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Rayman DS

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Title Screen

Rayman DS

Developer: DC Studios[1]
Publisher: Ubisoft[1]
Platform: Nintendo DS
Released in US: March 24, 2005[1]
Released in EU: March 11, 2005[1]
Released in AU: March 2005[1]


DevTextIcon.png This game has hidden development-related text.


Rayman DS is a port of Rayman 2: The Great Escape for the Nintendo DS.

Hmmm...
To do:
Leaked source code (besides stuff pertaining to Rayman 2 and Goin' Quackers.)

Development Text

Starting at 0xB9A7C in arm9.bin is some development-related text.

No Text
No Text.%.3f
parameter zero in %s
out of interpret tree (negative) in %s
out of interpret tree (positive) in %s
%s 00%1.1f
%s 0%2.1f
%s 100.0
MTH_M_bGreaterZero(p_stVect12->xX)
MTH_M_bGreaterZero(*p_xT)
MTH_M_bLessZero(p_stVect12->xX)
MTH_M_bLessZero(*p_xT)
MTH_M_bGreaterZero(p_stVect12->xY)
MTH_M_bGreaterZero(*p_xT)
MTH_M_bLessZero(p_stVect12->xY)
MTH_M_bLessZero(*p_xT)
MTH_M_bGreaterZero(p_stVect12->xZ)
MTH_M_bGreaterZero(*p_xT)
MTH_M_bLessZero(p_stVect12->xZ)
MTH_M_bLessZero(*p_xT)
Inters.c
Error in the Erm:
There is no more Channel error to raise the new error.
Perhaps the constant C_ucErmNbOfErrorChannel is too low.
Strange!
The last error was never treated
Fatale error: 
Warning error: 
Explicit request for clear of the last error
Explicit request for clear of the last error. But there is no error !
3dData.c
Brain.c
cineinfo.c
cineinfo.c
CollSet.c
Dynam.c
MSlight.c
MSSound.c
MSWay.c
MS_Micro.c
SectInfo.c
StdGame.c
#31/6/0#No Controller Pak found.#
lPos >= 0 && lPos < __PLA_LIM_SUPOBJ_ALLOC__ && PLA_g_a_wStateOfSupObjHeap[lPos] != 0
PlayAnim.c
hCamera->stMatrix
ulType <= POS_C_ulRotationMatrixFlag
Culling.c
Malloc allocation
hDev >= 0 && hDev < C_NB_MAX_DEVICES
U_vpt.c
g_pstGLDDevices[ hDev ] != NULL
hDev >= 0 && hDev < C_NB_MAX_DEVICES
g_pstGLDDevices[ hDev ] != NULL
demo.bin
PadUp
PadDown
PadLeft
--Last--
PadRight
PadZValue
PadUValue
PadXValue
PadVValue
PadYValue
PadRValue
JoyButton6
JoyButton7
JoyButton8
PadButton2
PadButton3
JoyButton9
PadButton5
JoyButton0
JoyButton1
PadButton4
JoyButton2
JoyButton3
PadButton1
PadButton0
JoyButton4
JoyButton5
JoyButton14
JoyButton15
JoyButton10
JoyButton11
JoyButton12
JoyButton13
Sndldbin: SND_fn_bEndInitBank
Sndldbin.c: SND_fn_bInitBankSnd
Purging sound that couldn't be played
Used block not on sample running list!
HIE_g_lNbMatrixInCameraStack>0
(Source: Ferrox)

References