If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ratatouille (Xbox 360, PlayStation 3)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ratatouille

Also known as: Remy no Oishii Restaurant (JP)
Developer: Heavy Iron Studios
Publisher: THQ
Platforms: Xbox 360, PlayStation 3
Released in JP: November 22, 2007 (PS3)
Released in US: June 26, 2007 (360), October 23, 2007 (PS3)
Released in EU: September 28, 2007
Released in AU: August 9, 2007


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Ratatouille for PS3 and Xbox 360 is the seventh-generation rendition of a video game based on the Disney/Pixar movie.

Development Text

Rats.ini can be found in the root of the PS3 version and contains some development text.

## Programmers - Rats.ini is no longer shared.  If you change me, make sure you change the other consoles as well.
##               This file will be going away soon by being absorbed into the GoodEditor.

PATH=.
BOOT = /Rats/Rats/Menu/MNUS

#BOOT = SOAK
SuperSoaker = 0
AudioMasher = 0
MenuMasher = 0

# Sony demo levels
#SoakLevels = /Rats/Rats/Menu/MNUS /Rats/Rats/Levels/Level_MG1E/MG1E /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_KD2R/KD2R /Rats/Rats/Levels/Level_KD1A/KD1A /Rats/Rats/Levels/Level_KD1C/KD1C /Rats/Rats/Levels/Level_KD1E/KD1E /Rats/Rats/Levels/Level_KD1D/KD1D /Rats/Rats/Levels/Level_KD1H/KD1H /Rats/Rats/Levels/Level_KD1B/KD1B

# All minigames
#SoakLevels = /Rats/Rats/Levels/Level_MG1A/MG1A /Rats/Rats/Levels/Level_MG1E/MG1E /Rats/Rats/Levels/Level_MG1F/MG1F /Rats/Rats/Levels/Level_MG1G/MG1G /Rats/Rats/Levels/Level_MG1H/MG1H /Rats/Rats/Levels/Level_MG1I/MG1I /Rats/Rats/Levels/Level_MG1J/MG1J /Rats/Rats/Levels/Level_MG2B/MG2B /Rats/Rats/Levels/Level_MG2C/MG2C /Rats/Rats/Levels/Level_MG2D/MG2D /Rats/Rats/Levels/Level_MG2F/MG2F /Rats/Rats/Levels/Level_MG3F/MG3F /Rats/Rats/Levels/Level_ML1A/ML1A /Rats/Rats/Levels/Level_ML1B/ML1B /Rats/Rats/Levels/Level_ML1C/ML1C 

