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Shadow of the Colossus (2005)/Console Output Strings
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This is a sub-page of Shadow of the Colossus (2005).
Contents
- 1 DBGCORE
- 2 DBGMGR
- 3 GAMECORE
- 4 GRPTOOLS
- 5 MANAGER
- 6 CsvRoot
- 7 SeList
- 8 xxx
- 9 xxx
- 10 xxx
- 11 xxx
- 12 xxx
- 13 xxx
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- 18 xxx
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- 36 xxx
- 37 xxx
- 38 xxx
- 39 xxx
- 40 xxx
- 41 xxx
- 42 xxx
- 43 xxx
- 44 xxx
- 45 xxx
- 46 xxx
- 47 xxx
- 48 xxx
- 49 Script
- 50 Sound Effect Parameters
DBGCORE
xff2 .symtab .strtab .shstrtab .text .rela.text .rel.text .reginfo .data .rela.data .rel.data .rodata .rela.rodata .rel.rodata .bss .mdebug.eabi64 システム:%02d:%02d:%s%.4f IFIN:%d GPFIN:%d ゲーム:%02d:%02d:%s%.4f ≫ %d倍速 ‖ %d倍スロー x %.4f st_debugloop date +%%y%%m%%d date +%%y%%m%%d_%%H%%M%%S %s %s host0:/mnico/pclog/%s_%s.log # open log file ISYSModuleObj %02x 0x%x %p(PC)名無しパーテション %p(PC)名無し 空き領域 %s%.1fK %s%.1fM /%.1fM /32.0M %d(ALL) %s created PC:0x%x Unkn Partition created PC:0x%x Root Partition MEMORYMON メモリモニタ area_pc_v2_accurate %d %d %d %d %d %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %s area_pc_v2 %d %d %d %d %d %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %s CPU/VU1/GS PEAK VU1/GS PEAK CPU PEAK VU1/GS %s: %d%s %s: %d LAST: %d %4d%% %3d%% %2.0f IVSYNC UNSYNC PERCOUNTER パフォーマンスカウンタ すべて完了 不具合報告希望 作業中 仮データ データなし 大村 落合 梶田 長谷川 山崎 川嶋 津吹 エリア %s 表示モデル 担当:%s 状態:%s コリジョン 担当:%s 状態:%s admin_%s stage_administration label %s str %s in_charge_of_model %d status_of_model %d in_charge_of_collision %d status_of_collision %d ステータス保存 コリジョン状態 コリジョン担当者 モデル状態 モデル担当者 シームレスステージ管理メニュー stageAdminu cdrom0:\TOOLS\SHTTOOL.XFF;1 cdrom0:\TOOLS\SCRATOOL.XFF;1 cdrom0:\TOOLS\COLTOOL.XFF;1 cdrom0:\TOOLS\WINDTOOL.XFF;1 cdrom0:\TOOLS\CAMTOOL.XFF;1 cdrom0:\TOOLS\MAPTOOL.XFF;1 cdrom0:\TOOLS\PATHTOOL.XFF;1 cdrom0:\TOOLS\PRTTOOL.XFF;1 cdrom0:\TOOLS\MDLTOOL.XFF;1 cdrom0:\TOOLS\GRPTOOLS.XFF;1 iosGetIVSyncMode iosSetKPrintfDlContext isysRequestDeleteObj create_global_light_param_menu unloadToolModule ChangeGameTimeScale iosResetKernel getTimeScale scrRunM getPerCounterSw mallocStartAdrs particleToolBegin iosFollowAllLink getDate GetGlDebugSw get_screen_size_scale_screen_matrix username create_collision_menu gcGlobalVar doit_sheet_edit_tool InitSortObj getMemMonSw iosScaleMatrix createStageAdminu create_fog_col_param_menu getCollisionPerson csvMakeBlockWriteData scrRun disp_particle_customize_mode windowGetMouseStatus dispStageAdminStatus iosSetKPrintfColorContext CreateMapWindow iosFree toggleDebPcWindow swordEffectToolBegin iosGetTCount windowGetTargetWindowHandle SH_StageAdminDefSTAGEADMIN_NICOWORLD isysGroupForExit nicosysdSendDataWrite scriptAnimToolBegin getPeakGraphMode GetNextSortObj create_script_anim_param_menu ClearSortList AddSortObj create_wind_param_menu gsRegEnd windowCloseRequest getAreaBoundaryDispSw getUserName doit_particle_customize_mode iosSPrintf debugLineObjectCreateAndSetAttributreIfChange windToolBegin glDisable execPClog iosGetTCountExtension getDrawScreenWidth kColor lightToolBegin create_particle_menu getAreaAdministrationDispSw doit_collision_tool iosDlPopLayer SetVIF1MarkCallbackFunc iosGetMallocPtn doit_wind_tool_mode csvMakeDeleteSegment getSeamlessStageCenter glBegin isysGroupForFirst createLightParamMenu iosInitKPrintfContext addLogFile modelTool2Begin gameLightToolBegin debugFClose iosGetSinCosf iosWaitMalloc texTool2Begin createScriptObj readEModule windowSetPause __floatdisf collisionToolBegin getCpuForceWeight create_sheet_edit_menu dispPeakGraph iosSignalMalloc toggleSeSlotDispSw nicosysdExec kprintfContext get_camera_position debugLineObjectSetMatrix strcat sheetEditToolBegin glColor4fv debugFWrite gcCreateScriptObj getStageAreaID glVertex2f gbPtn get_main_cameraman_camera_obj seamlessstage_mallocerrorfunc fptodp debugLineObjectSetup windowGetCursorPosOndow create_game_light_param_menu gsBoxLine pathToolBegin getCollisionStatus createDebugSubThreads gsReg GetGarbageTime getDispTimer csvMakeCreateNewSegment disp_cameraman_tool toggleMemMonSw GetStageCenter texToolDisplayOnly nicosysdSendDataStart doit_cameraman_tool subThreadGroup gpfinishctr getModelPerson deleteDataForPathTool kPrintf iosRotMatrixX modelToolBegin swordEffectTool gsRegBegin closeLogFile modelToolDisplayOnly disp_wind_tool_mode DeleteSortList getLogSw padManagerData disp_sheet_edit_tool getTime initgcdebug memset togglePerCounterSw openLogFile initPathTool csvMakeOpen cameramanToolBegin disp_script_anim_tool __fixunssfdi initdebuggamecore addMemoryDebugCallback strcmp csvMakeClose fullScreenEffectToolBegin getAreaBoundaryDispPolySw texToolBegin objectmanager_mallocerrorfunc getModelStatus doit_script_anim_tool getPerCounterSize glEnable fullScreenEffectTool iosTransMatrixF layerDebugToolBegin create_cameraman_menu modelToolWithoutDeleteRequest mapToolBegin loadDebugParam iosUnitMatrix globalLightToolBegin isysGroupForNext nicoMakeData drawPathData setTimeScale DldSysUndefSymbol rootPtn debugLineObjectDisp getDrawScreenHeight texTool createRootMenu iosMallocAlign debugFAppend strlen windowCreate nicosysdRecvDataRead strchr iosgluGetCameraContext createParamMenu CreateSortList DebugSnapShot iosGetSecondFromTCount glColor4f debugFExists loadToolModule getStageAreaName glBlendFunc glEnd disp_collision_tool isysLaunchModule iosDlPushLayer fogCollisionToolBegin createLayerMenu
DBGMGR
xff2 .symtab .strtab .shstrtab .text .rela.text .rel.text .reginfo .data .rela.data .rel.data .rodata .rela.rodata .rel.rodata .bss .mdebug.eabi64 host0:username.txt nicomkdata %08x %08x %08x %08x %16x %16x %032x %8.2f %8.2f %8.2f %8.2f %02x %02x %02x %02x %02x %02x %02x %02x - %02x %02x %02x %02x %02x %02x %02x %02x %08x: %s %8d: %s DEBUG PRINT DBGPRINT DMA Tag Call Error!!! スタックは2つまでです。 DMA Tag Call Error!!! スタックが0未満です。 DMA Tag Chain Error!!! 不明なDMAタグを検出しました。 VIFNOP VIFSTCYCLE VIFOFFSET VIFBASE VIFITOP VIFSTMOD VIFMSKPATH3 VIFMARK VIFFLUSHE VIFFLUSH VIFFLUSHA VIFMSCAL VIFMSCALF VIFMSCNT VIFSTMASK VIFSTROW VIFSTCOL VIFMPG VIFDIRECT VIFDIRECTHL VIFUNPACK host0:snapshot/snap%07d.bmp .png .jpg .bmp host0:snapshot/snap%07d%s host0:snapshot/snap%07d_00.bmp snap%07d host0:snapshot/%s_%x%x.bmp snapcat -d %s -n %d -r %d -a %d ~/project/nico-jp/snapshot/%s.bmp snapcat -d %s -n %d -a %d ~/project/nico-jp/snapshot/%s.bmp dummy ( %0.8f ,%0.8f ) ノード:%d サーフェース:%d local(固定面) 傾斜 %.2f度 st(変形面) 傾斜 %.2f度 sceGsExecStoreImage: DMA Ch.1 does not terminate sceGsExecStoreImage: GS does not terminate sceGsExecStoreImage: DMA Ch.1 (GS->MEM) does not terminate sceGsExecStoreImage: Enough data does not reach VIF1 triangleDispSetup __divdi3 glDrawLineArrowVector glDrawLineCircleBB vsprintf glDrawNull ZeroPoint SnapShot VRAMViewer debugFSeek GetGlDebugSw iosgluAddLineDetailsBoxObject glPivotKun username iosMallocInGarbagePtn glDrawGrid debugInfo iosTransCurrentMatrix DebugDispTriangularPyramidNotBlend iosCopyMatrix iosScaleMatrix DebugDispArrowHalfVU1 iosSetCurrentMatrix glSetReg UnitMatrix iosgluDeleteObject LoaderSysPrintf iosgluAddVertex3f T10KPrintf iosFree sceGsSetDefStoreImage iosAllocPacketPtrPath1 LoaderSysFOpen glGetZTest DebugDispLine iosDlGetCreateAdrs memcpy DebugSetTurnFront glZOffset isysGroupForExit nicosysdSendDataWrite LoaderSysCheckCDBootMode glVertex3f GetGeometryPointerPosition iosRotCurrentMatrixY GetQuaternByAxisDirZYExact DebugDispVectorTriangle DebugDispArrowNotBlendNoFrameVU1 DebugDispArrowNotBlend createPrintWindow iosScaleCurrentMatrix windowCloseRequest GetQuaternByAxisDirZY iosGetDCGroup windowFontColor getUserName glDrawLineArrow debugLineObjectCreateAndSetAttributreIfChange iosSPrintf iosInitKPrintfContext3D glDisable isT10000 getDrawScreenWidth DebugDispCollisionDB gluNewQuadric InitDebugObjectDisp DebugDispArc getVU1Regs initdebugmanager scePrintf DebugDispRadiusIndicatorVU1 iosDlPopLayer iosGetSinCos iosDlTransNow DebugDispSmoothLine glVertex3fv glBegin isysGroupForFirst glDrawLineCircle DebugDetailsDispBox GetGeometryPointerQuatPos DebugDispWideLineNotBlend transMicroCode OffsetOverWriter iosSetDmaTracer DebugDispCylinder glGetColor createDumpWindow DebugDispSelectDrawType debugFClose iosGetSinCosf createScriptObj glDrawSpaceAxisQuatern DebugDispGeometryPointer nicosysdExec DebugDispRadiusIndicatorNoLayerVU1 debugLineObjectSetMatrix glDrawLineStrip glColor4fv iosTransposeMatrix triangleDisp debugFWrite iosgluDrawObject iosgluAddLineCylinderObject GetQuaternAxisRotInfo GsPutIMR fptodp dbgPrintf debugLineObjectSetup _gluCylinder DebugDispTriangularPyramid gluCylinder DebugDispBox iosgluAddVertex4fv GsGetIMR glLoadMatrixf createDebugPrintWindowFromMenu DebugDispRadiusIndicator DebugDispQuatern debugPrintf nicosysdSendDataStart iosDlChainTailCurrent createDebugPrintWindow FlushCache iosGetRootDC DebugDispArrowHalfNoFrameVU1 iosSetVRAMAddress gluDeleteQuadric iosgluAddLineBoxObject LoaderSysFRead glLoadIdentity DebugDispRadiusIndicatorNoLayer iosRotMatrixFromDirection DebugDispDocileArrow glDrawGLUObj debugFOpenNew iosRotCurrentMatrixX iosgluAddPrim glDrawBox glGetMatrixf padManagerData memset windowPrintf LoaderSysFSeek gluCylinderLine iosInverseMatrixPerfect trianglePolyColor LoaderSysFClose glDrawSpaceAxis DebugDispLineCircle DebugDispArrowNotBlendVU1 strcmp iosMallocAlignNoCheck glDrawLineStripBB DebugDispWideLineHalfVU1 glDrawLineArrowPosition iosUnitCurrentMatrix DebugDispOctagon ischedStop iosgluAddSphereObject iosRotCurrentMatrixZ DebugDispWideLineNotBlendVU1 GetCollisionDBVectorPlane ischedRestart DebugDispTriangle DebugDispArrow DebugDispArrowNoLayer ZUnitVector DebugDispWideLineHalf iosgluAddLineCircleObject glEnable SetQuaternByAxisRotateVWithNoRegularize iosReallocAlign DebugDispArrowHalf DebugDispRadiusIndicatorForce DebugDispTriangleVectorPointerArray debugFOpen getDrawBufferAddressTBP iosUnitMatrix GetQuaternByEulerYXZ sceGsExecStoreImage isysGroupForNext nicoMakeData sceGsSyncPath DebugDispGeometryPointerForce LoaderSysFWrite iosgluAddTriangularPyramidObject rootPtn debugLineObjectDisp FileWrite glDrawViewFrustum getDrawScreenHeight GetGeometryPointerSurfaceSlopeDegree iosInverseMatrix triangleDispAttribute kprintfContextCentering getDispScreenWidth getDebugPrintWindow windowSetCursorPosOndow iosMallocAlign debugFAppend DebugDispTriangularPyramidNotBlendVU1 strlen iosgluAddCylinderObject glDrawLight glDrawFan DebugDispTriangularPyramidHalfVU1 windowCreate SnapShotHigh debugFRead strchr iosgluGetCameraContext nicosysdEchoDdebugPrintReadCallBack iosgluCreateObject glColor4f FileRead debugFExists iosGetCurrentMatrix glBlendFunc ZeroVector glEnd checkUser iosDlPushLayer glVertex4fv
GAMECORE
xff2 .symtab .strtab .shstrtab .text .rela.text .rel.text .reginfo .data .rela.data .rel.data .rodata .rela.rodata .rel.rodata .bss .mdebug.eabi64 方向設定 ラジコン 空気抵抗 デバッグ移動モード 通常移動モード 位置 %.2f %.2f %.2f 回転 %.2f %.2f %.2f %+.3f プレイヤ ?回転リミット: ∞/ 秒 回転リミット: %.2f°/秒(%.2f) LINK: %d/%d TARGET: OBJECT: AREA: STAGE: %d X: Y: Z: %+.3f GLOBAL: FINDER: %d/%d RAD: %.2f 強制移動中 ブレンドなので複数 NULL遷移リクエスト: %s %.4ffr/%d(全%dfr) PLAY:%.4ff 可変再生: %.2f (勾配:%.2f) 可変再生なし 可変回転再生なし 可変回転再生: %.2f 補間処理なし 補間処理中: %.2f/%.2f ルート移動:%s %.2f %.2f %.2f ペアレント中 エッジ高:%.2f エッジ有効高度:%.2f 距離:%.2f 壁傾斜:%.2f エッジ傾斜:%.2f 壁を発見(距離:%.2f) 床を発見 DMGLOCK残り:%.2f秒 水域検知: 水深%.2f L2で%sへ 強制移動ターゲット: STAGE: ssuzuki hniwa aterada nicotest005 st_geodebug tool_task_test 補間比(上下): %d%% 追尾比率: %.2f フレーム外 TGT移動中:%.2f コリ板[存在] 法線 %.2f %.2f %.2f 位置 %.2f %.2f %.2f GeometryP[存在] GeometryP[無し] コリ板[無し] 非存在/消去時間 %.2f/%.2f 現在 /更新距離 %.2f/%.2f 2005年 8月 11日 木曜日 03:31:00 JST cameraman_manager_task st_disp st_gameflow st_controltarget st_layoutframetask st_fogcolman st_camfinalizer wind_task particle_task beforeobjgeo afterobjgeo soundscript common_task st_reloadtask st_initgcchartest boy_blk.ico st_mainloop st_gpframeinit st_windowdraw st_gpframefinish st_lightcolman 小動物プレイヤー ?? ほこら せきばん ジャンプ先を選んで下さい 移動先 ボス選択メニュー ボス選択 st_camorientcontroller st_dispcaption st_dispcaptiontable st_dispcaptiontable(with parent) st_dispcaptiontable(direct) st_engflow st_bootseq st_gameflow common arrowManager boot startChara rootscript LOCAL AREA:%s POS:%.1f %.1f %.1f GLOBAL POS:%.1f %.1f %.1f st_dispgameover st_opflow op1_stage newgame 指定エリア 限定エリア 排他エリア 半固定エリア 固定エリア エリア指定なし st_SeamlessStageLoad STAGECHIP SLOWMODEL layout staffroll_font_256 %d %d %d %d %d %d %c%d stagemanager st_stageboundary st_bgm arrow_obj BISCPS-11003ico BASCUS-97113ico BESCES-50760ico BISCPS-56001ico BISCPS-55001ico BISCCS-40005ico /*ico MEMOCA_NOTHING BOOT_FILESIZE MEMOCA_NOT_ENOUGH SCEI_LOGO bootTexAlphaAnim dormin_transformation_scale boss_worm 色変化レート 終了までの時間 有効範囲半径 カラー-B カラー-G カラー-R ボス出血エフェクト調整 bossbloodparam boot_weakpoint_effect GAME_OVER_BG GO_BG_sizeaffect game_over_bg_default GAME_OVER GAME_END_ALERT loading hn_manmos_front_right hn_manmos_front_left hn_manmos_back_right hn_manmos_back_left createMcCheckScript SP_POS9_child1 SP_POS8_child1 SP_POS7_child1 SP_POS6_child1 SP_POS5_child1 SP_POS4_child1 SP_POS3_child1 SP_POS2_child1 SP_POS1_child1 SP_POS0_child1 SP_POS9_child3 SP_POS8_child3 SP_POS7_child3 SP_POS6_child3 SP_POS5_child3 SP_POS4_child3 SP_POS3_child3 SP_POS2_child3 SP_POS1_child3 SP_POS0_child3 SP_POS9_child4 SP_POS8_child4 SP_POS7_child4 SP_POS6_child4 SP_POS5_child4 SP_POS4_child4 SP_POS3_child4 SP_POS2_child4 SP_POS1_child4 SP_POS0_child4 SP_POS9_child5 SP_POS8_child5 SP_POS7_child5 SP_POS6_child5 SP_POS5_child5 SP_POS4_child5 SP_POS3_child5 SP_POS2_child5 SP_POS1_child5 SP_POS0_child5 SP_POS9_child2 SP_POS8_child2 SP_POS7_child2 SP_POS6_child2 SP_POS5_child2 SP_POS4_child2 SP_POS3_child2 SP_POS2_child2 SP_POS1_child2 SP_POS0_child2 SP_FILE_NAME_child3 SP_FILE_NAME_child1 SP_FILE_NAME_child4 SP_FILE_NAME_child5 MEMOCA_CHECK MEMOCA_VOL_NOTHING MEMOCA_ACCESS_FAIL MEMOCA_FORMAT_ALERT MEMOCA_FORMATING MEMOCA_FORMATED MEMOCA_FORMAT_FAIL SAVEFILE_SELECT SAVEFILE_OVERWRITE_ALERT FILE_SAVING_ALERT FILE_SAVE_FAIL FILE_SAVE_FINISH BACKHOME_NO_MEMOCA SAVE_START_ALERT BUTTON_MANUAL MEMOCA_NOTHING CONTINUE_GAME SLOT_SELECT SAVE_BOOT_FILESIZE EVIS_CLOUD MINOTOUR_C_CLOUD CERBERUS_CLOUD POSEIDON_CLOUD NARGA_CLOUD MINOTOUR_B_CLOUD LEO_CLOUD BIRD_CLOUD YAMORI_B_CLOUD SNAKE_CLOUD KNIGHT_CLOUD EEL_CLOUD TORTOISE_CLOUD KIRIN_CLOUD MANMOTH_CLOUD MINOTOUR_A_CLOUD MAP_ALL MAP_BG LOADFILE_SELECT SAVEDATA_NOTHING DATALOAD_ALERT MAMOCA_EJECT_ALERT DATALOAD_FAIL boss_icon_set save_tower_icon LoadWaitScript hn_smokeman03 OPTIONS_CHANGE_BUTTON9 OPTIONS_CHANGE_BUTTON8 OPTIONS_CHANGE_BUTTON7 OPTIONS_CHANGE_BUTTON6 OPTIONS_CHANGE_BUTTON5 OPTIONS_CHANGE_BUTTON4 OPTIONS_CHANGE_BUTTON3 OPTIONS_CHANGE_BUTTON2 OPTIONS_CHANGE_BUTTON1 OPTIONS_CHANGE_BUTTON0 BUTTON_CONFIG OPTION_TOP BUTTON_SELECT_WINDOW OPTION_BG SCR_POS_CURSOR PROGRESSIVE_ALERT PROGRESSIVE_TEST OPTIONS_SLIDER_BRIGHTNESS OPTIONS_SLIDER_CAMCONTSPEED menu_sandstorm MENU_LIST_ADD_ITEM MENU_LIST_NORMAL GAMEEND_ALERT ITEM_CHECKBOX dot_line_16 st_maplog MAP_ALL MAP_BG st_load_omake map_all save_tower_icon map_cursor map_cursor_vector boss_icon_set gex_icon EVIS_CLOUD MINOTOUR_C_CLOUD CERBERUS_CLOUD POSEIDON_CLOUD NARGA_CLOUD MINOTOUR_B_CLOUD LEO_CLOUD BIRD_CLOUD YAMORI_B_CLOUD SNAKE_CLOUD KNIGHT_CLOUD EEL_CLOUD TORTOISE_CLOUD KIRIN_CLOUD MANMOTH_CLOUD MINOTOUR_A_CLOUD okashii SLIPEFFNULL hn_poseidon_ha_eff05_f_hi hn_poseidon_ha_eff05_r_hi hn_poseidon_ha_eff05_l_hi scrsetup: execObjectWithNonTaskSwitch: サポートされていないオブジェクト:%sがデフォルトAI処理にエントリされています(杉) st_defaultAI hnake_A_fukuro_glow_a hnake_A_fukuro_glow_b hnake_A_fukuro_glow_c gauge_gradation break at function getWeakIndexWeak(basescript/src/sword.c:%d) break at function getWeakIndexTrigger(basescript/src/sword.c:%d) break at function getWeakIndex(basescript/src/sword.c:%d) boss_search_collision_effect TIME_ATTACK_IN TIMEATTACK_HAI TIMEATTACK_IIE TIME_ATTACK_PAUSE TIMEATTACK_CONTINUE TIMEATTACK_RETRY TIMEATTACK_TIMEATTACK_END TIME_ATTACK_RETRY TIME_ATTACK_END TIMEATTACK_OVER TIMEATTACK_OVER_BG TIME_ATTACK_TIME TIMEATTACK_PROGRESS_TIME TIMEATTACK_REST_TIME TIMEATTACK_REGULATION_TIME TIMEATTACK_RECORD_TIME TIMEATTACK_BOSS_ICON_POS TIME_ATTACK_CHECK REPLAY_MENU_LIST_NORMAL ITEM_CHECKBOX REPLAY_IN REPLAYMODE_HAI REPLAYMODE_IIE REPLAY_PAUSE REPLAYMODE_ITEM st_load_omake REPLAYMODE_CONTINUE REPLAYMODE_RETRY REPLAYMODE_KAISOU REPLAY_RETRY REPLAY_END REPLAY_OVER REPLAY_OVER_BG TITLE_LAYOUT2 TITLE_LAYOUT TITLE_LOAD TITLE_LOAD2 hn_A_jakuten_02 hn_A_jakuten_04_mt hn_B_jakuten_02 hn_B_jakuten_04_mt hn_C_jakuten_02 hn_C_jakuten_04_mt hn_yamori_B_maeasi_migi hn_yamori_B_maeasi_hidari hn_yamori_B_usiroasi_migi hn_yamori_B_usiroasi_hidari てっぺーカメラ(1コンR制御) 固定てぺカメラ(1コンR制御) グローバル移動(2コンLR制御) デバッグ追尾(1コンR/2コンLR制御) デバッグ追尾2(1コンR/2コンLR制御) 定点ターゲットフォロー(1コンR/2コンLR制御) 縦横反転グローバル(2コンLR制御) 名前不明カメラ カメラターゲット %s カメラコリジョンファインダやばいぞ!! %d枚 獅子ボス ○押し リセット ポジションZ値 ポジションY値 ポジションX値 注視ツール gazeparamediter createScrDemoManager st_caption_stream createScrEventDemoManager nico_attackIK_waist:ROOTの子供しかみとめていません ?getSizeBuriesIKWorkオプションボーンの数が0 nico_commonBossAI_home SCRFuncKirinFallRockMain SCRFunightParentMoveControlScriptKey SDemoStationedMotOriData_ENDDEMO3_GIRL set_yaw_pitch_input_border_parameter_nico_yaw_pitch_cntrl demo_end _setExecBaseMoveWork gStatGObjDispOff ConvertFromCollisionPointToDynamics CAM_get_target_riding_obj initbar SCRFuncSetAttainForPreParallelTrans MVHIST_Update StabilizeToYRotQuatern SCRConditionLessDistanceToBossWorldXZ get_total_cameraman AI_GetPosition3 omakeGetAndSelectSet ControlMode_KITE_TAKEOFF nico_playerGetExpression SCRFuncSetMyselfMotionSpeedRatio isysRequestDeleteObj ScriptCtrlDef_SCRPlayerBackDirectiong sheetFileRead timeAttackTimeScript GetTimeAttackTimeLimit setUserPathMode bgmStandby ExecScriptLayoutObj getArrowObjParent GAMEUTIL_get_pitch_radi SH_SCameraModeConditionParamNORMAL checkpoint_alert iosGsChangeScreenOffset is_same_camera_lws_animation forceSetPerceptionWork PHMotiond_HORSE_STAND1 Init_TimeFloatInter GetMotionDirectResourceNodeQuaternPosFloatFrame SRCFuncHorseRayHitColAttr AI_DebugArrow ScriptCtrlDef_SCRPlayerRFootSlip updateSpecialEffectManager getFreezeBossFlag constructor_camera_default_angle GetDebugMotionStop strcpy constructor_camera_etc_condition getPlayerPosAfterXSeconds ScriptCtrlDef_SCRHorseSightOnTurne SCRFuncSetAttainPlayerGroundPos GetCharacterClassControlFrontDirection SCRMinoCResetAddFlag _AnimObjSegmentDef get_merge_yaw_nico_sight_on getHorseInterpSpeed DebugControl MotRootHeightAdjustNodeDef_KIRIN_FRONT_LEFT getNowExecEventScriptObj GetGeometryPointerObject nico_execHorseBriddle SpriteMenuGetSpriteObjectByHash SParticleSheetData_S_REACTION_SUB SCRSoundConditionPlayerParentColAttr effect_blood_set CAM_act_warp_camera_warp_cntrl get_base_yaw_nico_yaw_pitch_cntrl SCRConditiontEqualPlayCount ScrIntrDef_TIMEATTACK_MENU_START nico_poseidonToothTexAnimInit adpcmCloseFadeSetVol nico_mammothArmLeftTexStart iosResetCpuRapCounter getMaxFogMulVal spriteSetRotation DebugCallCharacterObjMotionLeaveFunc SCRConditionUnagiCheckAttackLine ScriptAnimationObjDef_SE_WEAKPOINT_MINO_C GAMEUTIL_set_parameter_look_at_vs_offset character_ikcolsearch attrStatusUpdate StageLayout_LEO_TORCH1_ANIM ScriptCtrlDef_SCRPlayerLifeEmpty DEBUG_disp_object_info createSlowLegCtrlWork GetPlaneSlopeDegree SCRPlayerPauseEnable bootMemoryCardLoadScriptNoBlock SCRGetBossWeakPoingleFromIndex SCRFuncYamoriBProgramRotForWindAttack player_setGripHangPointGeometry getDemoBarFade CheckSelectDisp ScriptSpriteMenuObjDef_SPRITE_CHOOSE_LANGUAGE_LAYOUT backStageCheckLoadSeg st_gameflow GAMEUTIL_constructor_position_filter SCRConditionPlayerTorch MotOriKind_ADD_ROOTPOS_OFFSET _gameFlagXor ScriptAnimationObjDef_FILM_NOISE_TIMEATTACK SkelFocusDef_PLAYER_HAND_R_END MotOriKind_CURRENTOBJECTSELECTOR useTempAttain nico_IK_targetAiming SlideCollisionder4DCB nico_initHorseBriddle SCRHarpoonLoopStart FlushCollisionWork is_predict_to_acting_base_yaw_rot_nico_yaw_pitch_cntrl GetCollisionDBCallBack SkelFocusDef_PLAYER_HAND_R_START nico_guardDStart addPlayerHp charrootdyn_getEdgeEffectivityCheckRayPosition ScriptAnimationObjDef_BOW_LOOP ScriptAnimationObjDef_CERBERUS_ARMOR_NECK2 get_fixed_point_type_camera_lws_animation PHMotiond_PLAYER_RUN ClipCollisionDBDoubleSide demo_end3 engflowStartAdpcmSeq ScriptAnimationObjDef_CERBERUS_ARMOR_KATA_L getSCRDataCtrlWork _setStopCtrlModeBaseMoveWork getUserPathExMode SCRPlayerCombatMode SCRResetMyOwnGameFlag DEBUG_disp_collision_attribute_info_extend begin_pause_rise_game_camera get_beginterp_finish_time_camera_pause_rise player_initHangPointWork GameObject_BIRD_G_DEMO Update_TimeFloatInter getDispCollisionPerfFlag perceptionExec2 get_camera_target_group dischargeTerm AI_CheckPathPoint nico_setHorseBridleDoubleLong GAMEUTIL_is_nearly_equal_zero GAMEUTIL_get_difference_yaw_and_yaw ReplayGameOverScriptBegin AI_GetPosition3XYZ gameflowJumpOp2DemoSkip getBandPitchFromDir SkelFocusDef_LEO_NECK_A ChangeGameTimeScale CheckControlDef GAMEUTIL_increase_yaw_limit_clip ControlMode_PLAYER_GRIP2_ATTACK2 ScriptAnimationObjDef_ARROW_SOUND_LOOP nico_deleteMyself ScriptCtrlDef_SCRStop ScriptCtrlDef_SCRPlayerItemPickUp demo_op1 GameObject_HORSE_B getPlayerHpRatio SCRFuncSetGpCalcDist SeList_grip_alert constructor_camera_lws_anime_data SCRPlayerNonCombatMode setHorseSemiAutomaticCtrl ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_PAUSE SkelFocusDef_Guard_A_RightHand setTreeId ControlMode_KITE_DEFAULT getPointDataFromEvent begind_update_get_yaw_pitch_camera_target_visible_angle_manager GAMEUTIL_get_spring_damp_offset ScriptCtrlDef_SCRGlide SCRFuncAddAngryValue __floatdidf SCRTortoisePulseChargeStop SkelFocusDef_MINO_B_Opt_FootR_Back ScriptAnimationObjDef_YAMORI_B_BREATH_BALL SCRRequestMotionDirect GetGeometryPointerSurfaceYTopZMinusPlaneCoordQuatern SCRConditionLessMyselfPartsLife ScriptAnimationObjDef_ARROW_EXP_LOOP ScriptCtrlDef_SCRTailDamage constructor_nico_sight_on texScaleClut SCRConditionKameCrackAnimChack SkelFocusDef_WORM_HEAD1 SDemoStationedMotOriData_ENDDEMO_PLAYER_BLACK demoscrCheckDemoCutSkip nico_attackIK_waist vschedGameTime clipByMinMaxCube SkelFocusDef_BOSS_TAIL_A InitArrowWater ScriptCtrlDef_SCRPlayerSleepEnd player_setDangerEdgeOtherSidePlanePoint set_base_vel_nico_yaw_pitch_cntrl nico_missile1start UpdateSeamlessStageLoad CAM_motion_kind_is_accept_auto_rot_motion_target getWormIKWork ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_END GetOffsetPositionQuatern SkelFocusDef_PLAYER_RIGHT_SHOULDER deleteHorseCtrlWork vsprintf GameObject_BIRD_E_DEMO ClipCollisionDirect scrRunM AIDebug_GetFirstObjOfMyGroup ScriptCtrlDef_SCRStopL player_collision_check_direct initScriptSpriteObj InitLightColMan SetDefaultGameAnimeTimeScaleRatio AI_DebugDir _gameWorkSet ResetCharacterClassIKInfo SCRFuncCheckBoneColAndSendDamage flushScriptObj ScriptAnimationObjDef_ARROW_EXP_HIT ForceUnparentLayoutObj nico_playerSightOnDirection FlushStageManager nico_getOmakeItem GAMEUTIL_destructor_record_info GetCollisionDB SCRConditionGameFlagCheckByGameObj GameObject_SMOKE_MAN_B stagemanager_getStageNumberWithStageDataStrptr CAM_get_update_yaw_by_view_cut_avoid_cntrl DirectTurn_Reset SParticleSheetData_S_FLARE deleteWormCtrlWork glDrawNull SCRFuncSetAngryValue get_boot_obj_camera_lws_animation SCRMammothBreaksWall ScriptSpriteMenuObjDef_SPRITE_PLAYER_LIFE_LAYOUT bossDemoPlayerBreakDownAccept ControlMode_PLAYER_JUMP_ATTACK DebugGlobalMoveWith1stController setConditionResultBoss GetCrossPositionPlaneLine GetGeometryPointerQuatern CAM_get_warp_position is_enable_base_yaw_rot_nico_yaw_pitch_cntrl begin_motion_ik_interest SkelFocusDef_LEO_F_MOMO_R SetObjectGeo GAMEUTIL_increase_yaw_limit_clip_extend SCRFuncYamoriBSetAttackPosAndGazePosInit ClipCollisionVariableXZSurface GetCharacterClassMotionInterpNodeLastPosition disp_particle_manager ZeroPoint SCRConditionModeShiftByMySelf SCRHorseUnLoad SDemoStationedMotOriData_ENDDEMO_HORSE_D demoscrCheckDemoFinish GetCurrentGameAnimeTimeScaleRatio SDemoStationedMotOriData_ENDDEMO_GUARD_B SCRGetRoot doit_aim_angle_interp_cntrl BossStatus_KNIGHT player_updateSlipEffect ScrIntrDef_SCREEN_FADEIN GAMEUTIL_get_game_camera_free_mode_angle_vel_ratio_int ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_PAUSE SCRDirectionalArrowBegin GameObject_BABY GAMEUTIL_set_custom_boss_interest_position Motiond_SNAKE_C_M_DEFLATE1 nico_SmallLizardStart SCRSetupWeaponotaur ScriptAnimationObjDef_ARROW_REBOUND GetStageName SCRConditionAtkChackThreeRayParallel nico_RotCharacterRootRotationX90 updateVuColiDispWork is_view_angle_exist_lws_anime_mode_base GAMEUTIL_get_interp_value_ratio_pow timeAttackRetryScript simpleExecCharaGeometry SCRFuncKirinCameraNeckDownIdReset initBgmScript setExecGazeCtrlWork unloadCdSeamlessStageFile SCRPlayerGetWeapon AI_GetHitPosPerpendicular get_main_type_camera_lws_animation nico_SmokemanBodyTexEnd getLandMotionOffset CAM_init_camera_warp_cntrl ZDirVector get_main_cameraman_id SkelFocusDef_LEOBone_F_JOWAN_R adpcmSetPitch ClipCollisionDirectCallBackOneObj MotRootDyn_XZ setSelectWeapon setGameAnimeTimeScaleRatio nico_horseRStart GameObject_BIRD_D_DEMO stagemanager_checkstageAlreadyLoadRequested ResetObject SkelFocusDef_PLAYER_JOWA_R GetAnimationClass GAMEUTIL_is_between_yaw_and_yaw setBossDeathEffect nico_IK_getParentPoint set_max_min_yaw_parameter_nico_yaw_pitch_cntrl physicalOp SkelFocusDef_HORSEBone_F_JOWAN_R GAMEUTIL_get_interp_pitch begin_check_and_boot_boss_subjective_camera_lws_animation torchExtinguished SDemoStationedMotOriData_ENDDEMO3_GUARD_A SetSeamlessZFogDist updatePathInfo mcMainNeedCluster st_activedemoflow SCRFuncSoundSetDepth GetLayoutObjWorkSize ScriptCtrlDef_SCRPlayerHandGripSub SCRConditionTrue SkelFocusDef_LEOBone_B_HIP_B_R initSScriptSystem GetPointDistanceFromPlane bossStatChkDeadBoss SCRConditionGameFlagCheck chkAttainExecOffsetData chkTime2Int BossStatus_MAMMOTH GAMEUTIL_is_player_obj_stang_on_horse ScriptRequestEffectDef_POSE_ICOSWORDHIT ScriptCtrlDef_SCRKnightShackHead camdebug_for_new_camera lizard_berry demo_op2_resetHorseBridle iosGetRandom getCollisionDispMode ScriptAnimationObjDef_CERBERUS_ARMOR_BACK SCRFuncKirinCaveFallRockLWSLoad getFreeModeRevAngleVelRatio SkelFocusDef_PLAYER_HARA RestartSeamlessStage ChangeCollisionResourceAttribute SCRConditionPoseidonGetPlayerTerrLog BossStatus_MINOTOUR_C SCRFuncClsGameFlag get_blend_sub_camera_lws_animation SCRLeoDamage getBosstatusDispMode CalcDistancePoindLine SCRPowerReset SDemoStationedMotOriData_ENDDEMO3_HORSE GAMEUTIL_get_hope_value_interp_value_cntrl nico_playerIK_attention_head sprWeaponSetMarker DeleteLoadAreaGroupData SCRGetBackStageBossPartsDamageFromColAttr bgmEnvTickProckMask AI_CalcIntersectionCircleXZ SCRDeleteAllActiveScriptAnimationObj getBossInterestKey GetGlDebugSw getWeakGlowSpeed Kite_StartEventCheck ScriptCtrlDef_SCRGoF AI_GetRotVelocity ScrSpriteParamSetup ResetCharacterClassDynamicsElement initLightObj ControlMode_BAT_DEFAULT get_camera_direction CAM_is_motion_kind_change_target AIDebug_SetAdvertisePauseFlag ConstructorCollisionPoint ConvertGeometryPointerZNormalMode charrootdyn_setVColFindFlag