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Proto talk:Unreal/December 1995 Level Tech Demo

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Skybox Oddity

I think a possible explanation for the skybox texture being purple outside the game is the engine using BGR/BGRA pixel format rather than RGB or RGBA. I'll investigate, but I'm not sure if it's worth adding. --Pompolic 14:43, 14 April 2013 (EDT)

I tried applying the image as a texture with OpenGL, and turns out both BGR and RGB formats yield the same colors. Looks like all the colors of the image are something like #ff00ff. What I didn't test for: some arbitrary pixel format like BRG, GRB and so on. --Pompolic 20:09, 14 April 2013 (EDT)