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Rad Mobile
Rad Mobile |
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Developer: Sega AM3 This game has uncompiled source code. |
Rad Mobile contains the first official appearance of Sonic the Hedgehog. Oh, and it just so happens to be a driving game.
Easter Egg
Sonic | Flicky |
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Flicky, who had made numerous cameos in other Sega games before Sonic took her place, was seemingly an unused window ornament for over three decades. However, Flicky can be accessed via a code when beginning a race. To unlock Flicky, press and hold A, B and Start. If done correctly, you'll get Flicky in place of Sonic.
Source Code Fragment
A piece of code related to booting up the game is present at 315A in epr-13686.bin. The last few lines of code were inexplicably moved to the top and a couple pieces of text went missing. As a result, what follows is a slight restoration of this code. The comments are encoded with Shift-JIS.
A translation follows below.
;----------------------------------------------------------------------------- ;O *RAD MOBILE DELUXE CABINET MOVING CONTROL. O ;O CABINET DESIGN BY ASATA.HIRAI O ;O MECHANIC DESIGN BY MASAO.YOSHIMOTO O ;O AND NORIAKI.UEDA O ;O CABINET.PRODUCT BY MASAKI.MATSUNO O ;O AND FUTOSHI.ITOH O ;O ELECTRIC DESIGN BY MASAYUKI.OSADA O ;O AND NOBUYUKI.KADOI O ;O (HA)RDWARE DESIGN BY MASAYUKI.OSADA O ;O O ;O MOTOR CONTROLER PROGRAM BY MASAYUKI.OSADA O ;O GAME PROGRAM BY AM R&D 3rd. O ;O O ;----------------------------------------------------------------------------- MO ld hl,clk_sfty2_l1 inc hl and_sgm5: push hl ld de,(dlt2_max) or a sbc hl,de pop hl ld de,0 ld (dlt2),de ret c ld (dlt2_max),hl ld (dlt2_max_d),hl ret ;///////////////////////////////////////////////; ; 積商ル-チン ゼア ンプルより ;///////////////////////////////////////////////; ; ; HL = HL * DE , HL = HL / DE ; ; SAMPLE 2-8 by S.OOHIRA MULT: CALL HOHL PUSH BC LD A,16 ;COUNTER SET LD B,H ;LOAD BC,HL LD C,L 0000 LOOP: SRL D ;SRL HL RR E JR NC,BCSHFT ADD HL,BC BCSHFT: SLA C ;SLA BC RL B DEC A JR NZ,LOOP SKIP: POP BC SRL C ;SIGN MINUS -> HL= -HL JR NC,STOCK ; LD A,H CPL ;HL L LD H,A LD A,L CPL LD L,A INC HL ; STOCK: LD (0E000H),HL RET ; ; ; HL = HL / DE DE = HL MOV DE ; ; DIV: LD A,E ;IF DE=0 , NOT DIVISION OR D RET Z ; CALL HOHL PUSH BC LD BC,0000 PUSH HL IX,HL POP IX LD A,16 ;COUNTER SET DLOOP: ADD IX,IX ;SLA BCIX RL C RL B OR A ;CARRY OFF LD H,B LD L,C SBC HL,DE JR C,CONT LD B,H LD C,L INC IX CONT: DEC A JR NZ,DLOOP PUSH IX OAD HL,IX POP HL LD D,B ;LOAD BC,DE LD E,C JR SKIP ; ; HL = ABS(HL) , DE = ABS(DE) ; C=0 ・・・ HL*DE or HL/DE -> PLUS ; C=1 ・・・ HL*DE or HL/DE -> MINUS ; HOHL: LD C,0 ;SET PLUS SIGN LD A,H OR A JP P ;IF