If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

SSX 3 (GameCube, PlayStation 2, Xbox)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SSX 3

Developer: EA Canada
Publisher: EA Sports Big
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: December 18, 2003, December 19, 2004 (EA Best Hits), September 18, 2008 (EA:SY! 1980)
Released in US: October 20, 2003, 2004 (Greatest Hits)
Released in EU: October 31, 2003, July 9, 2004 (Platinum)
Released in AU: 2003
Released in KR: 2003


MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of 2006 (PS2)) no longer officially supported and online-exclusive features may be documented as now-unseen content.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

SSX3 is the sequel to the previous game. Also known for the one game Sims play all the time in The Sims 2.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Cutscenes

This video shows off unused Peak Boss cutscenes. There were other Peak Bosses planned to battle against you. They are Moby, Allegra, Viggo and Kaori.

(Source: Jahsierious)

Debug Quick Start Menu

Debug quick start menu
GameCube Japanese quick start menu

A quick start menu allowing you to change characters, music tracks, and courses, among other options can be re-enabled with the codes below. You can either have this menu enabled before the opening logos, or after the Start screen. Both can also be enabled.

The Japanese GameCube quick start menu uses a different font, since the character names are also translated and won't be properly rendered with the default font. Though the PlayStation 2 Japanese version still uses the default font, meaning character names are blank.

Re-enable Quick Start Menu Before Opening Logos
PS2 USA
204C9488 00000000
Re-enable Quick Start Menu After the Start Screen
EUR JPN USA
GCN 000D267F 00000001 000D2A4F 00000001 000D25DF 00000001
PS2 (v1) 001949EE 00000037
(v2) 00194A16 00000037
00194856 00000037 001949B6 00000037
Xbox 0009C7C2    01 0009C782    01
(Source: Punk7890, DeepGameResearch, Edness)

Removed Course ID

Present among the Debug Quick Start Menu text is text for a debug track, simply titled Debug Track. This is no longer among the debug menu anymore. This would have been course ID 0x16, however it is no longer present on the disc.