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Rayman Jungle Run
| Rayman Jungle Run |
|---|
|
Developers: Ubisoft,
Pastagames
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| To do: There are lots of unused levels in this game. |
Rayman Jungle Run is the first game in Ubisoft's mobile Rayman Run series. It features assets from the console game Rayman Origins, though it adds a new endless-running mechanic and shorter levels. It was followed by Rayman Fiesta Run in 2013, which used the same engine and art direction.
Contents
Subpages
| Developer Leftovers |
Unused Graphics

Red Lums appear in Origins after collecting a King Lum (see below); they appear for a limited time and are worth 2 Lums each, but this mechanic is not present in Jungle Run. These were updated and still unused for Fiesta Run.

They even have a crowned variant. While King Lums do appear in Origins, they do not appear in Jungle Run.
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Rayman's sprite sheet includes his screaming animation from the opening of Origins, his "gain ability" animation from the same game, and his pose for holding a Skull Tooth. Basically, this is his "Hit 2" graphic map.
Jungle Run contains a few animations only seen in the console versions due to the endless running nature of the game. Some can be seen by pressing the restart button, which stops Rayman for a split second before the screen fades out.
Debug font left over in PNG format.
Unused Sounds
| To do: Put them here. |
Revision Differences
The game underwent several updates since its original release on iOS, the first notable version being 1.1.1, which added a new world to the game, "Potpourri". Version 1.2.0 added 2 more worlds to the game, "Giant Plant" and "Pirate Ship". Due to the added content, the menu system changed from 4 boxes arranged in 4 squares on a single screen to a scrolling view. These updates are not available on Android and the original menu system remains intact. In addition, the purchasable characters were added in an unknown update.
Leftover engine files
A few TFI files from the game engine were left in the game data, mentioning configurations for the texture on multiple platforms.
pasta\background\texture\background\bg_mountain.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" /> </root>
pasta\background\texture\background\canopy.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="WII" CompressionMode="DXT1" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Kaiser" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> </root>
pasta\background\texture\background\cliff.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="WII" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> </root>
pasta\background\texture\grassrock\ground_01m00_col_00m50.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="WII" CompressionMode="DXT1" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> </root>
pasta\background\texture\grassrock\ground_02m00_col_01m50.png.tfi/pasta\background\texture\grassrock\ground_02m00_grass.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="WII" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="0" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> </root>
pasta\background\texture\grassrock\groundfill_08m00.png.tfi:
<?xml version="1.0" standalone="yes"?> <root> <TextureConfiguration TargetName="PC" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="WII" CompressionMode="DXT1" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="PS3" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> <TextureConfiguration TargetName="X360" CompressionMode="DXT3" MipmapLevelStart="1" UseMipmap="True" WrapMode="WrapMode_Repeat" Filter="MipmapFilter_Box" AllowDegradation="True" LodBias="0" /> </root>
Missing Files
A portion of files are mentioned for editor in the game executable. Unfortunately, they all were stripped from the game...
Debug Functions
| To do: Enable these if possible. |
The game executable mentions many debugging functions, including debug text drawing, debug shape drawing, character debugging and debug paint.
| The Rayman series | |
|---|---|
| SNES | Rayman |
| Jaguar | Rayman (Prototypes) |
| PlayStation | Rayman (Prototypes) • Rayman Rush |
| Sega Saturn | Rayman |
| Windows | Rayman 2 (Prototype) • Rayman Origins • Rayman Legends |
| Mac OS X | Rayman Mini |
| PlayStation 2 | Rayman Revolution • Rayman M |
| GameCube | Rayman 3 |
| Game Boy Color | Rayman |
| Game Boy Advance | Rayman: Hoodlum's Revenge |
| Nintendo DS | Rayman DS |
| Nintendo 3DS | Rayman Origins |
| iOS | Rayman Jungle Run • Rayman Fiesta Run • Rayman Adventures • Rayman Mini |
| PlayStation 3 | Rayman 3 HD |
| Xbox 360 | Rayman 3 HD |
| Raving Rabbids | |
| Windows | Rayman Raving Rabbids • Rabbids Coding |
| Wii | Rabbids Channel |
| Wii U | Rabbids Land |
| Nintendo Switch | Mario + Rabbids Kingdom Battle |
| iOS | Rabbids Coding |
| Android | Rabbids Coding |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Pastagames
Games > Games by developer > Games developed by Ubisoft
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2012
Games > Games by series > Rayman series

