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Shadow Man (Windows)/Unused Models

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Unused Models

"Anomaly"

Hmmm...
To do:
Apparently seen in some prerelease screenshots?

Models found in dat\levels\deadside\objects and textures in anomaly. A set of five models meant to appear in Deadside, as they are listed in that level's items.txt file. They can be seen in Remastered, behind the level 10 soul door at the start of Marrow Gates which contains the Book of Shadows.

$newitem
{
$rscname = RSC_ANOM_00
$meshpath = data\levels\deadside\objects\outaring.msh
$tgapath = data\levels\deadside\objects\anomaly
$flags    =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 -3 0 
}

$newitem
{
$rscname = RSC_ANOM_01
$meshpath = data\levels\deadside\objects\midring.msh
$tgapath = data\levels\deadside\objects\anomaly
$flags    = 
$type = GENERIC_SPIN_OBJECT
$offsets = 1 2 0 
}

$newitem
{
$rscname = RSC_ANOM_02
$meshpath = data\levels\deadside\objects\bubble.msh
$tgapath = data\levels\deadside\objects\anomaly
$flags    =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 -1 0 
}

$newitem
{
$rscname = RSC_ANOM_03
$meshpath = data\levels\deadside\objects\fetus.msh
$tgapath = data\levels\deadside\objects\anomaly
$flags    =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 0.5 0 
}

$newitem
{
$rscname = RSC_ANOM_04
$meshpath = data\levels\deadside\objects\innaring.msh
$tgapath = data\levels\deadside\objects\anomaly
$flags    =
$type = GENERIC_SPIN_OBJECT
$offsets = 1 0.5 0 
}

altar

An unused altar. Possibly an early version of the life altars (altarlif), where the Cadeaux are brought in exchange for health upgrades. The texture meant for the top surface is missing. The model was brought back in Remastered, appearing in various areas and holding items. Found in data\levels\wastland\objects.

ShadowMan-altar.png

burial

Judging by the markings, might be an early version of the Vévé. Found in data\levels\T1TchGad\objects.

ShadowMan-burial.png

door

A simple unused door found in data\meshes\door. The top and bottom aren't rendered

ShadowMan-door.png

fallplat

An unused platform. Judging by the name, a falling one. Not much else to say. Found in data\levels\T1TchGad\objects.

ShadowMan-fallplat.png

gaurd2b

An early headless guard model found in data\levels\prison\objects. He doesn't have his own textures, but the used guard's fit him well enough to give an idea as to how he may have looked like.

ShadowMan-gaurd2b.png

govidead

Remains of a destroyed Govi, the name of the folder implies it had something to do with Trueforms. Would be used in Remastered's Experimentation Rooms level. Found in data\baddys\govi\tfgovid.

ShadowMan-govidead.png

head2

An animal skull with horns found in data\meshes\heads. head1 is the same skull but without horns and two of it can be seen in Jack the Ripper's chamber. In Remastered, one of them was replaced with this model.

ShadowMan-head2.png

iggytf and iguanadark

A Trueform version of Iguana's mascot and an alternate render of the logo. Unlike the normal iguana, this one lacks animations. Found in data\baddys\Iguana and data\meshes\IggyLogo\Dark, respectively.

ShadowMan-iggytf.png
ShadowMan-iguanadark.png

jauntyp

An alternate model of Jaunty found in data\levels\prison\objects, unusual for an NPC. He is missing textures and looks to be ever so slightly lower poly than his used counterpart.

ShadowMan-jauntyp.png

lady

Meant for Jack the Ripper's hideout in the London Underground level, a model where the lady herself is covered up with a sheet (jacks-lady-friend) is used instead. While it does have textures, all but the hook and rope are blacked out completely. Given textures and used in Remastered. Found in data\levels\uground\objects\hanging.

