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Resident Evil (PlayStation)/Rooms Differences

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This page contains changes which are not marked for translation.

This is a sub-page of Resident Evil (PlayStation).

In the Advanced/Arrange mode of the Director's Cut versions, camera angles and visuals were changed in several rooms.

Rooms Differences

Mansion, 1F East Corridor

Original/Standard Arrange/Advanced
Bio Hazard ROOM10B 0.png Bio Hazard Directors Cut ROOM80B 0.png
Bio Hazard ROOM10B 1.png Bio Hazard Directors Cut ROOM80B 1.png
Bio Hazard ROOM10B 2.png Bio Hazard Directors Cut ROOM80B 3.png
Bio Hazard ROOM10B 3.png Bio Hazard Directors Cut ROOM80B 2.png

The Advanced/Arrange mode uses an earlier version of the door as seen in the Trial Edition of the game. However, the other side of the door in the other corridor was not updated to match.

Mansion, 1F East Corridor To Shed

Original/Standard Arrange/Advanced
Bio Hazard ROOM11A 0.png Bio Hazard Directors Cut ROOM81A 0.png
Bio Hazard ROOM11A 1.png Bio Hazard Directors Cut ROOM81A 1.png
Bio Hazard ROOM11A 2.png Bio Hazard Directors Cut ROOM81A 2.png
Bio Hazard ROOM11A 3.png Bio Hazard Directors Cut ROOM81A 3.png
Bio Hazard ROOM11A 4.png Bio Hazard Directors Cut ROOM81A 4.png

Mansion, 1F West Corridor

Original/Standard Arrange/Advanced
Bio Hazard ROOM101 1.png Bio Hazard Directors Cut ROOM801 1.png
Bio Hazard ROOM101 2.png Bio Hazard Directors Cut ROOM801 2.png
Bio Hazard ROOM101 3.png Bio Hazard Directors Cut ROOM801 3.png

Windows were edited so that the Cerberus enemy can burst through them.

Mansion, 1F Small Gallery

Original/Standard Arrange/Advanced
Bio Hazard ROOM107 0.png Bio Hazard Directors Cut ROOM807 0.png
Bio Hazard ROOM107 1.png Bio Hazard Directors Cut ROOM807 1.png
Bio Hazard ROOM107 2.png Bio Hazard Directors Cut ROOM807 2.png

Not pictured: the back of the room matches with the original.

Mansion, 1F Dressing Room

Original/Standard Arrange/Advanced
None Bio Hazard Directors Cut ROOM812 0.png
Bio Hazard ROOM112 0.png Bio Hazard Directors Cut ROOM812 1.png
Bio Hazard ROOM112 1.png Bio Hazard Directors Cut ROOM812 2.png

An extra camera angle in Advanced/Arrange mode not present in the original room: a close-up when entering the room. Plus the mirror was moved to the opposite wall.

Mansion, 1F Wardrobe Room

Original/Standard Arrange/Advanced
Bio Hazard ROOM11C 0.png Bio Hazard - Director's Cut (Japan)-wardrobe1.png
Bio Hazard ROOM11C 1.png Bio Hazard - Director's Cut (Japan)-wardrobe2.png
Bio Hazard ROOM11C 2.png Bio Hazard - Director's Cut (Japan)-wardrobe3.png
None Bio Hazard - Director's Cut (Japan)-wardrobe4.png

The wardrobe room was completely redone, there is one more camera angle and the costumes the protagonists can change into can actually be seen.

Bio Hazard Directors Cut ROOM81C 1.png

Once the player changes into a costume, it no longer appears in the room. Example: if the player changes into the first costume, it can longer be seen in the room; if then he changes into the second costume, the first costume is back in the room but the second is gone.

Mansion, 1F East Bathroom

Original/Standard Arrange/Advanced
Bio Hazard ROOM113 0.png Bio Hazard Directors Cut ROOM813 0.png
Bio Hazard ROOM113 1.png Bio Hazard Directors Cut ROOM813 2.png
Bio Hazard ROOM113 2.png Bio Hazard Directors Cut ROOM813 4.png
Bio Hazard ROOM113 3.png Bio Hazard Directors Cut ROOM813 3.png
Arrange/Advanced
Bio Hazard Directors Cut ROOM813 2.png

An extra camera angle not present in the original, used for a cutscene with a zombie surprising the protagonist. An earlier version of it is also in the room's data. For whatever reason, the Arrange/Advanced version removes the drain hole in the bathtub.

