Rabbids Land
Rabbids Land |
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Developer: Ubisoft Paris This game has hidden development-related text. |
Rabbids Land shows off the tech of the GamePad and is totally not a ripoff of Mario Party with the Rabbids, right?
The game's Uplay functionality was shut down on November 11th, 2017, when the service was rebranded and relaunched as Ubisoft Connect.
To do: Interesting text in the game's executable. For example:
Explore the game's assets for content, for example:
|
Contents
Unused Textures
A Nintendo logo, the game doesn't boot up to one.
A target, without its background transparent.
Build Paths
Base (US/EU) | Update | Base (JP) |
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D:\Jenkins\jobs\TestBuildRR6Engine\builds\2012-09-28_11-15-39\archive\Phoenix\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx
D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl d:/Perforce/PhoenixSrcForAI2C/LyN/Output/Win32/exe/SCR2CPP/Sources/ |
D:\PatchBuild\RR6\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx
d:\PatchBuild\RR6\production\LyN\Output\Win32\exe\Cafe\rpl\RR6_main_f.rpl |
\\Ubisoft.org\mtrstudio\Production\LynPhoenix\Editor\AutomatedBuilds\RR6\2012-10-29_17-30-10\Cafe\exe\LyN-Standalone_f.rpx
D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl |
One's the game engine, while the other is the game library.
Development Text
NOT_LOCALISED
Present in many text strings.
original |
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Tested the Game TEST WIP ASSASSIN'S CREED II Lorem ipsum PAGE TITLE TEST test WWWWW WWWW WWWWWWWWWWWWWWWWWWW lalala lalaalla lalalaal Mauvaise Réponse Bonne Réponse Berühre den Touchscreen des Wii U GamePads, um zu beginnen. 00 TEST OF THE TEST MINI GAME Quien crea que es fácil llenarse los bolsillos en la tienda del parque está muy mal informado. ¡La seguridad es nuestra máxima prioridad! ¿Podrán los Rabbids demostrar sus habilidades como ninjas para que la seguridad no los descubra? info here TEST OF THE MIGHTY TEST This is a very very very very very long XXX Click to change the size 1 test TEST TEST Test TEST 1 à 4 tests DUMMY STRING This is a test string X dzedzds txt <...> text Utilise tel bidule pour obtenir tel effet sensationnel WWW blablablabla - - - djzeildfhzeil |
Translation |
Tested the Game TEST WIP ASSASSIN'S CREED II Lorem ipsum PAGE TITLE TEST test WWWWW WWWW WWWWWWWWWWWWWWWWWWW lalala lalaalla lalalaal Wrong answer Right Answer Touch the Wii U Gamepad's Touchscreen to begin. 00 TEST OF THE TEST MINI GAME Whoever thinks that's easy to fill up their pockets at the store of the park is very misinformed. ¡The security is our maximum priority! ¿Will the Rabbids prove their skills as ninjas so the security doesn't discover them? info here TEST OF THE MIGHTY TEST This is a very very very very very long XXX Click to change the size 1 test TEST TEST Test TEST 1 to 4 tests DUMMY STRING This is a test string X dzedzds txt <...> text Use such thing to obtain such sensational effect WWW blablablabla - - - djzeildfhzeil |
Present in Flash UI files. Surprisingly text is in French, Spanish, and German.
