We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Rome: Total War

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Rome: Total War

Developer: The Creative Assembly
Publisher: Activision
Platform: Windows
Released in JP: 2004
Released in US: September 22, 2004
Released in EU: October 1, 2004


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
BonusIcon.png This game has hidden bonus content.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Unsurprisingly, this game has unused units. I am posting a link here that should show how to access the unused units.

Take control of a Roman faction in the times of the Roman Republic and expand Rome's borders.

Sub-Page

Widthpx Unused Event Pictures
Seems that CA is lazy enough to implement these.

Unused Images

There are several images that go unused in this game. Their file format is in DDS or TGA format.

Loading Screens

Loading Screen One Loading Screen Two
Rome Total War Loading Screen One.png Rome Total War Loading Screen Two.png

Here are pictures of a loading screen that is never seen in-game. The background displays the map made in mosaic, something unique to these screens. The developers seem to have been playing around with the size of the title as it is bigger in the left picture than the right picture. The title in the left picture also has a TM next to it which is lacking in the right picture. The loading bar present here is much larger than what is seen in game.

The information in the center of the right picture is interesting. In the final game, the faction's title is absent and only the faction icon is present in the center. While the House of Julii's faction icon is displayed in gold without a background, while the final uses button designs. This same icon can be seen on one of the soldiers in early leader images section below. Another thing to point out is the date of 502 (presumably BC). It seems to imply that the campaign game was to be started much earlier, predating both the imperial and Sons of Mars campaigns. The imperial campaign ranges from 270 BC to 14 AD, while the Sons of Mars campaign/tutorial ranges from 329 to 290 BC. The difficulty setting text is also absent in the final version.

Faction symbols

Hmmm...
To do:
There appear to be models associated with these as well in data\models.

In data\models\textures is an entire set of faction icons using model renders instead of buttons. The House of Julii icon also features in one of the loading screens above. The Greek and Thracian symbols appear to have been erroneously attributed to each other; Thrace normally feature a snake on their banner and the Greek Cities use lightning. Armenia has two renders, with the side-on view labeled as "low". They both don't have transparent backgrounds either.

Test Images

dummy.tga.dss
RTW Dummy.png

This dummy texture is found twice: in *\Rome Total War\Data\models_landscape\textures and *\Rome Total War\Data\settlement_plans\underlays\textures. Judging from the first location, it appears that it was used as a test texture for landscapes. The second file location has the texture associated with settlements in some way. This file has a creation date of 3/7/2002.

rgb.tga

RTW Rgb.png

This image can be found in *\Rome Total War\Data\menu. It seems that the developers were screwing around with three colors. The title could mean RedGreenBlue but only blue is found in this picture. This file has a creation date of 5/21/2002.

Early Leader Images

File Name IC_leader_julii.tga leader_julii.tga leader_pic_julii.tga leader_pic_brutii.tga leader_pic_scipii.tga
Creation Date 11/1/2002 6/28/2002 7/17/2002 7/17/2002 7/17/2002
Image RTW IC leader julii.png RTW Leader julii.png RTW Leader pic julii.png RTW Leader pic brutii.png RTW Leader pic scipii.png

These images are very unique. At a first glance, they simply depict Roman infantry. Their file names say that these were supposed to be the leaders of the Julii, Brutii, and Scipii. It isn’t known whether these were leaders of the factions themselves. However, these pictures share similar names of used pictures of faction leaders at the beginning of a campaign game. Regardless of what these images were supposed to be used for, their styling is unique for Roman infantry. Judging that the shape of their shields resembles the shields of hastati, principes, and triarii, these images should have been seen from the beginning of a campaign game. The design of their shields is also unique as there are no Roman units in the final game that carry shields with these unique designs. In fact, some of the shields show what appear to be early versions of their faction icon on their shield.

Early Campaign map

This one's rather interesting. Located under Data\world\maps\base\map.FE.tga, dated Thursday, September 2, 2004, 10:05:48 PM is a normally unused smaller world map. The image is used for the starting territories map, when a normally unplayable faction is modded in and selected.

Early Layout Final
Rome TW Map FE.png Rome TW Radar map2.png

Early Battering Ram

There's an Early Battering Ram during the game's intro. It's unknown why the devs decided to change the Battering Ram.

Intro Final
RomeTotalWar-BatteringRam.PNG RomeTW BatteringRam Current.PNG

Hidden Dev Tool

Adding enable_editor to the games' shortcut target, it's possible to access the battle editor which is used to create historical battles. When entering the battle editor, players can select places, as maps, and pretty much mess around. The Creative Assembly doesn't support the Battle Editor: "The Battle Editor is intended for advanced users and is not supported. It is possible to create battles that do not work properly, or edit Historical Battles so that they cannot be won. Please refer to your documentation. Please do not contact Activision Customer Support for assistance with these tools."

