If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Rayman (PlayStation, Sega Saturn)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Rayman

Developer: Ubi Soft Montpellier
Publisher: Ubi Soft
Platforms: PlayStation, Sega Saturn
Released in JP: September 22, 1995 (PlayStation), November 17, 1995 (Sega Saturn)
Released in US: September 9, 1995 (PlayStation), November 1, 1995 (Sega Saturn)
Released in EU: September 29, 1995 (PlayStation), October 30, 1995 (Sega Saturn)


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The evil Mr. Dark steals the Great Protoon. It's up to Rayman to stop him before it's too late!

After a sore launch on the Atari Jaguar, Rayman really kicks things off on the PlayStation and Saturn with not only improved music and sound effects, but an actual intro and broken patience. Lots of broken patience. Rayman is nowadays known for being insanely hard after you get past the first world, the Dream Forest. In many ways, it's a milder, colorful Battletoads.

YEAH!

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Animations

RaymanPS1Death.gif
An unused death animation of Rayman collapsing.

Unused Graphics

R1PS1 Platform1.png

R1PS1 Platform2.png R1PS1 Platform3.png

Three unused platforms.

RaymanPS1UnusedStoneStructure.png

This lovely thing that aesthetically fits with The Caves of Skops the most.

(Source: RaymanSecrets (now deleted))

Regional Differences

The Japanese version of this game has different sound effects exlusive on the Playstation version (Sega Saturn release uses the original sound effects). Like the DOS version, the text "Loading" has been added to the loading screens, and also you can control and skip Betilla's tutorials.

Hmmm...
To do:
The audio differences should be separate audio files in a list.

Platform Differences

When Rayman was ported from the PS1 to the Saturn, there were several tweaks and changes made throughout the game. Many of these range from special effects to different jingles, and due to the ambiguity between them, many online uploads of Rayman's music often mixes them up.

Title Screen

The "licensed by" information at the bottom was changed for their respective consoles.

The Saturn port shows a conversion of the Atari Jaguar Rayman's title screen animation. The PlayStation port does not show it by default, but it can be triggered as an easter egg by holding L2 + R2 at the Presents screen.

PlayStation Sega Saturn
RaymanPS1Title.png RaymanSaturnTitle.png

Sound Effects and Jingles

By far the easiest thing to point to would be the differences of the "YEAH!" finish jingle. While the original ended with a gleam, the Saturn arrangement extends the jingle with a bit of a rock flair to it. like the dancing Rayman, it is in the PlayStation port, but used only in Japanese version and, strangely, stored with the music, not with the sound.

Hmmm...
To do:
get some proper terms for the music please. also we may need to look deeper into this.
PlayStation Sega Saturn
Hmmm...
To do:
Document the Japanese version(it has sound differences) -dobkun. LITERALLY EVERYTHING ELSE, IT'S GONNA TAKE A TON OF SETTING UP TO COMPARE THE TWO -YourElbowGreaseSir