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Shadow of the Colossus (2005)/Console Output Strings

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This is a sub-page of Shadow of the Colossus (2005).

DBGCORE

xff2
.symtab
.strtab
.shstrtab
.text
.rela.text
.rel.text
.reginfo
.data
.rela.data
.rel.data
.rodata
.rela.rodata
.rel.rodata
.bss
.mdebug.eabi64

システム:%02d:%02d:%s%.4f 
IFIN:%d GPFIN:%d
  ゲーム:%02d:%02d:%s%.4f
≫ %d倍速
‖ %d倍スロー
 x %.4f
st_debugloop
date +%%y%%m%%d
date +%%y%%m%%d_%%H%%M%%S
%s %s
host0:/mnico/pclog/%s_%s.log
# open log file

ISYSModuleObj
%02x 

0x%x
%p(PC)名無しパーテション
%p(PC)名無し
空き領域
%s%.1fK
%s%.1fM
  /%.1fM
  /32.0M
%d(ALL)
%s created PC:0x%x
Unkn Partition created PC:0x%x
Root Partition
MEMORYMON
メモリモニタ
area_pc_v2_accurate %d %d %d %d %d %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %s
area_pc_v2 %d %d %d %d %d %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %s
CPU/VU1/GS PEAK
VU1/GS PEAK
CPU PEAK
VU1/GS
%s: %d%s
%s: %d
LAST: %d
%4d%%
%3d%%
%2.0f
IVSYNC
UNSYNC
PERCOUNTER
パフォーマンスカウンタ
すべて完了
不具合報告希望
作業中
仮データ
データなし
大村
落合
梶田
長谷川
山崎
川嶋
津吹
エリア     %s
表示モデル 担当:%s
           状態:%s
コリジョン 担当:%s
           状態:%s
admin_%s
stage_administration
label %s str %s in_charge_of_model %d status_of_model %d in_charge_of_collision %d status_of_collision %d 
ステータス保存
コリジョン状態
コリジョン担当者
モデル状態
モデル担当者
シームレスステージ管理メニュー
stageAdminu
cdrom0:\TOOLS\SHTTOOL.XFF;1
cdrom0:\TOOLS\SCRATOOL.XFF;1
cdrom0:\TOOLS\COLTOOL.XFF;1
cdrom0:\TOOLS\WINDTOOL.XFF;1
cdrom0:\TOOLS\CAMTOOL.XFF;1
cdrom0:\TOOLS\MAPTOOL.XFF;1
cdrom0:\TOOLS\PATHTOOL.XFF;1
cdrom0:\TOOLS\PRTTOOL.XFF;1
cdrom0:\TOOLS\MDLTOOL.XFF;1
cdrom0:\TOOLS\GRPTOOLS.XFF;1
iosGetIVSyncMode
iosSetKPrintfDlContext
isysRequestDeleteObj
create_global_light_param_menu
unloadToolModule
ChangeGameTimeScale
iosResetKernel
getTimeScale
scrRunM
getPerCounterSw
mallocStartAdrs
particleToolBegin
iosFollowAllLink
getDate
GetGlDebugSw
get_screen_size_scale_screen_matrix
username
create_collision_menu
gcGlobalVar
doit_sheet_edit_tool
InitSortObj
getMemMonSw
iosScaleMatrix
createStageAdminu
create_fog_col_param_menu
getCollisionPerson
csvMakeBlockWriteData
scrRun
disp_particle_customize_mode
windowGetMouseStatus
dispStageAdminStatus
iosSetKPrintfColorContext
CreateMapWindow
iosFree
toggleDebPcWindow
swordEffectToolBegin
iosGetTCount
windowGetTargetWindowHandle
SH_StageAdminDefSTAGEADMIN_NICOWORLD
isysGroupForExit
nicosysdSendDataWrite
scriptAnimToolBegin
getPeakGraphMode
GetNextSortObj
create_script_anim_param_menu
ClearSortList
AddSortObj
create_wind_param_menu
gsRegEnd
windowCloseRequest
getAreaBoundaryDispSw
getUserName
doit_particle_customize_mode
iosSPrintf
debugLineObjectCreateAndSetAttributreIfChange
windToolBegin
glDisable
execPClog
iosGetTCountExtension
getDrawScreenWidth
kColor
lightToolBegin
create_particle_menu
getAreaAdministrationDispSw
doit_collision_tool
iosDlPopLayer
SetVIF1MarkCallbackFunc
iosGetMallocPtn
doit_wind_tool_mode
csvMakeDeleteSegment
getSeamlessStageCenter
glBegin
isysGroupForFirst
createLightParamMenu
iosInitKPrintfContext
addLogFile
modelTool2Begin
gameLightToolBegin
debugFClose
iosGetSinCosf
iosWaitMalloc
texTool2Begin
createScriptObj
readEModule
windowSetPause
__floatdisf
collisionToolBegin
getCpuForceWeight
create_sheet_edit_menu
dispPeakGraph
iosSignalMalloc
toggleSeSlotDispSw
nicosysdExec
kprintfContext
get_camera_position
debugLineObjectSetMatrix
strcat
sheetEditToolBegin
glColor4fv
debugFWrite
gcCreateScriptObj
getStageAreaID
glVertex2f
gbPtn
get_main_cameraman_camera_obj
seamlessstage_mallocerrorfunc
fptodp
debugLineObjectSetup
windowGetCursorPosOndow
create_game_light_param_menu
gsBoxLine
pathToolBegin
getCollisionStatus
createDebugSubThreads
gsReg
GetGarbageTime
getDispTimer
csvMakeCreateNewSegment
disp_cameraman_tool
toggleMemMonSw
GetStageCenter
texToolDisplayOnly
nicosysdSendDataStart
doit_cameraman_tool
subThreadGroup
gpfinishctr
getModelPerson
deleteDataForPathTool
kPrintf
iosRotMatrixX
modelToolBegin
swordEffectTool
gsRegBegin
closeLogFile
modelToolDisplayOnly
disp_wind_tool_mode
DeleteSortList
getLogSw
padManagerData
disp_sheet_edit_tool
getTime
initgcdebug
memset
togglePerCounterSw
openLogFile
initPathTool
csvMakeOpen
cameramanToolBegin
disp_script_anim_tool
__fixunssfdi
initdebuggamecore
addMemoryDebugCallback
strcmp
csvMakeClose
fullScreenEffectToolBegin
getAreaBoundaryDispPolySw
texToolBegin
objectmanager_mallocerrorfunc
getModelStatus
doit_script_anim_tool
getPerCounterSize
glEnable
fullScreenEffectTool
iosTransMatrixF
layerDebugToolBegin
create_cameraman_menu
modelToolWithoutDeleteRequest
mapToolBegin
loadDebugParam
iosUnitMatrix
globalLightToolBegin
isysGroupForNext
nicoMakeData
drawPathData
setTimeScale
DldSysUndefSymbol
rootPtn
debugLineObjectDisp
getDrawScreenHeight
texTool
createRootMenu
iosMallocAlign
debugFAppend
strlen
windowCreate
nicosysdRecvDataRead
strchr
iosgluGetCameraContext
createParamMenu
CreateSortList
DebugSnapShot
iosGetSecondFromTCount
glColor4f
debugFExists
loadToolModule
getStageAreaName
glBlendFunc
glEnd
disp_collision_tool
isysLaunchModule
iosDlPushLayer
fogCollisionToolBegin
createLayerMenu

DBGMGR

xff2
.symtab
.strtab
.shstrtab
.text
.rela.text
.rel.text
.reginfo
.data
.rela.data
.rel.data
.rodata
.rela.rodata
.rel.rodata
.bss
.mdebug.eabi64

host0:username.txt
nicomkdata
%08x %08x %08x %08x
%16x %16x
%032x
%8.2f %8.2f %8.2f %8.2f
%02x %02x %02x %02x %02x %02x %02x %02x - %02x %02x %02x %02x %02x %02x %02x %02x
%08x: %s
%8d: %s
DEBUG PRINT
DBGPRINT
DMA Tag Call Error!!! スタックは2つまでです。
DMA Tag Call Error!!! スタックが0未満です。
DMA Tag Chain Error!!! 不明なDMAタグを検出しました。
VIFNOP
VIFSTCYCLE
VIFOFFSET
VIFBASE
VIFITOP
VIFSTMOD
VIFMSKPATH3
VIFMARK
VIFFLUSHE
VIFFLUSH
VIFFLUSHA
VIFMSCAL
VIFMSCALF
VIFMSCNT
VIFSTMASK
VIFSTROW
VIFSTCOL
VIFMPG
VIFDIRECT
VIFDIRECTHL
VIFUNPACK
host0:snapshot/snap%07d.bmp
.png
.jpg
.bmp
host0:snapshot/snap%07d%s
host0:snapshot/snap%07d_00.bmp
snap%07d
host0:snapshot/%s_%x%x.bmp
snapcat -d %s -n %d -r %d -a %d ~/project/nico-jp/snapshot/%s.bmp
snapcat -d %s -n %d -a %d ~/project/nico-jp/snapshot/%s.bmp
dummy

( %0.8f ,%0.8f )
ノード:%d サーフェース:%d
local(固定面) 傾斜 %.2f度
st(変形面) 傾斜 %.2f度
sceGsExecStoreImage: DMA Ch.1 does not terminate
sceGsExecStoreImage: GS does not terminate
sceGsExecStoreImage: DMA Ch.1 (GS->MEM) does not terminate
sceGsExecStoreImage: Enough data does not reach VIF1
triangleDispSetup
__divdi3
glDrawLineArrowVector
glDrawLineCircleBB
vsprintf
glDrawNull
ZeroPoint
SnapShot
VRAMViewer
debugFSeek
GetGlDebugSw
iosgluAddLineDetailsBoxObject
glPivotKun
username
iosMallocInGarbagePtn
glDrawGrid
debugInfo
iosTransCurrentMatrix
DebugDispTriangularPyramidNotBlend
iosCopyMatrix
iosScaleMatrix
DebugDispArrowHalfVU1
iosSetCurrentMatrix
glSetReg
UnitMatrix
iosgluDeleteObject
LoaderSysPrintf
iosgluAddVertex3f
T10KPrintf
iosFree
sceGsSetDefStoreImage
iosAllocPacketPtrPath1
LoaderSysFOpen
glGetZTest
DebugDispLine
iosDlGetCreateAdrs
memcpy
DebugSetTurnFront
glZOffset
isysGroupForExit
nicosysdSendDataWrite
LoaderSysCheckCDBootMode
glVertex3f
GetGeometryPointerPosition
iosRotCurrentMatrixY
GetQuaternByAxisDirZYExact
DebugDispVectorTriangle
DebugDispArrowNotBlendNoFrameVU1
DebugDispArrowNotBlend
createPrintWindow
iosScaleCurrentMatrix
windowCloseRequest
GetQuaternByAxisDirZY
iosGetDCGroup
windowFontColor
getUserName
glDrawLineArrow
debugLineObjectCreateAndSetAttributreIfChange
iosSPrintf
iosInitKPrintfContext3D
glDisable
isT10000
getDrawScreenWidth
DebugDispCollisionDB
gluNewQuadric
InitDebugObjectDisp
DebugDispArc
getVU1Regs
initdebugmanager
scePrintf
DebugDispRadiusIndicatorVU1
iosDlPopLayer
iosGetSinCos
iosDlTransNow
DebugDispSmoothLine
glVertex3fv
glBegin
isysGroupForFirst
glDrawLineCircle
DebugDetailsDispBox
GetGeometryPointerQuatPos
DebugDispWideLineNotBlend
transMicroCode
OffsetOverWriter
iosSetDmaTracer
DebugDispCylinder
glGetColor
createDumpWindow
DebugDispSelectDrawType
debugFClose
iosGetSinCosf
createScriptObj
glDrawSpaceAxisQuatern
DebugDispGeometryPointer
nicosysdExec
DebugDispRadiusIndicatorNoLayerVU1
debugLineObjectSetMatrix
glDrawLineStrip
glColor4fv
iosTransposeMatrix
triangleDisp
debugFWrite
iosgluDrawObject
iosgluAddLineCylinderObject
GetQuaternAxisRotInfo
GsPutIMR
fptodp
dbgPrintf
debugLineObjectSetup
_gluCylinder
DebugDispTriangularPyramid
gluCylinder
DebugDispBox
iosgluAddVertex4fv
GsGetIMR
glLoadMatrixf
createDebugPrintWindowFromMenu
DebugDispRadiusIndicator
DebugDispQuatern
debugPrintf
nicosysdSendDataStart
iosDlChainTailCurrent
createDebugPrintWindow
FlushCache
iosGetRootDC
DebugDispArrowHalfNoFrameVU1
iosSetVRAMAddress
gluDeleteQuadric
iosgluAddLineBoxObject
LoaderSysFRead
glLoadIdentity
DebugDispRadiusIndicatorNoLayer
iosRotMatrixFromDirection
DebugDispDocileArrow
glDrawGLUObj
debugFOpenNew
iosRotCurrentMatrixX
iosgluAddPrim
glDrawBox
glGetMatrixf
padManagerData
memset
windowPrintf
LoaderSysFSeek
gluCylinderLine
iosInverseMatrixPerfect
trianglePolyColor
LoaderSysFClose
glDrawSpaceAxis
DebugDispLineCircle
DebugDispArrowNotBlendVU1
strcmp
iosMallocAlignNoCheck
glDrawLineStripBB
DebugDispWideLineHalfVU1
glDrawLineArrowPosition
iosUnitCurrentMatrix
DebugDispOctagon
ischedStop
iosgluAddSphereObject
iosRotCurrentMatrixZ
DebugDispWideLineNotBlendVU1
GetCollisionDBVectorPlane
ischedRestart
DebugDispTriangle
DebugDispArrow
DebugDispArrowNoLayer
ZUnitVector
DebugDispWideLineHalf
iosgluAddLineCircleObject
glEnable
SetQuaternByAxisRotateVWithNoRegularize
iosReallocAlign
DebugDispArrowHalf
DebugDispRadiusIndicatorForce
DebugDispTriangleVectorPointerArray
debugFOpen
getDrawBufferAddressTBP
iosUnitMatrix
GetQuaternByEulerYXZ
sceGsExecStoreImage
isysGroupForNext
nicoMakeData
sceGsSyncPath
DebugDispGeometryPointerForce
LoaderSysFWrite
iosgluAddTriangularPyramidObject
rootPtn
debugLineObjectDisp
FileWrite
glDrawViewFrustum
getDrawScreenHeight
GetGeometryPointerSurfaceSlopeDegree
iosInverseMatrix
triangleDispAttribute
kprintfContextCentering
getDispScreenWidth
getDebugPrintWindow
windowSetCursorPosOndow
iosMallocAlign
debugFAppend
DebugDispTriangularPyramidNotBlendVU1
strlen
iosgluAddCylinderObject
glDrawLight
glDrawFan
DebugDispTriangularPyramidHalfVU1
windowCreate
SnapShotHigh
debugFRead
strchr
iosgluGetCameraContext
nicosysdEchoDdebugPrintReadCallBack
iosgluCreateObject
glColor4f
FileRead
debugFExists
iosGetCurrentMatrix
glBlendFunc
ZeroVector
glEnd
checkUser
iosDlPushLayer
glVertex4fv

GAMECORE

xff2
.symtab
.strtab
.shstrtab
.text
.rela.text
.rel.text
.reginfo
.data
.rela.data
.rel.data
.rodata
.rela.rodata
.rel.rodata
.bss
.mdebug.eabi64

方向設定
ラジコン
空気抵抗

デバッグ移動モード
通常移動モード
位置 %.2f %.2f %.2f
回転 %.2f %.2f %.2f
%+.3f
プレイヤ
?回転リミット: ∞/ 秒
回転リミット: %.2f°/秒(%.2f)
LINK: %d/%d
TARGET: 
OBJECT: 
 AREA: 
 STAGE: %d
  X: 
  Y: 
  Z: 
%+.3f
 GLOBAL:
FINDER: 
%d/%d
   RAD: 
%.2f
強制移動中
ブレンドなので複数
NULL遷移リクエスト: %s
%.4ffr/%d(全%dfr) PLAY:%.4ff
可変再生: %.2f (勾配:%.2f)
可変再生なし
可変回転再生なし
可変回転再生: %.2f
補間処理なし
補間処理中: %.2f/%.2f
ルート移動:%s
%.2f %.2f %.2f
ペアレント中
エッジ高:%.2f エッジ有効高度:%.2f 距離:%.2f
壁傾斜:%.2f エッジ傾斜:%.2f
壁を発見(距離:%.2f)
床を発見
DMGLOCK残り:%.2f秒
水域検知: 水深%.2f
 L2で%sへ
強制移動ターゲット:
STAGE: 
ssuzuki
hniwa
aterada
nicotest005
st_geodebug
tool_task_test
補間比(上下): %d%%
追尾比率: %.2f
フレーム外
TGT移動中:%.2f
コリ板[存在]
法線 %.2f %.2f %.2f
位置 %.2f %.2f %.2f
GeometryP[存在]
GeometryP[無し]
コリ板[無し]
非存在/消去時間 %.2f/%.2f
現在  /更新距離 %.2f/%.2f
2005年  8月 11日 木曜日 03:31:00 JST

cameraman_manager_task
st_disp
st_gameflow
st_controltarget
st_layoutframetask
st_fogcolman
st_camfinalizer
wind_task
particle_task
beforeobjgeo
afterobjgeo
soundscript
common_task
st_reloadtask
st_initgcchartest
boy_blk.ico
st_mainloop
st_gpframeinit
st_windowdraw
st_gpframefinish
st_lightcolman
小動物プレイヤー
??  ほこら  
 せきばん 
ジャンプ先を選んで下さい
移動先
ボス選択メニュー
ボス選択
st_camorientcontroller
st_dispcaption
st_dispcaptiontable
st_dispcaptiontable(with parent)
st_dispcaptiontable(direct)
st_engflow
st_bootseq
st_gameflow
common
arrowManager
boot
startChara
rootscript
LOCAL  AREA:%s POS:%.1f  %.1f  %.1f
GLOBAL POS:%.1f  %.1f  %.1f
st_dispgameover

st_opflow
op1_stage
newgame
指定エリア
限定エリア
排他エリア
半固定エリア
固定エリア
エリア指定なし
st_SeamlessStageLoad
STAGECHIP
SLOWMODEL layout
staffroll_font_256
%d %d
%d %d %d %d
%c%d
stagemanager

st_stageboundary
st_bgm

arrow_obj
BISCPS-11003ico
BASCUS-97113ico
BESCES-50760ico
BISCPS-56001ico
BISCPS-55001ico
BISCCS-40005ico
/*ico
MEMOCA_NOTHING
BOOT_FILESIZE
MEMOCA_NOT_ENOUGH
SCEI_LOGO
bootTexAlphaAnim
dormin_transformation_scale
boss_worm
色変化レート
終了までの時間
有効範囲半径
カラー-B
カラー-G
カラー-R
ボス出血エフェクト調整
bossbloodparam
boot_weakpoint_effect

GAME_OVER_BG
GO_BG_sizeaffect
game_over_bg_default
GAME_OVER
GAME_END_ALERT

loading
hn_manmos_front_right
hn_manmos_front_left
hn_manmos_back_right
hn_manmos_back_left
createMcCheckScript
SP_POS9_child1
SP_POS8_child1
SP_POS7_child1
SP_POS6_child1
SP_POS5_child1
SP_POS4_child1
SP_POS3_child1
SP_POS2_child1
SP_POS1_child1
SP_POS0_child1
SP_POS9_child3
SP_POS8_child3
SP_POS7_child3
SP_POS6_child3
SP_POS5_child3
SP_POS4_child3
SP_POS3_child3
SP_POS2_child3
SP_POS1_child3
SP_POS0_child3
SP_POS9_child4
SP_POS8_child4
SP_POS7_child4
SP_POS6_child4
SP_POS5_child4
SP_POS4_child4
SP_POS3_child4
SP_POS2_child4
SP_POS1_child4
SP_POS0_child4
SP_POS9_child5
SP_POS8_child5
SP_POS7_child5
SP_POS6_child5
SP_POS5_child5
SP_POS4_child5
SP_POS3_child5
SP_POS2_child5
SP_POS1_child5
SP_POS0_child5
SP_POS9_child2
SP_POS8_child2
SP_POS7_child2
SP_POS6_child2
SP_POS5_child2
SP_POS4_child2
SP_POS3_child2
SP_POS2_child2
SP_POS1_child2
SP_POS0_child2
SP_FILE_NAME_child3
SP_FILE_NAME_child1
SP_FILE_NAME_child4
SP_FILE_NAME_child5
MEMOCA_CHECK
MEMOCA_VOL_NOTHING
MEMOCA_ACCESS_FAIL
MEMOCA_FORMAT_ALERT
MEMOCA_FORMATING
MEMOCA_FORMATED
MEMOCA_FORMAT_FAIL
SAVEFILE_SELECT
SAVEFILE_OVERWRITE_ALERT
FILE_SAVING_ALERT
FILE_SAVE_FAIL
FILE_SAVE_FINISH
BACKHOME_NO_MEMOCA
SAVE_START_ALERT
BUTTON_MANUAL
MEMOCA_NOTHING
CONTINUE_GAME
SLOT_SELECT
SAVE_BOOT_FILESIZE
EVIS_CLOUD
MINOTOUR_C_CLOUD
CERBERUS_CLOUD
POSEIDON_CLOUD
NARGA_CLOUD
MINOTOUR_B_CLOUD
LEO_CLOUD
BIRD_CLOUD
YAMORI_B_CLOUD
SNAKE_CLOUD
KNIGHT_CLOUD
EEL_CLOUD
TORTOISE_CLOUD
KIRIN_CLOUD
MANMOTH_CLOUD
MINOTOUR_A_CLOUD
MAP_ALL
MAP_BG
LOADFILE_SELECT
SAVEDATA_NOTHING
DATALOAD_ALERT
MAMOCA_EJECT_ALERT
DATALOAD_FAIL
boss_icon_set
save_tower_icon
LoadWaitScript

hn_smokeman03
OPTIONS_CHANGE_BUTTON9
OPTIONS_CHANGE_BUTTON8
OPTIONS_CHANGE_BUTTON7
OPTIONS_CHANGE_BUTTON6
OPTIONS_CHANGE_BUTTON5
OPTIONS_CHANGE_BUTTON4
OPTIONS_CHANGE_BUTTON3
OPTIONS_CHANGE_BUTTON2
OPTIONS_CHANGE_BUTTON1
OPTIONS_CHANGE_BUTTON0
BUTTON_CONFIG
OPTION_TOP
BUTTON_SELECT_WINDOW
OPTION_BG
SCR_POS_CURSOR
PROGRESSIVE_ALERT
PROGRESSIVE_TEST
OPTIONS_SLIDER_BRIGHTNESS
OPTIONS_SLIDER_CAMCONTSPEED
menu_sandstorm
MENU_LIST_ADD_ITEM
MENU_LIST_NORMAL
GAMEEND_ALERT
ITEM_CHECKBOX
dot_line_16

st_maplog
MAP_ALL
MAP_BG
st_load_omake
map_all
save_tower_icon
map_cursor
map_cursor_vector
boss_icon_set
gex_icon
EVIS_CLOUD
MINOTOUR_C_CLOUD
CERBERUS_CLOUD
POSEIDON_CLOUD
NARGA_CLOUD
MINOTOUR_B_CLOUD
LEO_CLOUD
BIRD_CLOUD
YAMORI_B_CLOUD
SNAKE_CLOUD
KNIGHT_CLOUD
EEL_CLOUD
TORTOISE_CLOUD
KIRIN_CLOUD
MANMOTH_CLOUD
MINOTOUR_A_CLOUD
okashii

SLIPEFFNULL

hn_poseidon_ha_eff05_f_hi
hn_poseidon_ha_eff05_r_hi
hn_poseidon_ha_eff05_l_hi

scrsetup: execObjectWithNonTaskSwitch: サポートされていないオブジェクト:%sがデフォルトAI処理にエントリされています(杉)
st_defaultAI

hnake_A_fukuro_glow_a
hnake_A_fukuro_glow_b
hnake_A_fukuro_glow_c

gauge_gradation
break at function getWeakIndexWeak(basescript/src/sword.c:%d)
break at function getWeakIndexTrigger(basescript/src/sword.c:%d)
break at function getWeakIndex(basescript/src/sword.c:%d)
boss_search_collision_effect
TIME_ATTACK_IN
TIMEATTACK_HAI
TIMEATTACK_IIE
TIME_ATTACK_PAUSE
TIMEATTACK_CONTINUE
TIMEATTACK_RETRY
TIMEATTACK_TIMEATTACK_END
TIME_ATTACK_RETRY
TIME_ATTACK_END
TIMEATTACK_OVER
TIMEATTACK_OVER_BG
TIME_ATTACK_TIME
TIMEATTACK_PROGRESS_TIME
TIMEATTACK_REST_TIME
TIMEATTACK_REGULATION_TIME
TIMEATTACK_RECORD_TIME
TIMEATTACK_BOSS_ICON_POS
TIME_ATTACK_CHECK
REPLAY_MENU_LIST_NORMAL
ITEM_CHECKBOX
REPLAY_IN
REPLAYMODE_HAI
REPLAYMODE_IIE
REPLAY_PAUSE
REPLAYMODE_ITEM
st_load_omake
REPLAYMODE_CONTINUE
REPLAYMODE_RETRY
REPLAYMODE_KAISOU
REPLAY_RETRY
REPLAY_END
REPLAY_OVER
REPLAY_OVER_BG
TITLE_LAYOUT2
TITLE_LAYOUT
TITLE_LOAD
TITLE_LOAD2

hn_A_jakuten_02
hn_A_jakuten_04_mt
hn_B_jakuten_02
hn_B_jakuten_04_mt
hn_C_jakuten_02
hn_C_jakuten_04_mt

hn_yamori_B_maeasi_migi
hn_yamori_B_maeasi_hidari
hn_yamori_B_usiroasi_migi
hn_yamori_B_usiroasi_hidari

てっぺーカメラ(1コンR制御)
固定てぺカメラ(1コンR制御)
グローバル移動(2コンLR制御)
デバッグ追尾(1コンR/2コンLR制御)
デバッグ追尾2(1コンR/2コンLR制御)
定点ターゲットフォロー(1コンR/2コンLR制御)
縦横反転グローバル(2コンLR制御)
名前不明カメラ
カメラターゲット %s 
カメラコリジョンファインダやばいぞ!! %d枚
獅子ボス

