Developers: Ubisoft Montpellier,
Ubisoft Pune Production Studio
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Convert the ISG and ISC.CKD binaries to plain text.
Rayman Adventures is a controllable runner with levels and free-to-play elements. It released on iOS first during a soft launch period and releasing shortly on Apple TV. It was later released worldwide on both iOS and Android.
Leftover Java source code
A small amount of source code for likely scrapped source from Ubisoft's Android SDK is present in the ubisoft folder of all Android releases.
|Download Ubisoft Android SDK partial sources
File: RayAdventures_Android_PartialJavaSources.zip (24 KB) (info)
Leftover Multiplatform Assets
TPLs, TGAs, PBKs, and animation files for Wii Remotes are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Wii.
Action files, TPLs, TGAs, PBKs, and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Legends on the Wii U.
Action files, TPLs, TGAs, PBKs, and animation files for PS3 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from Rayman Legends on the PS3.
Action files, TPLs, TGAs, PBKs, and animation files for PS4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk these are likely from Rayman Legends on the PS4.
Inputs for Windows 32-bit devices are present as files input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (key-based developer cheats?).
fx_notroundshockwave_01_ios.tga.ckd is present in bundle_PLATFORM.ipk.
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk.
Leftover Demo Text
Present in localisation.loc8.
Is it your first time playing the Rayman Adventures Demo?
This version of Rayman Adventures has been created specifically for demonstration purposes.
Internal Project Name
Given by game.properties and many game files mention RLC, this likely means Rayman Legends: Creatures is likely the internal project name.
Creating a file in the game asset directory (OBB on Android) named cmdline.txt allows you to execute some debug arguments such as being invincible or loading a map you selected.
Figure out what they do and bypass the integrity check.
playtestFlag demoFlag uPlayName uselessfriezewarning gml no_warnings no_soundfree drawdebug nomap savCurrentCheckpoint nosave notrc norewards noreward lan onlinemode onlinesession intro onlinedebug inputfocus bundle nologos nologo fastexit networktime assert graphic lip remote silent autoskipcine root simulatecrash port disableundo disableautofocus disablescheduler disablestats allowShaderCompil map waitvbl shadersFolder hiddenatboot fps scheduler_off player_nodamage cheatAllPlayersTogether
Some names are incomplete or repeated.
The game manager config script uses these developer cheats:
CheatButtonNewGame CheatUnlockAdventureMap CheatIntroActive CheatGoToAdventure CheatGoToLeaderboard CheatSkipTreeRitual CheatInfiniteFood CheatShowMenuTestLoca CheatSkipIntro CheatSkipAllIntro CheatShowForcedCreatureId CheatSkipDisclaimer CheatPadConnect CheatFruityBuild CheatActiveLeaderboard
Kung Foot was originally advertised as being available exclusively on the Apple TV version. This however never came to be. There are however many leftovers from this mode (originally present in Rayman Legends). This includes textures and the main scene for the mode.
An unused event can be found in the localization file, known as "Rayman's Glade of Adventure". This event would have featured the currency "Golden Circlets" which the player could use to buy "Egg-Hampers" or "Sweepstake Tickets". This event would have the player use the spin wheel and run in marathons, both modes which have been seen in previous events (though not both in the same one). The text seems to imply it was meant as the last event in the game.
The game contains several unused levels, some of them listed in the main map file in the root directory.
By zooming out on the world map it becomes apparent that the Desert Kingdom (used for a single event) was meant to be a region on the map the player could travel to. The object names around it simply refer to it as "desert". Similarity there's a place for another region, the Land of the Livid Dead.
The Rayman series
|PlayStation||Rayman (Prototypes) • Rayman Rush|
|Windows||Rayman 2 (Prototype) • Rayman Origins • Rayman Legends|
|Mac OS X||Rayman Mini|
|PlayStation 2||Rayman Revolution • Rayman M|
|Game Boy Color||Rayman|
|Game Boy Advance||Rayman: Hoodlum's Revenge|
|Nintendo DS||Rayman DS|
|Nintendo 3DS||Rayman Origins|
|iOS||Rayman Jungle Run • Rayman Fiesta Run • Rayman Adventures • Rayman Mini|
|PlayStation 3, Xbox 360||Rayman 3 HD|
|Windows||Rayman Raving Rabbids • Rabbids Coding|
|Wii U||Rabbids Land|
|Nintendo Switch||Mario + Rabbids Kingdom Battle|
|Android, iOS||Rabbids Coding|