Sam & Max Save the World/Bright Side of the Moon
This is a sub-page of Sam & Max Save the World.
Contents
Unused Dialogue
Any spelling errors in the subtitles are left as-is.
- Dialogue in blue is only present in the GameTap version of the game. These lines are not present in the english.langdb subtitles file.
- Dialogue in italics is used in other parts of the game but is included here for context.
General
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
48227200 | Sam | It's been a long time since we've seen Sergeant Blip and the rest of the Rubber Pants Commandos. | |
48227328 | Max | I heard they had a nasty break-up once the commandos started to hit puberty. | |
48227456 | Sam | I suppose the diaper isn't as adorable when you're wearing a wispy teenage mustache. | |
There are four generic conversations from Max before he gets blissed out. This fifth dialogue choice, "Remember Sergeant Blip?" references Sam & Max's rarely-seen bailer-outers. | |||
47772544 | Max | Well, we'll just have to jimmy it open. | |
The last line of Max's hint for "How do I get in that lunar lander?" was cut, probably because it made the solution too obvious. | |||
48389376 | Sam | I put the display case in the microwave, but nothing happened! | |
48389504 | Max | Mircowaves don't really get very HOT, do they? | |
Sam can try putting the display case in the microwave, but this hint from Max can't be triggered. The Max hint prompt isn't in the subtitles file, either. | |||
47878912 | Sam | I'd like to help Mr. Featherly with his rat trick. | |
47879040 | Max | That rat looks very familiar. | |
An alternate result for the hint prompt, "How do we help Featherly?", probably before talking to Jimmy on earth. Max's blissed-out voice is different here, much lower-pitched. |
Moon Surface
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
47230208 | Sam | Who are you now? | |
47232256 | Harry | I've gone back to being Harry Moleman. Or I should say, I've gone forward! | |
47232384 | Harry | Prismatology has helped me find a new me where the old one used to be. | |
The dialogue choice "Who are you now?" would have probably been unlocked after asking Harry Moleman if he was still a criminal. Doesn't, though. | |||
47580032 | Sam | Would you like to join Prismatology? | |
47580160 | Harry | What? I'm already a member. | |
47580288 | Harry | I'm sure I told you that, are you deaf or just -- no, no, wait, that's the old Harry talking. Think yellow thoughts, yellow. | |
The inaccessible dialogue choice, "Care to join Prismatology?", might have unlocked after putting the unicorn in the microwave and attaining red-level Prismatology status. What a strange sentence. What an odd game. |
Streets
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
47536768 | Sam | "Ceolacanth: The Other Endangered Meat" | |
48037376 | Max | Tastes just like passenger pigeon! | |
The aforementioned poster would have replaced the "Impeach Max!" graphic on the Wall o' Posters. It was instead placed on the outside of Bosco's store, where it can't be clicked upon. |
Office
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
48294528 | Sam | Nope, no more TV-watching until we finish this case. | |
In a perfect world, using the Coat Hanger on the TV would trigger this response from Sam. |
Bosco's
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
48109568 | Sam | Remember to wash your adorable paws, pal. | |
A new line for clicking the bathroom door, and a neat little reference to the first published Sam & Max comic. The game recycles the dialogue from previous episodes instead. | |||
48884608 | Sam | Hi, Jimmy! | |
47951360 | Jimmy | Hi! I'm Hugh Bliss! | |
47956096 | Sam | Of course you are. | |
47956224 | Jimmy | Anyone less enlightened might be miffed that you'd fed him to a voracious green monster, but I forgive you. | |
47957504 | Max | I forgive you, too, Sam. | |
47959552 | Jimmy | Actually, I like it in here. | |
Jimmy Two-Teeth is unique in that he can be "rescued" either before or after Earth gets blissed. This dialogue would be used if he was left on Earth, fed to Gluttonus Max, and then visited by Sam & Max.