○押し
リセット
ポジションZ値
ポジションY値
ポジションX値
注視ツール
gazeparamediter

createScrDemoManager
st_caption_stream
createScrEventDemoManager
nico_attackIK_waist:ROOTの子供しかみとめていません
?getSizeBuriesIKWorkオプションボーンの数が0
nico_commonBossAI_home
SCRFuncKirinFallRockMain
SCRFunightParentMoveControlScriptKey
SDemoStationedMotOriData_ENDDEMO3_GIRL
set_yaw_pitch_input_border_parameter_nico_yaw_pitch_cntrl
demo_end
_setExecBaseMoveWork
gStatGObjDispOff
ConvertFromCollisionPointToDynamics
CAM_get_target_riding_obj
initbar
SCRFuncSetAttainForPreParallelTrans
MVHIST_Update
StabilizeToYRotQuatern
SCRConditionLessDistanceToBossWorldXZ
get_total_cameraman
AI_GetPosition3
omakeGetAndSelectSet
ControlMode_KITE_TAKEOFF
nico_playerGetExpression
SCRFuncSetMyselfMotionSpeedRatio
isysRequestDeleteObj
ScriptCtrlDef_SCRPlayerBackDirectiong
sheetFileRead
timeAttackTimeScript
GetTimeAttackTimeLimit
setUserPathMode
bgmStandby
ExecScriptLayoutObj
getArrowObjParent
GAMEUTIL_get_pitch_radi
SH_SCameraModeConditionParamNORMAL
checkpoint_alert
iosGsChangeScreenOffset
is_same_camera_lws_animation
forceSetPerceptionWork
PHMotiond_HORSE_STAND1
Init_TimeFloatInter
GetMotionDirectResourceNodeQuaternPosFloatFrame
SRCFuncHorseRayHitColAttr
AI_DebugArrow
ScriptCtrlDef_SCRPlayerRFootSlip
updateSpecialEffectManager
getFreezeBossFlag
constructor_camera_default_angle
GetDebugMotionStop
strcpy
constructor_camera_etc_condition
getPlayerPosAfterXSeconds
ScriptCtrlDef_SCRHorseSightOnTurne
SCRFuncSetAttainPlayerGroundPos
GetCharacterClassControlFrontDirection
SCRMinoCResetAddFlag
_AnimObjSegmentDef
get_merge_yaw_nico_sight_on
getHorseInterpSpeed
DebugControl
MotRootHeightAdjustNodeDef_KIRIN_FRONT_LEFT
getNowExecEventScriptObj
GetGeometryPointerObject
nico_execHorseBriddle
SpriteMenuGetSpriteObjectByHash
SParticleSheetData_S_REACTION_SUB
SCRSoundConditionPlayerParentColAttr
effect_blood_set
CAM_act_warp_camera_warp_cntrl
get_base_yaw_nico_yaw_pitch_cntrl
SCRConditiontEqualPlayCount
ScrIntrDef_TIMEATTACK_MENU_START
nico_poseidonToothTexAnimInit
adpcmCloseFadeSetVol
nico_mammothArmLeftTexStart
iosResetCpuRapCounter
getMaxFogMulVal
spriteSetRotation
DebugCallCharacterObjMotionLeaveFunc
SCRConditionUnagiCheckAttackLine
ScriptAnimationObjDef_SE_WEAKPOINT_MINO_C
GAMEUTIL_set_parameter_look_at_vs_offset
character_ikcolsearch
attrStatusUpdate
StageLayout_LEO_TORCH1_ANIM
ScriptCtrlDef_SCRPlayerLifeEmpty
DEBUG_disp_object_info
createSlowLegCtrlWork
GetPlaneSlopeDegree
SCRPlayerPauseEnable
bootMemoryCardLoadScriptNoBlock
SCRGetBossWeakPoingleFromIndex
SCRFuncYamoriBProgramRotForWindAttack
player_setGripHangPointGeometry
getDemoBarFade
CheckSelectDisp
ScriptSpriteMenuObjDef_SPRITE_CHOOSE_LANGUAGE_LAYOUT
backStageCheckLoadSeg
st_gameflow
GAMEUTIL_constructor_position_filter
SCRConditionPlayerTorch
MotOriKind_ADD_ROOTPOS_OFFSET
_gameFlagXor
ScriptAnimationObjDef_FILM_NOISE_TIMEATTACK
SkelFocusDef_PLAYER_HAND_R_END
MotOriKind_CURRENTOBJECTSELECTOR
useTempAttain
nico_IK_targetAiming
SlideCollisionder4DCB
nico_initHorseBriddle
SCRHarpoonLoopStart
FlushCollisionWork
is_predict_to_acting_base_yaw_rot_nico_yaw_pitch_cntrl
GetCollisionDBCallBack
SkelFocusDef_PLAYER_HAND_R_START
nico_guardDStart
addPlayerHp
charrootdyn_getEdgeEffectivityCheckRayPosition
ScriptAnimationObjDef_BOW_LOOP
ScriptAnimationObjDef_CERBERUS_ARMOR_NECK2
get_fixed_point_type_camera_lws_animation
PHMotiond_PLAYER_RUN
ClipCollisionDBDoubleSide
demo_end3
engflowStartAdpcmSeq
ScriptAnimationObjDef_CERBERUS_ARMOR_KATA_L
getSCRDataCtrlWork
_setStopCtrlModeBaseMoveWork
getUserPathExMode
SCRPlayerCombatMode
SCRResetMyOwnGameFlag
DEBUG_disp_collision_attribute_info_extend
begin_pause_rise_game_camera
get_beginterp_finish_time_camera_pause_rise
player_initHangPointWork
GameObject_BIRD_G_DEMO
Update_TimeFloatInter
getDispCollisionPerfFlag
perceptionExec2
get_camera_target_group
dischargeTerm
AI_CheckPathPoint
nico_setHorseBridleDoubleLong
GAMEUTIL_is_nearly_equal_zero
GAMEUTIL_get_difference_yaw_and_yaw
ReplayGameOverScriptBegin
AI_GetPosition3XYZ
gameflowJumpOp2DemoSkip
getBandPitchFromDir
SkelFocusDef_LEO_NECK_A
ChangeGameTimeScale
CheckControlDef
GAMEUTIL_increase_yaw_limit_clip
ControlMode_PLAYER_GRIP2_ATTACK2
ScriptAnimationObjDef_ARROW_SOUND_LOOP
nico_deleteMyself
ScriptCtrlDef_SCRStop
ScriptCtrlDef_SCRPlayerItemPickUp
demo_op1
GameObject_HORSE_B
getPlayerHpRatio
SCRFuncSetGpCalcDist
SeList_grip_alert
constructor_camera_lws_anime_data
SCRPlayerNonCombatMode
setHorseSemiAutomaticCtrl
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_PAUSE
SkelFocusDef_Guard_A_RightHand
setTreeId
ControlMode_KITE_DEFAULT
getPointDataFromEvent
begind_update_get_yaw_pitch_camera_target_visible_angle_manager
GAMEUTIL_get_spring_damp_offset
ScriptCtrlDef_SCRGlide
SCRFuncAddAngryValue
__floatdidf
SCRTortoisePulseChargeStop
SkelFocusDef_MINO_B_Opt_FootR_Back
ScriptAnimationObjDef_YAMORI_B_BREATH_BALL
SCRRequestMotionDirect
GetGeometryPointerSurfaceYTopZMinusPlaneCoordQuatern
SCRConditionLessMyselfPartsLife
ScriptAnimationObjDef_ARROW_EXP_LOOP
ScriptCtrlDef_SCRTailDamage
constructor_nico_sight_on
texScaleClut
SCRConditionKameCrackAnimChack
SkelFocusDef_WORM_HEAD1
SDemoStationedMotOriData_ENDDEMO_PLAYER_BLACK
demoscrCheckDemoCutSkip
nico_attackIK_waist
vschedGameTime
clipByMinMaxCube
SkelFocusDef_BOSS_TAIL_A
InitArrowWater
ScriptCtrlDef_SCRPlayerSleepEnd
player_setDangerEdgeOtherSidePlanePoint
set_base_vel_nico_yaw_pitch_cntrl
nico_missile1start
UpdateSeamlessStageLoad
CAM_motion_kind_is_accept_auto_rot_motion_target
getWormIKWork
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_END
GetOffsetPositionQuatern
SkelFocusDef_PLAYER_RIGHT_SHOULDER
deleteHorseCtrlWork
vsprintf
GameObject_BIRD_E_DEMO
ClipCollisionDirect
scrRunM
AIDebug_GetFirstObjOfMyGroup
ScriptCtrlDef_SCRStopL
player_collision_check_direct
initScriptSpriteObj
InitLightColMan
SetDefaultGameAnimeTimeScaleRatio
AI_DebugDir
_gameWorkSet
ResetCharacterClassIKInfo
SCRFuncCheckBoneColAndSendDamage
flushScriptObj
ScriptAnimationObjDef_ARROW_EXP_HIT
ForceUnparentLayoutObj
nico_playerSightOnDirection
FlushStageManager
nico_getOmakeItem
GAMEUTIL_destructor_record_info
GetCollisionDB
SCRConditionGameFlagCheckByGameObj
GameObject_SMOKE_MAN_B
stagemanager_getStageNumberWithStageDataStrptr
CAM_get_update_yaw_by_view_cut_avoid_cntrl
DirectTurn_Reset
SParticleSheetData_S_FLARE
deleteWormCtrlWork
glDrawNull
SCRFuncSetAngryValue
get_boot_obj_camera_lws_animation
SCRMammothBreaksWall
ScriptSpriteMenuObjDef_SPRITE_PLAYER_LIFE_LAYOUT
bossDemoPlayerBreakDownAccept
ControlMode_PLAYER_JUMP_ATTACK
DebugGlobalMoveWith1stController
setConditionResultBoss
GetCrossPositionPlaneLine
GetGeometryPointerQuatern
CAM_get_warp_position
is_enable_base_yaw_rot_nico_yaw_pitch_cntrl
begin_motion_ik_interest
SkelFocusDef_LEO_F_MOMO_R
SetObjectGeo
GAMEUTIL_increase_yaw_limit_clip_extend
SCRFuncYamoriBSetAttackPosAndGazePosInit
ClipCollisionVariableXZSurface
GetCharacterClassMotionInterpNodeLastPosition
disp_particle_manager
ZeroPoint
SCRConditionModeShiftByMySelf
SCRHorseUnLoad
SDemoStationedMotOriData_ENDDEMO_HORSE_D
demoscrCheckDemoFinish
GetCurrentGameAnimeTimeScaleRatio
SDemoStationedMotOriData_ENDDEMO_GUARD_B
SCRGetRoot
doit_aim_angle_interp_cntrl
BossStatus_KNIGHT
player_updateSlipEffect
ScrIntrDef_SCREEN_FADEIN
GAMEUTIL_get_game_camera_free_mode_angle_vel_ratio_int
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_PAUSE
SCRDirectionalArrowBegin
GameObject_BABY
GAMEUTIL_set_custom_boss_interest_position
Motiond_SNAKE_C_M_DEFLATE1
nico_SmallLizardStart
SCRSetupWeaponotaur
ScriptAnimationObjDef_ARROW_REBOUND
GetStageName
SCRConditionAtkChackThreeRayParallel
nico_RotCharacterRootRotationX90
updateVuColiDispWork
is_view_angle_exist_lws_anime_mode_base
GAMEUTIL_get_interp_value_ratio_pow
timeAttackRetryScript
simpleExecCharaGeometry
SCRFuncKirinCameraNeckDownIdReset
initBgmScript
setExecGazeCtrlWork
unloadCdSeamlessStageFile
SCRPlayerGetWeapon
AI_GetHitPosPerpendicular
get_main_type_camera_lws_animation
nico_SmokemanBodyTexEnd
getLandMotionOffset
CAM_init_camera_warp_cntrl
ZDirVector
get_main_cameraman_id
SkelFocusDef_LEOBone_F_JOWAN_R
adpcmSetPitch
ClipCollisionDirectCallBackOneObj
MotRootDyn_XZ
setSelectWeapon
setGameAnimeTimeScaleRatio
nico_horseRStart
GameObject_BIRD_D_DEMO
stagemanager_checkstageAlreadyLoadRequested
ResetObject
SkelFocusDef_PLAYER_JOWA_R
GetAnimationClass
GAMEUTIL_is_between_yaw_and_yaw
setBossDeathEffect
nico_IK_getParentPoint
set_max_min_yaw_parameter_nico_yaw_pitch_cntrl
physicalOp
SkelFocusDef_HORSEBone_F_JOWAN_R
GAMEUTIL_get_interp_pitch
begin_check_and_boot_boss_subjective_camera_lws_animation
torchExtinguished
SDemoStationedMotOriData_ENDDEMO3_GUARD_A
SetSeamlessZFogDist
updatePathInfo
mcMainNeedCluster
st_activedemoflow
SCRFuncSoundSetDepth
GetLayoutObjWorkSize
ScriptCtrlDef_SCRPlayerHandGripSub
SCRConditionTrue
SkelFocusDef_LEOBone_B_HIP_B_R
initSScriptSystem
GetPointDistanceFromPlane
bossStatChkDeadBoss
SCRConditionGameFlagCheck
chkAttainExecOffsetData
chkTime2Int
BossStatus_MAMMOTH
GAMEUTIL_is_player_obj_stang_on_horse
ScriptRequestEffectDef_POSE_ICOSWORDHIT
ScriptCtrlDef_SCRKnightShackHead
camdebug_for_new_camera
lizard_berry
demo_op2_resetHorseBridle
iosGetRandom
getCollisionDispMode
ScriptAnimationObjDef_CERBERUS_ARMOR_BACK
SCRFuncKirinCaveFallRockLWSLoad
getFreeModeRevAngleVelRatio
SkelFocusDef_PLAYER_HARA
RestartSeamlessStage
ChangeCollisionResourceAttribute
SCRConditionPoseidonGetPlayerTerrLog
BossStatus_MINOTOUR_C
SCRFuncClsGameFlag
get_blend_sub_camera_lws_animation
SCRLeoDamage
getBosstatusDispMode
CalcDistancePoindLine
SCRPowerReset
SDemoStationedMotOriData_ENDDEMO3_HORSE
GAMEUTIL_get_hope_value_interp_value_cntrl
nico_playerIK_attention_head
sprWeaponSetMarker
DeleteLoadAreaGroupData
SCRGetBackStageBossPartsDamageFromColAttr
bgmEnvTickProckMask
AI_CalcIntersectionCircleXZ
SCRDeleteAllActiveScriptAnimationObj
getBossInterestKey
GetGlDebugSw
getWeakGlowSpeed
Kite_StartEventCheck
ScriptCtrlDef_SCRGoF
AI_GetRotVelocity
ScrSpriteParamSetup
ResetCharacterClassDynamicsElement
initLightObj
ControlMode_BAT_DEFAULT
get_camera_direction
CAM_is_motion_kind_change_target
AIDebug_SetAdvertisePauseFlag
ConstructorCollisionPoint
ConvertGeometryPointerZNormalMode
charrootdyn_setVColFindFlag
engflowDecPlayerHpPersent
GexCutTail
tryToCheckCollision6Dir
MotOriKind_AIRRESIST_MOVE
ScriptCtrlDef_SCRYamori2FallUpwardLower
end_stream_lws_movie_playing_game_camera
analyzeMotionPropertyXZ
getNearPointPosUserPathWork
nico_IK_legCalcAndSetUpper
deleteBirdCtrlWork
MotRootHeightAdjustNodeDef_HORSE_REAR_LEFT
demoNormalHook
iosGetCurrentDC
create_camera_collisionDB
SCRGetXZAngle
ScrIntrDef_START_ACTIVE_DEMO
getSObjNode
SpriteMenuGetLayerByHash
MotOriKind_MOTPLAYSPEEDDOWN
SeList_sword_boss_test
SCRGetTargetObjXZDirOnMyCtrlGeo
powf
setRayByRealColPathWork
ScriptAnimationObjDef_TTS_PLS_SHOOT
SetLayoutObjAccessSwitchThisObjOnly
getBossPartsCurDamage
ScriptAnimationObjDef_LEO_ARMER2
iosSetCameraMatrix
setBossIndexTimeAttackBestTime
bootmccheckscript
SkelFocusDef_PLAYER_MOMO_R
MakeStrHashValue
resetRouteAttackBirdCtrlWork
chkAttainExecOffsetRadius
ControlMode_NAMAZU_TURN
iosMallocInGarbagePtn
SCRRockReset
is_lws_movie_mode_game_camera
SpriteMenuSetDefaultSelectMenu
GetReplayNextPhase
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_OVER_BG
GAMEUTIL_get_interp_value_interp_value_cntrl
gstatBootMcSetExistIcoData
SCRFuncSetAttainMyselfFrontPos
GetMotionIntFrame
opflowOpDeleteReq
CheckCamFinalizerReady
nico_calcTailGenealogicalNodeTail
CAM_reset_obstacle_avoid_cntrl
CAM_get_motion_kind_follow_rot_axis_attr_target
get_object_local_merge_yaw_nico_sight_on
gStatRestartPlayerChara
SCRFuncYamoriBSetRandomRadius2
getDebugAdvertiseLoopFlag
SeList_st03_air_0
ControlMode_PLAYER_SWIM
startGaugeMaxAddEffect
ScriptAnimationObjDef_TORCH_LOOP
GAMEUTIL_get_divide_vector_value
getFreeModeRevControlUD
change_to_player_camera_target
SCRGetBossTypeDef
drawbar
SCRFuncPoseidonResetPlayerTerrLog
ScriptAnimationObjDef_BOSS_BLOOD_N
st_opflow
mcReqGetDir
isysGetLinkNum
CAM_get_interp_slope_pitch_ofst
getSizeBuriesIKWork
CalcFootVec
setGameFlagForGameObj
setLoadingCheckFunc
gluUpdateCameraContext
is_view_angle_zoom_game_camera
SCRCharaStand
DispWithTorchBlur
deleteAdpcmOrient
sheetMgrLoadSegmendex
GetQuaternByEulerZXYExact
GAMEUTIL_is_inside_of_region_yaw
ScrParam_leoTorchLimit
ScrParam_harpoon_speed
st_boss_status
ScrIntrDef_JUMP_HOKORA
AI_CheckInAnimalLayout
iosSetScreenEnv
gcGlobalVar
getZoomKey
SCRFuncBirdInputRotateMotionKey
unloadObj
iosPadGetXZInputR
deletePassageWork
texGetSize
GAMEUTIL_doit_status_manager
CopyGeometryPointer
createYesNoDialog
ScriptCtrlDef_SCRNargaMouthClose
GAMEUTIL_set_sight_on_reverse_cntrlLR
MotSpdCtrl_SetSpeed
stagemanager_loadstagecore
get_nearest_camera_vs_ofst_cntrl_position
Motiond_SHAMAN_SPELL_START
ScriptCtrlDef_SCRPlayerRFootGrip
set_camera_mode
SpriteMenuSetSelectMenuMode
GetMotionResourceFrames
ScriptCtrlDef_SCRLeoTorchBack
demoManEnd
GAMEUTIL_is_push_or_down_1p_button
SCRConditionSwordFlareHitColAttr
setObjGazeCtrlWork
gameflowSetCaptionPause
AdpcmSeq_game_over
Kite_EndEventCheck
getSizeAimIKWork
ControlMode_PLAYER_GRIP1_ATTACK
ScriptSpriteMenuObjDef_SPRITE_GAME_OVER_LAYOUT
SH_GameObjectLEO
GAMEUTIL_get_first_obj
setAllowMaxSpeedHorseCtrlWork
get_region_type_camera_region
GetCharacterClassMotionFrontDirection
nico_poseidonStart
SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_D
leoTorch
player_life_anim
iosCopyMatrix
nico_yamoriAllTexEnd
chkMoveAngle
ColCont2_IsParentObj
ExecCharaGeometryPostprocess
SCRGetAngle
_isysCreateObj
getSeamlessStageMiddleModelDispDist
constructor_camera_target_lost_angle
PauseMenuStart
ScriptAnimationObjDef_BOSS_BLOOD_S
DebugSetObjectGeometry
SCRFuncSetAttainPosForEscapeToPlayer
nico_GetCharacterAttackedFlag
ScrIntrDef_SYSTEM_PAUSE
DebugGetMutekiMode
scriptIntrSignal
nico_defaultAI
ControlMode_NAMAZU_DEATH
SDemoStationedMotOriData_ENDDEMO_SHARMAN
getNowPowerRatio
is_acting_rewind_camera_dist_to_look_at
opflowChkAbort
ScriptCtrlDef_SCRPlayerHorseNear
SDemoStationedMotOriData_ENDDEMO3_BIRD_G
GAMEUTIL_get_dist_ratio
CAM_set_interp_param_aim_rot_common
setInterestKey
setFreezeBossFlag
set_interp_param_aim_angle_interp_cntrl
getBossExtControl
charrootdyn_getRegularColFinderPosition
SetStageManagerAreaPreload
opFlag
CAM_doit_objective_target_visibility
TaskExecLightColMan
SkelFocusDef_PLAYER_HAND_L_START
AI_UpdateLeaderPathWork
ScriptAnimationObjDef_SE_WEAKPOINT_TORTOISE
stagemanager_checkstageAlreadyLoadedByStageData
GAMEUTIL_update_and_get_move_angle
GetLayoutObjChildWithName
scrRun
initScriptDataSystem
DebugDispCollisionDBShine
_initBaseMoveTmpWork
SkelFocusDef_LEO_WAIST
SCRConditionMyselfControlModeCheck
timeAttackOverBGScript
reset_double_spring_interp_cntrl
isysInitGroup
effectGetDamageWork
GAMEUTIL_get_cross_position_coefficient_t_by_dist_factor
ScriptAnimationObjDef_SE_WEAKPOINT_MINO_A
forceLoadSeamlessStage
SCRFuncStartGameObjectLWS
SkelFocusDef_MINO_B_Opt_FootR_Right
AI_GetAccelB3XYZ
pauseMenuScript
SCRFuncMinoCAtkCounit
glSetReg
_SCRSetupLWS
iosSetCurrentMatrix
CharaCtrlResetCtrlStatus
SetTimeAttackTimeFlag
Init_TimeFVECTORInter
GetPlaneFittingPoint
SCRPlayerSowrdHitSound
bgmScriptRecvSoundSignal
ControlMode_PLAYER_GRIP1
ZUnitVectorInv
getSightOnRevCntrlUD
SCRPlayerSowrdHitSoundMiddle
fadeWhiteOut
ScriptCtrlDef_SCRSnakeFadeBack
ScriptAnimationObjDef_HARPOON_LOOP
nico_calcWormGenealogicalNodeDownNext
SCRHarpoonStart
SpriteMenuIsFadeCheckAllLayer
iosSetKPrintfLocateContextRelativePosition
UnitMatrix
set_parameter_nico_sight_on
GAMEUTIL_get_interp_yaw
is_reset_or_lws_movie_game_camera
SetPlayerDangerEdgeOtherSidePlanePoint
nico_IK_footPosCalcLeafDirectConnect
SkelFocusDef_PLAYER_SUNE_L
setFollowModePathWork
SCRFuncKirinFallRockTimerSetFlagOn
SCRConditionNowPassagePointEventIDRange
SeList_sword_test
arrowManagerInit
CancelCaptionSubThreadAll
end_get_yaw_pitch_camera_target_visible_angle_manager
AI_GetAccelB3
initSlowManager
checkReadyPlayerCollision
fsEffectCreateSetScript
timeAttackInScript
GetCollisionEdgePointerVertexPoint
SDemoStationedMotOriData_OPDEMO2_PLAYER
GameObject_CANOSSA_ENV
_gameFlagCls
doit_wind_manager
StageLayout_COMPULSION_DEATH_COLI
_omakeSelectFlagSet
AI_GetAccelB
nico_yamoriAllTexStart
SCRPlayerSowrdHitSoundLarge
sheetMgrNopSegmendex
mcGetGameClearFlag
get_camera_mode_name
get_game_camera_WV_matrix
CAM_get_target_obj
getEventScriptClass
GameObject_HORSE_D
DEBUG_update_position
nico_IK_legGetUpper
gStatGetPlayerAccessoriesDamgeRaitoToPlayer
request_end_pause_rise_game_camera
menuSelected
SCRWeaponSword
updateFastLegCtrlWork
setZoomKey
demo_op2
nico_calcTailGenealogicalNodeNext
CAM_get_yaw_velocity
SCRConditionGameObjMotionShiftCheck
GetLayoutParentObj
SCRFuncSetPassageRangeData
calcMoveAngle
MotRootHeightAdjustNodeDef_KAME_FRONT_LEFT
ResetCharacterClassMotionInterpRootOfs
BossStatus_TORTOISE
bossStatStartDemo
spriteSetTextureCoordinateST
reloadStageWithPlayerPos
GAMEUTIL_set_game_camera_free_mode_reverse_cntrlLR
chkAttainExecOffsetPos
SDemoStationedMotOriData_ENDDEMO_HORSE_B
getMaxAmbientWeak
getMinAmbientWeak
get_end_interp_finish_time_camera_pause_rise
spriteSetPosition
getNowPassageAreaIdx
SDemoStationedMotOriData_OPDEMO2_GIRL_B
nico_leoBossStart
fadeCheck
ClipCollisionderWithVariableKeep4DCB
ScriptCtrlDef_SCRPlayerRightDirectiong
charrootdyn_getChainStatus
SeList_grip_release
GAMEUTIL_set_data_by_dynamics_collisionfo
GAMEUTIL_get_player_obj
GAMEUTIL_get_add_cur_stage_ofst_position
nico_aimIK
nico_GetGeometryPointerAttr
SCRFuncYamoriBSetAttainPos
begin_object_interest_game_camera
ScriptAnimationObjDef_BUDDHA_EXPLODE_NO_DAMAGE
CompletePlaneD
SetSeamlessStageControlObject
SCRConditionPoseidonDamageCoreTime
reset_nico_yaw_pitch_cntrl
deleteUserPathWork
SetPlayerDangerEdgePoint
GAMEUTIL_inc_or_dec_for_near_to_aim_yaw
get_object_local_base_yaw_nico_sight_on
setFadeColor
ScriptCtrlDef_SCRHorseStand5
SCRGetYZAngle
getTriggerPointEffectInsity
getMaxAmbientLine
getMinAmbientLine
nico_StabCharacterRootRotationToXZ
initBeardIKWork
SDemoStationedMotOriData_OPDEMO2_GIRL_CLOTH
SCRFuncBuddhaMissileMain2
iosSetKPrintfColorContext
end_camera_lws_animation_by_paramID
_gcCreateChildScriptObj
get_debug_camera_dist_to_look_at_pointer
nico_ResetPlayerHorseRidingControlAndConueMotionCurrentSpeed
bosslifebar_script
ScriptCtrlDef_SCRDorminFreeze
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_RETRY
AdpcmSeq_HOME_BOSS_12_1
SCRFuncMinoBCanossaWallBreak
isysJumpSubThread
iosFree
SCRConditionKameBattleAreaEscape
rootscripttest
CheckStartArrowWater
setMotScaleMaxSlowLegCtrlWork
qsort
SCRConditionPathPassageNum
gstatKaisouMode
demo_op2_setHorseBridle
SRCConditionHorseHitColAttrChack
SkelFocusDef_PLAYER_SWORD
ClipLayoutObjModel
SH_ItemMenuDEFAULT
constructor_motion_ik_interest
SkelFocusDef_BOSS_GENERALBone_KOSI
SCRConditiontOverPlayCount
nico_GetCharacterParentGPAttr
gstatBootMcChkExistNicoData
setgrip
SCRConditionNowPassagePointEventID
_compPassagePos
getLayoutPointData
ScriptCtrlDef_SCRPlayerParachute
GetMotionOptionNodeNextSwitchFrameDirectResource
SCRPlayerCallHorse
SDemoStationedMotOriData_OPDEMO1_HORSE
setFlapWingBirdCtrlWork
SCRFuncHorseInterestInit
CAM_doit_follow_rot
DeleteNoUseLoadAreaGroupData
SCRFuncKameCrackAnimMain
SkelFocusDef_BOSS_GENERALBone_KATA_L
SCRGuardSwordPickup
AdpcmSeq_DEMO_ED1_C12
AdpcmSeq_DEMO_ED1_C0
SCRConditionPoseidonAngryCountChack
_fadeOut
ConueMotionCurrentSpeed
updateAttackWork
engflowDemoEnd
nico_ChangePlayerHorseRidingParentWithVCol
SDemoStationedMotOriData_OPDEMO1_GIRL_B
SkelFocusDef_LEOBone_B_HIP_B_L
nico_CommonBossStart
nico_nargaBossStart
MotOriKind_GLOBAL_XM
getScreenOffsetX
ptclDisplayListGet
ScriptCtrlDef_SCRReFall
GAMEUTIL_get_game_camera_free_mode_reverse_cntrlLR_int
glGetZTest
get_interp_game_camera_param_game_camera_param_manager
getAimIKWork
GetCollisionDBNext3Direct
AI_CheckDamage_Reaction
MotRootHeightAdjustNodeDef_KAME_FRONT_RIGHT
GameObject_GUARD_A_P
SCRPlayerSowrdDiveHitSound
GAMEUTIL_is_inside_of_region_ratio
SkelFocusDef_MINO_B_Opt_HandR_Back
ScriptCtrlDef_SCRFastL
dpsub
GAMEUTIL_get_yaw_by_direction
SCRLeoDashAttackEnd
effect_blood_init
mpegStart
get_debug_camera_view_angle
set_param_double_spring_interp_common
AIDebug_AdvertisePauseKey
SCRConditionPoseidonDamageCoreTimeMain
SCRFunightSetStand
ScriptCtrlDef_SCRYamori2FallRightwardLower
gameflowJumpOp2DemoNoSkip
_setAttainFlagBaseMoveWork
SCRItemTakeEnd
GAMEUTIL_set_need_dir_ratio_flag_look_at_vs_offset
nico_mammothLegLeftTexStart
getRootPointIdxForGroupID
SCRConditionTortoiseGeyserHitColAttr
SCRConditionSoundSignal
SCRLeoTorch3_Disp
SCRFuncFromHorceToPlayerSendKey
ScriptCtrlDef_SCRPlayerBreathless
SH_BossStatusDEFAULT
CAM_interp_reset_aim_rot_common
SCRGetLocalDirZ
SkelFocusDef_LEO_CHEST
time_attack_get_best_time
setPerceptionParam
IsTouchableObj
get_view_angle_lws_anime_mode_base
g_TimeAttack
getWeaponName
iosMallocSetExecGarbageCallback
YattsukeSetPlayerR1ON
DisplayCaptionTableChild
GAMEUTIL_set_act_interp_flag_interp_ratio_cntrl
mcGetLastSaveGameDataIndex
set_reverse_input_yaw_flag_nico_yaw_pitch_cntrl
createFastLegCtrlWork
setRouteAttackBirdCtrlWork
setSoundMode
SCRSetScriptKeyToWallObject
ScriptAnimationObjDef_SE_WEAKPOINT_KNIGHT
bossStatGetBossCloudPos
ControlMode_KITE_LANDING
nico_poseidonToothRTexAnimStrat
SpriteInitStatusClut
SCRBirdStartBreath
AI_UpdateChildPathWork
SH_WeaponChangeMotList2DEFAULT
demo_brige_resetHorseParent
SDemoStationedMotOriData_ENDDEMO2_PLAYER_BLACK
memcpy
playerlifebar_effect
equipmenvisibilityCloak
getNearInterestSmallAnimal
mcGetInfo
GAMEUTIL_get_velocity_by_diff_move
resetTreeId
iosGetTCount
GetTimeAttackNextPhase
StageLayout_HOME_STOP_LWS
DebugSetTurnFront
is_loop_particle
ScriptRequestEffectDef_SWORDHIT_DIVE
CAM_doit_target_offset
glZOffset
ScriptAnimationObjDef_PSD_PLS_HIT_WATER
MotRootHeightAdjustNodeDef_KIRIN_REAR_RIGHT
mcLoadOptionData
SDemoStationedMotOriData_ENDDEMO_HORSE_G
NICO_is_quake_attack_hit
ScriptAnimationObjDef_SE_WEAKPOINT_YAMORI_B
SCRHorseKick
doit_camera_region_manager
SkelFocusDef_PLAYER_UDE_L
constructor_double_spring_interp_cntrl
SetPlayerHellDangerPoint
SkelFocusDef_PLAYER_FOOT_L_END
SCRFuncRegressFromPlayer
SParticleSheetData_S_WEAKNESS_FLARE
ScrIntrDef_JUMP_SEKIBAN
iosGetClock
bossStatSetActiveBoss
isysGroupForExit
CAM_doit_camera_warp_cntrl
ScriptAnimationObjDef_EEL_THUNDER_A
AI_JudgeNotCharaObjFunc
ScriptCtrlDef_SCRPlayerHorseMiddleDistance
ScriptCtrlDef_SCRHorseSightOnTurnRight
SCRPlayerLangRotateBoung
camdebug_for_monitortest
getSmallAnimalSaveTypePos
CAM_is_need_obstacle_avoid_ofst
UpdateLayoutClassParentGeometry
GetCollisionDBCurrentPoinLastPlane
calcTurnTime2
SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_B
ResetCharacterClassSlideStatus
GetSpriteClass
getPlayerPowerDisp
player_initAvoidDangerCliffWork
MotOriKind_GLOBAL_XP
SH_SavePointDEFAULT
SkelFocusDef_Guard_B_LeftHand
nico_InitScriptCharObjDefaultValue
nico_balltest
GetAnimationDefObjLeaveType
shockRequest
GameObject_GUARD_E_P
GAMEUTIL_get_game_camera_free_mode_angle_vel_ratio_float
getModuleSize
ScriptSpriteMenuObjDef_SPRITE_OPTION
constructor_camera_dist_to_look_at
GameObject_GUARD_A
GAMEUTIL_get_xyz_axis_from_quatern
initAimIKWork
bgmMinPriorityForceClose
setFrameRateMode
calcMoveQuatern
SetLwoDemoOrientManagerObjCutFinishFlag
getDebugHorseRoute
is_exist_camera_target_lost_angle
ControlMode_PLAYER_RIDINGSTAND_WEAPON
bgmAutoStart
glVertex3f
ControlMode_GEX_RE_CUT_TAIL
GetPlaneFittingVector
GetMotionMatrixOfTargetFromRoot
SCRConditionVolumeCheckForPlayerPos
SCRConditionCheckWayOrientAttainPlayer
GAMEUTIL_doit_look_at_vs_offset_vec
GetMenuFade
IdentityQuatern
doit_motion_ik_interest
SetScriptAnimationObjAccessSwitch
NICO_is_quake_attack_hit_only_boss
SCRFuncParentRelateInit
AI_SetAnimalWorkParam
UnlockBgColor
ScriptCtrlDef_SCRPlayerNoWeaponchange
initgcmain
GAMEUTIL_is_parent_collision_attribute_boss
SkelFocusDef_PLAYER_SUNE_R
SCRFuncResetWormCtrlParam
iosInitRandom
SRCConditionHorseHitColChack
SCRArrowLoopStart
PauseAI
get_max_min_clip_base_pitch_nico_yaw_pitch_cntrl
ScriptCtrlDef_SCRPlayerRHandSlipEdge
CopyCollisionamics
SetCharacterObjCollisionProcFlag
GetGeometryPointerPosition
SeList_feeler_water
getMaxAngleWeak
getMinAngleWeak
windowDraw
DispDispObjGroupModel
SCRFuncSetGameFlagByGameObj
ControlMode_NAMAZU_FALL
SDemoStationedMotOriData_ENDDEMO2_SHARMAN
updateHintWork
get_cutout_mode_manager_segment_camera_place_status
nico_returnPlayerRidingFlag
getSeamlessStageHighModelDispDistDefault
getLastAttainUpdate
GameObject_GUARD_C_P
DEBUG_get_2d_font_default_height_offset
getInterestPointData
getPlayerLastAttrStatus
GAMEUTIL_convert_from_lw_to_game_coord
st_layoutframetask
GAMEUTIL_get_sight_ongle_vel_ratio_int
is_already_set_game_camera_param_update_data_manager
init_weakpoint_effect
SDemoStationedMotOriData_ENDDEMO3_LWS
MotRootHeightAdjustNodeDef_HORSE_REAR_RIGHT
bossStatGetDeadBoss
st_jumphokoraflow
GAMEUTIL_doit_col_plane_info_filter
timeAttackGameOverScriptBegin
GetLimitationQuatern
ReleaseCollisionder
GetQuaternByAxisDirZX
get_base_yaw_nico_sight_on
spriteTexFast
getAreaSize
updateBirdCtrl2Work
setDashSlowLegCtrlWork
dpmul
GetQuaternByAxisDirZYExact
updateGazeIKWork
set_max_min_pitch_parameter_nico_yaw_pitch_cntrl
boot_camera_lws_animation_by_script
existSoundBow
bgmStageInit
iosGetATan2fExact
setRouteMinAngle
ScriptCtrlDef_SCRHorseWallStopL
MotSpdCtrl_Update
setSubParamGazeIKWork
ScriptAnimationObjDef_P_CRITICAL_CAM_VIB_TRIGGER
sePlay
ChangeCharacterObjControlTarget
SCRFuncCerberusChangedCol
SetScriptAnimationGlobalBaseInfo
SCRFunageIncTblIdx
SDemoStationedMotOriData_ENDDEMO2_GUARD_B
ClipCollisionDirectCallBack
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_TIME
setAttainMotScaleSlowLegCtrlWork
setBackFastLegCtrlWork
set_yaw_parameter_effective_ratio_nico_yaw_pitch_cntrl
nico_restartWormGenealogicalNodeFromDemo
SCRConditionPlayerMotionShiftCheck
_optionWorkCls
PHMotiond_PLAYER_RUN_WITH_SWORD
getTorchObj
get_change_grace_time_camera_region
SetScriptObjDeleteCallBackFunc2
CAM_motion_kind_is_mode_lock_target
SH_PlayerHydeObjListDEFAULT
ScriptCtrlDef_SCRPlayerSleepStart
set_camera_obj_screen_size
getPointDataByAreaIdx
ScriptCtrlDef_SCRBirdHoveringAttack
get_max_cameraman
setScriptAnimationObjChildStatus
GAMEUTIL_get_cur_velocity_move_angle
SCRFuncHorseEscapeCounterInit
DebugPrintf3D_InitContext
character_ikcolattrfilter
set_base_yaw_nico_yaw_pitch_cntrl
set_update_data_game_camera_param_update_data_manager
pathDetectCollision2
is_this_camera_region_alive
SCRLeoArmorBroken
nico_setHorseRidingStatusForHorse
ReleaseGame
GetInitWallFunc
allResetLineAttr
SCRSimpleExecCharaGeometry
SCRFallRockDelete
nico_IK_footPosCalc_AimPositionXZ
SCRConditionLessPlayerLife
SH_GameObjectKITE_ADVERTISE
ControlMode_PLAYER_RIDING_STD_BOW
is_reset_or_lws_movie_or_cutout_game_camera
GetScriptAnimationSubObjectWithTypeFiltering
ScriptCtrlDef_SCRHorseSuperShiftUp
initgcchartest
SCRConditionMyselfMotionCheck
ExecEff
AdpcmSeq_DEMO_ED2_C17
GameObject_GIRL_CLOTH
iosDefaultPadData
calcProgRotRatio
SCRConditionPlayerWaterIn
GetRayVolumeUncollisionPointForCamera
GetGameAnimeTimeScaleRatio
stagemanager_createsubthread
updateSlowLegCtrlWork
Kite_SetEventIDList
CreateStageManager
get_game_camera_cur_mode
GetTargetLookAtQuaternOnBase
getDPGroupID
timeAttackOverAlertScript
GetCollisionDBEdgeVertexPoint
setWormIKNodeLimit
pathJudgeFunc
bgmEndGameOver
IsForwardTime__DemoMan
getSnapShotSize
AI_GetLengthSquarePerpendicular
graphFrameBufferReInitializeRequest
GameObject_BIRD_H_DEMO
ScriptRequestEffectDef_SWORDHIT_L
ScriptRequestEffectDef_COM_TORCHHIT
getWayFinish
SCRFuncSetSearchRadius
SCRConditiontPlayFunc
SCRLeoTorch0_Disp
GetCollisionResource
iosPadGetXZInputLwithThreshold
createPerceptionWork
SCRFuncMinoCPlayerInCorridorFlagChack
ControlMode_HORSE_DEFAULT
dptofp
setConditionResultHorse
get_camera_collision_data
ScriptSpriteMenuObjDef_SPRITE_MAP_SMOKE_REND_LAYOUT
get_ofst_pitch_nico_sight_on
ControlMode_HORSE_TURN
createBossBloodParamMenu
SkelFocusDef_KNIGHT_NECK
setBossInterestKey
mcLoadGameData
setSCRGazeStatus
SkelFocusDef_PLAYER_FOOT_R_END
nico_mammothArmRightTexStart
nico_yamori2Start
YattsukeGetSeamlessAreaCenter
opflowOpCancel
GameObject_DORMIN_P
get_hope_pitch_nico_sight_on
end_jack_game_camera
SCRFuncYamoriBSetAttainPosForGroundAttack
bootMemoryCardSaveScript
is_camera_target_debug_move
ScriptCtrlDef_SCRPlayerFinishAttack
NICO_is_quake_attack_hit_except_boss
GetSkeletonFocusNode
GetStageChipNum
MotOriKind_RADICON_TURN_INVERSE
CheckPositionInsideOfJudgeVolumeObject
reset_pitch_rot_cntrl_camera_target_approach
DisplayCaptionTable
initSmallManager
FilterCopyCollisionamics
getGetMutekiMode
QuitCaptionSubThreadAll
get_camera_move_collision_group
nico_clothdrive
add_node_expression
GAMEUTIL_get_local_quatern
GAMEUTIL_get_parent_object
is_disp_game_camera_model_ok
adjustAngleForLimit
getBossCloudObj
createHorseCtrlWork
ScriptCtrlDef_SCRFastR
SCRGetBossPartsDamageFromColAttr
SCRFuncSetAttainPointPosForEventID
_SCRPlayLWSWithTargetAttackedPoint
AddTwoWayLinkNext
SCRGetCollision
activeDemoStandby
iosPadChkConnect
setRayCutPassageWork
AI_GetAccelA3
get_boss_interest_position_game_camera
nico_shamanStart
deleteWorldLayout
ScriptCtrlDef_SCRGflagOnStart
ScriptCtrlDef_SCRPlayerFallDanger
SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_E
get_radiate_direction_nico_sight_on
AdpcmSeq_opening
gsRegEnd
SCRFunagiSetAttackParam0
Motiond_SHAMAN_SPELL_END
GAMEUTIL_is_overtake_aim_position
ControlMode_PLAYER_TUMBLE_FALL
SCRFuncSetGeoAndSendKey
spriteSetTextureCoordinateSTFromUV
GAMEUTIL_get_boss_interest_position
setPlayerMaxGrip
GameObject_SQUIRREL
SParticleSheetData_S_LINE
DisplayCaptionTableBlockWithDlLayer
SpriteMenuSetDispFlag
getPendulumSideFriction
st_mcBootChk
ReplayInScriptBegin
_ScriptAnimationObjDef
windowCloseRequest
player_IsSwiming
bosslifebar_sethp
AI_SetQuaternFromGP
LockFullScreenEffect
SCRFuncMinoBSetTemporaryTarget
nico_guardAStart
SDemoStationedMotOriData_ENDDEMO_DORMIN
getCollisionGlowTime
ControlMode_PLAYER_FALL
nico_snakeBellyBackTexStart
SCRFuncSetRotColCheckWormCtrlParam
iosSetIVSyncMode
getDebugScrDataPrintf
GetQuaternByAxisDirZY
SDemoStationedMotOriData_ENDDEMO_PLAYER
MotRootHeightAdjustNodeDef_KAME_REAR_LEFT
SDemoStationedMotOriData_ENDDEMO3_BIRD_B
ControlMode_HORSE_TURN_RUN_N
GetClothDynamics
GetLayoutClass
getDynamicsTestType
get_hit_region_ofst_camera_region
SCRFuncYamoriBSendFallKey
GetTimeAttackTimer
ReplayPauseScript
gameFlagCheckPointLoad
WeaponList_SWORD
analyzeMotionProperty
get_view_angle_camera_view_angle_cntrl
sendStopKeyFastLegCtrlWork
nico_setHorseBridleDoubleShort
compel_end_lws_movie_mode_game_camera
GetMotionNodeQuaternPos
SpriteMenuSetDispFlagByHash
SCRConditionYamoriBDamageCheckFrontL
get_place_status_camera_place_status
ControlMode_HORSE_RUN
demoManBootChk
SCRGetGetGeometryPointerLegalParentObj
GAMEUTIL_get_game_camera_free_mode_reverse_cntrlLR_bool
setFallGravCoffWormCtrlWork
SeList_beep_test
get_rewind_begin_dist_to_target_camera_dist_to_look_at
SCRFuncYamoriBSetRandomRadius
usbdevInit
StageLayout_LEO_TORCH0
DebugResetCharacterObjControlTarget
AI_GetYRotQuatern
SkelFocusDef_PLAYER_RIGHT_WAIST
SCRGetBossPartsDamageFromIndex
SCRSetDispFlag
ScrParam_bloodMDamage
_gameIWorkChk
get_cur_camera_mode
camera_invisible_collision_check_direct_by_exception_obj
is_lws_fixed_point_mode
get_upper_limit_clip_default_pitch_camera_target_approach
UpdateArrowWater
getSwordLineChangeSpeed
SCRConditionAttackPassageTime
ControlMode_PLAYER_RIDING_HANG_DOWN_R
AdpcmSeq_DEMO_ED8_C11
end_weakpoint_effect
get_ofst_yaw_nico_sight_on
boot_camera_lws_animation
SkelFocusDef_MINO_B_Opt_HandL_Front
getMaxAngle
getMinAngle
getFadeValue
ScriptCtrlDef_SCRYamori2FallLeftwardUpper
AI_GetDeathTentWorkSize
bossStatBootChk
ExecLwsDemoOrientManagerObj
GameObject_BIRD_B_DEMO
ScriptCtrlDef_SCRYamori2FallRightward
DispWithSwordBlur
nico_SmallKiteSpecialStart
scriptIntrEntryJump
ScriptRequestEffectDef_POSE_SWORDHIT
ClipCollisionderWithVariableKeepCB
SCRItemTakeBegin
adjustAnglePI
sheetMgrMapDataLoad
dpcmp
constructor_camera_context
endBossDeathEffect
SCRYamori2BeginStand
setAttaintPosAndDirPos
SCRConditionGPChanged
GAMEUTIL_set_auto_get_flag_boss_interest_position
GetSwordFlareHitPlaneAttribute
nico_Meet2Main
SeList_in_water_muddy1
SCRFuncBirdSetAttainNearPosForPathData
SetCaptionPauseFlag
GAMEUTIL_inc_or_dec_for_near_to_aim_pitch
nico_swordstart
CollisionPlaneJudgeCallbackCameraLeave
SetDefaultStageLoad
st_activedemo
GexWallInitFunc
BossStatus_KIRIN
bgmSeqNormalHook
ScriptCtrlDef_SCRHovering
ScriptAnimationObjDef_ARROW_SOUND_REBOUND
nico_GetPlayerCharacterRidingHorseObject
GAMEUTIL_forward_timer_still_one_ratio_time_interp_ratio_cntrl
iosAbsVector
get_snipe_position_decide_parameter_game_camera
execPause
seSopStageTypeAll
iosSPrintf
debugLineObjectCreateAndSetAttributreIfChange
SCRConditionKameNextTemporaryTarget
SCRCreateScriptCharObj
ReleaseAI
getProgressiveMode
ControlMode_KITE_FLY
nico_blankHorseStart
ScriptAnimationObjDef_EEL_THUNDER_CIRCLE
SCRFuncVolumeCheckByGameObj
get_camera_parameter_cameraman
LoadWaitScript
GameObject_DEER
WaitUnloadSeamlessStageObject
setFullPower
getSwordGlowDistMax
CAM_near_to_aim_pitch
iosInitKPrintfContext3D
SetLayoutObjDebugResetFunc
_ScriptSpriteMenuObjDef
gameflowStartMenuKaisou
SetQuaternByAxisRotateVExact
SkelFocusDef_PLAYER_SHEATH
setAttainSpeedWormCtrlWork
_SCameraLwsAnimationParam
ResetCharacterClassWaterStatus
charrootdyn_getvelocity
_gameWorkCls
PauseStageBoundaryManager
SetDemoMotionOrienfo
st_nico_horseBridle
execCondition
glDisable
get_apply_camera_region
initLayoutObj
getSwordGlowDistMin
get_camera_lws_animation_data
GetGeometryPointerScale
SCRSetCharaMotionPlaySpeedRatioDirect
backStageGobjSave
ScriptAnimationObjDef_SE_WEAKPOINT_SNAKE
getGameHardModeAdrs
SCRExecBossPostProcess
iosgluGetViewCoordPosition
chkGazeTool
nico_kirinBodyExpression
nico_setHorseBridleLeftLong
GAMEUTIL_get_difference_pitch_and_pitch
GAMEUTIL_get_move_radi_from_pitch1_to_pitch2
iosRotMatrixAxis
SCRConditionSubFunc
SCRFuncYamoriBSetBellyDamageInitWork
charrootdyn_resetVColEdgeFindFlag
mcFormat
getDeadPointData
iosGetTCountExtension
CallLayoutObjDebugResetFunc
PHMotiond_HORSE_STAND4
ExchangeLWQuatern
setRouteLockPathWork
ControlMode_PLAYER_RIDING_HANG_DOWN_L
MotRootHeightAdjustNodeDef_LEO_REAR_LEFT
gextailStopColProc
arrowObjThrustParent
GAMEUTIL_get_sight_on_reverse_cntrlUD_bool
PlayScriptAnimationSequence
getNowPower
_gameIWorkSet
InitialGeometryPointer
getDrawScreenWidth
GetScreenRadius
get_camera_lws_animation_param
sePlaySwapSound
_adpcmOpenReq
update_base_yaw_nico_yaw_pitch_cntrl
SkelFocusDef_HORSEBone_F_JOWAN_L
SkelFocusDef_Guard_A_LeftHand
gStatPlaceIdToSavePoint
ScriptAnimationObjDef_ARROW_EFF_WATER
SetCharacterObjControlCallBackFunc
ScriptCtrlDef_SCRJump
nico_optBoneParentScaleUpdateScript
gStatGobjDispGflagCls
convert_from_button_value_to_bool
initFadeParam
initgcmaingp
GAMEUTIL_get_sight_on_reverse_cntrlLR_int
reset_camera_collision_data_except_slide_move_ratio
get_debug_camera_view_angle_pointer
GetEulerYXZFromQuaternZHalfPI
setSavedClock
AI_CheckDamage_Impact
SCRConditionMyselfOverGlobalY
convert_from_rotXYZ_to_quater_direct_motion_ik_base
getSeamlessStageEnv
UnloadAllSeamlessStageObject
bossStatSrhSheetAliveBoss
ScriptAnimationObjDef_ARROW_EFF_BUBBLE
SCRConditionOverPlayerLife
get_camera_obj
ScriptSpriteMenuObjDef_SPRITE_LOAD
ClipCollisionDirectCallBackObjAry
SCRFuncYamoriBDamageCheckInit
SDemoStationedMotOriData_ENDDEMO3_BIRD_E
GameObject_HORSE_F
SkelFocusDef_MINO_B_Opt_HandL_Back
MotOriKind_RADICON_TURN
set_node_data_expression
iosGetStabXZVector
ScriptRequestEffectDef_SWORDHIT
setDashHumanCtrlWork
GAMEUTIL_get_player_look_around_direction
ColCont_Update
ChangeGameAnimeTimeScaleRatio
SCRConditionGameObjLastMotionShiftCheck
ScriptLayoutObjDef_MISSILE_TYPE1
initAliasLayoutObj
sePlay3D
getFrameRateMode
CAM_set_target_display_flag
SCRConditionWayFinish
nico_snakeBellyCenterTexEnd
spriteMenuObjPadChangeHorse
ptclmanEnd
getFreeModeRevControlLR
SkelFocusDef_WORM_KUBI4
SCRSetRootScaleRatio
SCRPlayerSendDamageLater
nico_BossMinotaurCStart
setRealColJudgeFunc
LoadWaitScriptDemoStart
iosRotMatrixY
SCRFuncAttackCancelForTwoBoneRay
updateSScriptSystem
GetQuaternByEulerXYZ
kColor
CheckDeathTentacle
resetAttackPower
getCurWeapon
__execScrLwsOri
reset_game_camera
DebugDispCollisionDB
GAMEUTIL_get_answer_of_2jihouteishiki
ScriptRequestEffectDef_ICOSWORDHIT_L
SCRConditionPlayerMotionCheck
KiteSpecial_SetNewPathPoint
modelGetWorkSize
nico_BeardTest
SCRFuncSetDPGroupID
nico_player_edgecolfit_HandEffector
GAMEUTIL_is_nearly_equal_yaw
AIDebug_CheckPlayerParent
ScriptCtrlDef_SCRPlayerBDirectSlip
init_player_expression
setAttaintPos
ScriptRequestEffectDef_ICOSWORDHIT_DIVE
SCRBossDebugDeath
_omakeGetFlagSet
ScriptAnimationObjDef_HARPOON_SHOOT
ClipEdgeLinkDBFinder
ForceAcceptMotiontrolChange
SelectOmakeItem
chkBossTrigTexExist
SCRConditionTargetAttrOfInside
ConstructorCollisionObjectJudgeCallbackData
SH_SCRArrowThrustMotListDORMIN_P
getStageChipIDReal
get_interp_time_game_camera_param_manager
GetDifferencialQuaternWithNoRegularize
ScriptAnimationObjOfJudgeVolumeObject
analyzeMotionProperty2XZ
iosGetACosfExact
SCRFuncBuddhaMissileInit2
SpriteMenuGetLayerNoByHash
SCRGetSizeOfBossWork
activeDemoStart
ScriptCtrlDef_SCRPlayerFruitPickUp
getPlayerMaxGripRatio
getDemoBarSw
SCRConditionVolumeCheckForBoneByGameObj
_SCREventData
getGameAnimeTimeScaleRatio
ScriptSpriteMenuObjDef_SPRITE_BOOT_PROGRESSIVE_ALERT
setBirdModeGazeCtrlWork
set_npe_blend_ratio_particle_emitter
SCRFuncSetAttainHitPosByWayCollision
GetTwoWayLinkData
initSeamlessStageObj
SCRFuncSetNextRouteMaxAngle
SCRFuncSegmentLoadWait
calcFadeParam
nico_nargaBossAIMain
GAMEUTIL_get_status_conue_time_status_manager
SCRFuncSetAttainNowPlayerPos
ScriptRequestEffectDef_POSE_ICOSWORDHIT_DIVE
GameObject_DEMO_END3_STARTER
SetPlayerDangerEdgeOtherSidePlanePointWithInertiaRot
SCRFuncNargaSetPlayerDamage
getMaxAmbient
getMinAmbient
RestoreDefaultGameAnimeTimeScaleRatio
getArrowWaterSize
addPassageInsertPos
_LightObjDef
nico_IK_legAddSubPosition
FinishDemoCameraOrient
ResetCharacterClassSyncMode
DebugDispArc
getSavedClock
nico_CreatePlayerGetItemObject
deleteSeamlessCommonLayout
getLastPassageAreaIdx
GAMEUTIL_get_direction_by_yaw_pitch
set_rot_radi_value_flag_double_spring_interp_cntrl3D
_resetBaseMoveWork
SendCharaNodeParentSetMsg
nico_neckFitToParenvDirIK
ScrIntrDef_GAME_ENDING
YUnitVector
GetScriptAnimationGlobalBaseInfo
ScriptCtrlDef_SCRGoR
SetMapLogDispMode
SParticleSheetData_S_TRIGGER_CONTACT
create_original_view_matrix
SCRFuncCerberusSetPlayerParentObj
_gameFWorkChk
analyzeMotionProperty2
SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_C
GAMEUTIL_set_sight_on_reverse_cntrlUD
get_particle_effect_id_from_sheet
gameflowSetPauseEnable
nico_setPlayerEdgePoint
LoadWaitCancel
SpriteMenuGetSpriteMenuPartsByHash
bootMemoryCardSaveScriptNoBlock
getClothDynamics
SCRFuncSetAttainMyselfPosAndGlobalY
DeleteSeamlessStageLoad
bootmccheckscriptNoBoot
setHorseAIStopFlag
CAM_is_inside_of_stop_region_aim_rot_common
SpriteMenuGetSelectSubMenuId
isysDeleteGroupAllObj
getFallenLeafSize
nico_cerberusEye
get_base_default_direction
titlemenu
setFadeLayer
checkPointChangeHorse
SCRConditionPPCheck
SCRFuncForceRenewLastPos
gStatStopTimeAttack
getTurnAndPitchFromDir
initSortDisplayObj
SCRConditionPlayerParentColAttr
UpdateAliasLayoutObjClothGeometry
GetDemoOrientNext
init_camera_place_status
demo_end_resetHorseBridle
iosGetCosf
BossStatus_SNAKE_C
get_cur_base_mode_manager_game_camera_param_manager
AI_GetVelocity3
ScriptAnimationObjDef_SE_WEAKPOINT_CERBERUS
CAM_destructor_target
ScriptSpriteObjDef_SPRITE_WEAPON
ControlMode_BAT_FLY
nico_IK_legSetLowerFit
PredictMotionGeometryPotentialWithScaleElem
widePathCollisionDirect
SearchNearestObjByGroup
gStatChekcPointSaveHookPlayerHorsePos
nico_snakeBellyFrontTexStart
CollisionObjectJudgeCallbackExceptDescendPluralObj
ResetCharacterClassMotInterpInfo
set_view_angle
ColCont2_IsColStatus
get_attr_camera_target_lost_angle
title_newfile
demo_end2
GetGeometryPointerSurfaceAttribute
Kite_InitKitePathPoint
SCRConditionModeStatusByMySelf
add_camera_vs_ofst_cntrl_param_segment
AdpcmSeq_DEMO_ED5_C1
SH_TimeAttackItemListDEFAULT
doit_camera_target_visible_angle_manager
iosDlPopLayer
nico_setPlayerHorseBridleRightLong
ScriptAnimationObjDef_LEO_ARMER0
ScriptAnimationObjDef_ARROW_EXP_SHOOT
GetCollisionEdgePointerOtherSideCollisionEdge
getTurnAndPitchFromQuatern
sheetMgrStageTexUnload
nico_yamoriLegLeftTexStart
ScriptCtrlDef_SCRDash
getAttackPowerRatio
ScriptAnimationObjDef_E3_HOME_START_CAM_TRIGER
SetLayoutClassRootQuatern
chkUpPointForLineYZ
setLayoutClassInitParam
CAM_motion_kind_act_auto_yaw_rot_target
MotSpdCtrl_Reset
CAM_get_base_space_posi_and_axisXYZ
ScriptAnimationObjDef_BOW_START
nico_cerberusRStart
languageMenuLoad
init_camera_pause_rise
ScriptCtrlDef_SCRHorseKicked
getPlayerAliveInPauseFlag
SCRConditionResultBoss
ScriptAnimationObjDef_SE_WEAKPOINT_KIRIN
sheetMgrChkStageIndexResolve
GetWeaponge
SCRFunightSetShakeStop
doit_game_camera_param_manager
nico_snakeBellyCenterTexStart
SetInitFogColClassFromStageData
getWeakPointEffectInsity
begin_nico_sight_on
SkelFocusDef_PLAYER_TOE_R
SCRFuncSoundPlay
CAM_set_yaw_shortest_rot_flag_aim_rot_common
SCRConditionBirdPassingEachOther
setHoveringBirdCtrlWork
calcAttainPosForAttainge
SetCollisionEdgeLinkDBFinderCollectStatus
DebugGetGlobalDiffWith2ndController
getBossHPRatioBase
get_hope_camera_direction_nico_sight_on
ScriptAnimationObjDef_PSD_PLS_HIT_PILLAR
enico_yaw_pitch_cntrl
SCRConditionOverGameWork
SeList_cursor
SDemoStationedMotOriData_ENDDEMO_GUARD_E
end_check_and_boot_boss_subjective_camera_lws_animation
get_base_yaw_move_nico_yaw_pitch_cntrl
ControlMode_PLAYER_RIDING_STAND_END
SCRFuncYamoriBSetAttainPointForAttack
setAcceleParamWormCtrlWork
st_unload_horse_char
glVertex3fv
getSeamlessStageCenter
set_post_boss_dead_playable_flag_camera_etc_condition
garbageNmoCallBack
setWallStopHorseCtrlWork
bgmStop
ScriptCtrlDef_SCRStartCancel
torchAttached
SCRConditionPathStatus
SCRFuncStartStageLayoutLWS
ScriptAnimationObjDef_BOSS_WEAKNESS_LIGHT
nico_ResetPlayerHorseRidingControl
nico_birdBossStart
mcGetProcessPer
demoManSkip
getSavedGameTime
glBegin
getWayForRoute
SeList_cancel
set_root_node_data_expression
nico_weaponUpdateGeometry
SCRConditionHorseEscapeCounterChack
AI_SetSurprisedArea
player_updateAttrStatusAndFindHangPosWithFallDown
_setNodeHPBIllegal
Motiond_SNAKE_C_M_DEFLATE0
StageLayout_LEO_TORCH2_ANIM
DEBUG_disp_center_collision_attribute_info
SCRConditionVolumeCheckForPointPos
AI_GetAccelC3
isysGroupForFirst
updateWormCtrlWork
getMaxLingleWeak
GetResetCameraFlagForDisplay
BossStatus_NARGA
SCRFuncSetAttainPointPosForLang
get_particle_emitter_from_emitter_id
_getExecBaseMoveWork
ScriptCtrlDef_SCRKnightShackArmRight
MotOriKind_GLOBAL_ZP
gOptionMcLoad
doit_camera_view_angle_cntrl
nico_setPlayerHorseBridleDoubleLong
arrowFilter
PredictMotionChangeState
SCRCharaTurnDirectInput
sheetMgrMapDataUnloadOneBlock
_SpecialEffect
iosInitKPrintfContext
initScriptLwsorientObj
StageLayout_PLAYER_PARACHUTE
getValueInterp
GAMEUTIL_check_and_get_normalize_vector
get_hope_yaw_nico_sight_on
setAttaintPosAndDir
doit_camera_place_status
GetGeometryPointerQuatPos
nico_gazeHeadIK4
getNowPassagePointIdx
Kite_CmpPathPoint
get_cur_using_lws_anime_mode_base_class
SCRConditionPlayerControlModeCheck
setWeaponSpriteStatus
transMicroCode
bootmccheck
checkdist
unsetEventLineAttr
deleteHumanCtrlWork
ControlMode_GEX_RE_FALL_DEATH
ScriptRequestEffectDef_POSE_ICOSWORDHIT_M
GetDamageClass
ScrIntrDef_GAME_NEWSTART
stagemanager_loadstageByStrptrWithTargetObjectAreaCenter
CAM_is_inside_of_region_aim_angle_rot
st_boss_dead
g_Replay
AdpcmSeq_DEMO_ED7_C2
flushEventScriptObjImmediate
SkelFocusDef_WORM_HEAD2
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_IN
GetGeometryPointerCollisionDB
SkelFocusDef_PLAYER_UDE_R
SH_HorseTypeDEFAULT
ColCont2_Release
GAMEUTIL_get_character_type
GetScriptAnimationClass
GetScriptCharacterClass
FsEffect_PAUSE_BLUR
playerlifebar_sethp
GAMEUTIL_get_interp_timer_interp_ratio_cntrl
nico_bossTortoiseAIMain
SpriteMenuSetDispFlagAll
ScriptAnimationObjDef_SE_WEAKPOINT_EEL
get_cur_attr_camera_default_angle
deleteGazeCtrlWork
st_stageboundary
ControlMode_PLAYER_GRIP2
SCRFuncYamoriBGounrdAttackMain
get_mode_condition_segment_camera_place_status
GAMEUTIL_is_status_change_status_manager
SCRTortoisePulseCharge
SH_JumpupMotListDEFAULT
opflowChkTitleDemoStart
SeList_hp_alert
nico_calcWormGenealogicalNodeNextBase
ScriptAnimationObjDef_TTS_PLS_HIT_WATER
nico_SendPlayerBoundDamageMail
getSnapShotRotation
nico_guardBStart
setGoingleGazeIKWork
nico_delOmakeItem
nico_ForceChangePlayerHorseRidingControl
fadeTickProc
iosGetSinCosf
nico_guardStart
SCRFuncPoseidonSetPlayerTerrLog
checkScriptControlDef
DebugDispItem
getGameDataExistIcoDataAdrs
adjustQuaternYXZForLimit2
MotOriKind_MOTPLAYSPEEDDOWN2
SCRConditionGPFinish
getDrawBufferAddressFBP
ScriptSpriteMenuObjDef_SPRITE_BOSS_LIFE_LAYOUT
ZUnitPoinv
DisplayCaptionTableBlock
isysAddGroupRelativeWithLinkParam
SH_ScriptRequestEffectDefPOSEIDON_HIT
AI_CheckDamage_Bow
memoryCardSaveScript
createScriptObj
_gameFWorkSet
ExecFogColMan
Motiond_SNAKE_C_B_DEFLATE1
UpdateLayoutClassPastSimpleGeometry
getStageChipID
GameObject_PARTHENON_BRIDGE_2
nico_BossMinotaurAStart
SCRGetCharNodePos
commonDataLoad
set_parameter_camera_target_visible_angle_manager
SkelFocusDef_HORSEBone_B_HIP_A_L
nico_ResetCharacterObjFallDownInfo
ScriptAnimationObjDef_HARPOON_START
doit_debug_camera
SpriteSetStatus
player_SetGripDamage
jumphokoraFlag
SpriteMenuSetSpriteObjectValueByHash
setRotColCheckWormCtrlWork
nico_ChangePlayerHorseRidingControlWithVCol
ScriptAnimationObjDef_HARPOON_REBOUND
getDebugDispType
_isysDeleteGroup
ptclmanBegin
SCRFuncSetAttainForParallelTrans
CreateLwsDemoOrientManagerObj
getSnapShotAspect
SCRConditionCheckGameObjLwsPlayMode
chkEstimatCollisionCore
ScriptCtrlDef_SCRHorseShiftUp
update_camera_obj
ControlMode_PLAYER_GRIP2_Y_REVISE_START
ScriptCtrlDef_SCRHorseSightOnTurnLeft
dynamicstest
ControlMode_PLAYER_RIDING_HANG
SkelFocusDef_BUDDHA_OPT_ATTACK
updateScriptDataSystem
nico_player_edgecolfit_Shoulder
CAM_near_to_aim_yaw
getArrowInfo
SDemoStationedMotOriData_ENDDEMO_LWS
__floatdisf
ScrParam_harpoon_range
sheetWait
get_camera_visible_collision_group
SCRPlayerLostWeapon
StageLayout_LEO_TORCH0_ANIM
createHumanCtrlWork
SCRFuncSubFunc
engFlowShamanStat
SCRConditionMyselfMotionShiftCheck
initWeaponSpriteStatus
ScriptCtrlDef_SCRPlayerDownDirectiong
SCRCharaDead
setFinalAttainWalkHorseCtrlWork
effect_death
setAttainRadPathWork
ScriptAnimationObjDef_BUDDHA_SHOOT
spriteSetScale
GetVolumeClippedTargetPos
nico_player_colfit_GetUpper
nico_resetHorseBridleTerminalParentPoint
SkipCutDemoCameraOrient
GAMEUTIL_doit_look_at_vs_offset
SCRConditionGameObjAddMotionCheck
AI_PlayerParentFlag
time_attack_retry
ScriptCtrlDef_SCRPlayerFDirectSlip
setGameHardMode
GAMEUTIL_get_motion_kind
stagemanager_checkstageAlreadyLoaded
opflowChkLoadStart
jack_game_camera
ScriptCtrlDef_SCRPlayerPrayEnd
GAMEUTIL_reset_position_filter
InitializeCollisionder
setUserPathGroupID
AI_DebugCylinder
nico_execPlayerMantle
setFinalAttainWalkFastLegCtrlWork
SDemoStationedMotOriData_OPDEMO1_BIRD_B
SkelFocusDef_BOSS_GENERALBone_MUNE
gameflowSetPos
setSearchRouteMaxAngle
AI_InitAnimalOptimize
FlushRequestViewIntervalClip
MakeCollisionEdgePointer
ReplayRetryScript
nico_IK_legSetLower
SCRFuncYamoriBUnsetRandom
getConnectLineArray
player_setHellDangerPoint
stagemanager_unloadstage
GAMEUTIL_is_yaw_pitch_get_direction
_gameFlagChk
GAMEUTIL_get_vector_velocity_by_diff_move3D
GAMEUTIL_get_local_directionY
get_manage_object_id_camera_region
iosFTOI4Vector
SH_HandleCutCtrlmodeListDEFAULT
SCRFuncHorseForceScriptKey
GameObject_GUARD_C
scriptIntrEntryChildThread
SCRFuncLineSetRoute
MotOriKind_MOTPLAYSPEEDUP
getDebugParentAttrReset
kprintfContext
ScrParam_maxSpeed
addPlayerMaxGrip
get_camera_position
GetCharacterClassBaseQ
SendCharaMotioncStartMsg
ScriptCtrlDef_SCRPlayerAttackFail
initISysPathObj
end_camera_lws_animation
effectClearDamageWork
SDemoStationedMotOriData_ENDDEMO3_HORSE_E
set_camera_direction
end_rewind_camera_dist_to_look_at
getDebugHorseInsurance
GAMEUTIL_is_reach_aim_pitch_angle
SCRBirdStartFlap
GetWorldLayoutSheetSegHeader
meshCreate
SCRPlayerPickUp
setLayerFade
SDemoStationedMotOriData_ENDDEMO3_BIRD_H
getSwordLlineChangeThreshold
GAMEUTIL_get_cur_status_status_manager
SCRFuncActiveDemoStandby
calcDownSpeedRatio
GetMotionMatrixOfTargetFromParent
is_main_cameraman_exist
ScriptRequestEffectDef_BOWHIT
MotRootHeightAdjustNodeDef_KAME_REAR_RIGHT
GAMEUTIL_get_camera_target_look_at_position
SetLayoutDisplayFlag
GetWaterSurfacePositionY
activedemoflowDemoEnd
drop_camera_cutout_flag_game_camera_param_manager
DeleteAllActiveScriptAnimationObj
SkelFocusDef_HORSEBone_KOSI
getSprLogStatusAddress
debugLineObjectSetMatrix
SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_A
GAMEUTIL_is_swimminow
SkelFocusDef_HORSEBone_B_HIP_A_R
SCRConditionDamagedPlayer
StaffRollStart
ScrParam_bombbow_range
ScriptCtrlDef_SCRYamori2FallLeftward
GetCollisionDBLastPoinCurrentPlane
fallenRockMain
sePlayStageEnv
ControlMode_HORSE_RUN_N
spriteMenuCheckSelectPushPad
SCRFuncPoseidonModifyGP2AttainPos
AI_GetGeometryPointerOfLayout
get_WVC_matrix
SCRArrowConue
ScriptRequestEffectDef_POSE_SWORDHIT_M
nico_mammothArmRightTexEnd
SCRJumpNearestDeadGeometry
glColor4fv
iosTransposeMatrix
BossStatus_LEO
gStatLoadPlayerChara
AdpcmSeq_DEMO_OP2
fallenLeafInit
GameObject_GIRL_END3
effect_blood_frame
PauseSeamlessStageManager
SCRConditionOverDistanceToPlayerWorldXZ
iosPadGetXZInputL
SCRConditionMyselfAddMotionCheck
nico_playerRootReverseByZRot
selectWeaponBefore
SkelFocusDef_MINO_B_Opt_FootL_Front
SCRFuncResetPathSystem
CopyCollisionPoint
SCRConditionYamoriBLessBellyDamageProgress
ScriptCtrlDef_SCRBack
gStatStartTimeAttack
iosGetMallocRootPtnRemainSize
initScriptSystem
SCRFuncSendKeyToGameObj
SCRFuncPoseidonMissAttackInit
SpriteMenuIsFadeCheckSelectLayer
_setRootXYZHPB
sheetFsLanguageCode
ScriptAnimationObjDef_LEO_ARMER3
st_menupause
setCurveCollisionFastLegCtrlWork
set_base_pitch_parameter_nico_yaw_pitch_cntrl
setDefaultPlayerControlButton
SCRConditionOverMyselfPartsLife
spriteweaponsight
player_initSlipEffect
get_game_camera
is_doinico_yaw_pitch_cntrl
GAMEUTIL_get_segmenum_and_data
st_engflow
GAMEUTIL_is_reach_aim_yaw_angle
nico_SmallKiteAdvertiseStart
All1Vector
SCRFuncYamoriBSetCalcPosOffset
spritedisplay
DEBUG_get_2d_font_disp_position
Kite_InitKitePathWork
IsGeoColStatus
GameObject_SMOKE_MAN_C
SDemoStationedMotOriData_ENDDEMO_HORSE_E
getFade
GetQuaternAxisRotInfo
fruitsFlagChk
GetStageAreaNumber
get_pre_type_expression
MotOriKind_CTRLCHANGE
getChkColWidth
Motiond_SHAMAN_WALK
scrFadeWhiteOut
nico_setHorseBridleTerminalParentPoindep
SH_WeaponListDEFAULT
MotRootHeightAdjustNodeDef_KIRIN_FRONT_RIGHT
SetStageManagerAreaPreloadWithAreaOffset
AI_GetRandomVelocity
isWeaponTargetMarker
execObjectWithNonTaskSwitch
ScriptCtrlDef_SCRPlayerLDirectSlip
GAMEUTIL_set_parameter_position_filter
SCRFuncYamoriBSetAttainPointForWindAttack
ScriptAnimationObjDef_BOSS_BLOOD_M
SCREventConditionLessDistanceToPlayerWorldXZ
AdpcmSeq_Mount_amb11
ScriptAnimationObjDef_MINO_C_WEAPON_FALL
initVuColiDispWork
gexsFlagClr
tailsFlagChk
GAMEUTIL_is_sign_change
SParticleSheetData_S_WEAKNESS_BASE
bgmStopAllAttr
tailsFlagsAllClr
engflowTickAdpcmSeq
SkelFocusDef_PLAYER_HAND_A_R
update_by_yaw_pitch_mode_common_camera_data
chkAttainExecLayout
DispLayoutObjModel
gexsFlagSet
getBoneCollisionDebugMode
_omakeSelectFlagChk
nico_resetPlayerHorseBridle
DEBUG_is_locking_debug_camera
SCRConditionPoseidonMissAttackCheck
GAMEUTIL_get_object_scale
time_attack_init_gstat_adrs
update_offset_yaw_pitch_another_factor_nico_yaw_pitch_cntrl
GameObject_BIRD_F_DEMO
ChangeGameTimeScaleRatio
ScriptCtrlDef_SCRYamori2FallUpward
doit_expression
initGameObject
initScriptSpriteMenuObj
SkelFocusDef_MINO_B_Opt_FootR_Front
ControlMode_BAT_DEATH
getTorchInfo
SpriteMenuSetLayerPriorityAllLayer
SCRSetupMissile1
SCRFuncSetAttainPlayerPosAndGlobalY
SCRPlayerTorchThrow
SCRFuncHorseAdvertisFlag
GAMEUTIL_disp_col_plane_info_filter_debug
nico_SmallNamazuStart
doit_camera_final_update
SeemlessInitFogTargetParamWorldLayout
gcCreateScriptObj
nico_ResetScriptCtrlAI
get_manage_obj_status_camera_place_status
ControlMode_HORSE_TURN_WALK
ScriptCtrlDef_SCRFly
SkelFocusDef_PLAYER_MUNE
SetItemMenuDisp
SCRConditionHorseRiddenOn
setCreateTempAttain
SCRConditionUnderWaterByBoneForHorse
SkelFocusDef_HORSEBone_KUBI_B
SH_HeapSuccessMotListDEFAULT
act_local_vs_ofst_camera_place_status
getStageAreaID
getOptionDataAdrsAndSize
getStageStatByChipNo
glVertex2f
getPlayerPowerMax
camera_collision_check_direct
setPlayerHp
get_main_cameraman_camera_obj
nico_setPlayerHorseBridle
GetCollisionDBGroupCallBack
getStageLayout
set_camera_parameter_cameraman
_getPlayerHpRatio
SCRConditionHorseNeighPermission
spriteSetBlendMode
setAttaingeData
getChipNo
ScriptAnimationObjDef_SE_WEAKPOINT_EVIS
nico_unagiBossStart
SCRConditionoCWallCaseFlagChack
SDemoStationedMotOriData_ENDDEMO3_HORSE_C
ScriptSpriteMenuObjDef_SPRITE_PAUSE
getPosOnMap
getCameraPosOnMap
disp_camera_vs_ofst_cntrl_position
fsEffectManagerSetDemoParam
backStageCheckPointLoad
ScriptCtrlDef_SCRPlayerRDirectSlip
spriteCreateObject
update_clip_screen
nico_BeardNext
IsHorseCalled_withFlgOff
chkCurveCollision
ScriptAnimationObjDef_TTS_PLS_CHARGE
SpriteMenuGetSelectMenuIdBySpriteMenuClass
gstatBootMcCurSetLastSaveOmakeStat
_SCRStartSpriteMenim
setPlayerStatusDisableFadeCompareSwitch
GexCeilInitFunc
ScriptCtrlDef_SCRPlayerBossNear
bgmChangeVol
SCRFuncHorseBossCircumferenceMain
DebugDispPosition
GetPlaneCrossPos
initInterestWork
SCRSetMyOwnGameFlag
changedAPIndex
seamlessstage_mallocerrorfunc
SetCamFinalizerGeometry
fptodp
IsHorseAutoControlled
forceSetWayFinish
SCRFuncProgramRotInputForGP
ScriptAnimationObjDef_EEL_THUNDER_B
GetQuaternFromMatrix
getSkeletonGlobalGeo
ScriptCtrlDef_SCRPlayerAttackFail2
getLogLineColorG
debugLineObjectSetup
GetAmbientBrightnessOfLayoutObject
SCRFuncNargaFloatMain
setPlayerMaxHp
deleteStageAlignParam
AdpcmSeq_Mount_lake_amb13
resetEventLineAttr
nico_yamoriArmRightTexEnd
iosJumpRecoverPoint
create_cameraman
GAMEUTIL_get_1p_left_analog_input
SCRConditionModeLapsedTime
getInterestKey
gStatUnloadPlayerChara
CAM_get_mul_ratio_offset_per_axis
player_CliffDetect
Kite_SucceedKitePathWork
createWormCtrlWork
ScriptCtrlDef_SCRGoL
ReplayOverAlertScript
nico_neckFitToParenvDirIKBankReverse
constructor_aim_angle_interp_cntrl
get_cur_base_mode_condition_game_camera_param_manager
IsBossDeathNextAttack
getSightOnAngleVelRatio
moveCtrlClipCollisionDirect
SetGeometryPointerGlobalStatePointer
GetCharacterClassInitParamNbOptionNodes
player_resetHangPointWork
sePlaySystemSound
checkFadeParam
SCRFuncResetSearchRadius
AI_GetQuaternNodeDirTargetExt
nico_setHorseBridleTerminalParentPoint
getAttainInversePos
ScriptCtrlDef_SCRCanossaWallBreak
MakeGeometryPointerCollisionEdgeInfo
GetScaleQuatern
set_max_min_yaw_parameter_extenico_yaw_pitch_cntrl
GAMEUTIL_get_direction_by_yaw
GetScrLwsOriClass
createEventScriptObj
ControlMode_PLAYER_SWIM_DASH
CollisionPlaneJudgeCallbackCameraMove
bossStatInit
mapLogReset
SDemoStationedMotOriData_ENDDEMO3_GUARD_D
ControlMode_PLAYER_GRIP1_ATTACK2
omakeStatInit
iosGetExceptAxisVector
player_AvoidDangerCliff
get_predict_hit_position_nico_sight_on
isysGetGroupSrhNext
SCRFuncResetAcceleParamWormCtrlParam
createUserPathWork
scriptIntrAllDeleteJump
CAM_doit_obstacle_avoid_cntrl
setStabilizeYPathWork
SDemoStationedMotOriData_ENDDEMO3_HORSE_B
nico_IK_leafSetWithMotion
SCRGetDir
SCRConditionSegmentLoad
nico_setPlayerHorseBridleLeftLong
setTailCutTime
_SCRStartSpriteAnim
GameObject_HORSE_E
stagemanager_getCenterFromAreaId
SCRConditionModeStatusByGameObj
time_attack_begin
getSpecialEffectObjWork
GAMEUTIL_constructor_look_at_vs_offset
nico_boxtest
nico_pendulumtest
gStatGetPlayerAccessoriesDamgeRaitoToBoss
getSprLogStatusSize
GetAdjustQuatern
createDebugSubThreads
SParticleSheetData_S_AURA
ScriptCtrlDef_SCRPlayerFrontDirectiong
get_on_boss_camera_col_attr_camera_place_status
SCRFunputRotateMotionKey
gsReg
nico_snakeBellyFrontTexEnd
gextailUpdateQuat
player_resetAvoidDangerCliffWork
SCRConditionAPChanged
StageManagerCheckAreaExist
GAMEUTIL_constructor_col_plane_info
is_base_mode_manager_update_game_camera_param_manager
test
SCRGetBossWork
Kite_SetAnimalID_KitePathWork
ScriptCtrlDef_SCRPlayerLHandSlip
nico_KnightBossStart
glTexCoord2f
ScriptCtrlDef_SCRDeathFall
ViewIntervalClip
CAM_get_motion_kind_interp_timer_target
BossStatus_MINOTOUR
setWorldPitchLimitWormCtrlWork
ScriptCtrlDef_SCRPlayerHorsePat
PHMotiond_HORSE_DASH_START
GAMEUTIL_add_data_record_info
ScrIntrDef_MENU_CONTINUE
setScriptObjArgument
getGoalPointDataByAreaIdx
GetMeshObjInfo
nico_individualClothOverSurfDetectFunc
CheckCollisionInsideOfSurfaceXZ
constructor_game_camera_param_update_data_manager
reloadStage
initmanager
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_OVER_ALERT