engflowDecPlayerHpPersent GexCutTail tryToCheckCollision6Dir MotOriKind_AIRRESIST_MOVE ScriptCtrlDef_SCRYamori2FallUpwardLower end_stream_lws_movie_playing_game_camera analyzeMotionPropertyXZ getNearPointPosUserPathWork nico_IK_legCalcAndSetUpper deleteBirdCtrlWork MotRootHeightAdjustNodeDef_HORSE_REAR_LEFT demoNormalHook iosGetCurrentDC create_camera_collisionDB SCRGetXZAngle ScrIntrDef_START_ACTIVE_DEMO getSObjNode SpriteMenuGetLayerByHash MotOriKind_MOTPLAYSPEEDDOWN SeList_sword_boss_test SCRGetTargetObjXZDirOnMyCtrlGeo powf setRayByRealColPathWork ScriptAnimationObjDef_TTS_PLS_SHOOT SetLayoutObjAccessSwitchThisObjOnly getBossPartsCurDamage ScriptAnimationObjDef_LEO_ARMER2 iosSetCameraMatrix setBossIndexTimeAttackBestTime bootmccheckscript SkelFocusDef_PLAYER_MOMO_R MakeStrHashValue resetRouteAttackBirdCtrlWork chkAttainExecOffsetRadius ControlMode_NAMAZU_TURN iosMallocInGarbagePtn SCRRockReset is_lws_movie_mode_game_camera SpriteMenuSetDefaultSelectMenu GetReplayNextPhase ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_OVER_BG GAMEUTIL_get_interp_value_interp_value_cntrl gstatBootMcSetExistIcoData SCRFuncSetAttainMyselfFrontPos GetMotionIntFrame opflowOpDeleteReq CheckCamFinalizerReady nico_calcTailGenealogicalNodeTail CAM_reset_obstacle_avoid_cntrl CAM_get_motion_kind_follow_rot_axis_attr_target get_object_local_merge_yaw_nico_sight_on gStatRestartPlayerChara SCRFuncYamoriBSetRandomRadius2 getDebugAdvertiseLoopFlag SeList_st03_air_0 ControlMode_PLAYER_SWIM startGaugeMaxAddEffect ScriptAnimationObjDef_TORCH_LOOP GAMEUTIL_get_divide_vector_value getFreeModeRevControlUD change_to_player_camera_target SCRGetBossTypeDef drawbar SCRFuncPoseidonResetPlayerTerrLog ScriptAnimationObjDef_BOSS_BLOOD_N st_opflow mcReqGetDir isysGetLinkNum CAM_get_interp_slope_pitch_ofst getSizeBuriesIKWork CalcFootVec setGameFlagForGameObj setLoadingCheckFunc gluUpdateCameraContext is_view_angle_zoom_game_camera SCRCharaStand DispWithTorchBlur deleteAdpcmOrient sheetMgrLoadSegmendex GetQuaternByEulerZXYExact GAMEUTIL_is_inside_of_region_yaw ScrParam_leoTorchLimit ScrParam_harpoon_speed st_boss_status ScrIntrDef_JUMP_HOKORA AI_CheckInAnimalLayout iosSetScreenEnv gcGlobalVar getZoomKey SCRFuncBirdInputRotateMotionKey unloadObj iosPadGetXZInputR deletePassageWork texGetSize GAMEUTIL_doit_status_manager CopyGeometryPointer createYesNoDialog ScriptCtrlDef_SCRNargaMouthClose GAMEUTIL_set_sight_on_reverse_cntrlLR MotSpdCtrl_SetSpeed stagemanager_loadstagecore get_nearest_camera_vs_ofst_cntrl_position Motiond_SHAMAN_SPELL_START ScriptCtrlDef_SCRPlayerRFootGrip set_camera_mode SpriteMenuSetSelectMenuMode GetMotionResourceFrames ScriptCtrlDef_SCRLeoTorchBack demoManEnd GAMEUTIL_is_push_or_down_1p_button SCRConditionSwordFlareHitColAttr setObjGazeCtrlWork gameflowSetCaptionPause AdpcmSeq_game_over Kite_EndEventCheck getSizeAimIKWork ControlMode_PLAYER_GRIP1_ATTACK ScriptSpriteMenuObjDef_SPRITE_GAME_OVER_LAYOUT SH_GameObjectLEO GAMEUTIL_get_first_obj setAllowMaxSpeedHorseCtrlWork get_region_type_camera_region GetCharacterClassMotionFrontDirection nico_poseidonStart SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_D leoTorch player_life_anim iosCopyMatrix nico_yamoriAllTexEnd chkMoveAngle ColCont2_IsParentObj ExecCharaGeometryPostprocess SCRGetAngle _isysCreateObj getSeamlessStageMiddleModelDispDist constructor_camera_target_lost_angle PauseMenuStart ScriptAnimationObjDef_BOSS_BLOOD_S DebugSetObjectGeometry SCRFuncSetAttainPosForEscapeToPlayer nico_GetCharacterAttackedFlag ScrIntrDef_SYSTEM_PAUSE DebugGetMutekiMode scriptIntrSignal nico_defaultAI ControlMode_NAMAZU_DEATH SDemoStationedMotOriData_ENDDEMO_SHARMAN getNowPowerRatio is_acting_rewind_camera_dist_to_look_at opflowChkAbort ScriptCtrlDef_SCRPlayerHorseNear SDemoStationedMotOriData_ENDDEMO3_BIRD_G GAMEUTIL_get_dist_ratio CAM_set_interp_param_aim_rot_common setInterestKey setFreezeBossFlag set_interp_param_aim_angle_interp_cntrl getBossExtControl charrootdyn_getRegularColFinderPosition SetStageManagerAreaPreload opFlag CAM_doit_objective_target_visibility TaskExecLightColMan SkelFocusDef_PLAYER_HAND_L_START AI_UpdateLeaderPathWork ScriptAnimationObjDef_SE_WEAKPOINT_TORTOISE stagemanager_checkstageAlreadyLoadedByStageData GAMEUTIL_update_and_get_move_angle GetLayoutObjChildWithName scrRun initScriptDataSystem DebugDispCollisionDBShine _initBaseMoveTmpWork SkelFocusDef_LEO_WAIST SCRConditionMyselfControlModeCheck timeAttackOverBGScript reset_double_spring_interp_cntrl isysInitGroup effectGetDamageWork GAMEUTIL_get_cross_position_coefficient_t_by_dist_factor ScriptAnimationObjDef_SE_WEAKPOINT_MINO_A forceLoadSeamlessStage SCRFuncStartGameObjectLWS SkelFocusDef_MINO_B_Opt_FootR_Right AI_GetAccelB3XYZ pauseMenuScript SCRFuncMinoCAtkCounit glSetReg _SCRSetupLWS iosSetCurrentMatrix CharaCtrlResetCtrlStatus SetTimeAttackTimeFlag Init_TimeFVECTORInter GetPlaneFittingPoint SCRPlayerSowrdHitSound bgmScriptRecvSoundSignal ControlMode_PLAYER_GRIP1 ZUnitVectorInv getSightOnRevCntrlUD SCRPlayerSowrdHitSoundMiddle fadeWhiteOut ScriptCtrlDef_SCRSnakeFadeBack ScriptAnimationObjDef_HARPOON_LOOP nico_calcWormGenealogicalNodeDownNext SCRHarpoonStart SpriteMenuIsFadeCheckAllLayer iosSetKPrintfLocateContextRelativePosition UnitMatrix set_parameter_nico_sight_on GAMEUTIL_get_interp_yaw is_reset_or_lws_movie_game_camera SetPlayerDangerEdgeOtherSidePlanePoint nico_IK_footPosCalcLeafDirectConnect SkelFocusDef_PLAYER_SUNE_L setFollowModePathWork SCRFuncKirinFallRockTimerSetFlagOn SCRConditionNowPassagePointEventIDRange SeList_sword_test arrowManagerInit CancelCaptionSubThreadAll end_get_yaw_pitch_camera_target_visible_angle_manager AI_GetAccelB3 initSlowManager checkReadyPlayerCollision fsEffectCreateSetScript timeAttackInScript GetCollisionEdgePointerVertexPoint SDemoStationedMotOriData_OPDEMO2_PLAYER GameObject_CANOSSA_ENV _gameFlagCls doit_wind_manager StageLayout_COMPULSION_DEATH_COLI _omakeSelectFlagSet AI_GetAccelB nico_yamoriAllTexStart SCRPlayerSowrdHitSoundLarge sheetMgrNopSegmendex mcGetGameClearFlag get_camera_mode_name get_game_camera_WV_matrix CAM_get_target_obj getEventScriptClass GameObject_HORSE_D DEBUG_update_position nico_IK_legGetUpper gStatGetPlayerAccessoriesDamgeRaitoToPlayer request_end_pause_rise_game_camera menuSelected SCRWeaponSword updateFastLegCtrlWork setZoomKey demo_op2 nico_calcTailGenealogicalNodeNext CAM_get_yaw_velocity SCRConditionGameObjMotionShiftCheck GetLayoutParentObj SCRFuncSetPassageRangeData calcMoveAngle MotRootHeightAdjustNodeDef_KAME_FRONT_LEFT ResetCharacterClassMotionInterpRootOfs BossStatus_TORTOISE bossStatStartDemo spriteSetTextureCoordinateST reloadStageWithPlayerPos GAMEUTIL_set_game_camera_free_mode_reverse_cntrlLR chkAttainExecOffsetPos SDemoStationedMotOriData_ENDDEMO_HORSE_B getMaxAmbientWeak getMinAmbientWeak get_end_interp_finish_time_camera_pause_rise spriteSetPosition getNowPassageAreaIdx SDemoStationedMotOriData_OPDEMO2_GIRL_B nico_leoBossStart fadeCheck ClipCollisionderWithVariableKeep4DCB ScriptCtrlDef_SCRPlayerRightDirectiong charrootdyn_getChainStatus SeList_grip_release GAMEUTIL_set_data_by_dynamics_collisionfo GAMEUTIL_get_player_obj GAMEUTIL_get_add_cur_stage_ofst_position nico_aimIK nico_GetGeometryPointerAttr SCRFuncYamoriBSetAttainPos begin_object_interest_game_camera ScriptAnimationObjDef_BUDDHA_EXPLODE_NO_DAMAGE CompletePlaneD SetSeamlessStageControlObject SCRConditionPoseidonDamageCoreTime reset_nico_yaw_pitch_cntrl deleteUserPathWork SetPlayerDangerEdgePoint GAMEUTIL_inc_or_dec_for_near_to_aim_yaw get_object_local_base_yaw_nico_sight_on setFadeColor ScriptCtrlDef_SCRHorseStand5 SCRGetYZAngle getTriggerPointEffectInsity getMaxAmbientLine getMinAmbientLine nico_StabCharacterRootRotationToXZ initBeardIKWork SDemoStationedMotOriData_OPDEMO2_GIRL_CLOTH SCRFuncBuddhaMissileMain2 iosSetKPrintfColorContext end_camera_lws_animation_by_paramID _gcCreateChildScriptObj get_debug_camera_dist_to_look_at_pointer nico_ResetPlayerHorseRidingControlAndConueMotionCurrentSpeed bosslifebar_script ScriptCtrlDef_SCRDorminFreeze ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_RETRY AdpcmSeq_HOME_BOSS_12_1 SCRFuncMinoBCanossaWallBreak isysJumpSubThread iosFree SCRConditionKameBattleAreaEscape rootscripttest CheckStartArrowWater setMotScaleMaxSlowLegCtrlWork qsort SCRConditionPathPassageNum gstatKaisouMode demo_op2_setHorseBridle SRCConditionHorseHitColAttrChack SkelFocusDef_PLAYER_SWORD ClipLayoutObjModel SH_ItemMenuDEFAULT constructor_motion_ik_interest SkelFocusDef_BOSS_GENERALBone_KOSI SCRConditiontOverPlayCount nico_GetCharacterParentGPAttr gstatBootMcChkExistNicoData setgrip SCRConditionNowPassagePointEventID _compPassagePos getLayoutPointData ScriptCtrlDef_SCRPlayerParachute GetMotionOptionNodeNextSwitchFrameDirectResource SCRPlayerCallHorse SDemoStationedMotOriData_OPDEMO1_HORSE setFlapWingBirdCtrlWork SCRFuncHorseInterestInit CAM_doit_follow_rot DeleteNoUseLoadAreaGroupData SCRFuncKameCrackAnimMain SkelFocusDef_BOSS_GENERALBone_KATA_L SCRGuardSwordPickup AdpcmSeq_DEMO_ED1_C12 AdpcmSeq_DEMO_ED1_C0 SCRConditionPoseidonAngryCountChack _fadeOut ConueMotionCurrentSpeed updateAttackWork engflowDemoEnd nico_ChangePlayerHorseRidingParentWithVCol SDemoStationedMotOriData_OPDEMO1_GIRL_B SkelFocusDef_LEOBone_B_HIP_B_L nico_CommonBossStart nico_nargaBossStart MotOriKind_GLOBAL_XM getScreenOffsetX ptclDisplayListGet ScriptCtrlDef_SCRReFall GAMEUTIL_get_game_camera_free_mode_reverse_cntrlLR_int glGetZTest get_interp_game_camera_param_game_camera_param_manager getAimIKWork GetCollisionDBNext3Direct AI_CheckDamage_Reaction MotRootHeightAdjustNodeDef_KAME_FRONT_RIGHT GameObject_GUARD_A_P SCRPlayerSowrdDiveHitSound GAMEUTIL_is_inside_of_region_ratio SkelFocusDef_MINO_B_Opt_HandR_Back ScriptCtrlDef_SCRFastL dpsub GAMEUTIL_get_yaw_by_direction SCRLeoDashAttackEnd effect_blood_init mpegStart get_debug_camera_view_angle set_param_double_spring_interp_common AIDebug_AdvertisePauseKey SCRConditionPoseidonDamageCoreTimeMain SCRFunightSetStand ScriptCtrlDef_SCRYamori2FallRightwardLower gameflowJumpOp2DemoNoSkip _setAttainFlagBaseMoveWork SCRItemTakeEnd GAMEUTIL_set_need_dir_ratio_flag_look_at_vs_offset nico_mammothLegLeftTexStart getRootPointIdxForGroupID SCRConditionTortoiseGeyserHitColAttr SCRConditionSoundSignal SCRLeoTorch3_Disp SCRFuncFromHorceToPlayerSendKey ScriptCtrlDef_SCRPlayerBreathless SH_BossStatusDEFAULT CAM_interp_reset_aim_rot_common SCRGetLocalDirZ SkelFocusDef_LEO_CHEST time_attack_get_best_time setPerceptionParam IsTouchableObj get_view_angle_lws_anime_mode_base g_TimeAttack getWeaponName iosMallocSetExecGarbageCallback YattsukeSetPlayerR1ON DisplayCaptionTableChild GAMEUTIL_set_act_interp_flag_interp_ratio_cntrl mcGetLastSaveGameDataIndex set_reverse_input_yaw_flag_nico_yaw_pitch_cntrl createFastLegCtrlWork setRouteAttackBirdCtrlWork setSoundMode SCRSetScriptKeyToWallObject ScriptAnimationObjDef_SE_WEAKPOINT_KNIGHT bossStatGetBossCloudPos ControlMode_KITE_LANDING nico_poseidonToothRTexAnimStrat SpriteInitStatusClut SCRBirdStartBreath AI_UpdateChildPathWork SH_WeaponChangeMotList2DEFAULT demo_brige_resetHorseParent SDemoStationedMotOriData_ENDDEMO2_PLAYER_BLACK memcpy playerlifebar_effect equipmenvisibilityCloak getNearInterestSmallAnimal mcGetInfo GAMEUTIL_get_velocity_by_diff_move resetTreeId iosGetTCount GetTimeAttackNextPhase StageLayout_HOME_STOP_LWS DebugSetTurnFront is_loop_particle ScriptRequestEffectDef_SWORDHIT_DIVE CAM_doit_target_offset glZOffset ScriptAnimationObjDef_PSD_PLS_HIT_WATER MotRootHeightAdjustNodeDef_KIRIN_REAR_RIGHT mcLoadOptionData SDemoStationedMotOriData_ENDDEMO_HORSE_G NICO_is_quake_attack_hit ScriptAnimationObjDef_SE_WEAKPOINT_YAMORI_B SCRHorseKick doit_camera_region_manager SkelFocusDef_PLAYER_UDE_L constructor_double_spring_interp_cntrl SetPlayerHellDangerPoint SkelFocusDef_PLAYER_FOOT_L_END SCRFuncRegressFromPlayer SParticleSheetData_S_WEAKNESS_FLARE ScrIntrDef_JUMP_SEKIBAN iosGetClock bossStatSetActiveBoss isysGroupForExit CAM_doit_camera_warp_cntrl ScriptAnimationObjDef_EEL_THUNDER_A AI_JudgeNotCharaObjFunc ScriptCtrlDef_SCRPlayerHorseMiddleDistance ScriptCtrlDef_SCRHorseSightOnTurnRight SCRPlayerLangRotateBoung camdebug_for_monitortest getSmallAnimalSaveTypePos CAM_is_need_obstacle_avoid_ofst UpdateLayoutClassParentGeometry GetCollisionDBCurrentPoinLastPlane calcTurnTime2 SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_B ResetCharacterClassSlideStatus GetSpriteClass getPlayerPowerDisp player_initAvoidDangerCliffWork MotOriKind_GLOBAL_XP SH_SavePointDEFAULT SkelFocusDef_Guard_B_LeftHand nico_InitScriptCharObjDefaultValue nico_balltest GetAnimationDefObjLeaveType shockRequest GameObject_GUARD_E_P GAMEUTIL_get_game_camera_free_mode_angle_vel_ratio_float getModuleSize ScriptSpriteMenuObjDef_SPRITE_OPTION constructor_camera_dist_to_look_at GameObject_GUARD_A GAMEUTIL_get_xyz_axis_from_quatern initAimIKWork bgmMinPriorityForceClose setFrameRateMode calcMoveQuatern SetLwoDemoOrientManagerObjCutFinishFlag getDebugHorseRoute is_exist_camera_target_lost_angle ControlMode_PLAYER_RIDINGSTAND_WEAPON bgmAutoStart glVertex3f ControlMode_GEX_RE_CUT_TAIL GetPlaneFittingVector GetMotionMatrixOfTargetFromRoot SCRConditionVolumeCheckForPlayerPos SCRConditionCheckWayOrientAttainPlayer GAMEUTIL_doit_look_at_vs_offset_vec GetMenuFade IdentityQuatern doit_motion_ik_interest SetScriptAnimationObjAccessSwitch NICO_is_quake_attack_hit_only_boss SCRFuncParentRelateInit AI_SetAnimalWorkParam UnlockBgColor ScriptCtrlDef_SCRPlayerNoWeaponchange initgcmain GAMEUTIL_is_parent_collision_attribute_boss SkelFocusDef_PLAYER_SUNE_R SCRFuncResetWormCtrlParam iosInitRandom SRCConditionHorseHitColChack SCRArrowLoopStart PauseAI get_max_min_clip_base_pitch_nico_yaw_pitch_cntrl ScriptCtrlDef_SCRPlayerRHandSlipEdge CopyCollisionamics SetCharacterObjCollisionProcFlag GetGeometryPointerPosition SeList_feeler_water getMaxAngleWeak getMinAngleWeak windowDraw DispDispObjGroupModel SCRFuncSetGameFlagByGameObj ControlMode_NAMAZU_FALL SDemoStationedMotOriData_ENDDEMO2_SHARMAN updateHintWork get_cutout_mode_manager_segment_camera_place_status nico_returnPlayerRidingFlag getSeamlessStageHighModelDispDistDefault getLastAttainUpdate GameObject_GUARD_C_P DEBUG_get_2d_font_default_height_offset getInterestPointData getPlayerLastAttrStatus GAMEUTIL_convert_from_lw_to_game_coord st_layoutframetask GAMEUTIL_get_sight_ongle_vel_ratio_int is_already_set_game_camera_param_update_data_manager init_weakpoint_effect SDemoStationedMotOriData_ENDDEMO3_LWS MotRootHeightAdjustNodeDef_HORSE_REAR_RIGHT bossStatGetDeadBoss st_jumphokoraflow GAMEUTIL_doit_col_plane_info_filter timeAttackGameOverScriptBegin GetLimitationQuatern ReleaseCollisionder GetQuaternByAxisDirZX get_base_yaw_nico_sight_on spriteTexFast getAreaSize updateBirdCtrl2Work setDashSlowLegCtrlWork dpmul GetQuaternByAxisDirZYExact updateGazeIKWork set_max_min_pitch_parameter_nico_yaw_pitch_cntrl boot_camera_lws_animation_by_script existSoundBow bgmStageInit iosGetATan2fExact setRouteMinAngle ScriptCtrlDef_SCRHorseWallStopL MotSpdCtrl_Update setSubParamGazeIKWork ScriptAnimationObjDef_P_CRITICAL_CAM_VIB_TRIGGER sePlay ChangeCharacterObjControlTarget SCRFuncCerberusChangedCol SetScriptAnimationGlobalBaseInfo SCRFunageIncTblIdx SDemoStationedMotOriData_ENDDEMO2_GUARD_B ClipCollisionDirectCallBack ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_TIME setAttainMotScaleSlowLegCtrlWork setBackFastLegCtrlWork set_yaw_parameter_effective_ratio_nico_yaw_pitch_cntrl nico_restartWormGenealogicalNodeFromDemo SCRConditionPlayerMotionShiftCheck _optionWorkCls PHMotiond_PLAYER_RUN_WITH_SWORD getTorchObj get_change_grace_time_camera_region SetScriptObjDeleteCallBackFunc2 CAM_motion_kind_is_mode_lock_target SH_PlayerHydeObjListDEFAULT ScriptCtrlDef_SCRPlayerSleepStart set_camera_obj_screen_size getPointDataByAreaIdx ScriptCtrlDef_SCRBirdHoveringAttack get_max_cameraman setScriptAnimationObjChildStatus GAMEUTIL_get_cur_velocity_move_angle SCRFuncHorseEscapeCounterInit DebugPrintf3D_InitContext character_ikcolattrfilter set_base_yaw_nico_yaw_pitch_cntrl set_update_data_game_camera_param_update_data_manager pathDetectCollision2 is_this_camera_region_alive SCRLeoArmorBroken nico_setHorseRidingStatusForHorse ReleaseGame GetInitWallFunc allResetLineAttr SCRSimpleExecCharaGeometry SCRFallRockDelete nico_IK_footPosCalc_AimPositionXZ SCRConditionLessPlayerLife SH_GameObjectKITE_ADVERTISE ControlMode_PLAYER_RIDING_STD_BOW is_reset_or_lws_movie_or_cutout_game_camera GetScriptAnimationSubObjectWithTypeFiltering ScriptCtrlDef_SCRHorseSuperShiftUp initgcchartest SCRConditionMyselfMotionCheck ExecEff AdpcmSeq_DEMO_ED2_C17 GameObject_GIRL_CLOTH iosDefaultPadData calcProgRotRatio SCRConditionPlayerWaterIn GetRayVolumeUncollisionPointForCamera GetGameAnimeTimeScaleRatio stagemanager_createsubthread updateSlowLegCtrlWork Kite_SetEventIDList CreateStageManager get_game_camera_cur_mode GetTargetLookAtQuaternOnBase getDPGroupID timeAttackOverAlertScript GetCollisionDBEdgeVertexPoint setWormIKNodeLimit pathJudgeFunc bgmEndGameOver IsForwardTime__DemoMan getSnapShotSize AI_GetLengthSquarePerpendicular graphFrameBufferReInitializeRequest GameObject_BIRD_H_DEMO ScriptRequestEffectDef_SWORDHIT_L ScriptRequestEffectDef_COM_TORCHHIT getWayFinish SCRFuncSetSearchRadius SCRConditiontPlayFunc SCRLeoTorch0_Disp GetCollisionResource iosPadGetXZInputLwithThreshold createPerceptionWork SCRFuncMinoCPlayerInCorridorFlagChack ControlMode_HORSE_DEFAULT dptofp setConditionResultHorse get_camera_collision_data ScriptSpriteMenuObjDef_SPRITE_MAP_SMOKE_REND_LAYOUT get_ofst_pitch_nico_sight_on ControlMode_HORSE_TURN createBossBloodParamMenu SkelFocusDef_KNIGHT_NECK setBossInterestKey mcLoadGameData setSCRGazeStatus SkelFocusDef_PLAYER_FOOT_R_END nico_mammothArmRightTexStart nico_yamori2Start YattsukeGetSeamlessAreaCenter opflowOpCancel GameObject_DORMIN_P get_hope_pitch_nico_sight_on end_jack_game_camera SCRFuncYamoriBSetAttainPosForGroundAttack bootMemoryCardSaveScript is_camera_target_debug_move ScriptCtrlDef_SCRPlayerFinishAttack NICO_is_quake_attack_hit_except_boss GetSkeletonFocusNode GetStageChipNum MotOriKind_RADICON_TURN_INVERSE CheckPositionInsideOfJudgeVolumeObject reset_pitch_rot_cntrl_camera_target_approach DisplayCaptionTable initSmallManager FilterCopyCollisionamics getGetMutekiMode QuitCaptionSubThreadAll get_camera_move_collision_group nico_clothdrive add_node_expression GAMEUTIL_get_local_quatern GAMEUTIL_get_parent_object is_disp_game_camera_model_ok adjustAngleForLimit getBossCloudObj createHorseCtrlWork ScriptCtrlDef_SCRFastR SCRGetBossPartsDamageFromColAttr SCRFuncSetAttainPointPosForEventID _SCRPlayLWSWithTargetAttackedPoint AddTwoWayLinkNext SCRGetCollision activeDemoStandby iosPadChkConnect setRayCutPassageWork AI_GetAccelA3 get_boss_interest_position_game_camera nico_shamanStart deleteWorldLayout ScriptCtrlDef_SCRGflagOnStart ScriptCtrlDef_SCRPlayerFallDanger SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_E get_radiate_direction_nico_sight_on AdpcmSeq_opening gsRegEnd SCRFunagiSetAttackParam0 Motiond_SHAMAN_SPELL_END GAMEUTIL_is_overtake_aim_position ControlMode_PLAYER_TUMBLE_FALL SCRFuncSetGeoAndSendKey spriteSetTextureCoordinateSTFromUV GAMEUTIL_get_boss_interest_position setPlayerMaxGrip GameObject_SQUIRREL SParticleSheetData_S_LINE DisplayCaptionTableBlockWithDlLayer SpriteMenuSetDispFlag getPendulumSideFriction st_mcBootChk ReplayInScriptBegin _ScriptAnimationObjDef windowCloseRequest player_IsSwiming bosslifebar_sethp AI_SetQuaternFromGP LockFullScreenEffect SCRFuncMinoBSetTemporaryTarget nico_guardAStart SDemoStationedMotOriData_ENDDEMO_DORMIN getCollisionGlowTime ControlMode_PLAYER_FALL nico_snakeBellyBackTexStart SCRFuncSetRotColCheckWormCtrlParam iosSetIVSyncMode getDebugScrDataPrintf GetQuaternByAxisDirZY SDemoStationedMotOriData_ENDDEMO_PLAYER MotRootHeightAdjustNodeDef_KAME_REAR_LEFT SDemoStationedMotOriData_ENDDEMO3_BIRD_B ControlMode_HORSE_TURN_RUN_N GetClothDynamics GetLayoutClass getDynamicsTestType get_hit_region_ofst_camera_region SCRFuncYamoriBSendFallKey GetTimeAttackTimer ReplayPauseScript gameFlagCheckPointLoad WeaponList_SWORD analyzeMotionProperty get_view_angle_camera_view_angle_cntrl sendStopKeyFastLegCtrlWork nico_setHorseBridleDoubleShort compel_end_lws_movie_mode_game_camera GetMotionNodeQuaternPos SpriteMenuSetDispFlagByHash SCRConditionYamoriBDamageCheckFrontL get_place_status_camera_place_status ControlMode_HORSE_RUN demoManBootChk SCRGetGetGeometryPointerLegalParentObj GAMEUTIL_get_game_camera_free_mode_reverse_cntrlLR_bool setFallGravCoffWormCtrlWork SeList_beep_test get_rewind_begin_dist_to_target_camera_dist_to_look_at SCRFuncYamoriBSetRandomRadius usbdevInit StageLayout_LEO_TORCH0 DebugResetCharacterObjControlTarget AI_GetYRotQuatern SkelFocusDef_PLAYER_RIGHT_WAIST SCRGetBossPartsDamageFromIndex SCRSetDispFlag ScrParam_bloodMDamage _gameIWorkChk get_cur_camera_mode camera_invisible_collision_check_direct_by_exception_obj is_lws_fixed_point_mode get_upper_limit_clip_default_pitch_camera_target_approach UpdateArrowWater getSwordLineChangeSpeed SCRConditionAttackPassageTime ControlMode_PLAYER_RIDING_HANG_DOWN_R AdpcmSeq_DEMO_ED8_C11 end_weakpoint_effect get_ofst_yaw_nico_sight_on boot_camera_lws_animation SkelFocusDef_MINO_B_Opt_HandL_Front getMaxAngle getMinAngle getFadeValue ScriptCtrlDef_SCRYamori2FallLeftwardUpper AI_GetDeathTentWorkSize bossStatBootChk ExecLwsDemoOrientManagerObj GameObject_BIRD_B_DEMO ScriptCtrlDef_SCRYamori2FallRightward DispWithSwordBlur nico_SmallKiteSpecialStart scriptIntrEntryJump ScriptRequestEffectDef_POSE_SWORDHIT ClipCollisionderWithVariableKeepCB SCRItemTakeBegin adjustAnglePI sheetMgrMapDataLoad dpcmp constructor_camera_context endBossDeathEffect SCRYamori2BeginStand setAttaintPosAndDirPos SCRConditionGPChanged GAMEUTIL_set_auto_get_flag_boss_interest_position GetSwordFlareHitPlaneAttribute nico_Meet2Main SeList_in_water_muddy1 SCRFuncBirdSetAttainNearPosForPathData SetCaptionPauseFlag GAMEUTIL_inc_or_dec_for_near_to_aim_pitch nico_swordstart CollisionPlaneJudgeCallbackCameraLeave SetDefaultStageLoad st_activedemo GexWallInitFunc BossStatus_KIRIN bgmSeqNormalHook ScriptCtrlDef_SCRHovering ScriptAnimationObjDef_ARROW_SOUND_REBOUND nico_GetPlayerCharacterRidingHorseObject GAMEUTIL_forward_timer_still_one_ratio_time_interp_ratio_cntrl iosAbsVector get_snipe_position_decide_parameter_game_camera execPause seSopStageTypeAll iosSPrintf debugLineObjectCreateAndSetAttributreIfChange SCRConditionKameNextTemporaryTarget SCRCreateScriptCharObj ReleaseAI getProgressiveMode ControlMode_KITE_FLY nico_blankHorseStart ScriptAnimationObjDef_EEL_THUNDER_CIRCLE SCRFuncVolumeCheckByGameObj get_camera_parameter_cameraman LoadWaitScript GameObject_DEER WaitUnloadSeamlessStageObject setFullPower getSwordGlowDistMax CAM_near_to_aim_pitch iosInitKPrintfContext3D SetLayoutObjDebugResetFunc _ScriptSpriteMenuObjDef gameflowStartMenuKaisou SetQuaternByAxisRotateVExact SkelFocusDef_PLAYER_SHEATH setAttainSpeedWormCtrlWork _SCameraLwsAnimationParam ResetCharacterClassWaterStatus charrootdyn_getvelocity _gameWorkCls PauseStageBoundaryManager SetDemoMotionOrienfo st_nico_horseBridle execCondition glDisable get_apply_camera_region initLayoutObj getSwordGlowDistMin get_camera_lws_animation_data GetGeometryPointerScale SCRSetCharaMotionPlaySpeedRatioDirect backStageGobjSave ScriptAnimationObjDef_SE_WEAKPOINT_SNAKE getGameHardModeAdrs SCRExecBossPostProcess iosgluGetViewCoordPosition chkGazeTool nico_kirinBodyExpression nico_setHorseBridleLeftLong GAMEUTIL_get_difference_pitch_and_pitch GAMEUTIL_get_move_radi_from_pitch1_to_pitch2 iosRotMatrixAxis SCRConditionSubFunc SCRFuncYamoriBSetBellyDamageInitWork charrootdyn_resetVColEdgeFindFlag mcFormat getDeadPointData iosGetTCountExtension CallLayoutObjDebugResetFunc PHMotiond_HORSE_STAND4 ExchangeLWQuatern setRouteLockPathWork ControlMode_PLAYER_RIDING_HANG_DOWN_L MotRootHeightAdjustNodeDef_LEO_REAR_LEFT gextailStopColProc arrowObjThrustParent GAMEUTIL_get_sight_on_reverse_cntrlUD_bool PlayScriptAnimationSequence getNowPower _gameIWorkSet InitialGeometryPointer getDrawScreenWidth GetScreenRadius get_camera_lws_animation_param sePlaySwapSound _adpcmOpenReq update_base_yaw_nico_yaw_pitch_cntrl SkelFocusDef_HORSEBone_F_JOWAN_L SkelFocusDef_Guard_A_LeftHand gStatPlaceIdToSavePoint ScriptAnimationObjDef_ARROW_EFF_WATER SetCharacterObjControlCallBackFunc ScriptCtrlDef_SCRJump nico_optBoneParentScaleUpdateScript gStatGobjDispGflagCls convert_from_button_value_to_bool initFadeParam initgcmaingp GAMEUTIL_get_sight_on_reverse_cntrlLR_int reset_camera_collision_data_except_slide_move_ratio get_debug_camera_view_angle_pointer GetEulerYXZFromQuaternZHalfPI setSavedClock AI_CheckDamage_Impact SCRConditionMyselfOverGlobalY convert_from_rotXYZ_to_quater_direct_motion_ik_base getSeamlessStageEnv UnloadAllSeamlessStageObject bossStatSrhSheetAliveBoss ScriptAnimationObjDef_ARROW_EFF_BUBBLE SCRConditionOverPlayerLife get_camera_obj ScriptSpriteMenuObjDef_SPRITE_LOAD ClipCollisionDirectCallBackObjAry SCRFuncYamoriBDamageCheckInit SDemoStationedMotOriData_ENDDEMO3_BIRD_E GameObject_HORSE_F SkelFocusDef_MINO_B_Opt_HandL_Back MotOriKind_RADICON_TURN set_node_data_expression iosGetStabXZVector ScriptRequestEffectDef_SWORDHIT setDashHumanCtrlWork GAMEUTIL_get_player_look_around_direction ColCont_Update ChangeGameAnimeTimeScaleRatio SCRConditionGameObjLastMotionShiftCheck ScriptLayoutObjDef_MISSILE_TYPE1 initAliasLayoutObj sePlay3D getFrameRateMode CAM_set_target_display_flag SCRConditionWayFinish nico_snakeBellyCenterTexEnd spriteMenuObjPadChangeHorse ptclmanEnd getFreeModeRevControlLR SkelFocusDef_WORM_KUBI4 SCRSetRootScaleRatio SCRPlayerSendDamageLater nico_BossMinotaurCStart setRealColJudgeFunc LoadWaitScriptDemoStart iosRotMatrixY SCRFuncAttackCancelForTwoBoneRay updateSScriptSystem GetQuaternByEulerXYZ kColor CheckDeathTentacle resetAttackPower getCurWeapon __execScrLwsOri reset_game_camera DebugDispCollisionDB GAMEUTIL_get_answer_of_2jihouteishiki ScriptRequestEffectDef_ICOSWORDHIT_L SCRConditionPlayerMotionCheck KiteSpecial_SetNewPathPoint modelGetWorkSize nico_BeardTest SCRFuncSetDPGroupID nico_player_edgecolfit_HandEffector GAMEUTIL_is_nearly_equal_yaw AIDebug_CheckPlayerParent ScriptCtrlDef_SCRPlayerBDirectSlip init_player_expression setAttaintPos ScriptRequestEffectDef_ICOSWORDHIT_DIVE SCRBossDebugDeath _omakeGetFlagSet ScriptAnimationObjDef_HARPOON_SHOOT ClipEdgeLinkDBFinder ForceAcceptMotiontrolChange SelectOmakeItem chkBossTrigTexExist SCRConditionTargetAttrOfInside ConstructorCollisionObjectJudgeCallbackData SH_SCRArrowThrustMotListDORMIN_P getStageChipIDReal get_interp_time_game_camera_param_manager GetDifferencialQuaternWithNoRegularize ScriptAnimationObjOfJudgeVolumeObject analyzeMotionProperty2XZ iosGetACosfExact SCRFuncBuddhaMissileInit2 SpriteMenuGetLayerNoByHash SCRGetSizeOfBossWork activeDemoStart ScriptCtrlDef_SCRPlayerFruitPickUp getPlayerMaxGripRatio getDemoBarSw SCRConditionVolumeCheckForBoneByGameObj _SCREventData getGameAnimeTimeScaleRatio ScriptSpriteMenuObjDef_SPRITE_BOOT_PROGRESSIVE_ALERT setBirdModeGazeCtrlWork set_npe_blend_ratio_particle_emitter SCRFuncSetAttainHitPosByWayCollision GetTwoWayLinkData initSeamlessStageObj SCRFuncSetNextRouteMaxAngle SCRFuncSegmentLoadWait calcFadeParam nico_nargaBossAIMain GAMEUTIL_get_status_conue_time_status_manager SCRFuncSetAttainNowPlayerPos ScriptRequestEffectDef_POSE_ICOSWORDHIT_DIVE GameObject_DEMO_END3_STARTER SetPlayerDangerEdgeOtherSidePlanePointWithInertiaRot SCRFuncNargaSetPlayerDamage getMaxAmbient getMinAmbient RestoreDefaultGameAnimeTimeScaleRatio getArrowWaterSize addPassageInsertPos _LightObjDef nico_IK_legAddSubPosition FinishDemoCameraOrient ResetCharacterClassSyncMode DebugDispArc getSavedClock nico_CreatePlayerGetItemObject deleteSeamlessCommonLayout getLastPassageAreaIdx GAMEUTIL_get_direction_by_yaw_pitch set_rot_radi_value_flag_double_spring_interp_cntrl3D _resetBaseMoveWork SendCharaNodeParentSetMsg nico_neckFitToParenvDirIK ScrIntrDef_GAME_ENDING YUnitVector GetScriptAnimationGlobalBaseInfo ScriptCtrlDef_SCRGoR SetMapLogDispMode SParticleSheetData_S_TRIGGER_CONTACT create_original_view_matrix SCRFuncCerberusSetPlayerParentObj _gameFWorkChk analyzeMotionProperty2 SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_C GAMEUTIL_set_sight_on_reverse_cntrlUD get_particle_effect_id_from_sheet gameflowSetPauseEnable nico_setPlayerEdgePoint LoadWaitCancel SpriteMenuGetSpriteMenuPartsByHash bootMemoryCardSaveScriptNoBlock getClothDynamics SCRFuncSetAttainMyselfPosAndGlobalY DeleteSeamlessStageLoad bootmccheckscriptNoBoot setHorseAIStopFlag CAM_is_inside_of_stop_region_aim_rot_common SpriteMenuGetSelectSubMenuId isysDeleteGroupAllObj getFallenLeafSize nico_cerberusEye get_base_default_direction titlemenu setFadeLayer checkPointChangeHorse SCRConditionPPCheck SCRFuncForceRenewLastPos gStatStopTimeAttack getTurnAndPitchFromDir initSortDisplayObj SCRConditionPlayerParentColAttr UpdateAliasLayoutObjClothGeometry GetDemoOrientNext init_camera_place_status demo_end_resetHorseBridle iosGetCosf BossStatus_SNAKE_C get_cur_base_mode_manager_game_camera_param_manager AI_GetVelocity3 ScriptAnimationObjDef_SE_WEAKPOINT_CERBERUS CAM_destructor_target ScriptSpriteObjDef_SPRITE_WEAPON ControlMode_BAT_FLY nico_IK_legSetLowerFit PredictMotionGeometryPotentialWithScaleElem widePathCollisionDirect SearchNearestObjByGroup gStatChekcPointSaveHookPlayerHorsePos nico_snakeBellyFrontTexStart CollisionObjectJudgeCallbackExceptDescendPluralObj ResetCharacterClassMotInterpInfo set_view_angle ColCont2_IsColStatus get_attr_camera_target_lost_angle title_newfile demo_end2 GetGeometryPointerSurfaceAttribute Kite_InitKitePathPoint SCRConditionModeStatusByMySelf add_camera_vs_ofst_cntrl_param_segment AdpcmSeq_DEMO_ED5_C1 SH_TimeAttackItemListDEFAULT doit_camera_target_visible_angle_manager iosDlPopLayer nico_setPlayerHorseBridleRightLong ScriptAnimationObjDef_LEO_ARMER0 ScriptAnimationObjDef_ARROW_EXP_SHOOT GetCollisionEdgePointerOtherSideCollisionEdge getTurnAndPitchFromQuatern sheetMgrStageTexUnload nico_yamoriLegLeftTexStart ScriptCtrlDef_SCRDash getAttackPowerRatio ScriptAnimationObjDef_E3_HOME_START_CAM_TRIGER SetLayoutClassRootQuatern chkUpPointForLineYZ setLayoutClassInitParam CAM_motion_kind_act_auto_yaw_rot_target MotSpdCtrl_Reset CAM_get_base_space_posi_and_axisXYZ ScriptAnimationObjDef_BOW_START nico_cerberusRStart languageMenuLoad init_camera_pause_rise ScriptCtrlDef_SCRHorseKicked getPlayerAliveInPauseFlag SCRConditionResultBoss ScriptAnimationObjDef_SE_WEAKPOINT_KIRIN sheetMgrChkStageIndexResolve GetWeaponge SCRFunightSetShakeStop doit_game_camera_param_manager nico_snakeBellyCenterTexStart SetInitFogColClassFromStageData getWeakPointEffectInsity begin_nico_sight_on SkelFocusDef_PLAYER_TOE_R SCRFuncSoundPlay CAM_set_yaw_shortest_rot_flag_aim_rot_common SCRConditionBirdPassingEachOther setHoveringBirdCtrlWork calcAttainPosForAttainge SetCollisionEdgeLinkDBFinderCollectStatus DebugGetGlobalDiffWith2ndController getBossHPRatioBase get_hope_camera_direction_nico_sight_on ScriptAnimationObjDef_PSD_PLS_HIT_PILLAR enico_yaw_pitch_cntrl SCRConditionOverGameWork SeList_cursor SDemoStationedMotOriData_ENDDEMO_GUARD_E end_check_and_boot_boss_subjective_camera_lws_animation get_base_yaw_move_nico_yaw_pitch_cntrl ControlMode_PLAYER_RIDING_STAND_END SCRFuncYamoriBSetAttainPointForAttack setAcceleParamWormCtrlWork st_unload_horse_char glVertex3fv getSeamlessStageCenter set_post_boss_dead_playable_flag_camera_etc_condition garbageNmoCallBack setWallStopHorseCtrlWork bgmStop ScriptCtrlDef_SCRStartCancel torchAttached SCRConditionPathStatus SCRFuncStartStageLayoutLWS ScriptAnimationObjDef_BOSS_WEAKNESS_LIGHT nico_ResetPlayerHorseRidingControl nico_birdBossStart mcGetProcessPer demoManSkip getSavedGameTime glBegin getWayForRoute SeList_cancel set_root_node_data_expression nico_weaponUpdateGeometry SCRConditionHorseEscapeCounterChack AI_SetSurprisedArea player_updateAttrStatusAndFindHangPosWithFallDown _setNodeHPBIllegal Motiond_SNAKE_C_M_DEFLATE0 StageLayout_LEO_TORCH2_ANIM DEBUG_disp_center_collision_attribute_info SCRConditionVolumeCheckForPointPos AI_GetAccelC3 isysGroupForFirst updateWormCtrlWork getMaxLingleWeak GetResetCameraFlagForDisplay BossStatus_NARGA SCRFuncSetAttainPointPosForLang get_particle_emitter_from_emitter_id _getExecBaseMoveWork ScriptCtrlDef_SCRKnightShackArmRight MotOriKind_GLOBAL_ZP gOptionMcLoad doit_camera_view_angle_cntrl nico_setPlayerHorseBridleDoubleLong arrowFilter PredictMotionChangeState SCRCharaTurnDirectInput sheetMgrMapDataUnloadOneBlock _SpecialEffect iosInitKPrintfContext initScriptLwsorientObj StageLayout_PLAYER_PARACHUTE getValueInterp GAMEUTIL_check_and_get_normalize_vector get_hope_yaw_nico_sight_on setAttaintPosAndDir doit_camera_place_status GetGeometryPointerQuatPos nico_gazeHeadIK4 getNowPassagePointIdx Kite_CmpPathPoint get_cur_using_lws_anime_mode_base_class SCRConditionPlayerControlModeCheck setWeaponSpriteStatus transMicroCode bootmccheck checkdist unsetEventLineAttr deleteHumanCtrlWork ControlMode_GEX_RE_FALL_DEATH ScriptRequestEffectDef_POSE_ICOSWORDHIT_M GetDamageClass ScrIntrDef_GAME_NEWSTART stagemanager_loadstageByStrptrWithTargetObjectAreaCenter CAM_is_inside_of_region_aim_angle_rot st_boss_dead g_Replay AdpcmSeq_DEMO_ED7_C2 flushEventScriptObjImmediate SkelFocusDef_WORM_HEAD2 ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_IN GetGeometryPointerCollisionDB SkelFocusDef_PLAYER_UDE_R SH_HorseTypeDEFAULT ColCont2_Release GAMEUTIL_get_character_type GetScriptAnimationClass GetScriptCharacterClass FsEffect_PAUSE_BLUR playerlifebar_sethp GAMEUTIL_get_interp_timer_interp_ratio_cntrl nico_bossTortoiseAIMain SpriteMenuSetDispFlagAll ScriptAnimationObjDef_SE_WEAKPOINT_EEL get_cur_attr_camera_default_angle deleteGazeCtrlWork st_stageboundary ControlMode_PLAYER_GRIP2 SCRFuncYamoriBGounrdAttackMain get_mode_condition_segment_camera_place_status GAMEUTIL_is_status_change_status_manager SCRTortoisePulseCharge SH_JumpupMotListDEFAULT opflowChkTitleDemoStart SeList_hp_alert nico_calcWormGenealogicalNodeNextBase ScriptAnimationObjDef_TTS_PLS_HIT_WATER nico_SendPlayerBoundDamageMail getSnapShotRotation nico_guardBStart setGoingleGazeIKWork nico_delOmakeItem nico_ForceChangePlayerHorseRidingControl fadeTickProc iosGetSinCosf nico_guardStart SCRFuncPoseidonSetPlayerTerrLog checkScriptControlDef DebugDispItem getGameDataExistIcoDataAdrs adjustQuaternYXZForLimit2 MotOriKind_MOTPLAYSPEEDDOWN2 SCRConditionGPFinish getDrawBufferAddressFBP ScriptSpriteMenuObjDef_SPRITE_BOSS_LIFE_LAYOUT ZUnitPoinv DisplayCaptionTableBlock isysAddGroupRelativeWithLinkParam SH_ScriptRequestEffectDefPOSEIDON_HIT AI_CheckDamage_Bow memoryCardSaveScript createScriptObj _gameFWorkSet ExecFogColMan Motiond_SNAKE_C_B_DEFLATE1 UpdateLayoutClassPastSimpleGeometry getStageChipID GameObject_PARTHENON_BRIDGE_2 nico_BossMinotaurAStart SCRGetCharNodePos commonDataLoad set_parameter_camera_target_visible_angle_manager SkelFocusDef_HORSEBone_B_HIP_A_L nico_ResetCharacterObjFallDownInfo ScriptAnimationObjDef_HARPOON_START doit_debug_camera SpriteSetStatus player_SetGripDamage jumphokoraFlag SpriteMenuSetSpriteObjectValueByHash setRotColCheckWormCtrlWork nico_ChangePlayerHorseRidingControlWithVCol ScriptAnimationObjDef_HARPOON_REBOUND getDebugDispType _isysDeleteGroup ptclmanBegin SCRFuncSetAttainForParallelTrans CreateLwsDemoOrientManagerObj getSnapShotAspect SCRConditionCheckGameObjLwsPlayMode chkEstimatCollisionCore ScriptCtrlDef_SCRHorseShiftUp update_camera_obj ControlMode_PLAYER_GRIP2_Y_REVISE_START ScriptCtrlDef_SCRHorseSightOnTurnLeft dynamicstest ControlMode_PLAYER_RIDING_HANG SkelFocusDef_BUDDHA_OPT_ATTACK updateScriptDataSystem nico_player_edgecolfit_Shoulder CAM_near_to_aim_yaw getArrowInfo SDemoStationedMotOriData_ENDDEMO_LWS __floatdisf ScrParam_harpoon_range sheetWait get_camera_visible_collision_group SCRPlayerLostWeapon StageLayout_LEO_TORCH0_ANIM createHumanCtrlWork SCRFuncSubFunc engFlowShamanStat SCRConditionMyselfMotionShiftCheck initWeaponSpriteStatus ScriptCtrlDef_SCRPlayerDownDirectiong SCRCharaDead setFinalAttainWalkHorseCtrlWork effect_death setAttainRadPathWork ScriptAnimationObjDef_BUDDHA_SHOOT spriteSetScale GetVolumeClippedTargetPos nico_player_colfit_GetUpper nico_resetHorseBridleTerminalParentPoint SkipCutDemoCameraOrient GAMEUTIL_doit_look_at_vs_offset SCRConditionGameObjAddMotionCheck AI_PlayerParentFlag time_attack_retry ScriptCtrlDef_SCRPlayerFDirectSlip setGameHardMode GAMEUTIL_get_motion_kind stagemanager_checkstageAlreadyLoaded opflowChkLoadStart jack_game_camera ScriptCtrlDef_SCRPlayerPrayEnd GAMEUTIL_reset_position_filter InitializeCollisionder setUserPathGroupID AI_DebugCylinder nico_execPlayerMantle setFinalAttainWalkFastLegCtrlWork SDemoStationedMotOriData_OPDEMO1_BIRD_B SkelFocusDef_BOSS_GENERALBone_MUNE gameflowSetPos setSearchRouteMaxAngle AI_InitAnimalOptimize FlushRequestViewIntervalClip MakeCollisionEdgePointer ReplayRetryScript nico_IK_legSetLower SCRFuncYamoriBUnsetRandom getConnectLineArray player_setHellDangerPoint stagemanager_unloadstage GAMEUTIL_is_yaw_pitch_get_direction _gameFlagChk GAMEUTIL_get_vector_velocity_by_diff_move3D GAMEUTIL_get_local_directionY get_manage_object_id_camera_region iosFTOI4Vector SH_HandleCutCtrlmodeListDEFAULT SCRFuncHorseForceScriptKey GameObject_GUARD_C scriptIntrEntryChildThread SCRFuncLineSetRoute MotOriKind_MOTPLAYSPEEDUP getDebugParentAttrReset kprintfContext ScrParam_maxSpeed addPlayerMaxGrip get_camera_position GetCharacterClassBaseQ SendCharaMotioncStartMsg ScriptCtrlDef_SCRPlayerAttackFail initISysPathObj end_camera_lws_animation effectClearDamageWork SDemoStationedMotOriData_ENDDEMO3_HORSE_E set_camera_direction end_rewind_camera_dist_to_look_at getDebugHorseInsurance GAMEUTIL_is_reach_aim_pitch_angle SCRBirdStartFlap GetWorldLayoutSheetSegHeader meshCreate SCRPlayerPickUp setLayerFade SDemoStationedMotOriData_ENDDEMO3_BIRD_H getSwordLlineChangeThreshold GAMEUTIL_get_cur_status_status_manager SCRFuncActiveDemoStandby calcDownSpeedRatio GetMotionMatrixOfTargetFromParent is_main_cameraman_exist ScriptRequestEffectDef_BOWHIT MotRootHeightAdjustNodeDef_KAME_REAR_RIGHT GAMEUTIL_get_camera_target_look_at_position SetLayoutDisplayFlag GetWaterSurfacePositionY activedemoflowDemoEnd drop_camera_cutout_flag_game_camera_param_manager DeleteAllActiveScriptAnimationObj SkelFocusDef_HORSEBone_KOSI getSprLogStatusAddress debugLineObjectSetMatrix SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_A GAMEUTIL_is_swimminow SkelFocusDef_HORSEBone_B_HIP_A_R SCRConditionDamagedPlayer StaffRollStart ScrParam_bombbow_range ScriptCtrlDef_SCRYamori2FallLeftward GetCollisionDBLastPoinCurrentPlane fallenRockMain sePlayStageEnv ControlMode_HORSE_RUN_N spriteMenuCheckSelectPushPad SCRFuncPoseidonModifyGP2AttainPos AI_GetGeometryPointerOfLayout get_WVC_matrix SCRArrowConue ScriptRequestEffectDef_POSE_SWORDHIT_M nico_mammothArmRightTexEnd SCRJumpNearestDeadGeometry glColor4fv iosTransposeMatrix BossStatus_LEO gStatLoadPlayerChara AdpcmSeq_DEMO_OP2 fallenLeafInit GameObject_GIRL_END3 effect_blood_frame PauseSeamlessStageManager SCRConditionOverDistanceToPlayerWorldXZ iosPadGetXZInputL SCRConditionMyselfAddMotionCheck nico_playerRootReverseByZRot selectWeaponBefore SkelFocusDef_MINO_B_Opt_FootL_Front SCRFuncResetPathSystem CopyCollisionPoint SCRConditionYamoriBLessBellyDamageProgress ScriptCtrlDef_SCRBack gStatStartTimeAttack iosGetMallocRootPtnRemainSize initScriptSystem SCRFuncSendKeyToGameObj SCRFuncPoseidonMissAttackInit SpriteMenuIsFadeCheckSelectLayer _setRootXYZHPB sheetFsLanguageCode ScriptAnimationObjDef_LEO_ARMER3 st_menupause setCurveCollisionFastLegCtrlWork set_base_pitch_parameter_nico_yaw_pitch_cntrl setDefaultPlayerControlButton SCRConditionOverMyselfPartsLife spriteweaponsight player_initSlipEffect get_game_camera is_doinico_yaw_pitch_cntrl GAMEUTIL_get_segmenum_and_data st_engflow GAMEUTIL_is_reach_aim_yaw_angle nico_SmallKiteAdvertiseStart All1Vector SCRFuncYamoriBSetCalcPosOffset spritedisplay DEBUG_get_2d_font_disp_position Kite_InitKitePathWork IsGeoColStatus GameObject_SMOKE_MAN_C SDemoStationedMotOriData_ENDDEMO_HORSE_E getFade GetQuaternAxisRotInfo fruitsFlagChk GetStageAreaNumber get_pre_type_expression MotOriKind_CTRLCHANGE getChkColWidth Motiond_SHAMAN_WALK scrFadeWhiteOut nico_setHorseBridleTerminalParentPoindep SH_WeaponListDEFAULT MotRootHeightAdjustNodeDef_KIRIN_FRONT_RIGHT SetStageManagerAreaPreloadWithAreaOffset AI_GetRandomVelocity isWeaponTargetMarker execObjectWithNonTaskSwitch ScriptCtrlDef_SCRPlayerLDirectSlip GAMEUTIL_set_parameter_position_filter SCRFuncYamoriBSetAttainPointForWindAttack ScriptAnimationObjDef_BOSS_BLOOD_M SCREventConditionLessDistanceToPlayerWorldXZ AdpcmSeq_Mount_amb11 ScriptAnimationObjDef_MINO_C_WEAPON_FALL initVuColiDispWork gexsFlagClr tailsFlagChk GAMEUTIL_is_sign_change SParticleSheetData_S_WEAKNESS_BASE bgmStopAllAttr tailsFlagsAllClr engflowTickAdpcmSeq SkelFocusDef_PLAYER_HAND_A_R update_by_yaw_pitch_mode_common_camera_data chkAttainExecLayout DispLayoutObjModel gexsFlagSet getBoneCollisionDebugMode _omakeSelectFlagChk nico_resetPlayerHorseBridle DEBUG_is_locking_debug_camera SCRConditionPoseidonMissAttackCheck GAMEUTIL_get_object_scale time_attack_init_gstat_adrs update_offset_yaw_pitch_another_factor_nico_yaw_pitch_cntrl GameObject_BIRD_F_DEMO ChangeGameTimeScaleRatio ScriptCtrlDef_SCRYamori2FallUpward doit_expression initGameObject initScriptSpriteMenuObj SkelFocusDef_MINO_B_Opt_FootR_Front ControlMode_BAT_DEATH getTorchInfo SpriteMenuSetLayerPriorityAllLayer SCRSetupMissile1 SCRFuncSetAttainPlayerPosAndGlobalY SCRPlayerTorchThrow SCRFuncHorseAdvertisFlag GAMEUTIL_disp_col_plane_info_filter_debug nico_SmallNamazuStart doit_camera_final_update SeemlessInitFogTargetParamWorldLayout gcCreateScriptObj nico_ResetScriptCtrlAI get_manage_obj_status_camera_place_status ControlMode_HORSE_TURN_WALK ScriptCtrlDef_SCRFly SkelFocusDef_PLAYER_MUNE SetItemMenuDisp SCRConditionHorseRiddenOn setCreateTempAttain SCRConditionUnderWaterByBoneForHorse SkelFocusDef_HORSEBone_KUBI_B SH_HeapSuccessMotListDEFAULT act_local_vs_ofst_camera_place_status getStageAreaID getOptionDataAdrsAndSize getStageStatByChipNo glVertex2f getPlayerPowerMax camera_collision_check_direct setPlayerHp get_main_cameraman_camera_obj nico_setPlayerHorseBridle GetCollisionDBGroupCallBack getStageLayout set_camera_parameter_cameraman _getPlayerHpRatio SCRConditionHorseNeighPermission spriteSetBlendMode setAttaingeData getChipNo ScriptAnimationObjDef_SE_WEAKPOINT_EVIS nico_unagiBossStart SCRConditionoCWallCaseFlagChack SDemoStationedMotOriData_ENDDEMO3_HORSE_C ScriptSpriteMenuObjDef_SPRITE_PAUSE getPosOnMap getCameraPosOnMap disp_camera_vs_ofst_cntrl_position fsEffectManagerSetDemoParam backStageCheckPointLoad ScriptCtrlDef_SCRPlayerRDirectSlip spriteCreateObject update_clip_screen nico_BeardNext IsHorseCalled_withFlgOff chkCurveCollision ScriptAnimationObjDef_TTS_PLS_CHARGE SpriteMenuGetSelectMenuIdBySpriteMenuClass gstatBootMcCurSetLastSaveOmakeStat _SCRStartSpriteMenim setPlayerStatusDisableFadeCompareSwitch GexCeilInitFunc ScriptCtrlDef_SCRPlayerBossNear bgmChangeVol SCRFuncHorseBossCircumferenceMain DebugDispPosition GetPlaneCrossPos initInterestWork SCRSetMyOwnGameFlag changedAPIndex seamlessstage_mallocerrorfunc SetCamFinalizerGeometry fptodp IsHorseAutoControlled forceSetWayFinish SCRFuncProgramRotInputForGP ScriptAnimationObjDef_EEL_THUNDER_B GetQuaternFromMatrix getSkeletonGlobalGeo ScriptCtrlDef_SCRPlayerAttackFail2 getLogLineColorG debugLineObjectSetup GetAmbientBrightnessOfLayoutObject SCRFuncNargaFloatMain setPlayerMaxHp deleteStageAlignParam AdpcmSeq_Mount_lake_amb13 resetEventLineAttr nico_yamoriArmRightTexEnd iosJumpRecoverPoint create_cameraman GAMEUTIL_get_1p_left_analog_input SCRConditionModeLapsedTime getInterestKey gStatUnloadPlayerChara CAM_get_mul_ratio_offset_per_axis player_CliffDetect Kite_SucceedKitePathWork createWormCtrlWork ScriptCtrlDef_SCRGoL ReplayOverAlertScript nico_neckFitToParenvDirIKBankReverse constructor_aim_angle_interp_cntrl get_cur_base_mode_condition_game_camera_param_manager IsBossDeathNextAttack getSightOnAngleVelRatio moveCtrlClipCollisionDirect SetGeometryPointerGlobalStatePointer GetCharacterClassInitParamNbOptionNodes player_resetHangPointWork sePlaySystemSound checkFadeParam SCRFuncResetSearchRadius AI_GetQuaternNodeDirTargetExt nico_setHorseBridleTerminalParentPoint getAttainInversePos ScriptCtrlDef_SCRCanossaWallBreak MakeGeometryPointerCollisionEdgeInfo GetScaleQuatern set_max_min_yaw_parameter_extenico_yaw_pitch_cntrl GAMEUTIL_get_direction_by_yaw GetScrLwsOriClass createEventScriptObj ControlMode_PLAYER_SWIM_DASH CollisionPlaneJudgeCallbackCameraMove bossStatInit mapLogReset SDemoStationedMotOriData_ENDDEMO3_GUARD_D ControlMode_PLAYER_GRIP1_ATTACK2 omakeStatInit iosGetExceptAxisVector player_AvoidDangerCliff get_predict_hit_position_nico_sight_on isysGetGroupSrhNext SCRFuncResetAcceleParamWormCtrlParam createUserPathWork scriptIntrAllDeleteJump CAM_doit_obstacle_avoid_cntrl setStabilizeYPathWork SDemoStationedMotOriData_ENDDEMO3_HORSE_B nico_IK_leafSetWithMotion SCRGetDir SCRConditionSegmentLoad nico_setPlayerHorseBridleLeftLong setTailCutTime _SCRStartSpriteAnim GameObject_HORSE_E stagemanager_getCenterFromAreaId SCRConditionModeStatusByGameObj time_attack_begin getSpecialEffectObjWork GAMEUTIL_constructor_look_at_vs_offset nico_boxtest nico_pendulumtest gStatGetPlayerAccessoriesDamgeRaitoToBoss getSprLogStatusSize GetAdjustQuatern createDebugSubThreads SParticleSheetData_S_AURA ScriptCtrlDef_SCRPlayerFrontDirectiong get_on_boss_camera_col_attr_camera_place_status SCRFunputRotateMotionKey gsReg nico_snakeBellyFrontTexEnd gextailUpdateQuat player_resetAvoidDangerCliffWork SCRConditionAPChanged StageManagerCheckAreaExist GAMEUTIL_constructor_col_plane_info is_base_mode_manager_update_game_camera_param_manager test SCRGetBossWork Kite_SetAnimalID_KitePathWork ScriptCtrlDef_SCRPlayerLHandSlip nico_KnightBossStart glTexCoord2f ScriptCtrlDef_SCRDeathFall ViewIntervalClip CAM_get_motion_kind_interp_timer_target BossStatus_MINOTOUR setWorldPitchLimitWormCtrlWork ScriptCtrlDef_SCRPlayerHorsePat PHMotiond_HORSE_DASH_START GAMEUTIL_add_data_record_info ScrIntrDef_MENU_CONTINUE setScriptObjArgument getGoalPointDataByAreaIdx GetMeshObjInfo nico_individualClothOverSurfDetectFunc CheckCollisionInsideOfSurfaceXZ constructor_game_camera_param_update_data_manager reloadStage initmanager ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_OVER_ALERT player_setWeaponScriptSwitch getDebugHorseBikko EntryPadHistory AI_SetAnimalLayout getRootDataHeader getLineDataHeader GameObject_SHAMAN_P SetScriptCharDefaultScriptFunc getSubPointDataByAreaIdx glLoadMatrixf iosGetTableCos nico_playerIK_attention_chest home_test_anim changedGPIndex bgmDemoPackagePreload SCRConditionDPGroupIDChanged SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_C SCRCharaTurn getCullingScreenSize nico_yamoriArmRightTexStart nico_IK_idDetect GAMEUTIL_is_nearly_equal_zero3D chkNearStickArrow opflowOp2Start ReleaseCharacterClassMotSynim guardMainCommon charrootdyn_getCollisionDB SetScriptLayoutObjLetterProcMode SCRConditionPPFinish controllerAlertScript tailsFlagSet setLimitModeHorseCtrlWork _SCRStartLWS SCRFuncHorseEscapeCounterMain UpdateLayoutClassParentSimpleGeometry SCRFuncResetKeyToGameObj GameObject_SMOKE_MAN_E _SCRGetCollisionTwoBoneRay SCRGuardArrowShoot CAM_act_ray_check_for_camera nico_yamoriArmLeftTexStart SCRConditionKameFallPatienceCunterCheck iosDebugPrintHashTable SCRGetBossPartsDamage set_pitch_parameter_effective_ratio_nico_yaw_pitch_cntrl gameover CAM_get_interp_cam_and_look_at_posi sheetMgrUnloadSegmendex soundScriptTickProc SkelFocusDef_LEO_NECK_B rand setLightParam ResetDamageClass is_parent_obj_boss_camera_region player_setEdgeHangPointGeometry DebugDispRadiusIndicator timeAttackPauseScript SkelFocusDef_BOSS_GENERALBone_KATA_R nico_playerIsActingSightOn SpriteMenuSetPadEventCallback optionuScript getStatusMode gameFlagInit ptclCounterInit get_base_pitch_move_nico_yaw_pitch_cntrl gcCheckStageLoadFinish getLastPassagePointIdx SCRFuncHorseInterestMain SpriteMenuGetPartsDefByHash opflowCancelFadeStart SCRArrowStart SRCConditionHorseBossChackAll graphFrameBufferReInitialize SCRFuncLineConnect nico_playeGripholdOff nico_SmallLizardTailStart spritedisplaytrigger get_cur_using_camera_mode_manager_param_game_camera getPlayerColCont SpriteMenuGetPadEvent ptclmanBuildVtxPacket SCRFuncHorseStandRundmSendkey gexsFlagChk CAM_reset_slope_cntrl startAttackEffect GetStageCenter SkelFocusDef_BOSS_GENERALBone_KUBI ScriptCtrlDef_SCRPlayerLFootGrip gStatMcSave getDebugAnimalDispID SCRConditionLessMyselfLife GameObject_KITE_ADVERTISE nico_IK_legGetLower SpriteMenuSetMenuDispFlag init_camera_region_manager MotOriKind_SLIP FlushCollisionder ScriptLayoutObjDef_MINOTAUR_WEAPON createSheetMenu ResetCharacterClassPositionMemoryInfo setExecRootQuatGazeIKWork backStageGobjSaveWithPos usbdevFrameInit SCRFuncSetGameFlag Motiond_SNAKE_C_M_DEFLATE_SWELLING getNearPoint AdpcmSeq_DEMO_ED8_C18 ScriptCtrlDef_SCRYamori2FallDownward SDemoStationedMotOriData_OPDEMO2_CAMERA engReady is_disp_game_camera_model_ok_pointer CAM_set_interp_param_extend_aim_rot_common ScrIntrDef_MENU_PAUSE GAMEUTIL_set_game_camera_free_mode_reverse_cntrlUD setSCRAttainge st_defaultAI ConstructorCollisionamics SCRCerberusEventLineCut lizard_waist SCRConditionPoseidonDamageFlagSet Kite_InitSpecialPathWork GameObject_PLAYER_A_DEMO setLoadMapOffset SParticleSheetData_S_WEAKNESS_CONTACT dispgpinfo SCRFuncVolumeCheckByGameObjForSelfPos GAMEUTIL_divide_yaw_pitch_dir SpriteSetStatusClut set_camera_parameter_and_update_cameraman SCRConditionNaragaBodyRot setGPSelectMode nico_setPlayerHorseBridleDoubleShort getStageAreaIndexByPos GetGeometryPointerObjectParentNodeId setDashHorseCtrlWork GAMEUTIL_reset_move_angle AI_GetCurControlMode ScriptCtrlDef_SCRHorseTired gpfinishctr ExecMotioncAnimation SCRFuncHorseEscapeFromBossMain nico_hydePlayer CancelSwordEffect MotRootHeightAdjustNodeDef_LEO_REAR_RIGHT AIDebug_GetAnimalDispID GAMEUTIL_get_horse_move_status player_resetSlipEffect ScriptCtrlDef_SCRPlayerBossExist ScriptAnimationObjDef_SE_WEAKPOINT_MINO_B CAM_reset_aim_angle_rot GAMEUTIL_get_new_velocity_by_brake_abs nico_mammothLegLeftTexEnd nico_volatileDefaultAI SCRConditionUnderWaterByBone SCRFuncSegmentLoadRequestByMyself SCRConditionPlayerParentColAttrAndEquipmentCheck PredictMotionOrientByScriptCtrl begin_stream_lws_movie_playing_game_camera bootTexAlphaAnim SDemoStationedMotOriData_ENDDEMO_HORSE_C ScriptCtrlDef_SCRKnightMoveStop title_loadfile AI_GetRandomRectOfsXY scriptNormalHook time_attack_get_boss_status SCRConditionUnagiDamageCheck is_mode_change_game_camera bossStatSetDeadBoss MotRootHeightAdjustNodeDef_KIRIN_REAR_LEFT GetStageContextByPos SCRSetLWSGeometryWithZY PlayDemoCameraOrient SCRConditionMyselfKeepHit get_mode_common_data_filter_base_dist_to_look_at ScriptCtrlDef_SCRGuardAssume SCRConditionPlayerDamagedType doit_nico_yaw_pitch_cntrl ScriptCtrlDef_SCRPlayerWeaponChangeExec getTrigGlowTime is_hit_cam_opt_leave_collision_attribute SH_HeapupMotList2DEFAULT CharaCtrlResetAllScriptCtrlStatus addPlayerMaxHp GameObject_GUARD_D engflowEndAdpcmSeq nico_calcWormGenealogicalNodeTailBase GameObject_KNIGHT_ARM_PARTS SDemoStationedMotOriData_TITLEDEMO_LWS mapScript GetMotionRootDirInfo is_base_default_dir_attr_change_game_camera_param_manager AI_GetVelocity2 BossStatus_EVIS demo_end_setHorseBridle backStageGetBossSaveArea GetGeometryPointerCharColAttr UpdateLayoutClassGeometry ParentLayoutObj iosUsedPacketBufferSize nico_yamoriLegLeftTexEnd SkelFocusDef_PLAYER_SWORDTOP SCRFuncKirinFallRockTimerSetFlagOff SCREventConditionPlayerRidingHorse SetGameLightUserParam doit_camera_default_angle GAMEUTIL_set_data_by_point_collisionfo ControlMode_MINOTOUR_DEATH AI_InitGexCommonWork SCRFuncMinoCResetPlayerInCorridorFlag gameflowSheetMgrAllReqWait adjustQuaternZXYForLimit getBossPartsLifeRatio bgmChkStandbyComplete GAMEUTIL_get_riding_horse_object GameObject_NARGA_HEAD CAM_is_acting_view_cut_avoid_cntrl AI_GetQuaternNodeDirTarget SendCharaAddMotioncStartMsg SetGeometryPointerNodePosState mc_save_scr_begin SCRConditionAtkChackThreeRaySector SCRConditionOverLengthXZPlayerFromGp nico_player_avoid_ControlRootY stagemanager_unloadstagecore SCRFuncSetSpeedByHorseForWormCtrl iosGetClockSecond _initstage is_proper_camera_target_game_camera SCRConditionMyselfPartsDamaged doit_double_spring_interp_cntrl3D GameObject_KNIGHT_NECK_BREAK getPendulumGravityRatio MotRootHeightAdjustNodeDef_HORSE_FRONT_RIGHT getLineData add_camera_mode_common_param_segment setEventLinePrio _SCRGetCharaCollision getSObjNodeBySubObj end_object_interest_game_camera adpcmSetVol nico_playerBeginHoistSword ForwardTime__DemoMan seSwapHDBDFile update_by_cam_and_look_at_posi_mode_common_camera_data gStatGobjDispGflagSet getArrowPos sheetMgrCreateStageIndexSkipInfo request_end_camera_pause_rise SCRPlayerSendDamageEnd sheetMgrSpecialFsStart meshObjectFree SCRPlayerReset SetQuaternByAxisRotateV SCRFuncKirinCameraNeckDownIdSet meshFlip GetYRotQuaternFromDir SCRYamoriBReadyToBreeze2 SCRConditionOverAngryValue SCRFuncMinoCSetTemporaryTarget SCRFuncBuddhaMissileMain demo_common SCRFuncKameFallPatienceCunterMain ExecScriptLwsOrientClass IsColStatusCUP setAttackHeadDataFormNowMode SCRKirinFallRockEnd ptclDisplayListPut boss_life_anim SCRFuncSetPerceptionParam _sendProgramRotInput clothmath_doubleTensionMove setRunStopTurnAngleFastLegCtrlWork seSetVol GameObject_SMOKE_MAN set_debug_camera_move_diff nico_playerIsSwimmingNow ControlMode_NAMAZU_DEFAULT CheckCollisionInsideOfObjectBoundary GAMEUTIL_constructor_record_info MotOriKind_WINDDIR nico_kirinBossStart dischargeInit chkMotionList nico_calcWormGenealogicalNodeTail DeleteAllSeamlessStageObject SCRFuncNargaSetPlayerAttaintPos iosFTOI0Vector GAMEUTIL_begin_move_angle