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Section Z (NES)

From The Cutting Room Floor
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Title Screen

Section Z

Developer: Capcom
Publisher: Capcom
Platforms: NES, Famicom Disk System
Released in JP: May 25, 1987 (FDS)
Released in US: July 1987
Released in EU: September 27, 1989


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


The NES Section Z is a side-scrolling shooter very loosely based on the 1985 arcade game of the same name. (This game doesn't even have a Section Z! What a load.)

Hmmm...
To do:
Document differences between the FDS and NES versions.

Disabled Level Select

SectionZ-LevelSelect.png

A level select was added to the US version for debugging purposes, but disabled in the final release. To reenable it, apply the following patch to the US NES ROM:

Download.png Download Section Z (Debug Patch)
File: SectionZ-Debug.zip (196 B) (info)

At the title screen, pressing any button or direction except Right on controller 2 will make two sets of numbers appear. The game is broken into three areas with 20 sections each; the left digit selects an area, and the right digit selects a section within that area. Press Left to change the left digit, Up or Down to change the right digit, and Right to start at the selected area/section.

Note that there are some issues with the level select, due to either its strictly developmental nature or the method by which it was reenabled: you always start the game with 00/00 energy, and pressing Right before choosing an area or section will cause the game to freeze.

(Source: BMF54123)

Unused Graphics

SectionZ-Heart.png

A happy heart stored at the end of the common enemy graphics. (Only the left half is present in the ROM; this was duplicated and flipped to produce the full graphic above.)

FDS BIOS Leftovers

Apparently, the developers got a bit lazy during the FDS to NES conversion process. Rather than spend time rewriting routines that depend on BIOS calls, they decided to include the first 4 KB of the Famicom Disk System BIOS at the end of the PRG ROM. The code and 1bpp font graphics can be found starting at 0x1E010 in an iNES-format ROM.