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Risk of Rain 2/Unused Text

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This is a sub-page of Risk of Rain 2.

Achivements.txt

Lunar Omens

It's likely this achievement relates to the Effigy of Grief.

"ACHIEVEMENT_FINDCLAYDOLLS_NAME": "Lunar Omens",
"ACHIEVEMENT_FINDCLAYDOLLS_DESCRIPTION": "Find 10 Clay Dolls. <sprite name=\"WIP\"> This achievement is currently unimplemented. <sprite name=\"WIP\">",

Artifacts.txt

Artifact of Spirit

The Artifact of Spirit is an artifact from Risk of Rain 1 that didn't make the cut to 2.

"ARTIFACT_SPIRIT_NAME" : "Artifact of Spirit",
"ARTIFACT_SPIRIT_DESCRIPTION" : "All characters move faster at lower health.",

Unknown Command Essence

NoTier items don't drop, so this would go unseen during normal gameplay.

"ARTIFACT_COMMAND_CUBE_UNKNOWN_NAME" : "Unknown Command Essence",

CharacterBodies.txt

Annihilator Elites

Prefixes used for the unused Echo elites.

"ELITE_MODIFIER_ECHO" : "Annihilator {0}",
"BODY_MODIFIER_ECHO": "{0} ",

Helot

Helot is a skin for Commando that was added to Survivors of the Void but was left out of the game for some reason.

"COMMANDO_SKIN_ALT2_NAME" : "Helot",

Development Survivors

Four of the in development survivors.

"BANDIT_BODY_NAME": "Bandit",
"HAND_BODY_NAME": "HAN-D",
"ENFORCER_BODY_NAME": "Enforcer",
"BOMBER_BODY_NAME": "Bomber",

Clay Man and Ancestral Pod

Two unused enemies in the base game, and Assassin is an unused enemy added by Survivors of the Void.

"CLAY_BODY_NAME" : "Clay Man",
"POD_BODY_NAME" : "Ancestral Pod",

Assassin2

"ASSASSIN2_BODY_NAME" : "Assassin",
"ASSASSIN2_BODY_LORE" : "\"I hadn't thought much about how dangerous this planet really is. Most of the fauna here...  They're pretty direct, in a way. The Lemurians snarl and spit, the Golems just march towards you with their unflinching gaze. You never get the sense that they're trying to pull one over on you. But... sometimes the planet likes to throw a curveball your way.\n\nIt started a few weeks ago. I found some skinny alien lying unconscious in the dirt. It had a mask, with two circular eyes and decorative paint on its surface. It was kind of... cute. The alien stirred and looked up at me with pleading eyes. It was lucky I was so trusting. I brought it over to a hidden alcove, away from the others, so I could nurse it back to health. Every day, I would bring it food, and it would happily chirp whenever I would step through the brush. Never did it cross my mind that it was just playing with me, looking at me with those big, pleading eyes and just seeing me as a means to an end.\n\nNever did I think I would come back from a patrol to a barracks full of bodies, nor did I think I would step into the hidden alcove, following bloody footsteps, and see my former friend, holding a blood-stained blade. I never considered that it was just using me. I never thought much about how dangerous the planet really was.\n\nThankfully, I had a friend to show me the ropes.\"",

Potmobile

A driveable vehicle that was left unused.

"POTMOBILE_BODY_NAME": "Potmobile",

Cutscene.txt

Generic Outro Text

Generic win/fail outro text for characters that lack it.

"GENERIC_OUTRO_FLAVOR": "..and so it left, hopeful for meaning.",
"GENERIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, so close to escape.",

EarlyAccess.txt

The EarlyAccess disclaimer text is still here, and the MainMenu still has it but disabled. "EARLY_ACCESS_DISCLAIMER": "Thank you for playing Risk of Rain 2! \r\n\r\nPlease remember that RoR2 is still in active development during Early Access! You may run into missing or partially complete features <sprite name=\"WIP\">.\r\n\r\nPlease send us feedback or bug reports at contact@hopoogames.com. You can also join us in our official Discord channel, accessible under 'Music & More'. \r\n\r\nSee you on the planet.\r\n\r\n<i>- Hopoo Games<\/i>", "EARLY_ACCESS_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... error.\r\n$ Resolving... error.\r\n$ Combing for relevant data...\r\nError!\r\nOutputting error log...\r\n<\/style>\r\n\r\nThere seems to be no data. Please retry again.\r\n",

Equipment.txt

Jar of Souls

See Risk of Rain 2/Unused Items#Jar of Souls

"EQUIPMENT_SOULJAR_NAME": "Jar of Souls",
"EQUIPMENT_SOULJAR_PICKUP": "Summon a ghost for every enemy on the screen.",
"EQUIPMENT_SOULJAR_DESC": "Duplicate every enemy as a ghost to fight on your side for 15 seconds.",

