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Rayman (PlayStation, Sega Saturn)

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Title Screen


Developer: Ubi Soft Montpellier
Publisher: Ubi Soft
Platforms: PlayStation, Sega Saturn
Released in JP: September 22, 1995 (Playstation), November 17, 1995 (Sega Saturn)
Released in US: September 9, 1995 (Playstation), November 1, 1995 (Sega Saturn)
Released in EU: September 29, 1995 (Playstation), October 30, 1995 (Sega Saturn)

AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

ProtoIcon.png This game has a prototype article

The evil Mr. Dark steals the Great Protoon. It's up to Rayman to stop him before it's too late!

After a sore launch on the Atari Jaguar, Rayman really kicks things off on the PlayStation and Saturn with not only improved music and sound effects, but an actual intro and broken patience. Lots of broken patience. Rayman is nowadays known for being insanely hard after you get past the first world, the Dream Forest. In many ways, it's a milder, colorful Battletoads.



Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Animations

An unused death animation which is only available in the game's files.

Unused Goal


This lovely thing is hidden deep within the graphics files. It's not known what it was meant to be for, but it aesthetically fits with The Caves of Skops the most.

(Source: RaymanSecrets (now deleted))

Unused Graphics

The following unused textures of platforms were found in the game's files.

R1PS1 Platform1.png

R1PS1 Platform2.png R1PS1 Platform3.png

Regional Differences

The Japanese version of this game has different sound effects. Like the DOS version, the text "Loading" has been added to the loading screens, and also you can control and skip Betilla's tutorials.

To do:
The audio differences should be separate audio files in a list.

Platform Differences

When Rayman was ported from the PS1 to the Saturn, there were several tweaks and changes made throughout the game. Many of these range from special effects to different jingles, and due to the ambiguity between them, many online uploads of Rayman's music often mixes them up.

Title Screen

The "licensed by" information at the bottom was changed for their respective consoles. Curiously, the Saturn port has a conversion of the Atari Jaguar Rayman's title screen animation! (that can be seen without codes, as it is in the playstation port, but requires holding R2 and L2 at the same time at the presents screen.)

PlayStation Sega Saturn
RaymanPS1Title.png RaymanSaturnTitle.png

Sound Effects and Jingles

By far the easiest thing to point to would be the differences of the "YEAH!" finish jingle. While the original ended with a gleam, the Saturn arrangement extends the jingle with a bit of a rock flair to it. like the dancing Rayman, it is in the playstation port, but unused and, strangely, stored with the music, not with the sound.

To do:
get some proper terms for the music please. also we may need to look deeper into this.
PlayStation Sega Saturn
To do: