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Rabbids Land

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Title Screen

Rabbids Land

Developer: Ubisoft Paris
Publisher: Ubisoft
Platform: Wii U
Released in JP: June 5, 2013
Released in US: November 18, 2012
Released in EU: November 30, 2012
Released in AU: November 30, 2012


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


Rabbids Land shows off the tech of the GamePad and is totally not a ripoff of Mario Party with the Rabbids, right?

The game's Uplay functionality was shut down on November 11th, 2017, when the service was rebranded and relaunched as Ubisoft Connect.

Hmmm...
To do:
Interesting text in the game executable. For example:
  • Debug menu.
  • Development strings.

Explore the game assets for content, for example:

  • E3 leftovers.
  • Development strings.
  • Unlocalized and placeholder text, maybe they might have referenced something removed from the final game?
  • Debug parameters.
    • mi_DEBUG_WinningTrophiesCount sets the amount of trophies to win? Does it work?
Check what was fixed/changed in the Day 1, Ver. 1.1.0 update.

Unused textures

RLandBootup NintendoLogo TV.png

RLandBootup NintendoLogo GamePad.png

A Nintendo logo, the game doesn't boot up to one.

RLand Target.png

A target, without its background transparent.

Build Paths

Base (US/EU) Update Base (JP)
D:\Jenkins\jobs\TestBuildRR6Engine\builds\2012-09-28_11-15-39\archive\Phoenix\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx

D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl d:/Perforce/PhoenixSrcForAI2C/LyN/Output/Win32/exe/SCR2CPP/Sources/

D:\PatchBuild\RR6\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx

d:\PatchBuild\RR6\production\LyN\Output\Win32\exe\Cafe\rpl\RR6_main_f.rpl

\\Ubisoft.org\mtrstudio\Production\LynPhoenix\Editor\AutomatedBuilds\RR6\2012-10-29_17-30-10\Cafe\exe\LyN-Standalone_f.rpx

D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl

One's the game engine, while the other is the game library.

Development Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
NOT_LOCALISED

Present in many text strings.

Tested the Game
TEST
WIP
ASSASSIN'S CREED II 
Lorem ipsum
PAGE TITLE TEST
test
WWWWW
WWWW
WWWWWWWWWWWWWWWWWWW
lalala
lalaalla
lalalaal
Mauvaise Réponse
Bonne Réponse
Berühre den Touchscreen des Wii U GamePads, um zu beginnen.
00
TEST OF THE TEST MINI GAME
Quien crea que es fácil llenarse los bolsillos en la tienda del parque está muy mal informado. ¡La seguridad es nuestra máxima prioridad! ¿Podrán los Rabbids demostrar sus habilidades como ninjas para que la seguridad no los descubra?
info here
TEST OF THE MIGHTY TEST
This is a very very very very very long
XXX
Click to change the size
1 test
TEST TEST
Test TEST
1 à 4 tests
DUMMY STRING
This is a test string
X
dzedzds
txt
<...>
text
Utilise tel bidule pour obtenir tel effet sensationnel
WWW
blablablabla
- - - 
djzeildfhzeil

Present in Flash UI files. Surprisingly text is in French, Spanish, and German.


//Configuration File

CFG_AvailablePlatformForEdition=CAFE;PC;EDITOR
CFG_Target = CAFE
ProjectID = RR6


SCR_GlobalLibrary = 0xec12918

;AI_LibrariesList = aitest;aibdm
;AI_LibrariesList = aibdm;justdance

AI_UniverseData = 0x4dce1dc2
SCR_Universe = 0x0ec1296a

K3D_core_DeferredShading_Enabled = 1

BIG_NotOrphanFileExtList = wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp

BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin'

SNP_SizeColmapZDM = 1024

SNP_SizeZDE = 1024

SNP_SizeMisc = 128

K3D_core_AnisotropopyLevel = 7

BIG_BinHardCodedFiles = 0x36304159;0x3630415A;0x3630415C



SND_MicroConfig = 0x06C000AB // /00 EditorDatas/Sound Preset/MIC_Main.mic
SND_SceneMix = 0x06C000AD // /00 EditorDatas/Sound Preset/Mix_Main.smx
SND_DefaultScp = 0x06C000C0 // /00 EditorDatas/Sound Preset/Comp_Main.scp
;SND_ScpDir =SND_DefaultScp
;SCR_PrecompiledHeader = 0x12c02a95
SND_XtraReroute[Out1][EDITOR] = 5
SND_XtraReroute[Out2][EDITOR] = 6
SND_XtraReroute[Out1][PC] = 5
SND_XtraReroute[Out2][PC] = 6
SND_Category = 0x0
SND_UrgentFadeOutFrames = 4
SND_OcclusionInitFreq = 800
SND_OcclusionInitUpdatePeriod = 20
SND_ProjectOptions = 0