SetupStageManager constructor_nico_yaw_pitch_cntrl gcGetNbStages GetScriptPriorityGroup GetMotionNodePos setWormIKBanterpSec getChildGoalPointIdxArray CreateScriptAnimationSequence ControlMode_GEX_RE_FALL CollisionObjectJudgeCallbackExceptOneObj SCRConditionDamagedType ScriptRequestEffectDef_PLA_SLIP SCRFuncSetAutoBossGazePos setLimitTurnWormCtrlWork timeAttackPauseScriptBegin SCRFuncPoseidonAngryCounit bgmStopChk SCRConditionOverPlayerGrip CAM_doit_post_update_new_camera_data_target_offset SParticleSheetData_S_LINE_BOSS ControlMode_HORSE_RUN_STOP_TURN SDemoStationedMotOriData_ENDDEMO3_SHARMAN SCRFuncSetGameWork reset_game_camera_standby_flag nico_demoCharaScaleSync SCRConditionTortoiseGeyserDamaged nico_player_colfit_HandEffector ControlMode_PLAYER_GRIP2_Y_REVISE getGameHardMode setLightParamDefault getPlayerGrip changedDPGroupID gamecore demoManBootRequest SCRJumpNearestPointUsingDeadGeometry KiteGrounitFunc checkDeadMotionLoadByScriptDataSystem optionFlagInit GetCharacterClassCurAnimationCurFrame glLoadIdentity checkBoot setHorseForceScriptKey setDataHeaderFromAreaIdx GetCollisionDBEdgeInfo kPrintf initAttackWaistIKWork SpriteMenuGetSelectMenuMode setDefaultFsEffect memcmp ClipCollisionderWithKeepSlopeLimitCB CAM_doit_base_look_at dpadd getBloodEffectEnableFlag bossStatLayoutChk SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_A getTargetAIControlMode DEBUG_get_cur_using_anb_file_name MVHIST_Init ClearStageChipParam iosRotMatrixX bossStatGetActiveBoss ScriptCtrlDef_SCRPlayerJumpMiddle nico_poseidonToothLTexAnimStrat nico_deletePlayerParachute iosGetDRandomVector constructor_camera_target_visible_angle_manager SkelFocusDef_LEO_F_MOMO_L opflowCompareOptionData SDemoStationedMotOriData_ENDDEMO2_DORMIN CheckUnderVariableXZSurface deleteSavePoint SkelFocusDef_HORSEBone_B_HIP_B_R ScriptAnimationObjDef_ARROW_SOUND_SHOOT ShockList_digi2 ScriptCtrlDef_SCRHorseStand2 ScriptCtrlDef_SCRSlowDown AI_CheckHorseParent ScrParam_bow_range GAMEUTIL_set_parameter_col_plane_info_filter GAMEUTIL_is_player_obj soundSetRevMode GAMEUTIL_get_1p_right_analog_input nico_setHorseBridleObjToHorseWork initgc bgmDemoPackagePlay sscanf tailsFlagClr iosSetKPrintfLocateContext BossStatus_BIRD getConnectLineArrayByAreaIdx doit_camera_etc_condition SetInertiaRotInterpMode CAM_is_target_float setVibrationEnableWorkAdrs nico_playerCheckNippingWithHorseAndWall _SkelFocusDef playerWeaponChangeIconMax ScriptRequestEffectDef_POSE_SWORDHIT_DIVE doit_double_spring_interp_cntrl GetSkeletonFocusNodeDirect SpriteMenuSetSelectMenuId CharaCtrlPlayableControlExt getGoalPointData StageLayout_LEO_TORCH3 SCRConditionOverHorseLife ScriptAnimationObjDef_HARPOON_HIT nico_SmallBatStart nico_player_colfit_Shoulder _ScriptLwsorientObjDef set_reverse_input_pitch_flag_nico_yaw_pitch_cntrl getDebugMotionStop SCRPlayerFullPower initScriptCharObj SParticleSheetData_S_WEAKNESS_PARTICLE getSnapShotFormat ReplayInScript AI_GetAccelC3XYZ SDemoStationedMotOriData_ENDDEMO3_GUARD_E GAMEUTIL_is_diff_nearly_equal_zero AI_GetRandomCircleOfsXZ getSavedPlaceId SCRFuncStartEventDemo SCRFuncDamageSendFunc ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_OVER_ALERT ScriptAnimationObjDef_ARROW_SOUND_HIT setStabilizeYSlowLegCtrlWork SkelFocusDef_PLAYER_HAND_L_END getSScriptWork demo_battle ForceAcceptMotion fsEffectManagerInit loadRequestMotList _optionWorkSet gsRegBegin setBossClearCnt SCRFuncMinoASetTemporaryTarget AI_GetMotionBasicVelocity SCRConditionLastPassagePointEventID GetScriptLayoutClass get_interp_ratio_game_camera_param_manager check_free_cameraman GetSpriteMenuClass is_reset_or_lws_fixed_point_or_lws_movie_or_cutout_game_camera _ScriptSpriteObjDef BossStatus_EEL nico_poseidonToothFTexAnimStrat ScriptCtrlDef_SCRPlayerExpressionTurnLeft DeleteSeamlessStageObject is_game_camera_standby_ok createUserPathWorkEx ScriptCtrlDef_SCRKnightShackArmLeft is_exist_camera_target_visible_angle adpcmCloseChkComplete getInterestExec AIDebug_GetAdvertiseLoopFlag setDemoBar SDemoStationedMotOriData_ENDDEMO2_GUARD_D initPowerWork charrootdyn_getCyclicCollisionDetectZYOneWayCB _omakeGetFlagCls timeAttackTimeScriptBegin gstatTimeAttackMode ScriptCtrlDef_SCRPlayerBreakDown nico_IK_getAddSubPosition SkelFocusDef_PLAYER_KUBI SParticleSheetData_S_TRIGGER initGazeCtrlWork SCRConditionoCAtkCountChack GameObject_DEMO_END2_STARTER GAMEUTIL_is_advance_near_dir_to_aim_position ScriptCtrlDef_SCRPlayerJump getHitPosWayCollision SCameraLwsAnimationParam_PLAYER_ACCUMULATE_ATTACK_CAM_VIB ScrIntrDef_DEMO_PAUSE GAMEUTIL_mul_ratio SCRConditionPlayerInSight SCRCerberusPollFalldown SCRSetCharacterObjPinAttackIKTargetInfo copy_mode_common_camera_data setNotFastTurnFastLegCtrlWork calcNextMotRatio SkelFocusDef_MINOTAUR_SWORD SetCamFinalizerReady gStatUnloadAdvertiseHorseChara ReplayOverBGScript getDeadPosAndQuatern nico_IK_setTargetQFromSkeletonRestWithLimit StageLayout_LEO_TORCH1 setEventLineDir _gameWorkChk optionuParamSetDefault spritemenudisplaytriggerpad_group gStatReloadHorseChara setHoverAttackBirdCtrlWork get_sub_particle_effect_lod_from_sheet GAMEUTIL_doit_interp_value_cntrl GAMEUTIL_get_local_directionX SendCharaControlledChangeMsg getSizeTailIKWork AI_GetTimeOfCurrMotion iosGetASinfExact SCRFunightSetWalk constructor_double_spring_interp_cntrl3D fadeIn DeleteTwoWayLink initScriptAnimationObj setMoveModeSlowLegCtrlWork SCRConditionAPFinish initAmbientLightObj SCRFunputRotateMotionKeyToNextPoint SpriteMenuGetLayerStatus CAM_reset_view_cut_avoid_cntrl ScrParam_player_weapon_none ScriptCtrlDef_SCRGuardAttack SDemoStationedMotOriData_ENDDEMO3_HORSE_F getPlayerLastParentObj SeamlessCommonLayout_player getRootPointData getGripCalcCancelMode nico_yamoriLegRightTexEnd ScrIntrDef_DEAD_BOSS _ScriptLayoutObjDef set_offset_yaw_parameter_nico_yaw_pitch_cntrl nico_IK_TargetFromRoot ScriptCtrlDef_SCRHorseRepeateAccele iosFloatModulo ScrIntrDef_DEMO_CONTINUE EnableArrowWater gStatInit SkelFocusDef_PLAYER_FOOT_L_START padManagerData chkPossessWeapon SpriteMenuIsFadeCheckLayer get_boss_subjective_camera_lws_animation_param setPosGazeCtrlWork GAMEUTIL_set_parameter_move_angle SCRFuncKameSetMissileRadius createBirdCtrlWork nico_player_pendulum_Leg ColCont2_Init GameObject_GIRL SkelFocusDef_PLAYER_HAND_A_L DebugDispCollisionDBColor updateSmallManager SetLayoutObjSubDispFunc SCRConditionDef_ORIENT_FINISH player_IsHorseCtrlOff GameObject_END_SWORD SDemoStationedMotOriData_ENDDEMO_GIRL constructor_camera_view_angle_cntrl CAM_constructor_base_look_at is_approach_rise_ok_camera_place_status GAMEUTIL_get_game_camera_free_mode_reverse_cntrlUD_int _ScriptCtrlDef resetPassageWork SCRFuncConditionStillnessTimerSet nico_IK_footPosCalc gStatLoadAdvertiseHorseChara backStageCheckPointSave GetBossPartsDamage GetSCRCharaAIWorkPtr SCRGetPlayerTiredParam GameObject_DEMO_OP2_STARTER ScriptCtrlDef_SCRHorseTouchWallL ScriptAnimationObjDef_CERBERUS_ARMOR_NECK1 memset add_camera_mode_manager_segment ScriptCtrlDef_SCRPlayerHorseFar PlayerSprStatusEnd get_camera_up_direction ScriptCtrlDef_SCRPlayerExpressionTurnRight GAMEUTIL_get_cur_interp_ratio_expression nico_eelAllTexEnd SCRFunagiThunder getstagenumber nico_ChangePlayerHorseRidingControlWithHCol getLogLineColorR SDemoStationedMotOriData_OPDEMO2_HORSE coliJudgeNotWater ControlMode_KITE_SURFING SCRFuncMinoCSetPlayerInCorridorFlag push_camera_context initGazeTool mcSetCompleteTimeAttack GAMEUTIL_set_param_extend_interp_ratio_cntrl nico_yamoriLegRightTexStart AI_CheckNormZero adpcmPlay update_debug_camera_yaw_pitch nico_playerGetExpressionChange getPPointPasasgeNum camera_collision_check_with_keep SendDamageLetter SCRArrowLoopEnd getSizeBeardIKWork getInterestDataHeader nico_tortoiseBossStart getSeamlessStageMiddleModelDispDistDefault gStatGObjDispOn SCRConditionOverMyselfLife get_player_collision_group_cameraman GAMEUTIL_disp_col_plane_info_debug SCRTortoiseShoot GetMeshClass getEditWorkInitData SetAndLockBgColor home_sound texTransResolve _SCRSetupLWSWithTargetNodeParent GetStabYRotQuatern nico_attackIK_optBone SCRFuncOutsideSendKeyToGameObj _initMovePathWork GetNumOmakeItem SDemoStationedMotOriData_ENDDEMO3_GUARD_C _ScriptCharObjDef bossDemoPlayerBreakDownEnd doit_camera_target_lost_angle ControlMode_PLAYER_FAINT CAM_get_camera_space_axisXY SetCharacterObjParentPlaneDisconuousJudgeFunc loadObj setAttackParamWormCtrlWork initWeapon SH_GameObjectStatusDEFAULT CAM_is_return_cam_posi_target_visibility CheckStageManagerLoadArea SCRFunagiSetPlayerGazePos ControlMode_PLAYER_RIDING_STD_BOW_NO_SYNC GetSeamlessStageObjectGroup setSavedPlaceId SRCFuncHorseAngleFromPlayerToHorse getSprLogWorkAddress deleteGameObject execSCRBaseFunc nico_restartWormGenealogicalNodeFromOtherIK bgmStandbyWithPri getChildGoalPointIdxArrayByAreaIdx ScriptCtrlDef_SCRPlayerJumpLow initSlowObject SDemoStationedMotOriData_ENDDEMO3_BIRD_C AI_GetTimeFromAccelC3 resetVelocityWormCtrlWork SParticleSheetData_S_WEAKNESS SCRConditionMyselfParentColAttr nico_setPlayerGripPoint GameObject_DEMO_OP1_STARTER GAMEUTIL_act_axis_rot_root_quatern_abs SCRFuncConditiondKey SetGeometryPointerGlobalState nico_mammosBossStart ReflectIK_initWormDynamics CAM_act_avoid_rot_obstacle_avoid_cntrl GAMEUTIL_reset_interp_ratio_cntrl boot_weakpoint_hit_effect setClearGameHotStartFlag ControlMode_YAMORI2_ATTACK SDemoStationedMotOriData_ENDDEMO2_HORSE ScrParam_rotateAngleMax BossStatus_CERBERUS GetCollisionDBAttributeAdr iosGetTanf SetQuaternByCosineAxisRotateVWithNoRegularize getDummyCount SCRExecBossPreProcess GAMEUTIL_get_game_camera_free_mode_reverse_cntrlUD_bool nico_mammothLegRightTexEnd stagemanager_restartstagecore demo_op1_setHorseBridle PauseCamFinalizer ScrIntrDef_GAME_CANCEL SCRConditionPlayerParentRangeColAttr SCRFuncBootBoss selectWeaponNext SCRConditiondDamageToCollisionObject2 gStatCheckPointSave st_collisionalias doit_camera_lws_animation_manager nico_execPlayerFringe setRatioGazeIKWork SkelFocusDef_LEO_TAIL_A GameObject_GIRL_B nico_buddhaStart nico_IK_footPosCalcLeafDirectConnect_AimPositionXZ MotOriKind_GLOBAL_ZM nico_mammothLegRightTexStart CAM_set_clip_max_rot_vel_aim_rot_common SCRConditionoCAddFlagChack SkelFocusDef_HORSEBone_KUBI_A ScriptCtrlDef_SCRPlayerLHandSlipEdge ScriptCtrlDef_SCRPlayerForceStand calcMoveTurnAngle2 SkelFocusDef_HORSEBone_B_HIP_B_L DebugDispTargetStatusForce fogSetFogColorMulRatio GetJudgeVolumeClassObjectGroupById jumphokoraGetDemoInfo ScriptCtrlDef_SCRPlayerRHandSlip timeAttackInScriptBegin fadeWait get_cur_using_camera_mode_condition_param_game_camera nico_calcWormGenealogicalNodeNext ChangeCharacterObjControlledTarget begin_time_interp_camera_dist_to_look_at setrollup calcAngleTime get_sight_ontrl_param_player_expression ScriptCtrlDef_SCRAccel getFogUnderWater setPlayerStatusSwitch GameObject_SHARMAN set_option_parameter_nico_sight_on demoManChkLoadFinish adpcmDeleteAdpcmSeq DebugDispPositionColor isWeaponTargetReady SCRInterest_SMALLANIMAL SDemoStationedMotOriData_ENDDEMO3_HORSE_G DivQuatern GameObject_HORSE_C getPointData setbar nico_playerActForseStandReset SetCameraResetSw setDischargeParam nico_poseidonToothLTexAnimEnd ScriptCtrlDef_SCRLeoTorchFinish request_end_motion_ik_interest setFogParamDefault adpcmCloseReq SCRConditionLessAngryValue updateAttackWaistIKWork demoManChkStart charrootdyn_detectCharClimbableWall getPassageWork BossStatus_POSEIDON get_cur_camera_target AI_GetAccelA3XYZ AI_CheckViewInCameraClipVolume iosGetTableSin nico_ChangePlayerHorseRidingControlWithParentObj optionuParamSetLoadData CreateDeathTentacle calcAttaingeData reset_aim_angle_interp_cntrl iosStopPc begin_nico_yaw_pitch_cntrl CheckSwordIndicateAimPoint engFlag SCRConditionLessDistanceToPlayerWorldXZ SCRPoseidonShoot MotRootDyn_NOROOTDYNAMICS_POS_FREE setPlayerO2 SCRConditionAttacked ptclmanBuildEnvPacket CreateFogColMan sprWeaponGetMarkerPos drawGazeTool ScriptCtrlDef_SCRStopR nico_SendSuicideMail GAMEUTIL_get_move_radi_from_yaw1_to_yaw2 GameObject_EEL_DISCHARGE st_malloc_test CheckDemoCameraOrientFinished GetGameTimeScaleRatio SetCharacterObjMotionShiftCallBackEntry _sendStopKeyMoveWork getSprLogWorkSize GAMEUTIL_get_new_velocity ScrIntrDef_TIMEATTACK_RETRY SCRConditionPoseidonDamageFlagReset SCRFuncNargaWallCheckMain opflowTitleDmoeEnd doit_camera_target_approach GAMEUTIL_get_node_posi_by_id InitObjectManagerResourceInfo progressive_check_script GAMEUTIL_is_horse_obj_contact_ground DebugPrintf3D getDebugAnimalDispType SCRGetFirstObj SCRFuncSetAttainNearMyselfPoint nico_SmallKameStart getStageNormalizePosition SkelFocusDef_MINO_B_Opt_HandR_Right loadCdSeamlessStageFile nico_CheckCharacterVColPlaneAttribute setGuardModeSlowLegCtrlWork spriteSetColor SCRConditionCheckAngleToNextPoint CAM_motion_kind_get_interest_dir_reset_attr_target nico_calcWormGenealogicalNodeDownNextLast is_end_camera_pause_rise SCRFuncSetFallRockTimerAndSetGroundDestFlag SCRFallRockSub ScriptAnimationObjDef_LEO_ARMER1 gStatInitNotOmakeInit __fixunssfdi GetMoveVectorOnWV analyzeMotionPropertyFromKey2 setUserPathExMode ScriptCtrlDef_SCRPlayerLHandGrip update_camera_context CharaCtrlSetScriptCtrlStatus CAM_constructor_look_at_spring GetLoadAreaGroupData modelInitialize nico_SendAttackMailToVCol SCRFuncKameRockLWSLoad CAM_get_pitch_velocity bosslifebar_display get_main_cameraman nico_minotaur_weaponstart SCRConditionDamagedWeaponType setAttaintObjAndDir IsColStatus DebugDispLineCircle getSubDataHeader SCRConditionNargaPlayerDamage SetLayoutArrowWater doit_expression_change gameModeCls CreateStageBoundaryManager is_pass_camera_etc_condition GetMotionMatrix OptionuStart nico_kimurateststart nico_BeardLast setAttaintObjAndOffset MotRootHeightAdjustNodeDef_LEO_FRONT_RIGHT GAMEUTIL_is_horse_obj calcProgRotRatioForMove2 ReconstructCollisionEdgeLinkDBVWallFinder createBinaryMemoryInfoWindow MotRootDyn_NOROOTDYNAMICS_VEL_XZSTAB SParticleSheetData_S_GLOW deleteStageLayout SDemoStationedMotOriData_ENDDEMO_GUARD_C SeList_grip_alert_vo ScriptCtrlDef_SCRShock GAMEUTIL_get_sight_ongle_vel_ratio_float CAM_doit_target DebugPrintf3D_Context SCRConditionHorseControlModeCheck GAMEUTIL_reset_collisionfo getPointPosFromEvent SDemoStationedMotOriData_ENDDEMO2_PLAYER SH_StaffRollDefDEFAULT GetNormalPlane SCRFunakeCDeflateEnd is_doinico_sight_on strcmp AI_InitAnimalWork SCRDirectionalArrowEnd setAllowMaxSpeedFastLegCtrlWork nico_soundScriptStart setAttaintPosAndDirAndLock ScrParam_bloodSDamage getSizeAttackIKWork nico_CheckThroughObject createScrDemoManager sendArrowPos GetCharacterClassOptionNodeLocalQuaternPos ControlMode_PLAYER_RIDING_STD_BOW_CANCEL ControlMode_PLAYER_JUMP_WATER get_camera_obj_layout_class GetCharacterClass scrFadeBlackOut SCRFuncCheckColAndSendKey player_AutoHorseCtrlOff ScriptAnimationObjDef_CERBERUS_ARMOR_HEAD GAMEUTIL_get_horse_obj _AdpcmPackage time_attack_get_clear_num mpegChkPlaying SkelFocusDef_BOSS_GENERALBone_MATA_L SCRFuncBirdSetLangPos CharIkTypeDef_PINATTACKIK UpdateCharacterClassPastGeometry GexInitFunc ControlMode_PLAYER_GRIP2_ATTACK SCRConditionExistSoundBow timeAttackEndScript SCRConditionFallRockChack GetTurngleFromGlobalDir drawDemoBar ScriptRequestEffectDef_HARPOONHIT gOptionMcSave AI_GetAccelB_at0 GetDebugViewDisp SCRFuncLineSetForcePrio ScriptCtrlDef_SCRTorchRebirth setHorsePathColiGroup ScriptRequestEffectDef_ICOSWORDHIT iosGetInverseVectorXYZ lizard_chest AI_JudgeColAttrFunc ScriptAnimationObjDef_ARROW_SOUND_START nico_execHorseCloth SetCharacterObjControlBypassFunc set_screen_wide_and_progressive sendArrowInfo convert_from_slide_bar_value_to_ratio reset_double_spring_interp_cntrl3D GAMEUTIL_reset_record_info ScriptAnimationObjDef_YAMORI_B_BREATH_HIT GetMotionRootIntFrame SDemoStationedMotOriData_OPDEMO2_GIRL MotSpdCtrl_SetParam end_particle_emitter opflowOp1End getDebugAnimalMode flushEventScriptObj SParticleSheetData_S_TRIGGER_FLARE GAMEUTIL_set_sight_ongle_vel_ratio ScriptCtrlDef_SCRYamori2FallLeftwardLower activeDemoCancel get_camera_collision_data_base_filter_radius GAMEUTIL_reset_look_at_vs_offset get_merge_pitch_nico_yaw_pitch_cntrl SetCharacterObjDemoMotionMode SCRFunageSetAttackPos SpriteMenuGetSelectLayer initstage SCRConditionArrowParentOverNum GAMEUTIL_check_parent_flag getStageChipIDFloat getSwordLineWidthMax ScriptSpriteMenuObjDef_SPRITE_TITLE SCRFuncPoseidonAngryCountAdd GetLayoutClassWindGeometry SeList_hp_max chooseLangScript ScriptAnimationObjDef_ARROW_EXP_START SCRFuncBirdInitRotMode getPassageNum getDischargeSize ScriptAnimationObjDef_CERBERUS_ARMOR_KATA_R GetGeometryPointerSurfacePlane doit_debug_utility lizard_tail is_LwsOrientObj SCRConditionYamoriBDamageCheckBackL is_playing_lws_movie_now_game_camera CAM_constructor_target EntrySeamlessStageObject ControlMode_PLAYER_RIDING_STAND getLogLineColorA SCRFuncForceSetPerceptionWork iosLocalPrintf GetCollisionCameraAttributeShareArrayNumber time_attack_start ControlMode_GEX_DEATH SetupStageManagerWithVariationId CAM_get_parent_obj_by_base_space nico_playerstart MakeGeometryPointerCollisionInfo reset_camera_vs_ofst_cntrl_param_segment_array get_camera_position_float_by_hit_collision SCRFuncKameDemoFlagSet GetObjectAnimationFloatFrame CAM_constructor_follow_rot createAngryWork GetEulerXYZFromQuatern getPathColiGroupByType AI_GetTrgDir UnlockFullScreenEffect getStageAreaNameUV fadeScreen player_HellDangerDetect CAM_is_use_obstacle_target_ofst_interp_coe get_cam_region_col_attr_camera_place_status setIsWeapon Motiond_SHAMAN_SPELL_LOOP SCRConditionPlayerNippingHorseAndWall SCRKnightBossPartsBroken st_reloadtask gStatLoadHorseChara InitCollisionder SCRWeapond BossSprStatusBegin GAMEUTIL_increase_yaw get_cur_type_expression GAMEUTIL_add_local_offset_root_position ResetCharacterClassFallDownInfo iosCreatePartition SCRGetBossCollisionAttribute sheetMgrAllReqWait GAMEUTIL_convert_from_cos_to_linear_ratio ischedStop gameflowAlertDisable deleteAdpcmPackage PlayerSprStatusBegin updateAimIKWork SDemoStationedMotOriData_ENDDEMO3_GUARD_B backStageInit Motiond_SNAKE_C_B_DEFLATE0 SetQuaternByAxisRotateVWithNoRegularizeRadian SetCharacterObjDemoCutFinishFlag SCRFuncVolumeTime0Main nico_sheathScript CAM_get_safety_cam_and_look_at_posi difftime iosRotCurrentMatrixZ SCRConditionEyeModeLapsedTime getFrameBufferSizeFBP SetPlayerStatusDispSw ischedRestart GetPlayerControlButtontext chkLeftPointForLineXZ time_attack_end SCRConditionCheckGameClearCnt isysGetXffEntryPointPreRelocation getGameClearCntAdrs setMaxFallSpeedWormCtrlWork _SCRStartLwsDemoOrient getScissoringScreenSize texGetCSM1Idx ScriptCtrlDef_SCRFlapWing GAMEUTIL_get_boss_obj SetDamageClassDamageTableType arrowWaterMain setGpReferencePathEx stagemanager_checkstageAlreadyLoadRequestedByStrptr gStatSaveDataGameFlagChk SpriteMenableExtOkButton init_expression SDemoStationedMotOriData_ENDDEMO2_GUARD_E SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_E SpriteMenuGetFadeByLayer updateEyeWork SCRConditionYamoriBChangeAttainPointForAttack SCRLeoFall CreateWindThread SCRConditionOrientLapsedTime SParticleSheetData_S_REACTION DebugDispArrow engflowSetTimePlayerHpMax CAM_set_all_camera_base_data GAMEUTIL_constructor_col_plane_info_filter SDemoStationedMotOriData_ENDDEMO_GUARD_D bgmScriptSetStatus change_main_cameraman ScriptAnimationObjDef_PSD_PLS_HIT_GROUND playerPlaneJudgeFunc SCRConditionHorseForceStandby nico_calcWormGenealogicalNodeHeadBase chkActiveDemoStart spriteDrawSprite SkelFocusDef_MINO_B_Opt_HandR_Front addPlayerO2 DRIVE_STATUS DebugSetHorsePositionWithTargetOfs SCRConditionSpecifiedModeByMySelf getFrameBufferSizeTBP ControlMode_MINOTOUR_KITE_FLY constructor_camera_final_update AI_CheckNoAngleVec nico_setHorseBridleType _AmbientTextureDef ScriptCtrlDef_SCRFall InitPadHistory getAnimObjResource SDemoStationedMotOriData_ENDDEMO2_GIRL gStatGetHorseDemoStageIndex ScriptCtrlDef_SCRYamori2FallDownwardLower SpriteMenuGetMenuIdByHash SCRConditionPlayerLastMotionShiftCheck GetCharacterClassNodeQuaternPos AI_InitAnimalLayout ScrIntrDef_GAME_OVER createPauseMenuMap SCRConditionPPPassageNum setPassageRangeData SkelFocusDef_BOSS_GENERALBone_HARA ControlMode_PLAYER_RUN_FALL IsDamaged GAMEUTIL_is_diff_nearly_equal_zero3D iosSetRootDC execScript player_collision_check_direct_water_surface_plus AI_GetRandomCylinderOfs CheckEnableArrowWater iosSetIFinishFunc jumphokoraflowDemoEnd ZUnitVector gStatGetOmakeStatAdrs CAM_doit_subjective_target_visibility_and_update_cam_data GetDebugDispType setEventLineAttr ControlMode_PLAYER_DUMMY SCRFuncYamoriBDamageCheckMain SetClothWorkDispFlag GetAnimObjResource gStatGobjDispGflagChk sheetMgrSpecialFsEnd Motiond_SNAKE_C_F_DEFLATE_SWELLING GAMEUTIL_is_inside_of_region_pitch ScriptCtrlDef_SCRPlayerDive nico_playerClothOverSurfDetectFunc DebugFindPlayer createHintWork isysAddGroupWithLinkParam GameObject_DEMO_TITLE_STARTER nico_playerGetSightOn get_merge_yaw_nico_yaw_pitch_cntrl deleteSlowObject ScriptCtrlDef_SCRPlayerHellDanger NICO_is_hit_except_underwater opflowOp2End ScriptRequestEffectDef_SWORDHIT_M adpcmSetPan SpriteMenuDisableExtOkButton bossStatGetDeadBossNum SetCharacterObjParentPointXZFitGpChangeJudgeFunc SDemoStationedMotOriData_ENDDEMO3_BIRD_F GetCharacterClassMotionInterpNodePosition GAMEUTIL_get_object_move_noise get_interest_type_camera_lws_animation getWeakGlowTime AIDebug_GetAnimalDispType setOffsetParamWormCtrlWork get_game_camera_mode_local_parameter SDemoStationedMotOriData_OPDEMO2_SMOKE_MAN_B CAM_shuffle_lws_base_space_target_boss_interest_axis_X SCRConditionMotionCheck SkelFocusDef_WORM_MUNE4 setConditionHorse constructor_camera_pause_rise nico_player_pendulum_HandEffector getPathColiGroup ControlMode_PLAYER_DEFAULT SkelFocusDef_BOSS_OPT_ATTACK SkelFocusDef_PLAYER_HEAD disp_debug_utility AI_GetInterRatio CAM_get_update_pitch_by_view_cut_avoid_cntrl GetDebugScrDataPrintf chkBossWeakTexExist LOAD_AREA_STR gStatGetGObjAdrs SDemoStationedMotOriData_ENDDEMO2_GUARD_A SCRFoodTakeEnd boot_particle_emitter SCRFuncPoseidonResetRevolutionDirection DebugDispCollisionderKeep set_base_pitch_nico_yaw_pitch_cntrl SendCharaAttackMsg initdefaultaitask nico_CheckCharacterGPColPlaneAttribute GetJudgeVolumeClass demo_last_battle1 act_pitch_rot_camera_target_approach SCRFuncTortoiseGeyserDamagedMain ScriptRequestEffectDef_POSE_SWORDHIT_L player_GetBoundDamageLevel ScriptCtrlDef_SCRTailFallDamage ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon MotOriKind_WALLATTACKTURN SCRFuncNargaWayVolumeMain CAM_get_motion_kind_interp_ratio_target ControlMode_NAMAZU_MOVE setWormIKBoundDynamics Kite_SetKiteObj SCRLeoTorch2_Disp glEnable nico_playerEndHoistSword SendCharaControlChangeMsg arrowWaterInit effect_blood_free adpcmGamePause get_merge_pitch_nico_sight_on activedemoInfo SCRConditionYamoriBDamageCheckBackR CharaCtrlSetOutsideScriptCtrlStatus iosTransMatrixF glNormal3f st_pausemenu_load_omake_chara SetQuaternByAxisRotateVWithNoRegularize nico_checkTreeAllFruitsAlreadyTaken initPauseMenuMap doit_cameraman_manager SDemoStationedMotOriData_ENDDEMO3_DEER GAMEUTIL_get_interp_value mcRead AI_UpdateVelocityXYZ isysSleepSubThread _PathObject SCRConditionPlayerRidingHorse SDemoStationedMotOriData_OPDEMO1_PLAYER NamazuInitFunc GetCharaVCollisionStatus get_snipe_position_nico_sight_on jumphokoraflowDemoStart RequestCharacterMotionShiftFunc PlayerControlButtontext_control_default bossNormalHook iosGetLengthPointToLine DebugIsPlayer GameObject_PARTHENON_BRIDGE_1 SCRConditiontrolModeCheck constructor_game_camera SkelFocusDef_HORSEBone_F_KATA_L SCRFuncKameDemoFlagReset SkelFocusDef_BOSS_GENERALBone_KUBI_B initStageLayout bootprogressivecheck SCRConditionUnagiSelectAttackLine SDemoStationedMotOriData_ENDDEMO2_GUARD_C SCRCharaAccel GAMEUTIL_get_weapon_release_position_of_player_obj SkelFocusDef_PLAYER_HAND_SUB_START cursorLockParamMenu ScriptAnimationObjDef_PSD_PLS_SHOOT GAMEUTIL_get_node_quatern_posi_by_id is_leave_camera_dist_to_look_at SCRFuncYamoriBSetBreathVolume _SCRMallocAlign getPlayerHp bootChooseLangScript iosSetIStartFunc SkelFocusDef_KNIGHT_UDE_R time_attack_set_best_time seStop constructor_game_camera_mode_local_parameter reset_camera_target_visible_angle_manager dptoli updateHorseCtrlWork BatInitFunc doit_game_camera texTransRequest GetMotionNodeQuaternPosToolCoord CharaCtrlPlayableControl CAM_is_reach_aim_yaw InitLayoutObjMatrix delISysPathObj SCRFuncSetDistByHorseForWormCtrl deleteRequestSObjNode ScriptCtrlDef_SCRHorseDash nico_calcWormGenealogicalNodeDownTail finishLoadMotList nico_playerSetAttentionHeadActFlag getEffectBloodWorkSize MotSpdCtrl_Start get_max_min_clip_base_yaw_nico_yaw_pitch_cntrl GetMotionStretchRatio getAimPosFromPathManager backStageGobjLoad ScriptAnimationObjDef_SE_WEAKPOINT_MAMMOTH nico_calcWormGenealogicalNodeHead SDemoStationedMotOriData_TITLEDEMO_CAMERA check_and_boot_boss_subjective_camera_lws_animation initScriptObj spriteDrawSpriteST2 StageLayout_HOME_EFF_LWS GAMEUTIL_get_cos_ratio SCRConditionLessPlayerGrip playerEnableDeath CharaCtrlAIControl deleteUserPathWorkEx SCRPlayerRotateStop SkelFocusDef_MINO_B_Opt_FootL_Back getDrawBufferAddressTBP SeamlessStageLoadComplete iosGetSinf free_camera_mode_manager_segment GAMEUTIL_get_sight_on_reverse_cntrlUD_int getPendulumAirResistRatio getPathExFinish nico_kameBodyExpression SlideCollisionder4D GameObject_GUARD_B iosGetArbitraryUpVectorElement _SCRRequestDamageReaction is_camera_target_change DebugGetCameraWithManual ScrIntrDef_SCREEN_FADEOUT SkelFocusDef_PLAYER_JOWA_L PHMotiond_HORSE_STAND5 horse_hoist_sword CAM_doit_slope_cntrl mcWrite GAMEUTIL_get_data_record_info get_cameraman_camera_obj SDemoStationedMotOriData_ENDDEMO2_CAMERA get_best_mode_manager CAM_doit_look_at_spring CharaCtrlResetPlayableCtrlStatus free_camera_vs_ofst_cntrl_param_segment GameObject_DEMO_END_STARTER updateAttackWork2 GameObject_OP1_LEAF SpuLayout_boss MotOriKind_SLOPETAIL_TURN SCRFuncStartEventDemoGameModeCheck getDemoEnableFlag UpdateCharacterClassGeometry get_yaw_pitch_camera_target_lost_angle get_cameraman get_priority_camera_region ColCont2_Update GameObject_GUARD_B_P SkelFocusDef_Guard_B_RightHand adpcmOpenChkComplete getGameDataExistIcoData SCRConditionInvisibilityCloak CAM_act_warp_order_camera_warp_cntrl player_getWeaponType SRCConditionHorseAngleFromPlayerToHorse KiteInitFunc SCRItemTakeDelete MotOriKind_SLOPEHEAD_TURN demo_brige_resetHorseBridle MotOriKind_WINDINVDIR SCRConditionGPOrDPGroupIDChanged StageLayout_TORCH_FALL_ANIM effectSetDamageWork setAspect getScreenOffsetY GAMEUTIL_increase_pitch_limit_clip SCRFuncActiveDemoStart createScrEventDemoManager ScriptCtrlDef_SCRAttack0 SParticleSheetData_S_GLOW_CLEAR getPrintfPerfWarning nico_weaponstart ReplayEndScript nico_SmallKiteStart charrootdyn_setFallDowndingOffset CloseTimeAttackMenu iosUnitMatrix nico_timeResume updateAngryWork getLogLineColorB iosSetISchedulerSubthreadTask disphalfarc SCRConditionYamoriBBellyDamageCheck AI_GetAccelA gameModeSet get_view_angle GetQuaternByEulerYXZ SCRFuncLinsetRoute setAttackHeadDataFormNewMode gStatGetHorseDemoISYSObj ResetCamFinalizer SCRConditionLessLengthXZPlayerFromGp SCRFuncPoseidonMissAttackAdd isSeamlessStage CreateLayoutObj CreateBgmThread getChildSubPointIdxArray ScriptCtrlDef_SCRPlayerPickUp