Reaper's Remorse

See Risk of Rain 2/Unused Items#Reaper's Remorse

"EQUIPMENT_GHOSTGUN_NAME": "Reaper's Remorse",
"EQUIPMENT_GHOSTGUN_PICKUP": "Summon a ghostly revolver that doubles damage on kill.",
"EQUIPMENT_GHOSTGUN_DESC": "Ghost Gun description.",

Coven of Gold

See Risk of Rain 2/Unused Items#Coven of Gold

"EQUIPMENT_AFFIXGOLD_NAME": "Coven of Gold",
   "EQUIPMENT_AFFIXGOLD_PICKUP": "Become an aspect of fortune.",
   "EQUIPMENT_AFFIXGOLD_DESC": "",

Beyond the Limits

See Risk of Rain 2/Unused Items#Beyond the Limits

"EQUIPMENT_AFFIXSECRETSPEED_NAME": "Beyond the Limits",
   "EQUIPMENT_AFFIXSECRETSPEED_PICKUP": "Become an aspect of speed.",
   "EQUIPMENT_AFFIXSECRETSPEED_DESC": "",

Soul Corruptor

See Risk of Rain 2/Unused Items#SoulCorruptor

"EQUIPMENT_SOULCORRUPTOR_NAME": "EQUIPMENT_SOULCORRUPTOR_NAME",
"EQUIPMENT_SOULCORRUPTOR_PICKUP": "EQUIPMENT_SOULCORRUPTOR_PICKUP",
"EQUIPMENT_SOULCORRUPTOR_DESC": "EQUIPMENT_SOULCORRUPTOR_DESC",

Overloading Excavator

See Risk of Rain 2/Unused Items#Overloading Excavator

"EQUIPMENT_IRRADIATINGLASER_NAME": "Overloading Excavator",
"EQUIPMENT_IRRADIATINGLASER_PICKUP": "Fire a laser that irradiates the target, causing damage to nearby enemies.",
"EQUIPMENT_IRRADIATINGLASER_DESC": "Fire a laser that irradiates targets for <style=cIsUtility>8</style> seconds, causing <style=cIsDamage>3x100%</style> damage to nearby enemies every <style=cIsDamage>8</style> seconds.",
"EQUIPMENT_IRRADIATINGLASER_LORE": "Used to excavate the planet of precious minerals, these devices were discontinued when it was discovered that they have a 95% chance to cause radiating poisoning on a full charge.",

Elegy of Extinction

See Risk of Rain 2/Unused Items#Elegy of Extinction

"EQUIPMENT_LUNARPORTALONUSE_NAME" : "Elegy of Extinction",
"EQUIPMENT_LUNARPORTALONUSE_PICKUP" : "Prepare a <style=cIsLunar>Lunar Portal</style> on use.",
"EQUIPMENT_LUNARPORTALONUSE_DESC" : "Prepare a <style=cIsLunar>Lunar Portal</style> to be created at the teleportation site, rendering the stone idol useless.",
"EQUIPMENT_LUNARPORTALONUSE_LORE" : "This is a placeholder. write something sad here :(",

Interactors.txt

Old Chest

Hmmm...
To do:
Get Old Chest footage

There exists an unused model with an Animator named OldChest accessible via addressable.

"OLDCHEST_NAME": "Old Chest",
"OLDCHEST_CONTEXT": "",

Bazaar

Text references to an unused Bazaar feature where the shop would upgrade. Seems like there would also be drones purchasable as well.

"BAZAAR_UPGRADE_LUNAR_NAME" : "Slab",
"BAZAAR_UPGRADE_LUNAR_CONTEXT" : "Permanently upgrade Item Shop",
"BAZAAR_BLUEPRINT_NAME" : "Strange Display",
"BAZAAR_BLUEPRINT_CONTEXT" : "Permanently Unlock",
"BAZAAR_UPGRADE_DRONE_NAME" : "Slab",
"BAZAAR_UPGRADE_DRONE_CONTEXT" : "Permanently upgrade Drone Shop",

Void Suppressor

Text references for the unused intractable added with Survivors of the Void.

"VOID_SUPPRESSOR_NAME": "Void Eradicator",
"VOID_SUPPRESSOR_CONTEXT": "Eradicate items",
"VOID_SUPPRESSOR_USE_MESSAGE_2P": "<style=cShrine>You eradicated {1} from the universe.",
"VOID_SUPPRESSOR_USE_MESSAGE": "<style=cShrine>{0} eradicated {1} from the universe.",
"VOID_SUPPRESSOR_FAKE_NAME": "Newt Altar?",
"VOID_SUPPRESSOR_FAKE_CONTEXT" : "Donate to Newt Altar?",

Shrine of Warding

Reference to an unused type of shrine.