FBX_NoImportFilter = FK;KF
FBX_UpAxis = Y
FBX_TransformAxisXintoZ = 0
FBX_RemoveWarningForNBones = 0
FBX_UseNomenclature = 0
FBX_ImportBBones = 0
FBX_ImportVBones = 0
FBX_SkipVBones = 0
FBX_NoxConvertActorInRigidBody = 0
FBX_NoxFlagRigidBodyAsKinematic = 0
FBX_UseTextureFolder = 0
FBX_UseMaterialFolder = 0
FBX_UseAtomicMaterialFolder = 0
FBX_UseStorageAutoActions = 0
FBX_UseSetupAutoActions = 0
FBX_TextureFolder = 0
FBX_MaterialFolder = 0
FBX_RLIperFace = 0
FBX_CreateSubFolder = 0
FBX_MaterialType = 2
FBX_ShaderKey = 1388400551
FBX_Dont_Duplicate_Mat = 0
RDP_shaderDataName0 = Rabbids AO Color
RDP_shaderDataType0 = 0
RDP_shaderDataName1 = BoardGame Intensity
RDP_shaderDataType1 = 1
RDP_shaderDataName2 = Data 2
RDP_shaderDataType2 = 0
RDP_shaderDataName3 = Data 3
RDP_shaderDataType3 = 1
RDP_shaderDataName4 = Data 4
RDP_shaderDataType4 = 0
RDP_shaderDataName5 = Data 5
RDP_shaderDataType5 = 1
RDP_shaderDataName6 = Data 6
RDP_shaderDataType6 = 0
RDP_shaderDataName7 = Data 7
RDP_shaderDataType7 = 1

Present in default.cfg in Gen_Common.lin.bf.

Debugging Text

Activate Debug Mode In Quiz
Switch All Players To Human
Activate Short Cine Versions
Deactivate Short Cine Versions
Deactivate Square Effect
Activate Square Effect
Switch All Players To AI
Activate Cheat To Switch Current Player
Deactivate Cheat To Switch Current Player
Board Game
Debug map COOP
Debug map VS
Test HUD
[TEST_INPUTS] IO_JoyButton_Up just pressed

