Shadow Man (PlayStation)
This game has hidden development-related text.
This port of the Nintendo 64 hit was ordered by management very late in the game's development, and as such it suffers from a rushed development process by a team inexperienced in the PlayStation's quirks. The end result runs at a framerate that sometimes even hits the dizzying heights of 10fps, with many effects and audio clips missing in action.
So naturally, this is the only version the developers of the 2021 Remaster were able to dig up source code for. Good thing they're good at reverse-engineering PC versions!
Present at 0x3FAD520 in IMAGE.BIN are the level names that appear in the pause menu. Among this list are four unused level names leftover from the PC port. These areas were removed when ported to the PlayStation.
Assault Course Profile Level Iguana Asylum Level Acclaim Swamp Scene
Present at 0x169A039 in IMAGE.BIN is a developer note.
<dummy entry - no speech - please leave>
The Shadow Man series
|Windows||Shadow Man (Prototype) • Shadow Man Remastered|
|Nintendo 64||Shadow Man|
|PlayStation 2||Shadow Man: 2econd Coming|