# All levels
#SoakLevels = /Rats/Rats/Menu/MNUS /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_MK1X/MK1X /Rats/Rats/Levels/Level_CT1X/CT1X /Rats/Rats/Levels/Level_KN1X/KN1X /Rats/Rats/Levels/Level_MB1X/MB1X /Rats/Rats/Levels/Level_KD1X/KD1X /Rats/Rats/Levels/Level_KD2R/KD2R /Rats/Rats/Levels/Level_KN2R/KN2R /Rats/Rats/Levels/Level_MK2R/MK2R /Rats/Rats/Levels/Level_CT2R/CT2R /Rats/Rats/Levels/Level_MB2R/MB2R /Rats/Rats/Levels/Level_KD1A/KD1A /Rats/Rats/Levels/Level_KD1B/KD1B /Rats/Rats/Levels/Level_KD1C/KD1C /Rats/Rats/Levels/Level_KD1D/KD1D /Rats/Rats/Levels/Level_KD1E/KD1E /Rats/Rats/Levels/Level_KD1H/KD1H /Rats/Rats/Levels/Level_MK1A/MK1A /Rats/Rats/Levels/Level_MK1B/MK1B /Rats/Rats/Levels/Level_MK1C/MK1C /Rats/Rats/Levels/Level_MK1D/MK1D /Rats/Rats/Levels/Level_MK1E/MK1E /Rats/Rats/Levels/Level_MK1H/MK1H /Rats/Rats/Levels/Level_CT1A/CT1A /Rats/Rats/Levels/Level_CT1B/CT1B /Rats/Rats/Levels/Level_CT1C/CT1C /Rats/Rats/Levels/Level_CT1D/CT1D /Rats/Rats/Levels/Level_CT1E/CT1E /Rats/Rats/Levels/Level_CT1H/CT1H /Rats/Rats/Levels/Level_KN1A/KN1A /Rats/Rats/Levels/Level_KN1B/KN1B /Rats/Rats/Levels/Level_KN1C/KN1C /Rats/Rats/Levels/Level_KN1D/KN1D /Rats/Rats/Levels/Level_KN1E/KN1E /Rats/Rats/Levels/Level_KN1H/KN1H /Rats/Rats/Levels/Level_MG1A/MG1A /Rats/Rats/Levels/Level_MG1E/MG1E /Rats/Rats/Levels/Level_MG1F/MG1F /Rats/Rats/Levels/Level_MG1G/MG1G /Rats/Rats/Levels/Level_MG1H/MG1H /Rats/Rats/Levels/Level_MG1I/MG1I /Rats/Rats/Levels/Level_MG1J/MG1J /Rats/Rats/Levels/Level_MG2B/MG2B /Rats/Rats/Levels/Level_MG2C/MG2C /Rats/Rats/Levels/Level_MG2D/MG2D /Rats/Rats/Levels/Level_MG2F/MG2F /Rats/Rats/Levels/Level_MG3F/MG3F /Rats/Rats/Levels/Level_ML1A/ML1A /Rats/Rats/Levels/Level_ML1B/ML1B /Rats/Rats/Levels/Level_ML1C/ML1C 

# Level progression plus minigames
SoakLevels = /Rats/Rats/Menu/MNUS /Rats/Rats/Levels/Level_MB1X/MB1X /Rats/Rats/Levels/Level_MB2R/MB2R /Rats/Rats/Levels/Level_CT1X/CT1X /Rats/Rats/Levels/Level_KN1D/KN1D /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_CT1A/CT1A /Rats/Rats/Levels/Level_CT1X/CT1X /Rats/Rats/Levels/Level_CT1B/CT1B /Rats/Rats/Levels/Level_CT1X/CT1X /Rats/Rats/Levels/Level_CT1C/CT1C /Rats/Rats/Levels/Level_CT1X/CT1X /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_CT1H/CT1H /Rats/Rats/Levels/Level_CT2R/CT2R /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_KD1X/KD1X /Rats/Rats/Levels/Level_KD1A/KD1A /Rats/Rats/Levels/Level_KD1X/KD1X /Rats/Rats/Levels/Level_KD1B/KD1B /Rats/Rats/Levels/Level_KD1X/KD1X /Rats/Rats/Levels/Level_KD1C/KD1C /Rats/Rats/Levels/Level_KD1X/KD1X /Rats/Rats/Levels/Level_CT1D/CT1D /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_KD1H/KD1H /Rats/Rats/Levels/Level_KD2R/KD2R /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_MK1X/MK1X /Rats/Rats/Levels/Level_MK1A/MK1A /Rats/Rats/Levels/Level_MK1X/MK1X /Rats/Rats/Levels/Level_MK1B/MK1B /Rats/Rats/Levels/Level_MK1X/MK1X /Rats/Rats/Levels/Level_MK1C/MK1C /Rats/Rats/Levels/Level_MK1X/MK1X /Rats/Rats/Levels/Level_KD1D/KD1D /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_MK1H/MK1H /Rats/Rats/Levels/Level_MK2R/MK2R /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_KN1X/KN1X /Rats/Rats/Levels/Level_KN1A/KN1A /Rats/Rats/Levels/Level_KN1X/KN1X /Rats/Rats/Levels/Level_KN1B/KN1B /Rats/Rats/Levels/Level_KN1X/KN1X /Rats/Rats/Levels/Level_KN1C/KN1C /Rats/Rats/Levels/Level_KN1X/KN1X /Rats/Rats/Levels/Level_MK1D/MK1D /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_KN1H/KN1H /Rats/Rats/Levels/Level_KN2R/KN2R /Rats/Rats/Levels/Level_SW1X/SW1X /Rats/Rats/Levels/Level_CT1E/CT1E /Rats/Rats/Levels/Level_KD1E/KD1E /Rats/Rats/Levels/Level_MK1E/MK1E /Rats/Rats/Levels/Level_KN1E/KN1E /Rats/Rats/Levels/Level_MG1A/MG1A /Rats/Rats/Levels/Level_MG1E/MG1E /Rats/Rats/Levels/Level_MG1F/MG1F /Rats/Rats/Levels/Level_MG1G/MG1G /Rats/Rats/Levels/Level_MG1H/MG1H /Rats/Rats/Levels/Level_MG1I/MG1I /Rats/Rats/Levels/Level_MG1J/MG1J /Rats/Rats/Levels/Level_MG2B/MG2B /Rats/Rats/Levels/Level_MG2C/MG2C /Rats/Rats/Levels/Level_MG2D/MG2D /Rats/Rats/Levels/Level_MG2F/MG2F /Rats/Rats/Levels/Level_MG3F/MG3F /Rats/Rats/Levels/Level_ML1A/ML1A /Rats/Rats/Levels/Level_ML1B/ML1B /Rats/Rats/Levels/Level_ML1C/ML1C 

