We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
S.S. Lucifer: Man Overboard (Game Gear)
Jump to navigation
Jump to search
| S.S. Lucifer: Man Overboard |
|---|
|
Developer:
Odysseus Software
|
Uncompiled Source Code
Unusually for a Game Gear game, there are chunks of code spread throughout the ROM. They can be found at the addresses below.
0x44:
s40 DW &2c4,belt138
DW &2d6,be
0x7A:
140
DW &36,belt141
DW -1
; ------------- FOOD -----------
s41 DW &268,trap1
DW &270,trap2
DW &1f0,trap3
DW &170,trap4
0x3DD2:
RD"
TEXT "MOTHER"
TEXT "SUNHAT"
TEXT "NICKEL"
TEXT "LITTLE"
TEXT "TREATY"
TEXT "LISTER"
TEXT "SHARKS"
TEXT "PLURAL"
TEXT "RUNNER"
TEXT "STRIPE"
TEXT "GUITAR"
TEXT "COYOTE"
TEXT "LONDON"
TEXT "FOREST"
TEXT "APOLLO"
TEXT "BORDER"
TEXT "CARPET"
TEXT "ENERGY"
TEXT "ENGINE"
TEXT "DOCTOR"
TEXT "ACROSS"
TEXT "FLOWER"
TEXT "SYSTEM"
TEXT "INSIDE"
TEXT "CINEMA"
TEXT "KEYPAD"
TEXT "SISTER"
TEXT "CAMERA"
TEXT "SPIDER"
TEXT "ORCHID"
TEXT "SATURN"
TEXT "AMAZON"
TEXT "PEOPLE"
TEXT "AROUND"
TEXT "H
0x7AB5:
man inside box by more than 1 pixel?
OR A
JR Z,$NO_DIE2
JP QUIT_LIFE ;yes ...oh shit ....BANG!
;
$NO_DIE2 LD A,(SXPOS) ;else stop last x movement
LD (XPOS),A
;
$LEAVELR LD A,(JUMPING) ;if on floor leave
OR A
RET Z
LD A,(VELOC+1) ;if going up in a jmp leave
BIT 7,A
RET NZ
;
LD DE,#0010 ;else stick to top of box
LD L,(IX+1) ;box ypos
LD H,(IX+2)
OR A
SBC HL,DE
PUSH HL
;
LD DE,(YPOS) ;check if new ypos is more than 7 pix from old
EX HL,DE ;ypos if is then dont do it
OR A
SBC HL,DE
JR C,$END
LD A,L
CP A,#07
JR NC,$END
POP HL
LD (YPOS),HL
;
LD HL,#0000 ;stop fall
LD (VELOC),HL
XOR A
LD (JUMPING),A
LD A,#01
LD (RESTDEL),A
RET
;
$END POP HL
RET
COLIS_X LD A,(UWATER)
OR A
RET NZ
;
LD A,(JUMPING)
OR A
JR Z,$JUSTMID ;if jumping chk both blks
;
LD A,(COLNUMBB) ;below bot blk
CP A,15
JR Z,$HITX ;only for big door cols
;
LD A,(COLNUMB) ;bot blk
CP A,#04
JR Z,$HITX
CP A,15 ;new big door collsion!
JR Z,$HITX
;
$JUSTMID LD A,(COLNUMM) ;mid blk
CP A,15 ;new big door collision!
JR Z,$HITX
CP A,#04
RET NZ
$HITX LD A,(SXPOS)
LD (XPOS),A
LD A,#01
LD (HITXLAST),A
(Source: SMS Power)
