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Rayman Adventures

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Title Screen

Rayman Adventures

Developers: Ubisoft Montpellier, Ubisoft Pune Production Studio
Publisher: Ubisoft
Platforms: iOS, Android
Released internationally: December 3, 2015
Released in CA: August 25, 2015
Released in NZ: July 21, 2015


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Convert the ISG and ISC.CKD binaries to plain text.

Rayman Adventures is a controllable runner with levels and free-to-play elements. It released on iOS first during a soft launch period and releasing shortly on Apple TV. It was later released worldwide on both iOS and Android.

Leftover Java source code

A small amount of source code for likely scrapped source from Ubisoft's Android SDK is present in the ubisoft folder of all Android releases.

Download.png Download Ubisoft Android SDK partial sources
File: RayAdventures_Android_PartialJavaSources.zip (24 KB) (info)


Leftover Multiplatform Assets

Wii

TPLs, TGAs, PBKs, and animation files for Wii Remotes are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Wii.

Wii U

Action files, TPLs, TGAs, PBKs, and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Legends on the Wii U.

PS3

Action files, TPLs, TGAs, PBKs, and animation files for PS3 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from Rayman Legends on the PS3.

PS4

Action files, TPLs, TGAs, PBKs, and animation files for PS4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk these are likely from Rayman Legends on the PS4.

Windows (32-bit)

Inputs for Windows 32-bit devices are present as files input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (key-based developer cheats?).

iOS

fx_notroundshockwave_01_ios.tga.ckd is present in bundle_PLATFORM.ipk.

Xbox 360/One

Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk.

Leftover Demo Text

Present in localisation.loc8.

Is it your first time playing the Rayman Adventures Demo?
This version of Rayman Adventures has been created specifically for demonstration purposes.

Internal Project Name

Given by game.properties and many game files mention RLC, this likely means Rayman Legends: Creatures is likely the internal project name.

Debug Arguments

Creating a file in the game asset directory (OBB on Android) named cmdline.txt allows you to execute some debug arguments such as being invincible or loading a map you selected.

Hmmm...
To do:
Figure out what they do and bypass the integrity check.
playtestFlag
demoFlag
uPlayName
uselessfriezewarning
gml
no_warnings
no_soundfree
drawdebug
nomap
savCurrentCheckpoint
nosave
notrc
norewards
noreward
lan
onlinemode
onlinesession
intro
onlinedebug
inputfocus
bundle
nologos
nologo
fastexit
networktime
assert
graphic
lip
remote
silent
autoskipcine
root
simulatecrash
port
disableundo
disableautofocus
disablescheduler
disablestats
allowShaderCompil
map
waitvbl
shadersFolder
hiddenatboot
fps
scheduler_off
player_nodamage
cheatAllPlayersTogether

Some names are incomplete or repeated.

Developer Cheats

The game manager config script uses these developer cheats:

CheatButtonNewGame
CheatUnlockAdventureMap
CheatIntroActive
CheatGoToAdventure
CheatGoToLeaderboard
CheatSkipTreeRitual
CheatInfiniteFood
CheatShowMenuTestLoca
CheatSkipIntro
CheatSkipAllIntro
CheatShowForcedCreatureId
CheatSkipDisclaimer
CheatPadConnect
CheatFruityBuild
CheatActiveLeaderboard

Kung Foot

Kung Foot was originally advertised as being available exclusively on the Apple TV version. This however never came to be. There are however many leftovers from this mode (originally present in Rayman Legends). This includes textures and the main scene for the mode.

Unused Event

An unused event can be found in the localization file, known as "Rayman's Glade of Adventure". This event would have featured the currency "Golden Circlets" which the player could use to buy "Egg-Hampers" or "Sweepstake Tickets". This event would have the player use the spin wheel and run in marathons, both modes which have been seen in previous events (though not both in the same one). The text seems to imply it was meant as the last event in the game.

Unused Levels

The game contains several unused levels, some of them listed in the main map file in the root directory.

  • personal\filip\lavaringslumtest1.isc
  • personal\petra\84_dragons.isc
  • personal\aschwartz\maptest_dojo.isc
  • world\rlc_enchantedforest\forestegghunt\enchantedforest_forestegghunt_exp_base.isc
  • world\rlc_avatar\ruinride\avatar_ruinride_lum_base.isc
  • world\rlc_maze\lumlabyrinth\maze_lumlabyrinth_lum_base.isc
  • world/rlc_landoftheDead/dragonsouls/landofthedead_dragonsouls_nmi_base.isc
  • world\rlc_babeltower\babelchallenge\babeltower_babelchallenge_nmi_base.isc
  • world\common\androidbenchmark\androidbenchmark\androidbenchmark.isc

Unused Worlds

By zooming out on the world map it becomes apparent that the Desert Kingdom (used for a single event) was meant to be a region on the map the player could travel to. The object names around it simply refer to it as "desert". Similarity there's a place for another region, the Land of the Livid Dead.

Videos