# List of cutscenes to dump to Bink movies.
DumpCutsceneList = TL95 1
DumpCutscene = 0
ForceCutscene = 0
NoCutscenes = 0
SkippableCutScenes = 0

ShowMenuOnBoot = 1

ScrFxLetterBoxSize = 50
ScrFxLetterBoxAlpha = 255

VideoSystemAutoDetect   = 0
VideoSystem = PAL

DefaultRegion = EN_UK
LanguageSetting = EN_UK
LanguageSetting = SV_SE
LanguageSetting = DA_DK
LanguageSetting = NO_NO
LanguageSetting = IT_IT
LanguageSetting = GR_GR
DemoType = 0
NoMovies = 0
EnableHelperAI = 1
EnableDebugControls = 0
EnableFriendlyFly = 0
AllowMasterCheats = 0
SkippableAssert = 1
SkipAsserts = 0
EnableRealTimeUpdate = 1
EnableHUD = 1
SkipAnimViewer = 1
NoDamage = 0
NoSoundFX = 0
NoMusic = 0
vertexPoolSizeInMB = 0
UseFileCache = 1

[Scene Dependencies]
SceneDependency = /rats/rats/levels/level_zz2x/ZZ2X, ZZ2A
SceneDependency = /rats/rats/levels/level_zz2x/ZZ2X, ZZ2B
SceneDependency = /rats/rats/levels/level_SW1X/SW1X, SW1P
SceneDependency = /rats/rats/levels/level_SW1X/SW1X, SW1A
SceneDependency = /rats/rats/levels/level_SW1X/SW1X, SW1B
SceneDependency = /rats/rats/levels/level_SW1X/SW1X, SW1C
SceneDependency = /rats/rats/levels/level_SW1X/SW1X, SW1D
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1A
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1B
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1C
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1D
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1E
SceneDependency = /rats/rats/levels/level_CT1X/CT1X, CT1H
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1A
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1B
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1C
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1D
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1E
SceneDependency = /rats/rats/levels/level_MK1X/MK1X, MK1H

SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1P
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1A
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1B
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1C
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1D
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1E
SceneDependency = /rats/rats/levels/level_KD1X/KD1X, KD1H

SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1P
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1A
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1B
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1C
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1D
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1E
SceneDependency = /rats/rats/levels/level_KN1X/KN1X, KN1H