The final game uses Jimmy's standard standoffish personality regardless of where he was when Earth was blissed. | |||
47958272 | Sam | You say you like it here? | |
47958400 | Jimmy | It's peaceful. Good for meditation. I'm staying. | |
47962752 | Max | He has a point. | |
In the final game, Sam will automatically use the Gastrokinesis Talisman after entering Max's stomach. This dialogue implies that the player would have to use it manually, and they'd be able to interact with Max & Jimmy before exiting. | |||
47959680 | Sam | I can get you out of here if you want. | |
47961088 | Jimmy | You'll have to drag me kicking and screaming. | |
47961216 | Jimmy | Or at least holding on for dear life. I don't kick and scream much any more. | |
This conversation also suggests that Jimmy would have remained in the stomach even after Sam & Max left, instead of being vomited out soon after. | |||
48161536 | Sam | Nothing up my sleeve... | |
Meant to be used when Sam pulls Max's stomach (and Jimmy) out of the Magician's hat, but there's no good place for it in that scene. |
Sybil's
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
48059264 | Sam | "Relax". Sorry, too busy. | |
This line was recorded before the "Relax" sign transformed into the "Relax, Eh!" sign. | |||
48064384 | Sam | All we need is a tattoo of a snake eating a porcupine while saying, "I love you mom." | |
48912000 | Max | It's all anyone needs, really. | |
There are two versions of the Tattoo Designs dialogue, though the only difference is that after Max gets blissed out, his line gets cut. The game mistakenly uses the blissed-out version every time. | |||
48070144 | Sam | All the clippings are from Canadian papers. | |
Early version of the line, "These must be Canadian newspapers." | |||
50491006 | Sam | It's a two-four, eh? | |
Clicking on the case of "Beer, Eh!" should play this line of dialogue instead of the default "Nothin' special." clip. | |||
47682560 | Sam | What's next on the career horizon? | |
47711104 | Sybil | Next? What could be better than being Queen? | |
47711232 | Sam | She does have a point. | |
47711360 | Max | Just wait until the Canadians start looking for someone to behead. | |
The dialogue choice, "What's your next job?" is never unlocked, so this conversation is never heard. | |||
47690880 | Sam | Are you sure you don't need any help with your monarchy? | |
47691008 | Sybil | Well, you could help us study. All these weird provinces and cities. | |
47693824 | Sybil | And what's the deal with this whole "metric" system, anyway? | |
A conversation for choosing the "Need any help?" choice subsequent times, but that choice disappears from the dialogue tree after selecting it once. | |||
48694144 | Sam | Any more ideas for Canadian improvement? | |
48694272 | Sybil | We're still working with our Ministry of the Interior Decorators. | |
These lines are for choosing the "How will you improve Canada?" choice again, but the game plays the first conversation every time. | |||
47801088 | Sam | Sybil's being nice? That doesn't sound so bad. | |
47801216 | Lincoln | Women are supposed to be cold and aloof! | |
47801344 | Lincoln | It's throwing me off my game. | |
Nine different responses from Lincoln were recorded, but only seven were used in the final game. This was originally the third conversation. | |||
47809408 | Sam | So I suppose you'll soon be the King of Canada! | |
47809536 | Max | Kingdoms are outdated concepts, Samuel! | |
47809664 | Max | We are all brothers united in the realm of imagination. | |
47809792 | Lincoln | Oh, so it wasn't enough to steal the election, now you're trying to steal my throne? | |
What would have been the penultimate conversation with Lincoln. Even in his newly blissed-out state, Max manages to crush Lincoln's spirits. | |||
48658816 | Sam | Hey Lincoln, wanna rub my unicorn? | |
48658944 | Lincoln | I don't have any hands. I'd have to use my mouth. | |
48659072 | Sam | Let's not cross that line. | |
Using the Unicorn on Lincoln in Sybil's would give new results. Guess they didn't even want to approach the line, much less cross it. |
Moon Retreat
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
47481472 | Sam | How'd you get suckered into this Prismatology nonsense? | |
47481600 | Lincoln | As I was lying there in the debris and destruction, my body shattered, I had a lot of time to think. | |
47481728 | Max | No need to thank us! Just doing our job. | |
47481856 | Lincoln | I thought, what I wouldn't give for someone, anyone, to pick me up and get me out of here. | |
47481984 | Lincoln | And that's exactly what Hugh Bliss did. | |
While it's possible to ask | |||
47482112 | Sam | So what does a reanimated statue head cult member do for fun? | |
47482240 | Lincoln | The brothers and I play boardgames, "20 Questions", "I Spy", that kind of thing. It's all fun, except for Thursdays. | |
47482368 | Sam | What's on Thursdays? | |
47482496 | Lincoln | "Keep Away From Lincoln". | |
An extra dialogue option, "What do you do for fun?", which would probably unlock after asking Lincoln about Prismatology. | |||
48704384 | Sam | What's behind that big lead door at the top of the elevator? | |
48704512 | Lincoln | That's the most sacred area in all of Prismatology: Hugh Bliss' inner sanctum! | |
48704640 | Sam | I suppose even wacky cult leaders need a little private time now and then. | |
This would unlock after looking at the lead door at the top of the retreat. No choice text for this conversation exists. | |||
47482624 | Sam | What's inside Hugh Bliss' inner sanctum? | |