SCRConditionYamoriBDamageCheckFrontR deleteSlowLegCtrlWork setAttainModePathWork bosslifebar_resethp setSavedGameTime RotQuaternXExact compileday acted_camera_warp SCRSetLWSGeometry ScriptCtrlDef_SCRPlayerRHandGrip nico_bossAIWalk GetEulerYXZFromQuatern player_setDangerEdgePoint SCRWeaponReload initWormIKWork SCRGetBossWeakPoindexFromColAttr isysCreateModuleObjExisted gstatBootMcSetExistNicoData GAMEUTIL_constructor_interp_ratio_cntrl stagemanager_loadstage ControlMode_KITE_DEATH getSnapShotNum demo_op1_resetHorseBridle is_end_pause_rise_game_camera stagemanager_unloadstageByStrptr ClipCollisionDirectCallBackDoubleSide GAMEUTIL_reset_interp_value_cntrl stagemanager_getSegmentVariation AI_GetBaseWorkSize GAMEUTIL_get_limit_clip_yaw_abs get_aspect_ratio getStageChipIDWithOffset bossSelectMenu SCRConditionNextPointEventID SetClothSingleFixedChainLeafFixNodeOffset _setBackVolumeBaseMoveWork set_temp_stop_base_rot_flag_nico_yaw_pitch_cntrl isysGroupForNext get_manage_obj_camera_place_status _SCRPlayLWS bossStatGetFromIconGObj setAttainObjBirdCtrl2Work player_IsHorseHang setAngleStabilizeYPathWork getLayoutDataHeader GAMEUTIL_get_1p_left_analog_input_extend createBirdCtrl2Work Kite_SetSpecialPathLayout texSearchMopByName ScriptCtrlDef_SCRGuardSwordPickup mcSaveGameData SDemoStationedMotOriData_ENDDEMO_HORSE_F GetStageAreaNumberByPos GAMEUTIL_get_sight_on_reverse_cntrlLR_bool SCRFuncSegmenloadRequest nico_updatescript pendulum_test CAM_get_motion_kind_target_offset_target updatePowerWork allArrowRelease AI_GetRandomRange setScrDemoMangerFinishCallback CAM_motion_kind_is_accept_follow_rot_motion_target ExchangeLWVector SeList_pause ScriptCtrlDef_SCRKnightShackBody ptclmanFrameInit getDebugCameraBlurSw SCRFuncSetGripDamage scrInit AI_GetAreaDistScale2 ScriptAnimationObjDef_ARROW_HIT ScriptAnimationObjDef_ARROW_SHOOT SCRSetupWeaponPlayer getBossIndexTimeAttackBestTime getPlayerMVHIST getStageIDWithOffset YUnitVectorInv SDemoStationedMotOriData_ENDDEMO3_SQUIRREL set_stretch_phase_ratio_camera_dist_to_look_at GetDamagerClassDamageSheetType SCRRockFall nico_resetHorseRidingStatusForHorse st_playObjAnim SpriteMenuSetSelectSubMenuId iosSetDlTransFunc adjustQuaternYXZForLimit getRootPointDataByAreaIdx SCRGetBossPartsDamageNum LayoutObjDef_BASE_SOUNDARROW fruitsFlagSet GetZDirFromQuatern BossStatus_MINOTOUR_B title_options ControlMode_HORSE_WALK ScriptCtrlDef_SCRPlayerAttackSuccess GetStageNumberNumber setSObjNodeLock SeList_feeler updateHumanCtrlWork MotRootHeightAdjustNodeDef_LEO_FRONT_LEFT ScriptAnimationObjDef_BOSS_BLOOD ScrParam_bombbow_speed graphInit iosApplyRotMatrix ScriptCtrlDef_SCRHorseStand4 ScriptAnimationObjDef_SE_WEAKPOINT_BIRD initPinAttackIKWork GAMEUTIL_init_record_info languageMenload __gameMode doit_game_camera_model ControlMode_SMALL_KAME_DEATH createEyeWork isysLetterObjDiscardLetterAll get_base_pitch_nico_sight_on is_enable_base_pitch_rot_nico_yaw_pitch_cntrl deleteFastLegCtrlWork ptclCounterGet getChildSubPointIdxArrayByAreaIdx CalcFootPos fadeOut ClipCollisionder setPassageCallBack iosGetATanfExact nowLoadingScript BossSprStatusEnd SCRConditionLessHorseSpeed iosPadEntryTickFunc setParamBirdCtrlWork ScriptSpriteObjDef_SPRITE_WEAPON_SIGHT nico_poseidonToothRTexAnimEnd iosSetGpFinishFunc employ_cameraman ScriptCtrlDef_SCRPlayerBreathlessEndStop graphFrameFinish getConnectPPointIdx getCollisionPosOffset boot_weakpoint_effect gcGetStageData GetBossPartsDamagePerParts getSubPointData SpriteMenuSetLayerPriority nico_calcWormGenealogicalNodeDownHead mcGetMainDataInfo perceptionExec nico_GetCharacterAttackedGPAttr SCRBuddhaShoot GameObject_SMOKE_MAN_D SCRPlayableCharaTurnDirectInput doit_particle_manager getPlayerMaxGrip setPathRayWideParam forceMoveObjToPos setFade get_look_lws_anime_camera_flag convert_from_quater_to_rotXYZ_direct_motion_ik_base SkelFocusDef_LEO_HEAD SCRCharaInitBossWork ResetCharacterClassCtrlRelationInfos title_newfile_hard get_look_at_position_game_camera opflowMcBootLoadedOptionData GAMEUTIL_set_game_camera_free_mode_angle_vel_ratio SDemoStationedMotOriData_ENDDEMO3_BABY SCRConditionOverDistanceToPlayerWorld getSeamlessStageHighModelDispDist Kite_ResetEventFrameCheck GetMotionRootFloatFrame SkelFocusDef_PLAYER_MOMO_L SCRConditionDamagedColType meshDisp disphalfarcpillar RotQuaternZExact DldSysUndefSymbol nico_player1 getClothGeometry rootPtn LayoutObjDef_BASE_EXPARROW SCRReleaseBossWork constructor_camera_target_approach nico_BossMinotaurStart getConnectPointData SCRPlayerCallHorseEnd nico_snakeBellyBackTexEnd UpdateLayoutClassPastGeometry bossStatTimeAttackJumpSekiban get_stretch_phase_ratio_camera_dist_to_look_at _AliasLayoutObjDef GAMEUTIL_get_interp_ratio_interp_ratio_cntrl mcSetGameClearFlag ScriptAnimationObjDef_ARROW_LOOP set_base_yaw_parameter_nico_yaw_pitch_cntrl AddDefaultAIGroup debugLineObjectDisp SCRSetupArrow1ByPlayer2 SCRFuncLineCut AI_GetRandomSphereOfs bgmStartGameOver setValidPosGazeCtrlWork SkelFocusDef_PLAYER_SHEATH3 dispVuCollisionDB SCRSetCrackAnimTimer setGazeModeGazeIKWork SCRConditionGameObjParentColAttr st_controltarget nico_player_colfit_GetLower AI_GetSideSignalFromDirLev GetGeometryPointerWithCollisionDBDataGlobalPoint MotRootDyn_PENDULUM SCRConditionPlayerParentRangeColAttrAndEquipmentCheck SH_SmallAnimalTypeDEFAULT SkelFocusDef_Guard_B_Bowgun chkBossTrigTurnOff setNextDistGazeCtrlWork GAMEUTIL_get_yaw_pitch_by_direction SCRConditionGetOmakeFlag chkAttainExecColumn vschedSetNextFrameForceGarbage AI_GetRandomCircleOfsXY ClipCollisionderCallBack get_interest_type_camera_lws_animation_data create_camera_obj DEBUG_set_update_position_method_pointer SDemoStationedMotOriData_ENDDEMO_CAMERA ScriptCtrlDef_SCRPlayerLFootSlip setExecGazeIKWork SH_StageDataDEFAULT setGazeCoffGazeCtrlWork get_hit_camera_region_camera_place_status SCRFunakeCUpGrounit nico_playeGripholdOn gStatLoadPlayerAccessories SCRConditoinPoseidonPlayerRayChack SkelFocusDef_BOSS_GENERALBone_MATA_R ColCont_Reset BossStatus_YAMORI_B SetScriptCharacterObjReleaseCallBackFunc fadeChkStat ScriptCtrlDef_SCRHorseTouchWallR bgmScriptTickProc gStatCheckPointLoad CAM_doit_view_cut_avoid_cntrl SCRConditionResultHorse SCRConditionKameWallCaseFlagChack SCRFuncSetAttainNearPlayerPoint ScriptAnimationObjDef_SNAKE_BAG_FADE_EFF CAM_constructor_target_visibility constructor_expression_change getDrawScreenHeight get_object_interest_position_game_camera ForceParentLayoutObj _setNodeHPB GAMEUTIL_set_param_interp_ratio_cntrl SeList_sword_weak_test getPinAttackIKWorkSize GAMEUTIL_set_enable_side_change_angle_look_at_vs_offset SkelFocusDef_PLAYER_FOOT_R_START is_safety_camera_default_angle SDemoStationedMotOriData_ENDDEMO3_HORSE_D SCRPlayerPauseDisable CharaCtrlResetScriptCtrlStatus _setSlideVolumeBaseMoveWork Kite_InitEventCheck AI_GetAreaDistScale InitFogColMan getStageStat GAMEUTIL_init_col_plane_info_filter dispVuColiDispWork vschedGameTimeExec GAMEUTIL_get_pre_status_status_manager get_main_particle_effect_lod_from_sheet ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_END getDemoBar _omakeGetFlagChk SCRFuncAttackCancelForOneBoneRay setZFogFar GAMEUTIL_get_obj_from_stagelayout_sheet getPlayerO2 act_approach_judge_ray_check_camera_target_approach bgmPlayerDemoEndTypeAllClose SDemoStationedMotOriData_ENDDEMO_GUARD_A CAM_is_target_fast_moving SCRFuncChangeSegmentVariation Motiond_SNAKE_C_F_DEFLATE0 ExecObjectAnimation CreateLoadAreaGroupData gstatBootMcChkExistIcoData GAMEUTIL_increase_pitch SCRFuncParentRelateMain CAM_set_invisible_warp_apply_range_camera_warp_cntrl nico_player_pendulum_FootEffector SCRConditionLeoCheckArmorBroken createSpecialEffectObj nico_createPlayerParachute AI_GetInterRatioOutCut CollisionObjectJudgeCallbackExceptPluralObj GameObject_GUARD_E Motiond_SNAKE_C_B_DEFLATE_SWELLING Motiond_SNAKE_C_F_DEFLATE1 EndArrowWater SavePoint_SAVE_F4 SetCharacterClassWindDynamics CAM_is_visible_now_target_visibility nico_IK_recomputeAll init_cameraman_manager ScriptAnimationObjDef_ARROW_START SCRConditionNargaWallNear ScriptAnimationObjDef_PSD_PLS_HIT iosInverseMatrix setAttaingeStruct SCRFuncYamoriBSetBellyDamageParam loadMapSetCloud flush_game_camera SCRFuncKameSetTemporaryTarget nico_player_pendulum_Shoulder execPointListSort SpriteMenuSetNumPartsFormat GAMEUTIL_doit_interp_ratio_cntrl setTmpBasePos CAM_reset_mode_ratio_follow_rot demoManStart initAdpcmPackage getGameClearCnt WeaponList_HAND CheckSCRCharaAIWorkPtr SCRPlayerSendDiveDamageLater SeList_st03_wind1_0 DebugDispMotionTurnRequest fsEffectSetParamSheetSeg getColiGroupByUserPathWork kprintfContextCentering ControlMode_PLAYER_HANG_AFTER_FALL getPlayerMaxHp is_disp_debug_object_info SCRFuncSetAttainLostPlayerPos ScriptCtrlDef_SCRTransR SCRConditionDamagedPosRight MotRootDyn_EDGEXZ GetJudgeVolumeClassObjectGroup nico_horseBodyExpression AI_GetNegaVector MotOriKind_NOCLIMBABLESLIP DebugDispCollisionder stagemanager_changeSegmentVariation pauseEventDemoManger SCRFuncBuddhaMissileInit gameflowSheetMgrSplFsEnd GameObject_DORMIN GAMEUTIL_is_boss_booting reset_game_camera_param_update_data_manager setUnderFrictionCoffWormCtrlWork SCRConditionHorseInterestExec iosScaleMatrixV CollisionPlaneJudgeCallbackCameraVisibility GetQuaternByEulerYXZExact SkelFocusDef_Sharman_A_RightHand getCalcAttackPassagePoint2 SCRSetCharaMotionPlaySpeedRatio AdpcmSeq_sub_thema SCRConditionPoseidonGetRevolutionRayChack Init_TimeFloatSpeed ScriptAnimationObjCheckPositionInsideOfJudgeVolumeObject SDemoStationedMotOriData_ENDDEMO3_CAMERA getSoundBowPos SetObjectGeoAnparent drawBlur controller_alert_script_pause CAM_is_reach_aim_pitch setSmallManagerSystemLock SCRConditionExecGazeToPlayer doit_cameraman is_cliff_rise_ok_camera_place_status act_camera_cutout_game_camera_param_manager get_transform_matrix_set AI_InitSurpriseArrow GetStageContext initTailIKWork gameflowSelectGameoverMenu _SCRSlowStatus GetScriptClass getCollisionGlowSpeed bossCloudStart ScriptSpriteMenuObjDef_SPRITE_SAVE ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_RETRY ScriptRequestEffectDef_ICOSWORDHIT_M ScriptAnimationObjDef_SE_WEAKPOINT_NARGA GetLayoutClassObjectName StageData_PLAYER_BATTLE_END_MOT SetGameLightUserFunc ScriptCtrlDef_SCRShamanSpell SCRFuncNargaSetWallAttainPos SkelFocusDef_MINO_B_Opt_HandL_Left SCRConditionVolumeTime0 SCameraModeConditionParam_INSURANCE _omakeSelectFlagCls bgmPlay is_game_camera_mode_now getSightOnRevCntrlLR setGmaeClearCnt CreateLightColMan XUnitVectorInv SCRFuncSetAttakIKPosForMotionCheck SCRLeoTorch1_Disp nico_CheckPlayerThroughObject getRealColJudgeFunc createArrowThrustWork initAdpcmOrient st_camfinalizer UpdateLayoutClassSimpleGeometry CAM_reset_camera_warp_cntrl CAM_motion_kind_is_look_around_motion_target CAM_get_camera_position_by_look_at soundGetRevMode nico_setHorseBridleRightLong PHMotiond_HORSE_STAND3 getDebugViewDisp GAMEUTIL_is_floatinow updateGazeCtrlWork charrootdyn_setHColFindStatus initBuriesIKWork ScriptCtrlDef_SCRDeath get_top_particle_effect_from_lod AI_GetCurMotiond setSpriteMenimParam SCRMinotourCFallWeapon spriteselweapon AIDebug_SetID Motiond_SHAMAN_RUN SCRConditionKirinIntervalOfMovement gextailStartColProc AdpcmSeq_DEMO_ED3_C1 SCRFuncSetFallRockTimer getDebugTrigerPrintf gameFlagCheckPointSave torchObjRelease st_WaitGPFinish doit_nico_sight_on sheetMgrStageTexLoad reset_main_type_camera_lws_animation_update_flag SCRConditionLessDistanceToPlayerWorld pathDetectCollision set_camera_position nico_snakeAllTexEnd SCRGetTargetPosXZDirOnMyCtrlGeo opflowSetDemoFrame getBrightness __muldi3 scrFadeIn SCRFuncSetAcceleParamWormCtrlParam Update_TimeFloatSpeed ScriptCtrlDef_SCRPlayerFaintLoop texScaleClutAlpha setNowLoadingMessageDisplayFlag GAMEUTIL_doit_position_filter SCRFuncPoseidonParallelTrans SwitchPadAct CAM_init_aim_angle_rot AI_CheckNearArrow init_camera_lws_animation_manager CAM_get_ground_contact_obj SDemoStationedMotOriData_OPDEMO1_LEAF iosMallocAlign SetClothAccessSwitch SCRConditionBirdBegingApproaching getDispGpsMarker _SCRGetCollisionTwoBoneRay3D SpriteMenuSetLayer getGpsGridWidth reset_time_interp_param_camera_dist_to_look_at ScriptAnimationObjDef_TTS_PLS_HIT_GROUND nico_dorminStart bgmScriptBossTickProc SCRConditionRootAnglePlayerWorldXZ getGoalDataHeader setForceRouteAttrPathWork GameObject_END_PLAYABLE1_END_CAM_TRIGGER spriteDrawSpriteUV2 add_element_expression_change strlen demo_title SeList_grip_max SCRCanossaWallBreakEnd GameObject_PROTO_WALL SCRPlayerBeginAccumulateAttack CAM_reset_target_offset st_motioncanimation GameObject_BIRD_C_DEMO AI_UpdateVelocity ScriptCtrlDef_SCRPlayerUpDirectiong gStatSetGObjAdrs SkelFocusDef_BOSS_HEAD ScriptAnimationObjDef_SE_WEAKPOINT_POSEIDON LayoutObjDef_BASE_HARPOON ScriptCtrlDef_SCRHorseStand3 ScrIntrDef_DEBUG_CHECKPOINT_LOAD GAMEUTIL_set_col_plane_info AI_GetAccelA_at0 getPathDataAddr bootscelogo nico_UnparentObject SCRConditionHardMode _SlowGroupDef get_lws_animation_collision_group_cameraman testGetCamPos SCRConditionoCBridgeRayChack updateInterestWork ScriptAnimationObjDef_TTS_PLS_HIT setGroundFrictionCoffWormCtrlWork estimateAttainPos2 setLockPassageWork SCRCerberusArmorBroken initSavePoint getEventScriptObjWorkSize setConditionBoss calcAttainPosForDirExec SCRFuncConditionExecFunc gstatBootMcSetLastSaveOmakeStat ControlMode_PLAYER_SWIM_MOVE moveCtrlWallJudgeFunc MotRootHeightAdjustNodeDef_HORSE_FRONT_LEFT setFadeParam setDashFastLegCtrlWork is_must_reach_normal_default_angle SCRFuncYamoriBSendKLeftStandUpLey fallenLeafMain ScriptCtrlDef_SCRTransL GetCollisionDBSurfBoundary SParticleSheetData_S_TRIGGER_PARTICLE SCRFunagiSetAttackParam1 DebugGlobalMoveWith2ndController initEventScriptObj ControlMode_PLAYER_JUMP InitSeamlessStageLoad ScrSpriteParamEnd StartLwsDemoManager getGazeToolPos SDemoStationedMotOriData_TITLEDEMO_HORSE SCRConditionBossCheck CAM_get_interp_ratio_by_time SetLayoutClassScaleElem ScrParam_bow_speed SCRFuncUpdatePathSystem AIDebug_GetAnimalMode SnapShotHigh iosPadGetXZInputLwithThresholdIndepAxis GAMEUTIL_set_act_max_zero_clip_flag_interp_ratio_cntrl forceRenewLastPosPerceptionWork change_camera_target GetQuaternByDegEulerYXZ SCRHarpoontinue InitTwoWayLink SeList_boss_blow_off nico_yamoriArmLeftTexEnd AIDebug_GetAdvertisePauseFlag SDemoStationedMotOriData_ENDDEMO3_BIRD_D GameObject_HORSE_G doit_camera_pause_rise setRouteColCheckPathWork setFreezeHorseCtrlWork get_status_camera_target_approach SCRMinoCSetAddFlag SCRFuncBirdSetAttainPosForPathData SCRPlayerSendDamageStart SCRHarpoonLoopEnd SCRConditionOverRandomVal SParticleSheetData_S_TRIGGER_BASE nico_playeGripDamage setGpCalcDist ScriptCtrlDef_SCRSnakeFadeCenter SkelFocusDef_PLAYER_TOE_L LayoutObjDef_BASE_ARROW graphFrameInit doit_camera_dist_to_look_at activeDemoAbort constructor_camera_collision_data addPlayerGrip nico_timeSlow CAM_set_param_view_cut_avoid_cntrl getMaxAmbientLineWeak getMinAmbientLineWeak ControlMode_GEX_RE_FALL_CUT_TAIL nico_snakeCBossStart initlayout SCRFuncYamoriBAimInit scrDemoInit iosgluGetCameraContext gameflowGetJumpSekiban gStatRestartHorseChara charrootdyn_getCollisionAttribute sheetMgrSetNoWaitMode SH_HeapupMotListDEFAULT SCRFuncYamoriBSetAttackPosAndGazePosMain SCRConditionMyselfLessGlobalY ScriptCtrlDef_SCRHorseStand1 SetScriptObjDeleteCallBackFunc isysGetThisSubThread getPathStatus nico_SmallKiteMinoStart set_offset_pitch_parameter_nico_yaw_pitch_cntrl set_scissor_screen_size setRunStopTurnFastLegCtrlWork get_clip_screen initScriptLayoutObj SCRFuncLineAllReset SeList_decide bootscelogoscript DEBUG_disp_collision_name is_cut_default_pitch_interp_camera_target_approach _LayoutObjDef createParamMenu SCRGetCollisionCallBack SCRSetLWSGeometryWithNoParentChange GAMEUTIL_get_local_directionZ getPathInfo update_base_pitch_nico_yaw_pitch_cntrl fltMaxVector set_camera_up_direction Kite_SetAnimalLayout Update_TimeFVECTORInter SCRLeoDashAttack setWalkStopTurnFastLegCtrlWork ScriptAnimationObjDef_MINO_C_WEAPON_DEFAULT DebugSnapShot XUnitVector SCRConditionNargaWallCheck SpriteMenuSetCheckBoxByHash ResetCharacterObjGeoDynamics getSelectWeapon SCRFuncKirinSlopeFallRockLWSLoad ControlMode_HORSE_RUN_STOP ScriptCtrlDef_SCRDebugDeath SDemoStationedMotOriData_OPDEMO1_CAMERA SDemoStationedMotOriData_OPDEMO1_LWS SCRConditionHorseCalled iosGetSecondFromTCount initSeamlessCommonLayout stagemanager_refleshCurrentArea ResetCharacterObj opflowAdvertiseDemoStat SCRConditionMyselfLastMotionShiftCheck ControlMode_FRUIT_LAND AI_GetVelocity3XYZ stagemanager_GetStageAlignParam setBossPathColiGroup glColor4f GetScriptAnimationObjChildObjWithName ControlMode_MINOTOUR_KITE_SURFING stop_particle_emitter_geometry_pointer_reference GAMEUTIL_get_node_quatern_posi_by_id_extend SetLayoutObjAccessSwitch GAMEUTIL_constructor_move_angle enico_sight_on adpcmCloseFadeReq nico_poseidonToothFTexAnimEnd SpriteSubMenuSetPadEventCallback RotX90Quatern SCRFuncResetVolumeTime0 CollisionPlaneJudgeCallbackArrow resetAttackWork ScriptAnimationObjDef_EEL_THUNDER_C MotOriKind_TURN DamageDef_BUDDHA_EXPLODE_IMPACT ScriptSpriteMenuObjDef_SPRITE_BOOT_ALERT_LAYOUT playerlifebar_script SCRYamoriBReadyToBreeze GameObject_KNIGHT_NECK_PARTS SDemoStationedMotOriData_ENDDEMO_SMOKE_MAN_D SCRFuncSetOrientCheckWork SCRFuncSetAttainPlayer SCRFunakeCUpGroundMain SCRFoodTakeBegin bgmScriptSendSoundSignal gStatMcLoad GAMEUTIL_get_pre_changed_status_status_manager SCRConditionLessRandomVal SCRConditionPlayerInLost r1_alert GAMEUTIL_is_boss_obj SCRMinotourCSetFallWeaponFlag iosMulRotMatrixXInt16 iosGetCurrentMatrix is_boss_interest_mode_game_camera GetCollisionCameraAttributeShareArray AI_GetYRotQuaternFromVector SDemoStationedMotOriData_ENDDEMO2_LWS gStatUnloadHorseChara nico_SendPlayerFallDownDamageMail getPointDataHeader DebugDispCollisionEdge MotSpdCtrl_StartExt timeAttackTimeScriptEnd getClearGameHotStartFlag MotOriKind_WALLAVOIDTURN setForceInitPathEx CalcLightLayoutObj FlushPadHistory _getStopCtrlModeBaseMoveWork getexpressiondatapoint ExecCharaGeometryPreprocess getStageAreaName ScriptCtrlDef_SCRPlayerLeftDirectiong SDemoStationedMotOriData_ENDDEMO3_PLAYER glBlendFunc isysSetObjImmediateDeleteFunc GameObject_KNIGHT_ARM_BREAK updatePerceptionWork ScriptCtrlDef_SCRPlayerJumpHigh update_type_expression GetTwoWayLinkNext AI_CheckSightOn GAMEUTIL_increase_yaw_region SkelFocusDef_PLAYER_LEFT_SHOULDER SCRFuncKameFallPatienceCunterInit SkelFocusDef_MINO_B_Opt_FootL_Left mcReqSetWaitFunc StageLayout_LEO_TORCH2 getActivedemoStage flushScriptObjImmediate nico_mammothArmLeftTexEnd nico_playerExpression ReplayPauseScriptBegin SCRBirdStopBreath resetUserPathWork ControlMode_HORSE_TURN_RUN setExecRayChkPathWork SkelFocusDef_LEOBone_F_JOWAN_L setSearchRadius SCRConditionHorseMotionCheck AI_GetSmallAnimalAIParam constructor_game_camera_param_manager fadeout_weakpoint_effect _optionWorkChk ZeroVector ExchangeGeometryPointerCollisionEdgeOtherSideInfo gameflowSheetMgrSplFsStart ScriptAnimationObjDef_BALL_STOP demo_bridge_setHorseBridle omakeGetAndSelectCls glEnd nico_BeardTop SCRFuncStartGameObjectLWSCheckStatus spriteSetTextureCoordinateUV SCRSetCharaRootTurnScaleRatio GAMEUTIL_get_parent_collision_attribute checkUser GAMEUTIL_reset_status_manager ControlMode_GEX_DEATH_RE gameflowMpegCancelChk SkelFocusDef_HORSEBone_F_KATA_R nico_setHorseRidingStatusForHorseIndep GetScriptObjWorkSize is_main_type_camera_lws_animation_update ScriptSpriteMenuObjDef_SPRITE_TIME_ATTACK_IN SetClothSingleFixedChainLeafFixGeometryPointer nico_calcTailGenealogicalNodeHead ScrIntrDef_GAME_LOADSTART getStageLayoutGeometryPointer ClipJudgeVolumeInfo CAM_get_new_look_at_posi_from_camera_posi_and_rotXY lizard_head _gameFlagSet ColCont_IsColStatus GameObject_PLAYER_A_DEMO_BLACK updateBirdCtrlWork chkGameFlagForGameObj ScriptRequestEffectDef_POSE_ICOSWORDHIT_L ptclmanBuildMatPacket getLineDataByAreaIdx getPlayerColCont2 nico_player_colfit_SetLower ScriptCtrlDef_SCRHorseWallStopR ScriptAnimationObjDef_SE_WEAKPOINT_LEO createAttackWork GetCollisionDBRegion seDelayPlay3DTest updateUserPathWorkEx SCRConditionAnglePlayerWorldXZ SCRFuncSetAttainge ScriptCtrlDef_SCRSnakeFadeFront terminateSmallManager StageLayout_LEO_TORCH3_ANIM ScrIntrDef_SYSTEM_CONTINUE nico_mammothAllTexEnd constructor_mode_common_camera_data SDemoStationedMotOriData_TITLEDEMO_PLAYER GetCollisionDBPlane _optionWorkPtr SCRConditiondDamageToCollisionObject3 gameflowSetJumpSekiban getDeadDataHeader ScriptCtrlDef_SCRPlayerSightOnTurnLeft isysResolveOneModuleObj ScriptSpriteMenuObjDef_SPRITE_REPLAY_MODE_OVER_BG startGaugeMaxEffect CalcDistancePoind2Point get_offset_yaw_nico_yaw_pitch_cntrl DebugGetCameraWithPursue2 ScriptCtrlDef_SCRPlayerEdgeGripSub SCRConditionOverDistanceToBossWorldXZ SCRConditionLWSCameraPlay memoryCardLoadScript ScriptAnimationObjDef_BOSS_BLOOD_BOW chkMoveAngle2 sndSepPauseAll MotSpdCtrl_Init GAMEUTIL_get_offset_position_by_option_space fallenRockStart setAttaintObj ExecCharaGeometry CAM_doit_aim_angle_rot gameModeInit CAM_add_plane_offset_in_position st_changePlayerInspireLevel SCREventConditionOverDistanceToPlayerWorldXZ initWorldLayout SkelFocusDef_Sharman_A_LeftHand get_base_pitch_nico_yaw_pitch_cntrl SCRFuncActiveDemoCancel setViewJudgeGazeCtrlWork getMaxLingle SetCharacterClassGazeAdditionChannelInfo setGazeDirGazeIKWork check_camera_position_float_by_collision gStatGObjDispChk PHMotiond_HORSE_STAND2 iosDlPushLayer setPassageWideRayPathWork SCRConditiondDamageToCollisionObject nico_parentSync adjustCurveAngleForCollision AI_CheckDamage_Sword setPlayerGrip updateUserPathWork SDemoStationedMotOriData_OPDEMO2_LWS PauseGame get_offset_pitch_nico_yaw_pitch_cntrl SCRConditionInstaneousPlayerInSight Kite_GetPassageWork ControlMode_GEX_TAIL_DEATH nico_setFruitsFlag GetStageNumberByPos SetCharacterClassRootQuatern stagemanager_checkstageAlreadyLoadedByStrptr ScriptAnimationObjDef_BOW_END schedGarbageDisableFlag initMcManager GexInitCommonc ScriptCtrlDef_SCRPlayerSightOnTurnRight isysGetLinkMax bossStatInitCloudLayout stagemanager_getNbWorldLayoutDatas initStageAlignParam windowDeleteAllObjByGroup backStageGobjCheckEntry SaveLayoutObjGroupAllGeo Kite_SetPathOfs ScriptSpriteMenuObjDef_SPRITE_SCE_LOGO_LAYOUT startHintWork GAMEUTIL_is_nearly_equal_pitch getFogChangeSpeed AI_OptFloatFrameSample SCRFuncMinoCAddAtkCount glVertex4fv getWorldLayoutHead getRatioFromInterp Kite_InitKiteAdvertisePathWork SkelFocusDef_HORSEBone_MUNE texAnimationOne nico_leoBodyExpression dischargeMain _GameObject updateArrowThrustWork
GRPTOOLS
Japanese | English |
---|---|
xff2 | xff2 |
.symtab | .symtab |
.strtab | .strtab |
.shstrtab | .shstrtab |
.text | .text |
.rela.text | .rela.text |
.rel.text | .rel.text |
.reginfo | .reginfo |
.data | .data |
.rela.data | .rela.data |
.rel.data | .rel.data |
.rodata | .rodata |
.rela.rodata | .rela.rodata |
.rel.rodata | .rel.rodata |
.bss | .bss |
.mdebug.eabi64 | .mdebug.eabi64 |
(○)buttun | (○)button |
(○)buttun | (○)button |
する | Yes |
しない | No |
オン | On |
オフ | Off |
レイヤデバッグ | Layer Debug |
LayerDebug | LayerDebug |
ボスHPレート底あげ値 | Boss HP Rate Bottom Rise Value |
ラインの太さが変わる閾値 | Line Thickness Change Threshold |
ラインの太さ変化速度 | Line Thickness Change Speed |
ラインの太さ最大 | Line Thickness Change Maximum |
コリジョン座標オフセット(m) | Collision Coordinate Offset(m) |
コリジョンが光る時間 | Collision Glow Duration |
コリジョンが光る速度 | Collision Glow Speed |
弱点が光り始める距離 | Weak Point Glow Start Range |
弱点が最も光る距離 | Weak Point Max Glow Range |
弱点の光る時間 | Weak Point Glow Duration |
弱点の光る速度 | Weak Point Glow Speed |
剣エフェクトフォグ変化速度 | Sword Effect Fog Change Speed |
剣エフェクトフォグ係数最大 | Sword Effect Fog Type Number Maximum |
弱点サーチライン開き角度最大 | Weak Poin Search Line Open Angle Maximum |
弱点サーチプレイヤー向き最大 | Weak Point Search Player Orientation Maximum |
弱点サーチプレイヤー向き最小 | Weak Point Search Player Orientation Minimum |
弱点サーチアンビエント最大ライン | Weak Point Search Ambient Maximum Line |
弱点サーチアンビエント最小ライン | Weak Point Search Ambient Minimum Line |
弱点サーチアンビエント最大 | Weak Point Search Ambient Maximum |
弱点サーチアンビエント最小 | Weak Point Search Ambient Minimum |
ボスサーチライン開き角度最大 | Boss Search Line Open Angle Maximum |
ボスサーチプレイヤー向き最大 | Boss Search Player Orientation Maximum |
ボスサーチプレイヤー向き最小 | Boss Search Player Orientation Minimum |
ボスサーチアンビエント最大ライン | Boss Search Ambient Maximum Line |
ボスサーチアンビエント最小ライン | Boss Search Ambient Minimum Line |
ボスサーチアンビエント最大 | Boss Search Ambient Maximum |
ボスサーチアンビエント最小 | Boss Search Ambient Minimum |
剣エフェクトパラメータ | Sword Effect Parameters |
swordeffect | swordeffect |
SOLAR_FLARE | SOLAR_FLARE |
SKY_GROW | SKY_GROW |
なし | Nothing |
BG切断面マージン(m) | BG Section Margin(m) |
BGフォグ最遠点(m) | BG Fog Furthest Proximity(m) |
BGフォグ最遠点マージン(m) | BG Fog Furthest Proximity Margin(m) |
BGフォグ補間幅(m) | BG Fog Interpolation Width(m) |
BGフォグ補間ステップ | BG Fog Interpolation Step |
BG補間 | BG Interpolation |
フォグオフセット | Fog Offset |
フォグカラーB | Fog Colour B |
フォグカラーG | Fog Colour G |
フォグカラーR | Fog Colour R |
フォグ最遠点レート | Fog Furthest Proximity Rate |
フォグ最近点レート | Fog Nearest Proximity Rate |
フォグ最遠点 | Fog Furthest Proximity |
フォグ最近点 | Fog Nearest Proximity |
太陽フレアサンプルピクセル | Sun Flare Sample Pixels |
太陽フレアカラーB | Sun Flare Colour B |
太陽フレアカラーG | Sun Flare Colour G |
太陽フレアカラーR | Sun Flare Colour R |
太陽グロウ強さ | Sun Glow Intensity |
太陽フレア強さ | Sun Flare Intensity |
太陽フレアブラー | Sun Flare Blur |
太陽フレア処理 | Sun Flare Processing |
水中揺らぎ明るさ | Underwater 揺らぎ明るさ |
水中揺らぎブレンド率 | Underwater 揺らぎブレンド率 |
水中変化量縦比率 | Underwater 変化量縦比率 |
水中変化量ばらつき範囲 | Underwater 変化量ばらつき範囲 |
水中変化量 | Underwater 変化量 |
水中揺れ速度ばらつき範囲 | Underwater 揺れ速度ばらつき範囲 |
水中揺れ速度 | Underwater 揺れ速度 |
水面反射ぼかしレベル | 水面反射ぼかし Level |
反射率 | 反射率 |
ボスエフェクト輪郭アルファ | Boss Effect 輪郭Alpha |
ボスエフェクトアルファ | Boss Effect Alpha |
ボスエフェクトカラーB | Boss Effect Colour B |
ボスエフェクトカラーG | Boss Effect Colour G |
ボスエフェクトカラーR | Boss Effect Colour R |
ボスエフェクトぼかしレベル | Boss Effect Gradient Level |
ブラー初期化カメラ移動閾値 | Blur Initial Kamera Movement Threshold |
カメラブラーXY/Z比率 | Camera Blur XY/Z Ratio |
カメラブラーシャッタ速度 | Camera Blur Shutter Speed |
カメラブラー最大閾値 | Camera Blur Maximum Threshold |
カメラブラー最小閾値 | Camera Blur Minimum Threshold |
カメラブラーベースZ値 | Camera Blur Base Z Point |
カメラブラー強さ | Camera Blur Intensity |
カメラブラー補間プレーン数 | Camera Blur Interpolation Plane Number |
カメラブラーワークサイズ | Camera Blur Work Size |
カメラブラーキャラにも有効 | Camera Blur - Works on Characters Too |
カメラブラースイッチ | Camera Blur Switch |
フレームフィードバック強さ | フレームフィードバック Intensity |
被写界深度開始Z(m) | 被写界深度開始Z(m) |
被写界深度プレーン数 | 被写界深度プレーン Number |
被写界深度レベル | 被写界深度 Level |
被写界深度 | 被写界深度 |
ボスシャドウスケール | Boss Shadow Scale |
ボスシャドウ長さ | Boss Shadow Length |
プレイヤシャドウスケール | Player Shadow Scale |
プレイヤシャドウ長さ | Player Shadow Length |
シャドウデバッグ表示 | Shadow Debug Display |
シャドウの強さ | Shadow Intensity |
フルスクリーンエフェクトツール | Full Screen Effect Tool |
FSEFFECTTOOL | FSEFFECTTOOL |
両面etc | Double-Sided etc |
両面env | Double-Sided env |
両面one | Double-Sided one |
片面etc | Single-Sided etc |
片面env | Single-Sided env |
片面one | Single-Sided one |
fog_selectID | fog_selectID |
fog_selectID_param | fog_selectID_param |
OutScaleZ; | OutScaleZ; |
OutScaleY; | OutScaleY; |
OutScaleX; | OutScaleX; |
farRate; | farRate; |
nearRate; | nearRate; |
rate; | rate; |
offset; | offset; |
far; | far; |
near; | near; |
裏B; | Reverse B; |