SceneDependency = /rats/rats/levels/level_KD1X/KD1X, ZZP2

SceneDependency = /rats/rats/levels/level_ZVAX/ZVAX, ZVAN


[Debug Portals]
DebugPortalTo = /rats/rats/levels/level_zz2x/ZZ2X
DebugPortalTo = /rats/rats/levels/level_zz2a/ZZ2A
DebugPortalTo = /rats/rats/levels/level_zz2b/ZZ2B
DebugPortalTo = /rats/rats/levels/level_SW1X/SW1X
DebugPortalTo = /rats/rats/levels/level_SW1A/SW1A
DebugPortalTo = /rats/rats/levels/level_SW1B/SW1B
DebugPortalTo = /rats/rats/levels/level_SW1C/SW1C
DebugPortalTo = /rats/rats/levels/level_SW1D/SW1D
DebugPortalTo = /rats/rats/levels/level_SW1E/SW1E
DebugPortalTo = /rats/rats/levels/level_CT1X/CT1X
DebugPortalTo = /rats/rats/levels/level_CT1A/CT1A
DebugPortalTo = /rats/rats/levels/level_CT1B/CT1B
DebugPortalTo = /rats/rats/levels/level_CT1C/CT1C
DebugPortalTo = /rats/rats/levels/level_CT1D/CT1D
DebugPortalTo = /rats/rats/levels/level_CT1E/CT1E
DebugPortalTo = /rats/rats/levels/level_CT1H/CT1H
DebugPortalTo = /rats/rats/levels/level_MK1X/MK1X
DebugPortalTo = /rats/rats/levels/level_MK1A/MK1A
DebugPortalTo = /rats/rats/levels/level_MK1B/MK1B
DebugPortalTo = /rats/rats/levels/level_MK1C/MK1C
DebugPortalTo = /rats/rats/levels/level_MK1D/MK1D
DebugPortalTo = /rats/rats/levels/level_MK1E/MK1E
DebugPortalTo = /rats/rats/levels/level_MK1H/MK1H
DebugPortalTo = /rats/rats/levels/level_KD1X/KD1X
DebugPortalTo = /rats/rats/levels/level_KD1A/KD1A
DebugPortalTo = /rats/rats/levels/level_KD1B/KD1B
DebugPortalTo = /rats/rats/levels/level_KD1C/KD1C
DebugPortalTo = /rats/rats/levels/level_KD1D/KD1D
DebugPortalTo = /rats/rats/levels/level_KD1E/KD1E
DebugPortalTo = /rats/rats/levels/level_KD1H/KD1H
DebugPortalTo = /rats/rats/levels/level_KD2R/KD2R
DebugPortalTo = /rats/rats/levels/level_KN1X/KN1X
DebugPortalTo = /rats/rats/levels/level_KN1A/KN1A
DebugPortalTo = /rats/rats/levels/level_KN1B/KN1B
DebugPortalTo = /rats/rats/levels/level_KN1C/KN1C
DebugPortalTo = /rats/rats/levels/level_KN1D/KN1D
DebugPortalTo = /rats/rats/levels/level_KN1E/KN1E
DebugPortalTo = /rats/rats/levels/level_KN1H/KN1H
DebugPortalTo = /rats/rats/levels/level_KN2R/KN2R

[ScenePlayerMapping]
# All scenes use this player file unless specified below
ScenePlayerMappingDefault = PLYR

# test levels
ScenePlayerMapping  = ZZGX PLYM PLYM PLYM PLYM
ScenePlayerMapping  = ZZMY PLYM PLYM PLYM PLYM

#Minigame Levels
ScenePlayerMapping  = MG1A PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2A PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3A PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG1C PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2C PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3C PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG1D PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2D PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3D PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG1E PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2E PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3E PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG1J PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2J PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3J PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG1I PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG2I PLYM PLYM PLYM PLYM
ScenePlayerMapping  = MG3I PLYM PLYM PLYM PLYM

ScenePlayerMapping  = MG2B PLYM PLYM

ScenePlayerMapping  = MG2X PLYM PLYM

#Chase levels
ScenePlayerMapping  = CT2R PLYC
ScenePlayerMapping  = KD2R PLYC
ScenePlayerMapping  = KN2R PLYC
ScenePlayerMapping  = MB2R PLYC
ScenePlayerMapping  = MB3R PLYC
ScenePlayerMapping  = MK2R PLYC

