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Sanrio Timenet: Kako Hen and Mirai Hen

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Title Screen

Sanrio Timenet: Kako Hen and Mirai Hen

Developers: Imagineer, TOSE
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: November 27, 1998


SoundtestIcon.png This game has a hidden sound test.


Take a time twist with Hello Kitty, because, if you ain't time traveling with Hello Kitty, you ain't time traveling...

Developer Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

In the middle of the ROMs there is some English text in Shift JIS encoding. One of the strings curiously references a "monster data area". It is unknown whether any data relevant to this text string related to monsters in the game is nearby here.

Offset 1C671:

SANRIO TIMENET

Offset 1C682:

SANRIO TIME NETMONSTER DATA AREA
(Source: Torchickens)

Illusory Monsters

There are four "illusory monsters" that were ostensibly only available from events or magazine contests, according to a page on the official Imagineer website. These monsters include No. 155, Planesta (Japanese: プラネスタ), No. 156, Planetta, No. 157 Stardust (Japanese: スターダスト) and No. 158, Time Surfer (Japanese: タイムサーファー). Time Surfer is the monster seen before the title screen loads.

To encounter one of the illusory monsters, use the GameShark codes 01xx50C5, 01xx81C5 and 01xx89CC and enter a battle. All xx should be replaced with the monster's monster list number in hexadecimal (e.g. Planesta is 9B, Planetta is 9C, etc.)

Sound Test

The sound test

An item called the Portable MD (Japanese: ポータブルMD) is hidden in the game and using it enables a sound test, with names for every tune. In Kako-Hen, it is found in the Sea Ruins while in Mirai-Hen it is found in the Sea Temple. The player doesn't have to obtain this item so it is missable.

To force the Portable MD in the event items section, use the code 018D70D4. Alternatively, the Game Genie code 0A2-19F-E6E will start in a whited-out sound test. In order to view this, you will need to set the palettes with an emulator. Press Up or Down to select between music and sounds, and press A to play. Pressing B returns you to the main menu unless a song is already in progress, in which case it will stop the song instead.

(Source: nensondubois (Game Genie code))