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Sentimental Prelude (PlayStation 2)

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Title Screen

Sentimental Prelude

Developer: NEC Interchannel
Publisher: NEC Interchannel
Platform: PlayStation 2
Released in JP: October 28, 2004, November 23, 2005 (Best Version)


DebugIcon.png This game has debugging material.


Debug Mode

Applying the below code will re-enable a few debugging options. This can also be found in Interlude as well, however in this game the debug menu does not work.

SLPS-25395 codes:

Master Code (Only needed for cheat devices)
9040EE10 0C103B2C

Enable Debug Mode
20519B08 00000001
20519B0C 00000001

This code enables the following options:

  • Holding L1 + R1 when the game is first starting up will send you to a debug screen. It's not clear what this does.
  • Holding Select would have sent you to a system debug information screen. This doesn't work anymore as it is looking for Interlude data.
  • Starting a new game would have opened a debug menu. This doesn't work anymore and will softlock the game.
(Source: Original TCRF research)

Debug Menu (Broken)

Sentimental Prelude - Debugmenu (broken).png

Starting a new game would have made a debug menu appear, however the image above represents what you're greeted with. This results in a softlock because the game is looking for a non-existent debug menu from Interlude's data.

Unknown Debug Screen

InterludePS2 - debugmenu2.png

Holding L1 + R1 when the game is first starting up will send you to this screen. It's not clear what this does.

Progressive Display Mode (640x480p)

InterludePS2 - progressivedisplay.png

Holding Triangle + X when the game is first starting up will allow you to turn on progressive mode.

(Source: Original TCRF research)