Quake III Arena (Windows, Mac OS Classic)/Unused Shaders
This is a sub-page of Quake III Arena (Windows, Mac OS Classic).
Contents
base_button.shader
textures/base_light/btactmach0 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/btactmach0.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/btactmach0.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendFunc GL_ONE GL_ONE } }
gfx.shader
//=================================================== gfx/2d/menuinfo { nopicmip { map gfx/2d/menuinfo.tga } } gfx/2d/menuinfo2 { nopicmip { map gfx/2d/menuinfo2.tga } } gfx/2d/quit { nopicmip nomipmaps { map gfx/2d/quit.tga } } gfx/2d/cursor { nopicmip nomipmaps { map gfx/2d/cursor.tga } }
Q3TEST prototype leftovers.
// this is an example of a crossfaded animation cycle textures/animationTest { qer_editorimage textures/liquids/bloodwater1.tga { animMap 0.5 textures/liquids/bloodwater1.tga textures/liquids/pool.tga textures/liquids/slime7.tga } { animMap 0.5 textures/liquids/pool.tga textures/liquids/slime7.tga textures/liquids/bloodwater1.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen wave sawtooth 0 1 0 0.5 } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } }
A test shader that fades in between multiple textures, some that do not exist. Only slime7.tga exists.
gfx/2d/crosshairk { nopicmip { map gfx/2d/crosshairk.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } }
There is no 'k' crosshair texture.
gfx/2d/assault1d { nopicmip { map gfx/2d/assault1d.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } gfx/2d/armor1h { nopicmip { map gfx/2d/armor1h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } gfx/2d/health { nopicmip { map gfx/2d/health.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } gfx/2d/blank { nopicmip { map gfx/2d/blank.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } }
Very early icons for the assault rifle, armor, and player's health. No files exist in the final or the prototypes. Three of these icons can be seen in some prerelease images.
lightningExplosion { cull disable { animmap 5 models/weaphits/ring02_1.tga models/weaphits/ring02_3.tga models/weaphits/ring02_3.tga gfx/colors/black.tga rgbGen wave inversesawtooth 0 1 0 5 blendfunc add } { animmap 5 models/weaphits/ring02_2.tga models/weaphits/ring02_3.tga gfx/colors/black.tga gfx/colors/black.tga rgbGen wave sawtooth 0 1 0 5 blendfunc add } }
Unused in the final as the effect was replaced with a spinning crackle model. This shader is used in the prototypes. The texture used does not blend properly as it has been replaced by a smoke effect for the railgun impact.
Completely
It's quite possible that the textures have since been sorted to the other base_wall/gothic_wall/etc directories instead.
base.shader
textures/base/q1met_redpad { q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base/q1met_redpad.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base/q1met_redpad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/base/bluegoal { { map textures/base/bluegoal.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.05 } } textures/base/redgoal { { map textures/base/redgoal.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.05 } } textures/base/comp_panel { surfaceparm trans light 1 q3map_surfacelight 500 { map textures/base/comp_panel.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map textures/base/comp_panel.blend.tga blendFunc GL_ONE GL_ONE } } textures/base/ceil1_8 { light 1 q3map_surfacelight 500 { map $lightmap rgbGen identity } { map textures/base/ceil1_8.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/base/ceil1_3 { light 1 q3map_surfacelight 5000 { map $lightmap rgbGen identity } { map textures/base/ceil1_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/base/ceil1_4 { light 1 q3map_surfacelight 5000 { map $lightmap rgbGen identity } { map textures/base/ceil1_4.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/base/border11light { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base/border11light.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendfunc GL_ONE GL_ONE } } textures/base/electricwall { light 1 q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/organics/wire02a_f.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/organics/wire02a_f.blend.tga blendFunc GL_ONE GL_ONE } { map textures/base/electric.blend.tga tcMod scroll 1 1 10 20 rgbGen wave sin 1 2 0 1 blendfunc GL_ONE GL_ONE } }
No textures exist.
