We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

SD Snatcher

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SD Snatcher

Developer: Konami
Publisher: Konami
Platform: MSX2
Released in JP: April 27, 1990


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

SD Snatcher is an RPG adaptation of Snatcher, Hideo Kojima's detective adventure game about body-snatching bioroids, but this time everything is drawn in a cute chibi style. It more or less adapts the storyline from the original PC versions of Snatcher, but also features an extended final act which was added to the game after Kojima realized that Konami had no intention of making a serious sequel to Snatcher (it was subsequently adapted back to the original game as Act 3 in the later console ports).

Hmmm...
To do:
There's two unused music tracks.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Areas

Syd Garden is an amusement park area found late in the game, with a seemingly inaccessible castle in the center of it. By using a "walk through walls" hack, the player can pass through the castle's front door and into an unused area. Entering the area triggers a text box identifying it as "Survival World", one of the park's attractions.

The area consists of a snow-covered corridor with mech suits along the walls. Passing directly in front of one of the suits will cause the screen to briefly fade to black as battle music starts up, but no battle occurs, and main character Gillian simply exclaims in surprise. Gillian gives the same reaction at featureless points along the corridor, sometimes accompanied by sound effects indicating unimplemented scares. A doorway in the middle of the area warps back to the entrance, prompting Gillian's sidekick Metal Gear to tell him they can't leave. Further ahead is a group of inexplicable duplicate Gillians. Finally, the corridor ends with an opening that simply bounces Gillian back if he approaches.

Believe it or not, none of this seems too bizarre compared to what's normally accessible in the game. Even Snatchers get to walk through walls. That's probably Lenin.

By scrolling the background manually, one can also find a second, even more inaccessible area of the map, this one leading to a room with Soviet imagery - an important recurring theme throughout the rest of the game. However, nothing occurs here.

Pazos' watermark removed as per TCRF guidelines.

(Source: Manuel Pazos)

Unused Text

The following messages are only used in the first area of Survival World (see above), which is inaccessible by normal means.

Location Original Text Translated
Entrance 「ここは、地のはて『サバイバル・ワールド』。
来てはいけない所へ、来たようだな・・・」
"This is the ends of the earth—'Survival World.' Looks like we've come somewhere we shouldn't have..."
Gillian reacting to scares 「わー!! おどろいた!!」 "Wah!! That was scary!"
After warping back to the entrance 「ギリアン!! 脱出できません!!」
「オロカモノめ!!
だから、やめておけって、言ったのに・・・」
"Gillian, it appears our attempts to escape are futile."
"Metal, I oughta—! See, I told you we should quit while we're ahead..."
Gillian clones 「オレが、ホンモノのギリアンだ!!」
「おまえは、だれだ?」
「スナッチャーじゃないよ。」
"I'm the real Gillian!"
"Who're you?"
"I'm no Snatcher."