ShadowMan-lady.png

lock00-04

An unused door with five frames found in data\levels\AH2Playr\objects. Was put to use in Remastered, in the restored Experimentation Rooms level.

mary

Same as above, a model of the same name, of a sheet covered body is used instead. All textures blacked out and again, used in Remastered. Found in data\meshes\mary.

ShadowMan-mary.png

objehang

A rather gruesome unused object found in data\levels\tenement\objects. Meant for Avery Marx's level, where a different model of what looks like meat from a butcher shop can be seen hanging in a few rooms. Used in Remastered.

ShadowMan-objehang.png

RV_GOVI

An unused, thinner version of the Govi, shown here using the same texture as the used one. Found in data\baddys\govi\rfgovi.

Unused Used
ShadowMan-RV GOVI.png ShadowMan-Govi.png

sw-plint

Found in data\levels\swampday\OBJECTS. Possibly an early altar of some sort, as the altar used to warp using the Baton is named plinth. The underside isn't rendered.

ShadowMan-sw-plinth.png

zombie/deadsiderm

An unused zombie enemy. Found in data\baddys\zombie, with a copy of it's model also found in data\levels\prison\objects under a different name. Revived in Remastered.

Front Back
ShadowMan-zombiefront.png ShadowMan-zombieback.png

Early Item Models

Found in data\meshes\HiDetail are early versions of most items. None of them have textures and will be compared against untextured renders of the final items.

Accumulator

No resemblance to the final item.

Unused Used
ShadowMan-old-accumulator.png ShadowMan-new-accumulator.png

Asson

Shorter, more detailed and with a larger skull.

Unused Used
ShadowMan-old-asson.png ShadowMan-new-asson.png

Baton

A less detailed model was used.

Unused Used
ShadowMan-old-baton.png ShadowMan-new-baton.png

Book of Shadows

A more detailed model was used.

Unused Used
ShadowMan-old-bookofshadows.png ShadowMan-new-bookofshadows.png

Calabash

The old model resembles more of a pot.

Unused Used
ShadowMan-old-calabash.png ShadowMan-new-calabash.png


Desert Eagle

A less detailed model was used.

Unused Used
ShadowMan-old-deserteagle.png ShadowMan-new-deserteagle.png


Engineer's Key

A low poly hand holding a keycard instead of the contraption Shadow Man wears on his arm to open locks. The concept was reused for the Prison Card, as seen below.

Unused Used
ShadowMan-old-engineerskey.png ShadowMan-new-engineerskey.png


Flambeau

A less detailed model was used.

Unused Used
ShadowMan-old-flambeau.png ShadowMan-new-flambeau.png

Flashlight

A more detailed model was used.

Unused Used
ShadowMan-old-flashlight.png ShadowMan-new-flashlight.png


Marteau

The used version is much less detailed.

Unused Used
ShadowMan-old-marteau.png ShadowMan-new-marteau.png

Prison Card

A plain old card instead of the severed hand that was used.

Unused Used
ShadowMan-old-prisoncard.png ShadowMan-new-prisoncard.png


Prism

A different, unsymmetrical shape.

Unused Used
ShadowMan-old-prism.png ShadowMan-new-prism.png

Retractor

No resemblance to the final item.

Unused Used
ShadowMan-old-retractor.png ShadowMan-new-retractor.png


Schematic (Jack's Journal)

A piece of paper rather than a journal. The back of it isn't rendered.

Unused Used
ShadowMan-old-schematic.png ShadowMan-new-schematic.png

Shotgun

A shotgun of the sawed-off variety. The game gives you two shotguns, the other one being replaced by the unused variant in Remastered.

Unused Used
ShadowMan-old-shotgun.png ShadowMan-new-shotgun.png

Teddy

A less detailed model was used.

Unused Used
ShadowMan-old-teddy.png ShadowMan-new-teddy.png

Violator

A less detailed model was used, with differently shaped blades.

Unused Used
ShadowMan-old-violator.png ShadowMan-new-violator.png


(Source: Karrot250)