[ColonyItems]
# Scene, Toll requirement, Total
ColonyItem = MBXX, 20, 25 
ColonyItem = CTXX, 70, 100 
ColonyItem = KDXX, 70, 100 
ColonyItem = MKXX, 70, 100 
ColonyItem = KNXX, 70, 100 
ColonyItem = SWXX, 70, 100 

[SceneBonus]
# the right-hand-side is LEVLENAME,EXPERIENCE_BONUS,PARR_BONUS
Scene001 = TL01, 1666, 2666
Scene002 = TL02, 1666, 2666
Scene003 = TL03, 1666, 2666
Scene004 = TL04, 1666, 2666
Scene005 = TL05, 1666, 2666
Scene006 = TL06, 1666, 2666
Scene007 = TL07, 1666, 2666
Scene008 = TL08, 1666, 2666
Scene009 = TL09, 1666, 2666
Scene010 = TL10, 1666, 2666
Scene011 = TL11, 1666, 2666
Scene012 = TL12, 1666, 2666
Scene013 = TL13, 1666, 2666
Scene014 = TL14, 1666, 2666
Scene015 = TL15, 1666, 2666
Scene016 = TL16, 1666, 2666
Scene017 = TL17, 1666, 2666
Scene018 = TL18, 1666, 2666
Scene019 = TL19, 1666, 2666
Scene020 = TL20, 1666, 2666
Scene021 = TL21, 1666, 2666
Scene022 = TL22, 1666, 2666
Scene023 = TL23, 1666, 2666
Scene024 = TL24, 1666, 2666
Scene025 = TL25, 1666, 2666
Scene026 = TL26, 1666, 2666
Scene027 = TL27, 1666, 2666
Scene028 = TL28, 1666, 2666
Scene029 = TL29, 1666, 2666
Scene030 = TL30, 1666, 2666
Scene031 = TL31, 1666, 2666
Scene032 = TL32, 1666, 2666
Scene033 = TL33, 1666, 2666
Scene034 = TL34, 1666, 2666
Scene035 = TL35, 1666, 2666
Scene036 = TL36, 1666, 2666
Scene037 = TL37, 1666, 2666
Scene038 = TL38, 1666, 2666
Scene039 = TL39, 1666, 2666
Scene040 = TL40, 1666, 2666
Scene041 = TL41, 1666, 2666
Scene042 = TL42, 1666, 2666
Scene043 = TL43, 1666, 2666
Scene044 = TL44, 1666, 2666
Scene045 = TL45, 1666, 2666
Scene046 = TL46, 1666, 2666
Scene047 = TL47, 1666, 2666
Scene048 = TL48, 1666, 2666
Scene049 = TL49, 1666, 2666
Scene050 = TL50, 1666, 2666
Scene051 = TL51, 1666, 2666
Scene052 = TL52, 1666, 2666
Scene053 = TL53, 1666, 2666
Scene054 = TL54, 1666, 2666
Scene055 = TL55, 1666, 2666
Scene056 = TL56, 1666, 2666
Scene057 = TL57, 1666, 2666
Scene058 = TL58, 1666, 2666
Scene059 = TL59, 1666, 2666
Scene060 = TL60, 1666, 2666
Scene061 = TL61, 1666, 2666
Scene062 = TL62, 1666, 2666
Scene063 = TL63, 1666, 2666
Scene064 = TL64, 1666, 2666
Scene065 = TL65, 1666, 2666
Scene066 = TL66, 1666, 2666
Scene067 = TL67, 1666, 2666
Scene068 = TL68, 1666, 2666
Scene069 = TL69, 1666, 2666
Scene070 = TL70, 1666, 2666
Scene071 = TL71, 1666, 2666
Scene072 = TL72, 1666, 2666
Scene073 = TL73, 1666, 2666
Scene074 = TL74, 1666, 2666
Scene075 = TL75, 1666, 2666
Scene076 = TL76, 1666, 2666
Scene077 = TL77, 1666, 2666
Scene078 = TL78, 1666, 2666
Scene079 = TL79, 1666, 2666
Scene080 = TL80, 1666, 2666
Scene081 = TL81, 1666, 2666
Scene082 = TL82, 1666, 2666
Scene083 = TL83, 1666, 2666
Scene084 = TL84, 1666, 2666
Scene085 = TL85, 1666, 2666
Scene086 = TL86, 1666, 2666
Scene087 = TL87, 1666, 2666
Scene088 = TL88, 1666, 2666
Scene089 = TL89, 1666, 2666
Scene090 = TL90, 1666, 2666
Scene091 = TL91, 1666, 2666
Scene092 = TL92, 1666, 2666
Scene093 = TL93, 1666, 2666
Scene094 = TL94, 1666, 2666
Scene095 = TL95, 1666, 2666
Scene096 = TL96, 1666, 2666
Scene097 = TL97, 1666, 2666
Scene098 = TL98, 1666, 2666
Scene099 = TL99, 1666, 2666
Scene100 = PG01, 1000, 1000  #unused, but must be here. (scene numbers must be contiguous)
Scene101 = PG01, 1666, 2666
Scene102 = PG02, 1666, 2666
Scene103 = PG03, 1666, 2666
Scene104 = PG04, 1666, 2666
Scene105 = PG05, 1666, 2666
Scene106 = PG06, 1666, 2666
Scene107 = PG07, 1666, 2666
Scene108 = PG08, 1666, 2666
Scene109 = PG09, 1666, 2666
Scene110 = PG10, 1666, 2666

