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San Francisco Rush: Extreme Racing (Nintendo 64)
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Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 1997
Games > Games by series > Rush series
San Francisco Rush: Extreme Racing |
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Developer:
Midway Games
|
Text Text
Present at 0x1BC30 in the ROM is some development related text.
Inf NaN 0123456789abcdef (null) 0123456789ABCDEF 0123456789abcdef bug in vfprintf: bad base
A couple of error messages can be found at 0x800D2140 and 0x800D239C in memory.
Corrupt Maxpath Data
Maximum number of &d moobs reached.
(Source: Ferrox)
Hidden Credit
The string
Ed Logg
can be found many times throughout the memory. Ed Logg is the designer that worked on this game.
(Source: Ferrox)
The Rush series | |
---|---|
Arcade | San Francisco Rush: Extreme Racing • San Francisco Rush 2049 |
Game Boy Color | San Francisco Rush 2049 |
Nintendo 64 | San Francisco Rush: Extreme Racing • Rush 2: Extreme Racing USA • San Francisco Rush 2049 |
Dreamcast | San Francisco Rush 2049 |
PlayStation 2 | L.A. Rush |
PlayStation Portable | L.A. Rush |
Xbox | L.A. Rush |
Windows | L.A. Rush |
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 1997
Games > Games by series > Rush series