Mansion, 2F West Corridor

Original/Standard Arrange/Advanced
Bio Hazard ROOM201 0.png Bio Hazard Directors Cut ROOM901 0.png
Bio Hazard ROOM201 1.png Bio Hazard Directors Cut ROOM901 1.png
Bio Hazard ROOM201 2.png Bio Hazard Directors Cut ROOM901 2.png
Bio Hazard ROOM201 3.png Bio Hazard Directors Cut ROOM901 3.png
Bio Hazard ROOM201 4.png Bio Hazard Directors Cut ROOM901 4.png

Mansion, 2F Dining Room Mezzanine

Original/Standard Arrange/Advanced
Bio Hazard ROOM202 0.png Bio Hazard Directors Cut ROOM902 0.png
Bio Hazard ROOM202 1.png Bio Hazard Directors Cut ROOM902 3.png
Bio Hazard ROOM202 2.png Bio Hazard Directors Cut ROOM902 4.png
Bio Hazard ROOM202 angle 3.png Bio Hazard Directors Cut ROOM902 1.png
Bio Hazard ROOM202 4.png Bio Hazard Directors Cut ROOM902 2.png

Mansion, 2F Main Hall Mezzanine

Original/Standard Arrange/Advanced
Bio Hazard ROOM203 0.png Bio Hazard Directors Cut ROOM903 2.png
Bio Hazard ROOM203 1.png Bio Hazard Directors Cut ROOM903 1.png
Bio Hazard ROOM203 2.png Bio Hazard Directors Cut ROOM903 5.png
Bio Hazard ROOM203 3.png Bio Hazard Directors Cut ROOM903 3.png
Bio Hazard ROOM203 4.png Bio Hazard Directors Cut ROOM903 4.png
Arrange/Advanced
Bio Hazard Directors Cut ROOM903 0.png

An extra camera angle used in the cutscene with Jill and Barry.

Mansion, 2F East Corridor

Original/Standard Arrange/Advanced
Bio Hazard ROOM204 0.png Bio Hazard Directors Cut ROOM904 0.png
Bio Hazard ROOM204 1.png Bio Hazard Directors Cut ROOM904 1.png
None Bio Hazard Directors Cut ROOM904 5.png
Bio Hazard ROOM204 2.png Bio Hazard Directors Cut ROOM904 2.png
Bio Hazard ROOM204 3.png Bio Hazard Directors Cut ROOM904 3.png
Bio Hazard ROOM204 4.png Bio Hazard Directors Cut ROOM904 4.png

There is one more camera angle in the Advanced/Arrange mode to cover the space not shown in the next angle.

Mansion, 2F Terrace

Original/Standard Arrange/Advanced
Bio Hazard ROOM212 2.png Bio Hazard Directors Cut ROOM912 2.png
Bio Hazard ROOM212 3.png Bio Hazard Directors Cut ROOM912 3.png
Bio Hazard ROOM212 4.png Bio Hazard Directors Cut ROOM912 4.png

Some touch-ups for the blood were done.

Arrange/Advanced
Bio Hazard Directors Cut ROOM912 5.png
Bio Hazard Directors Cut ROOM912 6.png
Bio Hazard Directors Cut ROOM912 7.png

Three extra camera angles, related to the new cutscene in that mode.

Mansion, 2F West Hidden Office

Original/Standard Arrange/Advanced
Bio Hazard ROOM218 0.png Bio Hazard Directors Cut ROOM918 0.png
Bio Hazard ROOM218 1.png Bio Hazard Directors Cut ROOM918 1.png
Bio Hazard ROOM218 2.png Bio Hazard Directors Cut ROOM918 2.png
None Bio Hazard Directors Cut ROOM918 3.png

The Original room has a view at the heliport through the window. In Arrange/Advanced mode, crows burst through the window instead.

