S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat |
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Developer: GSC Game World This game has unused sounds. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
S.T.A.L.K.E.R.: Call of Pripyat is a sequel to S.T.A.L.K.E.R.: Shadow of Chernobyl and sequel to a sequel of S.T.A.L.K.E.R.: Clear Sky, which tells a story from previously always hostile to you Military stalkers.
The game's development was under heavy control to ensure there were no more changes of release dates and no enormous amounts of bugs that plagued the previous two games. As a result, there's almost nothing cut compared to Clear Sky and Shadow of Chernobyl, but it's almost for a reason.
Unused Sounds
Extra Intro Lines
Talking to stalkers yields no results... Either they don’t have the information or they don’t want to share it...
The Zone takes every opportunity to remind the Major that it’s no resort. Not a day passes without an attack by mutants or, worse yet, people.
Regular communication with HQ brings little optimism: information is still scarce other than the coordinates of the five crashed helicopters acquired by a satellite.
As the major gets within five kilometers of the CNPP, his radio goes dead.
These are the extra lines for the intro sequence that are never heard in-game. There are no pictures for them, and the music length is not long enough to include them.
Interestingly enough, the intro was rewritten at some point of the development but was not revoiced for English translation. This results in a difference between what is said by the narrator and what is mentioned in the subtitles, both in used lines, and two last two unused ones. Here's the comparison of them:
Line name | Audio | Subtitles |
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zat_a1_cutscene_phrase_15 | Regular communication with HQ brings little optimism: information is still scarce other than the coordinates of the five crashed helicopters acquired by a satellite. | Communication with HQ is unhelpful at best: the only reliable information available consists of the coordinates of the five crashed helicopters. Within several kilometers of the CNPP, the radio goes dead. |
zat_a1_cutscene_phrase_16 | As the major gets within five kilometers of the CNPP, his radio goes dead. | Degtyarev is alone. |
Unused Text
st_land_names.xml
Names of various areas that appear on your PDA. Or were to appear.
Volcano anomaly Vine anomaly
These are names for both anomalies that happen to be in Pripyat. Their names were probably removed from PDA for logical reasons - stalkers have not made it here yet, and even though they know pre-crash geography of the place, they can't have any idea about anomalies that exist in Pripyat.
Oddities
- The name of the function checking whether the player has enough money to travel to Zaton is called jup_b43_actor_has_10000_money, however, the player has to pay just 5000, implying the price was twice as big at some point in development. This change makes little sense, because just getting to Jupiter costs Degtyarev 7000RU, and getting to Jupiter and then being transferred through Zaton costs less.
The S.T.A.L.K.E.R. series
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Windows | Shadow of Chernobyl (Prototypes) • Clear Sky (Prototypes) • Call of Pripyat |
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