"SHRINE_PROTECTION_NAME": "Shrine of Warding",
"SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding",
"SHRINE_PROTECTION_USE_MESSAGE_2P": "<style=cShrine>You feel safe.</color>",
"SHRINE_PROTECTION_USE_MESSAGE": "<style=cShrine>{0} feels safe.</color>",

Teleporter Sapling

Unused interactable.

"YOUNG_TELEPORTER_NAME": "Teleporter Sapling",
"YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling",

UES Dropship

Reference to an unused interactable probably for the Moon escape sequence.

"DROPSHIP_NAME" : "UES Dropship",
"DROPSHIP_CONTEXT" : "Escape",

Moon Elevator

Reference to an elevator that would have been available on the Moon. Likely considered before doing geysers instead.

"MOON_ELEVATOR_NAME" : "Platform",
"MOON_ELEVATOR_CONTEXT" : "Activate platform",

Void Marker

Reference to the unused currency added with Survivors of the Void.

"PICKUP_VOID_COIN": "Void Marker",
"VOID_COIN_PICKUP_CONTEXT": "Pick up Void Marker",
"COST_VOIDCOIN_FORMAT":" <sprite name=\"VoidCoin\" tint=1>{0}",

Items.txt

Wicked Ring

See Risk of Rain 2/Unused Items#Wicked Ring

"ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring",
"ITEM_COOLDOWNONCRIT_PICKUP": "'Critical Strikes' reduce cooldowns by 1 second.",
"ITEM_COOLDOWNONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> reduces all your <style=cIsUtility>cooldowns</style> by <style=cIsUtility>1</style>.",

Gold Flask

These tokens existed prior to Survivors of the Void, so its possible that the Power Elixir was based off this concept. Also see Risk of Rain 2/Unused Items#Gold Flask

"ITEM_PROTECTIONPOTION_NAME" : "Gold Flask",
"ITEM_PROTECTIONPOTION_PICKUP" : "Gain a massive barrier at low health. Consumed on use.",
"ITEM_PROTECTIONPOTION_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>100% of your health</style> when falling below <style=cIsHealth>30% health</style>.",

Ancestral Incubator

See Risk of Rain 2/Unused Items#Ancestral Incubator.

"ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator",
"ITEM_ANCESTRALINCUBATOR_PICKUP" : "Chance on kill to summon an Ancestral Pod.",
"ITEM_ANCESTRALINCUBATOR_DESC" : "<style=cIsDamage>7%</style> chance <style=cStack>(+1% per stack)</style> on kill to <style=cIsUtility>summon an Ancestral Pod</style> that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied <style=cIsDamage>Parent</style> with <style=cIsHealing>100% health</style> <style=cStack>(+100% per stack)</style>.",
"ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n",

See Risk of Rain 2/Unused Items#Blessings of Terafirmae.

Blessings of Terafirmae

"ITEM_LUNARWINGS_NAME" : "Blessings of Terafirmae",
"ITEM_LUNARWINGS_PICKUP" : "PLACEHOLDER PICKUP DESCRIPTION",
"ITEM_LUNARWINGS_DESC": "PLACEHOLDER DESCRIPTION", 
"ITEM_LUNARWINGS_LORE" : "A relic from an ancient avian race:  It is said that they gave up the gift of flight in order to establish new agricultural civilizations, bolstering their strength and numbers to withstand the ever-changing climate of their dying planet.",

Unseen Delicate Watch Desc

"Delicate Watch (Broken)" has the ItemTier "NoTier", which prevents it from showing up in the Logbook.

"ITEM_FRAGILEDAMAGEBONUSCONSUMED_DESC": "A spent item with no remaining power.",

Strange Scrap, White

Strange Scrap are items that would replace items that you eradicate using the unused SOTV interactable Void Eradicator.

"ITEM_SCRAPWHITESUPPRESSED_NAME" : "Strange Scrap, White",
"ITEM_SCRAPWHITESUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPWHITESUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPWHITESUPPRESSED_LORE" : "This statue appears to be made of pure silver according to every conceivable test except one:  density. While this may seem to be an interesting puzzle, it's insidiously resistant to explanation. Those attempting to solve the riddle have unfortunately suffered subtle but persistent psychological harm. From the smirk of this silver monkey, you might conclude that this is its deliberate purpose.",

Strange Scrap, Green

"ITEM_SCRAPGREENSUPPRESSED_NAME" : "Strange Scrap, Green",
"ITEM_SCRAPGREENSUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPGREENSUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPGREENSUPPRESSED_LORE": "The difference between \"low\" and \"high\" explosives is the rate of decomposition. The former is subsonic; the latter is supersonic. Our patented new material technically falls into the category of \"high explosive\", but thanks to breakthroughs in quantum entanglement, its rate of decomposition is not just supersonic--it's superluminal. Antimatter seemed promising at first, but this might actually be the innovation that makes planetary demolition economically viable.\n\n--Promotional Material for ExMat-7",

Strange Scrap, Red

"ITEM_SCRAPREDSUPPRESSED_NAME" : "Strange Scrap, Red",
"ITEM_SCRAPREDSUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPREDSUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPREDSUPPRESSED_LORE": "\"I think that they're alive. I should probably wait for the Science Team, but I don't think gently nudging one with a long stick is going to kill me.\"\n\n--Final message, bloodied recorder",

Logbook.txt

Fragment

An unknown type of category in the logbook.