player_setWeaponScriptSwitch
getDebugHorseBikko
EntryPadHistory
AI_SetAnimalLayout
getRootDataHeader
getLineDataHeader
GameObject_SHAMAN_P
SetScriptCharDefaultScriptFunc
getSubPointDataByAreaIdx
glLoadMatrixf
iosGetTableCos
nico_playerIK_attention_chest
home_test_anim
changedGPIndex
bgmDemoPackagePreload
SCRConditionDPGroupIDChanged
SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_C
SCRCharaTurn
getCullingScreenSize
nico_yamoriArmRightTexStart
nico_IK_idDetect
GAMEUTIL_is_nearly_equal_zero3D
chkNearStickArrow
opflowOp2Start
ReleaseCharacterClassMotSynim
guardMainCommon
charrootdyn_getCollisionDB
SetScriptLayoutObjLetterProcMode
SCRConditionPPFinish
controllerAlertScript
tailsFlagSet
setLimitModeHorseCtrlWork
_SCRStartLWS
SCRFuncHorseEscapeCounterMain
UpdateLayoutClassParentSimpleGeometry
SCRFuncResetKeyToGameObj
GameObject_SMOKE_MAN_E
_SCRGetCollisionTwoBoneRay
SCRGuardArrowShoot
CAM_act_ray_check_for_camera
nico_yamoriArmLeftTexStart
SCRConditionKameFallPatienceCunterCheck
iosDebugPrintHashTable
SCRGetBossPartsDamage
set_pitch_parameter_effective_ratio_nico_yaw_pitch_cntrl
gameover
CAM_get_interp_cam_and_look_at_posi
sheetMgrUnloadSegmendex
soundScriptTickProc
SkelFocusDef_LEO_NECK_B
rand
setLightParam
ResetDamageClass
is_parent_obj_boss_camera_region
player_setEdgeHangPointGeometry
DebugDispRadiusIndicator
timeAttackPauseScript
SkelFocusDef_BOSS_GENERALBone_KATA_R
nico_playerIsActingSightOn
SpriteMenuSetPadEventCallback
optionuScript
getStatusMode
gameFlagInit
ptclCounterInit
get_base_pitch_move_nico_yaw_pitch_cntrl
gcCheckStageLoadFinish
getLastPassagePointIdx
SCRFuncHorseInterestMain
SpriteMenuGetPartsDefByHash
opflowCancelFadeStart
SCRArrowStart
SRCConditionHorseBossChackAll
graphFrameBufferReInitialize
SCRFuncLineConnect
nico_playeGripholdOff
nico_SmallLizardTailStart
spritedisplaytrigger
get_cur_using_camera_mode_manager_param_game_camera
getPlayerColCont
SpriteMenuGetPadEvent
ptclmanBuildVtxPacket
SCRFuncHorseStandRundmSendkey
gexsFlagChk
CAM_reset_slope_cntrl
startAttackEffect
GetStageCenter
SkelFocusDef_BOSS_GENERALBone_KUBI
ScriptCtrlDef_SCRPlayerLFootGrip
gStatMcSave
getDebugAnimalDispID
SCRConditionLessMyselfLife
GameObject_KITE_ADVERTISE
nico_IK_legGetLower
SpriteMenuSetMenuDispFlag
init_camera_region_manager
MotOriKind_SLIP
FlushCollisionder
ScriptLayoutObjDef_MINOTAUR_WEAPON
createSheetMenu
ResetCharacterClassPositionMemoryInfo
setExecRootQuatGazeIKWork
backStageGobjSaveWithPos
usbdevFrameInit
SCRFuncSetGameFlag
Motiond_SNAKE_C_M_DEFLATE_SWELLING
getNearPoint
AdpcmSeq_DEMO_ED8_C18
ScriptCtrlDef_SCRYamori2FallDownward
SDemoStationedMotOriData_OPDEMO2_CAMERA
engReady
is_disp_game_camera_model_ok_pointer
CAM_set_interp_param_extend_aim_rot_common
ScrIntrDef_MENU_PAUSE
GAMEUTIL_set_game_camera_free_mode_reverse_cntrlUD
setSCRAttainge
st_defaultAI
ConstructorCollisionamics
SCRCerberusEventLineCut
lizard_waist
SCRConditionPoseidonDamageFlagSet
Kite_InitSpecialPathWork
GameObject_PLAYER_A_DEMO
setLoadMapOffset
SParticleSheetData_S_WEAKNESS_CONTACT
dispgpinfo
SCRFuncVolumeCheckByGameObjForSelfPos
GAMEUTIL_divide_yaw_pitch_dir
SpriteSetStatusClut
set_camera_parameter_and_update_cameraman
SCRConditionNaragaBodyRot
setGPSelectMode
nico_setPlayerHorseBridleDoubleShort
getStageAreaIndexByPos
GetGeometryPointerObjectParentNodeId
setDashHorseCtrlWork
GAMEUTIL_reset_move_angle
AI_GetCurControlMode
ScriptCtrlDef_SCRHorseTired
gpfinishctr
ExecMotioncAnimation
SCRFuncHorseEscapeFromBossMain
nico_hydePlayer
CancelSwordEffect
MotRootHeightAdjustNodeDef_LEO_REAR_RIGHT
AIDebug_GetAnimalDispID
GAMEUTIL_get_horse_move_status
player_resetSlipEffect
ScriptCtrlDef_SCRPlayerBossExist
ScriptAnimationObjDef_SE_WEAKPOINT_MINO_B
CAM_reset_aim_angle_rot
GAMEUTIL_get_new_velocity_by_brake_abs
nico_mammothLegLeftTexEnd
nico_volatileDefaultAI
SCRConditionUnderWaterByBone
SCRFuncSegmentLoadRequestByMyself
SCRConditionPlayerParentColAttrAndEquipmentCheck
PredictMotionOrientByScriptCtrl
begin_stream_lws_movie_playing_game_camera
bootTexAlphaAnim
SDemoStationedMotOriData_ENDDEMO_HORSE_C
ScriptCtrlDef_SCRKnightMoveStop
title_loadfile
AI_GetRandomRectOfsXY
scriptNormalHook
time_attack_get_boss_status
SCRConditionUnagiDamageCheck
is_mode_change_game_camera
bossStatSetDeadBoss
MotRootHeightAdjustNodeDef_KIRIN_REAR_LEFT
GetStageContextByPos
SCRSetLWSGeometryWithZY
PlayDemoCameraOrient
SCRConditionMyselfKeepHit
get_mode_common_data_filter_base_dist_to_look_at
ScriptCtrlDef_SCRGuardAssume
SCRConditionPlayerDamagedType
doit_nico_yaw_pitch_cntrl
ScriptCtrlDef_SCRPlayerWeaponChangeExec
getTrigGlowTime
is_hit_cam_opt_leave_collision_attribute
SH_HeapupMotList2DEFAULT
CharaCtrlResetAllScriptCtrlStatus
addPlayerMaxHp
GameObject_GUARD_D
engflowEndAdpcmSeq
nico_calcWormGenealogicalNodeTailBase
GameObject_KNIGHT_ARM_PARTS
SDemoStationedMotOriData_TITLEDEMO_LWS
mapScript
GetMotionRootDirInfo
is_base_default_dir_attr_change_game_camera_param_manager
AI_GetVelocity2
BossStatus_EVIS
demo_end_setHorseBridle
backStageGetBossSaveArea
GetGeometryPointerCharColAttr
UpdateLayoutClassGeometry
ParentLayoutObj
iosUsedPacketBufferSize
nico_yamoriLegLeftTexEnd
SkelFocusDef_PLAYER_SWORDTOP
SCRFuncKirinFallRockTimerSetFlagOff
SCREventConditionPlayerRidingHorse
SetGameLightUserParam
doit_camera_default_angle
GAMEUTIL_set_data_by_point_collisionfo
ControlMode_MINOTOUR_DEATH
AI_InitGexCommonWork
SCRFuncMinoCResetPlayerInCorridorFlag
gameflowSheetMgrAllReqWait
adjustQuaternZXYForLimit
getBossPartsLifeRatio
bgmChkStandbyComplete
GAMEUTIL_get_riding_horse_object
GameObject_NARGA_HEAD
CAM_is_acting_view_cut_avoid_cntrl
AI_GetQuaternNodeDirTarget
SendCharaAddMotioncStartMsg
SetGeometryPointerNodePosState
mc_save_scr_begin
SCRConditionAtkChackThreeRaySector
SCRConditionOverLengthXZPlayerFromGp
nico_player_avoid_ControlRootY
stagemanager_unloadstagecore
SCRFuncSetSpeedByHorseForWormCtrl
iosGetClockSecond
_initstage
is_proper_camera_target_game_camera
SCRConditionMyselfPartsDamaged
doit_double_spring_interp_cntrl3D
GameObject_KNIGHT_NECK_BREAK
getPendulumGravityRatio
MotRootHeightAdjustNodeDef_HORSE_FRONT_RIGHT
getLineData
add_camera_mode_common_param_segment
setEventLinePrio
_SCRGetCharaCollision
getSObjNodeBySubObj
end_object_interest_game_camera
adpcmSetVol
nico_playerBeginHoistSword
ForwardTime__DemoMan
seSwapHDBDFile
update_by_cam_and_look_at_posi_mode_common_camera_data
gStatGobjDispGflagSet
getArrowPos
sheetMgrCreateStageIndexSkipInfo
request_end_camera_pause_rise
SCRPlayerSendDamageEnd
sheetMgrSpecialFsStart
meshObjectFree
SCRPlayerReset
SetQuaternByAxisRotateV
SCRFuncKirinCameraNeckDownIdSet
meshFlip
GetYRotQuaternFromDir
SCRYamoriBReadyToBreeze2
SCRConditionOverAngryValue
SCRFuncMinoCSetTemporaryTarget
SCRFuncBuddhaMissileMain
demo_common
SCRFuncKameFallPatienceCunterMain
ExecScriptLwsOrientClass
IsColStatusCUP
setAttackHeadDataFormNowMode
SCRKirinFallRockEnd
ptclDisplayListPut
boss_life_anim
SCRFuncSetPerceptionParam
_sendProgramRotInput
clothmath_doubleTensionMove
setRunStopTurnAngleFastLegCtrlWork
seSetVol
GameObject_SMOKE_MAN
set_debug_camera_move_diff
nico_playerIsSwimmingNow
ControlMode_NAMAZU_DEFAULT
CheckCollisionInsideOfObjectBoundary
GAMEUTIL_constructor_record_info
MotOriKind_WINDDIR
nico_kirinBossStart
dischargeInit
chkMotionList
nico_calcWormGenealogicalNodeTail
DeleteAllSeamlessStageObject
SCRFuncNargaSetPlayerAttaintPos
iosFTOI0Vector
GAMEUTIL_begin_move_angle
SetupStageManager
constructor_nico_yaw_pitch_cntrl
gcGetNbStages
GetScriptPriorityGroup
GetMotionNodePos
setWormIKBanterpSec
getChildGoalPointIdxArray
CreateScriptAnimationSequence
ControlMode_GEX_RE_FALL
CollisionObjectJudgeCallbackExceptOneObj
SCRConditionDamagedType
ScriptRequestEffectDef_PLA_SLIP
SCRFuncSetAutoBossGazePos
setLimitTurnWormCtrlWork
timeAttackPauseScriptBegin
SCRFuncPoseidonAngryCounit
bgmStopChk
SCRConditionOverPlayerGrip
CAM_doit_post_update_new_camera_data_target_offset
SParticleSheetData_S_LINE_BOSS
ControlMode_HORSE_RUN_STOP_TURN
SDemoStationedMotOriData_ENDDEMO3_SHARMAN
SCRFuncSetGameWork
reset_game_camera_standby_flag
nico_demoCharaScaleSync
SCRConditionTortoiseGeyserDamaged
nico_player_colfit_HandEffector
ControlMode_PLAYER_GRIP2_Y_REVISE
getGameHardMode
setLightParamDefault
getPlayerGrip
changedDPGroupID
gamecore
demoManBootRequest
SCRJumpNearestPointUsingDeadGeometry
KiteGrounitFunc
checkDeadMotionLoadByScriptDataSystem
optionFlagInit
GetCharacterClassCurAnimationCurFrame
glLoadIdentity
checkBoot
setHorseForceScriptKey
setDataHeaderFromAreaIdx
GetCollisionDBEdgeInfo
kPrintf
initAttackWaistIKWork
SpriteMenuGetSelectMenuMode
setDefaultFsEffect
memcmp
ClipCollisionderWithKeepSlopeLimitCB
CAM_doit_base_look_at
dpadd
getBloodEffectEnableFlag
bossStatLayoutChk
SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_A
getTargetAIControlMode
DEBUG_get_cur_using_anb_file_name
MVHIST_Init
ClearStageChipParam
iosRotMatrixX
bossStatGetActiveBoss
ScriptCtrlDef_SCRPlayerJumpMiddle
nico_poseidonToothLTexAnimStrat
nico_deletePlayerParachute
iosGetDRandomVector
constructor_camera_target_visible_angle_manager
SkelFocusDef_LEO_F_MOMO_L
opflowCompareOptionData
SDemoStationedMotOriData_ENDDEMO2_DORMIN
CheckUnderVariableXZSurface
deleteSavePoint
SkelFocusDef_HORSEBone_B_HIP_B_R
ScriptAnimationObjDef_ARROW_SOUND_SHOOT
ShockList_digi2
ScriptCtrlDef_SCRHorseStand2
ScriptCtrlDef_SCRSlowDown
AI_CheckHorseParent
ScrParam_bow_range
GAMEUTIL_set_parameter_col_plane_info_filter
GAMEUTIL_is_player_obj
soundSetRevMode
GAMEUTIL_get_1p_right_analog_input
nico_setHorseBridleObjToHorseWork
initgc
bgmDemoPackagePlay
sscanf
tailsFlagClr
iosSetKPrintfLocateContext
BossStatus_BIRD
getConnectLineArrayByAreaIdx
doit_camera_etc_condition
SetInertiaRotInterpMode
CAM_is_target_float
setVibrationEnableWorkAdrs
nico_playerCheckNippingWithHorseAndWall
_SkelFocusDef
playerWeaponChangeIconMax
ScriptRequestEffectDef_POSE_SWORDHIT_DIVE
doit_double_spring_interp_cntrl
GetSkeletonFocusNodeDirect
SpriteMenuSetSelectMenuId
CharaCtrlPlayableControlExt
getGoalPointData
StageLayout_LEO_TORCH3
SCRConditionOverHorseLife
ScriptAnimationObjDef_HARPOON_HIT
nico_SmallBatStart
nico_player_colfit_Shoulder
_ScriptLwsorientObjDef
set_reverse_input_pitch_flag_nico_yaw_pitch_cntrl
getDebugMotionStop
SCRPlayerFullPower
initScriptCharObj
SParticleSheetData_S_WEAKNESS_PARTICLE
getSnapShotFormat
ReplayInScript
AI_GetAccelC3XYZ
SDemoStationedMotOriData_ENDDEMO3_GUARD_E
GAMEUTIL_is_diff_nearly_equal_zero
AI_GetRandomCircleOfsXZ
getSavedPlaceId
SCRFuncStartEventDemo
SCRFuncDamageSendFunc
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_OVER_ALERT
ScriptAnimationObjDef_ARROW_SOUND_HIT
setStabilizeYSlowLegCtrlWork
SkelFocusDef_PLAYER_HAND_L_END
getSScriptWork
demo_battle
ForceAcceptMotion
fsEffectManagerInit
loadRequestMotList
_optionWorkSet
gsRegBegin
setBossClearCnt
SCRFuncMinoASetTemporaryTarget
AI_GetMotionBasicVelocity
SCRConditionLastPassagePointEventID
GetScriptLayoutClass
get_interp_ratio_game_camera_param_manager
check_free_cameraman
GetSpriteMenuClass
is_reset_or_lws_fixed_point_or_lws_movie_or_cutout_game_camera
_ScriptSpriteObjDef
BossStatus_EEL
nico_poseidonToothFTexAnimStrat
ScriptCtrlDef_SCRPlayerExpressionTurnLeft
DeleteSeamlessStageObject
is_game_camera_standby_ok
createUserPathWorkEx
ScriptCtrlDef_SCRKnightShackArmLeft
is_exist_camera_target_visible_angle
adpcmCloseChkComplete
getInterestExec
AIDebug_GetAdvertiseLoopFlag
setDemoBar
SDemoStationedMotOriData_ENDDEMO2_GUARD_D
initPowerWork
charrootdyn_getCyclicCollisionDetectZYOneWayCB
_omakeGetFlagCls
timeAttackTimeScriptBegin
gstatTimeAttackMode
ScriptCtrlDef_SCRPlayerBreakDown
nico_IK_getAddSubPosition
SkelFocusDef_PLAYER_KUBI
SParticleSheetData_S_TRIGGER
initGazeCtrlWork
SCRConditionoCAtkCountChack
GameObject_DEMO_END2_STARTER
GAMEUTIL_is_advance_near_dir_to_aim_position
ScriptCtrlDef_SCRPlayerJump
getHitPosWayCollision
SCameraLwsAnimationParam_PLAYER_ACCUMULATE_ATTACK_CAM_VIB
ScrIntrDef_DEMO_PAUSE
GAMEUTIL_mul_ratio
SCRConditionPlayerInSight
SCRCerberusPollFalldown
SCRSetCharacterObjPinAttackIKTargetInfo
copy_mode_common_camera_data
setNotFastTurnFastLegCtrlWork
calcNextMotRatio
SkelFocusDef_MINOTAUR_SWORD
SetCamFinalizerReady
gStatUnloadAdvertiseHorseChara
ReplayOverBGScript
getDeadPosAndQuatern
nico_IK_setTargetQFromSkeletonRestWithLimit
StageLayout_LEO_TORCH1
setEventLineDir
_gameWorkChk
optionuParamSetDefault
spritemenudisplaytriggerpad_group
gStatReloadHorseChara
setHoverAttackBirdCtrlWork
get_sub_particle_effect_lod_from_sheet
GAMEUTIL_doit_interp_value_cntrl
GAMEUTIL_get_local_directionX
SendCharaControlledChangeMsg
getSizeTailIKWork
AI_GetTimeOfCurrMotion
iosGetASinfExact
SCRFunightSetWalk
constructor_double_spring_interp_cntrl3D
fadeIn
DeleteTwoWayLink
initScriptAnimationObj
setMoveModeSlowLegCtrlWork
SCRConditionAPFinish
initAmbientLightObj
SCRFunputRotateMotionKeyToNextPoint
SpriteMenuGetLayerStatus
CAM_reset_view_cut_avoid_cntrl
ScrParam_player_weapon_none
ScriptCtrlDef_SCRGuardAttack
SDemoStationedMotOriData_ENDDEMO3_HORSE_F
getPlayerLastParentObj
SeamlessCommonLayout_player
getRootPointData
getGripCalcCancelMode
nico_yamoriLegRightTexEnd
ScrIntrDef_DEAD_BOSS
_ScriptLayoutObjDef
set_offset_yaw_parameter_nico_yaw_pitch_cntrl
nico_IK_TargetFromRoot
ScriptCtrlDef_SCRHorseRepeateAccele
iosFloatModulo
ScrIntrDef_DEMO_CONTINUE
EnableArrowWater
gStatInit
SkelFocusDef_PLAYER_FOOT_L_START
padManagerData
chkPossessWeapon
SpriteMenuIsFadeCheckLayer
get_boss_subjective_camera_lws_animation_param
setPosGazeCtrlWork
GAMEUTIL_set_parameter_move_angle
SCRFuncKameSetMissileRadius
createBirdCtrlWork
nico_player_pendulum_Leg
ColCont2_Init
GameObject_GIRL
SkelFocusDef_PLAYER_HAND_A_L
DebugDispCollisionDBColor
updateSmallManager
SetLayoutObjSubDispFunc
SCRConditionDef_ORIENT_FINISH
player_IsHorseCtrlOff
GameObject_END_SWORD
SDemoStationedMotOriData_ENDDEMO_GIRL
constructor_camera_view_angle_cntrl
CAM_constructor_base_look_at
is_approach_rise_ok_camera_place_status
GAMEUTIL_get_game_camera_free_mode_reverse_cntrlUD_int
_ScriptCtrlDef
resetPassageWork
SCRFuncConditionStillnessTimerSet
nico_IK_footPosCalc
gStatLoadAdvertiseHorseChara
backStageCheckPointSave
GetBossPartsDamage
GetSCRCharaAIWorkPtr
SCRGetPlayerTiredParam
GameObject_DEMO_OP2_STARTER
ScriptCtrlDef_SCRHorseTouchWallL
ScriptAnimationObjDef_CERBERUS_ARMOR_NECK1
memset
add_camera_mode_manager_segment
ScriptCtrlDef_SCRPlayerHorseFar
PlayerSprStatusEnd
get_camera_up_direction
ScriptCtrlDef_SCRPlayerExpressionTurnRight
GAMEUTIL_get_cur_interp_ratio_expression
nico_eelAllTexEnd
SCRFunagiThunder
getstagenumber
nico_ChangePlayerHorseRidingControlWithHCol
getLogLineColorR
SDemoStationedMotOriData_OPDEMO2_HORSE
coliJudgeNotWater
ControlMode_KITE_SURFING
SCRFuncMinoCSetPlayerInCorridorFlag
push_camera_context
initGazeTool
mcSetCompleteTimeAttack
GAMEUTIL_set_param_extend_interp_ratio_cntrl
nico_yamoriLegRightTexStart
AI_CheckNormZero
adpcmPlay
update_debug_camera_yaw_pitch
nico_playerGetExpressionChange
getPPointPasasgeNum
camera_collision_check_with_keep
SendDamageLetter
SCRArrowLoopEnd
getSizeBeardIKWork
getInterestDataHeader
nico_tortoiseBossStart
getSeamlessStageMiddleModelDispDistDefault
gStatGObjDispOn
SCRConditionOverMyselfLife
get_player_collision_group_cameraman
GAMEUTIL_disp_col_plane_info_debug
SCRTortoiseShoot
GetMeshClass
getEditWorkInitData
SetAndLockBgColor
home_sound
texTransResolve
_SCRSetupLWSWithTargetNodeParent
GetStabYRotQuatern
nico_attackIK_optBone
SCRFuncOutsideSendKeyToGameObj
_initMovePathWork
GetNumOmakeItem
SDemoStationedMotOriData_ENDDEMO3_GUARD_C
_ScriptCharObjDef
bossDemoPlayerBreakDownEnd
doit_camera_target_lost_angle
ControlMode_PLAYER_FAINT
CAM_get_camera_space_axisXY
SetCharacterObjParentPlaneDisconuousJudgeFunc
loadObj
setAttackParamWormCtrlWork
initWeapon
SH_GameObjectStatusDEFAULT
CAM_is_return_cam_posi_target_visibility
CheckStageManagerLoadArea
SCRFunagiSetPlayerGazePos
ControlMode_PLAYER_RIDING_STD_BOW_NO_SYNC
GetSeamlessStageObjectGroup
setSavedPlaceId
SRCFuncHorseAngleFromPlayerToHorse
getSprLogWorkAddress
deleteGameObject
execSCRBaseFunc
nico_restartWormGenealogicalNodeFromOtherIK
bgmStandbyWithPri
getChildGoalPointIdxArrayByAreaIdx
ScriptCtrlDef_SCRPlayerJumpLow
initSlowObject
SDemoStationedMotOriData_ENDDEMO3_BIRD_C
AI_GetTimeFromAccelC3
resetVelocityWormCtrlWork
SParticleSheetData_S_WEAKNESS
SCRConditionMyselfParentColAttr
nico_setPlayerGripPoint
GameObject_DEMO_OP1_STARTER
GAMEUTIL_act_axis_rot_root_quatern_abs
SCRFuncConditiondKey
SetGeometryPointerGlobalState
nico_mammosBossStart
ReflectIK_initWormDynamics
CAM_act_avoid_rot_obstacle_avoid_cntrl
GAMEUTIL_reset_interp_ratio_cntrl
boot_weakpoint_hit_effect
setClearGameHotStartFlag
ControlMode_YAMORI2_ATTACK
SDemoStationedMotOriData_ENDDEMO2_HORSE
ScrParam_rotateAngleMax
BossStatus_CERBERUS
GetCollisionDBAttributeAdr
iosGetTanf
SetQuaternByCosineAxisRotateVWithNoRegularize
getDummyCount
SCRExecBossPreProcess
GAMEUTIL_get_game_camera_free_mode_reverse_cntrlUD_bool
nico_mammothLegRightTexEnd
stagemanager_restartstagecore
demo_op1_setHorseBridle
PauseCamFinalizer
ScrIntrDef_GAME_CANCEL
SCRConditionPlayerParentRangeColAttr
SCRFuncBootBoss
selectWeaponNext
SCRConditiondDamageToCollisionObject2
gStatCheckPointSave
st_collisionalias
doit_camera_lws_animation_manager
nico_execPlayerFringe
setRatioGazeIKWork
SkelFocusDef_LEO_TAIL_A
GameObject_GIRL_B
nico_buddhaStart
nico_IK_footPosCalcLeafDirectConnect_AimPositionXZ
MotOriKind_GLOBAL_ZM
nico_mammothLegRightTexStart
CAM_set_clip_max_rot_vel_aim_rot_common
SCRConditionoCAddFlagChack
SkelFocusDef_HORSEBone_KUBI_A
ScriptCtrlDef_SCRPlayerLHandSlipEdge
ScriptCtrlDef_SCRPlayerForceStand
calcMoveTurnAngle2
SkelFocusDef_HORSEBone_B_HIP_B_L
DebugDispTargetStatusForce
fogSetFogColorMulRatio
GetJudgeVolumeClassObjectGroupById
jumphokoraGetDemoInfo
ScriptCtrlDef_SCRPlayerRHandSlip
timeAttackInScriptBegin
fadeWait
get_cur_using_camera_mode_condition_param_game_camera
nico_calcWormGenealogicalNodeNext
ChangeCharacterObjControlledTarget
begin_time_interp_camera_dist_to_look_at
setrollup
calcAngleTime
get_sight_ontrl_param_player_expression
ScriptCtrlDef_SCRAccel
getFogUnderWater
setPlayerStatusSwitch
GameObject_SHARMAN
set_option_parameter_nico_sight_on
demoManChkLoadFinish
adpcmDeleteAdpcmSeq
DebugDispPositionColor
isWeaponTargetReady
SCRInterest_SMALLANIMAL
SDemoStationedMotOriData_ENDDEMO3_HORSE_G
DivQuatern
GameObject_HORSE_C
getPointData
setbar
nico_playerActForseStandReset
SetCameraResetSw
setDischargeParam
nico_poseidonToothLTexAnimEnd
ScriptCtrlDef_SCRLeoTorchFinish
request_end_motion_ik_interest
setFogParamDefault
adpcmCloseReq
SCRConditionLessAngryValue
updateAttackWaistIKWork
demoManChkStart
charrootdyn_detectCharClimbableWall
getPassageWork
BossStatus_POSEIDON
get_cur_camera_target
AI_GetAccelA3XYZ
AI_CheckViewInCameraClipVolume
iosGetTableSin
nico_ChangePlayerHorseRidingControlWithParentObj
optionuParamSetLoadData
CreateDeathTentacle
calcAttaingeData
reset_aim_angle_interp_cntrl
iosStopPc
begin_nico_yaw_pitch_cntrl
CheckSwordIndicateAimPoint
engFlag
SCRConditionLessDistanceToPlayerWorldXZ
SCRPoseidonShoot
MotRootDyn_NOROOTDYNAMICS_POS_FREE
setPlayerO2
SCRConditionAttacked
ptclmanBuildEnvPacket
CreateFogColMan
sprWeaponGetMarkerPos
drawGazeTool
ScriptCtrlDef_SCRStopR
nico_SendSuicideMail
GAMEUTIL_get_move_radi_from_yaw1_to_yaw2
GameObject_EEL_DISCHARGE
st_malloc_test
CheckDemoCameraOrientFinished
GetGameTimeScaleRatio
SetCharacterObjMotionShiftCallBackEntry
_sendStopKeyMoveWork
getSprLogWorkSize
GAMEUTIL_get_new_velocity
ScrIntrDef_TIMEATTACK_RETRY
SCRConditionPoseidonDamageFlagReset
SCRFuncNargaWallCheckMain
opflowTitleDmoeEnd
doit_camera_target_approach
GAMEUTIL_get_node_posi_by_id
InitObjectManagerResourceInfo
progressive_check_script
GAMEUTIL_is_horse_obj_contact_ground
DebugPrintf3D
getDebugAnimalDispType
SCRGetFirstObj
SCRFuncSetAttainNearMyselfPoint
nico_SmallKameStart
getStageNormalizePosition
SkelFocusDef_MINO_B_Opt_HandR_Right
loadCdSeamlessStageFile
nico_CheckCharacterVColPlaneAttribute
setGuardModeSlowLegCtrlWork
spriteSetColor
SCRConditionCheckAngleToNextPoint
CAM_motion_kind_get_interest_dir_reset_attr_target
nico_calcWormGenealogicalNodeDownNextLast
is_end_camera_pause_rise
SCRFuncSetFallRockTimerAndSetGroundDestFlag
SCRFallRockSub
ScriptAnimationObjDef_LEO_ARMER1
gStatInitNotOmakeInit
__fixunssfdi
GetMoveVectorOnWV
analyzeMotionPropertyFromKey2
setUserPathExMode
ScriptCtrlDef_SCRPlayerLHandGrip
update_camera_context
CharaCtrlSetScriptCtrlStatus
CAM_constructor_look_at_spring
GetLoadAreaGroupData
modelInitialize
nico_SendAttackMailToVCol
SCRFuncKameRockLWSLoad
CAM_get_pitch_velocity
bosslifebar_display
get_main_cameraman
nico_minotaur_weaponstart
SCRConditionDamagedWeaponType
setAttaintObjAndDir
IsColStatus
DebugDispLineCircle
getSubDataHeader
SCRConditionNargaPlayerDamage
SetLayoutArrowWater
doit_expression_change
gameModeCls
CreateStageBoundaryManager
is_pass_camera_etc_condition
GetMotionMatrix
OptionuStart
nico_kimurateststart
nico_BeardLast
setAttaintObjAndOffset
MotRootHeightAdjustNodeDef_LEO_FRONT_RIGHT
GAMEUTIL_is_horse_obj
calcProgRotRatioForMove2
ReconstructCollisionEdgeLinkDBVWallFinder
createBinaryMemoryInfoWindow
MotRootDyn_NOROOTDYNAMICS_VEL_XZSTAB
SParticleSheetData_S_GLOW
deleteStageLayout
SDemoStationedMotOriData_ENDDEMO_GUARD_C
SeList_grip_alert_vo
ScriptCtrlDef_SCRShock
GAMEUTIL_get_sight_ongle_vel_ratio_float
CAM_doit_target
DebugPrintf3D_Context
SCRConditionHorseControlModeCheck
GAMEUTIL_reset_collisionfo
getPointPosFromEvent
SDemoStationedMotOriData_ENDDEMO2_PLAYER
SH_StaffRollDefDEFAULT
GetNormalPlane
SCRFunakeCDeflateEnd
is_doinico_sight_on
strcmp
AI_InitAnimalWork
SCRDirectionalArrowEnd
setAllowMaxSpeedFastLegCtrlWork
nico_soundScriptStart
setAttaintPosAndDirAndLock
ScrParam_bloodSDamage
getSizeAttackIKWork
nico_CheckThroughObject
createScrDemoManager
sendArrowPos
GetCharacterClassOptionNodeLocalQuaternPos
ControlMode_PLAYER_RIDING_STD_BOW_CANCEL
ControlMode_PLAYER_JUMP_WATER
get_camera_obj_layout_class
GetCharacterClass
scrFadeBlackOut
SCRFuncCheckColAndSendKey
player_AutoHorseCtrlOff
ScriptAnimationObjDef_CERBERUS_ARMOR_HEAD
GAMEUTIL_get_horse_obj
_AdpcmPackage
time_attack_get_clear_num
mpegChkPlaying
SkelFocusDef_BOSS_GENERALBone_MATA_L
SCRFuncBirdSetLangPos
CharIkTypeDef_PINATTACKIK
UpdateCharacterClassPastGeometry
GexInitFunc
ControlMode_PLAYER_GRIP2_ATTACK
SCRConditionExistSoundBow
timeAttackEndScript
SCRConditionFallRockChack
GetTurngleFromGlobalDir
drawDemoBar
ScriptRequestEffectDef_HARPOONHIT
gOptionMcSave
AI_GetAccelB_at0
GetDebugViewDisp
SCRFuncLineSetForcePrio
ScriptCtrlDef_SCRTorchRebirth
setHorsePathColiGroup
ScriptRequestEffectDef_ICOSWORDHIT
iosGetInverseVectorXYZ
lizard_chest
AI_JudgeColAttrFunc
ScriptAnimationObjDef_ARROW_SOUND_START
nico_execHorseCloth
SetCharacterObjControlBypassFunc
set_screen_wide_and_progressive
sendArrowInfo
convert_from_slide_bar_value_to_ratio
reset_double_spring_interp_cntrl3D
GAMEUTIL_reset_record_info
ScriptAnimationObjDef_YAMORI_B_BREATH_HIT
GetMotionRootIntFrame
SDemoStationedMotOriData_OPDEMO2_GIRL
MotSpdCtrl_SetParam
end_particle_emitter
opflowOp1End
getDebugAnimalMode
flushEventScriptObj
SParticleSheetData_S_TRIGGER_FLARE
GAMEUTIL_set_sight_ongle_vel_ratio
ScriptCtrlDef_SCRYamori2FallLeftwardLower
activeDemoCancel
get_camera_collision_data_base_filter_radius
GAMEUTIL_reset_look_at_vs_offset
get_merge_pitch_nico_yaw_pitch_cntrl
SetCharacterObjDemoMotionMode
SCRFunageSetAttackPos
SpriteMenuGetSelectLayer
initstage
SCRConditionArrowParentOverNum
GAMEUTIL_check_parent_flag
getStageChipIDFloat
getSwordLineWidthMax
ScriptSpriteMenuObjDef_SPRITE_TITLE
SCRFuncPoseidonAngryCountAdd
GetLayoutClassWindGeometry
SeList_hp_max
chooseLangScript
ScriptAnimationObjDef_ARROW_EXP_START
SCRFuncBirdInitRotMode
getPassageNum
getDischargeSize
ScriptAnimationObjDef_CERBERUS_ARMOR_KATA_R
GetGeometryPointerSurfacePlane
doit_debug_utility
lizard_tail
is_LwsOrientObj
SCRConditionYamoriBDamageCheckBackL
is_playing_lws_movie_now_game_camera
CAM_constructor_target
EntrySeamlessStageObject
ControlMode_PLAYER_RIDING_STAND
getLogLineColorA
SCRFuncForceSetPerceptionWork
iosLocalPrintf
GetCollisionCameraAttributeShareArrayNumber
time_attack_start
ControlMode_GEX_DEATH
SetupStageManagerWithVariationId
CAM_get_parent_obj_by_base_space
nico_playerstart
MakeGeometryPointerCollisionInfo
reset_camera_vs_ofst_cntrl_param_segment_array
get_camera_position_float_by_hit_collision
SCRFuncKameDemoFlagSet
GetObjectAnimationFloatFrame
CAM_constructor_follow_rot
createAngryWork
GetEulerXYZFromQuatern
getPathColiGroupByType
AI_GetTrgDir
UnlockFullScreenEffect
getStageAreaNameUV
fadeScreen
player_HellDangerDetect
CAM_is_use_obstacle_target_ofst_interp_coe
get_cam_region_col_attr_camera_place_status
setIsWeapon
Motiond_SHAMAN_SPELL_LOOP
SCRConditionPlayerNippingHorseAndWall
SCRKnightBossPartsBroken
st_reloadtask
gStatLoadHorseChara
InitCollisionder
SCRWeapond
BossSprStatusBegin
GAMEUTIL_increase_yaw
get_cur_type_expression
GAMEUTIL_add_local_offset_root_position
ResetCharacterClassFallDownInfo
iosCreatePartition
SCRGetBossCollisionAttribute
sheetMgrAllReqWait
GAMEUTIL_convert_from_cos_to_linear_ratio
ischedStop
gameflowAlertDisable
deleteAdpcmPackage
PlayerSprStatusBegin
updateAimIKWork
SDemoStationedMotOriData_ENDDEMO3_GUARD_B
backStageInit
Motiond_SNAKE_C_B_DEFLATE0
SetQuaternByAxisRotateVWithNoRegularizeRadian
SetCharacterObjDemoCutFinishFlag
SCRFuncVolumeTime0Main
nico_sheathScript
CAM_get_safety_cam_and_look_at_posi
difftime
iosRotCurrentMatrixZ
SCRConditionEyeModeLapsedTime
getFrameBufferSizeFBP
SetPlayerStatusDispSw
ischedRestart
GetPlayerControlButtontext
chkLeftPointForLineXZ
time_attack_end
SCRConditionCheckGameClearCnt
isysGetXffEntryPointPreRelocation
getGameClearCntAdrs
setMaxFallSpeedWormCtrlWork
_SCRStartLwsDemoOrient
getScissoringScreenSize
texGetCSM1Idx
ScriptCtrlDef_SCRFlapWing
GAMEUTIL_get_boss_obj
SetDamageClassDamageTableType
arrowWaterMain
setGpReferencePathEx
stagemanager_checkstageAlreadyLoadRequestedByStrptr
gStatSaveDataGameFlagChk
SpriteMenableExtOkButton
init_expression
SDemoStationedMotOriData_ENDDEMO2_GUARD_E
SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_E
SpriteMenuGetFadeByLayer
updateEyeWork
SCRConditionYamoriBChangeAttainPointForAttack
SCRLeoFall
CreateWindThread
SCRConditionOrientLapsedTime
SParticleSheetData_S_REACTION
DebugDispArrow
engflowSetTimePlayerHpMax
CAM_set_all_camera_base_data
GAMEUTIL_constructor_col_plane_info_filter
SDemoStationedMotOriData_ENDDEMO_GUARD_D
bgmScriptSetStatus
change_main_cameraman
ScriptAnimationObjDef_PSD_PLS_HIT_GROUND
playerPlaneJudgeFunc
SCRConditionHorseForceStandby
nico_calcWormGenealogicalNodeHeadBase
chkActiveDemoStart
spriteDrawSprite
SkelFocusDef_MINO_B_Opt_HandR_Front
addPlayerO2
DRIVE_STATUS
DebugSetHorsePositionWithTargetOfs
SCRConditionSpecifiedModeByMySelf
getFrameBufferSizeTBP
ControlMode_MINOTOUR_KITE_FLY
constructor_camera_final_update
AI_CheckNoAngleVec
nico_setHorseBridleType
_AmbientTextureDef
ScriptCtrlDef_SCRFall
InitPadHistory
getAnimObjResource
SDemoStationedMotOriData_ENDDEMO2_GIRL
gStatGetHorseDemoStageIndex
ScriptCtrlDef_SCRYamori2FallDownwardLower
SpriteMenuGetMenuIdByHash
SCRConditionPlayerLastMotionShiftCheck
GetCharacterClassNodeQuaternPos
AI_InitAnimalLayout
ScrIntrDef_GAME_OVER
createPauseMenuMap
SCRConditionPPPassageNum
setPassageRangeData
SkelFocusDef_BOSS_GENERALBone_HARA
ControlMode_PLAYER_RUN_FALL
IsDamaged
GAMEUTIL_is_diff_nearly_equal_zero3D
iosSetRootDC
execScript
player_collision_check_direct_water_surface_plus
AI_GetRandomCylinderOfs
CheckEnableArrowWater
iosSetIFinishFunc
jumphokoraflowDemoEnd
ZUnitVector
gStatGetOmakeStatAdrs
CAM_doit_subjective_target_visibility_and_update_cam_data
GetDebugDispType
setEventLineAttr
ControlMode_PLAYER_DUMMY
SCRFuncYamoriBDamageCheckMain
SetClothWorkDispFlag
GetAnimObjResource
gStatGobjDispGflagChk
sheetMgrSpecialFsEnd
Motiond_SNAKE_C_F_DEFLATE_SWELLING
GAMEUTIL_is_inside_of_region_pitch
ScriptCtrlDef_SCRPlayerDive
nico_playerClothOverSurfDetectFunc
DebugFindPlayer
createHintWork
isysAddGroupWithLinkParam
GameObject_DEMO_TITLE_STARTER
nico_playerGetSightOn
get_merge_yaw_nico_yaw_pitch_cntrl
deleteSlowObject
ScriptCtrlDef_SCRPlayerHellDanger
NICO_is_hit_except_underwater
opflowOp2End
ScriptRequestEffectDef_SWORDHIT_M
adpcmSetPan
SpriteMenuDisableExtOkButton
bossStatGetDeadBossNum
SetCharacterObjParentPointXZFitGpChangeJudgeFunc
SDemoStationedMotOriData_ENDDEMO3_BIRD_F
GetCharacterClassMotionInterpNodePosition
GAMEUTIL_get_object_move_noise
get_interest_type_camera_lws_animation
getWeakGlowTime
AIDebug_GetAnimalDispType
setOffsetParamWormCtrlWork
get_game_camera_mode_local_parameter
SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_B
CAM_shuffle_lws_base_space_target_boss_interest_axis_X
SCRConditionMotionCheck
SkelFocusDef_WORM_MUNE4
setConditionHorse
constructor_camera_pause_rise
nico_player_pendulum_HandEffector
getPathColiGroup
ControlMode_PLAYER_DEFAULT
SkelFocusDef_BOSS_OPT_ATTACK
SkelFocusDef_PLAYER_HEAD
disp_debug_utility
AI_GetInterRatio
CAM_get_update_pitch_by_view_cut_avoid_cntrl
GetDebugScrDataPrintf
chkBossWeakTexExist
LOAD_AREA_STR
gStatGetGObjAdrs
SDemoStationedMotOriData_ENDDEMO2_GUARD_A
SCRFoodTakeEnd
boot_particle_emitter
SCRFuncPoseidonResetRevolutionDirection
DebugDispCollisionderKeep
set_base_pitch_nico_yaw_pitch_cntrl
SendCharaAttackMsg
initdefaultaitask
nico_CheckCharacterGPColPlaneAttribute
GetJudgeVolumeClass
demo_last_battle1
act_pitch_rot_camera_target_approach
SCRFuncTortoiseGeyserDamagedMain
ScriptRequestEffectDef_POSE_SWORDHIT_L
player_GetBoundDamageLevel
ScriptCtrlDef_SCRTailFallDamage
ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon
MotOriKind_WALLATTACKTURN
SCRFuncNargaWayVolumeMain
CAM_get_motion_kind_interp_ratio_target
ControlMode_NAMAZU_MOVE
setWormIKBoundDynamics
Kite_SetKiteObj
SCRLeoTorch2_Disp
glEnable
nico_playerEndHoistSword
SendCharaControlChangeMsg
arrowWaterInit
effect_blood_free
adpcmGamePause
get_merge_pitch_nico_sight_on
activedemoInfo
SCRConditionYamoriBDamageCheckBackR
CharaCtrlSetOutsideScriptCtrlStatus
iosTransMatrixF
glNormal3f
st_pausemenu_load_omake_chara
SetQuaternByAxisRotateVWithNoRegularize
nico_checkTreeAllFruitsAlreadyTaken
initPauseMenuMap
doit_cameraman_manager
SDemoStationedMotOriData_ENDDEMO3_DEER
GAMEUTIL_get_interp_value
mcRead
AI_UpdateVelocityXYZ
isysSleepSubThread
_PathObject
SCRConditionPlayerRidingHorse
SDemoStationedMotOriData_OPDEMO1_PLAYER
NamazuInitFunc
GetCharaVCollisionStatus
get_snipe_position_nico_sight_on
jumphokoraflowDemoStart
RequestCharacterMotionShiftFunc
PlayerControlButtontext_control_default
bossNormalHook
iosGetLengthPointToLine
DebugIsPlayer
GameObject_PARTHENON_BRIDGE_1
SCRConditiontrolModeCheck
constructor_game_camera
SkelFocusDef_HORSEBone_F_KATA_L
SCRFuncKameDemoFlagReset
SkelFocusDef_BOSS_GENERALBone_KUBI_B
initStageLayout
bootprogressivecheck
SCRConditionUnagiSelectAttackLine
SDemoStationedMotOriData_ENDDEMO2_GUARD_C
SCRCharaAccel
GAMEUTIL_get_weapon_release_position_of_player_obj
SkelFocusDef_PLAYER_HAND_SUB_START
cursorLockParamMenu
ScriptAnimationObjDef_PSD_PLS_SHOOT
GAMEUTIL_get_node_quatern_posi_by_id
is_leave_camera_dist_to_look_at
SCRFuncYamoriBSetBreathVolume
_SCRMallocAlign
getPlayerHp
bootChooseLangScript
iosSetIStartFunc
SkelFocusDef_KNIGHT_UDE_R
time_attack_set_best_time
seStop
constructor_game_camera_mode_local_parameter
reset_camera_target_visible_angle_manager
dptoli
updateHorseCtrlWork
BatInitFunc
doit_game_camera
texTransRequest
GetMotionNodeQuaternPosToolCoord
CharaCtrlPlayableControl
CAM_is_reach_aim_yaw
InitLayoutObjMatrix
delISysPathObj
SCRFuncSetDistByHorseForWormCtrl
deleteRequestSObjNode
ScriptCtrlDef_SCRHorseDash
nico_calcWormGenealogicalNodeDownTail
finishLoadMotList
nico_playerSetAttentionHeadActFlag
getEffectBloodWorkSize
MotSpdCtrl_Start
get_max_min_clip_base_yaw_nico_yaw_pitch_cntrl
GetMotionStretchRatio
getAimPosFromPathManager
backStageGobjLoad
ScriptAnimationObjDef_SE_WEAKPOINT_MAMMOTH
nico_calcWormGenealogicalNodeHead
SDemoStationedMotOriData_TITLEDEMO_CAMERA
check_and_boot_boss_subjective_camera_lws_animation
initScriptObj
spriteDrawSpriteST2
StageLayout_HOME_EFF_LWS
GAMEUTIL_get_cos_ratio
SCRConditionLessPlayerGrip
playerEnableDeath
CharaCtrlAIControl
deleteUserPathWorkEx
SCRPlayerRotateStop
SkelFocusDef_MINO_B_Opt_FootL_Back
getDrawBufferAddressTBP
SeamlessStageLoadComplete
iosGetSinf
free_camera_mode_manager_segment
GAMEUTIL_get_sight_on_reverse_cntrlUD_int
getPendulumAirResistRatio
getPathExFinish
nico_kameBodyExpression
SlideCollisionder4D
GameObject_GUARD_B
iosGetArbitraryUpVectorElement
_SCRRequestDamageReaction
is_camera_target_change
DebugGetCameraWithManual
ScrIntrDef_SCREEN_FADEOUT
SkelFocusDef_PLAYER_JOWA_L
PHMotiond_HORSE_STAND5
horse_hoist_sword
CAM_doit_slope_cntrl
mcWrite
GAMEUTIL_get_data_record_info
get_cameraman_camera_obj
SDemoStationedMotOriData_ENDDEMO2_CAMERA
get_best_mode_manager
CAM_doit_look_at_spring
CharaCtrlResetPlayableCtrlStatus
free_camera_vs_ofst_cntrl_param_segment
GameObject_DEMO_END_STARTER
updateAttackWork2
GameObject_OP1_LEAF
SpuLayout_boss
MotOriKind_SLOPETAIL_TURN
SCRFuncStartEventDemoGameModeCheck
getDemoEnableFlag
UpdateCharacterClassGeometry
get_yaw_pitch_camera_target_lost_angle
get_cameraman
get_priority_camera_region
ColCont2_Update
GameObject_GUARD_B_P
SkelFocusDef_Guard_B_RightHand
adpcmOpenChkComplete
getGameDataExistIcoData
SCRConditionInvisibilityCloak
CAM_act_warp_order_camera_warp_cntrl
player_getWeaponType
SRCConditionHorseAngleFromPlayerToHorse
KiteInitFunc
SCRItemTakeDelete
MotOriKind_SLOPEHEAD_TURN
demo_brige_resetHorseBridle
MotOriKind_WINDINVDIR
SCRConditionGPOrDPGroupIDChanged
StageLayout_TORCH_FALL_ANIM
effectSetDamageWork
setAspect
getScreenOffsetY
GAMEUTIL_increase_pitch_limit_clip
SCRFuncActiveDemoStart
createScrEventDemoManager
ScriptCtrlDef_SCRAttack0
SParticleSheetData_S_GLOW_CLEAR
getPrintfPerfWarning
nico_weaponstart
ReplayEndScript
nico_SmallKiteStart
charrootdyn_setFallDowndingOffset
CloseTimeAttackMenu
iosUnitMatrix
nico_timeResume
updateAngryWork
getLogLineColorB
iosSetISchedulerSubthreadTask
disphalfarc
SCRConditionYamoriBBellyDamageCheck
AI_GetAccelA
gameModeSet
get_view_angle
GetQuaternByEulerYXZ
SCRFuncLinsetRoute
setAttackHeadDataFormNewMode
gStatGetHorseDemoISYSObj
ResetCamFinalizer
SCRConditionLessLengthXZPlayerFromGp
SCRFuncPoseidonMissAttackAdd
isSeamlessStage
CreateLayoutObj
CreateBgmThread
getChildSubPointIdxArray
ScriptCtrlDef_SCRPlayerPickUp
SCRConditionYamoriBDamageCheckFrontR
deleteSlowLegCtrlWork
setAttainModePathWork
bosslifebar_resethp
setSavedGameTime
RotQuaternXExact
compileday
acted_camera_warp
SCRSetLWSGeometry
ScriptCtrlDef_SCRPlayerRHandGrip
nico_bossAIWalk
GetEulerYXZFromQuatern
player_setDangerEdgePoint
SCRWeaponReload
initWormIKWork
SCRGetBossWeakPoindexFromColAttr
isysCreateModuleObjExisted
gstatBootMcSetExistNicoData
GAMEUTIL_constructor_interp_ratio_cntrl
stagemanager_loadstage
ControlMode_KITE_DEATH
getSnapShotNum
demo_op1_resetHorseBridle
is_end_pause_rise_game_camera
stagemanager_unloadstageByStrptr
ClipCollisionDirectCallBackDoubleSide
GAMEUTIL_reset_interp_value_cntrl
stagemanager_getSegmentVariation
AI_GetBaseWorkSize
GAMEUTIL_get_limit_clip_yaw_abs
get_aspect_ratio
getStageChipIDWithOffset
bossSelectMenu
SCRConditionNextPointEventID
SetClothSingleFixedChainLeafFixNodeOffset
_setBackVolumeBaseMoveWork
set_temp_stop_base_rot_flag_nico_yaw_pitch_cntrl
isysGroupForNext
get_manage_obj_camera_place_status
_SCRPlayLWS
bossStatGetFromIconGObj
setAttainObjBirdCtrl2Work
player_IsHorseHang
setAngleStabilizeYPathWork
getLayoutDataHeader
GAMEUTIL_get_1p_left_analog_input_extend
createBirdCtrl2Work
Kite_SetSpecialPathLayout
texSearchMopByName
ScriptCtrlDef_SCRGuardSwordPickup
mcSaveGameData
SDemoStationedMotOriData_ENDDEMO_HORSE_F
GetStageAreaNumberByPos
GAMEUTIL_get_sight_on_reverse_cntrlLR_bool
SCRFuncSegmenloadRequest
nico_updatescript
pendulum_test
CAM_get_motion_kind_target_offset_target
updatePowerWork
allArrowRelease
AI_GetRandomRange
setScrDemoMangerFinishCallback
CAM_motion_kind_is_accept_follow_rot_motion_target
ExchangeLWVector
SeList_pause
ScriptCtrlDef_SCRKnightShackBody
ptclmanFrameInit
getDebugCameraBlurSw
SCRFuncSetGripDamage
scrInit
AI_GetAreaDistScale2
ScriptAnimationObjDef_ARROW_HIT
ScriptAnimationObjDef_ARROW_SHOOT
SCRSetupWeaponPlayer
getBossIndexTimeAttackBestTime
getPlayerMVHIST
getStageIDWithOffset
YUnitVectorInv
SDemoStationedMotOriData_ENDDEMO3_SQUIRREL
set_stretch_phase_ratio_camera_dist_to_look_at
GetDamagerClassDamageSheetType
SCRRockFall
nico_resetHorseRidingStatusForHorse
st_playObjAnim
SpriteMenuSetSelectSubMenuId
iosSetDlTransFunc
adjustQuaternYXZForLimit
getRootPointDataByAreaIdx
SCRGetBossPartsDamageNum
LayoutObjDef_BASE_SOUNDARROW
fruitsFlagSet
GetZDirFromQuatern
BossStatus_MINOTOUR_B
title_options
ControlMode_HORSE_WALK
ScriptCtrlDef_SCRPlayerAttackSuccess
GetStageNumberNumber
setSObjNodeLock
SeList_feeler
updateHumanCtrlWork
MotRootHeightAdjustNodeDef_LEO_FRONT_LEFT
ScriptAnimationObjDef_BOSS_BLOOD
ScrParam_bombbow_speed
graphInit
iosApplyRotMatrix
ScriptCtrlDef_SCRHorseStand4
ScriptAnimationObjDef_SE_WEAKPOINT_BIRD
initPinAttackIKWork
GAMEUTIL_init_record_info
languageMenload
__gameMode
doit_game_camera_model
ControlMode_SMALL_KAME_DEATH
createEyeWork
isysLetterObjDiscardLetterAll
get_base_pitch_nico_sight_on
is_enable_base_pitch_rot_nico_yaw_pitch_cntrl
deleteFastLegCtrlWork
ptclCounterGet
getChildSubPointIdxArrayByAreaIdx
CalcFootPos
fadeOut
ClipCollisionder
setPassageCallBack
iosGetATanfExact
nowLoadingScript
BossSprStatusEnd
SCRConditionLessHorseSpeed
iosPadEntryTickFunc
setParamBirdCtrlWork
ScriptSpriteObjDef_SPRITE_WEAPON_SIGHT
nico_poseidonToothRTexAnimEnd
iosSetGpFinishFunc
employ_cameraman
ScriptCtrlDef_SCRPlayerBreathlessEndStop
graphFrameFinish
getConnectPPointIdx
getCollisionPosOffset
boot_weakpoint_effect
gcGetStageData
GetBossPartsDamagePerParts
getSubPointData
SpriteMenuSetLayerPriority
nico_calcWormGenealogicalNodeDownHead
mcGetMainDataInfo
perceptionExec
nico_GetCharacterAttackedGPAttr
SCRBuddhaShoot
GameObject_SMOKE_MAN_D
SCRPlayableCharaTurnDirectInput
doit_particle_manager
getPlayerMaxGrip
setPathRayWideParam
forceMoveObjToPos
setFade
get_look_lws_anime_camera_flag
convert_from_quater_to_rotXYZ_direct_motion_ik_base
SkelFocusDef_LEO_HEAD
SCRCharaInitBossWork
ResetCharacterClassCtrlRelationInfos
title_newfile_hard
get_look_at_position_game_camera
opflowMcBootLoadedOptionData
GAMEUTIL_set_game_camera_free_mode_angle_vel_ratio
SDemoStationedMotOriData_ENDDEMO3_BABY
SCRConditionOverDistanceToPlayerWorld
getSeamlessStageHighModelDispDist
Kite_ResetEventFrameCheck
GetMotionRootFloatFrame
SkelFocusDef_PLAYER_MOMO_L
SCRConditionDamagedColType
meshDisp
disphalfarcpillar
RotQuaternZExact
DldSysUndefSymbol
nico_player1
getClothGeometry
rootPtn
LayoutObjDef_BASE_EXPARROW
SCRReleaseBossWork
constructor_camera_target_approach
nico_BossMinotaurStart
getConnectPointData
SCRPlayerCallHorseEnd
nico_snakeBellyBackTexEnd
UpdateLayoutClassPastGeometry
bossStatTimeAttackJumpSekiban
get_stretch_phase_ratio_camera_dist_to_look_at
_AliasLayoutObjDef
GAMEUTIL_get_interp_ratio_interp_ratio_cntrl
mcSetGameClearFlag
ScriptAnimationObjDef_ARROW_LOOP
set_base_yaw_parameter_nico_yaw_pitch_cntrl
AddDefaultAIGroup
debugLineObjectDisp
SCRSetupArrow1ByPlayer2
SCRFuncLineCut
AI_GetRandomSphereOfs
bgmStartGameOver
setValidPosGazeCtrlWork
SkelFocusDef_PLAYER_SHEATH3
dispVuCollisionDB
SCRSetCrackAnimTimer
setGazeModeGazeIKWork
SCRConditionGameObjParentColAttr
st_controltarget
nico_player_colfit_GetLower
AI_GetSideSignalFromDirLev
GetGeometryPointerWithCollisionDBDataGlobalPoint
MotRootDyn_PENDULUM
SCRConditionPlayerParentRangeColAttrAndEquipmentCheck
SH_SmallAnimalTypeDEFAULT
SkelFocusDef_Guard_B_Bowgun
chkBossTrigTurnOff
setNextDistGazeCtrlWork
GAMEUTIL_get_yaw_pitch_by_direction
SCRConditionGetOmakeFlag
chkAttainExecColumn
vschedSetNextFrameForceGarbage
AI_GetRandomCircleOfsXY
ClipCollisionderCallBack
get_interest_type_camera_lws_animation_data
create_camera_obj
DEBUG_set_update_position_method_pointer
SDemoStationedMotOriData_ENDDEMO_CAMERA
ScriptCtrlDef_SCRPlayerLFootSlip
setExecGazeIKWork
SH_StageDataDEFAULT
setGazeCoffGazeCtrlWork
get_hit_camera_region_camera_place_status
SCRFunakeCUpGrounit
nico_playeGripholdOn
gStatLoadPlayerAccessories
SCRConditoinPoseidonPlayerRayChack
SkelFocusDef_BOSS_GENERALBone_MATA_R
ColCont_Reset
BossStatus_YAMORI_B
SetScriptCharacterObjReleaseCallBackFunc
fadeChkStat
ScriptCtrlDef_SCRHorseTouchWallR
bgmScriptTickProc
gStatCheckPointLoad
CAM_doit_view_cut_avoid_cntrl
SCRConditionResultHorse
SCRConditionKameWallCaseFlagChack
SCRFuncSetAttainNearPlayerPoint
ScriptAnimationObjDef_SNAKE_BAG_FADE_EFF
CAM_constructor_target_visibility
constructor_expression_change
getDrawScreenHeight
get_object_interest_position_game_camera
ForceParentLayoutObj
_setNodeHPB
GAMEUTIL_set_param_interp_ratio_cntrl
SeList_sword_weak_test
getPinAttackIKWorkSize
GAMEUTIL_set_enable_side_change_angle_look_at_vs_offset
SkelFocusDef_PLAYER_FOOT_R_START
is_safety_camera_default_angle
SDemoStationedMotOriData_ENDDEMO3_HORSE_D
SCRPlayerPauseDisable
CharaCtrlResetScriptCtrlStatus
_setSlideVolumeBaseMoveWork
Kite_InitEventCheck
AI_GetAreaDistScale
InitFogColMan
getStageStat
GAMEUTIL_init_col_plane_info_filter
dispVuColiDispWork
vschedGameTimeExec
GAMEUTIL_get_pre_status_status_manager
get_main_particle_effect_lod_from_sheet
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_END
getDemoBar
_omakeGetFlagChk
SCRFuncAttackCancelForOneBoneRay
setZFogFar
GAMEUTIL_get_obj_from_stagelayout_sheet
getPlayerO2
act_approach_judge_ray_check_camera_target_approach
bgmPlayerDemoEndTypeAllClose
SDemoStationedMotOriData_ENDDEMO_GUARD_A
CAM_is_target_fast_moving
SCRFuncChangeSegmentVariation
Motiond_SNAKE_C_F_DEFLATE0
ExecObjectAnimation
CreateLoadAreaGroupData
gstatBootMcChkExistIcoData
GAMEUTIL_increase_pitch
SCRFuncParentRelateMain
CAM_set_invisible_warp_apply_range_camera_warp_cntrl
nico_player_pendulum_FootEffector
SCRConditionLeoCheckArmorBroken
createSpecialEffectObj
nico_createPlayerParachute
AI_GetInterRatioOutCut
CollisionObjectJudgeCallbackExceptPluralObj
GameObject_GUARD_E
Motiond_SNAKE_C_B_DEFLATE_SWELLING
Motiond_SNAKE_C_F_DEFLATE1
EndArrowWater
SavePoint_SAVE_F4
SetCharacterClassWindDynamics
CAM_is_visible_now_target_visibility
nico_IK_recomputeAll
init_cameraman_manager
ScriptAnimationObjDef_ARROW_START
SCRConditionNargaWallNear
ScriptAnimationObjDef_PSD_PLS_HIT
iosInverseMatrix
setAttaingeStruct
SCRFuncYamoriBSetBellyDamageParam
loadMapSetCloud
flush_game_camera
SCRFuncKameSetTemporaryTarget
nico_player_pendulum_Shoulder
execPointListSort
SpriteMenuSetNumPartsFormat
GAMEUTIL_doit_interp_ratio_cntrl
setTmpBasePos
CAM_reset_mode_ratio_follow_rot
demoManStart
initAdpcmPackage
getGameClearCnt
WeaponList_HAND
CheckSCRCharaAIWorkPtr
SCRPlayerSendDiveDamageLater
SeList_st03_wind1_0
DebugDispMotionTurnRequest
fsEffectSetParamSheetSeg
getColiGroupByUserPathWork
kprintfContextCentering
ControlMode_PLAYER_HANG_AFTER_FALL
getPlayerMaxHp
is_disp_debug_object_info
SCRFuncSetAttainLostPlayerPos
ScriptCtrlDef_SCRTransR
SCRConditionDamagedPosRight
MotRootDyn_EDGEXZ
GetJudgeVolumeClassObjectGroup
nico_horseBodyExpression
AI_GetNegaVector
MotOriKind_NOCLIMBABLESLIP
DebugDispCollisionder
stagemanager_changeSegmentVariation
pauseEventDemoManger
SCRFuncBuddhaMissileInit
gameflowSheetMgrSplFsEnd
GameObject_DORMIN
GAMEUTIL_is_boss_booting
reset_game_camera_param_update_data_manager
setUnderFrictionCoffWormCtrlWork
SCRConditionHorseInterestExec
iosScaleMatrixV
CollisionPlaneJudgeCallbackCameraVisibility
GetQuaternByEulerYXZExact
SkelFocusDef_Sharman_A_RightHand
getCalcAttackPassagePoint2
SCRSetCharaMotionPlaySpeedRatio
AdpcmSeq_sub_thema
SCRConditionPoseidonGetRevolutionRayChack
Init_TimeFloatSpeed
ScriptAnimationObjCheckPositionInsideOfJudgeVolumeObject
SDemoStationedMotOriData_ENDDEMO3_CAMERA
getSoundBowPos
SetObjectGeoAnparent
drawBlur
controller_alert_script_pause
CAM_is_reach_aim_pitch
setSmallManagerSystemLock
SCRConditionExecGazeToPlayer
doit_cameraman
is_cliff_rise_ok_camera_place_status
act_camera_cutout_game_camera_param_manager
get_transform_matrix_set
AI_InitSurpriseArrow
GetStageContext
initTailIKWork
gameflowSelectGameoverMenu
_SCRSlowStatus
GetScriptClass
getCollisionGlowSpeed
bossCloudStart
ScriptSpriteMenuObjDef_SPRITE_SAVE
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_RETRY
ScriptRequestEffectDef_ICOSWORDHIT_M
ScriptAnimationObjDef_SE_WEAKPOINT_NARGA
GetLayoutClassObjectName
StageData_PLAYER_BATTLE_END_MOT
SetGameLightUserFunc
ScriptCtrlDef_SCRShamanSpell
SCRFuncNargaSetWallAttainPos
SkelFocusDef_MINO_B_Opt_HandL_Left
SCRConditionVolumeTime0
SCameraModeConditionParam_INSURANCE
_omakeSelectFlagCls
bgmPlay
is_game_camera_mode_now
getSightOnRevCntrlLR
setGmaeClearCnt
CreateLightColMan
XUnitVectorInv
SCRFuncSetAttakIKPosForMotionCheck
SCRLeoTorch1_Disp
nico_CheckPlayerThroughObject
getRealColJudgeFunc
createArrowThrustWork
initAdpcmOrient
st_camfinalizer
UpdateLayoutClassSimpleGeometry
CAM_reset_camera_warp_cntrl
CAM_motion_kind_is_look_around_motion_target
CAM_get_camera_position_by_look_at
soundGetRevMode
nico_setHorseBridleRightLong
PHMotiond_HORSE_STAND3
getDebugViewDisp
GAMEUTIL_is_floatinow
updateGazeCtrlWork
charrootdyn_setHColFindStatus
initBuriesIKWork
ScriptCtrlDef_SCRDeath
get_top_particle_effect_from_lod
AI_GetCurMotiond
setSpriteMenimParam
SCRMinotourCFallWeapon
spriteselweapon
AIDebug_SetID
Motiond_SHAMAN_RUN
SCRConditionKirinIntervalOfMovement
gextailStartColProc
AdpcmSeq_DEMO_ED3_C1
SCRFuncSetFallRockTimer
getDebugTrigerPrintf
gameFlagCheckPointSave
torchObjRelease
st_WaitGPFinish
doit_nico_sight_on
sheetMgrStageTexLoad
reset_main_type_camera_lws_animation_update_flag
SCRConditionLessDistanceToPlayerWorld
pathDetectCollision
set_camera_position
nico_snakeAllTexEnd
SCRGetTargetPosXZDirOnMyCtrlGeo
opflowSetDemoFrame
getBrightness
__muldi3
scrFadeIn
SCRFuncSetAcceleParamWormCtrlParam
Update_TimeFloatSpeed
ScriptCtrlDef_SCRPlayerFaintLoop
texScaleClutAlpha
setNowLoadingMessageDisplayFlag
GAMEUTIL_doit_position_filter
SCRFuncPoseidonParallelTrans
SwitchPadAct
CAM_init_aim_angle_rot
AI_CheckNearArrow
init_camera_lws_animation_manager
CAM_get_ground_contact_obj
SDemoStationedMotOriData_OPDEMO1_LEAF
iosMallocAlign
SetClothAccessSwitch
SCRConditionBirdBegingApproaching
getDispGpsMarker
_SCRGetCollisionTwoBoneRay3D
SpriteMenuSetLayer
getGpsGridWidth
reset_time_interp_param_camera_dist_to_look_at
ScriptAnimationObjDef_TTS_PLS_HIT_GROUND
nico_dorminStart
bgmScriptBossTickProc
SCRConditionRootAnglePlayerWorldXZ
getGoalDataHeader
setForceRouteAttrPathWork
GameObject_END_PLAYABLE1_END_CAM_TRIGGER
spriteDrawSpriteUV2
add_element_expression_change
strlen
demo_title
SeList_grip_max
SCRCanossaWallBreakEnd
GameObject_PROTO_WALL
SCRPlayerBeginAccumulateAttack
CAM_reset_target_offset
st_motioncanimation
GameObject_BIRD_C_DEMO
AI_UpdateVelocity
ScriptCtrlDef_SCRPlayerUpDirectiong
gStatSetGObjAdrs
SkelFocusDef_BOSS_HEAD
ScriptAnimationObjDef_SE_WEAKPOINT_POSEIDON
LayoutObjDef_BASE_HARPOON
ScriptCtrlDef_SCRHorseStand3
ScrIntrDef_DEBUG_CHECKPOINT_LOAD
GAMEUTIL_set_col_plane_info
AI_GetAccelA_at0
getPathDataAddr
bootscelogo
nico_UnparentObject
SCRConditionHardMode
_SlowGroupDef
get_lws_animation_collision_group_cameraman
testGetCamPos
SCRConditionoCBridgeRayChack
updateInterestWork
ScriptAnimationObjDef_TTS_PLS_HIT
setGroundFrictionCoffWormCtrlWork
estimateAttainPos2
setLockPassageWork
SCRCerberusArmorBroken
initSavePoint
getEventScriptObjWorkSize
setConditionBoss
calcAttainPosForDirExec
SCRFuncConditionExecFunc
gstatBootMcSetLastSaveOmakeStat
ControlMode_PLAYER_SWIM_MOVE
moveCtrlWallJudgeFunc
MotRootHeightAdjustNodeDef_HORSE_FRONT_LEFT
setFadeParam
setDashFastLegCtrlWork
is_must_reach_normal_default_angle
SCRFuncYamoriBSendKLeftStandUpLey
fallenLeafMain
ScriptCtrlDef_SCRTransL
GetCollisionDBSurfBoundary
SParticleSheetData_S_TRIGGER_PARTICLE
SCRFunagiSetAttackParam1
DebugGlobalMoveWith2ndController
initEventScriptObj
ControlMode_PLAYER_JUMP
InitSeamlessStageLoad
ScrSpriteParamEnd
StartLwsDemoManager
getGazeToolPos
SDemoStationedMotOriData_TITLEDEMO_HORSE
SCRConditionBossCheck
CAM_get_interp_ratio_by_time
SetLayoutClassScaleElem
ScrParam_bow_speed
SCRFuncUpdatePathSystem
AIDebug_GetAnimalMode
SnapShotHigh
iosPadGetXZInputLwithThresholdIndepAxis
GAMEUTIL_set_act_max_zero_clip_flag_interp_ratio_cntrl
forceRenewLastPosPerceptionWork
change_camera_target
GetQuaternByDegEulerYXZ
SCRHarpoontinue
InitTwoWayLink
SeList_boss_blow_off
nico_yamoriArmLeftTexEnd
AIDebug_GetAdvertisePauseFlag
SDemoStationedMotOriData_ENDDEMO3_BIRD_D
GameObject_HORSE_G
doit_camera_pause_rise
setRouteColCheckPathWork
setFreezeHorseCtrlWork
get_status_camera_target_approach
SCRMinoCSetAddFlag
SCRFuncBirdSetAttainPosForPathData
SCRPlayerSendDamageStart
SCRHarpoonLoopEnd
SCRConditionOverRandomVal
SParticleSheetData_S_TRIGGER_BASE
nico_playeGripDamage
setGpCalcDist
ScriptCtrlDef_SCRSnakeFadeCenter
SkelFocusDef_PLAYER_TOE_L
LayoutObjDef_BASE_ARROW
graphFrameInit
doit_camera_dist_to_look_at
activeDemoAbort
constructor_camera_collision_data
addPlayerGrip
nico_timeSlow
CAM_set_param_view_cut_avoid_cntrl
getMaxAmbientLineWeak
getMinAmbientLineWeak
ControlMode_GEX_RE_FALL_CUT_TAIL
nico_snakeCBossStart
initlayout
SCRFuncYamoriBAimInit
scrDemoInit
iosgluGetCameraContext
gameflowGetJumpSekiban
gStatRestartHorseChara
charrootdyn_getCollisionAttribute
sheetMgrSetNoWaitMode
SH_HeapupMotListDEFAULT
SCRFuncYamoriBSetAttackPosAndGazePosMain
SCRConditionMyselfLessGlobalY
ScriptCtrlDef_SCRHorseStand1
SetScriptObjDeleteCallBackFunc
isysGetThisSubThread
getPathStatus
nico_SmallKiteMinoStart
set_offset_pitch_parameter_nico_yaw_pitch_cntrl
set_scissor_screen_size
setRunStopTurnFastLegCtrlWork
get_clip_screen
initScriptLayoutObj
SCRFuncLineAllReset
SeList_decide
bootscelogoscript
DEBUG_disp_collision_name
is_cut_default_pitch_interp_camera_target_approach
_LayoutObjDef
createParamMenu
SCRGetCollisionCallBack
SCRSetLWSGeometryWithNoParentChange
GAMEUTIL_get_local_directionZ
getPathInfo
update_base_pitch_nico_yaw_pitch_cntrl
fltMaxVector
set_camera_up_direction
Kite_SetAnimalLayout
Update_TimeFVECTORInter
SCRLeoDashAttack
setWalkStopTurnFastLegCtrlWork
ScriptAnimationObjDef_MINO_C_WEAPON_DEFAULT
DebugSnapShot
XUnitVector
SCRConditionNargaWallCheck
SpriteMenuSetCheckBoxByHash
ResetCharacterObjGeoDynamics
getSelectWeapon
SCRFuncKirinSlopeFallRockLWSLoad
ControlMode_HORSE_RUN_STOP
ScriptCtrlDef_SCRDebugDeath
SDemoStationedMotOriData_OPDEMO1_CAMERA
SDemoStationedMotOriData_OPDEMO1_LWS
SCRConditionHorseCalled
iosGetSecondFromTCount
initSeamlessCommonLayout
stagemanager_refleshCurrentArea
ResetCharacterObj
opflowAdvertiseDemoStat
SCRConditionMyselfLastMotionShiftCheck
ControlMode_FRUIT_LAND
AI_GetVelocity3XYZ
stagemanager_GetStageAlignParam
setBossPathColiGroup
glColor4f
GetScriptAnimationObjChildObjWithName
ControlMode_MINOTOUR_KITE_SURFING
stop_particle_emitter_geometry_pointer_reference
GAMEUTIL_get_node_quatern_posi_by_id_extend
SetLayoutObjAccessSwitch
GAMEUTIL_constructor_move_angle
enico_sight_on
adpcmCloseFadeReq
nico_poseidonToothFTexAnimEnd
SpriteSubMenuSetPadEventCallback
RotX90Quatern
SCRFuncResetVolumeTime0
CollisionPlaneJudgeCallbackArrow
resetAttackWork
ScriptAnimationObjDef_EEL_THUNDER_C
MotOriKind_TURN
DamageDef_BUDDHA_EXPLODE_IMPACT
ScriptSpriteMenuObjDef_SPRITE_BOOT_ALERT_LAYOUT
playerlifebar_script
SCRYamoriBReadyToBreeze
GameObject_KNIGHT_NECK_PARTS
SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_D
SCRFuncSetOrientCheckWork
SCRFuncSetAttainPlayer
SCRFunakeCUpGroundMain
SCRFoodTakeBegin
bgmScriptSendSoundSignal
gStatMcLoad
GAMEUTIL_get_pre_changed_status_status_manager
SCRConditionLessRandomVal
SCRConditionPlayerInLost
r1_alert
GAMEUTIL_is_boss_obj
SCRMinotourCSetFallWeaponFlag
iosMulRotMatrixXInt16
iosGetCurrentMatrix
is_boss_interest_mode_game_camera
GetCollisionCameraAttributeShareArray
AI_GetYRotQuaternFromVector
SDemoStationedMotOriData_ENDDEMO2_LWS
gStatUnloadHorseChara
nico_SendPlayerFallDownDamageMail
getPointDataHeader
DebugDispCollisionEdge
MotSpdCtrl_StartExt
timeAttackTimeScriptEnd
getClearGameHotStartFlag
MotOriKind_WALLAVOIDTURN
setForceInitPathEx
CalcLightLayoutObj
FlushPadHistory
_getStopCtrlModeBaseMoveWork
getexpressiondatapoint
ExecCharaGeometryPreprocess
getStageAreaName
ScriptCtrlDef_SCRPlayerLeftDirectiong
SDemoStationedMotOriData_ENDDEMO3_PLAYER
glBlendFunc
isysSetObjImmediateDeleteFunc
GameObject_KNIGHT_ARM_BREAK
updatePerceptionWork
ScriptCtrlDef_SCRPlayerJumpHigh
update_type_expression
GetTwoWayLinkNext
AI_CheckSightOn
GAMEUTIL_increase_yaw_region
SkelFocusDef_PLAYER_LEFT_SHOULDER
SCRFuncKameFallPatienceCunterInit
SkelFocusDef_MINO_B_Opt_FootL_Left
mcReqSetWaitFunc
StageLayout_LEO_TORCH2
getActivedemoStage
flushScriptObjImmediate
nico_mammothArmLeftTexEnd
nico_playerExpression
ReplayPauseScriptBegin
SCRBirdStopBreath
resetUserPathWork
ControlMode_HORSE_TURN_RUN
setExecRayChkPathWork
SkelFocusDef_LEOBone_F_JOWAN_L
setSearchRadius
SCRConditionHorseMotionCheck
AI_GetSmallAnimalAIParam
constructor_game_camera_param_manager
fadeout_weakpoint_effect
_optionWorkChk
ZeroVector
ExchangeGeometryPointerCollisionEdgeOtherSideInfo
gameflowSheetMgrSplFsStart
ScriptAnimationObjDef_BALL_STOP
demo_bridge_setHorseBridle
omakeGetAndSelectCls
glEnd
nico_BeardTop
SCRFuncStartGameObjectLWSCheckStatus
spriteSetTextureCoordinateUV
SCRSetCharaRootTurnScaleRatio
GAMEUTIL_get_parent_collision_attribute
checkUser
GAMEUTIL_reset_status_manager
ControlMode_GEX_DEATH_RE
gameflowMpegCancelChk
SkelFocusDef_HORSEBone_F_KATA_R
nico_setHorseRidingStatusForHorseIndep
GetScriptObjWorkSize
is_main_type_camera_lws_animation_update
ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_IN
SetClothSingleFixedChainLeafFixGeometryPointer
nico_calcTailGenealogicalNodeHead
ScrIntrDef_GAME_LOADSTART
getStageLayoutGeometryPointer
ClipJudgeVolumeInfo
CAM_get_new_look_at_posi_from_camera_posi_and_rotXY
lizard_head
_gameFlagSet
ColCont_IsColStatus
GameObject_PLAYER_A_DEMO_BLACK
updateBirdCtrlWork
chkGameFlagForGameObj
ScriptRequestEffectDef_POSE_ICOSWORDHIT_L
ptclmanBuildMatPacket
getLineDataByAreaIdx
getPlayerColCont2
nico_player_colfit_SetLower
ScriptCtrlDef_SCRHorseWallStopR
ScriptAnimationObjDef_SE_WEAKPOINT_LEO
createAttackWork
GetCollisionDBRegion
seDelayPlay3DTest
updateUserPathWorkEx
SCRConditionAnglePlayerWorldXZ
SCRFuncSetAttainge
ScriptCtrlDef_SCRSnakeFadeFront
terminateSmallManager
StageLayout_LEO_TORCH3_ANIM
ScrIntrDef_SYSTEM_CONTINUE
nico_mammothAllTexEnd
constructor_mode_common_camera_data
SDemoStationedMotOriData_TITLEDEMO_PLAYER
GetCollisionDBPlane
_optionWorkPtr
SCRConditiondDamageToCollisionObject3
gameflowSetJumpSekiban
getDeadDataHeader
ScriptCtrlDef_SCRPlayerSightOnTurnLeft
isysResolveOneModuleObj
ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_OVER_BG
startGaugeMaxEffect
CalcDistancePoind2Point
get_offset_yaw_nico_yaw_pitch_cntrl
DebugGetCameraWithPursue2
ScriptCtrlDef_SCRPlayerEdgeGripSub
SCRConditionOverDistanceToBossWorldXZ
SCRConditionLWSCameraPlay
memoryCardLoadScript
ScriptAnimationObjDef_BOSS_BLOOD_BOW
chkMoveAngle2
sndSepPauseAll
MotSpdCtrl_Init
GAMEUTIL_get_offset_position_by_option_space
fallenRockStart
setAttaintObj
ExecCharaGeometry
CAM_doit_aim_angle_rot
gameModeInit
CAM_add_plane_offset_in_position
st_changePlayerInspireLevel
SCREventConditionOverDistanceToPlayerWorldXZ
initWorldLayout
SkelFocusDef_Sharman_A_LeftHand
get_base_pitch_nico_yaw_pitch_cntrl
SCRFuncActiveDemoCancel
setViewJudgeGazeCtrlWork
getMaxLingle
SetCharacterClassGazeAdditionChannelInfo
setGazeDirGazeIKWork
check_camera_position_float_by_collision
gStatGObjDispChk
PHMotiond_HORSE_STAND2
iosDlPushLayer
setPassageWideRayPathWork
SCRConditiondDamageToCollisionObject
nico_parentSync
adjustCurveAngleForCollision
AI_CheckDamage_Sword
setPlayerGrip
updateUserPathWork
SDemoStationedMotOriData_OPDEMO2_LWS
PauseGame
get_offset_pitch_nico_yaw_pitch_cntrl
SCRConditionInstaneousPlayerInSight
Kite_GetPassageWork
ControlMode_GEX_TAIL_DEATH
nico_setFruitsFlag
GetStageNumberByPos
SetCharacterClassRootQuatern
stagemanager_checkstageAlreadyLoadedByStrptr
ScriptAnimationObjDef_BOW_END
schedGarbageDisableFlag
initMcManager
GexInitCommonc
ScriptCtrlDef_SCRPlayerSightOnTurnRight
isysGetLinkMax
bossStatInitCloudLayout
stagemanager_getNbWorldLayoutDatas
initStageAlignParam
windowDeleteAllObjByGroup
backStageGobjCheckEntry
SaveLayoutObjGroupAllGeo
Kite_SetPathOfs
ScriptSpriteMenuObjDef_SPRITE_SCE_LOGO_LAYOUT
startHintWork
GAMEUTIL_is_nearly_equal_pitch
getFogChangeSpeed
AI_OptFloatFrameSample
SCRFuncMinoCAddAtkCount
glVertex4fv
getWorldLayoutHead
getRatioFromInterp
Kite_InitKiteAdvertisePathWork
SkelFocusDef_HORSEBone_MUNE
texAnimationOne
nico_leoBodyExpression
dischargeMain
_GameObject
updateArrowThrustWork

