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Title Screen


Developers: Traveller's Tales
Publishers: Psygnosis
Platform: PlayStation
Released in JP: March 18, 1998
Released in US: March 31, 1998
Released in EU: March 1998

GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.

PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Rascal is a somewhat infamous game for the PlayStation developed by Traveller's Tales. It has been regarded by some as being the worst game on the system, a failure that Traveller's Tales founder Jon Burton attributed primarily to a decision by the publisher, Psygnosis.

Apparently, the game once used traditional 3D platformer controls similar to Super Mario 64. Seeking to cash in on the popularity of the hugely successful Tomb Raider series, however, Psygnosis decided that the game should utilize tank controls instead. The result? Many would describe the game as impossible to control, with an awkward camera to match. It was heavily panned by critics. In addition to this, Jon Burton was too busy working on another project to help save the game from the critical obscurity it now enjoys.

Despite all this, the engine by Dave Dootson is technically very impressive indeed. It includes particle effects, environment mapping, texture flickering trickery to increase colour depth, and reduced texture warping, which was a common artifact of the PlayStation hardware. On top of all that, it manages to run at 60 FPS with few frame-drops.

To do:
  • There are several files named TEST throughout the disc. Can anyone find out what they're for?
  • There seem to be several passwords that don't have any obvious effect, but nevertheless are accepted as valid passwords. They are "MONEY", "BBBBC", "HELLO", "APPLE", and "WENDY". Please investigate!

Level Select

Entering the code "HOUSE" in the password screen will enable the in-game level select.

When enabled, the current world, level name, and room number are displayed on-screen.

Rascal levelselect code effects.png
  • Press R1 to change the world selection.
  • Hold R1 to warp to the selected world.
  • Press R2 to change the room number.
  • Hold R2 to warp to the selected room (within your currently loaded world).

Unused Graphics

Graphic Description
Rascal LAST.BGR.png
A leftover from an E3 build of the game.
Rascal PSYG.BGR.png
This graphic for Psygnosis is different than the one used at the beginning of the game.
What seems to be an unused title screen, possibly from the aforementioned E3 build. The final game's main menu uses a frozen in-game camera that transitions seamlessly into gameplay when you start the game.