裏G; | Reverse G; |
裏R; | Reverse R; |
B; | B; |
G; | G; |
R; | R; |
ScaleZ; | ScaleZ; |
ScaleY; | ScaleY; |
ScaleX; | ScaleX; |
回転Z; | Rotation Z; |
回転Y; | Rotation Y; |
回転X; | Rotation X; |
位置Z; | Position Z; |
位置Y; | Position Y; |
位置X; | Position X; |
ConstType; | ConstType; |
形状; | Shape; |
host0:FogList_%s.txt | host0:FogList_%s.txt |
host0:FogList_%03d.txt | host0:FogList_%03d.txt |
log作成 | logCreation |
両面Type作成 | Double-Sided TypeCreation |
片面Type作成 | Single-Sided TypeCreation |
形状タイプ | Shape Type |
constタイプ | const Type |
有効Work数 | Effective Work Number |
外倍率Z | Outer Scale Z |
外倍率Y | Outer Scale Y |
外倍率X | Outer Scale X |
外範囲Z | Outer Range Z |
外範囲Y | Outer Range Y |
外範囲X | Outer Range X |
ScaleZ | ScaleZ |
ScaleY | ScaleY |
ScaleX | ScaleX |
回転Z | Rotation Z |
回転Y | Rotation Y |
回転X | Rotation X |
位置Z | Position Z |
位置Y | Position Y |
位置X | Position X |
rate | rate |
offset | offset |
far rate | far rate |
near rate | near rate |
near | near |
選択ID | Selection ID |
fog_col | fog_col |
fog_col_param | fog_col_param |
new19 | new19 |
new18 | new18 |
new17 | new17 |
new16 | new16 |
new15 | new15 |
new14 | new14 |
new13 | new13 |
new12 | new12 |
new11 | new11 |
new10 | new10 |
new09 | new09 |
new08 | new08 |
new07 | new07 |
new06 | new06 |
new05 | new05 |
new04 | new04 |
new03 | new03 |
new02 | new02 |
new01 | new01 |
new00 | new00 |
Clip点光源 | Clip Point Light Source |
Clip擬似点光源 | Clip False Point Light Source |
Clip平行光源 | Clip Concurrent Light Source |
点光源 | Point Light Source |
擬似点光源 | False Point Light Source |
ga_light_selectID | ga_light_selectID |
ga_light_selectID_param | ga_light_selectID_param |
回転Z; | Rotation Z; |
回転Y; | Rotation Y; |
回転X; | Rotation X; |
位置Z; | Position Z; |
位置Y; | Position Y; |
位置X; | Position X; |
B; | B; |
G; | G; |
R; | R; |
Insity; | Insity; |
falloff; | falloff; |
ShadowType; | ShadowType; |
LightType; | LightType; |
ConstType; | ConstType; |
log作成 | logCreation |
新規作成 | New Creation |
lightタイプ | light Type |
constタイプ | const Type |
有効Work数 | Effective Work Number |
内範囲Clip | Inner Range Clip |
Clip内範囲角度 | ClipInner Range Angle |
Clip外範囲角度 | ClipOuter Range Angle |
回転Z | Rotation Z |
回転Y | Rotation Y |
回転X | Rotation X |
位置Z | Position Z |
位置Y | Position Y |
位置X | Position X |
fall_off | fall_off |
光強度 | Light Intensity |
選択ID | Selection ID |
game_light | game_light |
game_light_param | game_light_param |
host0:GameLightList_%s.txt | host0:GameLightList_%s.txt |
host0:GameLightList_%03d.txt | host0:GameLightList_%03d.txt |
gl_light_selectID | gl_light_selectID |
gl_light_selectID_param | gl_light_selectID_param |
平行光源3回転Z; | Concurrent Light Source 3 Rotation Z; |
平行光源3回転Y; | Concurrent Light Source 3 Rotation Y; |
平行光源3回転X; | Concurrent Light Source 3 Rotation X; |
平行光源3Insity; | Concurrent Light Source 3Insity; |
平行光源3B; | Concurrent Light Source 3B; |
平行光源3G; | Concurrent Light Source 3G; |
平行光源3R; | Concurrent Light Source 3R; |
平行光源2回転Z; | Concurrent Light Source 2 Rotation Z; |
平行光源2回転Y; | Concurrent Light Source 2 Rotation Y; |
平行光源2回転X; | Concurrent Light Source 2 Rotation X; |
平行光源2Insity; | Concurrent Light Source 2Insity; |
平行光源2B; | Concurrent Light Source 2B; |
平行光源2G; | Concurrent Light Source 2G; |
平行光源2R; | Concurrent Light Source 2R; |
平行光源1回転Z; | Concurrent Light Source 1 Rotation Z; |
平行光源1回転Y; | Concurrent Light Source 1 Rotation Y; |
平行光源1回転X; | Concurrent Light Source 1 Rotation X; |
平行光源1Insity; | Concurrent Light Source 1Insity; |
平行光源1B; | Concurrent Light Source 1B; |
平行光源1G; | Concurrent Light Source 1G; |
平行光源1R; | Concurrent Light Source 1R; |
平行光源影SW3; | Concurrent Light Source ShadowSW3; |
平行光源影SW2; | Concurrent Light Source ShadowSW2; |
平行光源影SW1; | Concurrent Light Source ShadowSW1; |
平行光源数; | Concurrent Light Source Number; |
総光源数; | Overall Light Source Number; |
環境光Insity; | Environment Lighting Insity; |
環境光B; | Environment Lighting B; |
環境光G; | Environment Lighting G; |
環境光R; | Environment Lighting R; |
外範囲Z; | Outer Range Z; |
外範囲Y; | Outer Range Y; |
外範囲X; | Outer Range X; |
内範囲Z; | Inner Range Z; |
内範囲Y; | Inner Range Y; |
内範囲X; | Inner Range X; |
回転Z; | Rotation Z; |
回転Y; | Rotation Y; |
回転X; | Rotation X; |
位置Z; | Position Z; |
位置Y; | Position Y; |
位置X; | Position X; |
環境光SW; | Environment Lighting SW; |
ConstType; | ConstType; |
形状; | Shape; |
log作成 | logCreation |
平行光源3回転Z | Concurrent Light Source 3 Rotation Z |
平行光源3回転Y | Concurrent Light Source 3 Rotation Y |
平行光源3回転X | Concurrent Light Source 3 Rotation X |
平行光源3強度 | Concurrent Light Source 3 Intensity |
平行光源3B | Concurrent Light Source 3B |
平行光源3G | Concurrent Light Source 3G |
平行光源3R | Concurrent Light Source 3R |
平行光源2回転Z | Concurrent Light Source 2 Rotation Z |
平行光源2回転Y | Concurrent Light Source 2 Rotation Y |
平行光源2回転X | Concurrent Light Source 2 Rotation X |
平行光源2強度 | Concurrent Light Source 2 Intensity |
平行光源2B | Concurrent Light Source 2 B |
平行光源2G | Concurrent Light Source 2 G |
平行光源2R | Concurrent Light Source 2 R |
平行光源1回転Z | Concurrent Light Source 1 Rotation Z |
平行光源1回転Y | Concurrent Light Source 1 Rotation Y |
平行光源1回転X | Concurrent Light Source 1 Rotation X |
平行光源1強度 | Concurrent Light Source 1 Intensity |
平行光源1B | Concurrent Light Source 1 B |
平行光源1G | Concurrent Light Source 1 G |
平行光源1R | Concurrent Light Source 1 R |
形状タイプ | Shape Type |
constタイプ | const Type |
有効Work数 | Available Work Number |
外倍率Z | Outer Scale Z |
外倍率Y | Outer Scale Y |
外倍率X | Outer Scale X |
外範囲Z | Outer Range Z |
外範囲Y | Outer Range Y |
外範囲X | Outer Range X |
内範囲Z | Inner Range Z |
内範囲Y | Inner Range Y |
内範囲X | Inner Range X |
回転Z | Rotation Z |
回転Y | Rotation Y |
回転X | Rotation X |
位置Z | Position Z |
位置Y | Position Y |
位置X | Position X |
環境光強度 | Environment Lighting Intensity |
環境光B | Environment Lighting B |
環境光G | Environment Lighting G |
環境光R | Environment Lighting R |
内範囲rate | Inner Range rate |
平行光源数 | Concurrent Light Source Number |
光源数 | Light Source Number |
選択ID | Selection ID |
global_light | global_light |
global_light_param | global_light_param |
host0:GlobalLightList_%s.txt | host0:GlobalLightList_%s.txt |
host0:GlobalLightList_%03d.txt | host0:GlobalLightList_%03d.txt |
アンビエント-B | Ambient-B |
アンビエント-G | Ambient-G |
アンビエント-R | Ambient-R |
アンビエント-スイッチ | Ambient-Switch |
ライト3-回転B | Light 3- Rotation B |
ライト3-回転P | Light 3- Rotation P |
ライト3-回転H | Light 3- Rotation H |
ライト3-B | Light 3-B |
ライト3-G | Light 3-G |
ライト3-R | Light 3-R |
ライト3-スイッチ | Light 3-Switch |
ライト2-回転B | Light 2- Rotation B |
ライト2-回転P | Light 2- Rotation P |
ライト2-回転H | Light 2- Rotation H |
ライト2-B | Light 2-B |
ライト2-G | Light 2-G |
ライト2-R | Light 2-R |
ライト2-スイッチ | Light 2-Switch |
ライト1-回転B | Light 1- Rotation B |
ライト1-回転P | Light 1- Rotation P |
ライト1-回転H | Light 1- Rotation H |
ライト1-B | Light 1-B |
ライト1-G | Light 1-G |
ライト1-R | Light 1-R |
ライト1-スイッチ | Light 1-Switch |
スペキュラリティ | Specularity |
ライト調整 | Light Adjustment |
lightparam | lightparam |
getFogColorR | getFogColorR |
create_global_light_param_menu | create_global_light_param_menu |
getlc0_r | getlc0_r |
getMaxFogMulVal | getMaxFogMulVal |
lightsw0 | lightsw0 |
getlc1_g | getlc1_g |
getDepthOfFieldPlanes | getDepthOfFieldPlanes |
getDepthOfFieldLevel | getDepthOfFieldLevel |
getBossEffectColorG | getBossEffectColorG |
getBossEffectBlurLevel | getBossEffectBlurLevel |
getBossEffectColorR | getBossEffectColorR |
getBlurInsity | getBlurInsity |
NewCreateFogColClass | NewCreateFogColClass |
getRefractBlurSpeedRand | getRefractBlurSpeedRand |
getWeakGlowSpeed | getWeakGlowSpeed |
gcGlobalVar | gcGlobalVar |
create_fog_col_param_menu | create_fog_col_param_menu |
getlv0_p | getlv0_p |
lightsw3 | lightsw3 |
SetEffectDebugLock | SetEffectDebugLock |
getMaxAmbientWeak | getMaxAmbientWeak |
getMinAmbientWeak | getMinAmbientWeak |
getMaxAmbientLine | getMaxAmbientLine |
getMinAmbientLine | getMinAmbientLine |
lightsw1 | lightsw1 |
iosFree | iosFree |
getFogNearRate | getFogNearRate |
isysGroupForExit | isysGroupForExit |
getMaxAngleWeak | getMaxAngleWeak |
getMinAngleWeak | getMinAngleWeak |
getSolarFlareColorG | getSolarFlareColorG |
DL_LAYER_NAME | DL_LAYER_NAME |
getShadowDebug | getShadowDebug |
getBlurWorkSize | getBlurWorkSize |
GetLightColMan | GetLightColMan |
DebugDispGameLightClass | DebugDispGameLightClass |
CalcColorParamAmbientLight | CalcColorParamAmbientLight |
DebugDispFogColClass | DebugDispFogColClass |
getCollisionGlowTime | getCollisionGlowDuration |
getSolarGlowLevel | getSolarGlowLevel |
GetLayoutClass | GetLayoutClass |
getSizeofElemType | getSizeofElemType |
getSwordLineChangeSpeed | getSwordLineChangeSpeed |
getMaxAngle | getMaxAngle |
getMinAngle | getMinAngle |
getBlurXYZRatio | getBlurXYZRatio |
iosSPrintf | iosSPrintf |
getSwordGlowDistMax | getSwordGlowDistMax |
getSwordGlowDistMin | getSwordGlowDistMin |
GetFogColClass | GetFogColClass |
getlc1_r | getlc1_r |
getlv0_b | getlv0_b |
iosGetACosfExact | iosGetACosfExact |
getMaxAmbient | getMaxAmbient |
getMinAmbient | getMinAmbient |
iosGetCosf | iosGetCosf |
getZFogFarMargin | getZFogFarMargin |
getlc1_b | getlc1_b |
getlv2_b | getlv2_b |
getBossHPRatioBase | getBossHPRatioBase |
isysGroupForFirst | isysGroupForFirst |
getRefractBlendRatio | getRefractBlendRatio |
getMaxLingleWeak | getMaxLingleWeak |
createLightParamMenu | createLightParamMenu |
getlc0_g | getlc0_g |
getlv1_b | getlv1_b |
getBlurCamMoveThreshold | getBlurCamMoveThreshold |
getBlurShutterSpeed | getBlurShutterSpeed |
getSwordLlineChangeThreshold | getSwordLlineChangeThreshold |
refractionInit | refractionInit |
getCameraBlurSw | getCameraBlurSw |
strcat | strcat |
GetFogColMan | GetFogColMan |
GetGlobalLightClass | GetGlobalLightClass |
GetStageAreaNumber | GetStageAreaNumber |
getDepthOfFieldNearZ | getDepthOfFieldNearZ |
dlGetLinkLayer | dlGetLinkLayer |
fptodp | fptodp |
GetToolNewNameNum | GetToolNewNameNum |
create_game_light_param_menu | create_game_light_param_menu |
getZFogDivide | getZFogDivide |
getBossEffectBlendRatio | getBossEffectBlendRatio |
getBlurMaxThreshold | getBlurMaxThreshold |
getlc2_r | getlc2_r |
getZFogScissorMargin | getZFogScissorMargin |
getlc2_g | getlc2_g |
changeFogParam | changeFogParam |
swordEffectTool | swordEffectTool |
GetDispMaruB | GetDispMaruB |
getBlurZBase | getBlurZBase |
calcOneElemLogBuffer | calcOneElemLogBuffer |
getSolarFlareColorR | getSolarFlareColorR |
getamb_b | getamb_b |
GameLightCalcOutSideParam | GameLightCalcOutSideParam |
getRefBlurLevel | getRefBlurLevel |
padManagerData | padManagerData |
memset | memset |
getamb_g | getamb_g |
getRefractLengthRatio | getRefractLengthRatio |
getRefractBlurLevelRand | getRefractBlurLevelRand |
getSolarFlareSw | getSolarFlareSw |
SCRGetFirstObj | SCRGetFirstObj |
getFogColorG | getFogColorG |
DebugDispGlobalLightClass | DebugDispGlobalLightClass |
getRefractBrightness | getRefractBrightness |
getlc0_b | getlc0_b |
getSwordLineWidthMax | getSwordLineWidthMax |
getBlurMinThreshold | getBlurMinThreshold |
getFogNearDist | getFogNearDist |
getDepthOfFieldSw | getDepthOfFieldSw |
getlv1_p | getlv1_p |
getlc2_b | getlc2_b |
g_toolnew_shape_type_str | g_toolnew_shape_type_str |
getlv0_h | getlv0_h |
getlv2_p | getlv2_p |
rotLightVector | rotLightVector |
getlv2_h | getlv2_h |
getWeakGlowTime | getWeakGlowDuration |
NewCreateGameLightClass | NewCreateGameLightClass |
getSolarFlareBlur | getSolarFlareBlur |
getamb_r | getamb_r |
CalcColorParamGameLight | CalcColorParamGameLight |
fullScreenEffectTool | fullScreenEffectTool |
getNBlurPlanes | getNBlurPlanes |
lightsw2 | lightsw2 |
getSolarFlareColorB | getSolarFlareColorB |
getFogOffset | getFogOffset |
getZFogFar | getZFogFar |
GetQuaternByEulerYXZ | GetQuaternByEulerYXZ |
GetEulerYXZFromQuatern | GetEulerYXZFromQuatern |
getSolarFlareSamplePix | getSolarFlareSamplePix |
isysGroupForNext | isysGroupForNext |
getSpecularity | getSpecularity |
InitStageLightColMan | InitStageLightColMan |
getOutSideVectorXYZSquare | getOutSideVectorXYZSquare |
getlv1_h | getlv1_h |
getBlurAlsoChara | getBlurAlsoChara |
getCollisionPosOffset | getCollisionPosOffset |
gcGetStageData | gcGetStageData |
rootPtn | rootPtn |
FileWrite | FileWrite |
getZFogWidth | getZFogWidth |
getBossEffectColorB | getBossEffectColorB |
CalcColorParamDistantLight | CalcColorParamDistantLight |
getMBlur | getMBlur |
getShadowInsity | getShadowInsity |
getFogMode | getFogMode |
getCollisionGlowSpeed | getCollisionGlowSpeed |
getBossEffectOutLine | getBossEffectOutLine |
GlobalLightCalcOutSideParam | GlobalLightCalcOutSideParam |
iosMallocAlign | iosMallocAlign |
strlen | strlen |
getFogFarDist | getFogFarDist |
getMaxAmbientLineWeak | getMaxAmbientLineWeak |
getMinAmbientLineWeak | getMinAmbientLineWeak |
GetGameLightClass | GetGameLightClass |
getRefractBlurLevel | getRefractBlurLevel |
createParamMenu | createParamMenu |
getFogColorB | getFogColorB |
CopyAmbFromAmbdef | CopyAmbFromAmbdef |
getRefractBlurSpeed | getRefractBlurSpeed |
getMaxLingle | getMaxLingle |
createLayerMenu | createLayerMenu |
getSolarFlareSolarLevel | getSolarFlareSolarLevel |
getFogChangeSpeed | getFogChangeSpeed |
getFogFarRate | getFogFarRate |
MANAGER
xff2 .symtab .strtab .shstrtab .text .rela.text .rel.text .vutext .reginfo .data .rela.data .rel.data .vudata .rodata .rela.rodata .rel.rodata .bss .vubss .mdebug.eabi64 .DVP.ovlytab .rela.DVP.ovlytab .rel.DVP.ovlytab .DVP.ovlystrtab .DVP.overlay..0x0.1304534681.11.0 .DVP.overlay..unknvma.1304615483.146.1 .DVP.overlay..unknvma.1304615483.494.2 .DVP.overlay..unknvma.1304615483.849.3 .DVP.overlay..0x0.3277121138.11.0 .DVP.overlay..unknvma.3277201940.167.1 .DVP.overlay..unknvma.3277201940.471.2 .DVP.overlay..unknvma.3277201940.783.3 .DVP.overlay..unknvma.3277201940.1089.4 .DVP.overlay..unknvma.515068334.12.5 .DVP.overlay..0x0.3895673671.12.0 .DVP.overlay..unknvma.3895754473.459.1 .DVP.overlay..unknvma.3895754473.831.2 .DVP.overlay..unknvma.3895754473.1129.3 .DVP.overlay..unknvma.515068334.110.4 .DVP.overlay..0x0.3147629106.15.0 .DVP.overlay..unknvma.3147709908.160.1 .DVP.overlay..unknvma.3147709908.515.2 .DVP.overlay..unknvma.3147709908.882.3 .DVP.overlay..unknvma.3147709908.1253.4 .DVP.overlay..unknvma.3147709908.1914.5 .DVP.overlay..unknvma.515068334.206.6 .DVP.overlay..unknvma.1004252284.204.7 .DVP.overlay..0x0.3901682829.15.0 .DVP.overlay..unknvma.3901763631.149.1 .DVP.overlay..unknvma.3901763631.483.2 .DVP.overlay..unknvma.515068334.175.3 .DVP.overlay..unknvma.1004252284.179.4 .DVP.overlay..0x0.2950356772.15.0 .DVP.overlay..unknvma.2950437574.443.1 .DVP.overlay..unknvma.2950437574.776.2 .DVP.overlay..0x0.1897156281.11.0 .DVP.overlay..unknvma.1897237083.152.1 .DVP.overlay..unknvma.1897237083.503.2 .DVP.overlay..unknvma.1897237083.845.3 .DVP.overlay..unknvma.2252853939.59.4 .DVP.overlay..unknvma.515068334.36.5 .DVP.overlay..unknvma.1004252284.69.6 .DVP.overlay..0x0.543222786.11.0 .DVP.overlay..unknvma.543303588.158.1 .DVP.overlay..unknvma.543303588.492.2 .DVP.overlay..unknvma.515068334.44.3 .DVP.overlay..unknvma.1004252284.77.4 .DVP.overlay..0x0.1693772891.11.0 .DVP.overlay..unknvma.1693853693.166.1 .DVP.overlay..unknvma.515068334.206.2 .DVP.overlay..unknvma.1004252284.204.3 .DVP.overlay..0x0.3198560627.15.0 .DVP.overlay..unknvma.3198641429.442.1 .DVP.overlay..unknvma.3198641429.781.2 .DVP.overlay..0x0.567549001.11.0 .DVP.overlay..unknvma.567629803.160.1 .DVP.overlay..unknvma.727733140.140.2 .DVP.overlay..0x0.1405606081.11.0 .DVP.overlay..unknvma.1405686883.143.1 .DVP.overlay..unknvma.1438309900.283.2 .DVP.overlay..0x0.3086794277.11.0 .DVP.overlay..unknvma.3086875079.345.1 未登録 未登録 LOOPNEXTJUMP WORK_EDITER SIDB_SAVE FILE_NAME00 FILE_NAME01 FILE_NAME02 FILE_NAME03 FILE_NAME04 FILE_NAME05 FILE_NAME06 FILE_NAME07 FILE_NAME08 FILE_NAME09 FILE_NAME10 FILE_NAME11 FILE_NAME12 FILE_NAME13 FILE_NAME14 FILE_NAME15 FILE_NAME16 FILE_NAME17 FILE_NAME18 FILE_NAME19 host0:/usr/local/sce/iop/modules/ sio2man.irx padman.irx libsd.irx sdrdrv.irx cdvdstm.irx host0:/home/horagai/tool/mpgsg2/advertise.pss PsIIlibmpeg 3000 PsIIlibipu 3000 未登録 (2Pスタート) デバッグカメラロック,ツール移動開始%s ツール移動終了,デバッグカメラアンロック%s 位置 %.1f %.1f %.1f 制御モド %s 動き %s anb %s たくさん 補フレ数 %3d 総フレ数 %3d 現フレ数 %.2f 加算モーション %42s 加算モーション なし CHEEK_L2 CHEEK_L1 CHEEK_R2 CHEEK_R1 FOOT_L2 FOOT_L1 FOOT_R2 FOOT_R1 KNEE_L2 KNEE_L1 KNEE_R2 KNEE_R1 NECK_L2 NECK_L1 NECK_R2 NECK_R1 ELBOW_L2 ELBOW_L1 ELBOW_R2 ELBOW_R1 SUNE_L2 SUNE_L1 SUNE_R2 SUNE_R1 TALE_L2 TALE_L1 TALE_R2 TALE_R1 HIP2 HIP1 BACK_L2 BACK_L1 BACK_R2 BACK_R1 BELLY_L BELLY_R BREAST_L BREAST_R LEG_L2 LEG_L1 LEG_R2 LEG_R1 THIGH_L2 THIGH_L1 THIGH_R2 THIGH_R1 ARM_L2 ARM_L1 ARM_R2 ARM_R1 SHOULDER_L2 SHOULDER_L1 SHOULDER_R2 SHOULDER_R1 MOUTH HEAD2 HEAD1 NOTHING WATER8_TOP WATER7_BOTTOM WATER7_TOP WATER6_BOTTOM WATER6_TOP WATER5_BOTTOM WATER5_TOP WATER4_BOTTOM WATER4_TOP WATER3_BOTTOM WATER3_TOP WATER2_BOTTOM WATER2_TOP WATER1_BOTTOM WATER1_TOP GRASS_LONG WATER_LOW SWAMP BONE SKIN LEAF WATER8_BOTTOM SAND WOOD SOIL GRAVEL ROCK METAL GRASS STONE ACT_HORSE_STANDBY_ON ACT_HORSE_STANDBY_OFF ACT_DOUBLEHAND_EDGE ACT_HORSE_ABSOLUTE_SLIP ACT_BIRD_WALL ACT_FLY_WALL ACT_FALL_WALL ACT_DEATH_WATER ACT_BOUND_DEATH ACT_ABSOLUTE_SLIP2 ACT_ABSOLUTE_SLIP ACT_PRAY ACT_NO_JUMP_FLOOR ACT_NO_REACTION_WALL ACT_EDGE_JUMP ACT_HORSE_NON_STOP ACT_BIRD_MOVE ACT_ANIMAL_MOVE ACT_JUMP_WALL ACT_GRIP_WALL ACT_BOSS_DEAD_BODY ACT_AIRRESIST_MOVE ACT_THRU_BY_ROLLING ACT_HORSE_L ACT_HORSE_R ACT_EDGE_NO_HANG ACT_ONEHAND_EDGE ACT_HORSE_SPEED_HIGH ACT_HORSE_SPEED_MID ACT_HORSE_SPEED_LOW ACT_HORSE_JUMP ACT_NOTHING CAM_LOOK_DOWN2_SHORT CAM_LOOK_DOWN2_MIDDLE CAM_LOOK_DOWN1_SHORT CAM_LOOK_DOWN1_MIDDLE CAM_LOOK_DOWN1_LONG CAM_LOOK_UP_SHORT CAM_LOOK_UP_MIDDLE CAM_LOOK_UP_LONG CAM_SMALLEST_HILL CAM_NORMAL CAM_ALL_MH_NO_LOOKDOWN CAM_ALL_SPL_HILL CAM_ALL_LOW_EDGE CAM_ALL_MIDDLE_EDGE CAM_ALL_HIGH_EDGE CAM_ALL_SMALL_HILL CAM_ALL_MIDDLE_HILL CAM_ALL_LARGE_HILL CAM_SPL_HILL CAM_UN_SLOPE CAM_BRIDGE CAM_SMALL_MIZO CAM_MIDDLE_MIZO CAM_LARGE_MIZO CAM_TIGHT_PLACE CAM_LOW_DOWN_SLOPE CAM_MIDDLE_DOWN_SLOPE CAM_HIGH_DOWN_SLOPE CAM_LOW_UP_SLOPE CAM_MIDDLE_UP_SLOPE CAM_HIGH_UP_SLOPE CAM_LOW_EDGE CAM_MIDDLE_EDGE CAM_HIGH_EDGE CAM_NARROW_CAVE CAM_MIDDLE_CAVE CAM_WIDE_CAVE CAM_SMALL_HILL CAM_MIDDLE_HILL CAM_LARGE_HILL NO_NEAR_EDGE_UP LOCAL_VS_OFST NO_EDGE_CAM_UP NO_NEAR_UP LEAVE RAY_THROUGH ETC_TRIG_5 ETC_TRIG_4 ETC_TRIG_3 ETC_TRIG_2 ETC_TRIG_1 ETC_SE_COL_IGNORE ETC_HANDSLIP ETC_BOSS_STATUE ETC_HORSE_STOP_PAS_THROUGH ETC_EDGE_ABSOLUTE_GRIP ETC_HELL_DANGER_WALL ETC_DANGER_FLOOR ETC_DEMO_CANSEL ETC_DEMO_STANDBY ETC_DEMO_START ETC_IK_AND_EFF_THROUGH ETC_VR_WALL ETC_PLAYER_ATTACK_FAIL2 ETC_HORSE_REACTION_WALL ETC_BOSS_ATTACK_WALL ETC_ARROW_NO_DAMAGE ETC_HORSE_AT2 ETC_EDGEPOINT_ONLY_COL ETC_TIME_ATTACK_QUIT ETC_ARROW_THROUGH ETC_HORSE_AT ETC_CAMERA_ONLY_STOP ETC_HORSE_ONLY_STOP ETC_ANIMAL_NOT_ENTER ETC_EXPLODE_THROUGH ETC_MIZO ETC_NOTHING BOSS : %d SLIP : %d GRIP : %d DAMAGE : %d CAMERA : %d EVENT : %d DP : NOTHING DP : %d PARTS : %s MATERI : %s ACTION : %s ETC : %s CAM_PLACE : %s CAM_OPT : %s ----- BOSS:%d SLIP:%d GRIP:%d EVENT:%d DAMAGE %d DP:%d PARTS:%s MATERIAL:%s ACTION:%s ETC:%s CAMERA %d CAM_PLACE:%s CAM_OPT:%s フィニッシュ ウィンドウ 2Dフォント フェード スプライト2 スプライト1 3Dフォント 3Dデバッグ表示 パーティクルあと グロウ 3Dエフェクトモデル水以外反射の上層 水以外反射 水反射モデル半透明 水反射モデル不透明 パーティクルさき 水中フォグ ボスエフェクト 半透明キャラ 不透明キャラ 遠景描画 半透明一般 不透明一般初期化 image clut effect host0:/usr/local/project0/data/font/kanji/16x16.nfb 16x16 _!”#$%&´()*+,―./0123456789:;〈=〉?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}〜 ?ポリゴン柵インスタンスAA ポリゴン柵インスタンス ポリゴンアローインスタンスAA ポリゴンアローインスタンス ポリゴンラインインスタンスAA ポリゴンラインインスタンス ライン三角ピラミッドインスタンスAA ライン三角ピラミッドインスタンス ラインピラミッドインスタンスAA ラインピラミッドインスタンス ラインコーンインスタンスAA ラインコーンインスタンス ラインシリンダインスタンスAA ラインシリンダインスタンス ラインスフィアインスタンスAA ラインスフィアインスタンス ラインボックスインスタンスAA ラインボックスインスタンス ラインサークルインスタンスAA ラインサークルインスタンス ラインスクエアインスタンスAA ラインスクエアインスタンス ラインアローインスタンスAA ラインアローインスタンス ラインラインインスタンスAA ラインラインインスタンス ポリゴンメッシュ %d×%d _DEBUG_TEX_ not define vramInit モーションのアドレスがNULLです: %s char: InitCharacterObj: Collisionder初期化できず ?NULL NULL %s %.2f/全%dフレ(%d含む) シフト ? eff_RVOFF_ lwsori_subobj lwsori_subobj_sprit lwsori_subobj_damage lwsori_subobj_dam_box lwsori_subobj_dam_cylinder lwsori_subobj_lws_trigger lwsori_subobj_light lwsori_subobj_effect lwsori_subobj_se lwsori_subobj_wind/part/cam __MOTION_ROOTPOSITION__ objman: 再配置不能化失敗 コリジョンエイリアス ライト particle ルート領域 ガベージ領域 予約領域/ワーク (R)プログラム (R)シート (G)テクスチャ (R)レイアウト(配置管理) (G)レイアウト(リソース) (G)シームレスモデル (G)コリステージワーク (G)コリステージ (G)コリボスワーク (G)コリボス (R)モーション %3d% %1.3fMB %6.3fMB/%4.2fMB-%3d% meminfo メモリインフォメーション scranim_lwsori_parent scranim_sclay_parent scranim_subobj scranim_subobj_root scranim_subobj_other scranim_subobj_waterenter scranim_subobj_waterrel/col%s: %s 0123456789 0123456789:/- /--:--:-- /%s%d:%02d:%02d COLLISION LINE MESH SKIN_SHADOW_VOLUME SOLID_SHADOW_VOLUME PARTICLE SKIN_DISSOLVE SKIN SOLID_POINTLIGHT SOLID_DISSOLVE SOLID_WATER_REFRACT SOLID_WATER SOLID %d度 clfindr: [31mコリジョンファインダ確保に失敗しました geoptr: コリジョンターゲットでないジオメトリポインタを変換しようとしました(id:%d) geoptr: something wrong...: %d .npeデータ パーティクル パーティクルLOD パーティクルワーク パーティクル Emitter List ?球風ボリューム風 modman: clear error:%d mcWrite: [31m reserve size over mcRead: [31m reserve size over getMcReq: [31m mc req over /BISCPS-15097nico/ MCSTAT044 BISCPS-15097nico /BISCPS-15097nico/* mcManager: [31m op code error %d 十字左 十字下 十字右 十字上 スタート セレクト sheet_%02d %10s %10d %10.4f %11s 取消 適用 削除 ー , 0 9 8 7 6 5 4 3 2 1 NUMINPUT YESNOINPUT ABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789 abcdefghijklmnopqrstuvwxyz_0123456789 STRINPUT _adpcmOpenReq:Sg2ExStAdpcmOpen error %d adpcmMgr:segHeader not resolve adpcmFileInit: iop buf not allocate 飛び先 デバッグパラメータ debugparam ADPCMJUMPシーケンス JUMP NEXT LOOP PLAYメニュー ADPCMPLAYMENU ADPCMシーケンス chkAllocSpuAdrs: layout infoが見付かりませんでした %p _seLoadBDFile: hd fileが先に初期化されていません _seLoadBDFile: eeに転送領域が確保できませんでした. host0:%s openDsysFileopen dev code error dsysCloseclose dev code error dsysReadread dev code error dsysWriteread dev code error checkDsysConfdsys flsg different loadersys %s.tmp %s.mod MEMBER: SEGMENT:%s VALUE: csvmodchk %s -i %s -e %s.mod nicosysdBoot:%s fifo file not open createFIFOName:FIFO NAME BUFF OVER %s%s ./nicosysd/NICOSYSD_FIFO- -to_boot -to_server -to_client sendFIFO:%s fifo packet header send error sendFIFO:%s fifo send data error recvFIFO:%s fifo packet header recv error recvFIFO: readFunot entry nicosysdSendDataWritesend buff over not boot nicosysd nicosysdEchoRead:fifo packet recv data error host0:%s reboot csvMakeBlockWriteData:buffer over stagetexseg_def stage sheetFsLoadSegmendex: %s not foune sheetFsLoadMap:world name %s not found sheetFsLoadMap:world name %s param error dataType:%d blockType:%d DEFAULT sheetFileRead:file size over sheetFileUnloadCallBack:file %s not open incSegRefCnt:seg ref over %s:%s _loadSegIndexCallBack:sheet %sがみつかりません _loadSegIndexCallBack:%s %s sdobj segid %x not found freeDecodeSheetDataObj:sdobj not found sheetMgrSearchSheetDataObjsheet header %s not found sheetmgr: %s:%s解決出来ない関数 hash = %dがありました sheetmgr: プレビュー環境の人はすみませんがnicoupdしてください。それでも治らない場合は sheetmgr: nico君のプログラムが古いのでmake nico後、nicoupdお願いします segLoadCallBackSheetDataReadsheet header %d not found getSheetMgrReqEmpty: req over sheetManager: op error nicomkdata nicoupd nicoclean nicocommit ?