Quest for Glory: Shadows of Darkness
|Quest for Glory: Shadows of Darkness|
This game has a notes page
Plenty more, including unused death quotes, unused items, and many more unused graphics.
Quest for Glory: Shadows of Darkness is darker than the previous three games. However, thanks to Sierra forcing the game out for the holidays, it also suffered from more bugs than the previous three combined. It was mostly patched up for the CD release, at least.
Most of the debug material is intact, but only in the floppy version. Extract 18.scr and 18.hep out of the game, then put them in the same directory as the game's executable. Upon starting the game, the player will be greeted with a prompt asking them which level they want to go. Warping to a point in the game besides the title screen will make your character a Fighter with 200 on all stats.
Then, after jumping into the game, the following (working) controls will be available:
|Alt + A||Show cast (info about all on screen objects)|
|Alt + B||Change amount of money|
|Alt + C||Learn a new spell|
|Alt + E||Show ego information & free memory|
|Alt + G||Set/Clear flag|
|Alt + H||Set hour of the day|
|Alt + I||Get item|
|Alt + K||Set one of the ego's skills|
|Alt + M||Show free memory|
|Alt + R||Show room info|
|Alt + S||Shift user alterego|
|Alt + T||Teleport|
|Alt + U||Return user control|
|Alt + X||Set all the ego's skills|
|Alt + Left Mouse Button||Instant movement/placement|
|Ctrl + L||QA Logger|
|Ctrl + S||Play sound|
|Shift + /||Help for the debug mode|
A sketch of the status screen can be seen at Pic 145.
A picture of the Quest for Glory 3 cast can be seen at Pic 120. Sadly, they're never seen in the game itself.
The player accidentally cutting off their own arm with the Battle Axe, which would have likely been seen when trying to use an axe with low strength and/or weapon use stats.
Katrina without sleeves. This does match up with her dialog portrait, yet this is the only frame in View 638 that matches up with it. Her used in-game sprites have her wearing sleeves.
Menu buttons leftover from a demo version.
Tanya walking around.
Sound cue 472 contains a tune intended for the gypsy camp. Composer Aubrey Hodges said it would have been for the wolves' attack or the burning.
Message file 810 mentions two enemies that don't appear in the final game - Tentitite and Nastimost. These appear to be the only mentions of them in the code.
|The Quest for Glory series|
|DOS||So You Want to Be a Hero (Original (Prototype), Enhanced) • Trial by Fire (Prototype) • Wages of War • Shadows of Darkness|