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Puzzle Bobble 2X

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Title Screen

Puzzle Bobble 2X

Developer: Taito
Publisher: Taito
Platform: Arcade (Taito F3 Hardware)
Released in JP: 1995


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


A holiday themed version of Puzzle Bobble 2 with MORE* and HARDER levels.

*Only in the X mode.

Character Select

Much like Puzzle Bobble 2, you can select the playable character in both Puzzle and VS CPU modes when holding specific button combinations at the map screen. You can even select the characters left over from Bust a Move Again, since the ROM is always the same for every region!

The button combinations are different between 2 and 2X, but in the latter the list of available characters is much more complete.

VS CPU Stage Character Code
Practice 1 Gaago 1P + A + Down
Practice 2 Kajaku 1P + A + Left + Down
Normal 1 Monsta 1P + Up
Normal 2 Packy 1P + Up + Right
Normal 3 Woolen 1P + Right
Normal 4 Picard 1P + Right + Down
Normal 5 Garaniyo 1P + Down
Normal 6 Chun-Chun 1P + Left + Down
Normal 7 Kligan Nothing
Normal 8 Maita 1P + Up + Left
Normal 9 Dorabo 1P + A + Up
Normal 10 Chokkinta 1P + A + Up + Right
Normal 11 Mecha Bubblen Nothing
Normal 12 Drunk 1P + A + Right + Down

These characters are unused in this game. Two of them are used, however, in Bust-a-Move Again.

Character Code Notes
Bust-a-Move Again Player Hands 1P + A + Left This character uses a cannon.
Bust-a-Move Again CPU Computer 1P + A + Up + Left This character uses a cannon. Sound effects are different compared to Bust-a-Move Again.
Unused Sketch Bubblun 1P + A It uses Bub/Bob's sound effects and palette depending on player. Character ID invalid in Puzzle Bobble 2.

Unused Character

Even with the Character Select button combinations, there is one unused character that is unavailable through normal means:

A pink rabbit with a striking similarity to Sonic.

Hmmm...
To do:
Image.

Put the following code in MAME's pbobble2x.xml cheat file and activate it to play as this character.

<cheat desc="Play as Pink Rabbit (1P)">
    <script state="run">
      <action>:maincpu.ppb@41ECCA=FF</action>
      <action>:maincpu.ppb@41ECCB=FC</action>
    </script>
</cheat>

Notably, he actually appears in Puzzle Bobble 2's title screen and in the VS CPU Hard Ending, but in that game there is no valid character ID for the character.

Error Handler

Can't use the force this time.

Much like the other Puzzle Bobble games on the Taito F3, this screen appears whenever the game crashes.

Unused Region Settings

Since the game was never released outside Japan, these region settings are unused.

Bust-a-Move Again Mode

When the game region is set to US, the game behaves like Bust-a-Move Again, a leftover from Puzzle Bobble 2.

Other than the missing US-specific music, this mode clearly wasn't updated as:

  • The title screen hasn't been updated.
  • There are some palette errors, like with the pointer machinery.
  • Puzzle Bobble characters can still be seen in some screens.
  • After the Merry Christmas/Happy New Year demo ends the game crashes.
  • Test Mode settings are slightly broken. Play Price can't be selected: the cursor goes over an invisible option instead.

World Setting

In this mode the game plays normally, except it has English text.

Developer Text

A list of internal sound names can be found fragmented on various ROM chips.

RIM          CLAP         CAB*S        TIMB         KICK         SNARE*1      SNARE*2      CLOSE       
OPEN         CRUSH        RIDE         TOM*MID      WHITE NOISE  CASTANET     QUIK         BONGO       
AGOGO        SYNTH BD     SYNTH SD     TB*TYPE-A    TB*TYPE-B    KICK         SNARE        CHUN*HI     
CHUN*LOW     TOM*MID      FINKPLOYD    SCRACH       STEEL        SQUARE       BANG         OBOE        
ORGAN        SOLO 08      HI*BRASS     FEED*BACK    ANKLUN       ROUND*BASS   MOOG         ENGLISH HORN
SCRACH       STEEL        HUMAN        HARP         PIZZ2        WOODY        SAW          SQUARE      
PULSE        RHORDS*B     SQ1 CLARINET SYNTH BELL   MARIMBA      OBOE         FULL*ST      BANG        
DOSUN        HYPER DOSUN  SAYO 1       SAYO 2       SNAKE 1      SNAKE 2      DORA 1       DORA 2      
ICE          MAITA 1      MAITA 2      BLUE   LASER DARIUS       COOL         DRK 1        DRK  2      
GAGO         QI QI        PAO          BUN          CHA          DOKAAN       POPPIN       SYNTH HORN  
SYNTH BELL 2 HAMOND*A4    TAITO*ROGO1  TAITO*ROGO4  CHORD PIANO  1980 BRASS   VOYAGER      LEAD 01     
BRASS LOWSEC SY STR       12-E-GUIT    REAL FLUTE   P5-LEAD      MONO*LEAD    100M*BRASS-1 FK*GUIT-1   
BELL PF      READY        GO           KOKEE        OUT          DON          BAB*OCHI     TIME        
SNAKE*01     POKO         MAWARU       KAITEN       DANCE*RESO   QUAKE        DENKI*1      WB*01       
RUNNING      JUMP         ASHI         HASAMI       KANI         BAB          BOX*OPEN     BIYOYON     
SUGOROKU     MONSTA       POINT*1      POINT*2      RIGHT*UP     EYE          SESSHOKU     COIN        
SHOOT        BOUND        AWA*HAKI     CHAKUCHI     RAM*CHAN     BALL*UP      KIERU        OCHIRU      
FURUE        KYU          ASHI*OTO     MARIO*JUMP   MARIO*BREAK  KINOKO*OCHI  MONSTA*SHOUT NEZUMI*STOP 
DR WARN      COM 1        COM 2        COM 3        STAR         BOW          HAKKEI       JANRU       
BOWAWA 2     HODAI*IDO S  EXPLO        URURU 2      GAGO 1       GAGO 2       YAN 1        YAN 2       
BONYOON 2    HODAI*STOP   BUB 1        BUB 2        BUB 3        BUB 4        VOICE*4      VOICE*5     
VOICE*6      VOICE*7      BONYOON      S BANG       KUBI         JAKIIN       CHUN 1       CHUN 2      
SPARK        MABUSI       NEKO 1       NFKO 2       CHOKI 1      YAN 1        CHOKI 2      YAN 2      
URURU 1