HL >= 0 , GOTO HODE CPL ;HL <- ABS HL LD H,A LD A,L CPL LD L,A INC HL INC C ;SET MINUS SIGN HODE: LD A,D OR A RET P ;IF DE >= 0 , RETURN CPL ;DE <- ABS DE LD A,E CPL LD E,A INC DE LD A,1 XOR C ;C = SIGN * MINUS LD C,A RET ;/////////////////////////////////////////////////// ; PPI 初期設定 / ;/////////////////////////////////////////////////// PPIINIT: LD A,1001010B ;RESET. LD (PPI0_W),A LD A,10001011B ;RESET. LD (PPI1_W),A RET ;/////////////////////////////////////////////////// ; CTC 初期設定 / ;/////////////////////////////////////////////////// CTCINIT: LD A,24H LD (CTC0_W),A ;8253 CH0 MODE SET LD A,040H LD (CTC0_0),A ;4ms INTERUPT CLK ld hl,clk_sfty1_l1 LD A,l LD (CTC0_1),A ;SAFTY CLOCK 1 LD A,H LD (CTC0_1),A ;SAFTY CLOCK 1 LD A,0b4H LD (CTC0_W),A ;8253 CH2 MODE SET " LD A,l LD (CTC0_2),A ;SAFTY CLOCK 2 LD A,h LD (CTC0_2),A ;SAFTY CLOCK 2 LD A,24H LD (CTC1_W),A ;8253 CH0 MODE SET LD A,1H LD (CTC1_0),A ;8253 CH0 15KHz CLOCK LD A,5AH LD (CTC1_W),A ;8253 CH1 MODE SET LD A,7FH LD (CTC1_1),A ;POWER 127/255 SET LD A,9AH LD (CTC1_W),A ;8253 CH2 MODE SET LD A,7FH LD (CTC1_2),A ;POWER 127/255 SET RET ;/////////////////////////////////////////////////// ; encoder 積分値 初期設定 / ;/////////////////////////////////////////////////// ENCINIT: LD HL,(IENC0) ;レゾルバ0 LD A,H AND 00001111B LD H,A LD (ENC_0),HL LD (ENC_0S),HL LD HL,(IENC1) ;レゾルバ1 LD A,H AND 00001111B LD H,A LD (ENC_1),HL LD (ENC_1S),HL RET err_cabi: LD HL,INP_0 ;right limit sw on then o.c err cancel. BIT 0,(HL)
The below version is a translated version of the above (or at least, as best as can be done considering the missing data).
;----------------------------------------------------------------------------- ;O *RAD MOBILE DELUXE CABINET MOVING CONTROL. O ;O CABINET DESIGN BY ASATA.HIRAI O ;O MECHANIC DESIGN BY MASAO.YOSHIMOTO O ;O AND NORIAKI.UEDA O ;O CABINET.PRODUCT BY MASAKI.MATSUNO O ;O AND FUTOSHI.ITOH O ;O ELECTRIC DESIGN BY MASAYUKI.OSADA O ;O AND NOBUYUKI.KADOI O ;O (HA)RDWARE DESIGN BY MASAYUKI.OSADA O ;O O ;O MOTOR CONTROLER PROGRAM BY MASAYUKI.OSADA O ;O GAME PROGRAM BY AM R&D 3rd. O ;O O ;----------------------------------------------------------------------------- MO ld hl,clk_sfty2_l1 inc hl and_sgm5: push hl ld de,(dlt2_max) or a sbc hl,de pop hl ld de,0 ld (dlt2),de ret c ld (dlt2_max),hl ld (dlt2_max_d),hl ret ;///////////////////////////////////////////////; ; Multiplication/division routine Ze- from -mple ;///////////////////////////////////////////////; ; ; HL = HL * DE , HL = HL / DE ; ; SAMPLE 2-8 by S.OOHIRA MULT: CALL HOHL PUSH BC LD A,16 ;COUNTER SET LD B,H ;LOAD BC,HL LD C,L 0000 LOOP: SRL D ;SRL HL RR E JR NC,BCSHFT ADD HL,BC BCSHFT: SLA C ;SLA BC RL B DEC A JR NZ,LOOP SKIP: POP BC SRL C ;SIGN MINUS -> HL= -HL JR NC,STOCK ; LD