eerie.shader
textures/eerie/floor3_3dark { surfaceparm metalsteps } textures/eerie/xblocks11be { qer_editorimage textures/eerie/blocks11b.tga { map $lightmap rgbGen identity } { map textures/eerie/blocks11b.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/eerie/electricgrade3.tga rgbGen wave sin .25 .25 0.25 .25 tcMod turb .2 .2 .1 1 tcMod scale .25 .25 tcMod scroll -.5 -1.2 blendfunc GL_DST_COLOR GL_ONE } } textures/eerie/blackness { surfaceparm nolightmap surfaceparm noimpact { map gfx/colors/black.tga } } textures/eerie/surface6jumppad { { rgbGen identity map $lightmap } { rgbGen identity map textures/eerie/surface6.tga blendFunc GL_DST_COLOR GL_ZERO } { map textures/eerie/surface6jumppad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 // blendFunc GL_ONE GL_ONE // rgbGen wave sin 0.75 0.25 0 .2 // tcMod stretch sin 0.80 0.20 0 1 } } textures/eerie/xgoopjumpypad { q3map_surfacelight 100 q3map_lightimage textures/eerie/surface6jumppad.blend.tga { rgbGen identity map $lightmap } { rgbGen identity map textures/eerie/xgoopq1metal.tga blendFunc GL_DST_COLOR GL_ZERO } { clampmap textures/eerie/surface6jumppad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.75 0.25 0 .2 // tcMod stretch sin 0.80 0.20 0 1 } } textures/eerie/xgoopy_pentagram { // qer_editorimage textures/eerie/xgoopy_pentagram.tga q3map_surfacelight 250 // q3map_lightimage textures/eerie/pentagramfloor.red.blend.tga { map $lightmap rgbGen identity } { map textures/eerie/xgoopq1metal.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { clampmap textures/eerie/pentagramfloor.red.blend.tga blendFunc GL_ONE GL_ONE // rgbGen wave sin 0.5 0.5 0.3 .5 tcMod rotate -60 // blendFunc GL_ONE GL_ONE // rgbGen wave sin 0.5 0.5 0 .5 // rgbGen wave sin 0.75 0.25 0 .2 // tcMod stretch sin 0.80 0.20 0 1 } } textures/eerie/gkcspine { deformVertexes wave 100 sin 2 3 0 0.4 { map $lightmap rgbGen identity } { map textures/eerie/gkcspine.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/eerie/lavafogshader { surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap fogonly } textures/eerie/lavahell { qer_editorimage textures/eerie/lavahell.tga qer_nocarve surfaceparm noimpact surfaceparm lava surfaceparm nonsolid surfaceparm nolightmap q3map_surfacelight 500 tesssize 256 cull disable deformVertexes wave 100 sin 5 5 .5 0.02 fogparms 0.8519142 0.309723 0.0 128 128 { map textures/eerie/lavahell.tga tcMod turb .25 0.4 0 0.09 } } textures/eerie/lavahell2 { qer_editorimage textures/eerie/lavahell.tga qer_nocarve surfaceparm noimpact surfaceparm lava surfaceparm nolightmap q3map_surfacelight 3000 tesssize 256 cull disable deformVertexes wave 100 sin 5 5 .5 0.02 fogparms 0.8519142 0.309723 0.0 128 128 { map textures/eerie/lavahell.tga tcMod turb .25 0.2 1 0.02 tcMod scroll 0.1 0.1 } } textures/eerie/lavahell_goddamnbright { qer_editorimage textures/eerie/lavahell.tga qer_nocarve surfaceparm noimpact surfaceparm lava surfaceparm nolightmap q3map_surfacelight 7000 tesssize 256 cull disable deformVertexes wave 100 sin 5 5 .5 0.02 fogparms 0.8519142 0.309723 0.0 128 128 { map textures/eerie/lavahell.tga tcMod turb .25 0.2 1 0.02 tcMod scroll 0.1 0.1 } } textures/eerie/uberiron { { map $lightmap rgbGen identity } { map textures/eerie/uberiron.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/firewall_light.tga blendfunc gl_dst_color gl_zero tcMod scroll 5 15 tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 } } textures/eerie/iron01_e_flicker { { map $lightmap rgbGen identity } { map textures/eerie/iron01_e_flicker.