Schoolhouse Rock!: Grammar Rock
Schoolhouse Rock!: Grammar Rock |
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Developer: The Cute Company This game has hidden development-related text. This game has a prerelease article |
Contents
Sub-Pages
Prerelease Info |
Unused Minigame
To do: See if the two errors can be fixed to make it playable. |
An unused pinball minigame titled "Grammar Slammer" is present in /OFFSTAGE/GRAMSLAM.DIR. Loading it into the game by swapping its name with one of the used games will make its Game Over animation play and then only the background will be visible. Two errors will display:
Script error: XLib file not found Script error: Handler not defined #ghandle
There is also this unused graphic in SHRMAIN.DIR. It seemingly depicts part of an arcade machine, and is located next to graphics for the two arcade machines for Tortoise & the Bear and Grammar Rocks, indicating that the minigame would've been playable from the arcade.
Early Toolbar
Located in /OFFSTAGE/SHRADJ1.DIR.
Early | Final |
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- The buttons are in a different order.
- The "video" button is absent.
- The "flying Rocky" button is flipped backwards.
- The numbers for the timer and question counter use a different font and color.
- The "options" button simply shows Rocky's head with a comic bubble displaying the level number.
Unused Graphics
A message for confirming overwriting a previously saved game. The in-game message is simply "Do you want to start a new game?", with no further prompts.
An unused tile for the Mixed Emotions minigame, where the player must match interjections to their correlating pictures. This tile was intended to be a match for the "Wow!" interjection, and was derived from the original animated segment which featured a similar shot of a girl holding a report card with an A+. The image that is used in-game instead shows fireworks being set off.
An unused animation frame for Rafaella Gabriela Sarsaparilla intended to be used during the character select screen for The Great Pronoun Race. There is another frame very similar to this one that's used, but her mouth is closed in that one.
There are four unused frames for Lolly in the Arcade which seem to depict a walking animation, despite him always standing still in this particular location.
Unused Sounds
Sign-In Screen
A much louder and more chaotic background noise track, internally named "COOK cafeteria bkgrnd mix".
There are a few unused voice lines for the cook. These all feature a different voice from the one heard in-game. While the dialogue for the fourth and fifth lines is still used in-game, the first three lines were revised into one: "Hi, welcome to Grammar Rock! Please type in your name and press return so I can get back to my cooking." (If playing on a Windows computer, "enter" is used in place of "return").
File | Subtitles |
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Hey, how you doin'? Welcome to Grammar Rock! | |
Please type in your name and press return... | |
...so I can get back to my cooking. | |
You need to press return to continue. | |
Please type in your name and press return. |
The Great Pronoun Race
There are some voice files related to losing for all three playable characters. The file for Albert is just a placeholder that ironically says "This character has nothing to say." The lines for Rafaella and Rufus seem like they could've been used, but in-game Rocky is the only character to speak to the player after losing.
File | Subtitles |
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This character has nothing to say. | |
Rafaella: I'm sure we'll do better next time. | |
Rufus: Let's try again. |
Mixed Emotions
There is a set of placeholder lines for a losing scenario in SHRINT2.DIR. None of this dialogue is used in this minigame; the host simply says "Darn, better luck next time!" if the player loses.
File | Subtitles |
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Nice try. Are you ready to try again? | |
You got some good practice. I know you'll do better next time. | |
Hey, you can learn some more when you watch the video. Bet you'll do better then. | |
I know you're trying hard. Keep it up and you're going to beat that clock. | |
Okay, you've gotten some good practice. Are you ready to nail it the next time? |
Development Text
Some of the game's code includes notes for developers.
A comment in START.DIR, which deals with the game's startup.
instpath is set in the start.dir. it is composed by using the the config.cfg file created during the installation on the ibm. So don't expect it on the mac (besides, the mac tries to save to the system:preferences folder
IBMSTART.DIR, which deals with the startup on IBM machines. A comment for when the machine type is 256:
Do the Hoky Pokey
Comments for if the game is being played from a CD instead of an installed version:
we are using this off of the cd assume save path = c:/cwonders/grammar find that damn cd
- Pages missing developer references
- Games developed by The Cute Company
- Pages missing publisher references
- Games published by Creative Wonders
- Mac OS Classic games
- Windows games
- Pages missing date references
- Games released in 1995
- Games released in October
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with unused sounds
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by release date > Games released in 1995
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