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San Francisco Rush 2049 (Arcade)

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San Francisco Rush 2049

Developer: Atari Games
Publisher: Midway Games
Platform: Arcade (Denver)
Released in US: October 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Build Date

Jul 20 1999 11:49:57

Swear Filter Oddities

The game contains a list of swears and slang terms which if entered at the name entry, replaces it with a default name. Among this list are two odd ones: "hershy" and "chocolate".

Debugging Text

SELECT
DRONETEST
diag
diags
CARS
STATIC
AUDIO
PLAYERS
EFFECTS
REFLECT1
CODE
HUD
MOVIES
REFLECT2
REFLECT3
PHAN
REFLECT4
REFLECT5
TRACKS
visbox
HISCORE
STATS
badfiles
upd_vers
ATTRACT
initAero has invalid slot in model structure! %d
REMOVE BLIT, NumBlits = %ld
NewBlit - table full
Can't find texture: %s
SelectBlit(%s) bad blit, blit:%p info:%p
SelectBlit(%s) bad size, req:%ld actual:%ld
Invalid token passed to bpRead
Invalid token passed to bpWrite
spinx
spiny
spinz
dob(%s): invalid distance: %f
dob(%s): invalid acceleration: %f
dob(%s): speed (old: %f, new: %f)
followx
followy
follow-z
followz
flipbook
alpha
reflect
view2
rocketflame
DOB: Unknown car dob token: %s
CARS/CAR%d/COL%d
Repeated path on track:%d (%g %g %g)
Shorten path on track:%d to < 700 (%g %g %g)
error 1a near (%g %g %g)
error 1b near (%g %g %g)
error 1c near (%g %g %g)
Path start=%d  end=%d  loop=%d
index
position
old saved pos
%3d (%5g %5g %5g)    (%g %g %g)
add
del
%3d (%5g %5g %5g) %5d %5d %3d %3d %4d %4d
MGUVARROWS
curAvg
1secAvg
4secAvg
8secAvg
16secAvg
--------  --------  --------  --------  --------
%s
%ld
peak:----
%0.1f
(%0.1f)
Total:
car (mgcoord): %7.1f %7.1f %7.1f
COLLISION:OFF
FogColorR  :
FogColorG  :
FogColorB  :
FogMinDist :
FogMaxDist :
FogMinLevel:
FogMaxLevel:
%3ld
%0.2f
%0.4f
RPM Bias   :
RPM Scale  :
TorqueBias :
TorqueScale:
%0.1f
CurRPM:.%ld
CurTOR:.%d
NumObjects:%ld
NumVisObjs:%ld
SimpleObjs:%ld
TotalNumPolys:%ld
SimplePolys  :%ld
ClipPolysIN  :%ld
ClipPolysCLIP:%ld
NumPixels:%ld
XFRM
CLIP
DRAW
TEXT
OVHD
ms
%0.1f
pcnt
(%0.1f%%)
TIMEBAR
COLORTEX
MBOX:%0.1f
MODL:%0.1f
GAME:%0.1f
XCEP:%0.1f
STEERING DEBUG
CLIPPOS:0x%04x
SWPOS  :0x%04x
SWTORQUE :%d
SWDAMPK  :%d
SWFRICT  :%d
FBLEVEL  :%d
FSCALE   :%d
TOTTORQUE:%d
SCLFORCE :%d
AMPFORCE :%d
MAGIC SWITCH MODE
CATCHUP DEBUG
place:%d catchup:%0.4f lag:%f
GEAR:%d
RPM :%0.1f
%4d) %s
ATTRACT
TRKSEL
CARSEL
PLAYGAME
ENDGAME
GAMEOVER
HISCORE
PREPLAY
PREPLAY2
COUNTDOWN
????
Trying: %ld
Got one: %ld
dob: Flipbook error (%s)
d/%s%d
dob(%s): WARNING: XREF comment length > 250
spinx
spiny
spinz
dob(%s): invalid distance: %f
dob(%s): invalid acceleration: %f
dob(%s): speed (old: %f, new: %f)
followx
followy
follow-z
followz
flipbook
soundsphere
soundbox
soundend
frontface
lightpoint
alpha
collision
hide
blink
box
sphere
point
toggle
dob: More than %d actions requested
start
stop
open
close
knockdown
DOB: knockdown unsupported : TRACK %d
bounce
sound
coin
delay
dob(%s): No action specified before "delay"
once
dob(%s): No action specified before "once"
count
dob(%s): No action specified before "count"
name
when
progress
finishswap
enter
exit
inside
Unknown dob token: %s
AnOnYmOuS_%d
%sd/%s%d
Mpath = %d    %s
%ld
editing %s
%10.4f
%-10d
%-8x
GDBG_LEVEL
Debug force feedback
%12s: %0.1f
pos
ae
pf
ppos
%8d %8d %8d
PlayerD:
LState:
CarData:
CarPack:
TgtStrt:
multiple #%d cabinets detected
Change to: %s
Can't find texture: %s
$Id: selftest.c,v 1.78 1999/06/08 02:08:07 forrest Exp $
GAME: .No
GAME at 0x
GUTS:
Not available
EPROM:
PRE_ST_GAME
PRE_GAME
REBOOT PREPARATION
To run test,
Or,
To select test,
Null Menu
GPF, Dude!
To return to game,
SELFTEST MENU
PRE_ST
st_getenv() failed
OK, I HEARD YOU
POST_ST
$Id: eedrive.c,v 1.26 1999/07/12 16:04:52 forrest Exp $

Revisional Differences

Hmmm...
To do:
Not complete

Two different updates known as Tournament Edition and Special Edition were released.

Tournament Edition

  • Added an online tournament via the Midway Tournament Network.
  • Added new tracks and vehicles.
  • Bugfixes.

Special Edition

  • Added two tracks, 10 vehicles, and more shortcuts.