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/firewalla.tga blendfunc gl_dst_color gl_zero tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 tcMod scroll -15 -5 } { map textures/eerie/firewallb.tga blendFunc GL_dst_color gl_src_alpha tcMod scale 0.1 0.1 tcMod turb .2 .1 .1 1 tcMod scroll -10 0 } } textures/eerie/q1metal7_98d_flicker { { map $lightmap rgbGen identity } { map textures/eerie/q1metal7_98d.tga rgbGen identity blendfunc gl_dst_color gl_zero } { map textures/eerie/firewalla.tga blendfunc gl_dst_color gl_zero tcMod scroll -15 -5 tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 } } textures/eerie/iron01_d_flicker { tesssize 32 surfaceparm nolightmap { map textures/eerie/iron01_d_flicker.tga } { map textures/eerie/firewalla.tga blendfunc gl_dst_color gl_zero tcMod scroll 5 15 tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 } { map textures/eerie/firewallb.tga blendFunc GL_dst_color gl_src_alpha tcMod scale .1 .1 0 10 tcMod turb .2 .1 .1 1 tcMod scroll 0 10 } } textures/eerie/iron01_g_flicker { tesssize 32 surfaceparm nolightmap { map textures/eerie/iron01_g_flicker.tga } { map textures/eerie/firewalla.tga blendfunc gl_dst_color gl_zero tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 tcMod scroll 5 15 } { map textures/eerie/firewallb.tga blendFunc GL_dst_color gl_src_alpha tcMod scale 0.1 0.1 tcMod turb .2 .1 .1 1 tcMod scroll 0 10 } } textures/eerie/firewall { surfaceparm nonsolid surfaceparm nolightmap q3map_surfacelight 6000 tesssize 64 { map textures/eerie/firewalla.tga blendfunc gl_one gl_zero tcMod scale 0.25 0.25 tcMod turb .2 .2 .1 1 tcMod scroll 5 15 } { map textures/eerie/firewallb.tga blendFunc GL_dst_color gl_src_alpha tcMod scale .1 .1 tcMod turb .2 .1 .1 1 tcMod scroll 0 10 } { map textures/eerie/firewall.tga blendFunc GL_dst_color gl_one tcMod turb .1 .1 .5 .5 tcMod scroll 10 40 } } textures/eerie/xq1metalbig_nojumppad { surfaceparm nodamage { map $lightmap rgbGen identity } { rgbGen identity map textures/eerie/xq1metalbig_nojumppad.tga blendFunc GL_DST_COLOR GL_ZERO } { map textures/eerie/xq1metalbig_nojumppad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/eerie/metal3_3 { surfaceparm metalsteps { map $lightmap rgbGen identity } { map textures/eerie/metal3_3.tga rgbGen identity blendfunc GL_DST_COLOR GL_ZERO } } textures/eerie/teslacoil { { map $lightmap rgbGen identity } { map textures/eerie/cabletest2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/electricgrade3.tga rgbGen wave sin .25 .25 0.25 .25 tcMod turb .2 .2 .1 1 tcMod scale .25 .25 tcMod scroll -.5 -1.2 blendfunc GL_ONE GL_ONE } { map textures/eerie/electricslime.tga tcMod turb .2 .2 .1 1 tcMod scale .25 .25 tcMod scroll .5 1.5 blendfunc GL_DST_COLOR GL_ONE } } textures/eerie/tesla_cable { { map $lightmap rgbGen identity } { map textures/eerie/tesla_cable.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/electricslime.tga tcMod turb .2 .2 1 .1 tcMod scroll 0 15 tcMod scale .1 .1 blendfunc GL_DST_COLOR GL_ONE // map textures/eerie/electricslime.tga // tcMod turb 1 1 1 .01 // tcMod scroll 1 5 // tcMod scale .5 .5 // blendfunc GL_ONE GL_ONE } } textures/eerie/jesus { { rgbGen identity map $lightmap } { map textures/eerie/jesus.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/jesus_mask3.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/xq1metalbig_jumppad { surfaceparm nodamage q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/q1metal7_98d_256x256.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { clampmap textures/eerie/surface6jumppad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.75 0.25 0 .2 // tcMod stretch sin 0.80 0.20 0 1 // map textures/eerie/jumppad.tga // blendFunc GL_ONE GL_ONE // rgbGen wave sin 0.5 0.5 0 .2 } } textures/eerie/blocks15b_jumppad { q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/blocks15b_jumppad.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/jumppad.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/eerie/blocks11b_jumppad { surfaceparm nodamage q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/castle/blocks11b.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { clampmap textures/eerie/jumppad.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.75 0.25 0 .2 // tcMod stretch sin 0.80 0.20 0 1 } } textures/eerie/blocks11b_jumppad_smaller { surfaceparm nodamage q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/blocks11b_jumppad_smaller.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/jumppad_smaller.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/eerie/pentagramfloor { // q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/pentagramfloor.