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Sackboy: A Big Adventure (PlayStation 4)

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Title Screen

Sackboy: A Big Adventure

Also known as: LiBits! Big Adventure (JP)
Developer: Sumo Digital
Publisher: Sony Interactive Entertainment
Platform: PlayStation 4
Released internationally: November 12, 2020


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
  • The ButtBomber enemy has animations that go unused on account of the fact that it only appears in one level, where it is largely stationary.
  • Investigate the "Power Pins" and see if they have any remaining functionality.
  • There are unused models and animations for pogo stick and unicycle powerups. Do these still work?
  • Some of the enemies like Grunties and Froogles have unused model and texture variants.
  • There's way more cut audio in the files than what's listed on here.
    • There's a few unused songs, but they'll need to be reconstructed since a lot of the game's music is chopped up into different segments.

Sackboy: A Big Adventure is a spin-off of the LittleBigPlanet series that trades user generated content for cooperative 3D platforming à la Super Mario 3D World.

Sub-Page

MovieIcon.png
Unused Videos
A whole lotta placeholders, cutscene storyboards and other weirdness.

Unused Models

SquareEntranceGate_SK_02

SABAPS4 Model SquareEntranceGate SK 02.png

gingerbread/content/Art/GameplayObjects/CheckPointSquareA_CR_SM contains a model and animations for a square door with a star on it. It can be seen in some of the unused storyboard videos, and appears to have been intended to mark the level's entrance. In the final game, all entrances use the same model as regular checkpoints.

PowerGlove_pickup_SM

SABAPS4 Model PowerGlove pickup SM.png

gingerbread/content/Art/GameplayObjects/CraftBelt/PowerGloves contains a Grabinator model, presumably intended as a powerup for Sackboy.

Unused Audio

Dialogue

Intended Level/Cutscene Character Transcript Voice Clip Context/Notes

Just A Phase

Vex Behold, an everyday object! So mundane even a walking handbag like you could handle it.
Dialogue for a scrapped cutscene in the level "Just A Phase", where Vex corrupts a Phase Bomb and sends it after Sackboy.
Now, witness as it receives what I would humbly call the Vex touch.
See how much more interesting it becomes? Go, little Phase Bomb. You're free, free! Ha ha ha ha ha ha!

Test Audio

gingerbread/content/WwiseAudio/PS4/CSG_Lewis_Debug.bnk contains a number of unused sounds, presumably meant for testing purposes.

A rather loud sample of an electric guitar.

Someone reading an excerpt from "Arthur the Rat". This is also present in CSG_Simon_TestData.bnk.

A text-to-speech voice saying "left channel" and "right channel", followed by a short drum beat in the respective audio channel.

Unused Graphics

SABAPS4 unused logonext.png

gingerbread/content/UI/AlwaysCooked/LoadingScreen/logonext.uasset is a logo that reads "LittleBigPlanet Next", which appears to have been a working title for Sackboy: A Big Adventure.

Internal Project Name

The game's internal project name is "GingerBread", according to multiple file names.

Version Differences

Version 1.01

Released alongside the game as part of a Day 1 Patch.

  • The minimum system firmware requirement is now 8.00, up from the base game's 7.55.

Version 1.02

Released alongside the game as part of a Day 1 Patch.

  • Unspecified bug fixes.

Version 1.03

Released on December 17, 2020.

  • Added online multiplayer.
  • Added the ability to upload PS4 save data to the cloud, where it can be downloaded on the PS5 version of the game.

Version 1.04

Released on December 23, 2020.

  • Unspecified bug fixes.

Version 1.05

Released on February 11, 2021.

  • The size of the trigger zones for the finish lines in the Knitted Knight Trials was reduced, most likely to prevent players from clearing them while falling into the abyss.

Versions 1.06 and 1.07

Hmmm...
To do:
These updates were released on the same day at pretty much the same time; figure out which changes belong to 1.06 and which ones are from 1.07.

Released on April 30, 2021.

  • Added five new Knitted Knight Trials, accessible by pressing L1 or R1 on the trial selection screen.
  • Added the data for four costumes to be awarded as prizes for the Knit-Speedrun Challenge.
  • Added a free DLC costume based on Selene from Returnal.
  • Added a slider to set the volume of Sackboy's voice.
  • Added an option to map the movement of Tilt Platforms to the Right Stick instead of the controller's motion sensor.
  • If the player holds L2 to start acting while an emote is playing, an alternate acting mode is initiated.
    • In this mode, instead of simply changing Sackboy's facial expression, the D-Pad now plays one of the player's currently equipped emotes.
    • Head and arm movement is disabled in this mode, with the Left Stick simply rotating Sackboy in place.
  • The boss intro cutscene in Thar She Blows Up no longer auto-equips the Clawstring if the player avoided picking it up in the main level.
Pre-Patch Post-Patch
Together, we were one... ...but now, I'm splitting us up.
  • The layers of the starfish stickers in Bubble Jeopardy and Sea Trench Escape appear to have been disconnected, resulting in two being displayed instead of one. This is particularly noticable in Sea Trench Escape, where they now obscure Sackboy and the searchlights orbiting the sponge wheels.

Version 1.08

Released on June 11, 2021.

  • Added the data for three DLC costumes based on Ratchet & Clank: Rift Apart.
  • Fixed the starfish stickers in Bubble Jeopardy and Sea Trench Escape.
  • Unspecified bug fixes.