S.T.A.L.K.E.R.: Clear Sky/Test and Debug
This is a sub-page of S.T.A.L.K.E.R.: Clear Sky.
Test Locations
Oh, a whole lot of. The most comprehensive location list is located in unused files called game_levels.ltx.r30646 and game_levels.ltx.r30520, which are some old backups of game_levels.ltx. The list itself is identical in both, the only difference is the way it handles release locations.
Selo
Selo (also known as net_test) was a test location used in all three games purely for developer use - from testing new features to debugging things.
Every dev seemingly had to create a copy of the location, putting his nickname in front of the 'selo'. So, for example, aidhz_selo was used by Pyotr Dushinsky, Clear Sky's game designer, bes_selo was used by Dmitry Krivec, Clear Sky's tester, and stohe_selo was used by Ruslan Didenko, Clear Sky's lead programmer.
The map of the location can be found in the game files (map_net_test_.dds), apparently having multiplayer UI on it (all maps are in-game screenshots of the location with predefined lighting). Apparently, there was also once a map called map_selo.dds (it's mentioned in the texture list in external.ltx), but it's missing from the final game's textures.
bes_selo_anomaly
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: The script files associated with this test location are in darkvalley folder and infoportions have 'val' in their name. Was it based on DV or selo? |
One of the few with script logic information saved.
Its only inhabitats were two Duty Masters called bes_selo_anomaly_1_npc and bes_selo_anomaly_2_npc, respectively, both of whom respawned the second they died. The only difference between them was using different animations - while the first one tended to always walk slowly no matter the distance, the other one used to always run to the point needed.
Others
Map Name | Notes |
---|---|
bes_mega | Bes is Dmitry Krivetc, one of the guys in the game testing team. |
stohe_tir | Stohe is Ruslan Didenko, the game's lead technical game designer, and tir is Russian for shooting range. |
fresh_func | Fresh was Clear Sky's lead location designer, Vladimir Ezhov. |
fresh_field | |
slipch_test | Slipch is the nickname of Konstantin Slipchenko, the game physics engine programmer.
Whatever he was testing still remains a mystery. |
tgm_bug_test | t_G_M_ is Clear Sky's game designer responsible for squad simulation and level design. |
tgm_bug_test_2 | |
z_artefact | Not a single dev goes by a single letter, so it's unknown what z stands for. |
z_fog | |
prot_camp_vs_camp | Due to the nature of the map names, prot likely stands for prototype.
There were no devs with that nickname. |
prot_def_resp | |
prot_block_camp | |
prot_bottleneck | |
prot_hi_cover | |
prot_minigun | |
prot_minigan | |
prot_job_gprc | |
prot_job_kswg | |
prot_job_sneak_defender | |
prot_job_sniper_assault | |
prot_canyon | |
prot_camp_def | |
anim_smart_cover_5 | Smart cover is a system allowing NPCs to use special animations in specific places.
Great examples of these are peeking behind a cover or shooting blindly. |
cover_test | |
cover_test2 | |
s_cover | |
s_cover_2 | |
s_cover_8 | |
smart_cover_test_1 | |
smart_cover_test_2 | |
smart_cover_test_3 | |
smart_cover_test_4 | |
smart_cover_test_5 | |
marsh_amk | marsh is an internal name for Great Swamps. |
marsh_r | |
marsh_animation | |
marsh_animation_2 | |
katacomb_empty | katacomb is an internal name for Hospital. |
monster_test | A whole lot of maps that were intended for monster testing.
Monster AI was almost intact from SoC, so the question what exactly was tested remains open. |
monster_test_dog | |
monster_test_dogs | |
monster_test_psydogs | |
monster_test_poltergeist | |
monster_test_bloodsucker | |
monster_test_controller | |
monster_test_all | |
test_ai | Since there already is a map for every mutant test, these are likely for NPCs. |
ai_test | |
ai_test_2 | |
ai_test_3 | |
granata_test | Granata is Russian for grenade. |
granata2_test | |
zharka_test | Zharka is Russian for Burner anomaly. |
test_khaleckiy | Mispronounced military major. What's there to test about him? |
artefact_test | |
artefact_test_lab | |
weapon_upgrades | |
ragdoll_test | |
stancia_2_test | |
machine_gunner | |
sea | |
test_btr | |
test_level | |
test_patrol | |
anomaly_test | |
hit_test | |
weapons_test |
Test Stashes
5 test stashes can be found, all having raw test (yet still translated to other languages) names and descriptions. They were presumably created to test the system of buying stash coordinates.
All of them originally costed 2000RU and contained just one medkit. However, developers made contents more varying and changed prices accordingly with the v1.5.03 patch. They still did not change placeholder titles and descriptions and did not make these stashes available.