[TEST_INPUTS] IO_JoyButton_Left just pressed

[TEST_INPUTS] IO_JoyButton_Down just pressed

[TEST_INPUTS] IO_JoyButton_Plus just pressed

[TEST_INPUTS] IO_JoyButton_Home just pressed

[TEST_INPUTS] IO_JoyButton_Right just pressed

[TEST_INPUTS] IO_JoyButton_A just pressed

[TEST_INPUTS] IO_JoyButton_B just pressed

[TEST_INPUTS] IO_JoyButton_Minus just pressed

[TEST_INPUTS] IO_JoyButton_1 just pressed

[TEST_INPUTS] IO_JoyButton_2 just pressed

-----------------------------------------------------------------------------------
- PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST -
Load Map
Reinit Map
Reinit Map And Reset VariableMenu
Reinit Map And Universe
End Map
Activate Debug Cam [TV]
Swap TV And DRC
Show - Hide DRC PiP
Force TV fullscreen
Deactivate Debug Cam [TV]
Save Pos For Normal Cam [DRC]
Toggle DRC fullscreen
Activate Viewport Edition
Toggle TV Mode
Save Pos For Normal Cam [TV]
Deactivate Debug Cam [DRC]
Activate Debug Cam [DRC]
Show - Hide TV PiP
Show - Hide FPSMem
FPSStats - Play
FPSStats - Pause
FPSStats - Reset
FPSStats - Dump
Toggle Cursor Active
Hide HUD
Show HUD
AUTOTEST BG
EXTREMIST
MASTER
AUTOTEST
PLAYTEST
PRODUCTION
Restart
Main Menu
Freeplay Vs Game List
Resume
Solo Game List
World
Variables
FrameRate
Breaking News
Camera
Cursor
Render
Test
Save
Pause Menu
Versions
Exit
Unlock Music Player
Quit Game
TV On
Lock Music Player
TV Off
B
Y
Stick nunchuk + A held down
Right Stick
ZL//L held down
/jxlyl//F0//S
Stick nunchuk
ZR//R
Hide Controls
1 + 2
Show Controls
Forward//Back//Left//Right
Left Stick
Rotate
Up//Down
C//Z
RB//RT
Speed Slow//Fast
1//2 held down
LB//LT held down
Reinit Banking
ZR + X
RB + X
Camera : Allow Podium look
Camera : Use Real DT
AUTO STOP CARROUSEL
TV RABBID SPEED
CAN DETACH RIDERS
UNATTACHED DISPLAY ON DRC
DRC MAX SPEED
COLOR BLIND MODE
UNATTACHED DISPLAY
Use Ghost Debug
Display Ghost Debug
Ghost Painted Speed
Ghost Painted Blend Speed
Ghost Panic Speed
Ghost Pull Speed
Projectile Speed
Warn the DRC player about dangers!
Point and indicate with B
Guide the colored boats to the correct port!
Draw a path from the boat using the stylus.
/jxcyc//C0000FF//F0//S0.5/KRAKEN IS COMING!
Use twin note
Auto validate Note
Spline space ratio
Spline speed
Note TTL
Obstacle speed
Cam Lerp Factor
DRC Ball Mass
TV Ball Max Speed
Ball Cols Active
TV Ball Mass
DRC Ball Max Speed
Cam PosDecal Y
Cam PosDecal Z
Cam Limit MinX
Cam Limit MinY
Cam Limit MaxX
Cam Limit MaxY
Cam Always Set Sight
Cam Lock On X Axis
/jxcyc//F0//S0.4/Empeche les boules adverses de ramasser les PU...
/jxcyc//F0//S0.4/Protege tes boules et ramasse 10 PU...
DRC actor speed
Always Invincible
Invincibility time
Load Map
Reinit Map
Reinit Map And Reset VariableMenu
Reinit Map And Universe
End Map
MiniGames
Board Games
Menus
Test Maps
Multi - DRC and Wiimote
Solo - DRC Only
No human player
Solo (DRC) - With Collectible
/jxcyc//F0//S0.3/
/CE356D7/
/jxcyc//F0//S0.5/TEMP PAGE
/jxcyc//F0//S0.3/Up or Down to navigate, A to select

Revisional Differences

Hmmm...
To do:
Changes in binary track (EFC), Unknown (EFG), binary library (EFL), Model (MDL), and Setting (SET) files. If possible, be more specific on the changes.

The US and European versions received a Day 1 patch, going by Version 1.1.0, to fix "certain" issues when booting up the game that some users have encountered, however a lot of internal files were also altered and packed, specifically many localization files. The Japanese version of the game basically bundled this patch on the disc.

Model

The following binary model files were altered.

File Changes
BoardGameMgr Added new parameters mb_EventMrThief_HasMetCurrentPlayer and mb_EventMrChance_HasMetCurrentPlayer.
GameMgr Altered some parameters without adding new ones. Useless bytes were added from recompilation.
HUDRenderer Altered some parameters without adding new ones. Useless bytes were added from recompilation.
MainMenuMgr Added the parameters mi_MenuIsReady, f_Duration, and mf_MusicPlayingTime.
UPlayMgr Added a parameter called mb_UplayEnabled set to true, to enable UPlay.

Binary Tracks

The following binary track files were altered.

File Changes
GameMgr_Trk_System Altered some parameters without adding new ones.
GameMgr_Trk_Transition Altered some parameters without adding new ones.
MainMenu_Trk_Loop Added new parameters wstr_VersionInfo and awch_VersionInfo. Altered some existing parameters.
UPlayMgr_Track Altered some parameters without adding new ones.

Binary Libraries

The following binary library files were altered.