GRPTOOLS

Japanese English
xff2 xff2
.symtab .symtab
.strtab .strtab
.shstrtab .shstrtab
.text .text
.rela.text .rela.text
.rel.text .rel.text
.reginfo .reginfo
.data .data
.rela.data .rela.data
.rel.data .rel.data
.rodata .rodata
.rela.rodata .rela.rodata
.rel.rodata .rel.rodata
.bss .bss
.mdebug.eabi64 .mdebug.eabi64
 
(○)buttun (○)button
 
(○)buttun (○)button
 
する Yes
しない No
オン On
オフ Off
レイヤデバッグ Layer Debug
LayerDebug LayerDebug
ボスHPレート底あげ値 Boss HP Rate Bottom Rise Value
ラインの太さが変わる閾値 Line Thickness Change Threshold
ラインの太さ変化速度 Line Thickness Change Speed
ラインの太さ最大 Line Thickness Change Maximum
コリジョン座標オフセット(m) Collision Coordinate Offset(m)
コリジョンが光る時間 Collision Glow Duration
コリジョンが光る速度 Collision Glow Speed
弱点が光り始める距離 Weak Point Glow Start Range
弱点が最も光る距離 Weak Point Max Glow Range
弱点の光る時間 Weak Point Glow Duration
弱点の光る速度 Weak Point Glow Speed
剣エフェクトフォグ変化速度 Sword Effect Fog Change Speed
剣エフェクトフォグ係数最大 Sword Effect Fog Type Number Maximum
弱点サーチライン開き角度最大 Weak Poin Search Line Open Angle Maximum
弱点サーチプレイヤー向き最大 Weak Point Search Player Orientation Maximum
弱点サーチプレイヤー向き最小 Weak Point Search Player Orientation Minimum
弱点サーチアンビエント最大ライン Weak Point Search Ambient Maximum Line
弱点サーチアンビエント最小ライン Weak Point Search Ambient Minimum Line
弱点サーチアンビエント最大 Weak Point Search Ambient Maximum
弱点サーチアンビエント最小 Weak Point Search Ambient Minimum
ボスサーチライン開き角度最大 Boss Search Line Open Angle Maximum
ボスサーチプレイヤー向き最大 Boss Search Player Orientation Maximum
ボスサーチプレイヤー向き最小 Boss Search Player Orientation Minimum
ボスサーチアンビエント最大ライン Boss Search Ambient Maximum Line
ボスサーチアンビエント最小ライン Boss Search Ambient Minimum Line
ボスサーチアンビエント最大 Boss Search Ambient Maximum
ボスサーチアンビエント最小 Boss Search Ambient Minimum
剣エフェクトパラメータ Sword Effect Parameters
swordeffect swordeffect
SOLAR_FLARE SOLAR_FLARE
SKY_GROW SKY_GROW
なし Nothing
BG切断面マージン(m) BG Section Margin(m)
BGフォグ最遠点(m) BG Fog Furthest Proximity(m)
BGフォグ最遠点マージン(m) BG Fog Furthest Proximity Margin(m)
BGフォグ補間幅(m) BG Fog Interpolation Width(m)
BGフォグ補間ステップ BG Fog Interpolation Step
BG補間 BG Interpolation
フォグオフセット Fog Offset
フォグカラーB Fog Colour B
フォグカラーG Fog Colour G
フォグカラーR Fog Colour R
フォグ最遠点レート Fog Furthest Proximity Rate
フォグ最近点レート Fog Nearest Proximity Rate
フォグ最遠点 Fog Furthest Proximity
フォグ最近点 Fog Nearest Proximity
太陽フレアサンプルピクセル Sun Flare Sample Pixels
太陽フレアカラーB Sun Flare Colour B
太陽フレアカラーG Sun Flare Colour G
太陽フレアカラーR Sun Flare Colour R
太陽グロウ強さ Sun Glow Intensity
太陽フレア強さ Sun Flare Intensity
太陽フレアブラー Sun Flare Blur
太陽フレア処理 Sun Flare Processing
水中揺らぎ明るさ Underwater 揺らぎ明るさ
水中揺らぎブレンド率 Underwater 揺らぎブレンド率
水中変化量縦比率 Underwater 変化量縦比率
水中変化量ばらつき範囲 Underwater 変化量ばらつき範囲
水中変化量 Underwater 変化量
水中揺れ速度ばらつき範囲 Underwater 揺れ速度ばらつき範囲
水中揺れ速度 Underwater 揺れ速度
水面反射ぼかしレベル 水面反射ぼかし Level
反射率 反射率
ボスエフェクト輪郭アルファ Boss Effect 輪郭Alpha
ボスエフェクトアルファ Boss Effect Alpha
ボスエフェクトカラーB Boss Effect Colour B
ボスエフェクトカラーG Boss Effect Colour G
ボスエフェクトカラーR Boss Effect Colour R
ボスエフェクトぼかしレベル Boss Effect Gradient Level
ブラー初期化カメラ移動閾値 Blur Initial Kamera Movement Threshold
カメラブラーXY/Z比率 Camera Blur XY/Z Ratio
カメラブラーシャッタ速度 Camera Blur Shutter Speed
カメラブラー最大閾値 Camera Blur Maximum Threshold
カメラブラー最小閾値 Camera Blur Minimum Threshold
カメラブラーベースZ値 Camera Blur Base Z Point
カメラブラー強さ Camera Blur Intensity
カメラブラー補間プレーン数 Camera Blur Interpolation Plane Number
カメラブラーワークサイズ Camera Blur Work Size
カメラブラーキャラにも有効 Camera Blur - Works on Characters Too
カメラブラースイッチ Camera Blur Switch
フレームフィードバック強さ フレームフィードバック Intensity
被写界深度開始Z(m) 被写界深度開始Z(m)
被写界深度プレーン数 被写界深度プレーン Number
被写界深度レベル 被写界深度 Level
被写界深度 被写界深度
ボスシャドウスケール Boss Shadow Scale
ボスシャドウ長さ Boss Shadow Length
プレイヤシャドウスケール Player Shadow Scale
プレイヤシャドウ長さ Player Shadow Length
シャドウデバッグ表示 Shadow Debug Display
シャドウの強さ Shadow Intensity
フルスクリーンエフェクトツール Full Screen Effect Tool
FSEFFECTTOOL FSEFFECTTOOL
両面etc Double-Sided etc
両面env Double-Sided env
両面one Double-Sided one
片面etc Single-Sided etc
片面env Single-Sided env
片面one Single-Sided one
fog_selectID fog_selectID
fog_selectID_param fog_selectID_param
 OutScaleZ;  OutScaleZ;
 OutScaleY;  OutScaleY;
 OutScaleX;  OutScaleX;
 farRate;  farRate;
 nearRate;  nearRate;
 rate;  rate;
 offset;  offset;
 far;  far;
 near;  near;
 裏B;  Reverse B;
 裏G;  Reverse G;
 裏R;  Reverse R;
 B;  B;
 G;  G;
 R;  R;
 ScaleZ;  ScaleZ;
 ScaleY;  ScaleY;
 ScaleX;  ScaleX;
 回転Z;   Rotation Z;
 回転Y;   Rotation Y;
 回転X;   Rotation X;
 位置Z;  Position Z;
 位置Y;  Position Y;
 位置X;  Position X;
 ConstType;  ConstType;
 形状;  Shape;
host0:FogList_%s.txt host0:FogList_%s.txt
host0:FogList_%03d.txt host0:FogList_%03d.txt
log作成 logCreation
両面Type作成 Double-Sided TypeCreation
片面Type作成 Single-Sided TypeCreation
形状タイプ Shape Type
constタイプ const Type
有効Work数 Effective Work Number
外倍率Z Outer Scale Z
外倍率Y Outer Scale Y
外倍率X Outer Scale X
外範囲Z Outer Range Z
外範囲Y Outer Range Y
外範囲X Outer Range X
ScaleZ ScaleZ
ScaleY ScaleY
ScaleX ScaleX
回転Z Rotation Z
回転Y Rotation Y
回転X Rotation X
位置Z Position Z
位置Y Position Y
位置X Position X
rate rate
offset offset
far rate far rate
near rate near rate
near near
選択ID Selection ID
fog_col fog_col
fog_col_param fog_col_param
new19 new19
new18 new18
new17 new17
new16 new16
new15 new15
new14 new14
new13 new13
new12 new12
new11 new11
new10 new10
new09 new09
new08 new08
new07 new07
new06 new06
new05 new05
new04 new04
new03 new03
new02 new02
new01 new01
new00 new00
Clip点光源 Clip Point Light Source
Clip擬似点光源 Clip False Point Light Source
Clip平行光源 Clip Concurrent Light Source
点光源 Point Light Source
擬似点光源 False Point Light Source
ga_light_selectID ga_light_selectID
ga_light_selectID_param ga_light_selectID_param
 回転Z;   Rotation Z;
 回転Y;   Rotation Y;
 回転X;   Rotation X;
 位置Z;  Position Z;
 位置Y;  Position Y;
 位置X;  Position X;
 B;  B;
 G;  G;
 R;  R;
 Insity;  Insity;
 falloff;  falloff;
 ShadowType;  ShadowType;
 LightType;  LightType;
 ConstType;  ConstType;
log作成 logCreation
新規作成 New Creation
lightタイプ light Type
constタイプ const Type
有効Work数 Effective Work Number
内範囲Clip Inner Range Clip
Clip内範囲角度 ClipInner Range Angle
Clip外範囲角度 ClipOuter Range Angle
回転Z Rotation Z
回転Y Rotation Y
回転X Rotation X
位置Z Position Z
位置Y Position Y
位置X Position X
fall_off fall_off
光強度 Light Intensity
選択ID Selection ID
game_light game_light
game_light_param game_light_param
host0:GameLightList_%s.txt host0:GameLightList_%s.txt
host0:GameLightList_%03d.txt host0:GameLightList_%03d.txt
gl_light_selectID gl_light_selectID
gl_light_selectID_param gl_light_selectID_param
 平行光源3回転Z;  Concurrent Light Source 3 Rotation Z;
 平行光源3回転Y;  Concurrent Light Source 3 Rotation Y;
 平行光源3回転X;  Concurrent Light Source 3 Rotation X;
 平行光源3Insity;  Concurrent Light Source 3Insity;
 平行光源3B;  Concurrent Light Source 3B;
 平行光源3G;  Concurrent Light Source 3G;
 平行光源3R;  Concurrent Light Source 3R;
 平行光源2回転Z;  Concurrent Light Source 2 Rotation Z;
 平行光源2回転Y;  Concurrent Light Source 2 Rotation Y;
 平行光源2回転X;  Concurrent Light Source 2 Rotation X;
 平行光源2Insity;  Concurrent Light Source 2Insity;
 平行光源2B;  Concurrent Light Source 2B;
 平行光源2G;  Concurrent Light Source 2G;
 平行光源2R;  Concurrent Light Source 2R;
 平行光源1回転Z;  Concurrent Light Source 1 Rotation Z;
 平行光源1回転Y;  Concurrent Light Source 1 Rotation Y;
 平行光源1回転X;  Concurrent Light Source 1 Rotation X;
 平行光源1Insity;  Concurrent Light Source 1Insity;
 平行光源1B;  Concurrent Light Source 1B;
 平行光源1G;  Concurrent Light Source 1G;
 平行光源1R;  Concurrent Light Source 1R;
 平行光源影SW3;  Concurrent Light Source ShadowSW3;
 平行光源影SW2;  Concurrent Light Source ShadowSW2;
 平行光源影SW1;  Concurrent Light Source ShadowSW1;
 平行光源数;  Concurrent Light Source Number;
 総光源数;  Overall Light Source Number;
 環境光Insity;  Environment Lighting Insity;
 環境光B;  Environment Lighting B;
 環境光G;  Environment Lighting G;
 環境光R;  Environment Lighting R;
 外範囲Z;  Outer Range Z;
 外範囲Y;  Outer Range Y;
 外範囲X;  Outer Range X;
 内範囲Z;  Inner Range Z;
 内範囲Y;  Inner Range Y;
 内範囲X;  Inner Range X;
 回転Z;   Rotation Z;
 回転Y;   Rotation Y;
 回転X;   Rotation X;
 位置Z;  Position Z;
 位置Y;  Position Y;
 位置X;  Position X;
 環境光SW;  Environment Lighting SW;
 ConstType;  ConstType;
 形状;  Shape;
log作成 logCreation
平行光源3回転Z Concurrent Light Source 3 Rotation Z
平行光源3回転Y Concurrent Light Source 3 Rotation Y
平行光源3回転X Concurrent Light Source 3 Rotation X
平行光源3強度 Concurrent Light Source 3 Intensity
平行光源3B Concurrent Light Source 3B
平行光源3G Concurrent Light Source 3G
平行光源3R Concurrent Light Source 3R
平行光源2回転Z Concurrent Light Source 2 Rotation Z
平行光源2回転Y Concurrent Light Source 2 Rotation Y
平行光源2回転X Concurrent Light Source 2 Rotation X
平行光源2強度 Concurrent Light Source 2 Intensity
平行光源2B Concurrent Light Source 2 B
平行光源2G Concurrent Light Source 2 G
平行光源2R Concurrent Light Source 2 R
平行光源1回転Z Concurrent Light Source 1 Rotation Z
平行光源1回転Y Concurrent Light Source 1 Rotation Y
平行光源1回転X Concurrent Light Source 1 Rotation X
平行光源1強度 Concurrent Light Source 1 Intensity
平行光源1B Concurrent Light Source 1 B
平行光源1G Concurrent Light Source 1 G
平行光源1R Concurrent Light Source 1 R
形状タイプ Shape Type
constタイプ const Type
有効Work数 Available Work Number
外倍率Z Outer Scale Z
外倍率Y Outer Scale Y
外倍率X Outer Scale X
外範囲Z Outer Range Z
外範囲Y Outer Range Y
外範囲X Outer Range X
内範囲Z Inner Range Z
内範囲Y Inner Range Y
内範囲X Inner Range X
回転Z Rotation Z
回転Y Rotation Y
回転X Rotation X
位置Z Position Z
位置Y Position Y
位置X Position X
環境光強度 Environment Lighting Intensity
環境光B Environment Lighting B
環境光G Environment Lighting G
環境光R Environment Lighting R
内範囲rate Inner Range rate
平行光源数 Concurrent Light Source Number
光源数 Light Source Number
選択ID Selection ID
global_light global_light
global_light_param global_light_param
host0:GlobalLightList_%s.txt host0:GlobalLightList_%s.txt
host0:GlobalLightList_%03d.txt host0:GlobalLightList_%03d.txt
アンビエント-B Ambient-B
アンビエント-G Ambient-G
アンビエント-R Ambient-R
アンビエント-スイッチ Ambient-Switch
ライト3-回転B Light 3- Rotation B
ライト3-回転P Light 3- Rotation P
ライト3-回転H Light 3- Rotation H
ライト3-B Light 3-B
ライト3-G Light 3-G
ライト3-R Light 3-R
ライト3-スイッチ Light 3-Switch
ライト2-回転B Light 2- Rotation B
ライト2-回転P Light 2- Rotation P
ライト2-回転H Light 2- Rotation H
ライト2-B Light 2-B
ライト2-G Light 2-G
ライト2-R Light 2-R
ライト2-スイッチ Light 2-Switch
ライト1-回転B Light 1- Rotation B
ライト1-回転P Light 1- Rotation P
ライト1-回転H Light 1- Rotation H
ライト1-B Light 1-B
ライト1-G Light 1-G
ライト1-R Light 1-R
ライト1-スイッチ Light 1-Switch
スペキュラリティ Specularity
ライト調整 Light Adjustment
lightparam lightparam
getFogColorR getFogColorR
create_global_light_param_menu create_global_light_param_menu
getlc0_r getlc0_r
getMaxFogMulVal getMaxFogMulVal
lightsw0 lightsw0
getlc1_g getlc1_g
getDepthOfFieldPlanes getDepthOfFieldPlanes
getDepthOfFieldLevel getDepthOfFieldLevel
getBossEffectColorG getBossEffectColorG
getBossEffectBlurLevel getBossEffectBlurLevel
getBossEffectColorR getBossEffectColorR
getBlurInsity getBlurInsity
NewCreateFogColClass NewCreateFogColClass
getRefractBlurSpeedRand getRefractBlurSpeedRand
getWeakGlowSpeed getWeakGlowSpeed
gcGlobalVar gcGlobalVar
create_fog_col_param_menu create_fog_col_param_menu
getlv0_p getlv0_p
lightsw3 lightsw3
SetEffectDebugLock SetEffectDebugLock
getMaxAmbientWeak getMaxAmbientWeak
getMinAmbientWeak getMinAmbientWeak
getMaxAmbientLine getMaxAmbientLine
getMinAmbientLine getMinAmbientLine
lightsw1 lightsw1
iosFree iosFree
getFogNearRate getFogNearRate
isysGroupForExit isysGroupForExit
getMaxAngleWeak getMaxAngleWeak
getMinAngleWeak getMinAngleWeak
getSolarFlareColorG getSolarFlareColorG
DL_LAYER_NAME DL_LAYER_NAME
getShadowDebug getShadowDebug
getBlurWorkSize getBlurWorkSize
GetLightColMan GetLightColMan
DebugDispGameLightClass DebugDispGameLightClass
CalcColorParamAmbientLight CalcColorParamAmbientLight
DebugDispFogColClass DebugDispFogColClass
getCollisionGlowTime getCollisionGlowDuration
getSolarGlowLevel getSolarGlowLevel
GetLayoutClass GetLayoutClass
getSizeofElemType getSizeofElemType
getSwordLineChangeSpeed getSwordLineChangeSpeed
getMaxAngle getMaxAngle
getMinAngle getMinAngle
getBlurXYZRatio getBlurXYZRatio
iosSPrintf iosSPrintf
getSwordGlowDistMax getSwordGlowDistMax
getSwordGlowDistMin getSwordGlowDistMin
GetFogColClass GetFogColClass
getlc1_r getlc1_r
getlv0_b getlv0_b
iosGetACosfExact iosGetACosfExact
getMaxAmbient getMaxAmbient
getMinAmbient getMinAmbient
iosGetCosf iosGetCosf
getZFogFarMargin getZFogFarMargin
getlc1_b getlc1_b
getlv2_b getlv2_b
getBossHPRatioBase getBossHPRatioBase
isysGroupForFirst isysGroupForFirst
getRefractBlendRatio getRefractBlendRatio
getMaxLingleWeak getMaxLingleWeak
createLightParamMenu createLightParamMenu
getlc0_g getlc0_g
getlv1_b getlv1_b
getBlurCamMoveThreshold getBlurCamMoveThreshold
getBlurShutterSpeed getBlurShutterSpeed
getSwordLlineChangeThreshold getSwordLlineChangeThreshold
refractionInit refractionInit
getCameraBlurSw getCameraBlurSw
strcat strcat
GetFogColMan GetFogColMan
GetGlobalLightClass GetGlobalLightClass
GetStageAreaNumber GetStageAreaNumber
getDepthOfFieldNearZ getDepthOfFieldNearZ
dlGetLinkLayer dlGetLinkLayer
fptodp fptodp
GetToolNewNameNum GetToolNewNameNum
create_game_light_param_menu create_game_light_param_menu
getZFogDivide getZFogDivide
getBossEffectBlendRatio getBossEffectBlendRatio
getBlurMaxThreshold getBlurMaxThreshold
getlc2_r getlc2_r
getZFogScissorMargin getZFogScissorMargin
getlc2_g getlc2_g
changeFogParam changeFogParam
swordEffectTool swordEffectTool
GetDispMaruB GetDispMaruB
getBlurZBase getBlurZBase
calcOneElemLogBuffer calcOneElemLogBuffer
getSolarFlareColorR getSolarFlareColorR
getamb_b getamb_b
GameLightCalcOutSideParam GameLightCalcOutSideParam
getRefBlurLevel getRefBlurLevel
padManagerData padManagerData
memset memset
getamb_g getamb_g
getRefractLengthRatio getRefractLengthRatio
getRefractBlurLevelRand getRefractBlurLevelRand
getSolarFlareSw getSolarFlareSw
SCRGetFirstObj SCRGetFirstObj
getFogColorG getFogColorG
DebugDispGlobalLightClass DebugDispGlobalLightClass
getRefractBrightness getRefractBrightness
getlc0_b getlc0_b
getSwordLineWidthMax getSwordLineWidthMax
getBlurMinThreshold getBlurMinThreshold
getFogNearDist getFogNearDist
getDepthOfFieldSw getDepthOfFieldSw
getlv1_p getlv1_p
getlc2_b getlc2_b
g_toolnew_shape_type_str g_toolnew_shape_type_str
getlv0_h getlv0_h
getlv2_p getlv2_p
rotLightVector rotLightVector
getlv2_h getlv2_h
getWeakGlowTime getWeakGlowDuration
NewCreateGameLightClass NewCreateGameLightClass
getSolarFlareBlur getSolarFlareBlur
getamb_r getamb_r
CalcColorParamGameLight CalcColorParamGameLight
fullScreenEffectTool fullScreenEffectTool
getNBlurPlanes getNBlurPlanes
lightsw2 lightsw2
getSolarFlareColorB getSolarFlareColorB
getFogOffset getFogOffset
getZFogFar getZFogFar
GetQuaternByEulerYXZ GetQuaternByEulerYXZ
GetEulerYXZFromQuatern GetEulerYXZFromQuatern
getSolarFlareSamplePix getSolarFlareSamplePix
isysGroupForNext isysGroupForNext
getSpecularity getSpecularity
InitStageLightColMan InitStageLightColMan
getOutSideVectorXYZSquare getOutSideVectorXYZSquare
getlv1_h getlv1_h
getBlurAlsoChara getBlurAlsoChara
getCollisionPosOffset getCollisionPosOffset
gcGetStageData gcGetStageData
rootPtn rootPtn
FileWrite FileWrite
getZFogWidth getZFogWidth
getBossEffectColorB getBossEffectColorB
CalcColorParamDistantLight CalcColorParamDistantLight
getMBlur getMBlur
getShadowInsity getShadowInsity
getFogMode getFogMode
getCollisionGlowSpeed getCollisionGlowSpeed
getBossEffectOutLine getBossEffectOutLine
GlobalLightCalcOutSideParam GlobalLightCalcOutSideParam
iosMallocAlign iosMallocAlign
strlen strlen
getFogFarDist getFogFarDist
getMaxAmbientLineWeak getMaxAmbientLineWeak
getMinAmbientLineWeak getMinAmbientLineWeak
GetGameLightClass GetGameLightClass
getRefractBlurLevel getRefractBlurLevel
createParamMenu createParamMenu
getFogColorB getFogColorB
CopyAmbFromAmbdef CopyAmbFromAmbdef
getRefractBlurSpeed getRefractBlurSpeed
getMaxLingle getMaxLingle
createLayerMenu createLayerMenu
getSolarFlareSolarLevel getSolarFlareSolarLevel
getFogChangeSpeed getFogChangeSpeed
getFogFarRate getFogFarRate

MANAGER

xff2
.symtab
.strtab
.shstrtab
.text
.rela.text
.rel.text
.vutext
.reginfo
.data
.rela.data
.rel.data
.vudata
.rodata
.rela.rodata
.rel.rodata
.bss
.vubss
.mdebug.eabi64
.DVP.ovlytab
.rela.DVP.ovlytab
.rel.DVP.ovlytab
.DVP.ovlystrtab
.DVP.overlay..0x0.1304534681.11.0
.DVP.overlay..unknvma.1304615483.146.1
.DVP.overlay..unknvma.1304615483.494.2
.DVP.overlay..unknvma.1304615483.849.3
.DVP.overlay..0x0.3277121138.11.0
.DVP.overlay..unknvma.3277201940.167.1
.DVP.overlay..unknvma.3277201940.471.2
.DVP.overlay..unknvma.3277201940.783.3
.DVP.overlay..unknvma.3277201940.1089.4
.DVP.overlay..unknvma.515068334.12.5
.DVP.overlay..0x0.3895673671.12.0
.DVP.overlay..unknvma.3895754473.459.1
.DVP.overlay..unknvma.3895754473.831.2
.DVP.overlay..unknvma.3895754473.1129.3
.DVP.overlay..unknvma.515068334.110.4
.DVP.overlay..0x0.3147629106.15.0
.DVP.overlay..unknvma.3147709908.160.1
.DVP.overlay..unknvma.3147709908.515.2
.DVP.overlay..unknvma.3147709908.882.3
.DVP.overlay..unknvma.3147709908.1253.4
.DVP.overlay..unknvma.3147709908.1914.5
.DVP.overlay..unknvma.515068334.206.6
.DVP.overlay..unknvma.1004252284.204.7
.DVP.overlay..0x0.3901682829.15.0
.DVP.overlay..unknvma.3901763631.149.1
.DVP.overlay..unknvma.3901763631.483.2
.DVP.overlay..unknvma.515068334.175.3
.DVP.overlay..unknvma.1004252284.179.4
.DVP.overlay..0x0.2950356772.15.0
.DVP.overlay..unknvma.2950437574.443.1
.DVP.overlay..unknvma.2950437574.776.2
.DVP.overlay..0x0.1897156281.11.0
.DVP.overlay..unknvma.1897237083.152.1
.DVP.overlay..unknvma.1897237083.503.2
.DVP.overlay..unknvma.1897237083.845.3
.DVP.overlay..unknvma.2252853939.59.4
.DVP.overlay..unknvma.515068334.36.5
.DVP.overlay..unknvma.1004252284.69.6
.DVP.overlay..0x0.543222786.11.0
.DVP.overlay..unknvma.543303588.158.1
.DVP.overlay..unknvma.543303588.492.2
.DVP.overlay..unknvma.515068334.44.3
.DVP.overlay..unknvma.1004252284.77.4
.DVP.overlay..0x0.1693772891.11.0
.DVP.overlay..unknvma.1693853693.166.1
.DVP.overlay..unknvma.515068334.206.2
.DVP.overlay..unknvma.1004252284.204.3
.DVP.overlay..0x0.3198560627.15.0
.DVP.overlay..unknvma.3198641429.442.1
.DVP.overlay..unknvma.3198641429.781.2
.DVP.overlay..0x0.567549001.11.0
.DVP.overlay..unknvma.567629803.160.1
.DVP.overlay..unknvma.727733140.140.2
.DVP.overlay..0x0.1405606081.11.0
.DVP.overlay..unknvma.1405686883.143.1
.DVP.overlay..unknvma.1438309900.283.2
.DVP.overlay..0x0.3086794277.11.0
.DVP.overlay..unknvma.3086875079.345.1

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LOOPNEXTJUMP


WORK_EDITER

SIDB_SAVE

FILE_NAME00

FILE_NAME01

FILE_NAME02

FILE_NAME03

FILE_NAME04

FILE_NAME05

FILE_NAME06

FILE_NAME07

FILE_NAME08

FILE_NAME09

FILE_NAME10

FILE_NAME11

FILE_NAME12

FILE_NAME13

FILE_NAME14

FILE_NAME15

FILE_NAME16

FILE_NAME17

FILE_NAME18

FILE_NAME19

host0:/usr/local/sce/iop/modules/
sio2man.irx
padman.irx
libsd.irx
sdrdrv.irx
cdvdstm.irx
host0:/home/horagai/tool/mpgsg2/advertise.pss

PsIIlibmpeg 3000




PsIIlibipu  3000

未登録
(2Pスタート)
デバッグカメラロック,ツール移動開始%s
ツール移動終了,デバッグカメラアンロック%s
位置 %.1f %.1f %.1f
制御モド %s
動き %s
anb %s
たくさん
補フレ数 %3d
総フレ数 %3d
現フレ数 %.2f
              加算モーション
%42s
              加算モーション なし
CHEEK_L2
CHEEK_L1
CHEEK_R2
CHEEK_R1
FOOT_L2
FOOT_L1
FOOT_R2
FOOT_R1
KNEE_L2
KNEE_L1
KNEE_R2
KNEE_R1
NECK_L2
NECK_L1
NECK_R2
NECK_R1
ELBOW_L2
ELBOW_L1
ELBOW_R2
ELBOW_R1
SUNE_L2
SUNE_L1
SUNE_R2
SUNE_R1
TALE_L2
TALE_L1
TALE_R2
TALE_R1
HIP2
HIP1
BACK_L2
BACK_L1
BACK_R2
BACK_R1
BELLY_L
BELLY_R
BREAST_L
BREAST_R
LEG_L2
LEG_L1
LEG_R2
LEG_R1
THIGH_L2
THIGH_L1
THIGH_R2
THIGH_R1
ARM_L2
ARM_L1
ARM_R2
ARM_R1
SHOULDER_L2
SHOULDER_L1
SHOULDER_R2
SHOULDER_R1
MOUTH
HEAD2
HEAD1
NOTHING
WATER8_TOP
WATER7_BOTTOM
WATER7_TOP
WATER6_BOTTOM
WATER6_TOP
WATER5_BOTTOM
WATER5_TOP
WATER4_BOTTOM
WATER4_TOP
WATER3_BOTTOM
WATER3_TOP
WATER2_BOTTOM
WATER2_TOP
WATER1_BOTTOM
WATER1_TOP
GRASS_LONG
WATER_LOW
SWAMP
BONE
SKIN
LEAF
WATER8_BOTTOM
SAND
WOOD
SOIL
GRAVEL
ROCK
METAL
GRASS
STONE
ACT_HORSE_STANDBY_ON
ACT_HORSE_STANDBY_OFF
ACT_DOUBLEHAND_EDGE
ACT_HORSE_ABSOLUTE_SLIP
ACT_BIRD_WALL
ACT_FLY_WALL
ACT_FALL_WALL
ACT_DEATH_WATER
ACT_BOUND_DEATH
ACT_ABSOLUTE_SLIP2
ACT_ABSOLUTE_SLIP
ACT_PRAY
ACT_NO_JUMP_FLOOR
ACT_NO_REACTION_WALL
ACT_EDGE_JUMP
ACT_HORSE_NON_STOP
ACT_BIRD_MOVE
ACT_ANIMAL_MOVE
ACT_JUMP_WALL
ACT_GRIP_WALL
ACT_BOSS_DEAD_BODY
ACT_AIRRESIST_MOVE
ACT_THRU_BY_ROLLING
ACT_HORSE_L
ACT_HORSE_R
ACT_EDGE_NO_HANG
ACT_ONEHAND_EDGE
ACT_HORSE_SPEED_HIGH
ACT_HORSE_SPEED_MID
ACT_HORSE_SPEED_LOW
ACT_HORSE_JUMP
ACT_NOTHING
CAM_LOOK_DOWN2_SHORT
CAM_LOOK_DOWN2_MIDDLE
CAM_LOOK_DOWN1_SHORT
CAM_LOOK_DOWN1_MIDDLE
CAM_LOOK_DOWN1_LONG
CAM_LOOK_UP_SHORT
CAM_LOOK_UP_MIDDLE
CAM_LOOK_UP_LONG
CAM_SMALLEST_HILL
CAM_NORMAL
CAM_ALL_MH_NO_LOOKDOWN
CAM_ALL_SPL_HILL
CAM_ALL_LOW_EDGE
CAM_ALL_MIDDLE_EDGE
CAM_ALL_HIGH_EDGE
CAM_ALL_SMALL_HILL
CAM_ALL_MIDDLE_HILL
CAM_ALL_LARGE_HILL
CAM_SPL_HILL
CAM_UN_SLOPE
CAM_BRIDGE
CAM_SMALL_MIZO
CAM_MIDDLE_MIZO
CAM_LARGE_MIZO
CAM_TIGHT_PLACE
CAM_LOW_DOWN_SLOPE
CAM_MIDDLE_DOWN_SLOPE
CAM_HIGH_DOWN_SLOPE
CAM_LOW_UP_SLOPE
CAM_MIDDLE_UP_SLOPE
CAM_HIGH_UP_SLOPE
CAM_LOW_EDGE
CAM_MIDDLE_EDGE
CAM_HIGH_EDGE
CAM_NARROW_CAVE
CAM_MIDDLE_CAVE
CAM_WIDE_CAVE
CAM_SMALL_HILL
CAM_MIDDLE_HILL
CAM_LARGE_HILL
NO_NEAR_EDGE_UP
LOCAL_VS_OFST
NO_EDGE_CAM_UP
NO_NEAR_UP
LEAVE
RAY_THROUGH
ETC_TRIG_5
ETC_TRIG_4
ETC_TRIG_3
ETC_TRIG_2
ETC_TRIG_1
ETC_SE_COL_IGNORE
ETC_HANDSLIP
ETC_BOSS_STATUE
ETC_HORSE_STOP_PAS_THROUGH
ETC_EDGE_ABSOLUTE_GRIP
ETC_HELL_DANGER_WALL
ETC_DANGER_FLOOR
ETC_DEMO_CANSEL
ETC_DEMO_STANDBY
ETC_DEMO_START
ETC_IK_AND_EFF_THROUGH
ETC_VR_WALL
ETC_PLAYER_ATTACK_FAIL2
ETC_HORSE_REACTION_WALL
ETC_BOSS_ATTACK_WALL
ETC_ARROW_NO_DAMAGE
ETC_HORSE_AT2
ETC_EDGEPOINT_ONLY_COL
ETC_TIME_ATTACK_QUIT
ETC_ARROW_THROUGH
ETC_HORSE_AT
ETC_CAMERA_ONLY_STOP
ETC_HORSE_ONLY_STOP
ETC_ANIMAL_NOT_ENTER
ETC_EXPLODE_THROUGH
ETC_MIZO
ETC_NOTHING
BOSS   : %d  SLIP   : %d
GRIP   : %d  DAMAGE : %d
CAMERA : %d  EVENT  : %d
DP : NOTHING
DP : %d
PARTS  : %s
MATERI : %s
ACTION : %s
ETC    : %s
CAM_PLACE : %s
CAM_OPT   : %s
-----
BOSS:%d SLIP:%d GRIP:%d EVENT:%d DAMAGE %d DP:%d 
PARTS:%s MATERIAL:%s ACTION:%s ETC:%s 
CAMERA %d CAM_PLACE:%s CAM_OPT:%s












フィニッシュ
ウィンドウ
2Dフォント
フェード
スプライト2
スプライト1
3Dフォント
3Dデバッグ表示
パーティクルあと
グロウ
3Dエフェクトモデル水以外反射の上層
水以外反射
水反射モデル半透明
水反射モデル不透明
パーティクルさき
水中フォグ
ボスエフェクト
半透明キャラ
不透明キャラ
遠景描画
半透明一般
不透明一般初期化
image
clut
effect
host0:/usr/local/project0/data/font/kanji/16x16.nfb
16x16
_!”#$%&´()*+,―./0123456789:;〈=〉?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}〜
?ポリゴン柵インスタンスAA
ポリゴン柵インスタンス
ポリゴンアローインスタンスAA
ポリゴンアローインスタンス
ポリゴンラインインスタンスAA
ポリゴンラインインスタンス
ライン三角ピラミッドインスタンスAA
ライン三角ピラミッドインスタンス
ラインピラミッドインスタンスAA
ラインピラミッドインスタンス
ラインコーンインスタンスAA
ラインコーンインスタンス
ラインシリンダインスタンスAA
ラインシリンダインスタンス
ラインスフィアインスタンスAA
ラインスフィアインスタンス
ラインボックスインスタンスAA
ラインボックスインスタンス
ラインサークルインスタンスAA
ラインサークルインスタンス
ラインスクエアインスタンスAA
ラインスクエアインスタンス
ラインアローインスタンスAA
ラインアローインスタンス
ラインラインインスタンスAA
ラインラインインスタンス
ポリゴンメッシュ %d×%d