//Configuration File CFG_AvailablePlatformForEdition=CAFE;PC;EDITOR CFG_Target = CAFE ProjectID = RR6 SCR_GlobalLibrary = 0xec12918 ;AI_LibrariesList = aitest;aibdm ;AI_LibrariesList = aibdm;justdance AI_UniverseData = 0x4dce1dc2 SCR_Universe = 0x0ec1296a K3D_core_DeferredShading_Enabled = 1 BIG_NotOrphanFileExtList = wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' SNP_SizeColmapZDM = 1024 SNP_SizeZDE = 1024 SNP_SizeMisc = 128 K3D_core_AnisotropopyLevel = 7 BIG_BinHardCodedFiles = 0x36304159;0x3630415A;0x3630415C SND_MicroConfig = 0x06C000AB // /00 EditorDatas/Sound Preset/MIC_Main.mic SND_SceneMix = 0x06C000AD // /00 EditorDatas/Sound Preset/Mix_Main.smx SND_DefaultScp = 0x06C000C0 // /00 EditorDatas/Sound Preset/Comp_Main.scp ;SND_ScpDir =SND_DefaultScp ;SCR_PrecompiledHeader = 0x12c02a95 SND_XtraReroute[Out1][EDITOR] = 5 SND_XtraReroute[Out2][EDITOR] = 6 SND_XtraReroute[Out1][PC] = 5 SND_XtraReroute[Out2][PC] = 6 SND_Category = 0x0 SND_UrgentFadeOutFrames = 4 SND_OcclusionInitFreq = 800 SND_OcclusionInitUpdatePeriod = 20 SND_ProjectOptions = 0 FBX_NoImportFilter = FK;KF FBX_UpAxis = Y FBX_TransformAxisXintoZ = 0 FBX_RemoveWarningForNBones = 0 FBX_UseNomenclature = 0 FBX_ImportBBones = 0 FBX_ImportVBones = 0 FBX_SkipVBones = 0 FBX_NoxConvertActorInRigidBody = 0 FBX_NoxFlagRigidBodyAsKinematic = 0 FBX_UseTextureFolder = 0 FBX_UseMaterialFolder = 0 FBX_UseAtomicMaterialFolder = 0 FBX_UseStorageAutoActions = 0 FBX_UseSetupAutoActions = 0 FBX_TextureFolder = 0 FBX_MaterialFolder = 0 FBX_RLIperFace = 0 FBX_CreateSubFolder = 0 FBX_MaterialType = 2 FBX_ShaderKey = 1388400551 FBX_Dont_Duplicate_Mat = 0 RDP_shaderDataName0 = Rabbids AO Color RDP_shaderDataType0 = 0 RDP_shaderDataName1 = BoardGame Intensity RDP_shaderDataType1 = 1 RDP_shaderDataName2 = Data 2 RDP_shaderDataType2 = 0 RDP_shaderDataName3 = Data 3 RDP_shaderDataType3 = 1 RDP_shaderDataName4 = Data 4 RDP_shaderDataType4 = 0 RDP_shaderDataName5 = Data 5 RDP_shaderDataType5 = 1 RDP_shaderDataName6 = Data 6 RDP_shaderDataType6 = 0 RDP_shaderDataName7 = Data 7 RDP_shaderDataType7 = 1
Present in default.cfg in Gen_Common.lin.bf.
Debugging Text
Activate Debug Mode In Quiz Switch All Players To Human Activate Short Cine Versions Deactivate Short Cine Versions Deactivate Square Effect Activate Square Effect Switch All Players To AI Activate Cheat To Switch Current Player Deactivate Cheat To Switch Current Player Board Game Debug map COOP Debug map VS Test HUD [TEST_INPUTS] IO_JoyButton_Up just pressed [TEST_INPUTS] IO_JoyButton_Left just pressed [TEST_INPUTS] IO_JoyButton_Down just pressed [TEST_INPUTS] IO_JoyButton_Plus just pressed [TEST_INPUTS] IO_JoyButton_Home just pressed [TEST_INPUTS] IO_JoyButton_Right just pressed [TEST_INPUTS] IO_JoyButton_A just pressed [TEST_INPUTS] IO_JoyButton_B just pressed [TEST_INPUTS] IO_JoyButton_Minus just pressed [TEST_INPUTS] IO_JoyButton_1 just pressed [TEST_INPUTS] IO_JoyButton_2 just pressed ----------------------------------------------------------------------------------- - PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST - Load Map Reinit Map Reinit Map And Reset VariableMenu Reinit Map And Universe End Map Activate Debug Cam [TV] Swap TV And DRC Show - Hide DRC PiP Force TV fullscreen Deactivate Debug Cam [TV] Save Pos For Normal Cam [DRC] Toggle DRC fullscreen