A,H CPL ;HL L LD H,A LD A,L CPL LD L,A INC HL ; STOCK: LD (0E000H),HL RET ; ; ; HL = HL / DE DE = HL MOV DE ; ; DIV: LD A,E ;IF DE=0 , NOT DIVISION OR D RET Z ; CALL HOHL PUSH BC LD BC,0000 PUSH HL IX,HL POP IX LD A,16 ;COUNTER SET DLOOP: ADD IX,IX ;SLA BCIX RL C RL B OR A ;CARRY OFF LD H,B LD L,C SBC HL,DE JR C,CONT LD B,H LD C,L INC IX CONT: DEC A JR NZ,DLOOP PUSH IX OAD HL,IX POP HL LD D,B ;LOAD BC,DE LD E,C JR SKIP ; ; HL = ABS(HL) , DE = ABS(DE) ; C=0 ・・・ HL*DE or HL/DE -> PLUS ; C=1 ・・・ HL*DE or HL/DE -> MINUS ; HOHL: LD C,0 ;SET PLUS SIGN LD A,H OR A JP P ;IF HL >= 0 , GOTO HODE CPL ;HL <- ABS HL LD H,A LD A,L CPL LD L,A INC HL INC C ;SET MINUS SIGN HODE: LD A,D OR A RET P ;IF DE >= 0 , RETURN CPL ;DE <- ABS DE LD A,E CPL LD E,A INC DE LD A,1 XOR C ;C = SIGN * MINUS LD C,A RET ;/////////////////////////////////////////////////// ; PPI Initialization / ;/////////////////////////////////////////////////// PPIINIT: LD A,1001010B ;RESET. LD (PPI0_W),A LD A,10001011B ;RESET. LD (PPI1_W),A RET ;/////////////////////////////////////////////////// ; CTC Initialization / ;/////////////////////////////////////////////////// CTCINIT: LD A,24H LD (CTC0_W),A ;8253 CH0 MODE SET LD A,040H LD (CTC0_0),A ;4ms INTERUPT CLK ld hl,clk_sfty1_l1 LD A,l LD (CTC0_1),A ;SAFTY CLOCK 1 LD A,H LD (CTC0_1),A ;SAFTY CLOCK 1 LD A,0b4H LD (CTC0_W),A ;8253 CH2 MODE SET " LD A,l LD (CTC0_2),A ;SAFTY CLOCK 2 LD A,h LD (CTC0_2),A ;SAFTY CLOCK 2 LD A,24H LD (CTC1_W),A ;8253 CH0 MODE SET LD A,1H LD (CTC1_0),A ;8253 CH0 15KHz CLOCK LD A,5AH LD (CTC1_W),A ;8253 CH1 MODE SET LD A,7FH LD (CTC1_1),A ;POWER 127/255 SET LD A,9AH LD (CTC1_W),A ;8253 CH2 MODE SET LD A,7FH LD (CTC1_2),A ;POWER 127/255 SET RET ;/////////////////////////////////////////////////// ; encoder Integer value initialization / ;/////////////////////////////////////////////////// ENCINIT: LD HL,(IENC0) ;Resolver0 LD A,H AND 00001111B LD H,A LD (ENC_0),HL LD (ENC_0S),HL LD HL,(IENC1) ;Resolver1 LD A,H AND 00001111B LD H,A LD (ENC_1),HL LD (ENC_1S),HL RET err_cabi: LD HL,INP_0 ;right limit sw on then o.c err cancel. BIT 0,(HL)
- Pages missing developer references
- Games developed by Sega AM3
- Pages missing publisher references
- Games published by Sega
- Arcade games
- Pages missing date references
- Games released in 1991
- Games released in June
- Games released on June 23
- Games released in January
- Games released on January 1
- Games with uncompiled source code
- Games with hidden developer credits
- Games with unused graphics
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Sega AM3
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1991
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 1
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 23