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Rayman Jungle Run
Rayman Jungle Run |
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Developers: Ubisoft,
Pastagames
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To do: There are lots of unused levels in this game. |
Rayman Jungle Run is the first game in Ubisoft's mobile Rayman Run series. It features assets from the console game Rayman Origins, though it adds a new endless-running mechanic and shorter levels. It was followed by Rayman Fiesta Run in 2013, which used the same engine and art direction.
Contents
Unused Graphics
Red Lums appear in Origins after collecting a King Lum (see below); they appear for a limited time and are worth 2 Lums each, but this mechanic is not present in Jungle Run. These were updated and still unused for Fiesta Run.
They even have a crowned variant. While King Lums do appear in Origins, they do not appear in Jungle Run.
Rayman's sprite sheet includes his screaming animation from the opening of Origins, his "gain ability" animation from the same game, and his pose for holding a Skull Tooth. Basically, this is his "Hit 2" graphic map.
Jungle Run contains a few animations only seen in the console versions due to the endless running nature of the game. Some can be seen by pressing the restart button, which stops Rayman for a split second before the screen fades out.
Debug font left over in PNG format.
Unused Sounds
To do: Put them here. |
Revision Differences
The game underwent several updates since its original release on iOS, the first notable version being 1.1.1, which added a new world to the game, "Potpourri". Version 1.2.0 added 2 more worlds to the game, "Giant Plant" and "Pirate Ship". Due to the added content, the menu system changed from 4 boxes arranged in 4 squares on a single screen to a scrolling view. These updates are not available on Android and the original menu system remains intact. In addition, the purchasable characters were added in an unknown update.
Developer Oddities
Rude Extension Rejected File
A file called sprites.xml.shit is present in gfx/menus. This represents a failed sprite set file that was rejected for use by the game.
Missing Files
A portion of files are mentioned for editor in the game executable, unfortunately they all were stripped from the game...
Debug Functions
To do: Enable these if possible. |
The game executable mentions many debugging functions, including debug text drawing, debug shape drawing, character debugging and debug paint.
The Rayman series | |
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SNES | Rayman |
Jaguar | Rayman (Prototypes) |
PlayStation | Rayman (Prototypes) • Rayman Rush |
Windows | Rayman 2 (Prototype) • Rayman Origins • Rayman Legends |
PlayStation 2 | Rayman Revolution • Rayman M |
GameCube | Rayman 3 |
Game Boy Color | Rayman |
Game Boy Advance | Rayman: Hoodlum's Revenge |
Nintendo DS | Rayman DS |
Nintendo 3DS | Rayman Origins |
iOS | Rayman Jungle Run • Rayman Fiesta Run • Rayman Adventures |
PlayStation 3 | Rayman 3 HD |
Xbox 360 | Rayman 3 HD |
Raving Rabbids | |
Windows | Rayman Raving Rabbids |
Wii | Rabbids Channel |
Wii U | Rabbids Land |
Nintendo Switch | Mario + Rabbids Kingdom Battle |
Cleanup > To do
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