使用カメラLws総数 %d/%d col_attr_camera_region 自己参照をしてる edit Work Error!! dummyNull セーブ エディット ワークエディッター workediter ワークリスト worklist workparamediter いいえ はい セーブを実行しますか?editWorkツールの情報がおかしいです。!! サイズがおかしいです:%d %d workDataがNULLです debugDataがNULLです シンボルが無効です:%h WorkEditの登録に失敗:%s プレビュー環境の人はmake nico してみてください host0:sources/sheets/editWork/sidb/ host0:sources/sheets/editWorkEx/sidb/ .sidb structcnv -T -O=sources/sheets/editWork/csv/ structcnv -X -T -O=sources/sheets/editWorkEx/csv/ sources/sheets/editWork/sidb/ sources/sheets/editWorkEx/sidb/ touch sources/sheets/editWork/stamp/ touch sources/sheets/editWorkEx/stamp/ .stamp Unkn buff type. internal alignt error. _bstag:%d internal alignt error. _idct:%d The size of work area is too small image buffer needs to be aligned to 64byte boundary(0x%08x) Need to re-setup libipu since sceMpegGetPicture was aborted sceMpegGetPicture is aborted odd number of field pictures unkn picture sutructure work area size is too small Too small buffer size for %dx%d picture the second field is missing CSC handler error ( 0 0(8pack_header_field_flag needs to be '0' in PS Error code detected(BDEC) [MPEG ERROR]%s (a) invalid motion_type(%d)-0 (b) invalid motion_type(%d)-1 (c) invalid motion_type(%d)-2 Invalid modion type -- ignored(%d) = Skip to the next picture = Too many macroblocks in picture skiped macroblock in I picure is not allowed Invalid macroblock_type code: 0 Invalid macroblock_address_increment code(0x%08x) slice_start_code(0x%08x) out of range _sceMpegSliceA0(): error happens _chroma_format needs to be 1: 420 Unsupported profile/level load_chroma_intra_quantizer_matrix == 1 load_chroma_nontra_quantizer_matrix == 1 _sequenceScalableExtension() is not implemented Unkn Extension _pictureSpatialScalableExtension is not supported _pictureTemporalScalableExtension is not supported info motionBlurTestType charrootdyn_getNipPlaneStatus getShadowDispFlag iosSetKPrintfDlContext ConvertFromCollisionPointToDynamics charrootdyn_getLimitMode StabilizeToYRotQuatern sceMpegAddCallback CheckLegalCollisionGP getFogColorR meshTransMatrix charnodeparent isysRequestDeleteObj sheetFileRead triangleDispSetup GetJudgeVolumeClassWorkSize GetCollisionDBPositionWithNodeLocalPos ClipCollisionderWithKeep4D GetCollisionDBPositionWithST CheckControlDefByStatus ExecScriptLayoutObj getMicroCodeAddress GAMEUTIL_get_pitch_radi iosCalcIcolorToBrightness sndSepInitTickParam is_same_camera_lws_animation sheetFsLoadMap disp_particle_geodisp SetScriptLwsOrientObjDefaultScriptFunc GetMotionDirectResourceNodeQuaternPosFloatFrame DebugTestWideAreaSearch charrootdyn_parentpointxzfitstab set_particle_texture_by_id strcpy SpriteMenuGetSelectMenuId GetCharacterClassControlFrontDirection OptimizeMotionOrient getlc0_r GetColMultiDepVtxInfoVertexNormalWork _sceMpegAlalcReset DebugDispManualEdgeCollisionDB GetGeometryPointerObject modelGetName SpriteMenuGetSpriteObjectByHash CopyQuatPos GetCrossPositionOf3Plane sheetFsLoadStageTex SetGeometryPointerGlobalStatePosPointer adpcmCloseFadeSetVol free_camera_lws_animation_segment GetParentCharColAttr iosResetCpuRapCounter DebugCallCharacterObjMotionLeaveFunc spriteSetRotation dsysRead CreateLightObj ResetClothDynamics iosCreateThread FlushSpriteObj IsFullFixFormat spriteDrawSpriteST CheckCubeVolumeWithInverseMatrix GetRateInOutEllipticalSphereVolume GetSubLinkClass initAnimDefSeg DEBUG_disp_object_info dynamic_cast_to_wind_emitter_sphere iosGetScaleInverseVector get_cur_camera_context GetPlaneSlopeDegree Shock_SetShockVoiceSet GAMEUTIL_near_to_aim_pitch_angle MotOriKind_ADD_ROOTPOS_OFFSET Sg2ExStAdpcmPause GetMotionNodeParentBaseQuatern getTWH MotOriKind_CURRENTOBJECTSELECTOR SlideCollisionder4DCB FlushCollisionWork GetPlaneDistance GetCollisionDBCallBack DebugDispCollisionDBEdgeAngle glNormal4f charrootdyn_getEdgeEffectivityCheckRayPosition get_type_parameter_segment_motion_ik_base glRotatez get_fixed_point_type_camera_lws_animation lightsw0 ClipCollisionDBDoubleSide GetOffsetPositionAxis initClothObjResource Sg2ExPcmOutputOpen InitialCollisionder pendulum DEBUG_disp_collision_attribute_info_extend CalcRootFitting DisableDmac getlc1_g DebugDispVolumeAll setLight GAMEUTIL_is_nearly_equal_zero GAMEUTIL_get_difference_yaw_and_yaw reflectionInit _sceMpegFlushBuf GetNowFogColorB AddCharacterClassSubGeometries CheckControlDef GAMEUTIL_increase_yaw_limit_clip charrootdyn_setChaindStatus GAMEUTIL_get_pitch_dir iosRecvMsg GAMEUTIL_is_yaw_dir_sandwich constructor_camera_lws_anime_data _SetMultiCastLetterReceiverInfo lineObjectDispImmediate getDepthOfFieldPlanes glGetZWrite GAMEUTIL_get_spring_damp_offset clipVectorPlaneVolume GetControlCheckStatusFromGP sceMpegDelete GetGeometryPointerSurfaceYTopZMinusPlaneCoordQuatern iosDlChainTail getCollisionDebugGraphMode GetCollisionDBEdgeInfoNext3 loadCdNfbFile texGetTexTBPSize MotRootDyn_AFTERPOSADD texScaleClut sheetFsSrhSpecialFs clipByMinMaxCube sheetFsLoadAdpcmInt iosDlGetWorkBufId GetOffsetPositionQuatern mouseMoveCursorPosition getLocalAccelDispFlag vsprintf getDepthOfFieldLevel ClipCollisionDirect GetMotionColSphereInfo get_scissor_VC_matrix initScriptSpriteObj GetCharSuspension1D InitLightColMan updateLWSTriggerGeo CheckCylinderVolumeWithInverseMatrix sheetFsGetStageTexSegTexSegDef ResetCharacterClassIKInfo ClipCollisionVariableXZSurfaceNoBottomCheck flushScriptObj ForceUnparentLayoutObj GetLightClass EntryJudgeVolumeClassObjectGroup setPcmTickProcFunc get_particle_effect_from_lod ClipCollisionVariableXZSurfaceCB muxBuff GetCollisionDB GAMEUTIL_near_to_aim_yaw_dir is_camera_lws_animation_using sceMpegDispCenterOffX sceMpegIsEnd getBossEffectColorG PredictMotionGeometryPotential getBossEffectBlurLevel glDrawNull DEBUG_get_latest_motion_name get_boot_obj_camera_lws_animation dispCollisionKeepAreaFlag getCurrentFsEffect GetCrossPositionPlaneLine GAMEUTIL_get_interp_value3D GetGeometryPointerQuatern glSetFogFactorDirect begin_motion_ik_interest printGifTag InitialScriptAnimeWindGeometryPointer getBossEffectColorR GetCharacterClassCurrenimationPositionInfo charrootdyn_resetVColFindFlag sheetFsAddStageTexSegIndex GAMEUTIL_increase_yaw_limit_clip_extend ClipCollisionVariableXZSurface GetCharacterClassMotionInterpNodeLastPosition disp_particle_manager ZeroPoint delLoadObjEditWork GetGeometryPointerCollisionSurfSTPosition SetFogColAvailableFlag kickLWS GetQuaternFromDir doit_aim_angle_interp_cntrl sceMpegGetPictureAbort dsysInit GetAmbientLightObjGroup GAMEUTIL_is_between_pitch_and_pitch mallocStartAdrs g_ainParticleSegment FlushScriptCharObj DeleteSubLinkObjLink RequestCharacterClassMotionChangeWithParam getBlurInsity updateSEGeo CreateCsvModChkTempFileIppatu GAMEUTIL_get_velocity_by_diff_move3D vramReset CreateGeoDispObj GAMEUTIL_get_interp_value_ratio_pow getBossDBInfo GetCharacterObjMotionShiftCallBackMaxEntry get_clip_matrix128 stop_wind_emitter_callback ChangeCharacterObjCollisionEnableFlag get_main_type_camera_lws_animation ClipCollisionderFarPlane unload_npe_file_main ForceDelGlobalLighObj lineObjectDispImmediatef GetMotionNodeExistNodeAnimationData adpcmSetPitch NewCreateFogColClass ClipCollisionDirectCallBackOneObj MotRootDyn_XZ GetAnimationClass GAMEUTIL_is_between_yaw_and_yaw setBossDeathEffect InitDamageClass getSpriteDispFlag GAMEUTIL_get_interp_pitch sheetExecMake mcMainNeedCluster resourceRot GetLayoutObjWorkSize gluSetWrapMode motrootdyn_startxz_from_pendulum GetPointDistanceFromPlane GetPlaneTopDir _BlendMotionDef GetCollisionEdgePointerHVPlane iosGetRandom getRefractBlurSpeedRand updateLayoutGeo GetMotionBasePos sndVabHDClose ChangeCollisionResourceAttribute charrootdyn_getCyclicCollisionDetectZY windowDeleteControl playPss glVertex4f GetAnimationClassCurrenfoDirectResource get_blend_sub_camera_lws_animation ReleaseCharacterClassMotSynimForceDeleteGroupWithMotChange GAMEUTIL_get_hope_value_interp_value_cntrl scriptIntrSegInit GetGlDebugSw getMotionPrintTarget charrootdyn_updateCharacterClassParentGeometry isysResolveAllProgramModule calc_light_particle_geodisp ResetCharacterClassDynamicsElement initLightObj get_particle_camera_data disp_camera_region get_camera_direction ConstructorCollisionPoint ResetAnimeFrameTableInfo GAMEUTIL_act_pitch_rot _sceMpegCscStoreRefImage ConvertGeometryPointerZNormalMode charrootdyn_setVColFindFlag CopyScriptAnimationdParam unsetEndEditWorkTool MotOriKind_AIRRESIST_MOVE InitScriptCharObj iosGetCurrentDC getSolarFlareReduceOfsV bgBegin get_screen_size_scale_screen_matrix updateLightGeo resetExpressionLocalHeightDiff getFogFactor0 getAnimationDefByName SpriteMenuGetLayerByHash MotOriKind_MOTPLAYSPEEDDOWN iosApplyCurrentMatrix powf SetLayoutObjAccessSwitchThisObjOnly skelSegDel iosSetCameraMatrix sheetFsDecStageTexSegIndex ForceFogColFlagEnvelope iosMallocInGarbagePtn IsNonISysObjTypeRes charrootdyn_getCompleteFittingYQFromYDir SpriteMenuSetDefaultSelectMenu GAMEUTIL_get_interp_value_interp_value_cntrl GetMotionIntFrame UpdateGlobalLightAmbient DEBUG_disp_ray isysInitISYSLetterObj GAMEUTIL_get_divide_vector_value GetPadControlFlag mcReqGetDir _CalcCollisionMultiDepSurfBoundary get_fast_get_malloc_partition Sg2ExPcmOutputClose gluUpdateCameraContext SequenceKickWindVolumeShape GetMotionFloatFrameWithLimitCaribration sheetMgrLoadSegmendex GAMEUTIL_is_inside_of_region_yaw GetObjectAnimationParentNodeId check_free_camera_region motrootdyn_startparentpointxzfit_from_xz GetClothWorkSize isysDisposeModuleObjRelocationElement get_animation_designer_node_rotXYZ_motion_ik_base UpdateGameLight deleteGlobalLightObj texGetSize SetCharacterClassMotionAddSyncMode CopyGeometryPointer graphFsEffectReset createYesNoDialog atol checkShift GetTargetLocalDir iosTransCurrentMatrix SequenceKickSE SendDamageBoxLetter SpriteMenuSetSelectMenuMode GetMotionResourceFrames setDefaultMenuControlButton audioDecCreate CopyMultiMatrix isysGetXffWorkSize InitAnimationClass GetMotionNodeIntFrameDirectResource InitSortObj CreateScriptSpriteMenuObj get_region_type_camera_region GetCharacterClassMotionFrontDirection mouseDrawCursor constructor_particle_effect_lod_except_npe charrootdyn_getGPPlanfoByCollisionDBData graphInitAllLayer iosCopyMatrix SpriteMenuSetCheckBoxByPartsId graphSetFogParam iosScaleMatrix CreateEndAutoModFile ExecCharaGeometryPostprocess _isysCreateObj check_free_particle_effect_lod charrootdyn_acceptMotionRootOffset entrySynim FlushCollisionWorkByWorkStruct scriptIntrSignal updateGameLightGeo getMotionFloatFrame modelIncLinkCount csvMakeBlockWriteData getlv0_p GAMEUTIL_get_dist_ratio is_reach_src_value_double_spring_interp_cntrl3D initGazeIKWork set_interp_param_aim_angle_interp_cntrl CreateAliasLayoutObj charrootdyn_getRegularColFinderPosition isysStartSubThread glColor3f iosCdStStart TaskExecLightColMan SetTRS_Onake_From_ObjectAnimation _sceMpegId2type GetLayoutObjChildWithName DebugDispCollisionDBShine charrootdyn_detectCharClimbableWallConue charrootdyn_getPlaneYFittingVector GetMotionOptionNodePhysicalId deleteGameLightObj isysInitGroup reset_double_spring_interp_cntrl KickParticleGetResourceId GAMEUTIL_get_cross_position_coefficient_t_by_dist_factor disp_camera_lws_animation_debug_info GetLayoutDispObjNum RequestCharacterClassMotionPlaySpeedUp iosSetCurrentMatrix glSetReg updateObjectGeo CharaCtrlResetCtrlStatus get_particle_parameter_blend_disp setEditWorkTool GetPlaneFittingPoint GetMotionNbOptionNodes sheetIdToName ZUnitVectorInv MC_SOLID_SHADOW_VOLUME SpriteMenuIsFadeCheckAllLayer iosSetKPrintfLocateContextRelativePosition lightsw3 UnitMatrix GetCollisionDBNextSurfLinkComp GetMainAnimation ClipCollisionDirectExceptObj GetCollisionDBQuatern GAMEUTIL_get_interp_yaw GetLayoutDispObjGroup GetBlendedMotionRoot get_near_clip_z_clip_screen adpcmMgrInit windowGetMouseStatus meshGetWorkSize fsEffectCreateSetScript GetCollisionEdgePointerVertexPoint MotRootDyn_EDGEPOINT glRotatef doit_wind_manager sheetMgrNopSegmendex mcGetGameClearFlag GetLayoutObjNum LoaderSysPrintf InitJudgeVolumeClass DEBUG_update_position GetGeometryPointerSurfaceZTopYPlaneCoordQuatern FlushJudgeVolumeObjImmediate GetMotionFrameDirectResource graphInitLayer GetLayoutParentObj GetPlaneFittingDiffVector ResetCharacterClassMotionInterpRootOfs spriteSetTextureCoordinateST _sceMpegDefaultStopDMA texTransRequestMulti spriteSetPosition sceMpegGetPicture iosGetRandomVector ClipCollisionderWithVariableKeep4DCB ForceDeleteLayoutObjChildLink charrootdyn_getChainStatus getRootFittinableFlag CompletePlaneD ClipCollisionderWithKeepSlopeLimit audioDecIsPreset setFadeColor GAMEUTIL_inc_or_dec_for_near_to_aim_yaw debugCreateAnimObjSegmentDefDisp iosSetKPrintfColorContext initmanagerPartitionf end_camera_lws_animation_by_paramID GetAttributeRelationEffectDefByName getRootMoveDisableFlag lightsw1 getStackViewFlag iosFree ClipCollisionDirectCallBackOneObjDoubleSide radiate_particle_collision_check_ray texInitialize GetOptionNodePhysicalNodeId qsort GetMotionNS_RootDirInfo sheetMgrSearchSheetDataObj GetMotionNodeGeoToolCoord ClipLayoutObjModel iosPushCurrentMatrix constructor_motion_ik_interest ForceGlobalLightFlagEnvelope garbageNtoCallBack parentpointxzfit s_IopModule getLayoutPointData GetMotionOptionNodeNextSwitchFrameDirectResource sound3DCalc spriteMovieImage _EffCondKind getFogNearRate GetMotionOptionNodeParentId sheetMgrAddSegInitList ConueMotionCurrentSpeed RequestCharacterClassMotionPlaySpeedDown GetCollisionDBPlaneNormalZQuatern GetSTPositionOfVectorPlane iosAllocPacketPtrPath1 kickEffect MotOriKind_GLOBAL_XM ptclDisplayListGet initEditWorkTool LoaderSysFOpen GetCurrentQuatern shadowModelReInit glGetZTest GetCollisionDBNext3Direct getJumpSpeedLimitEnableFlag toggleDebPcWindow init_particle_effect_lod GAMEUTIL_get_difference_radi_pitch_dir GAMEUTIL_is_inside_of_region_ratio CopyMultiQuatern get_WV_matrix mpegStart GAMEUTIL_get_yaw_by_direction is_emitter_need_disp GetRootRotStatus set_param_double_spring_interp_common get_particle_geodispobj_group charrootdyn_getLocalYGlobalXZOffsetFromParentGP unloadCdXffFile shadowReset modelSetEnviroment getZ reinit_particle_effect_lod _ElseOriKind CheckCollisionderAlive convert_from_rotXYZ_to_quater_motion_ik_base CopyMultiQuatPos meshInstanceFree ReleaseCharacterClassAddMotSynimAll iosMallocSetExecGarbageCallback YattsukeSetPlayerR1ON GAMEUTIL_set_act_interp_flag_interp_ratio_cntrl mcGetLastSaveGameDataIndex spriteDrawSpriteUV charrootdyn_getCharaFront_PlaneTopDifferenceXZAngle GetSpriteObjWorkSize getBlendBaseMotion g_sPtclNullName set_rot_radi_value_flag_double_spring_interp_cntrl charrootdyn_getCompleteFittingPlaneFromStabGPWithSlopeLimit shadowDisp UpdateAnimationClassPastSimpleInfo memcpy charrootdyn_setEdgeUpperPlanfoFlag isysGetSubThreadWorkSize modelDisp mcGetInfo GetMotionResourceRotAngle GAMEUTIL_get_velocity_by_diff_move GetWindVector iosGetTCount GetTRS_Onake_From_ObjectAnimation windowGetTargetWindowHandle changeVolume is_loop_particle glZOffset mcLoadOptionData GetCharacterClassIKNodeBooleanInfo doit_camera_region_manager constructor_double_spring_interp_cntrl isysGroupForExit spriteSetFade GetCollisionEdgeHangQuatern charrootdyn_getCollisionDBwithFunc UpdateLayoutClassParentGeometry GetCollisionDBCurrentPoinLastPlane ResetCharacterClassSlideStatus get_col_attr_cam_region_select_flag GetSpriteClass nicosysdSendDataWrite MotOriKind_GLOBAL_XP getMotionFloatFrameWithLimitCaribration AddGaLightMan GetAnimationDefObjLeaveType SearchScriptLayoutObjDefByName shockRequest init_texture_animation_parameter lineObjectCreate getLWSDebugMode2 GAMEUTIL_get_xyz_axis_from_quatern LoaderSysCheckCDBootMode SetLwoDemoOrientManagerObjCutFinishFlag glVertex3f get_dist_from_eye_to_screen Motiond_ALWAYS windowSpriteMenuArrow CheckCollisionColClass motrootdyn_startpendulum sceMpegSetDecodeMode updateDamageGeo GetPlaneFittingVector GetWaterSurfacePositionYExtend GetMotionMatrixOfTargetFromRoot MultiCurrentQuatern iosGetACosf IdentityQuatern motrootdyn_startxz doit_motion_ik_interest SetScriptAnimationObjAccessSwitch sndVabHDOpen UnlockBgColor setLoadImageTags GetSTPositionOfCollisionDB debugDeleteAnimObjSegmentDefDisp GetAnimationEffectDefByName chkEtiInfoWork iosGetPacketPtrPath1 ClipCollisionDirectForParticle CopyCollisionamics GAMEUTIL_act_pitch_rot_limit_clip GetGeometryPointerPosition SetCharacterObjCollisionProcFlag charrootdyn_restoreposition GetCharacterClassInitParamNbNodes windowDraw DispDispObjGroupModel SetSubLinkObjDeleteFunfo sheetfileInit iosRotCurrentMatrixY iosIopRead sndVabDelete GetNowFogColorR iosGetRotYVector iosSetDC DEBUG_get_2d_font_default_height_offset getInterestPointData DebugDispMotion DeleteScriptSpriteMenuObj GAMEUTIL_convert_from_lw_to_game_coord sceIpuInit loadCdNtoFile CharaCtrlSearchControlChange getSolarFlareColorG ReleaseCollisionder spriteTexFast iosSetDCViewPortCenter mcDirectFileRead GetQuaternByAxisDirZYExact GetMotionOptionNodeIntFrame boot_camera_lws_animation_by_script DL_LAYER_NAME iosGetATan2fExact GetNextSortObj sePlay SetCharacterClassRootQuaternWithInterpolationGeometry ChangeCharacterObjControlTarget SetScriptAnimationGlobalBaseInfo ClipCollisionDirectCallBack SetMotionimumSpeed charrootdyn_HslidecollisionCB DebugDumpMotion getShadowDebug lineObjectCreatef MC_SKIN_DISSOLVE auto_end_check_and_check_free_particle_geodisp CallMotShiftCallBackElemLeaveFunc GAMEUTIL_get_dist_ratio_by_dist_squ getBlurWorkSize MC_MESH _isysCreateSubMsgQueue GetLightColMan get_change_grace_time_camera_region SetScriptObjDeleteCallBackFunc2 modelInitDispModelClass set_camera_obj_screen_size nicosysdEchoReadCallBack iosSetSyncNoReturnc glNormal3fv cameraBlurClearInsityArray is_this_camera_region_alive debugDeleteAnimObjSegmentDisp GetMotionOptionNodeFloatFrame init_col_attr_table_segment GetBlurRadius SpriteMenuSetDispFlagNoFade SubCallDeleteFuncNonISysObjTypeRes GetScriptAnimationSubObjectWithTypeFiltering CheckParentCharOrLwsOrient ExecEff SetCharacterObjScriptKeyEnableFlagOnDemoOrient CalcColorParamAmbientLight iosDefaultPadData GetRayVolumeUncollisionPointForCamera _isysRecvSubMsg InitGazeAddChannelDef GetMotionRootInfo stop_wind_emitter_geometry_pointer_reference modelSetSurface GetLayoutRootMatrix ClearSortList sheetMgrGetSegLoadHeader UpdateOutRangeLightGeo GetSizeOfModifiedManagerWork effectReset malloc_from_src_partition GetTargetLookAtQuaternOnBase GetCollisionDBEdgeVertexPoint AddSortObj graphFrameBufferReInitializeRequest InitLwsDemoOrientManagerObj GAMEUTIL_is_between_yaw_and_yaw_extend_abs seStopLoopType iosGetReflectVector CheckEllipticalSphereVolumeWithInverseMatrix directplay vramEnd MotOriKind_ELSE nicosysdInit getColLightDebugSts SendVolumeShapeDamageLetter norootdynamics GetCollisionResource GAMEUTIL_get_spring_interpolate_value3D dptofp mcLoadGameData DEBUG_get_parent_layout_name strFileRead CheckPositionInsideOfJudgeVolumeInfo GetSkeletonFocusNode sndSepPlayerSrh sceMpegAddStrCallback MotOriKind_RADICON_TURN_INVERSE GetNextWorkLightClass CheckPositionInsideOfJudgeVolumeObject loadCdXffFile CharacterClassMalloc FilterCopyCollisionamics charrootdyn_resetHColFindFlag GAMEUTIL_get_local_quatern GAMEUTIL_get_parent_object svdLoadFile CallMotShiftCallBackElemEntryFunc get_animation_designer_node_quater_motion_ik_base charrootdyn_getCompleteFittingYQFromStabGPWithSlopeLimit_X AddTwoWayLinkNext CheckCollisionderExistData getLayoutClassCollisionIndepSurfBoundary GAMEUTIL_set_inside_check_method setSpecularity bossDeathEffectBegin ScriptCtrlDef_SCRGflagOnStart gsRegEnd GetPlaneReflectionVector ResetCharacterClassAnimeFrameTableInfo spriteSetTextureCoordinateSTFromUV CopyMultiQuaternFromMotionRotElem AddSubGeometry CreateAliasScriptLayoutObj sheetExecCommit charrootdyn_findGlobalYGeometryPoint SpriteMenuSetDispFlag MakeGeometryPointerGlobalInfo _ScriptAnimationObjDef windowCloseRequest acceptMotionShiftFunc glTexCoord2fv FlushCharacterObj LockFullScreenEffect GetCharacterClassNodeMatQuaternPos DeleteAllTwoWayLink modelInit GetQuaternByAxisDirZY MultiGlobalQuaternToRootSkeleton getSolarGlowLevel GAMEUTIL_get_move_radi_yaw_dir GetClothDynamics GetLayoutClass IsWaterSurfaceExistAround get_hit_region_ofst_camera_region GetCollisionWideAreaSearch GetMotionNodeQuaternPos SpriteMenuSetDispFlagByHash GetScalableTurnQuaternArray usbdevInit windowFontColor DebugResetCharacterObjControlTarget MotRootDyn_AFTERPOSADD_NOSKEL_STEMONLY sceMpegDemuxPss _sceMpegAlalcInit Sg2ExPcmOutputGetLipFrame reflectionBegin get_radiate_range_coefficient boot_camera_lws_animation _StageSegDef solarFlareReset sceMpegInit sheetFileUnloadCallBack FlushJudgeVolumeClassImmediate getDispBufferAddressTBP ExecLwsDemoOrientManagerObj SetColorParamAmbientLight ClipCollisionderWithKeep4DSlopeLimit globalLightCalcLightNum motrootdyn_startparentpointxzfit scriptIntrEntryJump GAMEUTIL_act_axis_rot_root_quatern ClipCollisionderWithVariableKeepCB DebugGetAnimObjName sheetMgrMapDataLoad constructor_camera_context endBossDeathEffect iosCdSetMode load_npe_file_main getBlurXYZRatio ExecGameLight GAMEUTIL_inc_or_dec_for_near_to_aim_pitch CollisionPlaneJudgeCallbackCameraLeave iosSyncGP glDrawLineArrow MovieInit doit_camera_region _sceMpegWaitIpuIdle GAMEUTIL_forward_timer_still_one_ratio_time_interp_ratio_cntrl vramInit iosAbsVector seSopStageTypeAll MC_SOLID_WATER_REFRACT debugLineObjectCreateAndSetAttributreIfChange iosSPrintf sceMpegDispWidth resetOutsideScriptCtrlStatus charrootdyn_slideExceptionJudgeCB mpegMalloc GetRateInOutEllipticalSphereVolumeWithInverseMatrix windowReInit character_motchange_adjustrootrot sheetFsGetDirectFileSize iosInitKPrintfContext3D GAMEUTIL_get_rot_dir_for_near_to_aim_yaw_dir SetLayoutObjDebugResetFunc dsysFileInit depthOfField charrootdyn_getInterpVector ResetCharacterClassWaterStatus charrootdyn_getvelocity SetDemoMotionOrienfo glDisable get_apply_camera_region motrootdyn_startcharnodeparent initLayoutObj SetCollisionEdgeLinkDBFinderVWallDirectionStatus get_camera_lws_animation_data GetGeometryPointerScale lineObjectFlip is_interest_type_camera_lws_animation iosgluGetViewCoordPosition InitialScriptAnimeWindParam GetMotionNS_RootShiftInfo GAMEUTIL_get_move_radi_from_pitch1_to_pitch2 GAMEUTIL_get_difference_pitch_and_pitch iosRotMatrixAxis GetCollisionderWorkSize windowGetCurrentWindowHandle mcFormat charrootdyn_resetVColEdgeFindFlag _sceMpegDispatchMpegCbNodata getEdgeHangDebugFlag GetShadowLength vramCreateBlock getDeadPointData iosGetTCountExtension mouseDispCursor CallLayoutObjDebugResetFunc ExchangeLWQuatern create_and_init_camera_region Sg2ExStAdpcmCont InitialGeometryPointer PlayScriptAnimationSequence getDrawScreenWidth GetScreenRadius sceMpegSetDefaultPtsGap charrootdyn_isParentToEdge get_camera_lws_animation_param sePlaySwapSound _adpcmOpenReq texDelete SetCharacterObjControlCallBackFunc motrootdyn_startmotionfall windowGetCursorPos _sceMpegError1 sheetFileLoadStageTex GetDamageDefByName convert_from_rotXYZ_to_quater_direct_motion_ik_base glMatrixMode ClipCollisionDirectCallBackObjAry kickParticle GAMEUTIL_get_move_radi_pitch_dir OpenCsvModChkTempFile iosGetStabXZVector MotOriKind_RADICON_TURN DebugDispVolumeAllColor DebugDispVolumeShape initAliasLayoutObj GetImpactWorstWorkLightClass sePlay3D GetFogColClass GetCollisionDBAttribute spriteMenuObjPadChangeHorse ptclmanEnd lineObjectDelete quit_particle_texture_user_by_id iosRotMatrixY GetMotionFrameWithOutsideLimit kColor DebugDispCollisionDB WriteMemberCsvModChkTempFile GetCalcNumObjWorkSize getlc1_r getlv0_b GAMEUTIL_get_answer_of_2jihouteishiki modelGetWorkSize _isysSendSubMsg GAMEUTIL_is_nearly_equal_yaw MotRootDyn_MODECHANGE FBOfs getSolarFlarePanelZ ClipEdgeLinkDBFinder GetCollisionDBNext3 ForceAcceptMotiontrolChange RequestCollisionWideAreaSearch doit_particle_geodisp ConstructorCollisionObjectJudgeCallbackData unsetEditWorkTool windowSetCursorPos GetDifferencialQuaternWithNoRegularize ScriptAnimationObjOfJudgeVolumeObject setv3f iosGetACosfExact ResetCollisionDebug SpriteMenuGetLayerNoByHash create_particle_effect_lod shadowInit DeleteScriptSpriteObj doit_neck_turn charrootdyn_resetChaindStatus set_npe_blend_ratio_particle_emitter GetTwoWayLinkData gluGetCameraSpaceXYZ unloadCdNfbFile Sg2ExStAdpcmClose iosCdStStop DEBUG_update_direction GetMotionFrame ResetCharacterClassSyncMode getSolarFlareZoomOfsV iosAllocIopHeap GAMEUTIL_get_direction_by_yaw_pitch GAMEUTIL_get_difference_yaw_and_yaw_extend set_rot_radi_value_flag_double_spring_interp_cntrl3D GetCollisionDBOriginQuatPos PushQuatern SendCharaNodeParentSetMsg bgEnd YUnitVector GetScriptAnimationGlobalBaseInfo create_original_view_matrix is_have_region_camera_region get_particle_effect_id_from_sheet adpcmLoadStsFile GetAmbientLightClass sceMpegGetPictureRAW8xy SpriteMenuGetSpriteMenuPartsByHash SetLayoutClassCollisionWorkAdr getClothDynamics SpriteMenuGetSelectSubMenuId isysDeleteGroupAllObj dynamic_cast_to_wind_emitter_judge_volume setFadeLayer initSortDisplayObj UpdateAliasLayoutObjClothGeometry GetDemoOrientNext Sg2ExStAdpcmGetUserParam iosGetCosf GAMEUTIL_get_new_velocity_by_brake getZFogFarMargin scePrintf ExecScriptSpriteObj getoptnodephysicalnodeid PredictMotionGeometryPotentialWithScaleElem CollisionObjectJudgeCallbackExceptDescendPluralObj FinishCharacterObjAllAdditionMotion spriteNoTexFast ResetCharacterClassMotInterpInfo spriteDeleteObject set_view_angle drawCameraBlur GetGeometryPointerSurfaceAttribute sceMpegGetBuffType getlc1_b GAMEUTIL_get_yaw_pitch_merge_dir iosIColToFvec iosDlPopLayer release_camera_context norootdynamics_vel_xzstab CalcCollisionMultiDepSurfBoundary initLwsOriDefSeg GetCollisionEdgePointerOtherSideCollisionEdge getCollisionDisableAtDirectPlayFlag GetLayoutClassCollisionBoundaryInfo sheetMgrStageTexUnload sheetFsInit kprintfContextSJIS SetLayoutClassRootQuatern get_screen_matrix128 mouseGetStatus setLayoutClassInitParam loadCdNsoFile kSetTex isysWakeupSubThread SetVIF1MarkCallbackFunc iosDeleteSema GAMEUTIL_get_parent_plane getlv2_b GetMotionNS_RootInfo getMotionInterpMode sheetMgrChkStageIndexResolve mouseInit SetInitFogColClassFromStageData CancelCharacterClassMotionChange init_camera_context_manager DeleteGlobalLight Sg2ExStAdpcmTickProc SetCollisionEdgeLinkDBFinderCollectStatus mcUnformat SeList_cursor seLoadHDFile csvMakeDeleteSegment glVertex3fv mcDeleteGameData EntryInterestGroup garbageNmoCallBack GetMotionRootShiftInfo SetMotionamicCallFunc strFileClose mcGetProcessPer glBegin SeList_cancel GetLwsOrienitMotionPtr motionfall particleOnOff _sceMpegStopIpuDma shadowDraw entry_new_letter_type DEBUG_disp_center_collision_attribute_info InitLayoutObj isysGroupForFirst GetResetCameraFlagForDisplay GetMotionOptionNodeFloatFrameDirectResource getRefractBlendRatio get_particle_emitter_from_emitter_id iosMcWriteFile CheckEllipticalCylinderVolumeShapeWithInverseMatrix MovieExit MotOriKind_GLOBAL_ZP GetCharacterClassMotionBaseQ sheetFileLoadRootSegment sheetMgrMapDataUnloadOneBlock PredictMotionChangeState iosInitKPrintfContext initScriptLwsorientObj GAMEUTIL_check_and_get_normalize_vector GetGeometryPointerQuatPos iosCdStInit add_object_animation_camera_region getlc0_g create_camera_context is_doit_neck_turn_need transMicroCode debugCreateAnimObjSegmentDisp _sceMpegPictureData0 InitCharacterObj sheetFsSetStageTexSegTexSegDef GetDamageClass FlushChildGroupManagerObj CheckEllipticalSphereVolumeShape addAdpcmTickProcFunc soundGetTickProcCnt resetMicroCodeManager getBootParent getlv1_b GetGeometryPointerCollisionDB SH_AdpcmFileDEFAULT AddObjectManagerCollisionWorkSizeStage SetColDebug GetScriptCharacterClass GetScriptAnimationClass GetCharacterClassOptionNodeGeo glGetColor GAMEUTIL_get_interp_timer_interp_ratio_cntrl SpriteMenuSetDispFlagAll GAMEUTIL_get_move_limit_position iosReleaseDC getSizeGazeIKWork GetDebPcWinType InitGeometryPointer DebugDispCharacterStatus ClipCollisionDirectCallBackObjAryDoubleSide GetLayoutObjGroup IsEnvelopeDistantLightType get_VCS_matrix SetLayoutUserClipFunc MotRootDyn_PARENTPOINTXZFIT strrchr mpegFree InitAliasScriptLayoutObj iosGetSinCosf checkScriptControlDef iosWaitMalloc InitChildGroupManagerObj MotOriKind_MOTPLAYSPEEDDOWN2 getDrawBufferAddressFBP Sg2ExStAdpcmVolumePercent RequestCharacterClassMotionPlaySpeedDown2 isysAddGroupRelativeWithLinkParam FlushScriptLwsOri LoaderSysGetstat iosGetFonfo createScriptObj ExecFogColMan GetRateInOutCubeVolumeWithInverseMatrix UpdateLayoutClassPastSimpleGeometry fsEffectDefault sheetHeaderObjSearchSheetId getIsInWater GetDistanceSquareXZ unloadCdNsoFile seLoadBDFile getQuatPQSAnimIntFrame GetDistanceSquare FILENAME SpriteMenuSetSpriteObjectValueByHash spriteDrawUVSensitive DebugDispCloth IsClusterCollision _isysDeleteGroup GetClothQuatern ptclmanBegin GetRayVolumeUncollisionPoint CreateLwsDemoOrientManagerObj MC_LINE update_camera_obj iosSetDCParam texName sheetWait getIkControlEnableFlag lineObjectInit spriteSetScale spriteDraw getBlurCamMoveThreshold GAMEUTIL_get_motion_kind sheetFsLoadDirectFile InitializeCollisionder get_screen_matrix256 iosSignalMalloc isysRelocateModuleObj FlushRequestViewIntervalClip getSubObjDispSw MakeCollisionEdgePointer getBlurShutterSpeed getConnectLineArray CreateSubLinkObjByGeometryPointer DeleteModifiedManager modelGetDlLayer GAMEUTIL_is_yaw_pitch_get_direction GAMEUTIL_get_vector_velocity_by_diff_move3D GAMEUTIL_get_local_directionY InitCollisionEdgeLinkDB Sg2ExStAdpcmPlay vramAllocByTBPSize get_manage_object_id_camera_region iosFTOI4Vector scriptIntrEntryChildThread nicosysdExec MotOriKind_MOTPLAYSPEEDUP iosSprToMemDmaAdrCopy kprintfContext getTextureAreaAddressTBP screenBrightness get_camera_position UpdateGlobalLightOutRange SendCharaMotioncStartMsg dispCollisionderFlag GetCharacterClassBaseQ end_camera_lws_animation atof InitLwsOrientObj set_camera_direction GAMEUTIL_is_reach_aim_pitch_angle mcDirectFileCreate meshCreate deleteLwsOriDefSeg GetModelObjGroup getSeqNo getFBOfsV get_scissor_clip_matrix DEBUG_disp_sphere_object refractionInit GetMotionMatrixOfTargetFromParent updateParticleDissolveGeo get_letter_conts_data _TexSegDef MC_SOLID_DISSOLVE CheckClothChainExist getLWSDebugMode FlushLwsDemoOrientManagerObj SetLayoutDisplayFlag GetWaterSurfacePositionY DeleteAllActiveScriptAnimationObj texGetTextureModuleGroup updateWindBoxGeo debugLineObjectSetMatrix isysObjWaitSema getCameraBlurSw _RandomEffKind GAMEUTIL_get_move_limit_position3D glDrawLineStrip g_ainParticleTextureStore GAMEUTIL_get_spring_interpolate_offset3D fsEffectSetParam InitSpriteObj GetCollisionDBLastPoinCurrentPlane get_max_object_animation_camera_region sePlayStageEnv AddSegmentCsvModChkTempFile MC_COLLISION spriteMenuCheckSelectPushPad sceMpegGetPictureRAW8 get_WVC_matrix getAirResistEnableFlag get_screen_matrix strcat glColor4fv getPosPQSAnimIntFrame stop_camera_lws_animation_callback iosTransposeMatrix GetCollisionEdgePointerGlobalVerticalPlane iosPadGetXZInputL GetCharacterClassGazeAddMotions sheetFileGetDataAdrs _EffKind GetFogColMan CopyCollisionPoint isysInitSubThreadExecEnv IsOppositePlaneLine isysDeleteAllGroup initScriptSystem GetMatrixFromQuatPos