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Retro City Rampage

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Title Screen

Retro City Rampage

Also known as: Retro City Rampage DX
Developer: Vblank Entertainment Inc.
Publisher: D3 Publisher
Platforms: Windows, Mac OS X, Linux, DOS, Wii, Nintendo 3DS, Nintendo Switch, PlayStation Portable, PlayStation Vita, PlayStation 3, PlayStation 4, Xbox 360, Android, iOS
Released internationally: October 9, 2012 (Windows)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Just like every page that I start: Everything.
  • There's 100% some unused sprites, (example), problem is that all of it is stored in the same way like NES graphics are stored. For now, I found a lot of unused title screen graphics, including a 2008 copyright date.
  • Possibly unused dialog.
  • Perhaps there's a debug menu in there, as seen by a PSP clip.
  • Other stuff.

Retro City Rampage is an open-world NES-style game calling back to the original Grand Theft Auto games. The game was technically in development for around a decade, starting out as a blatant demake of Grand Theft Auto III until turning into more of a general tribute to 80s gaming (and other media). The game is also known for its many quirky ports, including an even more down-scaled MS-DOS port, a proposed Game Boy Advance port, and the enhanced DX+ version on the Wii...released in 2020.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info


Unused Sprites

Hmmm...
To do:
Find the correct palettes + there's far more.

An unused "Story Mode" button that can be found around the title screen tiles, likely used when the main menu wasn't finished.

PC-RetroCityRampage-EarlyStoryModeButton-1.png

A very ruff text box that reads "LOCKED", this can also be found around the title screen tiles.

PC-RetroCityRampage-LockedButton-1.png

Unused Border

This border is a template that was later reused by the Super Video Brick border. The color of the template is a little bit darker from what was eventually used.

Template Super Video Brick
MultiP-RetroCityRampage-SVB Template-1.png MultiP-RetroCityRampage-SVB Final-1.png

Xbox Live Arcade Demo Borders

The Windows version of the game has some borders leftover for the Xbox Live Arcade demo.

English French Italian German Spanish
MultiP-RetroCityRampage-DemoScreen-1.png MultiP-RetroCityRampage-DemoScreen-2.png MultiP-RetroCityRampage-DemoScreen-3.png MultiP-RetroCityRampage-DemoScreen-4.png MultiP-RetroCityRampage-DemoScreen-5.png

Hidden Comments

BIT.TRIP Retro City Level Placement Instructions

Hmmm...
To do:
Check if some of the objects listed are unused.

In the files CF26579F, 77DC18D6, 135BA077, F5C7F937, DEB3DD49, 7EF4E7C7 and 6A5FB873, there is a comment on how to manage the settings for the BIT.TRIP minigame.

# FORMAT    ###################################
# time in seconds (ie. 1.25) | electro note number (ie. 0 means ElectroHit_00, 5 means ElectroHit_05) | Object name (types listed below)

###############################################

# OBJ TYPES ###################################
#	Gold
#	Gold_Med
#	Gold_High
#	Gold_Higher
#	Gold_ExtraHigh
#	Plus_Med
#	Plus_ExtraHigh
#	Gator
#	Fire
#	BreakDancer
#	JackHammer_S
#	JackHammer_SE
#	SportsCar
#	Truck
#	TrashBag
#	TrashCan
#	Crate
#	MailBox
#	ConHorse
#	ExplosiveBarrel
#	Spring
###############################################

Virtual Meat Boy Comment Leftovers

The file A7CA0F94, which is the first Virtual Meat Boy level, has a few developer comments left in as well.

#should blend to this value for this many seconds, not blend to the next
#-money spent on arcade machine, best $ spent on win

Brian Provinciano's Credit

In the rom files for ROM City Rampage (747E67D6 and C87FC3A3), Brian Provinciano's name is pasted over every area where graphics or code aren't used.

MultiP-RetroCityRampage-ROMCR Brian tlp-1.png MultiP-RetroCityRampage-ROMCR Brian Hex-1.png

Wii Banner Cutout

The bottom half of the Player's body sprite on the Wii's banner is cut off. This sprite is also noticeably different from the one used in-game.

Wii Banner playerpose.tpl In-game
Wii-RetroCityRampage-Banner-1.png Wii-RetroCityRampage-playerpose tpl-1.png MultiP-RetroCityRampage-CharacterSelect-1.png