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Purble Place
Purble Place |
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Developer:
Oberon Games
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Purble Place is one of the new games (or, rather, a collection of games) included with Windows Vista and 7. The collection is intended for very young children and it shows.
To do:
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Contents
Debug Menus
As with most other games shipped with Vista and 7, it has an internal g_debugEnabled variable. However, the debug menus aren't seen until entering one of the mini-games.
Purble Shop
The only part of the menu that appears to work is "Toggle Curtain", allowing the player to see behind the curtain. The rest appear to have been for the figure the player has to guess for, but they don't appear to be functional. The options consist of trying to pick the graphics currently available.
Comfy Cakes
The only option that appears to work is "Win Game", which does indeed let the player win. "Reload Variables" doesn't appear to do anything on the surface, while "Time Attack Mode" might be a scrapped game mode.
Purble Pairs
This menu is comparatively intact, with 60% of the options working. The options included in this menu are:
- Sneak Peak - Lets the player look at all the tiles, but only if none of them have been flipped.
- Force Win - As you'd expect, the player automatically wins the game.
- Mixer - Mimics the sundae dessert "power-down"; the tiles are moved all across the playfield.
- Force Lose - As it says, the player automatically loses, but would only work on Intermediate and Advanced, since in Beginner; you cannot lose.
- Time - Doesn't work, might be intended for controlling the timer.
Internal Minigame Title
Internally, Purble Pairs is just called "Concentration", Purble Shop also has an internal name, "Build-A-Purble".
XInput Support
An interesting feature that isn't documented anywhere (Help Menu-wise) is XInput (gamepad) support – if the game detects an Xbox 360 controller plugged into a USB port, the P1 corner on the controller will light up, signifying the controller can be used. Possibly undocumented because Microsoft thought people were too used to the traditional controls, and little kids wouldn't be using a controller. It's a neat little feature, nonetheless.
Controls
Button | Effect |
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Left analog stick/D-Pad/Shoulder Buttons/Triggers | Moves the cursor. Oddly, they can also be used to navigate the menu bar. |
B/Back | Varies. |
A/X | Selects whatever the cursor is on. |
Y/Start | Opens the Game Menu. |
Unused Graphics
Beginning with Windows Vista build 5308 when the textures are changed to the final version, early red eye textures were strangely buried under UI/BuildAPurble/Features/Icons.
Unused green mouth and yellow nose graphics also exist, but inside /UI/BuildAPurble/Features. However, one of the green mouth graphics goes completely unused in all builds of the game.
An early version of the filling machine.
Media Center Purble Place
A full-screen version of the game is embedded into the game's executable, which although is technically used as it can be launched from Windows Media Center, it is not documented in any Help menus. It also contains a whole bunch of unused content the normal game doesn't. purbleplace.exe.mui contains dedicated dialogs, tips, scripts, etc., but there's also unused fullscreen dialog boxes of these.
Leftover Texture Pack Dialog
The other Windows Vista games allow the player to choose a texture pack, but since Purble Place doesn't use texture packs, this dialog went unused.
CONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 236, 278, 72, 14 CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 310, 278, 72, 14 CONTROL "Select Card Deck", 5002, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 7, 234, 8 CONTROL "", 5000, "SysListView32", LVS_ICON | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_SHAREIMAGELISTS | LVS_ALIGNLEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_GROUP | WS_TABSTOP, 7, 17, 380, 108 CONTROL "Select Background", 5003, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 135, 234, 8 CONTROL "", 5001, "SysListView32", LVS_ICON | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_SHAREIMAGELISTS | LVS_ALIGNLEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_GROUP | WS_TABSTOP, 7, 145, 380, 101 CONTROL "&Randomly choose deck and background", 5004, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 7, 253, 233, 10
Unused Tips
<Message>|42768|CCTips|Oops, you can't correct batter. You're allowed some mistakes, work on the other cakes on your line. // When you try to put batter on a batter already there.</Message>
This tip is left unused since you can replace batter in the final game.
<Message>|57636|CCTips|There's already a decoration there! // When you put a decoration on top of another decoration.</Message>
Another tip that is left unused for similar reasons.
Obscured Sprites
Full head of "Professor"'s head, without any face.
Full face-less head of Chef Purble also exists.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Oberon Media > Games developed by Oberon Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Microsoft
Games > Games by release date > Games released in 2007