_DEBUG_TEX_ not define
vramInit



モーションのアドレスがNULLです: %s
char: InitCharacterObj: Collisionder初期化できず
?NULL
NULL
%s %.2f/全%dフレ(%d含む)
シフト
?
eff_RVOFF_
lwsori_subobj
lwsori_subobj_sprit
lwsori_subobj_damage
lwsori_subobj_dam_box
lwsori_subobj_dam_cylinder
lwsori_subobj_lws_trigger
lwsori_subobj_light
lwsori_subobj_effect
lwsori_subobj_se
lwsori_subobj_wind/part/cam
__MOTION_ROOTPOSITION__
objman:	再配置不能化失敗
コリジョンエイリアス
ライト
particle
ルート領域
ガベージ領域
予約領域/ワーク
(R)プログラム
(R)シート
(G)テクスチャ
(R)レイアウト(配置管理)
(G)レイアウト(リソース)
(G)シームレスモデル
(G)コリステージワーク
(G)コリステージ
(G)コリボスワーク
(G)コリボス
(R)モーション
%3d%
 %1.3fMB
%6.3fMB/%4.2fMB-%3d%
meminfo
メモリインフォメーション
scranim_lwsori_parent
scranim_sclay_parent
scranim_subobj
scranim_subobj_root
scranim_subobj_other
scranim_subobj_waterenter
scranim_subobj_waterrel/col%s: %s
0123456789
0123456789:/-
/--:--:--
/%s%d:%02d:%02d
COLLISION
LINE
MESH
SKIN_SHADOW_VOLUME
SOLID_SHADOW_VOLUME
PARTICLE
SKIN_DISSOLVE
SKIN
SOLID_POINTLIGHT
SOLID_DISSOLVE
SOLID_WATER_REFRACT
SOLID_WATER
SOLID
%d度
clfindr:	
[31mコリジョンファインダ確保に失敗しました
geoptr:	コリジョンターゲットでないジオメトリポインタを変換しようとしました(id:%d)
geoptr:	something wrong...: %d
.npeデータ
パーティクル
パーティクルLOD
パーティクルワーク
パーティクル Emitter List
?球風ボリューム風
modman:	clear error:%d
mcWrite:
[31m reserve size over 
mcRead:
[31m reserve size over 
getMcReq:
[31m mc req over 
/BISCPS-15097nico/
MCSTAT044
BISCPS-15097nico
/BISCPS-15097nico/*
mcManager:
[31m op code error %d 
十字左
十字下
十字右
十字上
スタート
セレクト
sheet_%02d
%10s
%10d
%10.4f
%11s
 取消 
 適用 
 削除 
  ー  
   , 
  0  
  9  
  8  
  7  
  6  
  5  
  4  
  3  
  2  
  1  
NUMINPUT
YESNOINPUT
ABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789 
abcdefghijklmnopqrstuvwxyz_0123456789 
STRINPUT
_adpcmOpenReq:Sg2ExStAdpcmOpen error %d
adpcmMgr:segHeader not resolve
adpcmFileInit: iop buf not allocate
飛び先
デバッグパラメータ
debugparam
ADPCMJUMPシーケンス
JUMP
NEXT
LOOP
PLAYメニュー
ADPCMPLAYMENU
ADPCMシーケンス
chkAllocSpuAdrs: layout infoが見付かりませんでした %p
_seLoadBDFile: hd fileが先に初期化されていません
_seLoadBDFile: eeに転送領域が確保できませんでした.
host0:%s
openDsysFileopen dev code error
dsysCloseclose dev code error
dsysReadread dev code error
dsysWriteread dev code error
checkDsysConfdsys flsg different loadersys
%s.tmp
%s.mod
MEMBER:
SEGMENT:%s
VALUE:
csvmodchk %s -i %s -e %s.mod
nicosysdBoot:%s fifo file not open
createFIFOName:FIFO NAME BUFF OVER
%s%s
./nicosysd/NICOSYSD_FIFO-
-to_boot
-to_server
-to_client
sendFIFO:%s fifo packet header send error
sendFIFO:%s fifo send data error
recvFIFO:%s fifo packet header recv error
recvFIFO: readFunot entry
nicosysdSendDataWritesend buff over
not boot nicosysd
nicosysdEchoRead:fifo packet recv data error
host0:%s
reboot
csvMakeBlockWriteData:buffer over
stagetexseg_def
stage
sheetFsLoadSegmendex: %s not foune
sheetFsLoadMap:world name %s not found
sheetFsLoadMap:world name %s param error dataType:%d blockType:%d
DEFAULT
sheetFileRead:file size over
sheetFileUnloadCallBack:file %s not open
incSegRefCnt:seg ref over %s:%s
_loadSegIndexCallBack:sheet %sがみつかりません
_loadSegIndexCallBack:%s %s sdobj segid %x not found
freeDecodeSheetDataObj:sdobj not found
sheetMgrSearchSheetDataObjsheet header %s not found
sheetmgr: %s:%s解決出来ない関数 hash = %dがありました
sheetmgr: プレビュー環境の人はすみませんがnicoupdしてください。それでも治らない場合は
sheetmgr: nico君のプログラムが古いのでmake nico後、nicoupdお願いします
segLoadCallBackSheetDataReadsheet header %d not found
getSheetMgrReqEmpty: req over
sheetManager: op error
nicomkdata
nicoupd
nicoclean
nicocommit
?使用カメラLws総数 %d/%d 
col_attr_camera_region
自己参照をしてる
edit Work Error!!
dummyNull
セーブ
エディット
ワークエディッター
workediter
ワークリスト
worklist
workparamediter
 いいえ 
  はい  
セーブを実行しますか?editWorkツールの情報がおかしいです。!!
サイズがおかしいです:%d %d
workDataがNULLです
debugDataがNULLです
シンボルが無効です:%h
WorkEditの登録に失敗:%s
							プレビュー環境の人はmake nico してみてください
host0:sources/sheets/editWork/sidb/
host0:sources/sheets/editWorkEx/sidb/
.sidb
structcnv -T -O=sources/sheets/editWork/csv/
structcnv -X -T -O=sources/sheets/editWorkEx/csv/
 sources/sheets/editWork/sidb/
 sources/sheets/editWorkEx/sidb/
touch sources/sheets/editWork/stamp/
touch sources/sheets/editWorkEx/stamp/
.stamp
Unkn buff type.
internal alignt error. _bstag:%d
internal alignt error. _idct:%d
The size of work area is too small
image buffer needs to be aligned to 64byte boundary(0x%08x)
Need to re-setup libipu since sceMpegGetPicture was aborted
sceMpegGetPicture is aborted
odd number of field pictures
unkn picture sutructure
work area size is too small
Too small buffer size for %dx%d picture
the second field is missing
CSC handler error
( 0 0(8pack_header_field_flag needs to be '0' in PS
Error code detected(BDEC)
[MPEG ERROR]%s
(a) invalid motion_type(%d)-0
(b) invalid motion_type(%d)-1
(c) invalid motion_type(%d)-2
Invalid modion type -- ignored(%d)
= Skip to the next picture =
Too many macroblocks in picture
skiped macroblock in I picure is not allowed
Invalid macroblock_type code: 0
Invalid macroblock_address_increment code(0x%08x)
slice_start_code(0x%08x) out of range
_sceMpegSliceA0(): error happens
_chroma_format needs to be 1: 420
Unsupported profile/level
load_chroma_intra_quantizer_matrix == 1
load_chroma_nontra_quantizer_matrix == 1
_sequenceScalableExtension() is not implemented
Unkn Extension
_pictureSpatialScalableExtension is not supported
_pictureTemporalScalableExtension is not supported
info
motionBlurTestType
charrootdyn_getNipPlaneStatus
getShadowDispFlag
iosSetKPrintfDlContext
ConvertFromCollisionPointToDynamics
charrootdyn_getLimitMode
StabilizeToYRotQuatern
sceMpegAddCallback
CheckLegalCollisionGP
getFogColorR
meshTransMatrix
charnodeparent
isysRequestDeleteObj
sheetFileRead
triangleDispSetup
GetJudgeVolumeClassWorkSize
GetCollisionDBPositionWithNodeLocalPos
ClipCollisionderWithKeep4D
GetCollisionDBPositionWithST
CheckControlDefByStatus
ExecScriptLayoutObj
getMicroCodeAddress
GAMEUTIL_get_pitch_radi
iosCalcIcolorToBrightness
sndSepInitTickParam
is_same_camera_lws_animation
sheetFsLoadMap
disp_particle_geodisp
SetScriptLwsOrientObjDefaultScriptFunc
GetMotionDirectResourceNodeQuaternPosFloatFrame
DebugTestWideAreaSearch
charrootdyn_parentpointxzfitstab
set_particle_texture_by_id
strcpy
SpriteMenuGetSelectMenuId
GetCharacterClassControlFrontDirection
OptimizeMotionOrient
getlc0_r
GetColMultiDepVtxInfoVertexNormalWork
_sceMpegAlalcReset
DebugDispManualEdgeCollisionDB
GetGeometryPointerObject
modelGetName
SpriteMenuGetSpriteObjectByHash
CopyQuatPos
GetCrossPositionOf3Plane
sheetFsLoadStageTex
SetGeometryPointerGlobalStatePosPointer
adpcmCloseFadeSetVol
free_camera_lws_animation_segment
GetParentCharColAttr
iosResetCpuRapCounter
DebugCallCharacterObjMotionLeaveFunc
spriteSetRotation
dsysRead
CreateLightObj
ResetClothDynamics
iosCreateThread
FlushSpriteObj
IsFullFixFormat
spriteDrawSpriteST
CheckCubeVolumeWithInverseMatrix
GetRateInOutEllipticalSphereVolume
GetSubLinkClass
initAnimDefSeg
DEBUG_disp_object_info
dynamic_cast_to_wind_emitter_sphere
iosGetScaleInverseVector
get_cur_camera_context
GetPlaneSlopeDegree
Shock_SetShockVoiceSet
GAMEUTIL_near_to_aim_pitch_angle
MotOriKind_ADD_ROOTPOS_OFFSET
Sg2ExStAdpcmPause
GetMotionNodeParentBaseQuatern
getTWH
MotOriKind_CURRENTOBJECTSELECTOR
SlideCollisionder4DCB
FlushCollisionWork
GetPlaneDistance
GetCollisionDBCallBack
DebugDispCollisionDBEdgeAngle
glNormal4f
charrootdyn_getEdgeEffectivityCheckRayPosition
get_type_parameter_segment_motion_ik_base
glRotatez
get_fixed_point_type_camera_lws_animation
lightsw0
ClipCollisionDBDoubleSide
GetOffsetPositionAxis
initClothObjResource
Sg2ExPcmOutputOpen
InitialCollisionder
pendulum
DEBUG_disp_collision_attribute_info_extend
CalcRootFitting
DisableDmac
getlc1_g
DebugDispVolumeAll
setLight
GAMEUTIL_is_nearly_equal_zero
GAMEUTIL_get_difference_yaw_and_yaw
reflectionInit
_sceMpegFlushBuf
GetNowFogColorB
AddCharacterClassSubGeometries
CheckControlDef
GAMEUTIL_increase_yaw_limit_clip
charrootdyn_setChaindStatus
GAMEUTIL_get_pitch_dir
iosRecvMsg
GAMEUTIL_is_yaw_dir_sandwich
constructor_camera_lws_anime_data
_SetMultiCastLetterReceiverInfo
lineObjectDispImmediate
getDepthOfFieldPlanes
glGetZWrite
GAMEUTIL_get_spring_damp_offset
clipVectorPlaneVolume
GetControlCheckStatusFromGP
sceMpegDelete
GetGeometryPointerSurfaceYTopZMinusPlaneCoordQuatern
iosDlChainTail
getCollisionDebugGraphMode
GetCollisionDBEdgeInfoNext3
loadCdNfbFile
texGetTexTBPSize
MotRootDyn_AFTERPOSADD
texScaleClut
sheetFsSrhSpecialFs
clipByMinMaxCube
sheetFsLoadAdpcmInt
iosDlGetWorkBufId
GetOffsetPositionQuatern
mouseMoveCursorPosition
getLocalAccelDispFlag
vsprintf
getDepthOfFieldLevel
ClipCollisionDirect
GetMotionColSphereInfo
get_scissor_VC_matrix
initScriptSpriteObj
GetCharSuspension1D
InitLightColMan
updateLWSTriggerGeo
CheckCylinderVolumeWithInverseMatrix
sheetFsGetStageTexSegTexSegDef
ResetCharacterClassIKInfo
ClipCollisionVariableXZSurfaceNoBottomCheck
flushScriptObj
ForceUnparentLayoutObj
GetLightClass
EntryJudgeVolumeClassObjectGroup
setPcmTickProcFunc
get_particle_effect_from_lod
ClipCollisionVariableXZSurfaceCB
muxBuff
GetCollisionDB
GAMEUTIL_near_to_aim_yaw_dir
is_camera_lws_animation_using
sceMpegDispCenterOffX
sceMpegIsEnd
getBossEffectColorG
PredictMotionGeometryPotential
getBossEffectBlurLevel
glDrawNull
DEBUG_get_latest_motion_name
get_boot_obj_camera_lws_animation
dispCollisionKeepAreaFlag
getCurrentFsEffect
GetCrossPositionPlaneLine
GAMEUTIL_get_interp_value3D
GetGeometryPointerQuatern
glSetFogFactorDirect
begin_motion_ik_interest
printGifTag
InitialScriptAnimeWindGeometryPointer
getBossEffectColorR
GetCharacterClassCurrenimationPositionInfo
charrootdyn_resetVColFindFlag
sheetFsAddStageTexSegIndex
GAMEUTIL_increase_yaw_limit_clip_extend
ClipCollisionVariableXZSurface
GetCharacterClassMotionInterpNodeLastPosition
disp_particle_manager
ZeroPoint
delLoadObjEditWork
GetGeometryPointerCollisionSurfSTPosition
SetFogColAvailableFlag
kickLWS
GetQuaternFromDir
doit_aim_angle_interp_cntrl
sceMpegGetPictureAbort
dsysInit
GetAmbientLightObjGroup
GAMEUTIL_is_between_pitch_and_pitch
mallocStartAdrs
g_ainParticleSegment
FlushScriptCharObj
DeleteSubLinkObjLink
RequestCharacterClassMotionChangeWithParam
getBlurInsity
updateSEGeo
CreateCsvModChkTempFileIppatu
GAMEUTIL_get_velocity_by_diff_move3D
vramReset
CreateGeoDispObj
GAMEUTIL_get_interp_value_ratio_pow
getBossDBInfo
GetCharacterObjMotionShiftCallBackMaxEntry
get_clip_matrix128
stop_wind_emitter_callback
ChangeCharacterObjCollisionEnableFlag
get_main_type_camera_lws_animation
ClipCollisionderFarPlane
unload_npe_file_main
ForceDelGlobalLighObj
lineObjectDispImmediatef
GetMotionNodeExistNodeAnimationData
adpcmSetPitch
NewCreateFogColClass
ClipCollisionDirectCallBackOneObj
MotRootDyn_XZ
GetAnimationClass
GAMEUTIL_is_between_yaw_and_yaw
setBossDeathEffect
InitDamageClass
getSpriteDispFlag
GAMEUTIL_get_interp_pitch
sheetExecMake
mcMainNeedCluster
resourceRot
GetLayoutObjWorkSize
gluSetWrapMode
motrootdyn_startxz_from_pendulum
GetPointDistanceFromPlane
GetPlaneTopDir
_BlendMotionDef
GetCollisionEdgePointerHVPlane
iosGetRandom
getRefractBlurSpeedRand
updateLayoutGeo
GetMotionBasePos
sndVabHDClose
ChangeCollisionResourceAttribute
charrootdyn_getCyclicCollisionDetectZY
windowDeleteControl
playPss
glVertex4f
GetAnimationClassCurrenfoDirectResource
get_blend_sub_camera_lws_animation
ReleaseCharacterClassMotSynimForceDeleteGroupWithMotChange
GAMEUTIL_get_hope_value_interp_value_cntrl
scriptIntrSegInit
GetGlDebugSw
getMotionPrintTarget
charrootdyn_updateCharacterClassParentGeometry
isysResolveAllProgramModule
calc_light_particle_geodisp
ResetCharacterClassDynamicsElement
initLightObj
get_particle_camera_data
disp_camera_region
get_camera_direction
ConstructorCollisionPoint
ResetAnimeFrameTableInfo
GAMEUTIL_act_pitch_rot
_sceMpegCscStoreRefImage
ConvertGeometryPointerZNormalMode
charrootdyn_setVColFindFlag
CopyScriptAnimationdParam
unsetEndEditWorkTool
MotOriKind_AIRRESIST_MOVE
InitScriptCharObj
iosGetCurrentDC
getSolarFlareReduceOfsV
bgBegin
get_screen_size_scale_screen_matrix
updateLightGeo
resetExpressionLocalHeightDiff
getFogFactor0
getAnimationDefByName
SpriteMenuGetLayerByHash
MotOriKind_MOTPLAYSPEEDDOWN
iosApplyCurrentMatrix
powf
SetLayoutObjAccessSwitchThisObjOnly
skelSegDel
iosSetCameraMatrix
sheetFsDecStageTexSegIndex
ForceFogColFlagEnvelope
iosMallocInGarbagePtn
IsNonISysObjTypeRes
charrootdyn_getCompleteFittingYQFromYDir
SpriteMenuSetDefaultSelectMenu
GAMEUTIL_get_interp_value_interp_value_cntrl
GetMotionIntFrame
UpdateGlobalLightAmbient
DEBUG_disp_ray
isysInitISYSLetterObj
GAMEUTIL_get_divide_vector_value
GetPadControlFlag
mcReqGetDir
_CalcCollisionMultiDepSurfBoundary
get_fast_get_malloc_partition
Sg2ExPcmOutputClose
gluUpdateCameraContext
SequenceKickWindVolumeShape
GetMotionFloatFrameWithLimitCaribration
sheetMgrLoadSegmendex
GAMEUTIL_is_inside_of_region_yaw
GetObjectAnimationParentNodeId
check_free_camera_region
motrootdyn_startparentpointxzfit_from_xz
GetClothWorkSize
isysDisposeModuleObjRelocationElement
get_animation_designer_node_rotXYZ_motion_ik_base
UpdateGameLight
deleteGlobalLightObj
texGetSize
SetCharacterClassMotionAddSyncMode
CopyGeometryPointer
graphFsEffectReset
createYesNoDialog
atol
checkShift
GetTargetLocalDir
iosTransCurrentMatrix
SequenceKickSE
SendDamageBoxLetter
SpriteMenuSetSelectMenuMode
GetMotionResourceFrames
setDefaultMenuControlButton
audioDecCreate
CopyMultiMatrix
isysGetXffWorkSize
InitAnimationClass
GetMotionNodeIntFrameDirectResource
InitSortObj
CreateScriptSpriteMenuObj
get_region_type_camera_region
GetCharacterClassMotionFrontDirection
mouseDrawCursor
constructor_particle_effect_lod_except_npe
charrootdyn_getGPPlanfoByCollisionDBData
graphInitAllLayer
iosCopyMatrix
SpriteMenuSetCheckBoxByPartsId
graphSetFogParam
iosScaleMatrix
CreateEndAutoModFile
ExecCharaGeometryPostprocess
_isysCreateObj
check_free_particle_effect_lod
charrootdyn_acceptMotionRootOffset
entrySynim
FlushCollisionWorkByWorkStruct
scriptIntrSignal
updateGameLightGeo
getMotionFloatFrame
modelIncLinkCount
csvMakeBlockWriteData
getlv0_p
GAMEUTIL_get_dist_ratio
is_reach_src_value_double_spring_interp_cntrl3D
initGazeIKWork
set_interp_param_aim_angle_interp_cntrl
CreateAliasLayoutObj
charrootdyn_getRegularColFinderPosition
isysStartSubThread
glColor3f
iosCdStStart
TaskExecLightColMan
SetTRS_Onake_From_ObjectAnimation
_sceMpegId2type
GetLayoutObjChildWithName
DebugDispCollisionDBShine
charrootdyn_detectCharClimbableWallConue
charrootdyn_getPlaneYFittingVector
GetMotionOptionNodePhysicalId
deleteGameLightObj
isysInitGroup
reset_double_spring_interp_cntrl
KickParticleGetResourceId
GAMEUTIL_get_cross_position_coefficient_t_by_dist_factor
disp_camera_lws_animation_debug_info
GetLayoutDispObjNum
RequestCharacterClassMotionPlaySpeedUp
iosSetCurrentMatrix
glSetReg
updateObjectGeo
CharaCtrlResetCtrlStatus
get_particle_parameter_blend_disp
setEditWorkTool
GetPlaneFittingPoint
GetMotionNbOptionNodes
sheetIdToName
ZUnitVectorInv
MC_SOLID_SHADOW_VOLUME
SpriteMenuIsFadeCheckAllLayer
iosSetKPrintfLocateContextRelativePosition
lightsw3
UnitMatrix
GetCollisionDBNextSurfLinkComp
GetMainAnimation
ClipCollisionDirectExceptObj
GetCollisionDBQuatern
GAMEUTIL_get_interp_yaw
GetLayoutDispObjGroup
GetBlendedMotionRoot
get_near_clip_z_clip_screen
adpcmMgrInit
windowGetMouseStatus
meshGetWorkSize
fsEffectCreateSetScript
GetCollisionEdgePointerVertexPoint
MotRootDyn_EDGEPOINT
glRotatef
doit_wind_manager
sheetMgrNopSegmendex
mcGetGameClearFlag
GetLayoutObjNum
LoaderSysPrintf
InitJudgeVolumeClass
DEBUG_update_position
GetGeometryPointerSurfaceZTopYPlaneCoordQuatern
FlushJudgeVolumeObjImmediate
GetMotionFrameDirectResource
graphInitLayer
GetLayoutParentObj
GetPlaneFittingDiffVector
ResetCharacterClassMotionInterpRootOfs
spriteSetTextureCoordinateST
_sceMpegDefaultStopDMA
texTransRequestMulti
spriteSetPosition
sceMpegGetPicture
iosGetRandomVector
ClipCollisionderWithVariableKeep4DCB
ForceDeleteLayoutObjChildLink
charrootdyn_getChainStatus
getRootFittinableFlag
CompletePlaneD
ClipCollisionderWithKeepSlopeLimit
audioDecIsPreset
setFadeColor
GAMEUTIL_inc_or_dec_for_near_to_aim_yaw
debugCreateAnimObjSegmentDefDisp
iosSetKPrintfColorContext
initmanagerPartitionf
end_camera_lws_animation_by_paramID
GetAttributeRelationEffectDefByName
getRootMoveDisableFlag
lightsw1
getStackViewFlag
iosFree
ClipCollisionDirectCallBackOneObjDoubleSide
radiate_particle_collision_check_ray
texInitialize
GetOptionNodePhysicalNodeId
qsort
GetMotionNS_RootDirInfo
sheetMgrSearchSheetDataObj
GetMotionNodeGeoToolCoord
ClipLayoutObjModel
iosPushCurrentMatrix
constructor_motion_ik_interest
ForceGlobalLightFlagEnvelope
garbageNtoCallBack
parentpointxzfit
s_IopModule
getLayoutPointData
GetMotionOptionNodeNextSwitchFrameDirectResource
sound3DCalc
spriteMovieImage
_EffCondKind
getFogNearRate
GetMotionOptionNodeParentId
sheetMgrAddSegInitList
ConueMotionCurrentSpeed
RequestCharacterClassMotionPlaySpeedDown
GetCollisionDBPlaneNormalZQuatern
GetSTPositionOfVectorPlane
iosAllocPacketPtrPath1
kickEffect
MotOriKind_GLOBAL_XM
ptclDisplayListGet
initEditWorkTool
LoaderSysFOpen
GetCurrentQuatern
shadowModelReInit
glGetZTest
GetCollisionDBNext3Direct
getJumpSpeedLimitEnableFlag
toggleDebPcWindow
init_particle_effect_lod
GAMEUTIL_get_difference_radi_pitch_dir
GAMEUTIL_is_inside_of_region_ratio
CopyMultiQuatern
get_WV_matrix
mpegStart
GAMEUTIL_get_yaw_by_direction
is_emitter_need_disp
GetRootRotStatus
set_param_double_spring_interp_common
get_particle_geodispobj_group
charrootdyn_getLocalYGlobalXZOffsetFromParentGP
unloadCdXffFile
shadowReset
modelSetEnviroment
getZ
reinit_particle_effect_lod
_ElseOriKind
CheckCollisionderAlive
convert_from_rotXYZ_to_quater_motion_ik_base
CopyMultiQuatPos
meshInstanceFree
ReleaseCharacterClassAddMotSynimAll
iosMallocSetExecGarbageCallback
YattsukeSetPlayerR1ON
GAMEUTIL_set_act_interp_flag_interp_ratio_cntrl
mcGetLastSaveGameDataIndex
spriteDrawSpriteUV
charrootdyn_getCharaFront_PlaneTopDifferenceXZAngle
GetSpriteObjWorkSize
getBlendBaseMotion
g_sPtclNullName
set_rot_radi_value_flag_double_spring_interp_cntrl
charrootdyn_getCompleteFittingPlaneFromStabGPWithSlopeLimit
shadowDisp
UpdateAnimationClassPastSimpleInfo
memcpy
charrootdyn_setEdgeUpperPlanfoFlag
isysGetSubThreadWorkSize
modelDisp
mcGetInfo
GetMotionResourceRotAngle
GAMEUTIL_get_velocity_by_diff_move
GetWindVector
iosGetTCount
GetTRS_Onake_From_ObjectAnimation
windowGetTargetWindowHandle
changeVolume
is_loop_particle
glZOffset
mcLoadOptionData
GetCharacterClassIKNodeBooleanInfo
doit_camera_region_manager
constructor_double_spring_interp_cntrl
isysGroupForExit
spriteSetFade
GetCollisionEdgeHangQuatern
charrootdyn_getCollisionDBwithFunc
UpdateLayoutClassParentGeometry
GetCollisionDBCurrentPoinLastPlane
ResetCharacterClassSlideStatus
get_col_attr_cam_region_select_flag
GetSpriteClass
nicosysdSendDataWrite
MotOriKind_GLOBAL_XP
getMotionFloatFrameWithLimitCaribration
AddGaLightMan
GetAnimationDefObjLeaveType
SearchScriptLayoutObjDefByName
shockRequest
init_texture_animation_parameter
lineObjectCreate
getLWSDebugMode2
GAMEUTIL_get_xyz_axis_from_quatern
LoaderSysCheckCDBootMode
SetLwoDemoOrientManagerObjCutFinishFlag
glVertex3f
get_dist_from_eye_to_screen
Motiond_ALWAYS
windowSpriteMenuArrow
CheckCollisionColClass
motrootdyn_startpendulum
sceMpegSetDecodeMode
updateDamageGeo
GetPlaneFittingVector
GetWaterSurfacePositionYExtend
GetMotionMatrixOfTargetFromRoot
MultiCurrentQuatern
iosGetACosf
IdentityQuatern
motrootdyn_startxz
doit_motion_ik_interest
SetScriptAnimationObjAccessSwitch
sndVabHDOpen
UnlockBgColor
setLoadImageTags
GetSTPositionOfCollisionDB
debugDeleteAnimObjSegmentDefDisp
GetAnimationEffectDefByName
chkEtiInfoWork
iosGetPacketPtrPath1
ClipCollisionDirectForParticle
CopyCollisionamics
GAMEUTIL_act_pitch_rot_limit_clip
GetGeometryPointerPosition
SetCharacterObjCollisionProcFlag
charrootdyn_restoreposition
GetCharacterClassInitParamNbNodes
windowDraw
DispDispObjGroupModel
SetSubLinkObjDeleteFunfo
sheetfileInit
iosRotCurrentMatrixY
iosIopRead
sndVabDelete
GetNowFogColorR
iosGetRotYVector
iosSetDC
DEBUG_get_2d_font_default_height_offset
getInterestPointData
DebugDispMotion
DeleteScriptSpriteMenuObj
GAMEUTIL_convert_from_lw_to_game_coord
sceIpuInit
loadCdNtoFile
CharaCtrlSearchControlChange
getSolarFlareColorG
ReleaseCollisionder
spriteTexFast
iosSetDCViewPortCenter
mcDirectFileRead
GetQuaternByAxisDirZYExact
GetMotionOptionNodeIntFrame
boot_camera_lws_animation_by_script
DL_LAYER_NAME
iosGetATan2fExact
GetNextSortObj
sePlay
SetCharacterClassRootQuaternWithInterpolationGeometry
ChangeCharacterObjControlTarget
SetScriptAnimationGlobalBaseInfo
ClipCollisionDirectCallBack
SetMotionimumSpeed
charrootdyn_HslidecollisionCB
DebugDumpMotion
getShadowDebug
lineObjectCreatef
MC_SKIN_DISSOLVE
auto_end_check_and_check_free_particle_geodisp
CallMotShiftCallBackElemLeaveFunc
GAMEUTIL_get_dist_ratio_by_dist_squ
getBlurWorkSize
MC_MESH
_isysCreateSubMsgQueue
GetLightColMan
get_change_grace_time_camera_region
SetScriptObjDeleteCallBackFunc2
modelInitDispModelClass
set_camera_obj_screen_size
nicosysdEchoReadCallBack
iosSetSyncNoReturnc
glNormal3fv
cameraBlurClearInsityArray
is_this_camera_region_alive
debugDeleteAnimObjSegmentDisp
GetMotionOptionNodeFloatFrame
init_col_attr_table_segment
GetBlurRadius
SpriteMenuSetDispFlagNoFade
SubCallDeleteFuncNonISysObjTypeRes
GetScriptAnimationSubObjectWithTypeFiltering
CheckParentCharOrLwsOrient
ExecEff
SetCharacterObjScriptKeyEnableFlagOnDemoOrient
CalcColorParamAmbientLight
iosDefaultPadData
GetRayVolumeUncollisionPointForCamera
_isysRecvSubMsg
InitGazeAddChannelDef
GetMotionRootInfo
stop_wind_emitter_geometry_pointer_reference
modelSetSurface
GetLayoutRootMatrix
ClearSortList
sheetMgrGetSegLoadHeader
UpdateOutRangeLightGeo
GetSizeOfModifiedManagerWork
effectReset
malloc_from_src_partition
GetTargetLookAtQuaternOnBase
GetCollisionDBEdgeVertexPoint
AddSortObj
graphFrameBufferReInitializeRequest
InitLwsDemoOrientManagerObj
GAMEUTIL_is_between_yaw_and_yaw_extend_abs
seStopLoopType
iosGetReflectVector
CheckEllipticalSphereVolumeWithInverseMatrix
directplay
vramEnd
MotOriKind_ELSE
nicosysdInit
getColLightDebugSts
SendVolumeShapeDamageLetter
norootdynamics
GetCollisionResource
GAMEUTIL_get_spring_interpolate_value3D
dptofp
mcLoadGameData
DEBUG_get_parent_layout_name
strFileRead
CheckPositionInsideOfJudgeVolumeInfo
GetSkeletonFocusNode
sndSepPlayerSrh
sceMpegAddStrCallback
MotOriKind_RADICON_TURN_INVERSE
GetNextWorkLightClass
CheckPositionInsideOfJudgeVolumeObject
loadCdXffFile
CharacterClassMalloc
FilterCopyCollisionamics
charrootdyn_resetHColFindFlag
GAMEUTIL_get_local_quatern
GAMEUTIL_get_parent_object
svdLoadFile
CallMotShiftCallBackElemEntryFunc
get_animation_designer_node_quater_motion_ik_base
charrootdyn_getCompleteFittingYQFromStabGPWithSlopeLimit_X
AddTwoWayLinkNext
CheckCollisionderExistData
getLayoutClassCollisionIndepSurfBoundary
GAMEUTIL_set_inside_check_method
setSpecularity
bossDeathEffectBegin
ScriptCtrlDef_SCRGflagOnStart
gsRegEnd
GetPlaneReflectionVector
ResetCharacterClassAnimeFrameTableInfo
spriteSetTextureCoordinateSTFromUV
CopyMultiQuaternFromMotionRotElem
AddSubGeometry
CreateAliasScriptLayoutObj
sheetExecCommit
charrootdyn_findGlobalYGeometryPoint
SpriteMenuSetDispFlag
MakeGeometryPointerGlobalInfo
_ScriptAnimationObjDef
windowCloseRequest
acceptMotionShiftFunc
glTexCoord2fv
FlushCharacterObj
LockFullScreenEffect
GetCharacterClassNodeMatQuaternPos
DeleteAllTwoWayLink
modelInit
GetQuaternByAxisDirZY
MultiGlobalQuaternToRootSkeleton
getSolarGlowLevel
GAMEUTIL_get_move_radi_yaw_dir
GetClothDynamics
GetLayoutClass
IsWaterSurfaceExistAround
get_hit_region_ofst_camera_region
GetCollisionWideAreaSearch
GetMotionNodeQuaternPos
SpriteMenuSetDispFlagByHash
GetScalableTurnQuaternArray
usbdevInit
windowFontColor
DebugResetCharacterObjControlTarget
MotRootDyn_AFTERPOSADD_NOSKEL_STEMONLY
sceMpegDemuxPss
_sceMpegAlalcInit
Sg2ExPcmOutputGetLipFrame
reflectionBegin
get_radiate_range_coefficient
boot_camera_lws_animation
_StageSegDef
solarFlareReset
sceMpegInit
sheetFileUnloadCallBack
FlushJudgeVolumeClassImmediate
getDispBufferAddressTBP
ExecLwsDemoOrientManagerObj
SetColorParamAmbientLight
ClipCollisionderWithKeep4DSlopeLimit
globalLightCalcLightNum
motrootdyn_startparentpointxzfit
scriptIntrEntryJump
GAMEUTIL_act_axis_rot_root_quatern
ClipCollisionderWithVariableKeepCB
DebugGetAnimObjName
sheetMgrMapDataLoad
constructor_camera_context
endBossDeathEffect
iosCdSetMode
load_npe_file_main
getBlurXYZRatio
ExecGameLight
GAMEUTIL_inc_or_dec_for_near_to_aim_pitch
CollisionPlaneJudgeCallbackCameraLeave
iosSyncGP
glDrawLineArrow
MovieInit
doit_camera_region
_sceMpegWaitIpuIdle
GAMEUTIL_forward_timer_still_one_ratio_time_interp_ratio_cntrl
vramInit
iosAbsVector
seSopStageTypeAll
MC_SOLID_WATER_REFRACT
debugLineObjectCreateAndSetAttributreIfChange
iosSPrintf
sceMpegDispWidth
resetOutsideScriptCtrlStatus
charrootdyn_slideExceptionJudgeCB
mpegMalloc
GetRateInOutEllipticalSphereVolumeWithInverseMatrix
windowReInit
character_motchange_adjustrootrot
sheetFsGetDirectFileSize
iosInitKPrintfContext3D
GAMEUTIL_get_rot_dir_for_near_to_aim_yaw_dir
SetLayoutObjDebugResetFunc
dsysFileInit
depthOfField
charrootdyn_getInterpVector
ResetCharacterClassWaterStatus
charrootdyn_getvelocity
SetDemoMotionOrienfo
glDisable
get_apply_camera_region
motrootdyn_startcharnodeparent
initLayoutObj
SetCollisionEdgeLinkDBFinderVWallDirectionStatus
get_camera_lws_animation_data
GetGeometryPointerScale
lineObjectFlip
is_interest_type_camera_lws_animation
iosgluGetViewCoordPosition
InitialScriptAnimeWindParam
GetMotionNS_RootShiftInfo
GAMEUTIL_get_move_radi_from_pitch1_to_pitch2
GAMEUTIL_get_difference_pitch_and_pitch
iosRotMatrixAxis
GetCollisionderWorkSize
windowGetCurrentWindowHandle
mcFormat
charrootdyn_resetVColEdgeFindFlag
_sceMpegDispatchMpegCbNodata
getEdgeHangDebugFlag
GetShadowLength
vramCreateBlock
getDeadPointData
iosGetTCountExtension
mouseDispCursor
CallLayoutObjDebugResetFunc
ExchangeLWQuatern
create_and_init_camera_region
Sg2ExStAdpcmCont
InitialGeometryPointer
PlayScriptAnimationSequence
getDrawScreenWidth
GetScreenRadius
sceMpegSetDefaultPtsGap
charrootdyn_isParentToEdge
get_camera_lws_animation_param
sePlaySwapSound
_adpcmOpenReq
texDelete
SetCharacterObjControlCallBackFunc
motrootdyn_startmotionfall
windowGetCursorPos
_sceMpegError1
sheetFileLoadStageTex
GetDamageDefByName
convert_from_rotXYZ_to_quater_direct_motion_ik_base
glMatrixMode
ClipCollisionDirectCallBackObjAry
kickParticle
GAMEUTIL_get_move_radi_pitch_dir
OpenCsvModChkTempFile
iosGetStabXZVector
MotOriKind_RADICON_TURN
DebugDispVolumeAllColor
DebugDispVolumeShape
initAliasLayoutObj
GetImpactWorstWorkLightClass
sePlay3D
GetFogColClass
GetCollisionDBAttribute
spriteMenuObjPadChangeHorse
ptclmanEnd
lineObjectDelete
quit_particle_texture_user_by_id
iosRotMatrixY
GetMotionFrameWithOutsideLimit
kColor
DebugDispCollisionDB
WriteMemberCsvModChkTempFile
GetCalcNumObjWorkSize
getlc1_r
getlv0_b
GAMEUTIL_get_answer_of_2jihouteishiki
modelGetWorkSize
_isysSendSubMsg
GAMEUTIL_is_nearly_equal_yaw
MotRootDyn_MODECHANGE
FBOfs
getSolarFlarePanelZ
ClipEdgeLinkDBFinder
GetCollisionDBNext3
ForceAcceptMotiontrolChange
RequestCollisionWideAreaSearch
doit_particle_geodisp
ConstructorCollisionObjectJudgeCallbackData
unsetEditWorkTool
windowSetCursorPos
GetDifferencialQuaternWithNoRegularize
ScriptAnimationObjOfJudgeVolumeObject
setv3f
iosGetACosfExact
ResetCollisionDebug
SpriteMenuGetLayerNoByHash
create_particle_effect_lod
shadowInit
DeleteScriptSpriteObj
doit_neck_turn
charrootdyn_resetChaindStatus
set_npe_blend_ratio_particle_emitter
GetTwoWayLinkData
gluGetCameraSpaceXYZ
unloadCdNfbFile
Sg2ExStAdpcmClose
iosCdStStop
DEBUG_update_direction
GetMotionFrame
ResetCharacterClassSyncMode
getSolarFlareZoomOfsV
iosAllocIopHeap
GAMEUTIL_get_direction_by_yaw_pitch
GAMEUTIL_get_difference_yaw_and_yaw_extend
set_rot_radi_value_flag_double_spring_interp_cntrl3D
GetCollisionDBOriginQuatPos
PushQuatern
SendCharaNodeParentSetMsg
bgEnd
YUnitVector
GetScriptAnimationGlobalBaseInfo
create_original_view_matrix
is_have_region_camera_region
get_particle_effect_id_from_sheet
adpcmLoadStsFile
GetAmbientLightClass
sceMpegGetPictureRAW8xy
SpriteMenuGetSpriteMenuPartsByHash
SetLayoutClassCollisionWorkAdr
getClothDynamics
SpriteMenuGetSelectSubMenuId
isysDeleteGroupAllObj
dynamic_cast_to_wind_emitter_judge_volume
setFadeLayer
initSortDisplayObj
UpdateAliasLayoutObjClothGeometry
GetDemoOrientNext
Sg2ExStAdpcmGetUserParam
iosGetCosf
GAMEUTIL_get_new_velocity_by_brake
getZFogFarMargin
scePrintf
ExecScriptSpriteObj
getoptnodephysicalnodeid
PredictMotionGeometryPotentialWithScaleElem
CollisionObjectJudgeCallbackExceptDescendPluralObj
FinishCharacterObjAllAdditionMotion
spriteNoTexFast
ResetCharacterClassMotInterpInfo
spriteDeleteObject
set_view_angle
drawCameraBlur
GetGeometryPointerSurfaceAttribute
sceMpegGetBuffType
getlc1_b
GAMEUTIL_get_yaw_pitch_merge_dir
iosIColToFvec
iosDlPopLayer
release_camera_context
norootdynamics_vel_xzstab
CalcCollisionMultiDepSurfBoundary
initLwsOriDefSeg
GetCollisionEdgePointerOtherSideCollisionEdge
getCollisionDisableAtDirectPlayFlag
GetLayoutClassCollisionBoundaryInfo
sheetMgrStageTexUnload
sheetFsInit
kprintfContextSJIS
SetLayoutClassRootQuatern
get_screen_matrix128
mouseGetStatus
setLayoutClassInitParam
loadCdNsoFile
kSetTex
isysWakeupSubThread
SetVIF1MarkCallbackFunc
iosDeleteSema
GAMEUTIL_get_parent_plane
getlv2_b
GetMotionNS_RootInfo
getMotionInterpMode
sheetMgrChkStageIndexResolve
mouseInit
SetInitFogColClassFromStageData
CancelCharacterClassMotionChange
init_camera_context_manager
DeleteGlobalLight
Sg2ExStAdpcmTickProc
SetCollisionEdgeLinkDBFinderCollectStatus
mcUnformat
SeList_cursor
seLoadHDFile
csvMakeDeleteSegment
glVertex3fv
mcDeleteGameData
EntryInterestGroup
garbageNmoCallBack
GetMotionRootShiftInfo
SetMotionamicCallFunc
strFileClose
mcGetProcessPer
glBegin
SeList_cancel
GetLwsOrienitMotionPtr
motionfall
particleOnOff
_sceMpegStopIpuDma
shadowDraw
entry_new_letter_type
DEBUG_disp_center_collision_attribute_info
InitLayoutObj
isysGroupForFirst
GetResetCameraFlagForDisplay
GetMotionOptionNodeFloatFrameDirectResource
getRefractBlendRatio
get_particle_emitter_from_emitter_id
iosMcWriteFile
CheckEllipticalCylinderVolumeShapeWithInverseMatrix
MovieExit
MotOriKind_GLOBAL_ZP
GetCharacterClassMotionBaseQ
sheetFileLoadRootSegment
sheetMgrMapDataUnloadOneBlock
PredictMotionChangeState
iosInitKPrintfContext
initScriptLwsorientObj
GAMEUTIL_check_and_get_normalize_vector
GetGeometryPointerQuatPos
iosCdStInit
add_object_animation_camera_region
getlc0_g
create_camera_context
is_doit_neck_turn_need
transMicroCode
debugCreateAnimObjSegmentDisp
_sceMpegPictureData0
InitCharacterObj
sheetFsSetStageTexSegTexSegDef
GetDamageClass
FlushChildGroupManagerObj
CheckEllipticalSphereVolumeShape
addAdpcmTickProcFunc
soundGetTickProcCnt
resetMicroCodeManager
getBootParent
getlv1_b
GetGeometryPointerCollisionDB
SH_AdpcmFileDEFAULT
AddObjectManagerCollisionWorkSizeStage
SetColDebug
GetScriptCharacterClass
GetScriptAnimationClass
GetCharacterClassOptionNodeGeo
glGetColor
GAMEUTIL_get_interp_timer_interp_ratio_cntrl
SpriteMenuSetDispFlagAll
GAMEUTIL_get_move_limit_position
iosReleaseDC
getSizeGazeIKWork
GetDebPcWinType
InitGeometryPointer
DebugDispCharacterStatus
ClipCollisionDirectCallBackObjAryDoubleSide
GetLayoutObjGroup
IsEnvelopeDistantLightType
get_VCS_matrix
SetLayoutUserClipFunc
MotRootDyn_PARENTPOINTXZFIT
strrchr
mpegFree
InitAliasScriptLayoutObj
iosGetSinCosf
checkScriptControlDef
iosWaitMalloc
InitChildGroupManagerObj
MotOriKind_MOTPLAYSPEEDDOWN2
getDrawBufferAddressFBP
Sg2ExStAdpcmVolumePercent
RequestCharacterClassMotionPlaySpeedDown2
isysAddGroupRelativeWithLinkParam
FlushScriptLwsOri
LoaderSysGetstat
iosGetFonfo
createScriptObj
ExecFogColMan
GetRateInOutCubeVolumeWithInverseMatrix
UpdateLayoutClassPastSimpleGeometry
fsEffectDefault
sheetHeaderObjSearchSheetId
getIsInWater
GetDistanceSquareXZ
unloadCdNsoFile
seLoadBDFile
getQuatPQSAnimIntFrame
GetDistanceSquare
FILENAME
SpriteMenuSetSpriteObjectValueByHash
spriteDrawUVSensitive
DebugDispCloth
IsClusterCollision
_isysDeleteGroup
GetClothQuatern
ptclmanBegin
GetRayVolumeUncollisionPoint
CreateLwsDemoOrientManagerObj
MC_LINE
update_camera_obj
iosSetDCParam
texName
sheetWait
getIkControlEnableFlag
lineObjectInit
spriteSetScale
spriteDraw
getBlurCamMoveThreshold
GAMEUTIL_get_motion_kind
sheetFsLoadDirectFile
InitializeCollisionder
get_screen_matrix256
iosSignalMalloc
isysRelocateModuleObj
FlushRequestViewIntervalClip
getSubObjDispSw
MakeCollisionEdgePointer
getBlurShutterSpeed
getConnectLineArray
CreateSubLinkObjByGeometryPointer
DeleteModifiedManager
modelGetDlLayer
GAMEUTIL_is_yaw_pitch_get_direction
GAMEUTIL_get_vector_velocity_by_diff_move3D
GAMEUTIL_get_local_directionY
InitCollisionEdgeLinkDB
Sg2ExStAdpcmPlay
vramAllocByTBPSize
get_manage_object_id_camera_region
iosFTOI4Vector
scriptIntrEntryChildThread
nicosysdExec
MotOriKind_MOTPLAYSPEEDUP
iosSprToMemDmaAdrCopy
kprintfContext
getTextureAreaAddressTBP
screenBrightness
get_camera_position
UpdateGlobalLightOutRange
SendCharaMotioncStartMsg
dispCollisionderFlag
GetCharacterClassBaseQ
end_camera_lws_animation
atof
InitLwsOrientObj
set_camera_direction
GAMEUTIL_is_reach_aim_pitch_angle
mcDirectFileCreate
meshCreate
deleteLwsOriDefSeg
GetModelObjGroup
getSeqNo
getFBOfsV
get_scissor_clip_matrix
DEBUG_disp_sphere_object
refractionInit
GetMotionMatrixOfTargetFromParent
updateParticleDissolveGeo
get_letter_conts_data
_TexSegDef
MC_SOLID_DISSOLVE
CheckClothChainExist
getLWSDebugMode
FlushLwsDemoOrientManagerObj
SetLayoutDisplayFlag
GetWaterSurfacePositionY
DeleteAllActiveScriptAnimationObj
texGetTextureModuleGroup
updateWindBoxGeo
debugLineObjectSetMatrix
isysObjWaitSema
getCameraBlurSw
_RandomEffKind
GAMEUTIL_get_move_limit_position3D
glDrawLineStrip
g_ainParticleTextureStore
GAMEUTIL_get_spring_interpolate_offset3D
fsEffectSetParam
InitSpriteObj
GetCollisionDBLastPoinCurrentPlane
get_max_object_animation_camera_region
sePlayStageEnv
AddSegmentCsvModChkTempFile
MC_COLLISION
spriteMenuCheckSelectPushPad
sceMpegGetPictureRAW8
get_WVC_matrix
getAirResistEnableFlag
get_screen_matrix
strcat
glColor4fv
getPosPQSAnimIntFrame
stop_camera_lws_animation_callback
iosTransposeMatrix
GetCollisionEdgePointerGlobalVerticalPlane
iosPadGetXZInputL
GetCharacterClassGazeAddMotions
sheetFileGetDataAdrs
_EffKind
GetFogColMan
CopyCollisionPoint
isysInitSubThreadExecEnv
IsOppositePlaneLine
isysDeleteAllGroup
initScriptSystem
GetMatrixFromQuatPos
ExecAnimeTableInfo
SpriteMenuIsFadeCheckSelectLayer
sheetFsLanguageCode
GetGlobalLightClass
charrootdyn_getLocalOffsetFromParentGPwithGPCoordinate
glBlendFuncParticle
GAMEUTIL_get_difference_value
InitScriptLayoutObj
iosgluDrawObject
MotOriKind_FORCE_RADICON_MAXRIGHTTURN
constructor_neck_turn
spriteSetIdentifier
GAMEUTIL_get_segmenum_and_data
All1Vector
GAMEUTIL_is_reach_aim_yaw_angle
SpriteMenuSetSpriteObjectValue
DEBUG_get_2d_font_disp_position
ControlDef_ELSE_ALWAYS
iosgluAddLineCylinderObject
GetQuaternAxisRotInfo
MotOriKind_CTRLCHANGE
sheetMgrInit
motrootdyn_startxz_from_xzfit
sheetFsExistTexSegIndexCallBack
IsInsideOfRegion
_sceMpegNextHeader
getFBOfsX
isysMoveModuleObj
RequestCharacterClassNoClimbableSlip
GetCharaRootDynamicsAfter
getIkExpressionSwBool
GetChildGroupManagerClass
GetScriptLwsOrientObjWorkSize
charrootdyn_setkeepcolhitstatus
set_disp_particle_collisin_debug_flag
getDepthOfFieldNearZ
iosRotMatrixZ
iosGetISchedulerExecCnt
DispLayoutObjModel
AddCollisionDBCallBack
_sceMpegType2id
FlushCharacterObjImmediate
DEBUG_is_locking_debug_camera
motrootdyn_startxz_from_edgepoint
unloadCdColResFile
motrootdyn_startparentpointxzfit_from_pendulum
initScriptSpriteMenuObj
GetMotionOptionNodeBooleanInfoFloatFrameDirectResource
glRotatey
SpriteMenuSetLayerPriorityAllLayer
CheckClothChainDetect
entrymanager
CollisionPlaneJudgeCallbackParticle
setStartEditWorkTool
SeemlessInitFogTargetParamWorldLayout
texScaleClutByName
CheckLayoutObjChainExist
ptclmanGet
create_and_boot_particle_geodisp
glVertex2f
gbPtn
get_camera_region_resource_id_by_name
GetCollisionDBGroupCallBack
getBangle
dsysFileList
iosDlGetLayerNum
InitAmbientLightObj
spriteSetBlendMode
fsEffectManagerSetDemoParam
update_clip_screen
spriteCreateObject
texInit
SpriteMenuGetSelectMenuIdBySpriteMenuClass
audioDec
_sceMpegFlush
SpriteMenuGetSpriteObject
GetPlaneCrossPos
fptodp
dbgPrintf
GetQuaternFromMatrix
usbdevMouseGetStatus
AddCharacterClassOptionNodeSubGeometry
stop_particle_emitter_callback
GetGeometryPointerVirtualSurfacePlane
debugLineObjectSetup
windowGetCursorPosOndow
GetAmbientBrightnessOfLayoutObject
get_particle_printf_disp_level
waitVscheduler
ReleaseCharacterClassAddMotSynim
iosJumpRecoverPoint
create_directX_projection_matrix
charrootdyn_detectCharEdge
GetArbitraryDirectionMatrix
sceIpuRestartDMA
constructor_aim_angle_interp_cntrl
SH_SpuLayoutDEFAULT
SetGeometryPointerGlobalStatePointer
GetCharacterClassInitParamNbOptionNodes
SetJudgeVolumeInfo
RequestCharacterClassMotionDirectionByGPTop
sePlaySystemSound
is_fixed_point_type_camera_lws_animation
MakeGeometryPointerCollisionEdgeInfo
swim
GAMEUTIL_get_direction_by_yaw
GetScrLwsOriClass
SetScriptAnimationObjChildEntryGroup
GetCharacterClassMotionPhysicalNodeID
CollisionPlaneJudgeCallbackCameraMove
SetLayoutObjCollisionEnableFlag
FlushScriptSpriteMenuObj
iosGetExceptAxisVector
garbageNsoCallBack
charrootdyn_getForceLimitMode
scriptIntrAllDeleteJump
SetWorkFromGlobalLight
texSetModelName
boot_wind_emitter
DebugDispBox
fittingwithrot
CheckCubeVolume
FlushCollisionEdgeLinkDBVWallFinder
kbInit
charrootdyn_getCyclicCollisionDetectZYOneWay
sheetFileGetSize
gsReg
glResetWithLayerNo
charrootdyn_getCompleteFittingYQFromStabGPWithSlopeLimit
RequestCharacterClassWindForceMove
LoopExecAfterLightColMan
SetCameraReverbFlag
request_eneck_turn
texGetWorkSize
glTexCoord2f
ViewIntervalClip
getDebPcWinSw
motdebugprint
GetMotionOptionNodeNextSwitchFrame
setScriptObjArgument
skelSegInit
CreateScriptAnimationObj
doit_motion_ik_base
CheckCollisionInsideOfSurfaceXZ
initmanager
EntryPadHistory
effectSet
getZFogDivide
LoaderSysEntryExternalIopMemoryList
getRootDataHeader
getLineDataHeader
send_letter
motrootdyn_startchaing
SetScriptCharDefaultScriptFunc
glLoadMatrixf
iosGetTableCos
GAMEUTIL_get_limit_clip_yaw_rel
_AnimObjDef
RequestCharacterClassMotionDirection
iosEE2IopRequest
csvMakeCreateNewSegment
iosMcCreateFile
GetDirColorFromWorkLight
DEBUG_disp_collision_attribute_info
CheckEllipticalSphereVolumeShapeWithInverseMatrix
GAMEUTIL_is_nearly_equal_zero3D
_sceMpegOutputFrame
strstr
get_wind_effect_data_direct
ReleaseCharacterClassMotSynim
charrootdyn_getCollisionDB
nicosysdForceEchoReadCallBack
SetScriptLayoutObjLetterProcMode
sceMpegDispCenterOffY
UpdateLayoutClassParentSimpleGeometry
add_wind_segment
spriteDrawNoTex
CheckDamageLetter
iosSetBGColor
sheetMgrUnloadSegmendex
GetCollisionWorkSize
rand
setLightParam
ResetDamageClass
is_parent_obj_boss_camera_region
SpriteMenuSetPadEventCallback
get_particle_effect_id_by_name
GAMEUTIL_is_max_input
ptclCounterInit
setVertexPos
vramDeleteBlock
SpriteMenuGetPartsDefByHash
GAMEUTIL_get_rot_dir_for_near_to_aim_pitch_dir
modelDeleteDispModelClass
graphFrameBufferReInitialize
getMotionDebugPrintMode
getBossEffectBlendRatio
UpdateFogCol
SpriteMenuGetPadEvent
ptclmanBuildVtxPacket
genv
CreateWindowObj
MenuControlButtontext_control_america
AddLayoutObjSubLink
MotRootDyn_SWIM
GAMEUTIL_is_between_yaw_and_yaw_extend_rel
createMenu
update_camera_region_geometry
get_col_attr_cam_region_select_index
_sceMpegWaitIpuIdle64
sheetMgrSheetHeaderSearchSheetDataObj
SpriteMenuSetMenuDispFlag
init_camera_region_manager
InitAliasLayoutObj
MotOriKind_SLIP
FlushCollisionder
createSheetMenu
ResetCharacterClassPositionMemoryInfo
DisableCharacterObjAddParentVelocity
usbdevFrameInit
getObjInitMessageDebugSw
getBlurMaxThreshold
FlushModifiedManager
scriptIntrDeleteJump
charrootdyn_getOffsetGlobalPos
ConstructorCollisionamics
AddObjectManagerCollisionWorkSizeBoss
shadowReInit
nicosysdSendDataStart
CreateAnimationDefObj
free_wind_segment
shockRequestCalcVol
GAMEUTIL_divide_yaw_pitch_dir
sheetFsLoadRootSegment
InitScriptControlButtonCallBack
strncmp
GetGeometryPointerObjectParentNodeId
_sceMpegSliceA0
ExecMotioncAnimation
modelDecLinkCount
motrootdyn_startfreefall
sceMpegDemuxPssRing
createStrinputDialog
GAMEUTIL_get_new_velocity_by_brake_abs
SetCharacterObjColSphereOverrideFunc
UpdateFogAnim
PredictMotionOrientByScriptCtrl
set_act_particle_lod_select_flag
get_view_matrix
getlc2_r
motrootdyn_startfreefall_from_pendulum
GetScriptLayoutObjWorkSize
getFullScreenEffect
RecvCharacterObjMail
texReset
add_particle_segment
MotRootDyn_CHAINHANG
iosMakeLightColorMatrix
CharaCtrlResetAllScriptCtrlStatus
loadCdWinTexFile
add_particle_texture_user
SetScriptObjFinishCallBackFunc
GetMotionRootDirInfo
iosDlChainTailCurrent
GetGeometryPointerCharColAttr
ParentLayoutObj
UpdateLayoutClassGeometry
GAMEUTIL_get_spring_interpolate_value3D_extend
SetGameLightUserParam
initFogEffect
GetSpaceTransformMatrix
GetXZVectorOnWV
getAverageNormal
DebugSetCollisionWideAreaSearchGroup
IsEnvelopeGameLightType
GetAnimationDefObjWorkSize
sheetFsLoadBootData
SetGeometryPointerNodePosState
SendCharaAddMotioncStartMsg
isysDeleteSubThread
EnableCharacterObjAddParentVelocity
FlushCache
charrootdyn_getParentedEdgeInfo
doit_double_spring_interp_cntrl3D
getLineData
iosGetRootDC
GetYHeightOfPlaneXZProjection
adpcmSetVol
get_next_letter_in_post
seSwapHDBDFile
sheetMgrCreateStageIndexSkipInfo
sndBDClose
getZFogScissorMargin
constructor_camera_region
sheetMgrSpecialFsStart
meshObjectFree
GetYRotLimitQuaternFromDir
SetQuaternByAxisRotateV
texResetVRAMRequest
meshFlip
GetYRotQuaternFromDir
set_generate_particle_flag
getlc2_g
ExecScriptLwsOrientClass
GetCollisionDBVertexPoint
charrootdyn_debugDispParentGeometryStatus
ModelDispGetWorkSize
ptclDisplayListPut
Sg2ExPcmOutputSetVol
usbdevKeybdGetStatus
clothmath_doubleTensionMove
seSetVol
_SeList
CheckCollisionInsideOfObjectBoundary
get_particle_camera_follow_attr_from_effect_id
MotOriKind_WINDDIR
iosSetDCClearParam
iosFTOI0Vector
iosCreateSema
iosTransTex
GetScriptPriorityGroup
charrootdyn_findLocalYGeometryPoint
getSolarFlareReduceOfsU
iosPushDC
GetMotionNodePos
getChildGoalPointIdxArray
CreateScriptAnimationSequence
is_sub_type_camera_lws_animation
CollisionObjectJudgeCallbackExceptOneObj
refractionEnd
deleteFogEffect
GetQuaternAxisRot
GetAliasLayoutObjWorkSize
AddObjectManagerGameObjectSize
LoaderSysFRead
DebugDispCollisionDBEdge
getEditWorkDebugHeader
isysObjSignalSema
GetSubAnimation
setLightParamDefault
_PackageSE
iosCdStSkip
GetCharacterClassMotionTopDirection
ClipCollisionder4D
initAnimationObjResource
glLoadIdentity
GetCharacterClassCurAnimationCurFrame
check_free_transform_matrix_set
GetCollisionDBEdgeInfo
particleGWorkPut
kPrintf
clipBySphere
mouseSetCursorPosition
SpriteMenuGetSelectMenuMode
memcmp
ClipCollisionderWithKeepSlopeLimitCB
iosCreateThreadS
DEBUG_get_cur_using_anb_file_name
iosRotMatrixFromDirection
iosRotMatrixX
CreateScriptLayoutObj
GAMEUTIL_get_yaw_matrix
ClipCollisionderWithKeep4DSlopeLimitCB
get_motion_data_camera_lws_animation
CheckUnderVariableXZSurface
ResetCharacterObjMotionShiftCallBackEntryAll
charrootdyn_getUpperEdgeEffectiveHeight
MC_PARTICLE
changeFogParam
GetCollisionDBEdgeVertexPoint3
execScriptGroup
charrootdyn_resetEdgeUpperPlanfoFlag
iosMcUnformat
ResetCharacterClassIKNodeInterpInfo
nicosysdDummyReadCallBack
iosDlGetLayer
glGetLineSmooth
soundSetRevMode
iosSetKPrintfLocateContext
glDrawGLUObj
DIntr
setFogImmediate
ptclmanPut
SetInertiaRotInterpMode
setVibrationEnableWorkAdrs
charrootdyn_resetRootDynamicsWithLowerCollision
MC_SOLID
getBlurZBase
motrootdyn_startpendulum_with_VCOL
doit_double_spring_interp_cntrl
GetSkeletonFocusNodeDirect
SpriteMenuSetSelectMenuId
CharaCtrlPlayableControlExt
getGoalPointData
InitScriptLwsOrientObj
initScriptCharObj
GetPlaneFrom3Position
AddDmacHandler2
iosRotCurrentMatrixX
RelocateModifiedManager
updateParticleGeo
GAMEUTIL_is_diff_nearly_equal_zero
SetGeometryPointerChainPos
kPrintfScale
getSolarFlareColorR
sheetMgrAdpcmIntLoad
getamb_b
GameLightCalcOutSideParam
motrootdyn_startxzfit_from_pendulum
ForceAcceptMotion
iosCdStSectorAlignSkip
glPopMatrix
fsEffectManagerInit
GetCollisionEdgeLinkDBVWallFinder
gsRegBegin
fogEffectSetParam
GetScriptLayoutClass
GetSpriteMenuClass
init_wind_manager
seSetKeyOnOff
GetMotionFloatFrameNoCaribration
GAMEUTIL_increase_yaw_limit_extend
setBossEffectTexture
iosPadRead
getExternalLWSFlag
adpcmCloseChkComplete
MotRootDyn_FALL_WITH_MOTION
charrootdyn_getCyclicCollisionDetectZYOneWayCB
get_z_buf_min_clip_screen
glLightVector
motrootdyn_changehcol_from_xz
_sceMpegAlalcFree
InitCollisionWideAreaSearchInfo
iosEntryLocaleFontNoLoad
is_loop_camera_lws_animation
EE_MixBufClear
GAMEUTIL_mul_ratio
InitGameLightClass
sndSepPlayerSrh2
EnableCharacterObjMotionRootRotDynamics
GetMotionNodeBasePos
glDrawBox
sheetFsSetSpecialFs
get_VC_matrix
iosEE2IopEndChk
get_sub_particle_effect_lod_from_sheet
GAMEUTIL_doit_interp_value_cntrl
GAMEUTIL_get_local_directionX
windowDelete
kInit
waterRefractionBegin
SendCharaControlledChangeMsg
mcManager
vramAlloc
DeleteSortList
_sceMpegDefaultRestartDMA
glGetMatrixf
SetDefaultViewContext
UnparentLayoutObj
iosGetASinfExact
constructor_double_spring_interp_cntrl3D
MultiMatrixByPlane
initScriptAnimationObj
DeleteTwoWayLink
initAmbientLightObj
SetGeoDispClassLightColMan
charrootdyn_edgepointstab
FsEffect_RESET
_PackageEFF
SpriteMenuGetLayerStatus
getRefBlurLevel
spriteSetValue
getRootPointData
loadPathData
iosGsChangeMode
iosFloatModulo
scriptIntrAllDeleteSubThread
convert_from_quater_to_rotXYZ_motion_ik_base
GAMEUTIL_is_reach_aim_pitch_dir
padManagerData
SpriteMenuIsFadeCheckLayer
DecreaseDamageLockTime
waterRefractionEnd
charrootdyn_checkIYplane4D
isysInitModuleObjExisted
SetDamageClassJudgeExternalFunc
DebugDispCollisionDBColor
SetLayoutObjSubDispFunc
g_asWindEffectDataName
sheetMgrCheckSegInitList
mouseClearStatus
zFogInit
modelSetMatrixTransTag
get_particle_name_from_effect_id
set_npe_file_data_to_particle_effect_lod
add_camera_lws_animation_segment
memset
get_camera_up_direction
CreateScriptSpriteObj
push_camera_context
AddCharacterClassSubGeometriesOfMatrix
mcSetCompleteTimeAttack
GAMEUTIL_set_param_extend_interp_ratio_cntrl
isysSearchSymbol
adpcmPlay
SendDamageLetter
getInterestDataHeader
getEditWorkInitData
GetMeshClass
SetAndLockBgColor
texTransResolve
GAMEUTIL_is_between_value
GetStabYRotQuatern
getFogRate
windowSpriteNoTex
SetCharacterObjParentPlaneDisconuousJudgeFunc
modelClipSolid
getamb_g
GetNowFogColorG
GetTurnYLimitAngleFromGlobalDir
sceSifAllocSysMemory
windowPrintf
chaing
AddCharacterClassOptionNodeSubGeometries
deleteSortLayoutObj
motrootdyn_startxzfit
charrootdyn_getLangSurface
srand
GAMEUTIL_act_axis_rot_root_quatern_abs
IsParentCharOrLwsOrient
SetGeometryPointerGlobalState
xzfit
GAMEUTIL_reset_interp_ratio_cntrl
objfilter
GetCollisionDBAttributeAdr
iosGetTanf
RelocateCollisionWork
SetCharacterClassMotionNormalSyncMode
EIntr
s_IopPath
sheetFileLoadMap
RequestDeleteWindowObj
glReset
unloadCdWinTexFile
_sceMpegAlalcSetDynamic
getEditWorkDebugData
InitSubLinkObj
GetPlaneFittingPointForUnnormalizedPlane
doit_camera_lws_animation_manager
GetColMultiDepVtxInfoVertexNormal
MotOriKind_GLOBAL_ZM
dsysWrite
kbGetStatus
EntryCollisionder
SetAnimationClassLastInfoDirectResource
getSheetDebugNoLoadMode
motrootdyn_startxzfit_from_edgepoint
sheetFsSkipRead
nicosysdRebootRequest
DisableCharacterObjAdditionMotion
GetInitialInverseMatrix
sheetExecUpdate
GetJudgeVolumeClassObjectGroupById
fogSetFogColorMulRatio
ReleaseCollisionEdgeLinkDB
UpdateClipGameLight
meshTransLightMatrix
GetCollisionDBOneObjCallBack
ChangeCharacterObjControlledTarget
SetGeometryPointerNodePosStateGlobalRot
InitModifiedManager
getRefractLengthRatio
JumpVelocityDef_IGNORE_MOTION_VELOCITY
getFogUnderWater
sndSepSetVol
GameLightCalcImpact
adpcmDeleteAdpcmSeq
windowSetMouseStatus
DivQuatern
Sg2ExStAdpcmSetUserParam
getPointData
csvMakeOpen
constructor_motion_ik_base
SetCameraResetSw
getRefractBlurLevelRand
iosSleepThread
getZBufferAddressFBP
mcname
request_end_motion_ik_interest
setFogParamDefault
adpcmCloseReq
DEBUG_disp_cylinder_object
AddCollMan
charrootdyn_checkUnderWater
charrootdyn_detectCharClimbableWall
InitAnimationClassWithFrame
iosGetTableSin
reset_aim_angle_interp_cntrl
MotRootDyn_NOROOTDYNAMICS_POS_FREE
MC_SOLID_WATER
getSolarFlareSw
ptclmanBuildEnvPacket
is_eternal_wind
CreateFogColMan
GAMEUTIL_get_increase_value
GAMEUTIL_get_move_radi_from_yaw1_to_yaw2
UpdateGlobalLightDistant
create_original_clip_matrix
is_clear_camera_region_condition
GetCharacterClassCurAnimationFrameRate
glSetFogFactor
constructor_wind_effect_data
GetCollisionEdgePointerOtherSideDBData
close_letter_post
trianglePolyColor
SetCharacterObjMotionShiftCallBackEntry
EntryModifiedManager
GAMEUTIL_get_new_velocity
GAMEUTIL_get_node_posi_by_id
GetScriptSpriteObjWorkSize
GetScriptSpriteMenuClass
InitObjectManagerResourceInfo
InitBinarySize
_sceMpegNextBit
CancelRequestCollisionWideAreaSearch
RequestCharacterClassAdditionMotionChange
spriteSetColor
Sg2ExStAdpcmSetSignal
get_set_limit_gl_draw_particle_flag
shadowGetWorkSize
GAMEUTIL_get_vel_limit_position
GetMoveVectorOnWV
LoaderSysFClose
update_camera_context
update_node_by_quater_motion_ik_base
CharaCtrlSetScriptCtrlStatus
modelInitialize
SetCharacterObjForceNoExpressionInterp
_SECondKind
getSubDataHeader
sheetFsGetStageTexSegIndex
motrootdyn_startxzfit_from_falldown
GetMotionMatrix
meshCreateInstanceCopy
GetDebPcWinCategory
ReconstructCollisionEdgeLinkDBVWallFinder
createBinaryMemoryInfoWindow
MotRootDyn_ADDITIONAL
MotRootDyn_NOROOTDYNAMICS_VEL_XZSTAB
_sceMpegSetBrokenk
regularizeMatAry
GetPointDistanceSquareFromUnnormalizedPlane
Check_InVariableXZSurfJudgeFunc_LowerSurface
IsLwsOrientRootNode
charrootdyn_getForceNoLimitMode
GetNormalPlane
glRotatex
Sg2ExStAdpcmPreLoad
strcmp
getFogColorG
ClipCollisionderFarPlaneWithKeep4D
initAnimDefSegOneElement
InitAnimationDefObj
csvMakeClose
_sceMpegError
GetCharacterClassOptionNodeLocalQuaternPos
get_camera_obj_layout_class
GetQuaternByEulerZXY
GetCharacterClass
gluGetLookAtPosition
InitViewIntervalClip
iosMallocAlignNoCheck
mpegChkPlaying
getRefractBrightness
stop_camera_lws_animation_geometry_pointer_reference
UpdateCharacterClassPastGeometry
RequestCharacterClassMotionDirectionByGPAirBalanceDir
iosMcDeleteFile
charrootdyn_checkSlopeLimit
GetTurngleFromGlobalDir
drawDemoBar
getFBOfsY
CalcCharacterClassBaseGeo
charrootdyn_getInterpPoint
GetAnimationClassCurrenfoWithOutsideLimit
sceMpegGetDecodeMode
SetCharacterObjControlBypassFunc
texScaleClutAlphaByName
set_screen_wide_and_progressive
reset_double_spring_interp_cntrl3D
GetMotionRootIntFrame
charrootdyn_getLocalOffsetFromParentGP
MotRootDyn_FREEFALL
getlc0_b
end_particle_emitter
isysGetModuleObjMallocSize
FlushLayoutObj
initSoundManager
EditWorkDefaultFile_seParam
free_particle_segment
get_particle_lod_base_size
MotRootDyn_CHARNODE_PARENT
iasmCalcCollisionMultiDepSurfBoundarySub
SetCharacterObjDemoMotionMode
SpriteMenuGetSelectLayer
GAMEUTIL_check_parent_flag
get_camera_lws_animation_parameter_by_name
begin_neck_turn
GetLayoutClassWindGeometry
sndSepReq
GetMotionRootDirInfoIntFrame
GetGeometryPointerSurfacePlane
doit_debug_utility
motrootdyn_startxzfit_common
get_cur_total_object_animation_camera_region
sheetFsDataRead
set_screen_size
GetCollisionCameraAttributeShareArrayNumber
loadCdColResFile
iosUnitCurrentMatrix
create_and_init_particle_effect_lod
MakeGeometryPointerCollisionInfo
getMemoryInfoMode
SpriteMenuGetMenuIdByPartsId
isysInitSubThreadObj
GetObjectAnimationFloatFrame
sndSepPause
setLoadImageTagsTile
get_world_matrixSR
UnlockFullScreenEffect
getBlendLastMotion
fadeScreen
windowDisplayMode
getBlurMinThreshold
getIkExpressionSw
GetCollisionEdgeLinkDBWorkSize
getFogNearDist
InitCollisionder
getDepthOfFieldSw
GAMEUTIL_increase_yaw
meshDispInstance
GAMEUTIL_add_local_offset_root_position
ResetCharacterClassFallDownInfo
iosCreatePartition
sheetMgrAllReqWait
kPrintfAsSprite
get_wind_emitter_direct
GAMEUTIL_convert_from_cos_to_linear_ratio
iosgluAddSphereObject
GetScriptAnimationdParam
FlushJudgeVolumeObj
charrootdyn_checkZplane
SetCharacterObjDemoCutFinishFlag
iosRotCurrentMatrixZ
getlv1_p
GetCollisionDBVectorPlane
getFrameBufferSizeFBP
GetCollisionVariableXZSurfPosition
initSkelObjResource
isysGetXffEntryPointPreRelocation
Init_ShockVoiceSet
windowAddControl
texGetCSM1Idx
DeleteScriptLwsOrientObjSubObjects
SequenceKickParticle
getFBOfsU
SetDamageClassDamageTableType
iosMcReadFile
GetMotionGazeDirInfo
objectmanager_mallocerrorfunc
CopyCollisionder
SpriteMenableExtOkButton
SpriteMenuGetFadeByLayer
init_letter
create_particle_texture_and_get_id
GetAnimationDefClass
get_clip_matrix256
dsysClose
ChangeLayoutObjCollisionResourceAttribute
ChangeCharacterObjCollisionResourceAttribute
InitAnimationData
getlc2_b
iosCdStRead
spriteDrawSprite
pop_camera_context
getFrameBufferSizeTBP
SetScrLwsOriObjReleaseCallBackFunc
LoopExecPreLightColMan
InitPadHistory
getFontBoard
getAnimObjResource
SpriteMenuGetMenuIdByHash
GetCharacterClassNodeQuaternPos
getlv0_h
zFog
iosCreateMsgQueue
glPushMatrix
charrootdyn_clipNoStopCollisionder
iosGetFontIDWithEUC
InitLightObj
GAMEUTIL_is_diff_nearly_equal_zero3D
initDispObjResource
iosSetRootDC
execScript
GetLayoutObjCollisionEnableFlag
GAMEUTIL_get_pitch_matrix
_impure_ptr
ZUnitVector
modelNameByObj
iosMcMkDir
SetClothWorkDispFlag
sheetMgrSpecialFsEnd
GetAnimObjResource
end_wind_emitter
GAMEUTIL_is_inside_of_region_pitch
IsEnvelopeFogType
getlv2_p
isysAddGroupWithLinkParam
foginterp
sceMpegAddBs
get_CS_matrix
iosWakeupThread
rotLightVector
adpcmSetPan
SpriteMenuDisableExtOkButton
SetCharacterObjParentPointXZFitGpChangeJudgeFunc
GetCharacterClassMotionInterpNodePosition
getlv2_h
get_interest_type_camera_lws_animation
FsEffect_DEFAULT
DebugDispVolumeShapeColor
charrootdyn_getGPPlanfo
get_scissor_WVC_matrix
NewCreateGameLightClass
initFsEffect
getSolarFlareBlur
GetSpaceTransformRotMatrix
disp_debug_utility
CalcNodeInterp
GetAnimationClassObjectAnimation
windowCheckCursorInRect
garbageColResCallBack
boot_particle_emitter
DebugDispCollisionderKeep
SendCharaAttackMsg
getamb_r
create_clip_screen
GetJudgeVolumeClass
SendDirectDamageLetter
SetViewContext
SequenceKickWindBox
MotOriKind_WALLATTACKTURN
RemoveDmacHandler
CheckEllipticalSphereVolume
clip_particle_geodisp
SearchSubAnimation
glEnable
CalcColorParamGameLight
SendCharaControlChangeMsg
adpcmGamePause
GAMEUTIL_is_pitch_dir_inside_of_region
_sceMpegMbAddressIncrement
GetLwsDemoOrientManagerObjWorkSize
Sg2Init
CharaCtrlSetOutsideScriptCtrlStatus
glNormal3f
init_particle_manager
SpriteMenuGetSpriteMenuClassParam
motrootdyn_startxzfit_from_xz
update_transform_matrix_set
SetQuaternByAxisRotateVWithNoRegularize
GAMEUTIL_get_interp_value
sheetMgrAddSegLoadList
mcRead
GetArbitraryDirectionInverseMatrix
DebugDispTriangleVectorPointerArray
isysSleepSubThread
iosSetKPrintfDynamicsContext
GetAnimationClassCurrenfo
is_doing_motion_ik_interest
ReleaseCollisionWork
Sg2ExStAdpcmPitchPercent
freefallnostab
GetCharaVCollisionStatus
get_screen_width
RequestCharacterMotionShiftFunc
GetCollisionEdgePositionWithS
MakeCollisionPointGlobalInfo
_sceMpegDispatchMpegCallback
RequestCharacterClassMotionTurnLevel
getNBlurPlanes
GetMotionFloatFrame
GetFirstSortObj
FlushModifiedManagerCB
ClipCollisionderFarPlane4D
cursorLockParamMenu
GAMEUTIL_get_node_quatern_posi_by_id
MotRootDyn_XZFIT
charrootdyn_checkParentGPPlaneDir
getLightVector
seStop
CreateSubLinkObj
getRootFittingMode
delete_object_animation_camera_region
texTransRequest
ForceUnparentLayoutObjChildLink
GetCharacterClassOptionNodeBasePos
CharaCtrlPlayableControl
GetMotionNodeQuaternPosToolCoord
InitLayoutObjMatrix
GAMEUTIL_is_pitch_dir_sandwich
sheetFsSectorAlignSkip
CopyScriptAnimationdGeometryPointer
get_screen_height
unload_npe_file_sub
GetPleneFittingPointWithNormal
iosSendMsg
GetMotionStretchRatio
DEBUG_disp_box_object
Sg2ExPcmOutputSetEffect
SignalSema
iosMouseSetCallBackFunc
dynamic_cast_to_wind_emitter_box
Sg2ExStAdpcmWorkClear
initScriptObj
init_motion_ik_base
spriteDrawSpriteST2
GAMEUTIL_get_cos_ratio
AddObjectManagerSeamlessWorkSize
RequestCharacterClassMotionChange
CharaCtrlAIControl
SetCharacterObjMotionJumpSpeedLimit
getDrawBufferAddressTBP
iosGetSinf
windowSprite
GetCharacterObjWorkSize
SlideCollisionder4D
lightsw2
_RandomSE
iosGetArbitraryUpVectorElement
charrootdyn_memoryposition
SearchLwsOrientObjDefByName
GetRateInOutCubeVolume
initShadowObjResource
DispCloth
GetScriptCharObjWorkSize
mcWrite
MotRootDyn_AFTERADD
getSolarFlareColorB
GPConditionCheckType_UNDERWATER
dynamic_cast_to_camera_obj
CharaCtrlResetPlayableCtrlStatus
getBgFogOffset
FlushLayoutObjImmediate
CheckLetter
getFogOffset
MotOriKind_SLOPETAIL_TURN
iosUnitRotation
UpdateCharacterClassGeometry
get_priority_camera_region
Sg2ExStAdpcmOpen
get_clip_matrix
windowSemiTransRate
adpcmOpenChkComplete
MotOriKind_SLOPEHEAD_TURN
_sceMpegAlalcAlloc
MotOriKind_WINDINVDIR
ReparentCharacterObj
GAMEUTIL_increase_pitch_limit_clip
GetDebPcWinSw
GAMEUTIL_is_inverse_move_direction
charrootdyn_setFallDowndingOffset
iosUnitMatrix
SearchJudgeVolumeByName
getZFogFar
get_view_angle
GetQuaternByEulerYXZ
GetGeoDispClass
GetPlaneZTopYPlaneCoordQuatern
MotRootDyn_AFTERPOSADD_NOSKEL
create_transform_matrix_set
CreateLayoutObj
getChildSubPointIdxArray
getPartitionByName
charrootdyn_resetkeepcolhitstatus
drawFrontFog
GetEulerYXZFromQuatern
GetMotionNodeBaseQuatern
bgInit
isysCreateModuleObjExisted
getSolarFlareSamplePix
GAMEUTIL_constructor_interp_ratio_cntrl
iosMulCurrentMatrixR
createAdpcmTest
mcGetCompleteTimeAttack
iosDlGetEndAdrs
ClipCollisionDirectCallBackDoubleSide
GAMEUTIL_reset_interp_value_cntrl
EntryScriptAnimationObjJudgeVolumeGroup
printPrimReg
GAMEUTIL_get_limit_clip_yaw_abs
JumpVelocityDef_NOT_ADD_FLOOR_SPEED
windowSetTex
get_aspect_ratio
iosGetScaleMatrixV
modelClipSkin
setMovieSkip
Sg2ExStAdpcmSetLsn
SetClothSingleFixedChainLeafFixNodeOffset
isysGroupForNext
GetLetterKindVariableData
getLayoutDataHeader
loadImage
iosMemToSprDmaAdrCopy
texSearchMopByName
get_WVCS_matrix
iosFastPowf
mcSaveGameData
GetCollisionamicsProjectionFloatPosition
ClipCollisionderWithKeep
skipBlur
ExchangeLWVector
ptclmanFrameInit
GetMotionGazeDirInfoIntFrame
charrootdyn_addSlideElement
getStageIDWithOffset
getSpecularity
YUnitVectorInv
GetDamagerClassDamageSheetType
InitStageLightColMan
SpriteMenuSetSelectSubMenuId
GetMotionVersion
windowInit
vramFree
getOutSideVectorXYZSquare
charrootdyn_slidecollisionCB
GetDissolveAnimation
sndSepSetPan
recreate_particle_effects
AddObjectManagerSheetWorkSize
IosGetMergeDataFileName
getlv1_h
isysFlushModuleObj
CollisionObjectJudgeCallbackExceptDesceneObj
graphInit
iosApplyRotMatrix
seSetDebugTrigFunc
GetCollisionEdgePointerVertexPoint3
refractionBegin
getBlurAlsoChara
iosMakeNormalLightMatrix
getDebPcWinType
loadCdNmoFile
dsysExistFileOpen
isysLetterObjDiscardLetterAll
CheckCylinderVolume
ptclCounterGet
getZFogNear
DeleteGameLight
charrootdyn_addWindDynamicsToRoot
ClipCollisionder
GetGeometryPointerWithCollisionAttributeJudgeFunc
GetLayoutObjCollisionDBWithTargetAttributeJudgeFunc
RequestCharacterClassRootOffset
get_wind_effect_data
modelNameByHeader
graphFrameFinish
sceMpegSetBuffType
MotOriKind_FORCE_RADICON_MAXLEFTTURN
sheetFsLoadSegmendex
getVolumeCollisionDebugMode
getSubPointData
SpriteMenuSetLayerPriority
isysResolveAllModuleObjHasUndefSymbol
charrootdyn_getNoLimitMode
mcGetMainDataInfo
doit_particle_manager
LoaderSysFWrite
convert_from_quater_to_rotXYZ_direct_motion_ik_base
iosStartThread
ResetCharacterClassCtrlRelationInfos
ClipCollisionderWithKeep_VWallOnly
InitDamageLetter
debugLineObjectSetAttribute
GetMotionRootFloatFrame
RelocateTwoWayLinkHeader
setShadowInsity
ExecChildGroupManagerObj
memprintf
InitMotionBoolInfo
meshDisp
DEBUG_get_base_name_extention_cut
IOP_NUM
DldSysUndefSymbol
getClothGeometry
rootPtn
GAMEUTIL_is_yaw_dir_inside_of_region
ClipPoint
UpdateLayoutClassPastGeometry
CreateScriptLwsOri
iosMcChDir
GetExecModuleSize
GAMEUTIL_get_interp_ratio_interp_ratio_cntrl
mcSetGameClearFlag
debugLineObjectDisp
is_reach_src_value_double_spring_interp_cntrl
sceSnprintf
sheetMgrGetSegInitHeader
iosSetKPrintfScaleContext
GetCharacterClassControlDirection
modelGetLinkCount
modelGetTextureObjByIndex
FileWrite
dispVuCollisionDB
ScanAllTwoWayLink
InterPOrObjectAnimation
GetScreenRadiusParticle
FlushCollisionWorkImmediate
InitExcelAutoModFile
iosPopDC
getVIntrCnt
is_proper_particle_texture_id
Sg2ExPcmOutputCtrl
get_particle_parameter_blend_doit
unloadCdNmoFile
GetGeometryPointerWithCollisionDBDataGlobalPoint
MotRootDyn_PENDULUM
_SetLetterKindVariable
unloadCdMotionFile
texGetTexByteSize
RequestCharacterClassSlip
GetAnimationFogDefByName
GAMEUTIL_get_yaw_pitch_by_direction
vschedSetNextFrameForceGarbage
getZFogWidth
initColObjResource
CreateScriptCharObj
ClipCollisionderCallBack
DEBUG_get_cntrl_mode_name
DebugDumpClothResources
get_interest_type_camera_lws_animation_data
charrootdyn_parentHColGp
create_camera_obj
DEBUG_set_update_position_method_pointer
CreateAmbientLightObj
motrootdyn_startswim
sndSepCont
SetScriptCharacterObjReleaseCallBackFunc
initLoadObjEditWork
motrootdyn_startedgepoint_from_pendulum_with_edge
check_free_particle_geodisp
MC_SKIN_SHADOW_VOLUME
updateCamVibGeo
scriptIntrDeleteChildThread
AddGlLightMan
GAMEUTIL_get_difference_radi_yaw_dir
getDrawScreenHeight
ForceParentLayoutObj
charrootdyn_getSlideCollisionJudgeCBArg
MotRootDyn_NOROOTDYNAMICS_VEL
getBossEffectColorB
GAMEUTIL_set_param_interp_ratio_cntrl
FlushClothWork
GetCollisionDBNextSurfLink
getDispScreenHeight
Sg2ExStAdpcmSlotReserv
charrootdyn_setLangStatus
GetGeometryPointerSurfaceSlopeDegree
CharaCtrlResetScriptCtrlStatus
MC_SOLID_POINTLIGHT
CalcColorParamDistantLight
InitFogColMan
get_main_particle_effect_lod_from_sheet
modelReInitialize
DebugDispManualEdgeCollisionder
CalcNodeQuaternWithIK
setZFogFar
GetEulerZXYFromQuatern
SetMotionMaximumSpeed
iosPopCurrentMatrix
getMBlur
get_polygon_scale_rotation_matrix
ExecObjectAnimation
getTurnLimitInterp
GAMEUTIL_increase_pitch
InitCollisionWork
glGetCurrentMatrix
getPtclDisp
windowCursorBlink
CollisionObjectJudgeCallbackExceptPluralObj
SetCharacterClassWindDynamics
boot_wind_emitter_by_judge_volume
edgepoint
iosInverseMatrix
GAMEUTIL_near_to_aim_pitch_dir
get_top_emitter_list_from_particle_geodisp
InitDebugMotion
SpriteMenuSetNumPartsFormat
GAMEUTIL_doit_interp_ratio_cntrl
WaitSema
get_animation_class_camera_lws_animation
GAMEUTIL_get_except_axis_vector
iosAddISchedulerTaskList
getGameClearCnt
glScalef
fsEffectSetParamSheetSeg
kprintfContextCentering
SetScriptAnimationglePlay
charrootdyn_getWaterStatus
sheetMgrResolve
SH_FsEffectDEFAULT
GAMEUTIL_get_spring_interpolate_value_extend
motdebugtarget
sceMpegClearRefBuff
MotRootDyn_EDGEXZ
charrootdyn_checkIYPlane3DWithPos
GetJudgeVolumeClassObjectGroup
iosKeybdSetCallBackFunc
MotOriKind_NOCLIMBABLESLIP
DebugDispCollisionder
GetClothPosition
sndVabCreate
FlushJudgeVolumeClass
sceMpegDispHeight
MovieSkipCheck
getSolarFlareZoomOfsU
charrootdyn_checkIYplane3D
getShadowInsity
malloc_from_root_partition
iosScaleMatrixV
CollisionPlaneJudgeCallbackCameraVisibility
updateClipGameLightGeo
SearchLayoutObjDefByName
SH_AdpcmSeqDEFAULT
sndBDOpen
ScriptAnimationObjCheckPositionInsideOfJudgeVolumeObject
getFogMode
sceMpegIsRefBuffEmpty
gluGetBrightness
drawBlur
Sg2ExStAdpcmTrkVolumeDirect
getDispScreenWidth
GAMEUTIL_get_move_radi_from_yaw1_to_yaw2_extend
get_transform_matrix_set
modelGetTextureResourceByIndex
GetMorphAnimation
getFogFactor1
changeVolumeDirect
GetScriptClass
edgexz
iosCreateDC
iosMcGetInfo
CopyCollisionEdgePointer
fsEffectReset
SetVSMatrix
GetLayoutClassObjectName
ReparentChildObjects
GetGeometryPointerWithCollisionEdgeGlobalPoint
SetGameLightUserFunc
getBlendFirstMotion
_dsysOpen
isysDeleteGroupWithLinkParam
MotRootDyn_FREEFALL_FORCESTOP
open_letter_post
CreateLightColMan
XUnitVectorInv
isysFlushISYSLetterObj
sceMpegReset
scriptIntrSegDelete
GetColLightDebugSts
UpdateLayoutClassSimpleGeometry
getBossEffectOutLine
SetScriptAnimationObjGeometryOverrideCallBackFunc
GlobalLightCalcOutSideParam
audioDecReset
charrootdyn_setHColFindStatus
iosCalcFColorToBrightness
strFileOpen
get_top_particle_effect_from_lod
getDisableExtendWallFlag
windowSetCursorPosOndow
setSpriteMenimParam
GetScriptLwsOrientDefinfo
StartAnimationSubObjInitePart
get_temp_parameter_motion_ik_base
sheetMgrStageTexLoad
reset_main_type_camera_lws_animation_update_flag
set_camera_position
__muldi3
getBrightness
GetVirtualVerticalPlane
iosSrpWaitDMA
updateParentPointGPInfo
modelGetDlLayerIndex
texScaleClutAlpha
norootdynamics_vel
init_camera_lws_animation_manager
get_far_clip_z_clip_screen
iosMallocAlign
bgDraw
SetClothAccessSwitch
glColor3fv
mcDirectFileDelete
SpriteMenuSetLayer
updateWindGeo
ResetCharacterClassMailRelationalTriggerFlags
EntryObjectManagerCollisionGroup
GetMotionResourceOriginalFrames
getGoalDataHeader
IsEnvelopeGlobalLightType
deleteFsEffect
CreateScriptLwsOrientDefObj
spriteDrawSpriteUV2
strlen
disp_object_animation_camera_region_group
rintf
glSetLightVector
ischedExecSubThread
iosgluAddCylinderObject
disp_particle_emitter
GetMultiLocalizeMatrix
sndSepSetDefaultParam
UpdateGlobalLightInge
boot_particle_emitter_extend
CopyCollisionEdge
GAMEUTIL_increase_yaw_limit
openEditWorkTool
deleteAmbientLightObj
seUnloadBDFile
glVertex2fv
testGetCamPos
getFogFarDist
getAmbientColor
MotRootDyn_DIRECTPLAY
PcmOutputClear
EnableDmac
ClipCollisionderFarPlaneWithKeep
InitClothWork
iosFreeIopHeap
ForceGameLightFlagEnvelope
GetCollisionDBSurfBoundary
windowCreate
sheetMgrDirectFileLoad
modelCreatePacketTransPacket
usbdevAddCallbackFunc
SetLayoutClassScaleElem
is_main_type_camera_lws_animation
MakeCollisionPointCollisionInfo
SetScariptAnimationObjMotSyncSlotId
glTranslatef
getCollisionVirtualWallDispFlag
sceIpuStopDMA
GAMEUTIL_set_act_max_zero_clip_flag_interp_ratio_cntrl
nicosysdRecvDataRead
GetQuaternByDegEulerYXZ
InitTwoWayLink
getFrameBufferSize
iosSetPacketPtrPath1
getEditWorkSize
loadCdMotionFile
boot_wind_emitter_by_box
strchr
floorf
GAMEUTIL_act_yaw_rot
sheetExecClean
SequenceKickWind
graphFrameInit
getTexTranableFlag
iosMcGetDir
initParticleObject
kprintfSJIS
debugLineObjectCreateAttributre
SetDamageOffsetStatus
sheetFileLoadBootData
getScriptSwitchDispSw
GetCollisionDetectEffectWaterOnlyDefByName
initEtiInfoWork
iosgluGetCameraContext
sheetMgrSetNoWaitMode
charrootdyn_getCollisionAttribute
set_except_npe_file_data_to_particle_effect_lod
ResetCharacterClassMotionShiftInfo
nicosysdEchoDdebugPrintReadCallBack
spriteSetPriority
isysGetThisSubThread
motrootdyn_startxz_from_parentpoint
SetScriptObjDeleteCallBackFunc
glNormal4fv
setShadowEffect
GetGameLightClass
delPathData
set_scissor_screen_size
getNowBossEffect
get_clip_screen
sceMpegResetDefaultPtsGap
getRefractBlurLevel
initScriptLayoutObj
SeList_decide
DEBUG_disp_collision_name
GetScriptSpriteClass
iosgluCreateObject
bossDeathEffectEnd
getDebPcWinCategory
createParamMenu
CreateSortList
update_node_by_rotXYZ_motion_ik_base
GAMEUTIL_is_inside
GAMEUTIL_get_local_directionZ
getDamageEnableTargetLayoutClass
set_camera_up_direction
iosMcFormat
XUnitVector
mcDirectFileWrite
charrootdyn_getGPRelativePositionWithQ
SpriteMenuSetCheckBoxByHash
glSetLightColor
sceMpegCreate
Sg2ExPcmSetSignal
ResetCharacterObjGeoDynamics
MicroCode
GAMEUTIL_is_reach_aim_yaw_dir
DebugPrintMpgHeader
setMBlur
DEBUG_disp_region_object
sndSepStopReq
iosGetSecondFromTCount
reflectionEnd
glBeginWithDlLayerNo
GetMotionColSphereInfoIntFrame
glColor4f
GetScriptAnimationObjChildObjWithName
windowPrintfScale
stop_particle_emitter_geometry_pointer_reference
SetLayoutObjAccessSwitch
GAMEUTIL_get_node_quatern_posi_by_id_extend
motrootdyn_startxzfit_from_parentpointxzfit
CreateMeshObj
adpcmCloseFadeReq
SpriteSubMenuSetPadEventCallback
create_particle_texture
CollisionPlaneJudgeCallbackArrow
_sceMpegErrorBdec
MotOriKind_TURN
GlobalLightConsistencyWorkGrp
getBgAntiLevel
iosScaleNormalLightMatrix
SetQuaternByAxisRotate
sceIpuSync
iosGetCurrentMatrix
GetCharaRootDynamics
SetCurrentQuatern
GetCollisionCameraAttributeShareArray
unloadCdNtoFile
getPointDataHeader
DebugDispCollisionEdge
iosDlLockObj
MotOriKind_WALLAVOIDTURN
ExecGlobalLightMan
DeleteCollMan
GetInverseMatrixFromQuaternPos
AnimeTableInfoDebugMode
CalcLightLayoutObj
FlushPadHistory
getFogColorB
ExecCharaGeometryPreprocess
glBlendFunc
isysSetObjImmediateDeleteFunc
GetTwoWayLinkNext
malloc_from_fast_get_partition
ClipCollisionDB
pcm_tickprocsub
GetMotKToMotP
GAMEUTIL_increase_yaw_region
SequenceKickCameraVibration
motrootdyn_startedgepoint
mcReqSetWaitFunc
Sg2ExStAdpcmInit
flushScriptObjImmediate
FlushScriptLayoutObj
charrootdyn_slidecollision
_sceMpegPeepBit
GetCenterPositionOfJudgeVolumeInfo
GetWindowClass
GetLwsOrientNodeNum
ZeroVector
is_ambient_directional_wind_emitter
ExchangeGeometryPointerCollisionEdgeOtherSideInfo
shadowModelInit
glEnd
charrootdyn_getMotionRootInfo
sheetFileLoadSegmendex
spriteSetTextureCoordinateUV
GAMEUTIL_get_parent_collision_attribute
EntryChildGroupManagerObj
getSETriggerTestMode
debugLineObjectSetBillboardMatrix
getAmbientColorC
createNumDialog
iosGetMatrixFromDirPosi
is_main_type_camera_lws_animation_update
GetScriptObjWorkSize
Shock_Request
SetClothSingleFixedChainLeafFixGeometryPointer
getMemoryInfoLightSw
deleteAnimDefSeg
GetYDifferenceOfPlaneXZProjection
ClipJudgeVolumeInfo
PopQuatern
SaveLayoutObjGeo
ptclmanBuildMatPacket
_ShockList
mcReqSync
CheckEllipticalCylinderVolumeShape
GetPlaneGlobalYFittingPoint
GAMEUTIL_get_spring_interpolate_offset
iosGsSetMode
seDelayPlay3DTest
GetCollisionDBRegion
GAMEUTIL_near_to_aim_yaw_angle
updateVolumeShapePQSGeo
GetCollisionDBPlane
GetCharacterClassCurAnimationTotalFrame
getDeadDataHeader
isysResolveOneModuleObj
CopyAmbFromAmbdef
DEBUG_get_base_name
create_letter
sndSepStopTypeAll
iosGetFontIDWithSJIS
GAMEUTIL_get_offset_position_by_option_space
iosDeleteThread
ExecCharaGeometry
getRefractBlurSpeed
get_z_buf_max_clip_screen
SendDamageCylinderLetter
SetCharacterClassGazeAdditionChannelInfo
CharaCtrlSetScriptCtrlStatusCallBack
iosDlPushLayer
_sceMpegSetPtm
AddCollisionDB
getMotionBlurSw
GAMEUTIL_act_yaw_rot_region_check
CloseCsvModChkTempFile
load_npe_file_sub
getAddMotionEnableFlag
SeList_dummy
EnableCharacterObjAdditionMotion
SetCharacterClassRootQuatern
GetLwsOrientWorkSize
initMcManager
check_free_clip_screen
sceMpegSetImageBuff
MC_SKIN
GetMotionMatrixOfChildsFromTarget
FlushScriptLayoutObjImmediate
motrootdyn_startpendulum_nochange_parent
GetBlendedMotion
solarFlare
windowDeleteAllObjByGroup
SaveLayoutObjGroupAllGeo
getSolarFlareSolarLevel
GAMEUTIL_is_nearly_equal_pitch
ForceDelGameLighObj
getFogFarRate
RequestCharacterClassMotionDirectionByGPTail
glVertex4fv
getRatioFromInterp
texAnimationOne
GetMotionOptionNodeBooleanInfoFloatFrame