Activate Viewport Edition Toggle TV Mode Save Pos For Normal Cam [TV] Deactivate Debug Cam [DRC] Activate Debug Cam [DRC] Show - Hide TV PiP Show - Hide FPSMem FPSStats - Play FPSStats - Pause FPSStats - Reset FPSStats - Dump Toggle Cursor Active Hide HUD Show HUD AUTOTEST BG EXTREMIST MASTER AUTOTEST PLAYTEST PRODUCTION Restart Main Menu Freeplay Vs Game List Resume Solo Game List World Variables FrameRate Breaking News Camera Cursor Render Test Save Pause Menu Versions Exit Unlock Music Player Quit Game TV On Lock Music Player TV Off B Y Stick nunchuk + A held down Right Stick ZL//L held down /jxlyl//F0//S Stick nunchuk ZR//R Hide Controls 1 + 2 Show Controls Forward//Back//Left//Right Left Stick Rotate Up//Down C//Z RB//RT Speed Slow//Fast 1//2 held down LB//LT held down Reinit Banking ZR + X RB + X Camera : Allow Podium look Camera : Use Real DT AUTO STOP CARROUSEL TV RABBID SPEED CAN DETACH RIDERS UNATTACHED DISPLAY ON DRC DRC MAX SPEED COLOR BLIND MODE UNATTACHED DISPLAY Use Ghost Debug Display Ghost Debug Ghost Painted Speed Ghost Painted Blend Speed Ghost Panic Speed Ghost Pull Speed Projectile Speed Warn the DRC player about dangers! Point and indicate with B Guide the colored boats to the correct port! Draw a path from the boat using the stylus. /jxcyc//C0000FF//F0//S0.5/KRAKEN IS COMING! Use twin note Auto validate Note Spline space ratio Spline speed Note TTL Obstacle speed Cam Lerp Factor DRC Ball Mass TV Ball Max Speed Ball Cols Active TV Ball Mass DRC Ball Max Speed Cam PosDecal Y Cam PosDecal Z Cam Limit MinX Cam Limit MinY Cam Limit MaxX Cam Limit MaxY Cam Always Set Sight Cam Lock On X Axis /jxcyc//F0//S0.4/Empeche les boules adverses de ramasser les PU... /jxcyc//F0//S0.4/Protege tes boules et ramasse 10 PU... DRC actor speed Always Invincible Invincibility time Load Map Reinit Map Reinit Map And Reset VariableMenu Reinit Map And Universe End Map MiniGames Board Games Menus Test Maps Multi - DRC and Wiimote Solo - DRC Only No human player Solo (DRC) - With Collectible /jxcyc//F0//S0.3/ /CE356D7/ /jxcyc//F0//S0.5/TEMP PAGE /jxcyc//F0//S0.3/Up or Down to navigate, A to select
Revisional Differences
To do: Changes in binary track (EFC), Unknown (EFG), binary library (EFL), Model (MDL), and Setting (SET) files. If possible, be more specific on the changes. |
The US and European versions received a Day 1 patch, going by Version 1.1.0, to fix "certain" issues when booting up the game that some users have encountered, however a lot of internal files were also altered and packed, specifically many localization files. The Japanese version of the game basically bundled this patch on the disc.
Model
The following binary model files were altered.
File | Changes |
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BoardGameMgr | Added new parameters mb_EventMrThief_HasMetCurrentPlayer and mb_EventMrChance_HasMetCurrentPlayer. |
GameMgr | Altered some parameters without adding new ones. Useless bytes were added from recompilation. |
HUDRenderer | Altered some parameters without adding new ones. Useless bytes were added from recompilation. |
MainMenuMgr | Added the parameters mi_MenuIsReady, f_Duration, and mf_MusicPlayingTime. |
UPlayMgr | Added a parameter called mb_UplayEnabled set to true, to enable UPlay. |
Binary Tracks
The following binary track files were altered.
