RoboCop (Game Boy Advance)
This game has hidden development-related text.
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
This prototype is documented on Hidden Palace.
The GBA RoboCop was announced alongside the Game Boy Color one, with Titus set to publish both. While the GBC game uses a top-down perspective, the GBA one is a sidescroller that plays somewhat similarly to the original arcade game and its home ports.
While the GBC iteration was released in 2001 (albeit only in Europe), the GBA version ended up being cancelled. A prototype build from 2002 was released by Hidden Palace in January 2022.
The game has some rough edges at this point, but can be played from start to finish and seems to be late in development. Given Titus' track record, it's also surprisingly decent.
Various error messages are present throughout the ROM.
Invalid Operation Divide By Zero Overflow Underflow Inexact Result : Heap memory corrupted Unknown signal
ASSERTION FAILED FILE =[ WARNNING FILE =[ ] LINE = EXP =
Abnormal termination Arithmetic exception: Illegal instruction Interrupt received Illegal address Termination request Stack overflow Redirect: can't open: Out of heap memory User-defined signal 1 User-defined signal 2 Pure virtual fn called C++ library exception
The RoboCop series
|NES||RoboCop 2 • RoboCop 3|
|Game Boy Color||RoboCop|
|Game Boy Advance||RoboCop|
|RoboCop vs. The Terminator|
|SNES||RoboCop Versus The Terminator|
|Game Boy||RoboCop vs. The Terminator|
|NES||RoboCop Versus The Terminator|
|Genesis||RoboCop Versus The Terminator|