Rise of the Triad (1994)
|Rise of the Triad
This game has unused areas.
This game has a prototype article
This game has a notes page
Starting life as a Wolfenstein 3D mission pack/sequel, Rise of the Triad is a first-person shooter released by Apogee and developed by Apogee's Developers of Incredible Power. Full of "wanton and gratuitous violence", it famously coined the trope "Ludicrous gibs!"
Its release two months after Doom II: Hell on Earth sadly doomed it to obscurity outside of a cult following, however.
* Early sprites from when it was a sequel to Wolf3d.
| Revisional Differences
Changes big and small, we'll document 'em all!
In the game's source code release, many in-game cinematic code files exist, but mostly unused. Rather, everything "cinematic" is scripted in basic text files.
During the game, enter either DIPSTICK or \ECC. Then, enter \LEE or MAESTRO to reach the game's jukebox.
Type /GTL or GOTO during the game for the level select menu.
The game has several warp-only levels in both the shareware and registered versions of the game. Aside from cheat codes, there's no way to access these levels normally.
- Too Tall - A joke level of sorts.
- Play Room
- Dead in Two Seconds - A very difficult level, as the name implies.
- The Vomitorium - A level with very psychedelic wall textures and huge heights.
- This Causes an Error! - Another joke level where an automatic pushwall exits the bounds of a level within the first few seconds. It displays a sketch of a block escaping the level before exiting the game with a text error message about the pushwall exiting the level.
Although RoTT has plenty of cheat codes, it does detect editing saved games. Modifying the save file (thus breaking the checksum in the last four bytes) displays a message, but unlike Wolf3D, doesn't have harmful consequences:
Your Saved Game file is shall we say, "corrupted". Would you like to continue anyway (Y/N)?
Choosing No to this prompt will simply treat it as a failed load, similar to loading a v1.0 save in v1.3.
The source code includes the same text as found in the Wolfenstein 3D anti-cheating mechanism, which was replaced by the confirmation prompt above.
Your Save Game file is, shall we say, "corrupted". But I'll let you go on and play anyway....
Monochrome Monitor Debug
The game has code for debugging on a second monochrome monitor and typing in "rott ?" does show "MONO" is supposed to enable this debugging. However, it appears to have been disabled, as entering "rott mono" doesn't seem to display anything on the second monitor. This seems to have been removed in the ROTT Source Code release.
Easter Easter Egg
Rise of the Triad has many Easter eggs relating to holidays in the form of certain days triggering the loading screen to have, but one of them is an oddity. Each holiday (Christmas, July 4th, Cinco De Mayo, and Halloween) is on a fixed holiday, but Easter is based on lunar/solar cycles and is not fixed, and thus the only sure day the loading screen will show Lorelei Ni wearing the Easter Bunny ears will be the day Easter fell in 1995: April 16.
Unused Alternate Enemies
A planned feature was to have alternate versions of the various enemies, including female Overpatrol, Low Guards and Strike Teams, and alternate Lightning Guards, High Guards, and Hellfire Monks. These were cut because of memory concerns according to the official FAQ, it would require twice times the memory, and in 1994 standards it would be really high (about 8MB of memory).
Still, one frame of the enemies cut from the game remained and were mentioned towards the end of the credits/cast roll.
The Rise of the Triad series
|Rise of the Triad (1994) (Prototypes)
|Rise of the Triad (2013) • Rise of the Triad: Ludicrous Edition