Rise of Nations/Unused Graphics
This is a sub-page of Rise of Nations.
Contents
Units
iface_unitsnew~ .dds and iface_unitsnew.tga~ (for Steam version) files inside /art folder contain a lot of unused graphics of units.
Early version of Citizen icon, was used in May-Oct 2002 period of game development. Can be seen in least one pre-release screenshot.
Unused version of Gunpowder\Enlightment Age Merchant. The Merchant game model for morphes properly in these ages and looks just like this icon.
The unused icon of an unknown ship, probably an early iteration of the Dreadnought.
Unused version of Scout, or probably Explorer icon.
Another unused icon of unknown unit, presumably Scout\Explorer.
Unused version of Fire Ship icon.
Unused version of Howitzer icon.
Unused version of some unit from Light Ship unit line icon, most probably Bark.
Icon for an unused alternate version of the Jet Fighter unit.
Unused version of Nuclear Missile or ICBM icon.
Unused version of Royal Tercios icon - unique Spanish Enlightenment Age Light Infantry.
Unused version of Fisherman icon.
Unused version of Explorer icon, as could be seen on this pre-release screenshot.
Unused version of T-80 icon - unique Russian Information Age Tank.
Unused version of some unit from Heavy Ship unit line icon, most probably Trireme.
This icon represents Light Bomber - a scrapped unit which would represent Bomber unit line in Industrial Age.
A... blimp icon? There are no blimps in the release version of the game, so it might be a scrapped unit. Perhaps it would be a unique German version of the scrapped Industrial Age Bomber or an Industrial Age Helicopter.
Several units have their early (or just unused) versions in these graphic sheets.
Unit name | Unused | Used |
---|---|---|
Slingers | ||
Javelineers | ||
Pikemen | ||
Elite Pikemen | ||
Steppe Nomad (Mongols Heavy Horse Archer)
(not quite sure though) |
||
Samurai (Japanese Elite Pikemen) | ||
Destroyer | ||
Dreadnought |
There are also many placeholder icons in the game's files.
Blank examples of placeholder icons - aircraft, naval, tank and cavalry units. Actual placeholder icons, presented in "iface_unitsnew", also have text of the represented unit on placeholder.
Typical placeholder for infantry units. There is no blank placeholder for infantry units.
Militia | |
---|---|
Minuteman | |
Partisan |
There are unused icons for Militia upgrade line. They are hidden in .dds icon file for building upgrades (in AppData folder for user). Used icons are located in .dds icon file for military units and upgrades.
An icon of a scrapped unit from the Thrones and Patriots expansion - Trireme Catapult. This unit was supposed to be a Classical Age variation of Siege Ship unit line specially for the CTW Alexander the Great campaign.
Unused texture of alternate model for Jet Fighter unit, based on F-4 Phantom fighter. Thus image is located directly in \art folder.
Rare Resources
Name | Unused | Used |
---|---|---|
Amber | | |
Bisons | | |
Citruses | ||
Copper | ||
Diamonds | ||
Dye | | |
Fish | ||
Horses | ||
Marble | ||
Papyrus | ||
Peacocks | ||
Relics | ||
Silk | ||
Wine | ||
Whales | ||
Wool |
Many unused icons of rare resources can be found in iface_unitsNEW3.tga in the /art folder. Looks like this file was temporary storage of producing icons during early stages of development.
resource_icon.tga
Seems to be a very early version of the rare resource icons file. Note in there are 8 types of base resources instead of the final's 6, including separate food and animal food icons. The game developers probably had planned to make two Food resources during early stages of development. Also unrealized rare resources are presented here, such as gas, rice, lead, olives, walruses and many other unknown resources.
Graphics of some unknown scrapped rare resources can be found in iface_specialresource.tga in the /art folder. The first resource is either walruses or sea lions and the other is lead. These resources were definitely scrapped in relatively late stages of development - small versions of icons for showing near the left edge of the screen when being collected are already created.
HUD Icons
This icon is presented in many of the HUD files, although in the actual game it is replaced with an icon with crossed swords. Presumably it was intended for the "Next Military" button.
A small spreadsheet full of unused static cursors. The parachute cursor is definitely related to a cut Paradrop ability.
Techs
An unused icon hidden in .dds file for technology icons. Judging for some text strings in .xml files, it was for scrapped Granary technology which would increase Food produce to 35, which was supposed to be the fourth food technology after Food Industry.