CsvRoot

CsvRoot_motrootdyn_ppxzfit_setuppparm
CsvRoot_objtype_script_sprite
CsvRoot_heapupmotlist2
CsvRoot_colhiteff_depend_def
CsvRoot_spritemenu_parts
CsvRoot_default_editWork
CsvRoot_areatype_equ
CsvRoot_effect_bonetable
CsvRoot_scr_wormstatus
CsvRoot_fog_anim_def
CsvRoot_motion_ik_equ
CsvRoot_objtype_layout
CsvRoot_scr_dprelate
CsvRoot_camera_object_interest_mode_def
CsvRoot_script_move_def
CsvRoot_scr_parentrelate
CsvRoot_script_equ
CsvRoot_mot_velocity_def
CsvRoot_damagetype_equ
CsvRoot_scr_cerberus_data
CsvRoot_motrootdyn_edgepoint_setupparam
CsvRoot_motion_ik_manager_def
CsvRoot_se_random_def
CsvRoot_script_sub_rot_def
CsvRoot_bird_movectrl2
CsvRoot_texture_group
CsvRoot_boss_status
CsvRoot_mot2_ikctrl_def
CsvRoot_dispobj_def
CsvRoot_damage_reaction_geometry_def
CsvRoot_wind_effect_def
CsvRoot_player_control_button_context
CsvRoot_shocklist
CsvRoot_motion_sync_def
CsvRoot_horse_type
CsvRoot_food_param
CsvRoot_direct_file
CsvRoot_scr_interest
CsvRoot_tex_context
CsvRoot_col_2bone_ik_param_def
CsvRoot_character_maildata
CsvRoot_scr_demo_def
CsvRoot_eff_random_def
CsvRoot_demo_stationed
CsvRoot_spu_layout
CsvRoot_hint_func_def
CsvRoot_savepoint
CsvRoot_colattr
CsvRoot_player_param
CsvRoot_objtype_script_spritemenu
CsvRoot_adpcm_condition_def
CsvRoot_scr_condition_def
CsvRoot_shadowobj_def
CsvRoot_scr_eye_orient
CsvRoot_seamlesslayout
CsvRoot_eff_condition_def
CsvRoot_stagealignparam
CsvRoot_demo_seq_def
CsvRoot_bat_data
CsvRoot_staffroll_command_equ
CsvRoot_lodtype_equ
CsvRoot_stagetexseg_def
CsvRoot_objtype_script_char
CsvRoot_effect_solartype_equ
CsvRoot_ph_motion_def
CsvRoot_adpcm_package_def
CsvRoot_scr_angry_status
CsvRoot_object_script_lwsorient
CsvRoot_script_ctrl_def_equ
CsvRoot_demo_effect
CsvRoot_objecttype_equ
CsvRoot_seamless_exception_package
CsvRoot_motion_macro_equ
CsvRoot_adpcmseq
CsvRoot_spritemenu_anim
CsvRoot_mot_orient_trg_calc_equ
CsvRoot_beard_param_def
CsvRoot_control_def
CsvRoot_script_attack_condition_def
CsvRoot_texseg_def
CsvRoot_camera_free_mode_def
CsvRoot_ambient_texture
CsvRoot_fog_effect_equ
CsvRoot_gamework_def
CsvRoot_script_req_eff_def
CsvRoot_script_manager_def
CsvRoot_motrootdyn_xzfit_setuppparm
CsvRoot_sefile
CsvRoot_gameflag_def
CsvRoot_mot2_root_height_adjust_nodedef
CsvRoot_script_stop_rot_manager_def
CsvRoot_camera_lws_animation_def
CsvRoot_scr_gazestatus
CsvRoot_human_movectrl
CsvRoot_motion_orient_def
CsvRoot_treeId_equ
CsvRoot_control_assign_equ
CsvRoot_camera_place_event_equ
CsvRoot_tex_fade_type_equ
CsvRoot_motion_progrot_equ
CsvRoot_camera_etc_condition_equ
CsvRoot_demo_stationed_mot_ori
CsvRoot_selist
CsvRoot_average_slope_detect_def
CsvRoot_animobj_segment_def
CsvRoot_demo_resource
CsvRoot_pathobject_equ
CsvRoot_scr_event_data
CsvRoot_jump_velocity_limit_def
CsvRoot_scr_eye_mode
CsvRoot_scr_mode_status
CsvRoot_scr_data_equ
CsvRoot_camera_manage_object_status_equ
CsvRoot_texlist_def
CsvRoot_boss_param
CsvRoot_scr_data_manager
CsvRoot_fullscreen_effect
CsvRoot_gameobject
CsvRoot_interest_def
CsvRoot_motion_root_dynamics_prepfunc
CsvRoot_mot_castray_def
CsvRoot_colobj_def
CsvRoot_adpcm_volume_control
CsvRoot_hint_status
CsvRoot_animobj_def
CsvRoot_scr_param
CsvRoot_objtype_aliaslayout
CsvRoot_buries_param_def
CsvRoot_se_frame_table
CsvRoot_smallanimal_type
CsvRoot_loadarea_def
CsvRoot_special_effect
CsvRoot_csv_root
CsvRoot_lwsorient_res
CsvRoot_pluralbone_ik_param_def
CsvRoot_camera_vs_ofst_cntrl_param_def
CsvRoot_script_intr_def
CsvRoot_eff_frame_table
CsvRoot_boss_damage
CsvRoot_mot2_root_height_adjust_def
CsvRoot_motion_orient
CsvRoot_eff_segment_def
CsvRoot_seamlesscommonlayout_def
CsvRoot_camera_boss_interest_mode_def
CsvRoot_charactertype_equ
CsvRoot_skelobj_def
CsvRoot_demo_motion
CsvRoot_stage_conf
CsvRoot_stage_administration
CsvRoot_ph_motion_orient
CsvRoot_event_condition_def
CsvRoot_stagelayout_equ
CsvRoot_scr_birdstatus
CsvRoot_se_package_def
CsvRoot_script_attack_manager_def
CsvRoot_spritemenu_layer
CsvRoot_motroot_rot_def
CsvRoot_weaponchangelist
CsvRoot_sword_effect_equ
CsvRoot_fastleg_movectrl
CsvRoot_itemmenu
CsvRoot_scr_validctrlmode
CsvRoot_se_condition_def
CsvRoot_stagealign_def
CsvRoot_scr_motlist
CsvRoot_charikfunctype_def
CsvRoot_aim_ik_param_def
CsvRoot_sprite_tex
CsvRoot_shock_equ
CsvRoot_staff_roll
CsvRoot_control_assign
CsvRoot_wind_effect_equ
CsvRoot_control_mode
CsvRoot_camera_manage_object_def
CsvRoot_demo_lws_cut_def
CsvRoot_stage_admin_def
CsvRoot_motion_def
CsvRoot_hint_condition_def
CsvRoot_pluralbone_ik_param2_def
CsvRoot_fallenleaf_data
CsvRoot_se_frame_subtable
CsvRoot_optionparam_def
CsvRoot_scr_eye_status
CsvRoot_skelblur_def
CsvRoot_script_ctrl_def
CsvRoot_fixedarea_def
CsvRoot_eff_package_def
CsvRoot_fog_effect
CsvRoot_player_hydeobjlist
CsvRoot_mot_airmovevelocity_def
CsvRoot_scr_bird2status
CsvRoot_light_anim_def
CsvRoot_blend_mot_def
CsvRoot_gazeadd_channel_def
CsvRoot_adpcm_func_def
CsvRoot_scr_mode_orient
CsvRoot_script_stop_rot_element_def
CsvRoot_event_func_def
CsvRoot_memory_conf_equ
CsvRoot_tail_param_def
CsvRoot_slowobj_def
CsvRoot_multi_movectrl
CsvRoot_lighttype_equ
CsvRoot_damage_def
CsvRoot_shockfile
CsvRoot_motion_macro
CsvRoot_animation_framearea_def
CsvRoot_gp_conditioncheck_type
CsvRoot_demo_motion_orient
CsvRoot_objtype_light
CsvRoot_camera_mode_common_def
CsvRoot_slowgroup_def
CsvRoot_eff_def
CsvRoot_camera_mode_manager_def
CsvRoot_clothobj_defSH_CsvRootDEFAULT
CsvRoot_treelayout
CsvRoot_effect_textable
CsvRoot_scr_func_def
CsvRoot_gex_data
CsvRoot_slowleg_movectrl
CsvRoot_stageseg_def
CsvRoot_scr_fixstatus
CsvRoot_stage
CsvRoot_camera_obstacle_object_def
CsvRoot_skelfocus_def
CsvRoot_omakeflag_def
CsvRoot_neck_turn_def
CsvRoot_camera_look_around_mode_def
CsvRoot_worm_movectrl
CsvRoot_pluralbone_ik_subparam_def
CsvRoot_particle_texture_def
CsvRoot_se_frame_equ
CsvRoot_boss_type_def
CsvRoot_boss_attack
CsvRoot_damage_reaction_geometry_equ
CsvRoot_sprite_caption_table
CsvRoot_scr_attackdata
CsvRoot_padbutton_equ
CsvRoot_heapsuccessmotlist
CsvRoot_camera_normal_mode_def
CsvRoot_jump_velocity_def
CsvRoot_else_orient_def
CsvRoot_scr_bonetable
CsvRoot_script_attack_element_def
CsvRoot_camera_manage_object_status_def
CsvRoot_adpcm_scr_equ
CsvRoot_motion_equ
CsvRoot_menu_control_button_context
CsvRoot_scr_relposparam
CsvRoot_seamlesscommonlayout
CsvRoot_tex_blend_type_equ
CsvRoot_se_condition_equ
CsvRoot_motion_ik_interest_def
CsvRoot_camera_cutout_mode_manager_def
CsvRoot_eff_frame_subtable
CsvRoot_scr_slowstatus
CsvRoot_worldlayout
CsvRoot_particle_effect_def
CsvRoot_gameobject_status
CsvRoot_charbone_basedir
CsvRoot_stagelayout
CsvRoot_scr_judge_volume_def
CsvRoot_adpcmfile
CsvRoot_camera_mode_condition_def
CsvRoot_common_equ
CsvRoot_kite_data
CsvRoot_poseexpression_fk_limitnode_def
CsvRoot_heapupmotlist
CsvRoot_script_view_search_def
CsvRoot_weapon_list
CsvRoot_draw_layer_equ
CsvRoot_smallanimal_data
CsvRoot_pathobject
CsvRoot_motion_speedctrl_def
CsvRoot_col_2bone_attack_ik_param_def
CsvRoot_bird_movectrl
CsvRoot_scr_initpath_status
CsvRoot_objtype_script_animation
CsvRoot_camera_equ
CsvRoot_scr_horsestatus
CsvRoot_motrootdyn_pendulum_setupparam
CsvRoot_collision_attribute_table_def
CsvRoot_adpcm_orient
CsvRoot_inter_char
CsvRoot_script_animation_equ
CsvRoot_horse_movectrl
CsvRoot_fixedareagroup_def
CsvRoot_motsyncanim_def
CsvRoot_scr_faststatus_CsvRootDEFAULT
CsvRoot_camera_interest_mode_def
CsvRoot_objtype_script_layout
CsvRoot_loadareagroup_def
CsvRoot_particle_equ
CsvRoot_font_def
CsvRoot_accessary_def
CsvRoot_partition_conf
CsvRoot_motion_root_dynamics
CsvRoot_scr_attainrange
CsvRoot_save_version
CsvRoot_sound_equ