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/pentagramfloor.red.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .5 } } textures/eerie/pentagramfloor_rotating { qer_editorimage textures/eerie/pentagramfloor.tga // q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/xhugefloor2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { clampmap textures/eerie/pentagramfloor.red.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.75 0.25 0 0.5 tcMod rotate -60 } } textures/eerie/q1metal7_98d_pent_256 { q3map_surfacelight 250 { map $lightmap rgbGen identity } { map textures/eerie/q1metal7_98d_pent_256.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/pentagramfloor_256x256.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .5 } } textures/eerie/border11light { q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/eerie/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/border11light.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/borderlight_500 { q3map_surfacelight 500 { map $lightmap rgbGen identity } { map textures/eerie/border11light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/border11light.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/darkness { surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap surfaceparm nodrop cull back fogonly fogparms 0 0 0 128 128 } textures/eerie/redgoal { q3map_surfacelight 200 { map textures/eerie/redgoal.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.05 } } textures/eerie/bluegoal { q3map_surfacelight 200 { map textures/eerie/bluegoal.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.05 } } textures/eerie/powerupshit { surfaceparm nolightmap surfaceparm nonsolid cull twosided { map textures/eerie/powerupshit.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 } } textures/eerie/xian_rune11 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/xian_rune11.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/xian_rune11.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/xian_rune21 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/xian_rune21.tga //map textures/eerie/xian_rune21.specular.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/eerie/xian_rune21.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/lightcone { { map textures/eerie/lightcone.tga tcGen environment blendfunc GL_ONE GL_ONE } } textures/eerie/q1metal7_97b_mirror { surfaceparm nolightmap portal { map textures/eerie/q1metal7_97b_mirror.tga blendfunc GL_ONE GL_SRC_ALPHA depthWrite } } textures/eerie/cross_1000 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/cross_1000.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/cross_1000.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/cross_2500 { q3map_surfacelight 2500 light 1 { map $lightmap rgbGen identity } { map textures/eerie/cross_2500.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/cross_2500.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/light1 { q3map_surfacelight 2000 q3map_lightimage textures/eerie/light1.blend.tga light 1 { map $lightmap rgbGen identity } { map textures/eerie/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/light1.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/light1_5000 { qer_editorimage textures/eerie/light1.tga q3map_lightimage textures/eerie/light1.blend.tga q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/light1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/light1.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/light2 { q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/light2.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/light3_8 { q3map_surfacelight 4000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/light3_8.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/eerie/light3_8.blend.tga blendfunc GL_ONE GL_ONE } } textures/eerie/xian_light3_7 { q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/eerie/xian_light3_7.tga rgbGen identity blendFunc GL_DST_COLOR GL_ZERO } { map textures/eerie/xian_light3_7.blend.tga blendfunc GL_ONE GL_ONE } }
No textures exist.