47482752 | Lincoln | I've never seen it! Only the highest-level Prismatologists get in there. | |
The last unused Lincoln dialogue option, "What's inside the inner sanctum?", would unlock after asking about the lead door. | |||
47491456 | Max | Just be mean to her. Women love bad boys. | |
After Lincoln says "I wouldn't know what to say!", Max was meant to give this bit of advice. | |||
48706688 | Lincoln | I'm not good at this! Help me out here, guys! | |
Would have played after offering to help Lincoln get a date subsequent times. | |||
47641728 | Sam | Come on, you can spare the talisman just for a minute or two. | |
47641088 | Bob | We're sorry. That power is currently in use! We're working hard to create an unbeatable AI. We apologize for any inconvenience. | |
Asking to borrow the talisman a second time would have given a new line of dialogue from Sam. Not a big loss. | |||
48741376 | Sam | What's behind the door at the top of the elevator? | |
48741504 | Curt | THAT IS THE INNER SANCTUM OF THE MASTER HIMSELF. | |
48741632 | Max | Oh boy! What goes on back there? | |
48741760 | Bob | No one knows! But it's got to be incredible, and it's coming your way soon! | |
The C.O.P.S. talk about what's behind the lead door in this enthralling but deleted scene. | |||
49684608 | Bug | Hey Max, is that our bug? | |
Oops. Someone forgot that the Organic Listening Device is supposed to mimic characters exactly instead of just repeating what they say. |
Laser Room
Dialogue ID | Dialogue | Character | Subtitles |
---|---|---|---|
49039488 | Sam | Nooooo... | |
49607424 | Sam | ...oooooo!!! | |
After Sam screams "Nooooo..." and the camera cuts to the shot of the moon, the scream was supposed to go on a bit longer. | |||
49867136 | Sam | You'll never get away with this, Hugh Bliss! | |
49867264 | Hugh | That's what they all say! | |
49867392 | Sam | Yeah, I was going for that classic hero-villain banter there. | |
Sam can't talk to Hugh Bliss in the final game. Trying to click on Hugh Bliss will just trigger the crystal barrier dialogue instead. | |||
49867520 | Sam | Hey! Hugh Bliss! | |
49867648 | Sam | Guess he's busy soaking up the happiness of his hypnotized followers. | |
Trying to talk to Hugh again would do no good. | |||
48237696 | Sam | Wow! It's bulletproof! | |
This is probably an early response for trying to shoot Hugh's crystal barrier, though the line is so generic that it could have been used for any number of bulletproof things. | |||
49026688 | Sam | Max is magically sealed inside! | |
Dialogue for clicking the crystal barrier during the second Laser Room sequence. Neither Max nor the barrier are ever in frame during that entire sequence. | |||
50082944 | Sam | Max, help me! | |
50083072 | Max | Quiet, Sam, I'm watching a show! | |
50084736 | Sam | What?! | |
50083200 | Max | Just kidding! But it doesn't matter. I'm trapped in here! | |
50083840 | Max | Try not to die! | |
Since Max is never in frame in the second Laser Room scene, he can't be clicked on. Given what happened to Hugh Bliss, it's not certain whether this would trigger even if he was in frame. | |||
49855104 | Sam | Max turned the beam white! | |
49855872 | Sam | Is it real, or is it...illusion? | |
If the crystal barrier isn't in frame, and Max isn't in frame, then the Rainbow Beam definitely isn't in frame. | |||
49859456 | Sam | "The Rainbow Wheel of DEATH". | |
There are two different lines for clicking on the Rainbow Wheel of Death. This would play after he frees himself from the wheel, but the game plays the "I think I'm gonna be sick!" line even after he's freed. | |||
49935744 | Hugh | Oh no! | |
49935872 | Hugh | Oh my! | |
49936000 | Hugh | Oh dear! | |
Some mock-scared lines from Hugh which would probably play after using the Magic Talisman in the Magic Saw Box. | |||
49990656 | Sam | That wouldn't be a good idea! | |
Another line that's too generic to properly pinpoint the correct context. Maybe trying to make Sam use the saw on himself? | |||
49885440 | Sam | "The Cleansing Bath of ANNIHILATION". | |
Like the Rainbow Wheel of Death, the game uses Sam's trapped dialogue for the water tank even after he switches places with Hugh. | |||
50452096 | N/A | (Game Script) | Sam blasts off into space. Everyone just watches. |
50452224 | Max | Um, Sam? | |
50452352 | Sam | Hmm, not my best move. | |
This situation would only be possible if Sam could use the Lunar Lander Key on the Lunar Lander after switching places with Hugh in the Magic Saw Box. Unfortunately, your inventory is locked at this point, and you're forced to use the saw. | |||
50453760 | N/A | (Game Script) | Lander starts up and heats water to a boil, but Hugh is not inside. |
50454144 | Sam | WATCH THIS! | |
50454912 | Max | You just boiled water, Sam. It's not Baked Alaska! | |
Similar to the previous unused scene, though at this point Sam has already used the saw on the Lunar Lander. |
Unused Graphics
The textures below can only be found in the GameTap release.
Filename: env_nightsky_trailer
The night sky texture from the E3 2006 trailer somehow made it into this episode, possibly as a reference image for the starry background used outside of the retreat.
Filename: env_moonretreatkaleidend
A flat texture for the rollercoaster ride that's similar to the entrance tunnel for the ride. Judging from the filename, this would be used inside the much smaller exit tunnel.
env_citybg_b | env_citybg106 |
---|---|
env_citybg_b is a preliminary version of the night sky background used in Sam & Max's office. The final version is at a higher resolution (1024x1024 compared to the early image's 512x512) and the color palette is drearier.