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Section Z (NES)
| Section Z |
|---|
|
Developer:
Capcom
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The NES Section Z is a side-scrolling shooter very loosely based on the 1985 arcade game of the same name. (This game doesn't even have a Section Z! What a load.)
| To do: Document differences between the FDS and NES versions. |
Contents
Disabled Level Select

A level select was added to the US version for debugging purposes but disabled in the final release. To reenable it, apply the following patch to the US NES ROM:
| Download Section Z (Debug Patch)
File: SectionZ-Debug.zip (196 B) (info)
|
At the title screen, pressing any button or direction except Right on controller 2 will make two sets of numbers appear. The game is broken into three areas with 20 sections each; the left digit selects an area, and the right digit selects a section within that area. Press Left to change the left digit, Up or Down to change the right digit, and Right to start at the selected area/section.
Note that there are some issues with the level select, due to either its strictly developmental nature, or the method by which it was reenabled: you always start the game with 00/00 energy, and pressing Right before choosing an area or section will cause the game to freeze.
Unused Graphics
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A happy heart stored at the end of the common enemy graphics. (Only the left half is present in the ROM; this was duplicated and flipped to produce the full graphic above.)
Version Differences
FDS BIOS Leftovers
Apparently, the developers got a bit lazy during the FDS to NES conversion process. Rather than spend time rewriting routines that depend on BIOS calls, they decided to include the first 4 KB of the Famicom Disk System BIOS at the end of the PRG ROM. The code and 1bpp font graphics can be found starting at 0x1E010 in an iNES-format ROM.
Ending
In the FDS version, when the character is seen escaping outside the base, the camera will follow the character until the base is not seen anymore. In the NES version, the camera is static and the character just goes out of the camera's view.
Credits
In the FDS version, the credits scroll, allowing you to see the full sequence. In the NES version, there is no scrolling, so part of the "END" word is cut off.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom
Games > Games by platform > NES games
Games > Games by platform > NES games > Famicom Disk System games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1987