File | Changes |
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GameMgr_Trk_System | Altered some parameters without adding new ones. |
GameMgr_Trk_Transition | Altered some parameters without adding new ones. |
MainMenu_Trk_Loop | Added new parameters wstr_VersionInfo and awch_VersionInfo. Altered some existing parameters. |
UPlayMgr_Track | Altered some parameters without adding new ones. |
Binary Libraries
The following binary library files were altered.
File | Changes |
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BoardGameArrival_HUD | Added a new parameter, b_Displayed. Altered some existing parameters. |
BoardGameBase_Fire | Added a new parameter, b_NunchukUsed. Altered ordering of some existing parameters. |
BoardGameMgr_HUD | A portion of existing parameters were altered. |
BoardGameMgr_Players | A portion of existing parameters were altered. |
BoardGameMgr_RabbidChance | A portion of existing parameters were altered. |
BoardGameMgr_RabbidThief | A portion of existing parameters were altered. |
BoardGameMgr_State_SelectMove | A portion of existing parameters were altered. |
BoardGameMgr_State_TrophyRabbidChance | A portion of existing parameters were altered. |
BoardGameMgr_State_TrophyRabbidThief | A portion of existing parameters were altered. |
BoardGameProfile_State_SelectName | A portion of existing parameters were altered. |
BreakingNewsMgr_Entries | Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
FireMgr_Tools | Added a new value, jp, likely for Japanese locales. Altered some existing parameters. |
GameMgr_BoardGame | Added a new parameter, ViD_RegionIsJapan. Altered a ton of existing parameters. |
GameMgr_Cheat | Altered some existing parameters. |
GameMgr_Functions | Added new parameters iWorldUnlockedCount, iWorldType, and ViD_RegionIsJapan. Altered some existing parameters. |
GameMgr_Tracking | Altered some existing parameters. |
GameMgr_TrackingDisplay | Altered some existing parameters. |
GameMgr_Worlds | Added new parameters i_Nunchuk, GameMgr_World_GetNunchukUse, and ViD_RegionIsJapan. Altered ordering of some existing parameters. |
HUD_Renderer_Fire | Duplicated an existing parameter. Altered ordering of some existing parameters. |
HUD_Renderer_Functions | Altered two existing parameters. |
HUD_Renderer_HUD | Added a new parameter, HUDRenderer_Fire_Snipe_DisplayMissPopup. Altered a ton of existing parameters. |
HUD_Renderer_Settings | Altered two existing parameters. |
MainMain_CB | Altered some existing parameters. |
MainMain_Events | Altered some existing parameters. |
MainMain_Functions | Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
MainMain_Music | Altered some existing parameters. |
MainMain_Options | Altered some existing parameters. |
MainMain_Popups | Altered a few existing parameters. |
MainMain_Videos | Altered some existing parameters. |
MG07_SnipeTheRabbidMgr_Functions | Altered some existing parameters and removed a text line. |
MG07_SnipeTheRabbidMgr_HUD | Added a new parameter, HUDRenderer_ParamInfoBoard_Display. Altered some existing parameters. |
RR6_LaunchGame_States | Altered some existing parameters. |
TrackingMgr_Functions | Added new values, ru-RU and ja-JP, likely for Russian and Japanese locales. Altered some existing parameters. |
Universe_Functions | Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
UPlayMgr_CB | Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
UPlayMgr_Functions | Added a new parameter, UPlayMgr_IsEnabled. Altered some existing parameters. |
UPlayMgr_States | Altered some existing parameters. |
EFG Binary Files
The following EFG file was altered.
File | Changes |
---|---|
Utilities | Added one new parameter, ViD_RegionIsJapan. The rest of the file is identical. |
Flash UI
The alterations here are mostly to fix very minor sprite size issues, add new sprites, and fix minor scripting bugs. Most of the time, files for the GamePad variant (DRC) have the same changes done.
Localization
To do: The rest and also translate it for the second table. |
The Japanese text in 1,265 localization files were altered.