hell.shader
textures/hell/ironcrosslt1_5000 { qer_editorimage textures/hell/ironcrosslt1.tga q3map_lightimage textures/hell/ironcrosslt1.blend.tga q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/hell/ironcrosslt1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/ironcrosslt1.blend.tga blendfunc GL_ONE GL_ONE } } textures/hell/skin7_teeth2 { deformVertexes wave 100 sin 2 3 0 0.4 { map $lightmapt rgbGen identity } { map textures/hell/skin7_teeth2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/hell/hellredclouds { surfaceparm noimpact surfaceparm nolightmap q3map_surfacelight 280 cloudparms 512 full lightning { map env/redclouds.tga tcMod scroll 0.02 0 tcMod scale 2 2 } { map textures/dont_use/lightningsky8_kc.tga blendfunc GL_ONE GL_ONE tcMod scale 10 10 tcMod scroll .2 .2 } { map env/redcloudsa.tga blendFunc GL_ONE GL_ONE tcMod scale 3 3 tcMod scroll 0.02 0.01 } } textures/hell/hellbutt01 { { map $lightmap rgbGen identity } { map textures/hell/hellbutt01.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/hellbutt01.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 0.2 } } textures/hell/xfiretest1 { qer_editorimage textures/hell/firetestb.tga //surfaceparm trans surfaceparm noimpact //surfaceparm nonsolid surfaceparm nolightmap q3map_surfacelight 1000 tesssize 64 { map textures/hell/firetestb.tga blendfunc gl_one gl_zero tcMod turb .2 .2 .1 1 tcMod scale .25 .25 tcMod scroll .5 1.5 } { map textures/hell/firetest.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA tcMod turb .2 .1 .1 1 tcMod scale .1 .1 tcMod scroll 0 1.0 } { map textures/hell/firetest2.tga blendFunc GL_DST_COLOR GL_ONE tcMod turb .1 .1 .5 .5 tcMod scroll 1 5.0 } // END } textures/hell/xfiretest2 { qer_editorimage textures/hell/firetestb.tga //surfaceparm trans surfaceparm noimpact //surfaceparm nonsolid surfaceparm nolightmap q3map_surfacelight 1000 tesssize 64 { map textures/hell/firetest2.tga blendfunc gl_one gl_zero tcMod turb .2 .2 .1 1 tcMod scale .25 .25 tcMod scroll .5 1.5 } { map textures/hell/firetest.tga // blendFunc GL_DST_COLOR GL_ONE blendFunc GL_DST_COLOR GL_SRC_ALPHA tcMod turb .2 .1 .1 1 tcMod scale .1 .1 tcMod scroll 0 1.0 } { map textures/hell/firetestb.tga blendFunc GL_DST_COLOR GL_ONE // blendFunc GL_DST_COLOR GL_SRC_ALPHA tcMod turb .1 .1 .5 .5 tcMod scroll 1 5.0 } // END } textures/hell/metal2_2 { cull twosided surfaceparm trans { map textures/hell/metal2_2.tga rgbGen identity alphaFunc GE128 //blendFunc GL_ONE GL_ZERO blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/hell/ironcrosslt1 { q3map_surfacelight 7000 //light 1 { map $lightmap rgbGen identity } { map textures/hell/ironcrosslt1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/hell/killblock_b { q3map_surfacelight 50 { map $lightmap rgbGen identity } { map textures/hell/killblock_b.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/killblock_b.blend.tga blendFunc GL_ONE GL_ONE } } textures/hell/killblock_c { q3map_surfacelight 50 { map $lightmap rgbGen identity } { map textures/hell/killblock_c.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/killblock_c.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 0 0.2 } } textures/hell/bluepad { q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/hell/bluepad.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/bluepad.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.5 0 .2 } } textures/hell/light1dark { q3map_surfacelight 6000 //light 1 { map $lightmap rgbGen identity } { map textures/hell/light1dark.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/light1dark.tga blendFunc GL_ONE GL_ONE // rgbGen wave sin 0.5 0.1 0 .2 } } textures/hell/light1red { q3map_surfacelight 5000 light 1 { map $lightmap rgbGen identity } { map textures/hell/light1red.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/light1red.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 0 .2 } } textures/hell/light1blue { q3map_surfacelight 3250 light 1 { map $lightmap rgbGen identity } { map textures/hell/light1blue.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hell/light1blue.blend.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 0 .2 } } textures/hell/lava2z { surfaceparm nonsolid surfaceparm lava surfaceparm nolightmap q3map_surfacelight 150 } textures/hell/darkness { surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap cull back fogonly fogparms 0 0 0 400 256 }
No textures exist.
shrine.shader
textures/shrine/stained15d { surfaceparm trans { map textures/shrine/stained15d.blend.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } textures/shrine/ceil1_6 { q3map_surfacelight 5000 } textures/shrine/reflt3_9 { q3map_surfacelight 6000 } textures/shrine/core1_1 { q3map_surfacelight 1000 } textures/shrine/reflt3_10 { q3map_surfacelight 6000 } textures/shrine/reflt3_5 { q3map_surfacelight 3000 } textures/shrine/rlight1_2 { q3map_surfacelight 150 }
No textures exist.