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Retro City Rampage

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Title Screen

Retro City Rampage

Also known as: Retro City Rampage DX
Developer: Vblank Entertainment Inc.
Publisher: D3 Publisher
Platforms: Windows, Mac OS X, Linux, DOS, Wii, Nintendo 3DS, Nintendo Switch, PlayStation Portable, PlayStation Vita, PlayStation 3, PlayStation 4, Xbox 360, Android, iOS
Released internationally: October 9, 2012 (Windows)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Retro City Rampage is an open-world NES-style callback to the original Grand Theft Auto games. The game was in development for around a decade, starting out as a blatant demake of Grand Theft Auto III until turning into more of a general tribute to 80s gaming (and other media).

The game is also known for its many quirky ports, including an even more downscaled MS-DOS port, a proposed Game Boy Advance port, and the enhanced DX+ version for Wii...released in 2020.

Hmmm...
To do:
  • There's some unused sprites, (example), problem is that all of it is stored in the same way NES graphics are stored. For now, I found a lot of unused title screen graphics, including a 2008 copyright date.
  • Possibly unused dialogue.
  • Perhaps there's a debug menu in there, as seen by a PSP clip.
  • Other stuff.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Sprites

Hmmm...
To do:
Find the correct palettes + there's far more.

PC-RetroCityRampage-EarlyStoryModeButton-1.png

An unused "Story Mode" button that can be found around the title screen tiles, likely used when the main menu wasn't finished.

PC-RetroCityRampage-LockedButton-1.png

A very rough text box that reads "LOCKED", also found around the title screen tiles.

Unused Border

This border is a template that was later reused by the Super Video Brick border. The color of the template is a little bit darker from what was eventually used.

Template Super Video Brick
MultiP-RetroCityRampage-SVB Template-1.png Totally not a Super Game Boy knockoff.

Xbox Live Arcade Demo Borders

The Windows version of the game has some borders left over for the Xbox Live Arcade demo.

English French Italian German Spanish
MultiP-RetroCityRampage-DemoScreen-1.png MultiP-RetroCityRampage-DemoScreen-2.png MultiP-RetroCityRampage-DemoScreen-3.png MultiP-RetroCityRampage-DemoScreen-4.png MultiP-RetroCityRampage-DemoScreen-5.png

Hidden Comments

BIT.TRIP Retro City Level Placement Instructions

Hmmm...
To do:
Check if some of the objects listed are unused.

In the files CF26579F, 77DC18D6, 135BA077, F5C7F937, DEB3DD49, 7EF4E7C7, and 6A5FB873, there is a comment on how to manage the settings for the BIT.TRIP minigame.

# FORMAT    ###################################
# time in seconds (ie. 1.25) | electro note number (ie. 0 means ElectroHit_00, 5 means ElectroHit_05) | Object name (types listed below)

###############################################

# OBJ TYPES ###################################
#	Gold
#	Gold_Med
#	Gold_High
#	Gold_Higher
#	Gold_ExtraHigh
#	Plus_Med
#	Plus_ExtraHigh
#	Gator
#	Fire
#	BreakDancer
#	JackHammer_S
#	JackHammer_SE
#	SportsCar
#	Truck
#	TrashBag
#	TrashCan
#	Crate
#	MailBox
#	ConHorse
#	ExplosiveBarrel
#	Spring
###############################################

Virtual Meat Boy Comment Leftovers

The file A7CA0F94, which is the first Virtual Meat Boy level, has a few developer comments left in as well.

#should blend to this value for this many seconds, not blend to the next
#-money spent on arcade machine, best $ spent on win

Build Message

An unused message that's loaded into memory at 0x5A0AA9, only meant for internal testing builds.

Retro City Rampage (Win32)��<Internal Build>

This build was created for:

%s

If this is not you, please contact
rcr@vblank.com with information
regarding where it was obtained.

Developer Credit

In the ROM files for ROM City Rampage (747E67D6 and C87FC3A3), Brian Provinciano's name is pasted over every area where graphics or code aren't used. This example is from 0x2BBC0.

ÿ¿¿ÀÀà¿¿a?????_@
þúú���úú�üüüüüô�
¿¿¿¿ÿÛÿ?@@@@�<��
úúúúþ¶þü�����x��
Brian.Provincian
o...BBrian.Provi
nciano...BBrian.
Provinciano...BB
rian.Provinciano
...BBrian.Provin
ciano...BBrian.P
rovinciano...BBr
ian.Provinciano.
..BBrian.Provinc
iano...BBrian.Pr
ovinciano...BBri
an.Provinciano..
.BBrian.Provinci

Wii Banner Cutout

The bottom half of the Player's body sprite on the Wii's banner is cut off. This sprite is also noticeably different from the one used in-game.

Wii Banner playerpose.tpl In-Game
Wii-RetroCityRampage-Banner-1.png Wii-RetroCityRampage-playerpose tpl-1.png MultiP-RetroCityRampage-CharacterSelect-1.png