Factions

Campaign Descriptions

Macedonia and Pontus have campaign descriptions despite not being unlockable for the campaign, although they are rather trivially modded back in. The formatting has been altered for presentation here as the plaintext for both is one long string. Paragraphs in the plaintext are denoted with \n\n.

Macedonia

After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. His empire was the largest ever seen, 
and the generals struggled against each other for the ultimate prize of being the new Alexander. Something that none of them was quite strong enough to attain. 
The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire.

 
Macedonia was the original home of Alexander, now ruled by the descendants of general Antigonus Cyclops or Antigonus the One-Eyed. 
The Macedonians are the proud inheritors of Alexander’s original kingdom. Macedonia itself, with parts of Greece as dependencies, has the potential to be a strong power once more. 
Although the empire may have slipped away from the Macedonians, they are still deadly warriors and fierce opponents. 
The Antigonid dynasty commands the respect of their people and has a strong military tradition. 
Macedonia has spent many long years struggling against the other Diadochi or ‘Successor’ states. 
This military might could equally be turned against other powers for domination of the eastern Mediterranean, 
Asia Minor and then, perhaps, the whole of the known world. A new Greek empire could arise and equal the achievements of Alexander...

Kingdom of Pontus

After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. His empire was the largest ever seen, 
and the generals struggled against each other for the ultimate prize that none of them was quite strong enough to attain. 
The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire. Mithradates I, the son of Prince Mithradates of Cius, 
took advantage of this situation to establish a new kingdom of Pontus. He was not one of the Diadochi, but a freebooter who saw his chance and took it. 
In the confusion Mithradates rode to Pontus with six horsemen and made himself king. Mithradates was an able man, to say the least.

 
Since then, Pontus has managed to maintain its independence from both Greek and Persian influences, even though the royal family have Persian roots. 
The kingdom has a good position on the Black Sea coast and the potential to expand into much of Asia Minor. Nearby lie the great trade routes from the east, 
a significant source of revenue. It is also home to many warlike peoples, a fact that could be exploited by expansionist rulers.

Cut Faction

Several icons and flag graphics exist for a cut faction: the Illyrians. Unfortunately, none of them are unique, borrowing from either Thrace or (more frequently) Greece. Not much is known about this Mysterious Faction. It's possibly cut early in development due to a 20 Playable Factions Limit. The Illyrians have been relegated to a rebel faction in the final game.

Unused Units

Iberian Spearmen

Normally, Spain can't be played unless with the use of mods like Darthmod or with file edits. Here, the Spanish unit list is unfinished; it's missing Iberian Spearmen. In order to access this unit, do the following:

1) Unpack the games files in to get the descr_model, export_descr_unit, and the export_descr_unit_enums.

2) Add these to dsecr_model:

iberian_medium_infantry ; combat spear skeleton fs_spearman, fs_swordsman indiv_range 40 texture spain, data/models_unit/textures/unit_carthage_medium_infantry_spain.tga model_flexi data/models_unit/unit_carthage_medium_infantry_high.cas, 15 model_flexi data/models_unit/unit_carthage_medium_infantry_med.cas, 30 model_flexi data/models_unit/unit_carthage_medium_infantry_low.cas, 40 model_flexi data/models_unit/unit_carthage_medium_infantry_lowest.cas, max model_sprite 60.0, data/sprites/carthaginian_medium_infantry_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f

3) Add this to export_descr_unit:

type category infantry

class spearmen

voice_type Medium_1

soldier iberian_medium_infantry, 40, 0, 1

officer carthaginian_standard

mount_effect horse +4, chariot +4, camel +4

attributes sea_faring, hide_forest, can_sap

formation 1, 1, 2, 2, 4, square stat_health 1, 0

stat_pri 5, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73 stat_pri_attr no

stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no

stat_pri_armour 7, 4, 5, metal

stat_sec_armour 0, 0, flesh

stat_heat 2

stat_ground 2, 1, 0, -1 stat_mental 6, normal, untrained

stat_charge_dist 30

stat_fire_delay 0

stat_food 60, 300

stat_cost 1, 400, 170, 40, 60, 400

ownership spain

4) Add this to export_descr_unit_enums:

iberian_medium_infantry

iberian_medium_infantry_descr

iberian_medium_infantry_descr_short

5) Copy the libyan spearmen unit, and then change it in export_descr_unit_enums type what ever you want in there and make sure it is in curly brackets,