File Changes
BoardGameArrival_HUD Added a new parameter, b_Displayed. Altered some existing parameters.
BoardGameBase_Fire Added a new parameter, b_NunchukUsed. Altered ordering of some existing parameters.
BoardGameMgr_HUD A portion of existing parameters were altered.
BoardGameMgr_Players A portion of existing parameters were altered.
BoardGameMgr_RabbidChance A portion of existing parameters were altered.
BoardGameMgr_RabbidThief A portion of existing parameters were altered.
BoardGameMgr_State_SelectMove A portion of existing parameters were altered.
BoardGameMgr_State_TrophyRabbidChance A portion of existing parameters were altered.
BoardGameMgr_State_TrophyRabbidThief A portion of existing parameters were altered.
BoardGameProfile_State_SelectName A portion of existing parameters were altered.
BreakingNewsMgr_Entries Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters.
FireMgr_Tools Added a new value, jp, likely for Japanese locales. Altered some existing parameters.
GameMgr_BoardGame Added a new parameter, ViD_RegionIsJapan. Altered a ton of existing parameters.
GameMgr_Cheat Altered some existing parameters.
GameMgr_Functions Added new parameters iWorldUnlockedCount, iWorldType, and ViD_RegionIsJapan. Altered some existing parameters.
GameMgr_Tracking Altered some existing parameters.
GameMgr_TrackingDisplay Altered some existing parameters.
GameMgr_Worlds Added new parameters i_Nunchuk, GameMgr_World_GetNunchukUse, and ViD_RegionIsJapan. Altered ordering of some existing parameters.
HUD_Renderer_Fire Duplicated an existing parameter. Altered ordering of some existing parameters.
HUD_Renderer_Functions Altered two existing parameters.
HUD_Renderer_HUD Added a new parameter, HUDRenderer_Fire_Snipe_DisplayMissPopup. Altered a ton of existing parameters.
HUD_Renderer_Settings Altered two existing parameters.
MainMain_CB Altered some existing parameters.
MainMain_Events Altered some existing parameters.
MainMain_Functions Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters.
MainMain_Music Altered some existing parameters.
MainMain_Options Altered some existing parameters.
MainMain_Popups Altered a few existing parameters.
MainMain_Videos Altered some existing parameters.
MG07_SnipeTheRabbidMgr_Functions Altered some existing parameters and removed a text line.
MG07_SnipeTheRabbidMgr_HUD Added a new parameter, HUDRenderer_ParamInfoBoard_Display. Altered some existing parameters.
RR6_LaunchGame_States Altered some existing parameters.
TrackingMgr_Functions Added new values, ru-RU and ja-JP, likely for Russian and Japanese locales. Altered some existing parameters.
Universe_Functions Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters.
UPlayMgr_CB Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters.
UPlayMgr_Functions Added a new parameter, UPlayMgr_IsEnabled. Altered some existing parameters.
UPlayMgr_States Altered some existing parameters.

EFG Binary Files

The following EFG file was altered.

File Changes
Utilities Added one new parameter, ViD_RegionIsJapan. The rest of the file is identical.

Flash UI

The alterations here are mostly to fix very minor sprite size issues, add new sprites, and fix minor scripting bugs. Most of the time, files for the GamePad variant (DRC) have the same changes done.

Localization

Hmmm...
To do:
The rest and also translate it for the second table.

The Japanese text in 1,265 localization files were altered.

Localization file Original text Changed text
Action1_Name_0007329 ワールド チャンピオン! ワールド チャンピオン!
Action1_0007254 トロフィーレースで 1ばんの トロフィーを ゲットしよう トロフィーレースで 1ばんの トロフィーを ゲットしよう
Action1_0007255 トロフィーレースを クリアする トロフィーレースを クリアする
Action1_0007257 すべての ミニゲームを かいじょしよう すべての ミニゲームを かいじょしよう

When translated, you see this:

Localization file Original text Changed text
Action1_Name_0007329 World Champion! World Champion!
Action1_0007254 Get the 1st trophy in the trophy race Get the 1st trophy in the trophy race
Action1_0007255 Clear the trophy race Clear the trophy race
Action1_0007257 Let's play all mini games Let's play all mini games

Graphics

Four files were altered and five were added. Most of those are Japanese fonts.

RLandDFHSGothic-W5 Japanese 1 NOMIP.png
RLandDFHSGothic-W5 Japanese 1 NOMIP v110.png

RLandDFHSGothic-W5_Japanese_1_NOMIP.Cafe.tdt had the image size increased from 1024×2048 to 2048×2048.

RLandDFHSGothic-W9 Japanese 1 NOMIP.png
RLandDFHSGothic-W9 Japanese 1 NOMIP v110.png

DFHSGothic-W9_Japanese_1_NOMIP.Cafe.tdt had the image size decreased to 2048×2048.

RLand RabbidsVerdanaRusseBoldOutline Default 1 NOMIP.png

RLand RabbidsVerdanaRusseBoldOutline Default 1 NOMIP v110.png

RabbidsVerdanaRusseBoldOutline_Default_1_NOMIP.Cafe.tdt was re-rendered in BC3 unsigned normal as well as channels are all used equally.

RLand RR6 Trampoline MG19 NOMIP.png

RLand RR6 Trampoline MG19 NOMIP v110.png

RR6_Trampoline_MG19_NOMIP.Cafe.tdt being the rendered image for minigame 19 was redone as a Windows mouse cursor was rendered in it that most likely carried over in development where the revision removed it.

Internal Project Name

The internal name of the game is RR6 according to multiple mentions in the game data and code, likely "Raving Rabbids (project) 6".

Interestingly, Mario + Rabbids Kingdom Battle has the project name of RR5, suggesting that it was originally planned for the Wii U.