Courtyard, 1F

Original/Standard Arrange/Advanced
Bio Hazard ROOM300 6.png Bio Hazard Directors Cut ROOMA00 0.png
Bio Hazard ROOM300 0.png Bio Hazard Directors Cut ROOMA00 1.png
Bio Hazard ROOM300 1.png Bio Hazard Directors Cut ROOMA00 3.png
Bio Hazard ROOM300 2.png Bio Hazard Directors Cut ROOMA00 2.png
Bio Hazard ROOM300 3.png Bio Hazard Directors Cut ROOMA00 4.png
Bio Hazard ROOM300 4.png Bio Hazard Directors Cut ROOMA00 5.png
Bio Hazard ROOM300 5.png None

Dormitory, Entrance Corridor

Original/Standard Arrange/Advanced
Bio Hazard ROOM400 0.png Bio Hazard Directors Cut ROOMB00 0.png
Bio Hazard ROOM400 1.png Bio Hazard Directors Cut ROOMB00 1.png
Bio Hazard ROOM400 2.png Bio Hazard Directors Cut ROOMB00 2.png
Bio Hazard ROOM400 3.png Bio Hazard Directors Cut ROOMB00 3.png
Bio Hazard ROOM400 4.png Bio Hazard Directors Cut ROOMB00 4.png
Bio Hazard ROOM400 5.png Bio Hazard Directors Cut ROOMB00 5.png
None Bio Hazard Directors Cut ROOMB00 6.png

Dormitory, Leisure Room

Original/Standard Arrange/Advanced
Bio Hazard ROOM404 0.png Bio Hazard Directors Cut ROOMB04 0.png
Bio Hazard ROOM404 1.png Bio Hazard Directors Cut ROOMB04 1.png
Bio Hazard ROOM404 2.png Bio Hazard Directors Cut ROOMB04 3.png
Bio Hazard ROOM404 3.png Bio Hazard Directors Cut ROOMB04 4.png
Bio Hazard ROOM404 4.png Bio Hazard Directors Cut ROOMB04 5.png
Bio Hazard ROOM404 5.png Bio Hazard Directors Cut ROOMB04 6.png
Biohazard background ROOM404 6.png None

Laboratory, B3 Corridor

Original/Standard Arrange/Advanced
Revil lab b3-1.png Revildc lab b3-1.png
Revil lab b3-2.png Revildc lab b3-2.png
Revil lab b3-3.png Revildc lab b3-3.png
Revil lab b3-4.png Revildc lab b3-4.png
Revil lab b3-5.png Revildc lab b3-5.png
Revil lab b3-6.png Revildc lab b3-6.png
Revil lab b3-7.png Revildc lab b3-7.png
Revil lab b3-8.png Revildc lab b3-8.png

Laboratory, B3 Morgue

Original/Standard Arrange/Advanced
Bio Hazard ROOM507 2.png Bio Hazard Directors Cut ROOMC07 2.png
Bio Hazard ROOM507 0.png Bio Hazard Directors Cut ROOMC07 0.png
Bio Hazard ROOM507 1.png Bio Hazard Directors Cut ROOMC07 1.png
Bio Hazard ROOM507 3.png Bio Hazard Directors Cut ROOMC07 3.png

In the last shot, in Arrange/Advanced mode a bed was taken out replaced by a zombie laying on the floor. In the rest of the room: subtle changes done to the lighting and camera angles.

Laboratory, B3 Autopsy Room

Original/Standard Arrange/Advanced
Bio Hazard ROOM507 4.png Bio Hazard Directors Cut ROOMC07 4.png
None Bio Hazard Directors Cut ROOMC07 6.png
Biohazard background ROOM507 5.png Bio Hazard Directors Cut ROOMC07 5.png

The camera angles were changed and tiles were added on the floor to make the puzzle involving crates more readable. The floor tiles are the same size as the (non pictured) crates.

Laboratory, B3 Engine Room

Original/Standard Arrange/Advanced
Bio Hazard ROOM511 0.png Bio Hazard Directors Cut ROOMC11 0.png
Bio Hazard ROOM511 1.png Bio Hazard Directors Cut ROOMC11 1.png
Bio Hazard ROOM511 2.png Bio Hazard Directors Cut ROOMC11 2.png
Bio Hazard ROOM511 3.png Bio Hazard Directors Cut ROOMC11 3.png
Bio Hazard ROOM511 4.png Bio Hazard Directors Cut ROOMC11 4.png
Bio Hazard ROOM511 5.png Bio Hazard Directors Cut ROOMC11 5.png

The first camera angle was changed so the door can be seen better. In the entire room, grates on the ceiling were added, plus some subtle lighting changes.