We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

San Francisco Rush 2049 (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

San Francisco Rush 2049

Developer: Atari Games
Publisher: Atari Games
Platform: Arcade (Denver)
Released in US: October 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Hmmm...
To do:
Config test of the wheels and pedals.

Build Date

Jul 20 1999 11:49:57

Swear Filter Oddities

The game contains a list of swears and slang terms which if entered at the name entry, replaces it with a default name. Among this list are two odd ones: "hershy" and "chocolate".

Debugging Text

SELECT
DRONETEST
diag
diags
CARS
STATIC
AUDIO
PLAYERS
EFFECTS
REFLECT1
CODE
HUD
MOVIES
REFLECT2
REFLECT3
PHAN
REFLECT4
REFLECT5
TRACKS
visbox
HISCORE
STATS
badfiles
upd_vers
ATTRACT
initAero has invalid slot in model structure! %d
REMOVE BLIT, NumBlits = %ld
NewBlit - table full
Can't find texture: %s
SelectBlit(%s) bad blit, blit:%p info:%p
SelectBlit(%s) bad size, req:%ld actual:%ld
Invalid token passed to bpRead
Invalid token passed to bpWrite
spinx
spiny
spinz
dob(%s): invalid distance: %f
dob(%s): invalid acceleration: %f
dob(%s): speed (old: %f, new: %f)
followx
followy
follow-z
followz
flipbook
alpha
reflect
view2
rocketflame
DOB: Unknown car dob token: %s
CARS/CAR%d/COL%d
Repeated path on track:%d (%g %g %g)
Shorten path on track:%d to < 700 (%g %g %g)
error 1a near (%g %g %g)
error 1b near (%g %g %g)
error 1c near (%g %g %g)
Path start=%d  end=%d  loop=%d
index
position
old saved pos
%3d (%5g %5g %5g)    (%g %g %g)
add
del
%3d (%5g %5g %5g) %5d %5d %3d %3d %4d %4d
MGUVARROWS
curAvg
1secAvg
4secAvg
8secAvg
16secAvg
--------  --------  --------  --------  --------
%s
%ld
peak:----
%0.1f
(%0.1f)
Total:
car (mgcoord): %7.1f %7.1f %7.1f
COLLISION:OFF
FogColorR  :
FogColorG  :
FogColorB  :
FogMinDist :
FogMaxDist :
FogMinLevel:
FogMaxLevel:
%3ld
%0.2f
%0.4f
RPM Bias   :
RPM Scale  :
TorqueBias :
TorqueScale:
%0.1f
CurRPM:.%ld
CurTOR:.%d
NumObjects:%ld
NumVisObjs:%ld
SimpleObjs:%ld
TotalNumPolys:%ld
SimplePolys  :%ld
ClipPolysIN  :%ld
ClipPolysCLIP:%ld
NumPixels:%ld
XFRM
CLIP
DRAW
TEXT
OVHD
ms
%0.1f
pcnt
(%0.1f%%)
TIMEBAR
COLORTEX
MBOX:%0.1f
MODL:%0.1f
GAME:%0.1f
XCEP:%0.1f
STEERING DEBUG
CLIPPOS:0x%04x
SWPOS  :0x%04x
SWTORQUE :%d
SWDAMPK  :%d
SWFRICT  :%d
FBLEVEL  :%d
FSCALE   :%d
TOTTORQUE:%d
SCLFORCE :%d
AMPFORCE :%d
MAGIC SWITCH MODE
CATCHUP DEBUG
place:%d catchup:%0.4f lag:%f
GEAR:%d
RPM :%0.1f
%4d) %s
ATTRACT
TRKSEL
CARSEL
PLAYGAME
ENDGAME
GAMEOVER
HISCORE
PREPLAY
PREPLAY2
COUNTDOWN
????
Trying: %ld
Got one: %ld
dob: Flipbook error (%s)
d/%s%d
dob(%s): WARNING: XREF comment length > 250
spinx
spiny
spinz
dob(%s): invalid distance: %f
dob(%s): invalid acceleration: %f
dob(%s): speed (old: %f, new: %f)
followx
followy
follow-z
followz
flipbook
soundsphere
soundbox
soundend
frontface
lightpoint
alpha
collision
hide
blink
box
sphere
point
toggle
dob: More than %d actions requested
start
stop
open
close
knockdown
DOB: knockdown unsupported : TRACK %d
bounce
sound
coin
delay
dob(%s): No action specified before "delay"
once
dob(%s): No action specified before "once"
count
dob(%s): No action specified before "count"
name
when
progress
finishswap
enter
exit
inside
Unknown dob token: %s
AnOnYmOuS_%d
%sd/%s%d
Mpath = %d    %s
%ld
editing %s
%10.4f
%-10d
%-8x
GDBG_LEVEL
Debug force feedback
%12s: %0.1f
pos
ae
pf
ppos
%8d %8d %8d
PlayerD:
LState:
CarData:
CarPack:
TgtStrt:
multiple #%d cabinets detected
Change to: %s
Can't find texture: %s
$Id: selftest.c,v 1.78 1999/06/08 02:08:07 forrest Exp $
GAME: .No
GAME at 0x
GUTS:
Not available
EPROM:
PRE_ST_GAME
PRE_GAME
REBOOT PREPARATION
To run test,
Or,
To select test,
Null Menu
GPF, Dude!
To return to game,
SELFTEST MENU
PRE_ST
st_getenv() failed
OK, I HEARD YOU
POST_ST
$Id: eedrive.c,v 1.26 1999/07/12 16:04:52 forrest Exp $

Revisional Differences

Hmmm...
To do:
Not complete.

Two different updates known as Tournament Edition and Special Edition were released.

Tournament Edition

  • Added an online tournament via the Midway Tournament Network.
  • Added new tracks and vehicles.
  • Bugfixes.

Special Edition

  • Added two tracks, 10 vehicles, and more shortcuts.