"LOGBOOK_CATEGORY_FRAGMENT" : "Fragment",
"LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "This log entry has an unknown unlock condition.",

Controls

The logbook does have these camera features but it does not explicitly tell the player, so these go unused.

"LOGBOOK_ZOOMINOUT" : "Navigate",
"LOGBOOK_ROTATE" : "Rotate",
"LOGBOOK_PAN" : "Pan",

Main.txt

== Spacegame 2017 Risk of Rain 1 (and Hopoo Games' youtube channel) is named "Spacegame 2012", so this was likely the prototype name of the game.

"GAME_TITLE": "Spacegame 2017",

Lorem Ipsum

Lorem Ipsum text.

"LOREM" : "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", 

Challenges

Seems like Achievements would have been presented differently.

"ACHIEVEMENTS_SCREEN_TITLE": "Challenges",
"ACHIEVEMENT_CARD_REWARD_FORMAT": "Reward: {0}",
"ACHIEVEMENT_CARD_PREREQ_FORMAT" : "Requires completion of: {0}",

Maps.txt

Risk of Rain 1 stages

Seems like Risk of Rain 2 was playing with the idea of using Risk of Rain 1 maps, or these were just placeholders. RoR2's base-game stage 1, Distant Roost, uses the internal name "BLACKBEACH", whereas Survivors of the Void stage 1, Siphoned Forest, uses the internal name "SNOWYFOREST".

"MAP_BEACH_TITLE": "Dried Lake",
"MAP_BEACH_SUBTITLE": "Ground Zero",
"MAP_FOREST_TITLE": "Desolate Forest",
"MAP_FOREST_SUBTITLE": "Ground Zero",

Messages.txt

Newt Dialogue

Seems like Newt would have talked to the player whenever you purchased something. Though, it's not clear what the "shaping" refers to.

"NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.",
"NEWT_UPGRADE_2": "More growth. Good good good.",
"NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!",
"NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.",
"NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.",
"NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.",
"NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.",
"NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.",
"NEWT_LUNAR_PURCHASE_6": "Will remember this shape.",
"NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.",
"NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?",
"NEWT_ANNOY_1": "Again again. Everytime.",
"NEWT_ANNOY_2": "Reshape. Out of forever.",
"NEWT_ANNOY_3": "Bad bad. Do not bother.",
"NEWT_ANNOY_4": "Bad. Will reshape into forget.",
"NEWT_ANNOY_5": "Will narrow your shape. Bad.",
"NEWT_ANNOY_6": "Stop stop. Bad bad.",

Deep Void

The deep void orb is unused, and the portal spawns without a message in the deep locus

"PORTAL_DEEPVOID_WILL_OPEN":"<style=cWorldEvent>A darkly purple orb appears..</style>",
"PORTAL_DEEPVOID_OPEN" : "<style=cWorldEvent>A darkly purple portal appears..</style>",

Settings.txt

Anisotropic Filtering

"OPTION_ANISOTROPIC_FILTERING": "Anisotropic Filtering:",
"OPTION_ANISOTROPIC_FILTERING_DESCRIPTION": "Improves the sharpness of textures viewed at an angle. Lowering this will increase GPU performance.",

Detailed Item Descriptions

"OPTION_DETAILED_DESCRIPTION" : "Detailed Item Descriptions",
"OPTION_DETAILED_DESCRIPTION_DESCRIPTION" : "Enables detailed Item and Equipment descriptions in-game.",

Steam Traffic Relay

"OPTION_STEAM_RELAY_SERVER": "Steam Traffic Relay",
"OPTION_STEAM_RELAY_SERVER_DESCRIPTION": "By default, Steam is allowed to deliver your network traffic to other players via relay server. This is either to circumvent direct connection issues or to provide a potentially faster network route. Disabling this option will prevent your traffic from being delivered via relay server.",

Skip Startup Intro

"OPTION_INTRO_SKIP": "Skip Startup Intro",
"OPTION_INTRO_SKIP_DESCRIPTION": "Skips the intro cutscene that plays on startup.",

Unlockables.txt

Blueprint: Transcendence

Part of the unused "Blueprint Terminal".

"UNLOCKABLE_BLUEPRINT_SHIELDONLY": "Blueprint: Transcendence",