[Misc]
minVSyncCnt = 1
SceneBaseName = UI TXT SCENE
SceneBaseDescription = UI TXT DESCRIPTION
SceneBaseImage = UI IMAGE SCENE
ComboTimer = 1.5
ComboDisplayTime = 2.0
ComboFadeDir = UpDown
NumCombos = 5
Combo01 =  2,  2,  .40, 1.25, UI TXT COMBO STRING 01
Combo02 =  4,  3,  .90, 1.50, UI TXT COMBO STRING 02
Combo03 =  6,  4, 1.00, 1.75, UI TXT COMBO STRING 03
Combo04 =  9,  5, 1.10, 2.00, UI TXT COMBO STRING 04
Combo05 = 12,  0, 1.20, 2.25  UI TXT COMBO STRING 05
G.AnalogMin = 32
G.AnalogMax = 110
G.HitPoints = 100
G.DamageInvincibility   = 0.5
G.Gravity           = 45    # was 30
DebugMode =
NoMusic = 1
ForceMono = 0
UnlockAll = 1
ScreenDumpPath = C:\Rats\ScreenShots\
PlaybackMode = 0
PlaybackFile =
PlaybackStartFrame = 0
PlaybackEndFrame = 0
PlaybackResolution = 0
option_vibration_p1 = 1
AttractModeDuringGameplay = 0
UnlimitedNukes = 1
NoPadCheck = 1

#### PS2 Profiler ####
# Profiling options:
# '1'
# '2'
# - function level profiling
# '3'
# - assembly level profiling for specified routines
# - For each of the following ProfFunc* use the full name of the
#   function/method to profile. (eg, hot spots identified by profile level 2)
# - NOTE: 'X' and 'Circle' buttons are reserved in profiler mode
# - ALSO: Debug controller 'Start' resets profile tracking
#Profile            = 2
#ProfFuncTriangle   = IntersectBranch
#ProfFuncSquare     = IntersectLeaf
#ProfFuncUp         =
#ProfFuncDown       =
#ProfFuncLeft       =
#ProfFuncRight      =

// 0 = no MSAA, 2 = 2x MSAA, 4 = 4x MSAA
MSAAType = 2

Version Differences

Some of the sound effects are internally lower-pitched in the PS3 version compared to the Xbox 360 version.

Xbox 360 PlayStation 3