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RoboCop (Game Boy Advance)

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Title Screen

RoboCop

Developer: Planet Interactive
Platform: Game Boy Advance


DevTextIcon.png This game has hidden development-related text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

The GBA RoboCop was announced alongside the Game Boy Color one, with Titus set to publish both. While the GBC game uses a top-down perspective, the GBA one is a sidescroller that plays somewhat similarly to the original arcade game and its home ports.

While the GBC iteration was released in 2001 (albeit only in Europe), the GBA version ended up being cancelled. A prototype build from 2002 was released by Hidden Palace in January 2022.

The game has some rough edges at this point, but can be played from start to finish and seems to be late in development. Given Titus' track record, it's also surprisingly decent.

Development Text

Various error messages are present throughout the ROM.

0x67774:

Invalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
: Heap memory corrupted
Unknown signal

0x74620:

ASSERTION FAILED   FILE =[
WARNNING  FILE =[
]  LINE = 
   EXP = 

0x2D44E8:

Abnormal termination
Arithmetic exception: 
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect: can't open: 
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ library exception