Localization file | Original text | Changed text |
---|---|---|
Action1_Name_0007329 | ワールド チャンピオン! | ワールド チャンピオン! |
Action1_0007254 | トロフィーレースで 1ばんの トロフィーを ゲットしよう | トロフィーレースで 1ばんの トロフィーを ゲットしよう |
Action1_0007255 | トロフィーレースを クリアする | トロフィーレースを クリアする |
Action1_0007257 | すべての ミニゲームを かいじょしよう | すべての ミニゲームを かいじょしよう |
When translated, you see this:
Localization file | Original text | Changed text |
---|---|---|
Action1_Name_0007329 | World Champion! | World Champion! |
Action1_0007254 | Get the 1st trophy in the trophy race | Get the 1st trophy in the trophy race |
Action1_0007255 | Clear the trophy race | Clear the trophy race |
Action1_0007257 | Let's play all mini games | Let's play all mini games |
Graphics
Four files were altered and five were added. Most of those are Japanese fonts.
RLandDFHSGothic-W5_Japanese_1_NOMIP.Cafe.tdt had the image size increased from 1024×2048 to 2048×2048.
DFHSGothic-W9_Japanese_1_NOMIP.Cafe.tdt had the image size decreased to 2048×2048.
RabbidsVerdanaRusseBoldOutline_Default_1_NOMIP.Cafe.tdt was re-rendered in BC3 unsigned normal as well as channels are all used equally.
RR6_Trampoline_MG19_NOMIP.Cafe.tdt being the rendered image for minigame 19 was redone as a Windows mouse cursor was rendered in it that most likely carried over in development where the revision removed it.
Internal Project Name
The internal name of the game is RR6 according to multiple mentions in the game's data and code, likely "Raving Rabbids (project) 6".
Interestingly, Mario + Rabbids Kingdom Battle has the project name of RR5, suggesting that it was originally planned for the Wii U.
The Rayman series
| |
---|---|
SNES | Rayman |
Jaguar | Rayman (Prototypes) |
PlayStation | Rayman (Prototypes) • Rayman 2 (Prototype) • Rayman Rush |
Sega Saturn, DOS | Rayman |
Nintendo 64, Dreamcast | Rayman 2 (Prototype) |
Windows | Rayman 2 (Prototype) • Rayman Origins • Rayman Legends |
Mac OS X, tvOS | Rayman Mini |
PlayStation 2 | Rayman 2: Revolution • Rayman Arena |
GameCube | Rayman 3 (Demo) |
Game Boy Color | Rayman |
Game Boy Advance | Hoodlum's Revenge • Rayman Advance • Rayman 3 (Prototypes) |
Nintendo DS | Rayman DS |
Nintendo 3DS | Rayman 3D • Rayman Origins |
iOS | Rayman Jungle Run • Rayman Fiesta Run • Rayman Adventures • Rayman Mini |
PlayStation 3, Xbox 360 | Rayman 3 HD |
Raving Rabbids | |
Windows | Raving Rabbids • Raving Rabbids 2 • Rabbids Coding |
Wii | Raving Rabbids 2 (Prototype) • Rabbids Channel • Rabbids Go Home |
Wii U | Rabbids Land |
Nintendo Switch | Mario + Rabbids Kingdom Battle • Mario + Rabbids Sparks of Hope |
Nintendo 3DS | Rabbids Travel in Time 3D |
Android, iOS | Rabbids Coding |
Related Games | |
Nintendo 64 | Tonic Trouble (Prototype) |
- Pages missing developer references
- Games developed by Ubisoft Paris
- Pages missing publisher references
- Games published by Ubisoft
- Wii U games
- Pages missing date references
- Games released in 2012
- Games released in November
- Games released on November 18
- Games released on November 30
- Games with hidden development-related text
- Games with unused graphics
- Games with revisional differences
- To do
- Rayman series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Paris
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 18
Games > Games by release date > Games released in November > Games released on November 30
Games > Games by series > Rayman series