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Scooby-Doo! Mystery Mayhem (PlayStation 2, GameCube, Xbox)

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Title Screen

Scooby-Doo! Mystery Mayhem

Developer: Artificial Mind and Movement
Publisher: THQ
Platforms: GameCube, PlayStation 2, Xbox
Released in US: March 2, 2004
Released in EU: March 26, 2004


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Rip the graphics, models, and sounds.
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Somewhat better, though still pretty lackluster as it needs fact-checking.

Scooby Doo! Mystery Mayhem is a puzzle game where you capture ghosts in a book called the Tome of Doom.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

The executable has an unused font named font_debug_0, which was intended to be used for a debug menu during development.

SDMysteryMayhemPS2-font debug 0.png

Unused Voice Lines

The Milton Brothers were supposed to appear in Episode 2, but were ultimately cut out. Several voices are left in the game's VAG files though.

Sound Name Sound Transcription
MIE509EN
Watch out!
MIE510EN
Mind that monster, daddy-o!
MIE511EN
Be careful. We don't have any insurance.
MIE512EN
Behind you!
MIE514EN
Hu-Woooah!
MIE515EN
This is so cool!
MIE516EN
Groovy effects!
MIE524EN
It's in the can, baby!
MIE525EN
That was positively swinging!

Unused Music

This music was going to be in one of the episodes or mini games for going through the crypt, but it was left out of the game and remains unused in the Stream folder.

Unused Text

Door Text

SDMysteryMayhemGCN-UnusedStr DoorBlocked.png

"Something is blocking the door from the otherside".

Mysterious Flower in Pause Menu

SD Mystery Mayhem-Floating Mysterious Flower.png

If the player takes the camera out of bounds while in the pause menu, you can see a tiny flower floating, but it is very mysterious why it is there.

Unused Cutscenes

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Shaggy in Shower

A scene of Shaggy showering (in reference to the show's season 1 opening), meant for episode 1.

Scooby Running with a Barrier

A scene of Scooby running into a mummy while in a barrel, meant for episode 2.

Unused Rooms

Main Library

SD Mystery Mayhem-Main Library Unused Room.png

An unused room exists in the main library and Scooby and Shaggy. If you open it, it will say the door is locked and there are no handles for the door. There is a desk in there, as well as computers, keyboards and chairs.

Episode 5

This room is usually locked and inaccessible.

engine.ini

While this likely would have changed some internal settings, it's unknown if it still does.

GameCube NTSC GameCube PAL PlayStation 2 NTSC PlayStation 2 PAL Xbox
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.GCR
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 390
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = SD2003
DisplayMode = NTSC
UseConsoleLanguage = TRUE
AvailableLanguages = EN
VideoAudioTrack_EN = 0
GameTitle = Scooby-Doo!(tm) Mystery Mayhem
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.GCR
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 448
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = SD2003
DisplayMode = PAL
UseConsoleLanguage = TRUE
AvailableLanguages = EN
VideoAudioTrack_EN = 0
GameTitle = Scooby-Doo!(tm) Mystery Mayhem
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.P2R
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 390
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = BASLUS-20701
DisplayMode = NTSC
BootUpPSSName = \MOVIES\BOOT.PSS
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.P2R
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 449
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = BESLES-51883
DisplayMode = PAL
BootUpPSSName = \MOVIES\BOOT.PSS
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR-DE
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
VideoAudioTrack_DE = 2
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.XBR
ProgressBarTopLeftX = 459
ProgressBarTopLeftY = 405
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = Scooby-Doo!
DisplayMode = NTSC
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR-DE
XBOXMaxAudioRam = 5
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
VideoAudioTrack_DE = 2