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Serious Sam: Next Encounter (GameCube)

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Title Screen

Serious Sam: Next Encounter

Developer: Climax Group
Publisher: Global Star Software
Platform: GameCube
Released in US: April 12, 2004
Released in EU: April 30, 2004

DevMessageIcon.png This game has a hidden developer message.
EnemyIcon.png This game has unused enemies.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
  • Images. Nuff said.

Unused Enemies

The game's files feature many unused enemies, such as:

  • Dum-Dum on one leg, seen in the introduction FMV to the Diablotaur boss battle
  • a Giant Wasp, possibly from Serious Sam 2
  • Centaur, also possibly from SS2
  • Second Legionnaire ant variation, the final game only has one
  • A crane that drops bombs
  • A very early Witch-Bride Archiman, who was later used in Serious Sam 3: BFE
  • A Mermaid man enemy, possibly remnant of early versions of Serious Sam: The First Encounter
  • Marsh Hopper from Serious Sam 1
  • A harpy with a long tongue.

Developer Comments

In base.cfg, developers left a comment in order to avoid edits screwing up the code. The file contains the global variable definitions.


In Crabman's character script, the developers left a really random funny comment:

# e_CrabMan and i don't give a damn, crabman - thats just who i am