SeList

SeList_horse_land_sand
SeList_horse_run_rock_9
SeList_horse_average_leg_rock_10
SeList_horse_run_stone_2
SeList_horse_wait_stone_9
SeList_horse_run_stone_5
SeList_horse_run_stone_11
SeList_bvo_rikimi_clim3
SeList_horse_wait_stone_6
SeList_horse_average_leg_rock_15
SeList_horse_walk_soil_3
SeList_kite_fly_shot1
SeList_horse_run_soil_1
SeList_horse_walk_sand_8
SeList_horse_average_leg_stone_2
SeList_horse_wait_swamp_9
SeList_horse_walk_rock_6
SeList_hvo_breath_run1
SeList_horse_average_leg_l_grass_3
SeList_horse_average_leg_wat_4
SeList_bird_fly_shot3
SeList_horse_average_leg_sand_22
SeList_horse_run_swamp_11
SeList_horse_walk_grass_6
SeList_horse_run_swamp_7
SeList_bvo_cough5
SeList_bvo_rikimi_s_hang7
SeList_horse_walk_rock_2
SeList_bvo_wat_breath3
SeList_horse_run_soil_16
SeList_bvo_dive_atk12
SeList_horse_walk_swamp_2
SeList_bvo_atk_end5
SeList_horse_walk_swamp_10
SeList_horse_walk_l_grass_1
SeList_bvo_jump4
SeList_wind_plain1
SeList_seagull_fly_shot6
SeList_horse_average_leg_soil_19
SeList_waterway
SeList_horse_run_gravel_23
SeList_horse_average_leg_stone_23
SeList_horse_run_sand_4
SeList_wind_tree2
SeList_bvo_rikimi_hold9
SeList_horse_walk_l_grass_10
SeList_wind_plain3
SeList_horse_run_gravel_1
SeList_p_move1
SeList_grip_alert
SeList_horse_average_leg_soil_11
SeList_horse_run_leaf_8
SeList_bvo_fall3
SeList_bvo_dmg7
SeList_horse_run_l_grass_13
SeList_horse_run_leaf_15
SeList_bvo_atk_end4
SeList_bvo_rikimi_d_hang7
SeList_horse_walk_leaf_12
SeList_horse_wait_l_grass_6
SeList_horse_average_leg_grass_8
SeList_horse_run_rock_13
SeList_horse_wait_swamp_11
SeList_horse_average_leg_grass_6
SeList_horse_average_leg_grass_2
SeList_bvo_swing1
SeList_bvo_tumble12
SeList_bvo_die_fall4
SeList_bvo_dive_atk_test2
SeList_horse_walk_gravel_2
SeList_horse_walk_rock_9
SeList_horse_walk_gravel_7
SeList_bvo_tumble9
SeList_kite_flying3
SeList_hvo_gucha6
SeList_horse_walk_wat_5
SeList_horse_wait_rock_7
SeList_horse_run_swamp_4
SeList_horse_run_soil_19
SeList_boss_blow_off_loop1
SeList_horse_average_leg_grass_19
SeList_horse_walk_sand_10
SeList_bvo_rikimi_s_hang2
SeList_horse_run_grass_8
SeList_horse_wait_grass_5
SeList_horse_run_soil_6
SeList_horse_run_wat_1
SeList_horse_wait_leaf_4
SeList_bvo_call_horse_n4
SeList_horse_wait_gravel_12
SeList_horse_wait_l_grass_1
SeList_horse_turn_gravel
SeList_horse_run_stone_13
SeList_bvo_dying_breath7
SeList_horse_walk_grass_10
SeList_horse_move1
SeList_fruit_fall_soil
SeList_horse_wait_swamp_1
SeList_horse_average_leg_soil_8
SeList_bvo_swing3
SeList_horse_run_s_wat_8
SeList_horse_land_grass
SeList_wind_waste4
SeList_horse_run_sand_14
SeList_horse_average_leg_stone_5
SeList_horse_run_sand_17
SeList_horse_run_sand_16
SeList_bvo_rikimi_loop
SeList_bvo_stop_horse4
SeList_bvo_tumble7
SeList_horse_run_leaf_23
SeList_horse_run_swamp_10
SeList_bat_voice1
SeList_horse_average_leg_sand_12
SeList_horse_run_leaf_10
SeList_horse_run_rock_21
SeList_horse_run_l_grass_10
SeList_bvo_dive_atk_test
SeList_horse_walk_l_grass_6
SeList_bvo_die_fall1
SeList_bvo_jump_land2
SeList_horse_average_leg_sand_15
SeList_hvo_neigh5
SeList_horse_average_leg_sand_17
SeList_horse_average_leg_stone_22
SeList_sword_boss_test
SeList_horse_walk_grass_7
SeList_boss_blow_off_bow3
SeList_seagull_voice1
SeList_horse_run_sand_23
SeList_horse_run_sand_22
SeList_horse_walk_leaf_1
SeList_horse_move17
SeList_bvo_jump_land7
SeList_bvo_atk_false3
SeList_horse_average_leg_soil_12
SeList_bvo_dmg11
SeList_horse_wait_grass_8
SeList_horse_average_leg_l_grass_11
SeList_horse_wait_stone_5
SeList_hvo_bruru8
SeList_horse_run_rock_8
SeList_horse_run_gravel_16
SeList_boss_blow_off_m1
SeList_bvo_rikimi_clim6
SeList_horse_average_leg_rock_5
SeList_horse_average_leg_leaf_1
SeList_horse_average_leg_gravel_12
SeList_horse_average_leg_gravel_15
SeList_horse_average_leg_leaf_7
SeList_horse_average_leg_rock_9
SeList_horse_average_leg_wat_10
SeList_horse_average_leg_wat_14
SeList_hvo_neigh7
SeList_horse_run_grass_5
SeList_seagull_fly_shot1
SeList_horse_walk_soil_7
SeList_horse_wait_swamp_8
SeList_bvo_stick11
SeList_hvo_bruru_swim5
SeList_horse_walk_leaf_4
SeList_bvo_breath_Loop1
SeList_horse_average_leg_l_grass_5
SeList_hvo_gucha2
SeList_horse_wait_gravel_6
SeList_horse_average_leg_stone_10
SeList_horse_average_leg_wat_9
SeList_pause_out
SeList_horse_walk_swamp_12
SeList_horse_walk_wat_6
SeList_bvo_rikimi_d_hang8
SeList_horse_walk_sand_2
SeList_horse_walk_sand_5
SeList_gex_cut_tail1
SeList_horse_average_leg_leaf_14
SeList_horse_rise
SeList_horse_run_rock_24
SeList_horse_run_gravel_7
SeList_horse_turn_wat
SeList_gex_move4
SeList_horse_run_soil_12
SeList_horse_average_leg_gravel_3
SeList_horse_run_stone_16
SeList_seagull_flying2
SeList_horse_wait_grass_3
SeList_horse_run_rock_1
SeList_kite_fly_shot4
SeList_horse_run_rock_6
SeList_bvo_run_breath11
SeList_horse_wait_gravel_11
SeList_horse_run_sand_9
SeList_b_kick_horse2
SeList_sword_test
SeList_bvo_kick_horse9
SeList_bvo_kick_horse2
SeList_horse_walk_soil_12
SeList_bvo_kick_horse5
SeList_bvo_rikimi_d_hang11
SeList_bvo_atk_false8
SeList_horse_walk_grass_1
SeList_hvo_gucha1
SeList_hvo_bruru2
SeList_horse_run_stone_22
SeList_kite_voice3
SeList_bvo_atk_false11
SeList_bird_flying2
SeList_grip_release
SeList_horse_average_leg_gravel_1
SeList_bvo_jump1
SeList_bvo_dying_breath6
SeList_horse_average_leg_leaf_4
SeList_horse_average_leg_rock_2
SeList_bvo_run_breath12
SeList_bvo_surf5
SeList_horse_run_rock_16
SeList_horse_walk_rock_12
SeList_horse_run_wat_3
SeList_bat_fly_shot3
SeList_bvo_atk_false4
SeList_bvo_rikimi_hold8
SeList_horse_run_leaf_5
SeList_horse_average_leg_leaf_24
SeList_hvo_breath2_min
SeList_horse_average_leg_wat_1
SeList_hvo_bruru7
SeList_horse_wait_stone_7
SeList_bvo_stagger4
SeList_horse_average_leg_gravel_4
SeList_horse_run_l_grass_20
SeList_bvo_run_st_breath4
SeList_horse_walk_leaf_7
SeList_horse_turn_grass
SeList_horse_average_leg_l_grass_19
SeList_horse_wait_wat_7
SeList_horse_wait_soil_5
SeList_horse_run_gravel_24
SeList_bvo_tumble10
SeList_bvo_dive_atk9
SeList_horse_move15
SeList_horse_run_wat_8
SeList_horse_run_wat_10
SeList_bvo_jump_land8
SeList_bvo_run_breath2
SeList_horse_average_leg_wat_3
SeList_horse_run_l_grass_1
SeList_horse_walk_grass_4
SeList_horse_run_sand_10
SeList_horse_wait_rock_4
SeList_hvo_bruru6
SeList_kite_flying2
SeList_horse_wait_grass_9
SeList_bvo_stick4
SeList_bvo_jump_land5
SeList_horse_run_gravel_10
SeList_horse_average_leg_swamp_9
SeList_horse_run_gravel_15
SeList_kite_voice5
SeList_horse_run_gravel_3
SeList_bvo_rikimi_hold11
SeList_horse_run_stone_19
SeList_horse_run_l_grass_18
SeList_fruit_fall_wood
SeList_horse_turn_l_grass
SeList_horse_average_leg_swamp_21
SeList_horse_average_leg_sand_24
SeList_bvo_dive_atk4
SeList_bvo_surf12
SeList_b_sit_on_horse
SeList_horse_land_gravel
SeList_horse_run_rock_19
SeList_horse_walk_gravel_12
SeList_hvo_neigh3
SeList_horse_average_leg_stone_6
SeList_bat_flying3
SeList_feeler_water
SeList_p_move5
SeList_horse_move13
SeList_hvo_gucha3
SeList_hvo_bruru1
SeList_boss_blow_off_l3
SeList_bvo_cough3
SeList_bvo_fall7
SeList_horse_average_leg_leaf_23
SeList_horse_average_leg_leaf_21
SeList_bird_voice7
SeList_bvo_fall1
SeList_horse_wait_sand_3
SeList_horse_run_stone_8
SeList_horse_wait_l_grass_11
SeList_horse_run_swamp_15
SeList_horse_run_leaf_20
SeList_horse_run_soil_22
SeList_bat_voice4
SeList_horse_wait_soil_12
SeList_hvo_breath8
SeList_horse_average_leg_grass_15
SeList_horse_average_leg_soil_3
SeList_horse_walk_wat_2
SeList_bvo_call_horse_n2
SeList_boss_blow_off_no3
SeList_horse_average_leg_swamp_15
SeList_horse_run_grass_11
SeList_horse_average_leg_l_grass_22
SeList_horse_wait_swamp_2
SeList_horse_run_gravel_20
SeList_horse_wait_wat_1
SeList_horse_average_leg_soil_7
SeList_bvo_rikimi_s_hang12
SeList_horse_wait_swamp_7
SeList_horse_wait_leaf_12
SeList_horse_run_soil_24
SeList_horse_average_leg_grass_23
SeList_bird_voice1
SeList_bvo_cough1
SeList_horse_wait_stone_11
SeList_horse_wait_gravel_3
SeList_bvo_stick1
SeList_horse_wait_leaf_7
SeList_bvo_rikimi_s_hang1
SeList_horse_average_leg_gravel_24
SeList_horse_average_leg_swamp_5
SeList_bvo_fly11
SeList_bvo_kick_horse12
SeList_hvo_breath4_min
SeList_horse_wait_gravel_8
SeList_horse_average_leg_gravel_5
SeList_horse_average_leg_l_grass_24
SeList_b_get_off
SeList_bvo_swing11
SeList_horse_walk_soil_5
SeList_bat_flying1
SeList_horse_average_leg_wat_15
SeList_hvo_neigh8
SeList_bvo_swing4
SeList_horse_run_sand_5
SeList_wind_tree1
SeList_horse_average_leg_l_grass_6
SeList_horse_average_leg_grass_21
SeList_horse_average_leg_sand_5
SeList_bvo_die_dmg3
SeList_bvo_jump10
SeList_horse_turn_rock
SeList_bvo_rikimi_s_hang5
SeList_horse_run_soil_14
SeList_horse_average_leg_grass_18
SeList_bvo_stop_horse6
SeList_l_kame_move2
SeList_horse_average_leg_rock_21
SeList_horse_move9
SeList_horse_wait_sand_11
SeList_horse_run_gravel_2
SeList_horse_move6
SeList_horse_run_gravel_12
SeList_horse_average_leg_grass_10
SeList_horse_run_leaf_18
SeList_horse_run_l_grass_17
SeList_horse_turn_sand
SeList_beep_test
SeList_bvo_rikimi_clim2
SeList_horse_jump_wat
SeList_horse_run_l_grass_4
SeList_horse_average_leg_leaf_17
SeList_horse_wait_swamp_5
SeList_hvo_bruru_swim2
SeList_horse_walk_swamp_7
SeList_horse_average_leg_soil_17
SeList_horse_walk_stone_5
SeList_horse_run_l_grass_7
SeList_bat_fly_shot2
SeList_bvo_call_horse_m3
SeList_horse_run_sand_8
SeList_in_water_muddy1
SeList_horse_run_wat_7
SeList_bvo_jump_land6
SeList_bvo_atk_false9
SeList_horse_wait_sand_6
SeList_bvo_dmg9
SeList_bvo_surf8
SeList_bvo_stop_horse1
SeList_hvo_breath6
SeList_horse_run_leaf_17
SeList_horse_run_swamp_22
SeList_horse_run_l_grass_15
SeList_bvo_run_st_breath1
SeList_horse_walk_l_grass_8
SeList_horse_average_leg_gravel_23
SeList_horse_average_leg_soil_21
SeList_bvo_jump2
SeList_bvo_rikimi_s_hang10
SeList_bvo_rikimi_d_hang1
SeList_horse_walk_l_grass_11
SeList_horse_average_leg_stone_24
SeList_hvo_bruru_swim4
SeList_horse_wait_grass_12
SeList_bvo_cough2
SeList_horse_walk_wat_3
SeList_horse_wait_sand_1
SeList_horse_run_soil_17
SeList_bvo_atk_end6
SeList_horse_walk_stone_10
SeList_bvo_surf10
SeList_hvo_bruru3
SeList_bird_fly_shot5
SeList_horse_average_leg_stone_19
SeList_bvo_atk_end3
SeList_bvo_rikimi_d_hang6
SeList_horse_run_l_grass_19
SeList_bvo_rikimi_d_hang3
SeList_bvo_stagger9
SeList_horse_walk_stone_9
SeList_bvo_swing7
SeList_horse_average_leg_leaf_16
SeList_horse_average_leg_soil_6
SeList_horse_run_s_wat_6
SeList_horse_wait_soil_6
SeList_horse_run_l_grass_9
SeList_horse_walk_gravel_9
SeList_horse_walk_gravel_4
SeList_bvo_kick_horse7
SeList_bvo_kick_horse3
SeList_bvo_dive_atk8
SeList_horse_move20
SeList_horse_average_leg_stone_11
SeList_horse_wait_rock_5
SeList_horse_move14
SeList_bvo_surf7
SeList_bvo_rikimi_clim11
SeList_hvo_bruru5
SeList_horse_run_soil_5
SeList_horse_average_leg_rock_16
SeList_horse_wait_stone_2
SeList_bvo_dying_breath1
SeList_horse_wait_leaf_6
SeList_horse_wait_grass_7
SeList_horse_average_leg_swamp_3
SeList_kite_fly_shot6
SeList_bvo_dive_atk_test1
SeList_horse_run_leaf_12
SeList_kite_voice8
SeList_horse_wait_l_grass_7
SeList_bvo_rikimi_clim7
SeList_horse_run_stone_4
SeList_bvo_die_fall_feeler
SeList_horse_average_leg_rock_14
SeList_horse_average_leg_rock_13
SeList_horse_run_rock_14
SeList_horse_walk_sand_6
SeList_horse_run_l_grass_23
SeList_horse_walk_sand_9
SeList_kite_fly_shot3
SeList_horse_average_leg_stone_3
SeList_bvo_die_fall3
SeList_horse_wait_wat_6
SeList_horse_wait_gravel_2
SeList_bvo_run_breath6
SeList_b_kick_horse4
SeList_hvo_gucha7
SeList_horse_average_leg_sand_20
SeList_horse_average_leg_grass_20
SeList_horse_average_leg_wat_7
SeList_horse_run_swamp_5
SeList_horse_fall_wat
SeList_horse_run_stone_20
SeList_horse_run_grass_9
SeList_horse_walk_swamp_4
SeList_bvo_rikimi_s_hang8
SeList_horse_run_rock_11
SeList_bvo_wat_breath8
SeList_horse_average_leg_wat_5
SeList_l_kame_move4
SeList_bvo_run_st_breath3
SeList_horse_average_leg_gravel_21
SeList_horse_average_leg_swamp_11
SeList_cursor
SeList_boss_blow_off_m3
SeList_horse_run_swamp_19
SeList_kite_voice1
SeList_horse_run_rock_2
SeList_cancel
SeList_bvo_stagger7
SeList_horse_run_l_grass_22
SeList_horse_average_leg_soil_18
SeList_seagull_fly_shot3
SeList_horse_average_leg_l_grass_12
SeList_bvo_tumble5
SeList_horse_land_rock
SeList_boss_eye_test
SeList_horse_wait_swamp_6
SeList_bvo_rikimi_clim8
SeList_horse_walk_soil_10
SeList_bird_voice6
SeList_horse_run_swamp_12
SeList_bvo_fall4
SeList_horse_average_leg_swamp_14
SeList_bvo_wat_breath6
SeList_horse_average_leg_soil_10
SeList_bvo_stop_horse8
SeList_horse_jump_soil
SeList_horse_move8
SeList_horse_average_leg_l_grass_1
SeList_horse_average_leg_soil_2
SeList_bvo_fly8
SeList_horse_walk_leaf_10
SeList_horse_average_leg_rock_11
SeList_horse_run_soil_10
SeList_horse_average_leg_rock_6
SeList_horse_average_leg_gravel_13
SeList_horse_average_leg_leaf_8
SeList_bvo_run_st_breath5
SeList_horse_wait_swamp_10
SeList_hp_alert
SeList_horse_average_leg_grass_5
SeList_horse_average_leg_grass_1
SeList_bvo_dive_atk10
SeList_horse_walk_soil_2
SeList_horse_average_leg_wat_13
SeList_horse_average_leg_sand_1
SeList_horse_walk_gravel_6
SeList_horse_walk_rock_5
SeList_seagull_voice2
SeList_in_water_clear2
SeList_horse_run_swamp_8
SeList_horse_walk_rock_1
SeList_horse_run_swamp_2
SeList_horse_run_soil_15
SeList_horse_run_stone_23
SeList_horse_run_soil_4
SeList_horse_jump_sand
SeList_horse_walk_stone_12
SeList_horse_run_stone_15
SeList_horse_run_stone_10
SeList_bvo_jump8
SeList_bvo_dying_breath8
SeList_horse_average_leg_gravel_9
SeList_bvo_jump7
SeList_horse_average_leg_l_grass_16
SeList_bvo_rikimi_hold3
SeList_horse_walk_stone_8
SeList_fish_swim1
SeList_wind_plain2
SeList_horse_run_s_wat_4
SeList_horse_run_sand_13
SeList_horse_run_sand_12
SeList_horse_run_sand_15
SeList_horse_run_wat_11
SeList_bird_voice3
SeList_kite_flying1
SeList_wind_waste3
SeList_hvo_breath_run3
SeList_bvo_stick8
SeList_bvo_wat_breath2
SeList_horse_walk_swamp_6
SeList_horse_wait_soil_9
SeList_bvo_stop_horse3
SeList_bvo_fly2
SeList_horse_run_leaf_14
SeList_bird_flying1
SeList_horse_average_leg_sand_13
SeList_bvo_rikimi_hold10
SeList_gex_move1
SeList_horse_average_leg_leaf_11
SeList_horse_jump_swamp
SeList_bvo_fall11
SeList_bvo_rikimi_d_hang4
SeList_bvo_kick_horse10
SeList_bvo_swing6
SeList_horse_jump_gravel
SeList_horse_average_leg_wat_12
SeList_horse_walk_stone_4
SeList_horse_average_leg_sand_18
SeList_horse_average_leg_stone_20
SeList_horse_wait_soil_3
SeList_horse_walk_rock_8
SeList_horse_walk_stone_1
SeList_horse_run_sand_21
SeList_bvo_dmg3
SeList_horse_run_sand_20
SeList_p_move2
SeList_horse_run_wat_13
SeList_bvo_wat_breath9
SeList_bvo_tumble8
SeList_bvo_call_horse_m4
SeList_hvo_eat
SeList_bvo_dmg_feeler
SeList_horse_run_leaf_4
SeList_horse_jump_rock
SeList_bvo_dmg10
SeList_hvo_breath2
SeList_horse_average_leg_sand_10
SeList_bvo_call_horse_n3
SeList_horse_walk_l_grass_9
SeList_horse_land_stone
SeList_bvo_dive_atk2
SeList_horse_wait_sand_8
SeList_horse_walk_l_grass_5
SeList_horse_run_l_grass_24
SeList_horse_average_leg_leaf_19
SeList_horse_average_leg_l_grass_18
SeList_bvo_surf2
SeList_horse_average_leg_gravel_16
SeList_seagull_fly_shot2
SeList_horse_walk_soil_8
SeList_horse_average_leg_stone_4
SeList_boss_blow_off_bow1
SeList_horse_run_stone_6
SeList_horse_average_leg_l_grass_9
SeList_bvo_run_breath1
SeList_horse_walk_leaf_2
SeList_horse_average_leg_l_grass_4
SeList_bvo_stick10
SeList_horse_walk_leaf_5
SeList_horse_run_grass_2
SeList_horse_wait_stone_10
SeList_horse_average_leg_stone_14
SeList_bvo_atk_false7
SeList_boss_blow_off_l1
SeList_bird_fly_shot1
SeList_horse_run_soil_20
SeList_bat_voice2
SeList_horse_move3
SeList_horse_run_leaf_22
SeList_horse_average_leg_grass_16
SeList_horse_walk_sand_3
SeList_bvo_stick5
SeList_horse_wait_sand_10
SeList_horse_average_leg_swamp_22
SeList_kite_fly_shot5
SeList_horse_run_rock_22
SeList_horse_wait_leaf_1
SeList_hvo_breath5_min
SeList_horse_average_leg_gravel_18
SeList_horse_wait_stone_8
SeList_bvo_stagger2
SeList_bvo_fall10
SeList_horse_run_grass_12
SeList_horse_run_gravel_9
SeList_horse_average_leg_soil_22
SeList_bvo_tumble2
SeList_b_kick_horse3
SeList_bvo_kick_horse1
SeList_bvo_swing2
SeList_fruit_fall_rock
SeList_horse_wait_grass_11
SeList_horse_average_leg_grass_14
SeList_whistle3
SeList_horse_average_leg_swamp_16
SeList_horse_wait_soil_11
SeList_horse_run_stone_24
SeList_kite_voice2
SeList_bvo_run_st_breath2
SeList_horse_run_gravel_17
SeList_horse_average_leg_gravel_11
SeList_bvo_rikimi_d_hang5
SeList_bvo_stagger6
SeList_horse_average_leg_rock_4
SeList_bvo_dive_atk5
SeList_b_stand_on_horse
SeList_horse_average_leg_soil_9
SeList_horse_walk_rock_10
SeList_horse_wait_swamp_4
SeList_bvo_run_breath5
SeList_kite_flying3_s_
SeList_DEFAULT
SeList_bvo_atk_false6
SeList_bvo_run_breath9
SeList_bvo_cough6
SeList_bvo_rikimi_s_hang6
SeList_horse_walk_sand_11
SeList_horse_run_soil_7
SeList_whistle1
SeList_horse_run_gravel_4
SeList_bvo_die_dmg1
SeList_horse_run_stone_17
SeList_horse_run_stone_14
SeList_l_kame_move1
SeList_hvo_drink
SeList_bvo_rikimi_hold2
SeList_horse_walk_leaf_8
SeList_bvo_run_st_breath6
SeList_horse_wait_gravel_5
SeList_horse_run_wat_9
SeList_horse_run_wat_4
SeList_horse_run_swamp_16
SeList_bvo_run_breath3
SeList_hvo_breath1_min
SeList_bvo_cough4
SeList_bvo_surf11
SeList_horse_run_leaf_1
SeList_boss_blow_off_l2
SeList_l_kame_move3
SeList_bird_fly_shot4
SeList_horse_average_leg_swamp_8
SeList_bvo_fly10
SeList_bvo_rikimi_clim1
SeList_bvo_swing8
SeList_horse_average_leg_soil_15
SeList_horse_run_rock_17
SeList_horse_run_grass_4
SeList_horse_walk_gravel_10
SeList_hvo_neigh1
SeList_horse_average_leg_sand_8
SeList_horse_average_leg_stone_21
SeList_p_move4
SeList_horse_walk_stone_2
SeList_horse_run_swamp_17
SeList_horse_run_leaf_2
SeList_bird_voice8
SeList_hvo_gucha4
SeList_horse_wait_l_grass_12
SeList_horse_wait_sand_4
SeList_horse_run_soil_23
SeList_bvo_wat_breath10
SeList_hvo_breath3
SeList_bvo_fly1
SeList_gex_fall1
SeList_horse_average_leg_grass_17
SeList_fruit_fall_wat_mid2
SeList_horse_run_leaf_9
SeList_bvo_fall8
SeList_horse_turn_swamp
SeList_bvo_kick_horse11
SeList_bvo_stagger3
SeList_bvo_swing5
SeList_horse_jump_stone
SeList_horse_fall_swamp
SeList_horse_wait_soil_4
SeList_horse_average_leg_stone_9
SeList_bvo_dmg1
SeList_fruit_fall_wat_shallow1
SeList_horse_wait_rock_2
SeList_bvo_rikimi_s_hang9
SeList_horse_wait_stone_12
SeList_horse_wait_rock_3
SeList_hvo_breath_run4
SeList_horse_walk_wat_8
SeList_horse_run_stone_21
SeList_hvo_neigh6
SeList_bvo_stick7
SeList_bvo_fly7
SeList_horse_run_gravel_11
SeList_horse_wait_leaf_8
SeList_bvo_rikimi_s_hang4
SeList_bvo_fly6
SeList_horse_average_leg_swamp_1
SeList_horse_wait_gravel_9
SeList_bvo_rikimi_hold6
SeList_bvo_dying_breath3
SeList_horse_average_leg_gravel_7
SeList_bvo_run_st_breath8
SeList_horse_wait_sand_9
SeList_bvo_swing12
SeList_bvo_swing9
SeList_horse_wait_gravel_4
SeList_horse_run_l_grass_6
SeList_horse_average_leg_stone_1
SeList_horse_walk_stone_3
SeList_bvo_dying_breath11
SeList_horse_average_leg_sand_2
SeList_bvo_dmg2
SeList_horse_average_leg_sand_7
SeList_horse_run_swamp_14
SeList_bvo_rikimi_d_hang12
SeList_fruit_fall_wat_deep1
SeList_horse_run_stone_9
SeList_horse_walk_sand_12
SeList_horse_run_gravel_19
SeList_bvo_stop_horse5
SeList_horse_move5
SeList_horse_average_leg_swamp_18
SeList_bvo_stick6
SeList_fruit_fall_wat_mid1
SeList_horse_land_wat
SeList_horse_average_leg_grass_12
SeList_horse_average_leg_rock_24
SeList_horse_run_swamp_20
SeList_horse_wait_leaf_9
SeList_horse_average_leg_swamp_23
SeList_bvo_stagger12
SeList_horse_average_leg_leaf_2
SeList_horse_run_rock_4
SeList_horse_average_leg_l_grass_14
SeList_bvo_stagger11
SeList_hvo_bruru_swim1
SeList_bvo_dive_atk11
SeList_horse_average_leg_soil_16
SeList_horse_run_l_grass_8
SeList_horse_walk_grass_12
SeList_wind_waste1
SeList_horse_wait_wat_5
SeList_bat_fly_shot1
SeList_in_water_muddy2
SeList_horse_move16
SeList_horse_move10
SeList_horse_run_wat_15
SeList_bvo_atk_false2
SeList_horse_average_leg_swamp_12
SeList_horse_run_swamp_24
SeList_horse_walk_sand_1
SeList_horse_average_leg_wat_2
SeList_horse_walk_swamp_3
SeList_horse_average_leg_swamp_6
SeList_bvo_fly12
SeList_horse_average_leg_leaf_10
SeList_horse_average_leg_soil_20
SeList_horse_average_leg_gravel_2
SeList_horse_fall_grass
SeList_horse_walk_soil_4
SeList_horse_average_leg_l_grass_10
SeList_hvo_breath7_min
SeList_fruit_fall_wat_shallow2
SeList_horse_walk_rock_7
SeList_horse_average_leg_l_grass_7
SeList_horse_land_l_grass
SeList_horse_average_leg_l_grass_2
SeList_horse_average_leg_grass_22
SeList_horse_wait_sand_2
SeList_horse_walk_rock_3
SeList_horse_wait_rock_12
SeList_horse_wait_leaf_11
SeList_horse_run_soil_13
SeList_bvo_stick3
SeList_horse_walk_stone_11
SeList_horse_average_leg_stone_17
SeList_horse_walk_swamp_1
SeList_horse_average_leg_soil_4
SeList_boss_blow_off_no1
SeList_horse_fall_rock
SeList_bvo_stop_horse2
SeList_bvo_jump5
SeList_horse_run_grass_10
SeList_bvo_atk_end1
SeList_horse_walk_leaf_11
SeList_horse_average_leg_leaf_18
SeList_horse_run_s_wat_7
SeList_bvo_jump_land1
SeList_horse_run_gravel_22
SeList_bvo_call_horse_m2
SeList_horse_run_s_wat_2
SeList_horse_average_leg_sand_9
SeList_horse_run_wat_6
SeList_bvo_jump11
SeList_boss_blow_off_loop3
SeList_bvo_surf9
SeList_horse_run_leaf_7
SeList_horse_walk_wat_7
SeList_horse_wait_stone_1
SeList_horse_average_leg_rock_19
SeList_horse_wait_grass_6
SeList_hvo_breath5
SeList_horse_run_leaf_16
SeList_horse_run_soil_3
SeList_horse_run_stone_3
SeList_horse_run_stone_1
SeList_hvo_breath8_min
SeList_horse_average_leg_leaf_3
SeList_bvo_rikimi_clim5
SeList_horse_wait_l_grass_2
SeList_horse_average_leg_rock_12
SeList_bvo_dying_breath2
SeList_horse_average_leg_rock_1
SeList_horse_average_leg_rock_7
SeList_horse_average_leg_l_grass_23
SeList_horse_run_rock_12
SeList_b_land_death
SeList_horse_walk_stone_6
SeList_horse_fall_sand
SeList_horse_run_l_grass_21
SeList_horse_walk_sand_7
SeList_horse_run_sand_6
SeList_horse_wait_soil_1
SeList_bird_voice10
SeList_bvo_run_breath7
SeList_bvo_atk_false12
SeList_horse_average_leg_sand_21
SeList_horse_run_sand_3
SeList_fruit_fall_grass
SeList_horse_wait_rock_8
SeList_b_get_on_run
SeList_bvo_wat_breath4
SeList_horse_run_swamp_3
SeList_bvo_dmg8
SeList_bvo_fly5
SeList_bvo_wat_breath7
SeList_horse_run_grass_7
SeList_horse_run_rock_10
SeList_t_sound
SeList_bvo_jump_land4
SeList_fruit_fall_wat_deep2
SeList_horse_wait_grass_2
SeList_grip_alert_vo
SeList_kite_voice7
SeList_horse_average_leg_leaf_5
SeList_bvo_dive_atk_test3
SeList_bvo_stagger5
SeList_horse_walk_l_grass_3
SeList_horse_run_rock_5
SeList_horse_average_leg_wat_11
SeList_seagull_fly_shot5
SeList_seagull_fly_shot4
SeList_horse_walk_grass_9
SeList_bvo_tumble1
SeList_horse_walk_gravel_5
SeList_boss_blow_off_loop2
SeList_bvo_kick_horse4
SeList_horse_wait_rock_11
SeList_boss_blow_off_2
SeList_wind_plain4
SeList_bvo_fall5
SeList_bvo_die_dmg2
SeList_horse_fall_stone
SeList_horse_average_leg_stone_13
SeList_bvo_fall2
SeList_bvo_atk_end2
SeList_hp_max
SeList_bvo_rikimi_d_hang9
SeList_horse_move7
SeList_horse_wait_sand_12
SeList_horse_average_leg_swamp_20
SeList_horse_run_leaf_11
SeList_horse_wait_leaf_3
SeList_horse_average_leg_gravel_14
SeList_horse_average_leg_gravel_10
SeList_horse_average_leg_grass_7
SeList_horse_average_leg_grass_3
SeList_horse_run_rock_15
SeList_horse_average_leg_grass_4
SeList_horse_walk_swamp_9
SeList_horse_walk_gravel_3
SeList_horse_walk_rock_11
SeList_bvo_die_fall2
SeList_horse_wait_gravel_1
SeList_bvo_dmg6
SeList_seagull_voice4
SeList_horse_run_soil_8
SeList_horse_average_leg_stone_15
SeList_horse_average_leg_wat_6
SeList_horse_run_swamp_6
SeList_horse_average_leg_gravel_20
SeList_horse_move2
SeList_hvo_breath3_min
SeList_horse_run_stone_18
SeList_horse_wait_gravel_10
SeList_horse_wait_l_grass_3
SeList_horse_average_leg_gravel_19
SeList_horse_run_stone_12
SeList_bvo_jump9
SeList_bvo_run_st_breath7
SeList_horse_land_soil
SeList_horse_wait_wat_2
SeList_horse_run_rock_3
SeList_horse_run_s_wat_1
SeList_horse_run_s_wat_5
SeList_bvo_tumble4
SeList_horse_run_sand_11
SeList_horse_turn_leaf
SeList_horse_run_sand_18
SeList_bvo_swing10
SeList_bvo_dying_breath10
SeList_bvo_atk_false1
SeList_horse_average_leg_sand_6
SeList_in_water_clear1
SeList_bvo_tumble6
SeList_bvo_rikimi_clim12
SeList_bird_voice5
SeList_bird_voice4
SeList_bat_voice3
SeList_horse_wait_rock_10
SeList_bvo_wat_breath1
SeList_horse_fall_leaf
SeList_horse_walk_swamp_11
SeList_horse_average_leg_sand_14
SeList_horse_jump_l_grass
SeList_horse_run_l_grass_12
SeList_horse_average_leg_leaf_13
SeList_horse_average_leg_grass_13
SeList_horse_run_rock_23
SeList_gex_move3
SeList_bvo_rikimi_d_hang2
SeList_horse_jump_grass
SeList_hvo_bruru_swim6
SeList_bvo_rikimi_hold4
SeList_bvo_rikimi_hold1
SeList_horse_walk_l_grass_2
SeList_horse_average_leg_sand_19
SeList_horse_walk_soil_1
SeList_horse_run_sand_19
SeList_horse_average_leg_sand_16
SeList_horse_walk_rock_4
SeList_horse_run_sand_24
SeList_bvo_dmg5
SeList_bvo_stick12
SeList_bird_fly_shot6
SeList_horse_run_wat_16
SeList_horse_average_leg_soil_13
SeList_horse_move18
SeList_bvo_dmg12
SeList_b_dead_by_boss
SeList_horse_walk_grass_5
SeList_horse_wait_stone_3
SeList_horse_run_soil_9
SeList_horse_average_leg_leaf_9
SeList_bvo_atk_false10
SeList_horse_run_swamp_21
SeList_horse_average_leg_sand_11
SeList_horse_run_gravel_5
SeList_horse_run_l_grass_11
SeList_horse_walk_l_grass_7
SeList_horse_average_leg_grass_11
SeList_hvo_breath6_min
SeList_bvo_dive_atk1
SeList_horse_average_leg_l_grass_15
SeList_horse_average_leg_swamp_19
SeList_bvo_jump6
SeList_bvo_surf4
SeList_horse_run_grass_6
SeList_horse_average_leg_wat_16
SeList_horse_wait_wat_4
SeList_horse_walk_soil_6
SeList_horse_walk_soil_9
SeList_horse_run_sand_2
SeList_horse_walk_leaf_6
SeList_horse_average_leg_l_grass_8
SeList_horse_walk_leaf_3
SeList_horse_run_grass_1
SeList_hvo_breath_run2
SeList_horse_fall_soil
SeList_horse_average_leg_rock_20
SeList_horse_run_soil_21
SeList_horse_average_leg_stone_12
SeList_horse_wait_soil_8
SeList_horse_average_leg_wat_8
SeList_bvo_rikimi_s_hang3
SeList_horse_walk_sand_4
SeList_hvo_breath_run6
SeList_horse_wait_grass_1
SeList_gex_move2
SeList_horse_average_leg_leaf_12
SeList_horse_turn_stone
SeList_horse_wait_leaf_2
SeList_horse_run_leaf_6
SeList_horse_wait_l_grass_4
SeList_boss_blow_off_m2
SeList_horse_run_soil_11
SeList_bvo_rikimi_hold7
SeList_t_tone_loop_off
SeList_horse_average_leg_l_grass_13
SeList_seagull_flying3
SeList_horse_average_leg_soil_24
SeList_bvo_tumble3
SeList_horse_wait_grass_10
SeList_hvo_neigh2
SeList_horse_wait_rock_9
SeList_horse_wait_soil_2
SeList_horse_walk_stone_7
SeList_horse_walk_grass_2
SeList_hvo_gucha8
SeList_bvo_kick_horse6
SeList_p_move3
SeList_b_kick_horse1
SeList_bvo_rikimi_d_hang10
SeList_horse_run_l_grass_2
SeList_horse_run_swamp_9
SeList_bvo_die_dmg4
SeList_horse_average_leg_stone_16
SeList_horse_average_leg_swamp_13
SeList_pause
SeList_hvo_bruru4
SeList_hvo_breath1
SeList_horse_average_leg_stone_18
SeList_horse_average_leg_swamp_10
SeList_horse_run_gravel_14
SeList_kite_voice4
SeList_horse_jump_leaf
SeList_horse_average_leg_leaf_6
SeList_bvo_dive_atk_test4
SeList_feeler
SeList_horse_wait_sand_7
SeList_bvo_dive_atk3
SeList_bvo_dying_breath5
SeList_horse_wait_swamp_3
SeList_bvo_surf3
SeList_horse_run_rock_18
SeList_hvo_neigh4
SeList_horse_walk_gravel_11
SeList_horse_average_leg_stone_7
SeList_sword_end
SeList_t_tone_loop
SeList_horse_run_stone_7
SeList_bvo_rikimi_hold12
SeList_bird_flying3
SeList_horse_fall_l_grass
SeList_horse_average_leg_leaf_22
SeList_horse_wait_stone_4
SeList_horse_move4
SeList_bvo_wat_breath11
SeList_horse_average_leg_leaf_20
SeList_horse_run_leaf_21
SeList_horse_wait_leaf_10
SeList_horse_run_wat_2
SeList_horse_run_swamp_18
SeList_horse_average_leg_gravel_6
SeList_horse_walk_l_grass_4
SeList_b_get_on_stand
SeList_horse_wait_swamp_12
SeList_horse_walk_leaf_9
SeList_horse_average_leg_l_grass_21
SeList_horse_average_leg_soil_23
SeList_horse_average_leg_gravel_17
SeList_fruit_fall_sand
SeList_horse_wait_wat_3
SeList_horse_average_leg_grass_9
SeList_horse_wait_l_grass_9
SeList_horse_run_wat_5
SeList_horse_fall_gravel
SeList_horse_run_sand_1
SeList_bird_voice2
SeList_sword_weak_test
SeList_horse_run_wat_12
SeList_horse_average_leg_soil_14
SeList_horse_walk_wat_4
SeList_hvo_neigh_big
SeList_bvo_stick2
SeList_bvo_fly4
SeList_horse_average_leg_swamp_4
SeList_horse_run_swamp_13
SeList_bvo_dive_atk6
SeList_horse_average_leg_rock_3
SeList_horse_average_leg_sand_23
SeList_horse_walk_gravel_1
SeList_horse_run_grass_3
SeList_horse_land_swamp
SeList_horse_walk_soil_11
SeList_seagull_voice3
SeList_bvo_dmg4
SeList_bvo_run_breath4
SeList_bvo_rikimi_clim9
SeList_horse_move11
SeList_bvo_fall6
SeList_fruit_fall_gravel
SeList_bvo_wat_breath12
SeList_horse_run_leaf_24
SeList_bvo_run_breath8
SeList_hvo_breath4
SeList_hvo_breath7
SeList_bvo_call_horse_n1
SeList_horse_run_gravel_8
SeList_horse_run_l_grass_14
SeList_horse_run_leaf_19
SeList_bvo_stagger8
SeList_bvo_fall9
SeList_horse_wait_l_grass_5
SeList_hvo_bruru_swim3
SeList_bat_flying2
SeList_fish_swim2
SeList_horse_land_leaf
SeList_horse_run_gravel_21
SeList_kite_fly_shot2
SeList_horse_run_sand_7
SeList_bvo_rikimi_s_hang11
SeList_bird_voice9
SeList_horse_walk_grass_8
SeList_horse_wait_grass_4
SeList_bird_flying4
SeList_horse_wait_gravel_7
SeList_boss_blow_off_bow2
SeList_hvo_breath_run5
SeList_horse_move19
SeList_horse_average_leg_soil_1
SeList_bvo_fly9
SeList_grip_max
SeList_bvo_stick9
SeList_bvo_jump3
SeList_seagull_flying1
SeList_bvo_dying_breath4
SeList_horse_wait_wat_8
SeList_horse_walk_swamp_8
SeList_bvo_run_breath10
SeList_horse_average_leg_sand_3
SeList_horse_average_leg_sand_4
SeList_horse_run_wat_14
SeList_bvo_jump12
SeList_horse_run_leaf_3
SeList_boss_blow_off
SeList_horse_run_soil_18
SeList_horse_run_gravel_18
SeList_whistle2
SeList_horse_average_leg_rock_23
SeList_horse_average_leg_rock_22
SeList_horse_run_gravel_13
SeList_horse_average_leg_leaf_15
SeList_bvo_rikimi_clim4
SeList_horse_run_rock_7
SeList_horse_walk_grass_11
SeList_horse_average_leg_rock_8
SeList_horse_average_leg_l_grass_17
SeList_decide
SeList_bvo_surf6
SeList_horse_run_soil_2
SeList_bvo_stagger10
SeList_horse_wait_soil_7
SeList_horse_walk_gravel_8
SeList_horse_average_leg_stone_8
SeList_horse_run_l_grass_3
SeList_bvo_dive_atk7
SeList_horse_run_rock_20
SeList_p_move6
SeList_horse_wait_rock_1
SeList_horse_wait_sand_5
SeList_horse_wait_rock_6
SeList_horse_move12
SeList_boss_blow_off_3
SeList_bvo_atk_false5
SeList_bvo_jump_land3
SeList_horse_average_leg_swamp_2
SeList_fruit_fall_swamp
SeList_horse_run_leaf_13
SeList_horse_average_leg_gravel_22
SeList_horse_run_l_grass_16
SeList_bvo_stagger1
SeList_horse_average_leg_soil_5
SeList_horse_average_leg_gravel_8
SeList_horse_average_leg_swamp_24
SeList_horse_run_l_grass_5
SeList_horse_turn_soil
SeList_bvo_call_horse_m1
SeList_horse_walk_l_grass_12
SeList_bvo_dying_breath9
SeList_horse_run_swamp_1
SeList_horse_average_leg_grass_24
SeList_bvo_breath_Loop2
SeList_hvo_gucha5
SeList_horse_walk_grass_3
SeList_horse_walk_swamp_5
SeList_bird_fly_shot2
SeList_horse_average_leg_swamp_17
SeList_kite_voice6SH_
SeList_DEFAULT
SeList_horse_wait_soil_10
SeList_boss_blow_off_no2
SeList_bvo_rikimi_hold5
SeList_horse_average_leg_l_grass_20
SeList_bvo_dying_breath12
SeList_horse_run_s_wat_3
SeList_bvo_surf1
SeList_horse_wait_l_grass_8
SeList_bvo_tumble11
SeList_bvo_kick_horse8
SeList_horse_run_swamp_23
SeList_dummy
SeList_wind_waste2
SeList_bvo_rikimi_clim10
SeList_bvo_wat_breath5
SeList_horse_average_leg_rock_17
SeList_bvo_stop_horse7
SeList_horse_wait_l_grass_10
SeList_horse_average_leg_rock_18
SeList_horse_wait_leaf_5
SeList_horse_average_leg_swamp_7
SeList_bvo_fly3
SeList_horse_run_gravel_6
SeList_horse_walk_wat_1

