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S.T.A.L.K.E.R.: Clear Sky/Unused Locations

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This is a sub-page of S.T.A.L.K.E.R.: Clear Sky.

The most comprehensive location list is located in the unused file called game_levels.ltx.r30646, which is some old backup of game_levels.ltx.

Since most of them were used just for quick test and then got cleaned up, there is little to no information about them in the game's files.

Cut Locations

generator

katacomb

arena

Polygon

St cs polygon cut.jpg

There is a location called Polygon (internally known as Arena) mentioned in the game's sound files. It was a test location originally intended to show how smart covers — the system where NPCs could hide behind an obstacles playing a special animation, making combat in CS more cinematographic and entertaining — work.

It is either located somewhere near Dark Valley, or planned as a part of it. The location was also further meant to transform into a Freedom mini-game, similar to a Duty one, but got cut for some reason. Possibly because moving players to another location just for a mini-game was too resource/time-intensive, and developers had no time to move Polygon to Dark Valley, or because Freedom capturing different faction members to fight at Polygon made little sense.

The mini-game itself is pretty simpleː you fight different groups of enemies through five rounds, with each one being more difficult than the other. Once you kill everyone in the current round, a timer starts while Scar has time to collect enemies' loot, heal wounds and look for comfortable positions for further shooting.

Neither the location itself, nor any scripts for it are leftover in any pre-release builds or the final game, but they got leaked with other source material in 2012.

Before every round you'd hear an announcer telling you what you're facing next. These untranslated, unsubtitled announcer voice-overs are all that remain.

(Source: Dimon UA, SurDno)
Name Sound Text Comments
polygon_intro
Добро пожаловать на тактический полигон! Здесь Вы сможете проверить свою боевую подготовку в условиях, максимально приближенных к реальности. Вам предстоит одну за другой выполнить ряд боевых задач. Всю необходимую информацию Вы будете получать по ПДА. Перед началом каждого боя Вам будет выдан стартовый боекомплект, кроме того, Вы можете подбирать оружие и амуницию с поверженных противников. Удачи, сталкер!

Welcome to tactical polygonǃ Here you will be able to test your combat training in conditions as close as possible to real life. You have yet to complete a number of combat assignments. You are going to get all the necessary information via PDA. Before each battle you'll be given a starter kit. Besides, you can pick up weapons and ammunition from fallen enemies. Good luck, Stalkerǃ

This is the only time in the whole game where music is played directly in a voice file.
polygon_fight_1
Вам противостоят два сталкера. Соблюдайте осторожность и проблем с ними не возникнет.

You are facing two stalkers. Be careful and they won't be a problem.

polygon_fight_2
Вы должны уничтожить отряд бандитов. Лучше избегать лобовой атаки и обойти их с тыла.

You have to eliminate a squad of bandits. Better avoid full-frontal attack and approach from the rear.

polygon_fight_3
Вам противостоит отряд военных. Они хорошо экипированы, поэтому будьте предельно осторожны.

You are facing a military squad. They're well equipped, so be extremely careful.

polygon_fight_4
Ваша задача — уничтожить лагерь наёмников. Они засели на хорошо укреплённой позиции, так что Вы должны проявить всю свою воинскую смекалку.

Your goal is to eliminate a mercenary camp. They've holed up in a well fortified position, so you have to be creative.

polygon_fight_5
Последняя задача — устоять под натиском «Монолита». Противников будет больше, чем Вы можете себе представить. Грамотно используйте местность, не забывайте о гранатах и Вы сможете победить.

Your last mission is to resist Monolith's pressure. There will be more opponents than you can imagine. Use area wisely, don't forget about grenades and you will be able to win.

polygon_win_fight
Поздравляю, Вы победилиǃ Сообщите, когда будете готовы к следующему испытанию.

Congratulations, you win. Inform as soon as you will be ready for the next challenge.

polygon_complete
Браво, Вы прошли все испытания.

Bravo, you've completed all the challengesǃ

Demo Locations

To avoid getting things mixed up, GSC decided to make copies of existing locations for demonstrational videos.

agr_u_nvidia

As clear from the name, the location is a copy of Agroprom Underground which was intended for NVidia videos about graphic features. As shown in multiple videos, it was supposed to be a quick (less than 3 minutes) showcase of various areas of AGRU with camera flying and showing DX10 specific effects, such as (mainly) volumetric smoke.

Notable differences include Clear Sky squads being all over there. It's clear they were placed there for demonstration purposes only, since their logic pieces (which are in release version) have agru_nv prefix. These same scripts have information about a bloodsucker spawning with those CS squads, but it is nowhere to be seen, suggesting it was either scrapped or added after the point these videos were made.

It is known that this location exists in now lost prototype called 'xrCore' build 3311, Feb 26 2008.

military_nvidia

Again, a copy of the existing location, this time being Military Warehouses. Intended for NVidia videos but seen very briefly there, the actual camera path is very long. It shows the insides of military base and the weather changes very fast, presumably to show dynamic lighting and shadows. In the end of the video a segment where it rains can be briefly seen, most likely to show dynamic wet surfaces.

Just as with agr_u_nvidia, this location can be found in 'xrCore' build 3311, Feb 26 2008.