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Script

ScriptCtrl

Proto Final
ScriptCtrlDef_SCRCerberusShakeHead ScriptCtrlDef_SCRCerberusShakeHead
ScriptCtrlDef_SCRPlayerBackDirectionHang ScriptCtrlDef_SCRPlayerBackDirectionHang
ScriptCtrlDef_SCRHorseDislike ScriptCtrlDef_SCRHorseDislike
ScriptCtrlDef_SCRBossCloudStart2 ScriptCtrlDef_SCRBossCloudStart2
ScriptCtrlDef_SCRKnightSwordAttack ScriptCtrlDef_SCRKnightSwordAttack
ScriptCtrlDef_SCRCerberusAbare ScriptCtrlDef_SCRCerberusAbare
ScriptCtrlDef_SCRPlayerRFootSlip ScriptCtrlDef_SCRPlayerRFootSlip
ScriptCtrlDef_SCRHorseSightOnTurnNone ScriptCtrlDef_SCRHorseSightOnTurnNone
ScriptCtrlDef_SCRPlayerLifeEmpty ScriptCtrlDef_SCRPlayerLifeEmpty
ScriptCtrlDef_SCRTortoiseHindLegLShake ScriptCtrlDef_SCRTortoiseHindLegLShake
ScriptCtrlDef_SCRMinotaurFallBack ScriptCtrlDef_SCRMinotaurFallBack
ScriptCtrlDef_SCRKirinAngry ScriptCtrlDef_SCRKirinAngry
ScriptCtrlDef_SCRTortoiseRefuseHead ScriptCtrlDef_SCRTortoiseRefuseHead
ScriptCtrlDef_SCRSnakeBreakFront
ScriptCtrlDef_SCRStop ScriptCtrlDef_SCRStop
ScriptCtrlDef_SCRPlayerItemPickUp ScriptCtrlDef_SCRPlayerItemPickUp
ScriptCtrlDef_SCRBirdBreathStop ScriptCtrlDef_SCRBirdBreathStop
ScriptCtrlDef_SCRGlide ScriptCtrlDef_SCRGlide
ScriptCtrlDef_SCRYamori2Faint ScriptCtrlDef_SCRYamori2Faint
ScriptCtrlDef_SCRTailDamage
ScriptCtrlDef_SCRPoseidonLookAt ScriptCtrlDef_SCRPoseidonLookAt
ScriptCtrlDef_SCRPlayerSleepEnd ScriptCtrlDef_SCRPlayerSleepEnd
ScriptCtrlDef_SCRPoseidonWakeUp ScriptCtrlDef_SCRPoseidonWakeUp
ScriptCtrlDef_SCRYamori2BreathAttack ScriptCtrlDef_SCRYamori2BreathAttack
ScriptCtrlDef_SCRStopL ScriptCtrlDef_SCRStopL
ScriptCtrlDef_SCRYamori2PulseAttack ScriptCtrlDef_SCRYamori2PulseAttack
ScriptCtrlDef_SCRPoseidonAttackTower ScriptCtrlDef_SCRPoseidonAttackTower
ScriptCtrlDef_SCRLeoStart ScriptCtrlDef_SCRLeoStart
ScriptCtrlDef_SCRMammothRightStomp ScriptCtrlDef_SCRMammothRightStomp
ScriptCtrlDef_SCRMinotaurWeaponAttackLoop ScriptCtrlDef_SCRMinotaurWeaponAttackLoop
ScriptCtrlDef_SCRBirdFlapR ScriptCtrlDef_SCRBirdFlapR
ScriptCtrlDef_SCRTortoiseLegLShake ScriptCtrlDef_SCRTortoiseLegLShake
ScriptCtrlDef_SCRMammothWatchRight ScriptCtrlDef_SCRMammothWatchRight
ScriptCtrlDef_SCRKirinIkaku ScriptCtrlDef_SCRKirinIkaku
ScriptCtrlDef_SCRYamori2HitLeftForeLegStop ScriptCtrlDef_SCRYamori2HitLeftForeLegStop
ScriptCtrlDef_SCRMammothLeftStomp ScriptCtrlDef_SCRMammothLeftStomp
ScriptCtrlDef_SCRCerberusDeath ScriptCtrlDef_SCRCerberusDeath
ScriptCtrlDef_SCRBuddhaRefuseKoshi ScriptCtrlDef_SCRBuddhaRefuseKoshi
ScriptCtrlDef_SCRPlayerHandGripSub ScriptCtrlDef_SCRPlayerHandGripSub
ScriptCtrlDef_SCRBuddhaRefuseRightArm ScriptCtrlDef_SCRBuddhaRefuseRightArm
ScriptCtrlDef_SCRMinotaurThreatHigh ScriptCtrlDef_SCRMinotaurThreatHigh
ScriptCtrlDef_SCRPoleHitZPF ScriptCtrlDef_SCRPoleHitZPF
ScriptCtrlDef_SCRLeoCharge ScriptCtrlDef_SCRLeoCharge
ScriptCtrlDef_SCRKnightShackHead ScriptCtrlDef_SCRKnightShackHead
ScriptCtrlDef_SCRKnightIkigire ScriptCtrlDef_SCRKnightIkigire
ScriptCtrlDef_SCRMammothShiver ScriptCtrlDef_SCRMammothShiver
ScriptCtrlDef_SCRGoF ScriptCtrlDef_SCRGoF
ScriptCtrlDef_SCRMinotaurRefuseCancel ScriptCtrlDef_SCRMinotaurRefuseCancel
ScriptCtrlDef_SCREelTailUp ScriptCtrlDef_SCREelTailUp
ScriptCtrlDef_SCRMinotaurLFootWalkAttack ScriptCtrlDef_SCRMinotaurLFootWalkAttack
ScriptCtrlDef_SCRYamori2FallUpwardLower ScriptCtrlDef_SCRYamori2FallUpwardLower
ScriptCtrlDef_SCRNargaKuneHigh ScriptCtrlDef_SCRNargaKuneHigh
ScriptCtrlDef_SCRTortoiseLegRShake ScriptCtrlDef_SCRTortoiseLegRShake
ScriptCtrlDef_SCRYamori2DropFromWallDownward
ScriptCtrlDef_SCRYamori2StopShiverLeft ScriptCtrlDef_SCRYamori2StopShiverLeft
ScriptCtrlDef_SCRYamori2HeadUp
ScriptCtrlDef_SCRPoleHitZMF ScriptCtrlDef_SCRPoleHitZMF
ScriptCtrlDef_SCRSnakeCloseFront ScriptCtrlDef_SCRSnakeCloseFront
ScriptCtrlDef_SCRCerberusHikkakiL ScriptCtrlDef_SCRCerberusHikkakiL
ScriptCtrlDef_SCRNargaMouthClose
ScriptCtrlDef_SCRPlayerRFootGrip ScriptCtrlDef_SCRPlayerRFootGrip
ScriptCtrlDef_SCRLeoTorchBack ScriptCtrlDef_SCRLeoTorchBack
ScriptCtrlDef_SCRBuddhaRightHandLeftArm ScriptCtrlDef_SCRBuddhaRightHandLeftArm
ScriptCtrlDef_SCRNargaStrugglePermission ScriptCtrlDef_SCRNargaStrugglePermission
ScriptCtrlDef_SCRPlayerHorseNear ScriptCtrlDef_SCRPlayerHorseNear
ScriptCtrlDef_SCRTortoiseAttackTail ScriptCtrlDef_SCRTortoiseAttackTail
ScriptCtrlDef_SCRNargaStart ScriptCtrlDef_SCRNargaStart
ScriptCtrlDef_SCREelKuneKune ScriptCtrlDef_SCREelKuneKune
ScriptCtrlDef_SCRSnakeFadeBack ScriptCtrlDef_SCRSnakeFadeBack
ScriptCtrlDef_SCRMammothWoundLeftArm ScriptCtrlDef_SCRMammothWoundLeftArm
ScriptCtrlDef_SCRKirinLeftAttack ScriptCtrlDef_SCRKirinLeftAttack
ScriptCtrlDef_SCRKnightRightFootAttack ScriptCtrlDef_SCRKnightRightFootAttack
ScriptCtrlDef_SCRYamori2TailUp
ScriptCtrlDef_SCRPoleHitZP ScriptCtrlDef_SCRPoleHitZP
ScriptCtrlDef_SCRCerberusSearchL ScriptCtrlDef_SCRCerberusSearchL
ScriptCtrlDef_SCRMinotaurLookArmR ScriptCtrlDef_SCRMinotaurLookArmR
ScriptCtrlDef_SCRPlayerRightDirectionHang ScriptCtrlDef_SCRPlayerRightDirectionHang
ScriptCtrlDef_SCRMinotaurThreat ScriptCtrlDef_SCRMinotaurThreat
ScriptCtrlDef_SCRHorseStand5 ScriptCtrlDef_SCRHorseStand5
ScriptCtrlDef_SCRLeoRightAttack ScriptCtrlDef_SCRLeoRightAttack
ScriptCtrlDef_SCRDorminFreeze ScriptCtrlDef_SCRDorminFreeze
ScriptCtrlDef_SCRTortoiseAttackStompRight ScriptCtrlDef_SCRTortoiseAttackStompRight
ScriptCtrlDef_SCRPlayerParachute ScriptCtrlDef_SCRPlayerParachute
ScriptCtrlDef_SCRBuddhaRefuseHead ScriptCtrlDef_SCRBuddhaRefuseHead
ScriptCtrlDef_SCRPlayerAnimalLandHit
ScriptCtrlDef_SCRNargaKuneAttack
ScriptCtrlDef_SCRReFall ScriptCtrlDef_SCRReFall
ScriptCtrlDef_SCRFastL ScriptCtrlDef_SCRFastL
ScriptCtrlDef_SCRHorseStand ScriptCtrlDef_SCRHorseStand
ScriptCtrlDef_SCRYamori2FallRightwardLower ScriptCtrlDef_SCRYamori2FallRightwardLower
ScriptCtrlDef_SCRPlayerBreathless ScriptCtrlDef_SCRPlayerBreathless
ScriptCtrlDef_SCRBuddhaAttackFore ScriptCtrlDef_SCRBuddhaAttackFore
ScriptCtrlDef_SCRMinotaurArmRKeepAway ScriptCtrlDef_SCRMinotaurArmRKeepAway
ScriptCtrlDef_SCRMinotaurLeftDownLoop
ScriptCtrlDef_SCRBuddhaRefuseBody2
ScriptCtrlDef_SCRYamori2DropFromWall
ScriptCtrlDef_SCRPhoenixLandingReady
ScriptCtrlDef_SCRMinotaurLeftDownLoop
ScriptCtrlDef_SCRBuddhaRefuseBody2
ScriptCtrlDef_SCRMinotaurDoubleFootAttack ScriptCtrlDef_SCRMinotaurDoubleFootAttack
ScriptCtrlDef_SCRBuddhaAbsoluteStand ScriptCtrlDef_SCRBuddhaAbsoluteStand
ScriptCtrlDef_SCRHorseSightOnTurnRight ScriptCtrlDef_SCRHorseSightOnTurnRight
ScriptCtrlDef_SCRPlayerHorseMiddleDistance ScriptCtrlDef_SCRPlayerHorseMiddleDistance
ScriptCtrlDef_SCRYamori2HitRightBackLegStop ScriptCtrlDef_SCRYamori2HitRightBackLegStop
ScriptCtrlDef_SCRKnightSwordAttack2 ScriptCtrlDef_SCRKnightSwordAttack2
ScriptCtrlDef_SCRSnakeFlyHigh2 ScriptCtrlDef_SCRSnakeFlyHigh2
ScriptCtrlDef_SCRCheckIconDown ScriptCtrlDef_SCRCheckIconDown
ScriptCtrlDef_SCRMinotaurRefuseArmR ScriptCtrlDef_SCRMinotaurRefuseArmR
ScriptCtrlDef_SCRPlayerNoWeaponchange
ScriptCtrlDef_SCRBuddhaSearchLR ScriptCtrlDef_SCRBuddhaSearchLR
ScriptCtrlDef_SCRSnakeRise
ScriptCtrlDef_SCRPlayerRHandSlipEdge ScriptCtrlDef_SCRPlayerRHandSlipEdge
ScriptCtrlDef_SCRLeoAngry ScriptCtrlDef_SCRLeoAngry
ScriptCtrlDef_SCRMinotaurFingerOpenR ScriptCtrlDef_SCRMinotaurFingerOpenR
ScriptCtrlDef_SCRMinotaurClubAttack ScriptCtrlDef_SCRMinotaurClubAttack
ScriptCtrlDef_SCRHorseWallStopL ScriptCtrlDef_SCRHorseWallStopL
ScriptCtrlDef_SCRMinotaurArmRDamage ScriptCtrlDef_SCRMinotaurArmRDamage
ScriptCtrlDef_SCRKirinIkakuLegR ScriptCtrlDef_SCRKirinIkakuLegR
ScriptCtrlDef_SCRPlayerSleepStart ScriptCtrlDef_SCRPlayerSleepStart
ScriptCtrlDef_SCRBuddhaHandUpL ScriptCtrlDef_SCRBuddhaHandUpL
ScriptCtrlDef_SCRBirdHoveringAttack ScriptCtrlDef_SCRBirdHoveringAttack
ScriptCtrlDef_SCRKirinNeckDown1 ScriptCtrlDef_SCRKirinNeckDown1
ScriptCtrlDef_SCRPoleHitXMF ScriptCtrlDef_SCRPoleHitXMF
ScriptCtrlDef_SCRHorseSuperShiftUp ScriptCtrlDef_SCRHorseSuperShiftUp
ScriptCtrlDef_SCRKnightLeftFootAttack ScriptCtrlDef_SCRKnightLeftFootAttack
ScriptCtrlDef_SCRBuddhaLeftHandRefuseDamage ScriptCtrlDef_SCRBuddhaLeftHandRefuseDamage
ScriptCtrlDef_SCRBirdFlapRwoundedStop ScriptCtrlDef_SCRBirdFlapRwoundedStop
ScriptCtrlDef_SCRKnightArmRUp
ScriptCtrlDef_SCRMinotaurLeftDownEnd ScriptCtrlDef_SCRMinotaurLeftDownEnd
ScriptCtrlDef_SCRMammothWoundRightLeg ScriptCtrlDef_SCRMammothWoundRightLeg
ScriptCtrlDef_SCRPlayerFinishAttack ScriptCtrlDef_SCRPlayerFinishAttack
ScriptCtrlDef_SCRYamori2HitLeftBackLegStop ScriptCtrlDef_SCRYamori2HitLeftBackLegStop
ScriptCtrlDef_SCRFastR ScriptCtrlDef_SCRFastR
ScriptCtrlDef_SCRGflagOnStart ScriptCtrlDef_SCRGflagOnStart
ScriptCtrlDef_SCRPlayerFallDanger ScriptCtrlDef_SCRPlayerFallDanger
ScriptCtrlDef_SCRPoleHitXP ScriptCtrlDef_SCRPoleHitXP
ScriptCtrlDef_SCRBuddhaStart ScriptCtrlDef_SCRBuddhaStart
ScriptCtrlDef_SCRTortoiseFallRight ScriptCtrlDef_SCRTortoiseFallRight
ScriptCtrlDef_SCRKirinRightAttack ScriptCtrlDef_SCRKirinRightAttack
ScriptCtrlDef_SCRLeoSearchR ScriptCtrlDef_SCRLeoSearchR
ScriptCtrlDef_SCRYamori2FallLeftwardUpper ScriptCtrlDef_SCRYamori2FallLeftwardUpper
ScriptCtrlDef_SCRYamori2FallRightward ScriptCtrlDef_SCRYamori2FallRightward
ScriptCtrlDef_SCRPoseidonAttackAngry ScriptCtrlDef_SCRPoseidonAttackAngry
ScriptCtrlDef_SCRDemoCharaSankaku
ScriptCtrlDef_SCRHovering ScriptCtrlDef_SCRHovering
ScriptCtrlDef_SCRYamori2WalkAttackWindow ScriptCtrlDef_SCRYamori2WalkAttackWindow
ScriptCtrlDef_SCREelKuneKuneLarge
ScriptCtrlDef_SCRMinotaurFingerCloseR ScriptCtrlDef_SCRDemoCharaR1
ScriptCtrlDef_SCRMinotaurFingerCloseR
ScriptCtrlDef_SCRYamori2StopShiverRight ScriptCtrlDef_SCRYamori2StopShiverRight
ScriptCtrlDef_SCRKirinNozoki ScriptCtrlDef_SCRKirinNozoki
ScriptCtrlDef_SCRJump ScriptCtrlDef_SCRJump
ScriptCtrlDef_SCRCerberusStruggle ScriptCtrlDef_SCRCerberusStruggle
ScriptCtrlDef_SCRPlayerBDirectSlip ScriptCtrlDef_SCRPlayerBDirectSlip
ScriptCtrlDef_SCRTortoiseLeftNearLegCrease_ ScriptCtrlDef_SCRTortoiseLeftNearLegCrease_
ScriptCtrlDefDEFAULT ScriptCtrlDefDEFAULT
ScriptCtrlDef_SCRKirinShiver ScriptCtrlDef_SCRKirinShiver
ScriptCtrlDef_SCRPlayerFruitPickUp ScriptCtrlDef_SCRPlayerFruitPickUp
ScriptCtrlDef_SCRCerberusMiburui ScriptCtrlDef_SCRCerberusMiburui
ScriptCtrlDef_SCRBirdRefuseTail ScriptCtrlDef_SCRBirdRefuseTail
ScriptCtrlDef_SCRMammothStandup ScriptCtrlDef_SCRMammothStandup
ScriptCtrlDef_SCRPlayerBossFar
ScriptCtrlDef_SCRGoR ScriptCtrlDef_SCRGoR
ScriptCtrlDef_SCRYamori2Mogaki ScriptCtrlDef_SCRYamori2Mogaki
ScriptCtrlDef_SCRDash ScriptCtrlDef_SCRDash
ScriptCtrlDef_SCRBuddhaHandUp ScriptCtrlDef_SCRBuddhaHandUp
ScriptCtrlDef_SCRSnakeCloseBack ScriptCtrlDef_SCRSnakeCloseBack
ScriptCtrlDef_SCRHorseKicked ScriptCtrlDef_SCRHorseKicked
ScriptCtrlDef_SCRLeoJump ScriptCtrlDef_SCRLeoJump
ScriptCtrlDef_SCRTortoiseForwardLeftLegCrease ScriptCtrlDef_SCRTortoiseForwardLeftLegCrease
ScriptCtrlDef_SCRStartCancel ScriptCtrlDef_SCRStartCancel
ScriptCtrlDef_SCRKnightShackArmRight ScriptCtrlDef_SCRKnightShackArmRight
ScriptCtrlDef_SCRGriffinRush
ScriptCtrlDef_SCRMammothReturnPos
ScriptCtrlDef_SCRMinotaurClubAttackBridge ScriptCtrlDef_SCRMinotaurClubAttackBridge
ScriptCtrlDef_SCRBossCloudEnd ScriptCtrlDef_SCRBossCloudEnd
ScriptCtrlDef_SCRTortoiseHeadUp ScriptCtrlDef_SCRTortoiseHeadUp
ScriptCtrlDef_SCRMinotaurRefuseHead ScriptCtrlDef_SCRMinotaurRefuseHead
ScriptCtrlDef_SCRYamori2TailAttackLeft ScriptCtrlDef_SCRYamori2TailAttackLeft
ScriptCtrlDef_SCRPoseidonOnTowerA ScriptCtrlDef_SCRPoseidonOnTowerA
ScriptCtrlDef_SCRHorseShiftUp ScriptCtrlDef_SCRHorseShiftUp
ScriptCtrlDef_SCRHorseSightOnTurnLeft ScriptCtrlDef_SCRHorseSightOnTurnLeft
ScriptCtrlDef_SCRTortoiseFallLeft ScriptCtrlDef_SCRTortoiseFallLeft
ScriptCtrlDef_SCRPlayerDownDirectionHang ScriptCtrlDef_SCRPlayerDownDirectionHang
ScriptCtrlDef_SCRBirdFlutterAtk ScriptCtrlDef_SCRBirdFlutterAtk
ScriptCtrlDef_SCRPlayerFDirectSlip ScriptCtrlDef_SCRPlayerFDirectSlip
ScriptCtrlDef_SCRPlayerPrayEnd ScriptCtrlDef_SCRPlayerPrayEnd
ScriptCtrlDef_SCRSnakeFlyParent ScriptCtrlDef_SCRSnakeFlyParent
ScriptCtrlDef_SCRCerberusStart ScriptCtrlDef_SCRCerberusStart
ScriptCtrlDef_SCRPhoenixDeath
ScriptCtrlDef_SCRBirdFlapLwoundedStop ScriptCtrlDef_SCRBirdFlapLwoundedStop
ScriptCtrlDef_SCRRuinArchDestruct ScriptCtrlDef_SCRRuinArchDestruct
ScriptCtrlDef_SCRHorseNeigh ScriptCtrlDef_SCRHorseNeigh
ScriptCtrlDef_SCRPlayerAttackFail ScriptCtrlDef_SCRPlayerAttackFail
ScriptCtrlDef_SCRGuardDDamageBack
ScriptCtrlDef_SCRCerberusAnger ScriptCtrlDef_SCRCerberusAnger
ScriptCtrlDef_SCRYamori2FallLeftward ScriptCtrlDef_SCRYamori2FallLeftward
ScriptCtrlDef_SCRBuddhaRefuseBody ScriptCtrlDef_SCRBuddhaRefuseBody
ScriptCtrlDef_SCRKirinRightBackAttack ScriptCtrlDef_SCRKirinRightBackAttack
ScriptCtrlDef_SCRBack ScriptCtrlDef_SCRBack
ScriptCtrlDef_SCRYamori2TailAttackRight ScriptCtrlDef_SCRYamori2TailAttackRight
ScriptCtrlDef_SCRPlayerLDirectSlip ScriptCtrlDef_SCRPlayerLDirectSlip
ScriptCtrlDef_SCRYamori2HitLeftBackLeg ScriptCtrlDef_SCRYamori2HitLeftBackLeg
ScriptCtrlDef_SCRBirdFlapRwounded ScriptCtrlDef_SCRBirdFlapRwounded
ScriptCtrlDef_SCRMinotaurRFootAttack2
ScriptCtrlDef_SCRTortoiseBoot ScriptCtrlDef_SCRTortoiseBoot
ScriptCtrlDef_SCRLeoWallAttack ScriptCtrlDef_SCRLeoWallAttack
ScriptCtrlDef_SCRPoleHitXPF ScriptCtrlDef_SCRPoleHitXPF
ScriptCtrlDef_SCRYamori2FallUpward ScriptCtrlDef_SCRYamori2FallUpward
ScriptCtrlDef_SCRFly ScriptCtrlDef_SCRFly
ScriptCtrlDef_SCRBirdTwistReverse ScriptCtrlDef_SCRBirdTwistReverse
ScriptCtrlDef_SCRPlayerRDirectSlip ScriptCtrlDef_SCRPlayerRDirectSlip
ScriptCtrlDef_SCRPlayerBossNear ScriptCtrlDef_SCRPlayerBossNear
ScriptCtrlDef_SCRPlayerAttackFail2 ScriptCtrlDef_SCRPlayerAttackFail2
ScriptCtrlDef_SCRGoL ScriptCtrlDef_SCRGoL
ScriptCtrlDef_SCRCanossaWallBreak
ScriptCtrlDef_SCREelStart ScriptCtrlDef_SCREelStart
ScriptCtrlDef_SCRBirdFlapRStop ScriptCtrlDef_SCRBirdFlapRStop
ScriptCtrlDef_SCRTortoiseFallRight_Patience ScriptCtrlDef_SCRTortoiseFallRight_Patience
ScriptCtrlDef_SCRPlayerFrontDirectionHang ScriptCtrlDef_SCRPlayerFrontDirectionHang
ScriptCtrlDef_SCRCerberusTurn ScriptCtrlDef_SCRCerberusTurn
ScriptCtrlDef_SCRPhoenixStartB
ScriptCtrlDef_SCRPlayerLHandSlip ScriptCtrlDef_SCRPlayerLHandSlip
ScriptCtrlDef_SCRDeathFall ScriptCtrlDef_SCRDeathFall
ScriptCtrlDef_SCRPlayerHorsePat
ScriptCtrlDef_SCRHorseEat ScriptCtrlDef_SCRHorseEat
ScriptCtrlDef_SCRHorsePlayerRecess ScriptCtrlDef_SCRHorsePlayerRecess
ScriptCtrlDef_SCRBirdTurnAround ScriptCtrlDef_SCRBirdTurnAround
ScriptCtrlDef_SCRYamori2FallRightwardUpper ScriptCtrlDef_SCRYamori2FallRightwardUpper
ScriptCtrlDef_SCRYamori2WalkGazeWindow ScriptCtrlDef_SCRYamori2WalkGazeWindow
ScriptCtrlDef_SCRSnakeDiveToHigh ScriptCtrlDef_SCRSnakeDiveToHigh
ScriptCtrlDef_SCRBuddhaShootPulse ScriptCtrlDef_SCRBuddhaShootPulse
ScriptCtrlDef_SCRBossCloudStart ScriptCtrlDef_SCRBossCloudStart
ScriptCtrlDef_SCRPlayerLFootGrip ScriptCtrlDef_SCRPlayerLFootGrip
ScriptCtrlDef_SCRYamori2FallDownward ScriptCtrlDef_SCRYamori2FallDownward
ScriptCtrlDef_SCRMinotaurLooksIn ScriptCtrlDef_SCRMinotaurLooksIn
ScriptCtrlDef_SCRMinotaurFingerCloseL ScriptCtrlDef_SCRMinotaurFingerCloseL
ScriptCtrlDef_SCRHorseTired ScriptCtrlDef_SCRHorseTired
ScriptCtrlDef_SCRPlayerBossExist ScriptCtrlDef_SCRPlayerBossExist
ScriptCtrlDef_SCRKnightMoveStop ScriptCtrlDef_SCRKnightMoveStop
ScriptCtrlDef_SCRMinotaurWeaponRelease ScriptCtrlDef_SCRMinotaurWeaponRelease
ScriptCtrlDef_SCRPlayerAvoid
ScriptCtrlDef_SCRGuardAssume
ScriptCtrlDef_SCRPlayerWeaponChangeExec ScriptCtrlDef_SCRPlayerWeaponChangeExec
ScriptCtrlDef_SCRDemoCharaBatsu
ScriptCtrlDef_SCRNargaKuneLow ScriptCtrlDef_SCRNargaKuneLow
ScriptCtrlDef_SCRSnakeFlyHigh3 ScriptCtrlDef_SCRSnakeFlyHigh3
ScriptCtrlDef_SCRCerberusWallAttack ScriptCtrlDef_SCRCerberusWallAttack
ScriptCtrlDef_SCRCerberusHikkakiR ScriptCtrlDef_SCRCerberusHikkakiR
ScriptCtrlDef_SCRBirdKamae ScriptCtrlDef_SCRBirdKamae
ScriptCtrlDef_SCRGuardEDamageFront
ScriptCtrlDef_SCRGuardDDamageFront
ScriptCtrlDef_SCRKnightSeach ScriptCtrlDef_SCRKnightSeach
ScriptCtrlDef_SCRKirinNozokiL ScriptCtrlDef_SCRKirinNozokiL
ScriptCtrlDef_SCRSnakeFlyLow ScriptCtrlDef_SCRSnakeFlyLow
ScriptCtrlDef_SCRSnakeStart ScriptCtrlDef_SCRSnakeStart
ScriptCtrlDef_SCRPlayerJumpMiddle
ScriptCtrlDef_SCRKirinNeckDown2Fast ScriptCtrlDef_SCRKirinNeckDown2Fast
ScriptCtrlDef_SCRHorseStand2 ScriptCtrlDef_SCRHorseStand2
ScriptCtrlDef_SCRSlowDown ScriptCtrlDef_SCRSlowDown
ScriptCtrlDef_SCRYamori2WalkAngry ScriptCtrlDef_SCRYamori2WalkAngry
ScriptCtrlDef_SCRMammothWoundLeftLeg ScriptCtrlDef_SCRMammothWoundLeftLeg
ScriptCtrlDef_SCRDemoCharaShikaku
ScriptCtrlDef_SCRCerberusTouchWallR ScriptCtrlDef_SCRCerberusTouchWallR
ScriptCtrlDef_SCRCerberusSearchR ScriptCtrlDef_SCRCerberusSearchR
ScriptCtrlDef_SCRPlayerExpressionTurnLeft ScriptCtrlDef_SCRPlayerExpressionTurnLeft
ScriptCtrlDef_SCRKnightShackArmLeft ScriptCtrlDef_SCRKnightShackArmLeft
ScriptCtrlDef_SCRGuardBDamageBack
ScriptCtrlDef_SCRBuddhaRightHandLeftShoulder ScriptCtrlDef_SCRBuddhaRightHandLeftShoulder
ScriptCtrlDef_SCRPlayerBreakDown ScriptCtrlDef_SCRPlayerBreakDown
ScriptCtrlDef_SCRYamori2Startup ScriptCtrlDef_SCRYamori2Startup
ScriptCtrlDef_SCRPlayerJump ScriptCtrlDef_SCRPlayerJump
ScriptCtrlDef_SCRCerberusPlayerAttack ScriptCtrlDef_SCRCerberusPlayerAttack
ScriptCtrlDef_SCRMinotaurClubAttackCancel ScriptCtrlDef_SCRMinotaurClubAttackCancel
ScriptCtrlDef_SCRYamori2ForceBraking ScriptCtrlDef_SCRYamori2ForceBraking
ScriptCtrlDef_SCRGuardADamageFront
ScriptCtrlDef_SCRKirinSearch ScriptCtrlDef_SCRKirinSearch
ScriptCtrlDef_SCRLeoLeftAttack ScriptCtrlDef_SCRLeoLeftAttack
ScriptCtrlDef_SCRGuardAttack
ScriptCtrlDef_SCRBirdKamaeTurnR ScriptCtrlDef_SCRBirdKamaeTurnR
ScriptCtrlDef_SCRBirdFlutterTurnL ScriptCtrlDef_SCRBirdFlutterTurnL
ScriptCtrlDef_SCRPoseidonShoot ScriptCtrlDef_SCRPoseidonShoot
ScriptCtrlDef_SCRHorseRepeateAccele ScriptCtrlDef_SCRHorseRepeateAccele
ScriptCtrlDef_SCRMinotaurRefuseBody ScriptCtrlDef_SCRMinotaurRefuseBody
ScriptCtrlDef_SCRYamori2BreathAttackWindow ScriptCtrlDef_SCRYamori2BreathAttackWindow
ScriptCtrlDef_SCRYamori2WalkFaster
ScriptCtrlDef_SCRHorseTouchWallL ScriptCtrlDef_SCRHorseTouchWallL
ScriptCtrlDef_SCRPlayerHorseFar ScriptCtrlDef_SCRPlayerHorseFar
ScriptCtrlDef_SCRPlayerExpressionTurnRight ScriptCtrlDef_SCRPlayerExpressionTurnRight
ScriptCtrlDef_SCRKnightArmLUp
ScriptCtrlDef_SCRBirdGrideAttack ScriptCtrlDef_SCRBirdGrideAttack
ScriptCtrlDef_SCRPlayerJumpLow
ScriptCtrlDef_SCRBirdStart ScriptCtrlDef_SCRBirdStart
ScriptCtrlDef_SCRBirdFlapLwounded ScriptCtrlDef_SCRBirdFlapLwounded
ScriptCtrlDef_SCRYamori2Shiver ScriptCtrlDef_SCRYamori2Shiver
ScriptCtrlDef_SCRSnakeBreakCenter
ScriptCtrlDef_SCRPlayerLHandSlipEdge ScriptCtrlDef_SCRPlayerLHandSlipEdge
ScriptCtrlDef_SCRPlayerForceStand ScriptCtrlDef_SCRPlayerForceStand
ScriptCtrlDef_SCRNargaHeadEyeOpen ScriptCtrlDef_SCRNargaHeadEyeOpen
ScriptCtrlDef_SCRPlayerRHandSlipSH_ ScriptCtrlDef_SCRPlayerRHandSlip
ScriptCtrlDefDEFAULT SH_ScriptCtrlDefDEFAULT
ScriptCtrlDef_SCRAccel ScriptCtrlDef_SCRAccel
ScriptCtrlDef_SCRMinotaurHandAttack ScriptCtrlDef_SCRMinotaurHandAttack
ScriptCtrlDef_SCRBirdFlapLStop ScriptCtrlDef_SCRBirdFlapLStop
ScriptCtrlDef_SCRLeoTorchFinish ScriptCtrlDef_SCRLeoTorchFinish
ScriptCtrlDef_SCRStopR ScriptCtrlDef_SCRStopR
ScriptCtrlDef_SCRKirinLeftBackAttack ScriptCtrlDef_SCRKirinLeftBackAttack
ScriptCtrlDef_SCRPoleHitXM ScriptCtrlDef_SCRPoleHitXM
ScriptCtrlDef_SCRCerberusTouchWallL ScriptCtrlDef_SCRCerberusTouchWallL
ScriptCtrlDef_SCRMinotaurRSlide ScriptCtrlDef_SCRMinotaurRSlide
ScriptCtrlDef_SCRPlayerLHandGrip ScriptCtrlDef_SCRPlayerLHandGrip
ScriptCtrlDef_SCREnd
ScriptCtrlDef_SCRBirdFlutterTurnR ScriptCtrlDef_SCRBirdFlutterTurnR
ScriptCtrlDef_SCRLeoSearchL ScriptCtrlDef_SCRLeoSearchL
ScriptCtrlDef_SCRBuddhaRefuseLeftArm ScriptCtrlDef_SCRBuddhaRefuseLeftArm
ScriptCtrlDef_SCRShock
ScriptCtrlDef_SCRNargaStruggleLoop ScriptCtrlDef_SCRNargaStruggleLoop
ScriptCtrlDef_SCRYamori2HitRightForeLegStop ScriptCtrlDef_SCRYamori2HitRightForeLegStop
ScriptCtrlDef_SCRPlayerWhistle
ScriptCtrlDef_SCRMammothStart ScriptCtrlDef_SCRMammothStart
ScriptCtrlDef_SCRPoseidonAddHeadShiver ScriptCtrlDef_SCRPoseidonAddHeadShiver
ScriptCtrlDef_SCRPoseidonOnTowerB ScriptCtrlDef_SCRPoseidonOnTowerB
ScriptCtrlDef_SCRTorchRebirth ScriptCtrlDef_SCRTorchRebirth
ScriptCtrlDef_SCRYamori2DropFromRoof
ScriptCtrlDef_SCRYamori2FallLeftwardLower ScriptCtrlDef_SCRYamori2FallLeftwardLower
ScriptCtrlDef_SCRTortoiseAttackHead ScriptCtrlDef_SCRTortoiseAttackHead
ScriptCtrlDef_SCRRuinArchShake ScriptCtrlDef_SCRRuinArchShake
ScriptCtrlDef_SCRCerberusIkari ScriptCtrlDef_SCRCerberusIkari
ScriptCtrlDef_SCRYamori2ArrowReactRight
ScriptCtrlDef_SCRBuddhaRightHandRefuseDamage ScriptCtrlDef_SCRBuddhaRightHandRefuseDamage
ScriptCtrlDef_SCRBuddhaLeftHandBack ScriptCtrlDef_SCRBuddhaLeftHandBack
ScriptCtrlDef_SCRFlapWing ScriptCtrlDef_SCRFlapWing
ScriptCtrlDef_SCRBuddhaSearchRL ScriptCtrlDef_SCRBuddhaSearchRL
ScriptCtrlDef_SCRFall ScriptCtrlDef_SCRFall
ScriptCtrlDef_SCRTortoiseFallLeft_Patience ScriptCtrlDef_SCRTortoiseFallLeft_Patience
ScriptCtrlDef_SCRYamori2FallDownwardLower ScriptCtrlDef_SCRYamori2FallDownwardLower
ScriptCtrlDef_SCRMinotaurLFootAttack ScriptCtrlDef_SCRMinotaurLFootAttack
ScriptCtrlDef_SCRMinotaurRSearch ScriptCtrlDef_SCRMinotaurRSearch
ScriptCtrlDef_SCRBirdTwist ScriptCtrlDef_SCRBirdTwist
ScriptCtrlDef_SCRPlayerDive ScriptCtrlDef_SCRPlayerDive
ScriptCtrlDef_SCRPlayerHellDanger ScriptCtrlDef_SCRPlayerHellDanger
ScriptCtrlDef_SCRTortoisePulseShot ScriptCtrlDef_SCRTortoisePulseShot
ScriptCtrlDef_SCRGuardEDamageBack
ScriptCtrlDef_SCRMammothCancelShiver ScriptCtrlDef_SCRMammothCancelShiver
ScriptCtrlDef_SCRTortoiseHindLegRShake ScriptCtrlDef_SCRTortoiseHindLegRShake
ScriptCtrlDef_SCRTailFallDamage
ScriptCtrlDef_SCRTortoiseForwardRightLegCrease ScriptCtrlDef_SCRTortoiseForwardRightLegCrease
ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon
ScriptCtrlDef_SCRBossCloudTransform ScriptCtrlDef_SCRBossCloudTransform
ScriptCtrlDef_SCRMinotaurLSlide ScriptCtrlDef_SCRMinotaurLSlide
ScriptCtrlDef_SCRYamori2Search ScriptCtrlDef_SCRYamori2Search
ScriptCtrlDef_SCRHorseDash ScriptCtrlDef_SCRHorseDash
ScriptCtrlDef_SCRKirinNeckDown2 ScriptCtrlDef_SCRKirinNeckDown2
ScriptCtrlDef_SCRGuardCDamageFront
ScriptCtrlDef_SCRCerberusCharge ScriptCtrlDef_SCRCerberusCharge
ScriptCtrlDef_SCRLeoAttackAndBack ScriptCtrlDef_SCRLeoAttackAndBack
ScriptCtrlDef_SCRAttack0 ScriptCtrlDef_SCRAttack0
ScriptCtrlDef_SCRPhoenixLanding
ScriptCtrlDef_SCRKNightStart ScriptCtrlDef_SCRKNightStart
ScriptCtrlDef_SCRYamori2HitRightBackLeg ScriptCtrlDef_SCRYamori2HitRightBackLeg
ScriptCtrlDef_SCRPlayerPickUp ScriptCtrlDef_SCRPlayerPickUp
ScriptCtrlDef_SCRPlayerRHandGrip ScriptCtrlDef_SCRPlayerRHandGrip
ScriptCtrlDef_SCRTortoisePulseShotStop ScriptCtrlDef_SCRTortoisePulseShotStop
ScriptCtrlDef_SCRLeoShakeHead ScriptCtrlDef_SCRLeoShakeHead
ScriptCtrlDef_SCRGuardSwordPickup
ScriptCtrlDef_SCRKirinLowNeckDown2 ScriptCtrlDef_SCRKirinLowNeckDown2
ScriptCtrlDef_SCRKnightShackBody ScriptCtrlDef_SCRKnightShackBody
ScriptCtrlDef_SCRHitByArrow ScriptCtrlDef_SCRHitByArrow
ScriptCtrlDef_SCRPhoenixFlap
ScriptCtrlDef_SCRGuardADamageBack
ScriptCtrlDef_SCRPlayerAttackSuccess ScriptCtrlDef_SCRPlayerAttackSuccess
ScriptCtrlDef_SCRMinotaurStart ScriptCtrlDef_SCRMinotaurStart
ScriptCtrlDef_SCRHorseStand4 ScriptCtrlDef_SCRHorseStand4
ScriptCtrlDef_SCRSnakeBreakBack
ScriptCtrlDef_SCRSnakeFlyHigh1 ScriptCtrlDef_SCRSnakeFlyHigh1
ScriptCtrlDef_SCRPlayerBreathlessEndStop ScriptCtrlDef_SCRPlayerBreathlessEndStop
ScriptCtrlDef_SCRMinotaurThreatCancel ScriptCtrlDef_SCRMinotaurThreatCancel
ScriptCtrlDef_SCRPhoenixThreat
ScriptCtrlDef_SCRLeoVerticalAttack ScriptCtrlDef_SCRLeoVerticalAttack
ScriptCtrlDef_SCRPoseidonShiver ScriptCtrlDef_SCRPoseidonShiver
ScriptCtrlDef_SCRMammothSearch ScriptCtrlDef_SCRMammothSearch
ScriptCtrlDef_MAX_SCRIPTCTRL_DEF ScriptCtrlDef_MAX_ScriptCTRL_DEF
ScriptCtrlDef_SCRPoseidonOnTowerEnd ScriptCtrlDef_SCRPoseidonOnTowerEnd
ScriptCtrlDef_SCRKirinNeckDown1Fast ScriptCtrlDef_SCRKirinNeckDown1Fast
ScriptCtrlDef_SCRLeoDamage
ScriptCtrlDef_SCRPlayerLFootSlip ScriptCtrlDef_SCRPlayerLFootSlip
ScriptCtrlDef_SCRHorseTouchWallR ScriptCtrlDef_SCRHorseTouchWallR
ScriptCtrlDef_SCRGuardBDamageFront
ScriptCtrlDef_SCRPlayerHorseDead
ScriptCtrlDef_SCREelAttack ScriptCtrlDef_SCREelAttack
ScriptCtrlDef_SCRBirdBreath ScriptCtrlDef_SCRBirdBreath
ScriptCtrlDef_SCRMinotaurRFootAttack ScriptCtrlDef_SCRMinotaurRFootAttack
ScriptCtrlDef_SCRBuddhaHandUpR ScriptCtrlDef_SCRBuddhaHandUpR
ScriptCtrlDef_SCRTransR ScriptCtrlDef_SCRTransR
ScriptCtrlDef_SCRDemoCharaMaru
ScriptCtrlDef_SCRSnakeTurn
ScriptCtrlDef_SCRPoleHitZM ScriptCtrlDef_SCRPoleHitZM
ScriptCtrlDef_SCRLeoFaint ScriptCtrlDef_SCRLeoFaint
ScriptCtrlDef_SCRMinotaurLFootAttack2
ScriptCtrlDef_SCRCerberusStopRunning ScriptCtrlDef_SCRCerberusStopRunning
ScriptCtrlDef_SCRKnightAttackFail ScriptCtrlDef_SCRKnightAttackFail
ScriptCtrlDef_SCRShamanSpell ScriptCtrlDef_SCRShamanSpell
ScriptCtrlDef_SCRMammothWoundRightArm ScriptCtrlDef_SCRMammothWoundRightArm
ScriptCtrlDef_SCRDeath ScriptCtrlDef_SCRDeath
ScriptCtrlDef_SCRHorseBossBoot ScriptCtrlDef_SCRHorseBossBoot
ScriptCtrlDef_SCRSnakeCloseCenter ScriptCtrlDef_SCRSnakeCloseCenter
ScriptCtrlDef_SCRNargaMouthOpen
ScriptCtrlDef_SCRPlayerFaintLoop ScriptCtrlDef_SCRPlayerFaintLoop
ScriptCtrlDef_SCRMinotaurLeftDownStart ScriptCtrlDef_SCRMinotaurLeftDownStart
ScriptCtrlDef_SCRHorseStandbyKey
ScriptCtrlDef_SCRCerberusBackstep ScriptCtrlDef_SCRCerberusBackstep
ScriptCtrlDef_SCRPlayerUpDirectionHang ScriptCtrlDef_SCRPlayerUpDirectionHang
ScriptCtrlDef_SCRBirdFlapL ScriptCtrlDef_SCRBirdFlapL
ScriptCtrlDef_SCRHorseStand3 ScriptCtrlDef_SCRHorseStand3
ScriptCtrlDef_SCRMinotaurSearch ScriptCtrlDef_SCRMinotaurSearch
ScriptCtrlDef_SCRMammothWatchLeft ScriptCtrlDef_SCRMammothWatchLeft
ScriptCtrlDef_SCRTortoiseAttackStompCenter ScriptCtrlDef_SCRTortoiseAttackStompCenter
ScriptCtrlDef_SCRTransL ScriptCtrlDef_SCRTransL
ScriptCtrlDef_SCREelWaterOut ScriptCtrlDef_SCREelWaterOut
ScriptCtrlDef_SCRSnakeFadeCenter ScriptCtrlDef_SCRSnakeFadeCenter
ScriptCtrlDef_SCRHorseStand1 ScriptCtrlDef_SCRHorseStand1
ScriptCtrlDef_SCRKirinNonNeckDown ScriptCtrlDef_SCRKirinNonNeckDown
ScriptCtrlDef_SCRGriffinRumble
ScriptCtrlDef_SCRSnakeTakeOff ScriptCtrlDef_SCRSnakeTakeOff
ScriptCtrlDef_SCRDebugDeath ScriptCtrlDef_SCRDebugDeath
ScriptCtrlDef_SCRCerberusHitTerrace ScriptCtrlDef_SCRCerberusHitTerrace
ScriptCtrlDef_SCRTortoiseRightNearLegCrease ScriptCtrlDef_SCRTortoiseRightNearLegCrease
ScriptCtrlDef_SCRKirinStart ScriptCtrlDef_SCRKirinStart
ScriptCtrlDef_SCRPlayerLeftDirectionHang ScriptCtrlDef_SCRPlayerLeftDirectionHang
ScriptCtrlDef_SCRPlayerForceHorseRide ScriptCtrlDef_SCRPlayerForceHorseRide
ScriptCtrlDef_SCRPlayerJumpHigh
ScriptCtrlDef_SCRMinotaurRFootWalkAttack ScriptCtrlDef_SCRMinotaurRFootWalkAttack
ScriptCtrlDef_SCRLeoStreamFall ScriptCtrlDef_SCRLeoStreamFall
ScriptCtrlDef_SCRMinotaurThreatLow
ScriptCtrlDef_SCRBuddhaRefuseBody1 ScriptCtrlDef_SCRBuddhaRefuseBody1
ScriptCtrlDef_SCRPhoenixStart
ScriptCtrlDef_SCRYamori2HitRightForeLeg ScriptCtrlDef_SCRYamori2HitRightForeLeg
ScriptCtrlDef_SCRHorseWallStopR ScriptCtrlDef_SCRHorseWallStopR
ScriptCtrlDef_SCRSnakeFadeFront ScriptCtrlDef_SCRSnakeFadeFront
ScriptCtrlDef_SCRYamori2ArrowReactLeft
ScriptCtrlDef_SCRSnakeFlyDive ScriptCtrlDef_SCRSnakeFlyDive
ScriptCtrlDef_SCRPlayerSightOnTurnLeft ScriptCtrlDef_SCRPlayerSightOnTurnLeft
ScriptCtrlDef_SCRPlayerEdgeGripSub ScriptCtrlDef_SCRPlayerEdgeGripSub
ScriptCtrlDef_SCRGuardCDamageBack
ScriptCtrlDef_SCRTortoiseStand ScriptCtrlDef_SCRTortoiseStand
ScriptCtrlDef_SCRPoseidonHeadShiver ScriptCtrlDef_SCRPoseidonHeadShiver
ScriptCtrlDef_SCRPlayerSightOnTurnRight ScriptCtrlDef_SCRPlayerSightOnTurnRight
ScriptCtrlDef_SCRCerberusHikkakiVertical ScriptCtrlDef_SCRCerberusHikkakiVertical
ScriptCtrlDef_SCRYamori2HitLeftForeLeg ScriptCtrlDef_SCRYamori2HitLeftForeLeg
ScriptCtrlDef_SCRLeoTurnAfterCharge ScriptCtrlDef_SCRLeoTurnAfterCharge
ScriptCtrlDef_SCRTortoiseAttackStompLeft ScriptCtrlDef_SCRTortoiseAttackStompLeft
ScriptCtrlDef_SCRBirdKamaeTurnL ScriptCtrlDef_SCRBirdKamaeTurnL
ScriptCtrlDef_SCREelParent ScriptCtrlDef_SCREelParent

ScriptParam

ScrParam_player_weapongroup_sword
ScrParam_player_weapon_harpoon_
ScrParamDEFAULT
ScrParam_leoTorchLimit
ScrParam_harpoon_speed
ScrParam_player_weapongroup_none
ScrParam_phoenixSightXZ
ScrParam_birdLostWait
ScrParam_phoenixTurnAngle
ScrParam_spiderMotionRatio
ScrParam_snakeBMotionRatioMin
ScrParam_bloodMDamage
ScrParam_birdFindWait
ScrParam_birdHoberingCondition
ScrParam_birdSightYZ
ScrParam_player_weapon_soundbow
ScrParam_player_weapon_torch
ScrParam_run_round_over
ScrParam_harpoon_range
ScrParam_maxSpeed
ScrParam_bombbow_range
ScrParam_walk_round_over
ScrParam_phoenixThreatLife
ScrParam_griffinTorchLimit
ScrParam_snakeBMotionRatioChangeLimit
ScrParam_player_weapon_bombbow
ScrParam_phoenixLost
ScrParam_bow_range
ScrParam_birdSightXZ
ScrParam_phoenixFlyDist
ScrParam_player_weapon_sun_sword
ScrParam_player_weapon_none
ScrParam_birdMotionRatioChangeLimit
ScrParam_rotateAngleMax
ScrParam_default_round_over
ScrParam_bloodSDamage
ScrParam_birdPatrolLimit
ScrParam_bloodLDamage
ScrParam_player_weapon_ico_sword
ScrParam_player_weapongroup_throwSH_
ScrParamDEFAULT
ScrParam_phoenixFlyTime
ScrParam_player_weapon_bow
ScrParam_bombbow_speed
ScrParam_phoenixSightYZ
ScrParam_birdFlyMotionRatio
ScrParam_player_weapon_sword
ScrParam_birdPatrolCenter
ScrParam_bow_speed
ScrParam_torchRange
ScrParam_snakeBDown

Sound Effect Parameters

seParam[default].volumeMaxRange 最大ボリューム範囲
seParam[default].volumeHalfRange ボリューム半分になる距離
seParam[default].volumeMinRange 聞こえなくなる距離
seParam[common_far2].volumeMaxRange 最大ボリューム範囲
seParam[common_far2].volumeHalfRange ボリューム半分になる距離
seParam[common_far2].volumeMinRange 聞こえなくなる距離
seParam[common_far].volumeMaxRange 最大ボリューム範囲
seParam[common_far].volumeHalfRange ボリューム半分になる距離
seParam[common_far].volumeMinRange 聞こえなくなる距離
seParam[common_near].volumeMaxRange 最大ボリューム範囲
seParam[common_near].volumeHalfRange ボリューム半分になる距離
seParam[common_near].volumeMinRange 聞こえなくなる距離
seParam[common_def].volumeMaxRange 最大ボリューム範囲
seParam[common_def].volumeHalfRange ボリューム半分になる距離
seParam[common_def].volumeMinRange 聞こえなくなる距離
seParam[demo_far2].volumeMaxRange 最大ボリューム範囲
seParam[demo_far2].volumeHalfRange ボリューム半分になる距離
seParam[demo_far2].volumeMinRange 聞こえなくなる距離
seParam[demo_far].volumeMaxRange 最大ボリューム範囲
seParam[demo_far].volumeHalfRange ボリューム半分になる距離
seParam[demo_far].volumeMinRange 聞こえなくなる距離
seParam[demo_near].volumeMaxRange 最大ボリューム範囲
seParam[demo_near].volumeHalfRange ボリューム半分になる距離
seParam[demo_near].volumeMinRange 聞こえなくなる距離
seParam[demo_def].volumeMaxRange 最大ボリューム範囲
seParam[demo_def].volumeHalfRange ボリューム半分になる距離
seParam[demo_def].volumeMinRange 聞こえなくなる距離
seParam[ed_play_far2].volumeMaxRange 最大ボリューム範囲
seParam[ed_play_far2].volumeHalfRange ボリューム半分になる距離
seParam[ed_play_far2].volumeMinRange 聞こえなくなる距離
seParam[ed_play_far].volumeMaxRange 最大ボリューム範囲
seParam[ed_play_far].volumeHalfRange ボリューム半分になる距離
seParam[ed_play_far].volumeMinRange 聞こえなくなる距離
seParam[ed_play_near].volumeMaxRange 最大ボリューム範囲
seParam[ed_play_near].volumeHalfRange ボリューム半分になる距離
seParam[ed_play_near].volumeMinRange 聞こえなくなる距離
seParam[ed_play_def].volumeMaxRange 最大ボリューム範囲
seParam[ed_play_def].volumeHalfRange ボリューム半分になる距離
seParam[ed_play_def].volumeMinRange 聞こえなくなる距離
seParam[amb_far2].volumeMaxRange 最大ボリューム範囲
seParam[amb_far2].volumeHalfRange ボリューム半分になる距離
seParam[amb_far2].volumeMinRange 聞こえなくなる距離
seParam[amb_far].volumeMaxRange 最大ボリューム範囲
seParam[amb_far].volumeHalfRange ボリューム半分になる距離
seParam[amb_far].volumeMinRange 聞こえなくなる距離
seParam[amb_near].volumeMaxRange 最大ボリューム範囲
seParam[amb_near].volumeHalfRange ボリューム半分になる距離
seParam[amb_near].volumeMinRange 聞こえなくなる距離
seParam[amb_near2].volumeMaxRange 最大ボリューム範囲
seParam[amb_near2].volumeHalfRange ボリューム半分になる距離
seParam[amb_near2].volumeMinRange 聞こえなくなる距離
seParam[amb_def].volumeMaxRange 最大ボリューム範囲
seParam[amb_def].volumeHalfRange ボリューム半分になる距離
seParam[amb_def].volumeMinRange 聞こえなくなる距離
seParam[little_far].volumeMaxRange 最大ボリューム範囲
seParam[little_far].volumeHalfRange ボリューム半分になる距離
seParam[little_far].volumeMinRange 聞こえなくなる距離
seParam[little_near].volumeMaxRange 最大ボリューム範囲
seParam[little_near].volumeHalfRange ボリューム半分になる距離
seParam[little_near].volumeMinRange 聞こえなくなる距離
seParam[little_near2].volumeMaxRange 最大ボリューム範囲
seParam[little_near2].volumeHalfRange ボリューム半分になる距離
seParam[little_near2].volumeMinRange 聞こえなくなる距離
seParam[little_def].volumeMaxRange 最大ボリューム範囲
seParam[little_def].volumeHalfRange ボリューム半分になる距離
seParam[little_def].volumeMinRange 聞こえなくなる距離
seParam[mammoth_walk].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_walk].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_walk].volumeMinRange 聞こえなくなる距離
seParam[mammoth_far2].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_far2].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_far2].volumeMinRange 聞こえなくなる距離
seParam[mammoth_far].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_far].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_far].volumeMinRange 聞こえなくなる距離
seParam[mammoth_near].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_near].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_near].volumeMinRange 聞こえなくなる距離
seParam[mammoth_nearly].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_nearly].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_nearly].volumeMinRange 聞こえなくなる距離
seParam[mammoth_def].volumeMaxRange 最大ボリューム範囲
seParam[mammoth_def].volumeHalfRange ボリューム半分になる距離
seParam[mammoth_def].volumeMinRange 聞こえなくなる距離
seParam[bird_far2].volumeMaxRange 最大ボリューム範囲
seParam[bird_far2].volumeHalfRange ボリューム半分になる距離
seParam[bird_far2].volumeMinRange 聞こえなくなる距離
seParam[bird_far].volumeMaxRange 最大ボリューム範囲
seParam[bird_far].volumeHalfRange ボリューム半分になる距離
seParam[bird_far].volumeMinRange 聞こえなくなる距離
seParam[bird_near].volumeMaxRange 最大ボリューム範囲
seParam[bird_near].volumeHalfRange ボリューム半分になる距離
seParam[bird_near].volumeMinRange 聞こえなくなる距離
seParam[bird_def].volumeMaxRange 最大ボリューム範囲
seParam[bird_def].volumeHalfRange ボリューム半分になる距離
seParam[bird_def].volumeMinRange 聞こえなくなる距離
seParam[tortoise_far2].volumeMaxRange 最大ボリューム範囲
seParam[tortoise_far2].volumeHalfRange ボリューム半分になる距離
seParam[tortoise_far2].volumeMinRange 聞こえなくなる距離
seParam[tortoise_far].volumeMaxRange 最大ボリューム範囲
seParam[tortoise_far].volumeHalfRange ボリューム半分になる距離
seParam[tortoise_far].volumeMinRange 聞こえなくなる距離
seParam[tortoise_near].volumeMaxRange 最大ボリューム範囲
seParam[tortoise_near].volumeHalfRange ボリューム半分になる距離
seParam[tortoise_near].volumeMinRange 聞こえなくなる距離
seParam[tortoise_def].volumeMaxRange 最大ボリューム範囲
seParam[tortoise_def].volumeHalfRange ボリューム半分になる距離
seParam[tortoise_def].volumeMinRange 聞こえなくなる距離
seParam[snake_far2].volumeMaxRange 最大ボリューム範囲
seParam[snake_far2].volumeHalfRange ボリューム半分になる距離
seParam[snake_far2].volumeMinRange 聞こえなくなる距離
seParam[snake_far].volumeMaxRange 最大ボリューム範囲
seParam[snake_far].volumeHalfRange ボリューム半分になる距離
seParam[snake_far].volumeMinRange 聞こえなくなる距離
seParam[snake_near].volumeMaxRange 最大ボリューム範囲
seParam[snake_near].volumeHalfRange ボリューム半分になる距離
seParam[snake_near].volumeMinRange 聞こえなくなる距離
seParam[snake_def].volumeMaxRange 最大ボリューム範囲
seParam[snake_def].volumeHalfRange ボリューム半分になる距離
seParam[snake_def].volumeMinRange 聞こえなくなる距離
seParam[knight_far2].volumeMaxRange 最大ボリューム範囲
seParam[knight_far2].volumeHalfRange ボリューム半分になる距離
seParam[knight_far2].volumeMinRange 聞こえなくなる距離
seParam[knight_far].volumeMaxRange 最大ボリューム範囲
seParam[knight_far].volumeHalfRange ボリューム半分になる距離
seParam[knight_far].volumeMinRange 聞こえなくなる距離
seParam[knight_near].volumeMaxRange 最大ボリューム範囲
seParam[knight_near].volumeHalfRange ボリューム半分になる距離
seParam[knight_near].volumeMinRange 聞こえなくなる距離
seParam[knight_def].volumeMaxRange 最大ボリューム範囲
seParam[knight_def].volumeHalfRange ボリューム半分になる距離
seParam[knight_def].volumeMinRange 聞こえなくなる距離
seParam[phoenix_far2].volumeMaxRange 最大ボリューム範囲
seParam[phoenix_far2].volumeHalfRange ボリューム半分になる距離
seParam[phoenix_far2].volumeMinRange 聞こえなくなる距離
seParam[phoenix_far].volumeMaxRange 最大ボリューム範囲
seParam[phoenix_far].volumeHalfRange ボリューム半分になる距離
seParam[phoenix_far].volumeMinRange 聞こえなくなる距離
seParam[phoenix_near].volumeMaxRange 最大ボリューム範囲
seParam[phoenix_near].volumeHalfRange ボリューム半分になる距離
seParam[phoenix_near].volumeMinRange 聞こえなくなる距離
seParam[phoenix_def].volumeMaxRange 最大ボリューム範囲
seParam[phoenix_def].volumeHalfRange ボリューム半分になる距離
seParam[phoenix_def].volumeMinRange 聞こえなくなる距離
seParam[yamori_B_far2].volumeMaxRange 最大ボリューム範囲
seParam[yamori_B_far2].volumeHalfRange ボリューム半分になる距離
seParam[yamori_B_far2].volumeMinRange 聞こえなくなる距離
seParam[yamori_B_far].volumeMaxRange 最大ボリューム範囲
seParam[yamori_B_far].volumeHalfRange ボリューム半分になる距離
seParam[yamori_B_far].volumeMinRange 聞こえなくなる距離
seParam[yamori_B_near].volumeMaxRange 最大ボリューム範囲
seParam[yamori_B_near].volumeHalfRange ボリューム半分になる距離
seParam[yamori_B_near].volumeMinRange 聞こえなくなる距離
seParam[yamori_B_eff_near].volumeMaxRange 最大ボリューム範囲
seParam[yamori_B_eff_near].volumeHalfRange ボリューム半分になる距離
seParam[yamori_B_eff_near].volumeMinRange 聞こえなくなる距離
seParam[yamori_B_def].volumeMaxRange 最大ボリューム範囲
seParam[yamori_B_def].volumeHalfRange ボリューム半分になる距離
seParam[yamori_B_def].volumeMinRange 聞こえなくなる距離
seParam[eel_far2].volumeMaxRange 最大ボリューム範囲
seParam[eel_far2].volumeHalfRange ボリューム半分になる距離
seParam[eel_far2].volumeMinRange 聞こえなくなる距離
seParam[eel_far].volumeMaxRange 最大ボリューム範囲
seParam[eel_far].volumeHalfRange ボリューム半分になる距離
seParam[eel_far].volumeMinRange 聞こえなくなる距離
seParam[eel_near].volumeMaxRange 最大ボリューム範囲
seParam[eel_near].volumeHalfRange ボリューム半分になる距離
seParam[eel_near].volumeMinRange 聞こえなくなる距離
seParam[eel_near_eff].volumeMaxRange 最大ボリューム範囲
seParam[eel_near_eff].volumeHalfRange ボリューム半分になる距離
seParam[eel_near_eff].volumeMinRange 聞こえなくなる距離
seParam[eel_def].volumeMaxRange 最大ボリューム範囲
seParam[eel_def].volumeHalfRange ボリューム半分になる距離
seParam[eel_def].volumeMinRange 聞こえなくなる距離
seParam[yamori_A_far2].volumeMaxRange 最大ボリューム範囲
seParam[yamori_A_far2].volumeHalfRange ボリューム半分になる距離
seParam[yamori_A_far2].volumeMinRange 聞こえなくなる距離
seParam[yamori_A_far].volumeMaxRange 最大ボリューム範囲
seParam[yamori_A_far].volumeHalfRange ボリューム半分になる距離
seParam[yamori_A_far].volumeMinRange 聞こえなくなる距離
seParam[yamori_A_near].volumeMaxRange 最大ボリューム範囲
seParam[yamori_A_near].volumeHalfRange ボリューム半分になる距離
seParam[yamori_A_near].volumeMinRange 聞こえなくなる距離
seParam[yamori_A_def].volumeMaxRange 最大ボリューム範囲
seParam[yamori_A_def].volumeHalfRange ボリューム半分になる距離
seParam[yamori_A_def].volumeMinRange 聞こえなくなる距離
seParam[spider_far2].volumeMaxRange 最大ボリューム範囲
seParam[spider_far2].volumeHalfRange ボリューム半分になる距離
seParam[spider_far2].volumeMinRange 聞こえなくなる距離
seParam[spider_far].volumeMaxRange 最大ボリューム範囲
seParam[spider_far].volumeHalfRange ボリューム半分になる距離
seParam[spider_far].volumeMinRange 聞こえなくなる距離
seParam[spider_near].volumeMaxRange 最大ボリューム範囲
seParam[spider_near].volumeHalfRange ボリューム半分になる距離
seParam[spider_near].volumeMinRange 聞こえなくなる距離
seParam[spider_def].volumeMaxRange 最大ボリューム範囲
seParam[spider_def].volumeHalfRange ボリューム半分になる距離
seParam[spider_def].volumeMinRange 聞こえなくなる距離
seParam[leo_far2].volumeMaxRange 最大ボリューム範囲
seParam[leo_far2].volumeHalfRange ボリューム半分になる距離
seParam[leo_far2].volumeMinRange 聞こえなくなる距離
seParam[leo_far].volumeMaxRange 最大ボリューム範囲
seParam[leo_far].volumeHalfRange ボリューム半分になる距離
seParam[leo_far].volumeMinRange 聞こえなくなる距離
seParam[leo_near].volumeMaxRange 最大ボリューム範囲
seParam[leo_near].volumeHalfRange ボリューム半分になる距離
seParam[leo_near].volumeMinRange 聞こえなくなる距離
seParam[leo_def].volumeMaxRange 最大ボリューム範囲
seParam[leo_def].volumeHalfRange ボリューム半分になる距離
seParam[leo_def].volumeMinRange 聞こえなくなる距離
seParam[poseidon_anim_far].volumeMaxRange 最大ボリューム範囲
seParam[poseidon_anim_far].volumeHalfRange ボリューム半分になる距離
seParam[poseidon_anim_far].volumeMinRange 聞こえなくなる距離
seParam[poseidon_far2].volumeMaxRange 最大ボリューム範囲
seParam[poseidon_far2].volumeHalfRange ボリューム半分になる距離
seParam[poseidon_far2].volumeMinRange 聞こえなくなる距離
seParam[poseidon_far].volumeMaxRange 最大ボリューム範囲
seParam[poseidon_far].volumeHalfRange ボリューム半分になる距離
seParam[poseidon_far].volumeMinRange 聞こえなくなる距離
seParam[poseidon_near].volumeMaxRange 最大ボリューム範囲
seParam[poseidon_near].volumeHalfRange ボリューム半分になる距離
seParam[poseidon_near].volumeMinRange 聞こえなくなる距離
seParam[poseidon_def].volumeMaxRange 最大ボリューム範囲
seParam[poseidon_def].volumeHalfRange ボリューム半分になる距離
seParam[poseidon_def].volumeMinRange 聞こえなくなる距離
seParam[cerberus_far2].volumeMaxRange 最大ボリューム範囲
seParam[cerberus_far2].volumeHalfRange ボリューム半分になる距離
seParam[cerberus_far2].volumeMinRange 聞こえなくなる距離
seParam[cerberus_far].volumeMaxRange 最大ボリューム範囲
seParam[cerberus_far].volumeHalfRange ボリューム半分になる距離
seParam[cerberus_far].volumeMinRange 聞こえなくなる距離
seParam[cerberus_near].volumeMaxRange 最大ボリューム範囲
seParam[cerberus_near].volumeHalfRange ボリューム半分になる距離
seParam[cerberus_near].volumeMinRange 聞こえなくなる距離
seParam[cerberus_def].volumeMaxRange 最大ボリューム範囲
seParam[cerberus_def].volumeHalfRange ボリューム半分になる距離
seParam[cerberus_def].volumeMinRange 聞こえなくなる距離
seParam[worm_far2].volumeMaxRange 最大ボリューム範囲
seParam[worm_far2].volumeHalfRange ボリューム半分になる距離
seParam[worm_far2].volumeMinRange 聞こえなくなる距離
seParam[worm_far].volumeMaxRange 最大ボリューム範囲
seParam[worm_far].volumeHalfRange ボリューム半分になる距離
seParam[worm_far].volumeMinRange 聞こえなくなる距離
seParam[worm_near].volumeMaxRange 最大ボリューム範囲
seParam[worm_near].volumeHalfRange ボリューム半分になる距離
seParam[worm_near].volumeMinRange 聞こえなくなる距離
seParam[worm_def].volumeMaxRange 最大ボリューム範囲
seParam[worm_def].volumeHalfRange ボリューム半分になる距離
seParam[worm_def].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_far2].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_far2].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_far2].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_far].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_far].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_far].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_near].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_near].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_near].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_near_tree].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_near_tree].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_near_tree].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_near_vo].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_near_vo].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_near_vo].volumeMinRange 聞こえなくなる距離
seParam[minotaur_A_def].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_A_def].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_A_def].volumeMinRange 聞こえなくなる距離
seParam[sirius_far2].volumeMaxRange 最大ボリューム範囲
seParam[sirius_far2].volumeHalfRange ボリューム半分になる距離
seParam[sirius_far2].volumeMinRange 聞こえなくなる距離
seParam[sirius_far].volumeMaxRange 最大ボリューム範囲
seParam[sirius_far].volumeHalfRange ボリューム半分になる距離
seParam[sirius_far].volumeMinRange 聞こえなくなる距離
seParam[sirius_near].volumeMaxRange 最大ボリューム範囲
seParam[sirius_near].volumeHalfRange ボリューム半分になる距離
seParam[sirius_near].volumeMinRange 聞こえなくなる距離
seParam[sirius_def].volumeMaxRange 最大ボリューム範囲
seParam[sirius_def].volumeHalfRange ボリューム半分になる距離
seParam[sirius_def].volumeMinRange 聞こえなくなる距離
seParam[kirin_far2].volumeMaxRange 最大ボリューム範囲
seParam[kirin_far2].volumeHalfRange ボリューム半分になる距離
seParam[kirin_far2].volumeMinRange 聞こえなくなる距離
seParam[kirin_far].volumeMaxRange 最大ボリューム範囲
seParam[kirin_far].volumeHalfRange ボリューム半分になる距離
seParam[kirin_far].volumeMinRange 聞こえなくなる距離
seParam[kirin_near].volumeMaxRange 最大ボリューム範囲
seParam[kirin_near].volumeHalfRange ボリューム半分になる距離
seParam[kirin_near].volumeMinRange 聞こえなくなる距離
seParam[kirin_def].volumeMaxRange 最大ボリューム範囲
seParam[kirin_def].volumeHalfRange ボリューム半分になる距離
seParam[kirin_def].volumeMinRange 聞こえなくなる距離
seParam[buddha_far2].volumeMaxRange 最大ボリューム範囲
seParam[buddha_far2].volumeHalfRange ボリューム半分になる距離
seParam[buddha_far2].volumeMinRange 聞こえなくなる距離
seParam[buddha_far].volumeMaxRange 最大ボリューム範囲
seParam[buddha_far].volumeHalfRange ボリューム半分になる距離
seParam[buddha_far].volumeMinRange 聞こえなくなる距離
seParam[buddha_near].volumeMaxRange 最大ボリューム範囲
seParam[buddha_near].volumeHalfRange ボリューム半分になる距離
seParam[buddha_near].volumeMinRange 聞こえなくなる距離
seParam[buddha_def].volumeMaxRange 最大ボリューム範囲
seParam[buddha_def].volumeHalfRange ボリューム半分になる距離
seParam[buddha_def].volumeMinRange 聞こえなくなる距離
seParam[devil_far2].volumeMaxRange 最大ボリューム範囲
seParam[devil_far2].volumeHalfRange ボリューム半分になる距離
seParam[devil_far2].volumeMinRange 聞こえなくなる距離
seParam[devil_far].volumeMaxRange 最大ボリューム範囲
seParam[devil_far].volumeHalfRange ボリューム半分になる距離
seParam[devil_far].volumeMinRange 聞こえなくなる距離
seParam[devil_near].volumeMaxRange 最大ボリューム範囲
seParam[devil_near].volumeHalfRange ボリューム半分になる距離
seParam[devil_near].volumeMinRange 聞こえなくなる距離
seParam[devil_def].volumeMaxRange 最大ボリューム範囲
seParam[devil_def].volumeHalfRange ボリューム半分になる距離
seParam[devil_def].volumeMinRange 聞こえなくなる距離
seParam[narga_far2].volumeMaxRange 最大ボリューム範囲
seParam[narga_far2].volumeHalfRange ボリューム半分になる距離
seParam[narga_far2].volumeMinRange 聞こえなくなる距離
seParam[narga_far].volumeMaxRange 最大ボリューム範囲
seParam[narga_far].volumeHalfRange ボリューム半分になる距離
seParam[narga_far].volumeMinRange 聞こえなくなる距離
seParam[narga_near].volumeMaxRange 最大ボリューム範囲
seParam[narga_near].volumeHalfRange ボリューム半分になる距離
seParam[narga_near].volumeMinRange 聞こえなくなる距離
seParam[narga_def].volumeMaxRange 最大ボリューム範囲
seParam[narga_def].volumeHalfRange ボリューム半分になる距離
seParam[narga_def].volumeMinRange 聞こえなくなる距離
seParam[roc_far2].volumeMaxRange 最大ボリューム範囲
seParam[roc_far2].volumeHalfRange ボリューム半分になる距離
seParam[roc_far2].volumeMinRange 聞こえなくなる距離
seParam[roc_far].volumeMaxRange 最大ボリューム範囲
seParam[roc_far].volumeHalfRange ボリューム半分になる距離
seParam[roc_far].volumeMinRange 聞こえなくなる距離
seParam[roc_near].volumeMaxRange 最大ボリューム範囲
seParam[roc_near].volumeHalfRange ボリューム半分になる距離
seParam[roc_near].volumeMinRange 聞こえなくなる距離
seParam[roc_def].volumeMaxRange 最大ボリューム範囲
seParam[roc_def].volumeHalfRange ボリューム半分になる距離
seParam[roc_def].volumeMinRange 聞こえなくなる距離
seParam[minotaur_B_far2].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_B_far2].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_B_far2].volumeMinRange 聞こえなくなる距離
seParam[minotaur_B_far].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_B_far].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_B_far].volumeMinRange 聞こえなくなる距離
seParam[minotaur_B_near].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_B_near].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_B_near].volumeMinRange 聞こえなくなる距離
seParam[minotaur_B_def].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_B_def].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_B_def].volumeMinRange 聞こえなくなる距離
seParam[minotaur_C_far2].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_C_far2].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_C_far2].volumeMinRange 聞こえなくなる距離
seParam[minotaur_C_far].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_C_far].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_C_far].volumeMinRange 聞こえなくなる距離
seParam[minotaur_C_near].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_C_near].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_C_near].volumeMinRange 聞こえなくなる距離
seParam[minotaur_C_def].volumeMaxRange 最大ボリューム範囲
seParam[minotaur_C_def].volumeHalfRange ボリューム半分になる距離
seParam[minotaur_C_def].volumeMinRange 聞こえなくなる距離
seParam[evis_far2].volumeMaxRange 最大ボリューム範囲
seParam[evis_far2].volumeHalfRange ボリューム半分になる距離
seParam[evis_far2].volumeMinRange 聞こえなくなる距離
seParam[evis_far].volumeMaxRange 最大ボリューム範囲
seParam[evis_far].volumeHalfRange ボリューム半分になる距離
seParam[evis_far].volumeMinRange 聞こえなくなる距離
seParam[evis_near].volumeMaxRange 最大ボリューム範囲
seParam[evis_near].volumeHalfRange ボリューム半分になる距離
seParam[evis_near].volumeMinRange 聞こえなくなる距離
seParam[evis_def].volumeMaxRange 最大ボリューム範囲
seParam[evis_def].volumeHalfRange ボリューム半分になる距離
seParam[evis_def].volumeMinRange 聞こえなくなる距離
seParam[evis_atk_def].volumeMaxRange 最大ボリューム範囲
seParam[evis_atk_def].volumeHalfRange ボリューム半分になる距離
seParam[evis_atk_def].volumeMinRange 聞こえなくなる距離
seParam[evis_env_far].volumeMaxRange 最大ボリューム範囲
seParam[evis_env_far].volumeHalfRange ボリューム半分になる距離
seParam[evis_env_far].volumeMinRange 聞こえなくなる距離
seParamDef
DEFAULT
font/16x16.nfb