ExecAnimeTableInfo SpriteMenuIsFadeCheckSelectLayer sheetFsLanguageCode GetGlobalLightClass charrootdyn_getLocalOffsetFromParentGPwithGPCoordinate glBlendFuncParticle GAMEUTIL_get_difference_value InitScriptLayoutObj iosgluDrawObject MotOriKind_FORCE_RADICON_MAXRIGHTTURN constructor_neck_turn spriteSetIdentifier GAMEUTIL_get_segmenum_and_data All1Vector GAMEUTIL_is_reach_aim_yaw_angle SpriteMenuSetSpriteObjectValue DEBUG_get_2d_font_disp_position ControlDef_ELSE_ALWAYS iosgluAddLineCylinderObject GetQuaternAxisRotInfo MotOriKind_CTRLCHANGE sheetMgrInit motrootdyn_startxz_from_xzfit sheetFsExistTexSegIndexCallBack IsInsideOfRegion _sceMpegNextHeader getFBOfsX isysMoveModuleObj RequestCharacterClassNoClimbableSlip GetCharaRootDynamicsAfter getIkExpressionSwBool GetChildGroupManagerClass GetScriptLwsOrientObjWorkSize charrootdyn_setkeepcolhitstatus set_disp_particle_collisin_debug_flag getDepthOfFieldNearZ iosRotMatrixZ iosGetISchedulerExecCnt DispLayoutObjModel AddCollisionDBCallBack _sceMpegType2id FlushCharacterObjImmediate DEBUG_is_locking_debug_camera motrootdyn_startxz_from_edgepoint unloadCdColResFile motrootdyn_startparentpointxzfit_from_pendulum initScriptSpriteMenuObj GetMotionOptionNodeBooleanInfoFloatFrameDirectResource glRotatey SpriteMenuSetLayerPriorityAllLayer CheckClothChainDetect entrymanager CollisionPlaneJudgeCallbackParticle setStartEditWorkTool SeemlessInitFogTargetParamWorldLayout texScaleClutByName CheckLayoutObjChainExist ptclmanGet create_and_boot_particle_geodisp glVertex2f gbPtn get_camera_region_resource_id_by_name GetCollisionDBGroupCallBack getBangle dsysFileList iosDlGetLayerNum InitAmbientLightObj spriteSetBlendMode fsEffectManagerSetDemoParam update_clip_screen spriteCreateObject texInit SpriteMenuGetSelectMenuIdBySpriteMenuClass audioDec _sceMpegFlush SpriteMenuGetSpriteObject GetPlaneCrossPos fptodp dbgPrintf GetQuaternFromMatrix usbdevMouseGetStatus AddCharacterClassOptionNodeSubGeometry stop_particle_emitter_callback GetGeometryPointerVirtualSurfacePlane debugLineObjectSetup windowGetCursorPosOndow GetAmbientBrightnessOfLayoutObject get_particle_printf_disp_level waitVscheduler ReleaseCharacterClassAddMotSynim iosJumpRecoverPoint create_directX_projection_matrix charrootdyn_detectCharEdge GetArbitraryDirectionMatrix sceIpuRestartDMA constructor_aim_angle_interp_cntrl SH_SpuLayoutDEFAULT SetGeometryPointerGlobalStatePointer GetCharacterClassInitParamNbOptionNodes SetJudgeVolumeInfo RequestCharacterClassMotionDirectionByGPTop sePlaySystemSound is_fixed_point_type_camera_lws_animation MakeGeometryPointerCollisionEdgeInfo swim GAMEUTIL_get_direction_by_yaw GetScrLwsOriClass SetScriptAnimationObjChildEntryGroup GetCharacterClassMotionPhysicalNodeID CollisionPlaneJudgeCallbackCameraMove SetLayoutObjCollisionEnableFlag FlushScriptSpriteMenuObj iosGetExceptAxisVector garbageNsoCallBack charrootdyn_getForceLimitMode scriptIntrAllDeleteJump SetWorkFromGlobalLight texSetModelName boot_wind_emitter DebugDispBox fittingwithrot CheckCubeVolume FlushCollisionEdgeLinkDBVWallFinder kbInit charrootdyn_getCyclicCollisionDetectZYOneWay sheetFileGetSize gsReg glResetWithLayerNo charrootdyn_getCompleteFittingYQFromStabGPWithSlopeLimit RequestCharacterClassWindForceMove LoopExecAfterLightColMan SetCameraReverbFlag request_eneck_turn texGetWorkSize glTexCoord2f ViewIntervalClip getDebPcWinSw motdebugprint GetMotionOptionNodeNextSwitchFrame setScriptObjArgument skelSegInit CreateScriptAnimationObj doit_motion_ik_base CheckCollisionInsideOfSurfaceXZ initmanager EntryPadHistory effectSet getZFogDivide LoaderSysEntryExternalIopMemoryList getRootDataHeader getLineDataHeader send_letter motrootdyn_startchaing SetScriptCharDefaultScriptFunc glLoadMatrixf iosGetTableCos GAMEUTIL_get_limit_clip_yaw_rel _AnimObjDef RequestCharacterClassMotionDirection iosEE2IopRequest csvMakeCreateNewSegment iosMcCreateFile GetDirColorFromWorkLight DEBUG_disp_collision_attribute_info CheckEllipticalSphereVolumeShapeWithInverseMatrix GAMEUTIL_is_nearly_equal_zero3D _sceMpegOutputFrame strstr get_wind_effect_data_direct ReleaseCharacterClassMotSynim charrootdyn_getCollisionDB nicosysdForceEchoReadCallBack SetScriptLayoutObjLetterProcMode sceMpegDispCenterOffY UpdateLayoutClassParentSimpleGeometry add_wind_segment spriteDrawNoTex CheckDamageLetter iosSetBGColor sheetMgrUnloadSegmendex GetCollisionWorkSize rand setLightParam ResetDamageClass is_parent_obj_boss_camera_region SpriteMenuSetPadEventCallback get_particle_effect_id_by_name GAMEUTIL_is_max_input ptclCounterInit setVertexPos vramDeleteBlock SpriteMenuGetPartsDefByHash GAMEUTIL_get_rot_dir_for_near_to_aim_pitch_dir modelDeleteDispModelClass graphFrameBufferReInitialize getMotionDebugPrintMode getBossEffectBlendRatio UpdateFogCol SpriteMenuGetPadEvent ptclmanBuildVtxPacket genv CreateWindowObj MenuControlButtontext_control_america AddLayoutObjSubLink MotRootDyn_SWIM GAMEUTIL_is_between_yaw_and_yaw_extend_rel createMenu update_camera_region_geometry get_col_attr_cam_region_select_index _sceMpegWaitIpuIdle64 sheetMgrSheetHeaderSearchSheetDataObj SpriteMenuSetMenuDispFlag init_camera_region_manager InitAliasLayoutObj MotOriKind_SLIP FlushCollisionder createSheetMenu ResetCharacterClassPositionMemoryInfo DisableCharacterObjAddParentVelocity usbdevFrameInit getObjInitMessageDebugSw getBlurMaxThreshold FlushModifiedManager scriptIntrDeleteJump charrootdyn_getOffsetGlobalPos ConstructorCollisionamics AddObjectManagerCollisionWorkSizeBoss shadowReInit nicosysdSendDataStart CreateAnimationDefObj free_wind_segment shockRequestCalcVol GAMEUTIL_divide_yaw_pitch_dir sheetFsLoadRootSegment InitScriptControlButtonCallBack strncmp GetGeometryPointerObjectParentNodeId _sceMpegSliceA0 ExecMotioncAnimation modelDecLinkCount motrootdyn_startfreefall sceMpegDemuxPssRing createStrinputDialog GAMEUTIL_get_new_velocity_by_brake_abs SetCharacterObjColSphereOverrideFunc UpdateFogAnim PredictMotionOrientByScriptCtrl set_act_particle_lod_select_flag get_view_matrix getlc2_r motrootdyn_startfreefall_from_pendulum GetScriptLayoutObjWorkSize getFullScreenEffect RecvCharacterObjMail texReset add_particle_segment MotRootDyn_CHAINHANG iosMakeLightColorMatrix CharaCtrlResetAllScriptCtrlStatus loadCdWinTexFile add_particle_texture_user SetScriptObjFinishCallBackFunc GetMotionRootDirInfo iosDlChainTailCurrent GetGeometryPointerCharColAttr ParentLayoutObj UpdateLayoutClassGeometry GAMEUTIL_get_spring_interpolate_value3D_extend SetGameLightUserParam initFogEffect GetSpaceTransformMatrix GetXZVectorOnWV getAverageNormal DebugSetCollisionWideAreaSearchGroup IsEnvelopeGameLightType GetAnimationDefObjWorkSize sheetFsLoadBootData SetGeometryPointerNodePosState SendCharaAddMotioncStartMsg isysDeleteSubThread EnableCharacterObjAddParentVelocity FlushCache charrootdyn_getParentedEdgeInfo doit_double_spring_interp_cntrl3D getLineData iosGetRootDC GetYHeightOfPlaneXZProjection adpcmSetVol get_next_letter_in_post seSwapHDBDFile sheetMgrCreateStageIndexSkipInfo sndBDClose getZFogScissorMargin constructor_camera_region sheetMgrSpecialFsStart meshObjectFree GetYRotLimitQuaternFromDir SetQuaternByAxisRotateV texResetVRAMRequest meshFlip GetYRotQuaternFromDir set_generate_particle_flag getlc2_g ExecScriptLwsOrientClass GetCollisionDBVertexPoint charrootdyn_debugDispParentGeometryStatus ModelDispGetWorkSize ptclDisplayListPut Sg2ExPcmOutputSetVol usbdevKeybdGetStatus clothmath_doubleTensionMove seSetVol _SeList CheckCollisionInsideOfObjectBoundary get_particle_camera_follow_attr_from_effect_id MotOriKind_WINDDIR iosSetDCClearParam iosFTOI0Vector iosCreateSema iosTransTex GetScriptPriorityGroup charrootdyn_findLocalYGeometryPoint getSolarFlareReduceOfsU iosPushDC GetMotionNodePos getChildGoalPointIdxArray CreateScriptAnimationSequence is_sub_type_camera_lws_animation CollisionObjectJudgeCallbackExceptOneObj refractionEnd deleteFogEffect GetQuaternAxisRot GetAliasLayoutObjWorkSize AddObjectManagerGameObjectSize LoaderSysFRead DebugDispCollisionDBEdge getEditWorkDebugHeader isysObjSignalSema GetSubAnimation setLightParamDefault _PackageSE iosCdStSkip GetCharacterClassMotionTopDirection ClipCollisionder4D initAnimationObjResource glLoadIdentity GetCharacterClassCurAnimationCurFrame check_free_transform_matrix_set GetCollisionDBEdgeInfo particleGWorkPut kPrintf clipBySphere mouseSetCursorPosition SpriteMenuGetSelectMenuMode memcmp ClipCollisionderWithKeepSlopeLimitCB iosCreateThreadS DEBUG_get_cur_using_anb_file_name iosRotMatrixFromDirection iosRotMatrixX CreateScriptLayoutObj GAMEUTIL_get_yaw_matrix ClipCollisionderWithKeep4DSlopeLimitCB get_motion_data_camera_lws_animation CheckUnderVariableXZSurface ResetCharacterObjMotionShiftCallBackEntryAll charrootdyn_getUpperEdgeEffectiveHeight MC_PARTICLE changeFogParam GetCollisionDBEdgeVertexPoint3 execScriptGroup charrootdyn_resetEdgeUpperPlanfoFlag iosMcUnformat ResetCharacterClassIKNodeInterpInfo nicosysdDummyReadCallBack iosDlGetLayer glGetLineSmooth soundSetRevMode iosSetKPrintfLocateContext glDrawGLUObj DIntr setFogImmediate ptclmanPut SetInertiaRotInterpMode setVibrationEnableWorkAdrs charrootdyn_resetRootDynamicsWithLowerCollision MC_SOLID getBlurZBase motrootdyn_startpendulum_with_VCOL doit_double_spring_interp_cntrl GetSkeletonFocusNodeDirect SpriteMenuSetSelectMenuId CharaCtrlPlayableControlExt getGoalPointData InitScriptLwsOrientObj initScriptCharObj GetPlaneFrom3Position AddDmacHandler2 iosRotCurrentMatrixX RelocateModifiedManager updateParticleGeo GAMEUTIL_is_diff_nearly_equal_zero SetGeometryPointerChainPos kPrintfScale getSolarFlareColorR sheetMgrAdpcmIntLoad getamb_b GameLightCalcOutSideParam motrootdyn_startxzfit_from_pendulum ForceAcceptMotion iosCdStSectorAlignSkip glPopMatrix fsEffectManagerInit GetCollisionEdgeLinkDBVWallFinder gsRegBegin fogEffectSetParam GetScriptLayoutClass GetSpriteMenuClass init_wind_manager seSetKeyOnOff GetMotionFloatFrameNoCaribration GAMEUTIL_increase_yaw_limit_extend setBossEffectTexture iosPadRead getExternalLWSFlag adpcmCloseChkComplete MotRootDyn_FALL_WITH_MOTION charrootdyn_getCyclicCollisionDetectZYOneWayCB get_z_buf_min_clip_screen glLightVector motrootdyn_changehcol_from_xz _sceMpegAlalcFree InitCollisionWideAreaSearchInfo iosEntryLocaleFontNoLoad is_loop_camera_lws_animation EE_MixBufClear GAMEUTIL_mul_ratio InitGameLightClass sndSepPlayerSrh2 EnableCharacterObjMotionRootRotDynamics GetMotionNodeBasePos glDrawBox sheetFsSetSpecialFs get_VC_matrix iosEE2IopEndChk get_sub_particle_effect_lod_from_sheet GAMEUTIL_doit_interp_value_cntrl GAMEUTIL_get_local_directionX windowDelete kInit waterRefractionBegin SendCharaControlledChangeMsg mcManager vramAlloc DeleteSortList _sceMpegDefaultRestartDMA glGetMatrixf SetDefaultViewContext UnparentLayoutObj iosGetASinfExact constructor_double_spring_interp_cntrl3D MultiMatrixByPlane initScriptAnimationObj DeleteTwoWayLink initAmbientLightObj SetGeoDispClassLightColMan charrootdyn_edgepointstab FsEffect_RESET _PackageEFF SpriteMenuGetLayerStatus getRefBlurLevel spriteSetValue getRootPointData loadPathData iosGsChangeMode iosFloatModulo scriptIntrAllDeleteSubThread convert_from_quater_to_rotXYZ_motion_ik_base GAMEUTIL_is_reach_aim_pitch_dir padManagerData SpriteMenuIsFadeCheckLayer DecreaseDamageLockTime waterRefractionEnd charrootdyn_checkIYplane4D isysInitModuleObjExisted SetDamageClassJudgeExternalFunc DebugDispCollisionDBColor SetLayoutObjSubDispFunc g_asWindEffectDataName sheetMgrCheckSegInitList mouseClearStatus zFogInit modelSetMatrixTransTag get_particle_name_from_effect_id set_npe_file_data_to_particle_effect_lod add_camera_lws_animation_segment memset get_camera_up_direction CreateScriptSpriteObj push_camera_context AddCharacterClassSubGeometriesOfMatrix mcSetCompleteTimeAttack GAMEUTIL_set_param_extend_interp_ratio_cntrl isysSearchSymbol adpcmPlay SendDamageLetter getInterestDataHeader getEditWorkInitData GetMeshClass SetAndLockBgColor texTransResolve GAMEUTIL_is_between_value GetStabYRotQuatern getFogRate windowSpriteNoTex SetCharacterObjParentPlaneDisconuousJudgeFunc modelClipSolid getamb_g GetNowFogColorG GetTurnYLimitAngleFromGlobalDir sceSifAllocSysMemory windowPrintf chaing AddCharacterClassOptionNodeSubGeometries deleteSortLayoutObj motrootdyn_startxzfit charrootdyn_getLangSurface srand GAMEUTIL_act_axis_rot_root_quatern_abs IsParentCharOrLwsOrient SetGeometryPointerGlobalState xzfit GAMEUTIL_reset_interp_ratio_cntrl objfilter GetCollisionDBAttributeAdr iosGetTanf RelocateCollisionWork SetCharacterClassMotionNormalSyncMode EIntr s_IopPath sheetFileLoadMap RequestDeleteWindowObj glReset unloadCdWinTexFile _sceMpegAlalcSetDynamic getEditWorkDebugData InitSubLinkObj GetPlaneFittingPointForUnnormalizedPlane doit_camera_lws_animation_manager GetColMultiDepVtxInfoVertexNormal MotOriKind_GLOBAL_ZM dsysWrite kbGetStatus EntryCollisionder SetAnimationClassLastInfoDirectResource getSheetDebugNoLoadMode motrootdyn_startxzfit_from_edgepoint sheetFsSkipRead nicosysdRebootRequest DisableCharacterObjAdditionMotion GetInitialInverseMatrix sheetExecUpdate GetJudgeVolumeClassObjectGroupById fogSetFogColorMulRatio ReleaseCollisionEdgeLinkDB UpdateClipGameLight meshTransLightMatrix GetCollisionDBOneObjCallBack ChangeCharacterObjControlledTarget SetGeometryPointerNodePosStateGlobalRot InitModifiedManager getRefractLengthRatio JumpVelocityDef_IGNORE_MOTION_VELOCITY getFogUnderWater sndSepSetVol GameLightCalcImpact adpcmDeleteAdpcmSeq windowSetMouseStatus DivQuatern Sg2ExStAdpcmSetUserParam getPointData csvMakeOpen constructor_motion_ik_base SetCameraResetSw getRefractBlurLevelRand iosSleepThread getZBufferAddressFBP mcname request_end_motion_ik_interest setFogParamDefault adpcmCloseReq DEBUG_disp_cylinder_object AddCollMan charrootdyn_checkUnderWater charrootdyn_detectCharClimbableWall InitAnimationClassWithFrame iosGetTableSin reset_aim_angle_interp_cntrl MotRootDyn_NOROOTDYNAMICS_POS_FREE MC_SOLID_WATER getSolarFlareSw ptclmanBuildEnvPacket is_eternal_wind CreateFogColMan GAMEUTIL_get_increase_value GAMEUTIL_get_move_radi_from_yaw1_to_yaw2 UpdateGlobalLightDistant create_original_clip_matrix is_clear_camera_region_condition GetCharacterClassCurAnimationFrameRate glSetFogFactor constructor_wind_effect_data GetCollisionEdgePointerOtherSideDBData close_letter_post trianglePolyColor SetCharacterObjMotionShiftCallBackEntry EntryModifiedManager GAMEUTIL_get_new_velocity GAMEUTIL_get_node_posi_by_id GetScriptSpriteObjWorkSize GetScriptSpriteMenuClass InitObjectManagerResourceInfo InitBinarySize _sceMpegNextBit CancelRequestCollisionWideAreaSearch RequestCharacterClassAdditionMotionChange spriteSetColor Sg2ExStAdpcmSetSignal get_set_limit_gl_draw_particle_flag shadowGetWorkSize GAMEUTIL_get_vel_limit_position GetMoveVectorOnWV LoaderSysFClose update_camera_context update_node_by_quater_motion_ik_base CharaCtrlSetScriptCtrlStatus modelInitialize SetCharacterObjForceNoExpressionInterp _SECondKind getSubDataHeader sheetFsGetStageTexSegIndex motrootdyn_startxzfit_from_falldown GetMotionMatrix meshCreateInstanceCopy GetDebPcWinCategory ReconstructCollisionEdgeLinkDBVWallFinder createBinaryMemoryInfoWindow MotRootDyn_ADDITIONAL MotRootDyn_NOROOTDYNAMICS_VEL_XZSTAB _sceMpegSetBrokenk regularizeMatAry GetPointDistanceSquareFromUnnormalizedPlane Check_InVariableXZSurfJudgeFunc_LowerSurface IsLwsOrientRootNode charrootdyn_getForceNoLimitMode GetNormalPlane glRotatex Sg2ExStAdpcmPreLoad strcmp getFogColorG ClipCollisionderFarPlaneWithKeep4D initAnimDefSegOneElement InitAnimationDefObj csvMakeClose _sceMpegError GetCharacterClassOptionNodeLocalQuaternPos get_camera_obj_layout_class GetQuaternByEulerZXY GetCharacterClass gluGetLookAtPosition InitViewIntervalClip iosMallocAlignNoCheck mpegChkPlaying getRefractBrightness stop_camera_lws_animation_geometry_pointer_reference UpdateCharacterClassPastGeometry RequestCharacterClassMotionDirectionByGPAirBalanceDir iosMcDeleteFile charrootdyn_checkSlopeLimit GetTurngleFromGlobalDir drawDemoBar getFBOfsY CalcCharacterClassBaseGeo charrootdyn_getInterpPoint GetAnimationClassCurrenfoWithOutsideLimit sceMpegGetDecodeMode SetCharacterObjControlBypassFunc texScaleClutAlphaByName set_screen_wide_and_progressive reset_double_spring_interp_cntrl3D GetMotionRootIntFrame charrootdyn_getLocalOffsetFromParentGP MotRootDyn_FREEFALL getlc0_b end_particle_emitter isysGetModuleObjMallocSize FlushLayoutObj initSoundManager EditWorkDefaultFile_seParam free_particle_segment get_particle_lod_base_size MotRootDyn_CHARNODE_PARENT iasmCalcCollisionMultiDepSurfBoundarySub SetCharacterObjDemoMotionMode SpriteMenuGetSelectLayer GAMEUTIL_check_parent_flag get_camera_lws_animation_parameter_by_name begin_neck_turn GetLayoutClassWindGeometry sndSepReq GetMotionRootDirInfoIntFrame GetGeometryPointerSurfacePlane doit_debug_utility motrootdyn_startxzfit_common get_cur_total_object_animation_camera_region sheetFsDataRead set_screen_size GetCollisionCameraAttributeShareArrayNumber loadCdColResFile iosUnitCurrentMatrix create_and_init_particle_effect_lod MakeGeometryPointerCollisionInfo getMemoryInfoMode SpriteMenuGetMenuIdByPartsId isysInitSubThreadObj GetObjectAnimationFloatFrame sndSepPause setLoadImageTagsTile get_world_matrixSR UnlockFullScreenEffect getBlendLastMotion fadeScreen windowDisplayMode getBlurMinThreshold getIkExpressionSw GetCollisionEdgeLinkDBWorkSize getFogNearDist InitCollisionder getDepthOfFieldSw GAMEUTIL_increase_yaw meshDispInstance GAMEUTIL_add_local_offset_root_position ResetCharacterClassFallDownInfo iosCreatePartition sheetMgrAllReqWait kPrintfAsSprite get_wind_emitter_direct GAMEUTIL_convert_from_cos_to_linear_ratio iosgluAddSphereObject GetScriptAnimationdParam FlushJudgeVolumeObj charrootdyn_checkZplane SetCharacterObjDemoCutFinishFlag iosRotCurrentMatrixZ getlv1_p GetCollisionDBVectorPlane getFrameBufferSizeFBP GetCollisionVariableXZSurfPosition initSkelObjResource isysGetXffEntryPointPreRelocation Init_ShockVoiceSet windowAddControl texGetCSM1Idx DeleteScriptLwsOrientObjSubObjects SequenceKickParticle getFBOfsU SetDamageClassDamageTableType iosMcReadFile GetMotionGazeDirInfo objectmanager_mallocerrorfunc CopyCollisionder SpriteMenableExtOkButton SpriteMenuGetFadeByLayer init_letter create_particle_texture_and_get_id GetAnimationDefClass get_clip_matrix256 dsysClose ChangeLayoutObjCollisionResourceAttribute ChangeCharacterObjCollisionResourceAttribute InitAnimationData getlc2_b iosCdStRead spriteDrawSprite pop_camera_context getFrameBufferSizeTBP SetScrLwsOriObjReleaseCallBackFunc LoopExecPreLightColMan InitPadHistory getFontBoard getAnimObjResource SpriteMenuGetMenuIdByHash GetCharacterClassNodeQuaternPos getlv0_h zFog iosCreateMsgQueue glPushMatrix charrootdyn_clipNoStopCollisionder iosGetFontIDWithEUC InitLightObj GAMEUTIL_is_diff_nearly_equal_zero3D initDispObjResource iosSetRootDC execScript GetLayoutObjCollisionEnableFlag GAMEUTIL_get_pitch_matrix _impure_ptr ZUnitVector modelNameByObj iosMcMkDir SetClothWorkDispFlag sheetMgrSpecialFsEnd GetAnimObjResource end_wind_emitter GAMEUTIL_is_inside_of_region_pitch IsEnvelopeFogType getlv2_p isysAddGroupWithLinkParam foginterp sceMpegAddBs get_CS_matrix iosWakeupThread rotLightVector adpcmSetPan SpriteMenuDisableExtOkButton SetCharacterObjParentPointXZFitGpChangeJudgeFunc GetCharacterClassMotionInterpNodePosition getlv2_h get_interest_type_camera_lws_animation FsEffect_DEFAULT DebugDispVolumeShapeColor charrootdyn_getGPPlanfo get_scissor_WVC_matrix NewCreateGameLightClass initFsEffect getSolarFlareBlur GetSpaceTransformRotMatrix disp_debug_utility CalcNodeInterp GetAnimationClassObjectAnimation windowCheckCursorInRect garbageColResCallBack boot_particle_emitter DebugDispCollisionderKeep SendCharaAttackMsg getamb_r create_clip_screen GetJudgeVolumeClass SendDirectDamageLetter SetViewContext SequenceKickWindBox MotOriKind_WALLATTACKTURN RemoveDmacHandler CheckEllipticalSphereVolume clip_particle_geodisp SearchSubAnimation glEnable CalcColorParamGameLight SendCharaControlChangeMsg adpcmGamePause GAMEUTIL_is_pitch_dir_inside_of_region _sceMpegMbAddressIncrement GetLwsDemoOrientManagerObjWorkSize Sg2Init CharaCtrlSetOutsideScriptCtrlStatus glNormal3f init_particle_manager SpriteMenuGetSpriteMenuClassParam motrootdyn_startxzfit_from_xz update_transform_matrix_set SetQuaternByAxisRotateVWithNoRegularize GAMEUTIL_get_interp_value sheetMgrAddSegLoadList mcRead GetArbitraryDirectionInverseMatrix DebugDispTriangleVectorPointerArray isysSleepSubThread iosSetKPrintfDynamicsContext GetAnimationClassCurrenfo is_doing_motion_ik_interest ReleaseCollisionWork Sg2ExStAdpcmPitchPercent freefallnostab GetCharaVCollisionStatus get_screen_width RequestCharacterMotionShiftFunc GetCollisionEdgePositionWithS MakeCollisionPointGlobalInfo _sceMpegDispatchMpegCallback RequestCharacterClassMotionTurnLevel getNBlurPlanes GetMotionFloatFrame GetFirstSortObj FlushModifiedManagerCB ClipCollisionderFarPlane4D cursorLockParamMenu GAMEUTIL_get_node_quatern_posi_by_id MotRootDyn_XZFIT charrootdyn_checkParentGPPlaneDir getLightVector seStop CreateSubLinkObj getRootFittingMode delete_object_animation_camera_region texTransRequest ForceUnparentLayoutObjChildLink GetCharacterClassOptionNodeBasePos CharaCtrlPlayableControl GetMotionNodeQuaternPosToolCoord InitLayoutObjMatrix GAMEUTIL_is_pitch_dir_sandwich sheetFsSectorAlignSkip CopyScriptAnimationdGeometryPointer get_screen_height unload_npe_file_sub GetPleneFittingPointWithNormal iosSendMsg GetMotionStretchRatio DEBUG_disp_box_object Sg2ExPcmOutputSetEffect SignalSema iosMouseSetCallBackFunc dynamic_cast_to_wind_emitter_box Sg2ExStAdpcmWorkClear initScriptObj init_motion_ik_base spriteDrawSpriteST2 GAMEUTIL_get_cos_ratio AddObjectManagerSeamlessWorkSize RequestCharacterClassMotionChange CharaCtrlAIControl SetCharacterObjMotionJumpSpeedLimit getDrawBufferAddressTBP iosGetSinf windowSprite GetCharacterObjWorkSize SlideCollisionder4D lightsw2 _RandomSE iosGetArbitraryUpVectorElement charrootdyn_memoryposition SearchLwsOrientObjDefByName GetRateInOutCubeVolume initShadowObjResource DispCloth GetScriptCharObjWorkSize mcWrite MotRootDyn_AFTERADD getSolarFlareColorB GPConditionCheckType_UNDERWATER dynamic_cast_to_camera_obj CharaCtrlResetPlayableCtrlStatus getBgFogOffset FlushLayoutObjImmediate CheckLetter getFogOffset MotOriKind_SLOPETAIL_TURN iosUnitRotation UpdateCharacterClassGeometry get_priority_camera_region Sg2ExStAdpcmOpen get_clip_matrix windowSemiTransRate adpcmOpenChkComplete MotOriKind_SLOPEHEAD_TURN _sceMpegAlalcAlloc MotOriKind_WINDINVDIR ReparentCharacterObj GAMEUTIL_increase_pitch_limit_clip GetDebPcWinSw GAMEUTIL_is_inverse_move_direction charrootdyn_setFallDowndingOffset iosUnitMatrix SearchJudgeVolumeByName getZFogFar get_view_angle GetQuaternByEulerYXZ GetGeoDispClass GetPlaneZTopYPlaneCoordQuatern MotRootDyn_AFTERPOSADD_NOSKEL create_transform_matrix_set CreateLayoutObj getChildSubPointIdxArray getPartitionByName charrootdyn_resetkeepcolhitstatus drawFrontFog GetEulerYXZFromQuatern GetMotionNodeBaseQuatern bgInit isysCreateModuleObjExisted getSolarFlareSamplePix GAMEUTIL_constructor_interp_ratio_cntrl iosMulCurrentMatrixR createAdpcmTest mcGetCompleteTimeAttack iosDlGetEndAdrs ClipCollisionDirectCallBackDoubleSide GAMEUTIL_reset_interp_value_cntrl EntryScriptAnimationObjJudgeVolumeGroup printPrimReg GAMEUTIL_get_limit_clip_yaw_abs JumpVelocityDef_NOT_ADD_FLOOR_SPEED windowSetTex get_aspect_ratio iosGetScaleMatrixV modelClipSkin setMovieSkip Sg2ExStAdpcmSetLsn SetClothSingleFixedChainLeafFixNodeOffset isysGroupForNext GetLetterKindVariableData getLayoutDataHeader loadImage iosMemToSprDmaAdrCopy texSearchMopByName get_WVCS_matrix iosFastPowf mcSaveGameData GetCollisionamicsProjectionFloatPosition ClipCollisionderWithKeep skipBlur ExchangeLWVector ptclmanFrameInit GetMotionGazeDirInfoIntFrame charrootdyn_addSlideElement getStageIDWithOffset getSpecularity YUnitVectorInv GetDamagerClassDamageSheetType InitStageLightColMan SpriteMenuSetSelectSubMenuId GetMotionVersion windowInit vramFree getOutSideVectorXYZSquare charrootdyn_slidecollisionCB GetDissolveAnimation sndSepSetPan recreate_particle_effects AddObjectManagerSheetWorkSize IosGetMergeDataFileName getlv1_h isysFlushModuleObj CollisionObjectJudgeCallbackExceptDesceneObj graphInit iosApplyRotMatrix seSetDebugTrigFunc GetCollisionEdgePointerVertexPoint3 refractionBegin getBlurAlsoChara iosMakeNormalLightMatrix getDebPcWinType loadCdNmoFile dsysExistFileOpen isysLetterObjDiscardLetterAll CheckCylinderVolume ptclCounterGet getZFogNear DeleteGameLight charrootdyn_addWindDynamicsToRoot ClipCollisionder GetGeometryPointerWithCollisionAttributeJudgeFunc GetLayoutObjCollisionDBWithTargetAttributeJudgeFunc RequestCharacterClassRootOffset get_wind_effect_data modelNameByHeader graphFrameFinish sceMpegSetBuffType MotOriKind_FORCE_RADICON_MAXLEFTTURN sheetFsLoadSegmendex getVolumeCollisionDebugMode getSubPointData SpriteMenuSetLayerPriority isysResolveAllModuleObjHasUndefSymbol charrootdyn_getNoLimitMode mcGetMainDataInfo doit_particle_manager LoaderSysFWrite convert_from_quater_to_rotXYZ_direct_motion_ik_base iosStartThread ResetCharacterClassCtrlRelationInfos ClipCollisionderWithKeep_VWallOnly InitDamageLetter debugLineObjectSetAttribute GetMotionRootFloatFrame RelocateTwoWayLinkHeader setShadowInsity ExecChildGroupManagerObj memprintf InitMotionBoolInfo meshDisp DEBUG_get_base_name_extention_cut IOP_NUM DldSysUndefSymbol getClothGeometry rootPtn GAMEUTIL_is_yaw_dir_inside_of_region ClipPoint UpdateLayoutClassPastGeometry CreateScriptLwsOri iosMcChDir GetExecModuleSize GAMEUTIL_get_interp_ratio_interp_ratio_cntrl mcSetGameClearFlag debugLineObjectDisp is_reach_src_value_double_spring_interp_cntrl sceSnprintf sheetMgrGetSegInitHeader iosSetKPrintfScaleContext GetCharacterClassControlDirection modelGetLinkCount modelGetTextureObjByIndex FileWrite dispVuCollisionDB ScanAllTwoWayLink InterPOrObjectAnimation GetScreenRadiusParticle FlushCollisionWorkImmediate InitExcelAutoModFile iosPopDC getVIntrCnt is_proper_particle_texture_id Sg2ExPcmOutputCtrl get_particle_parameter_blend_doit unloadCdNmoFile GetGeometryPointerWithCollisionDBDataGlobalPoint MotRootDyn_PENDULUM _SetLetterKindVariable unloadCdMotionFile texGetTexByteSize RequestCharacterClassSlip GetAnimationFogDefByName GAMEUTIL_get_yaw_pitch_by_direction vschedSetNextFrameForceGarbage getZFogWidth initColObjResource CreateScriptCharObj ClipCollisionderCallBack DEBUG_get_cntrl_mode_name DebugDumpClothResources get_interest_type_camera_lws_animation_data charrootdyn_parentHColGp create_camera_obj DEBUG_set_update_position_method_pointer CreateAmbientLightObj motrootdyn_startswim sndSepCont SetScriptCharacterObjReleaseCallBackFunc initLoadObjEditWork motrootdyn_startedgepoint_from_pendulum_with_edge check_free_particle_geodisp MC_SKIN_SHADOW_VOLUME updateCamVibGeo scriptIntrDeleteChildThread AddGlLightMan GAMEUTIL_get_difference_radi_yaw_dir getDrawScreenHeight ForceParentLayoutObj charrootdyn_getSlideCollisionJudgeCBArg MotRootDyn_NOROOTDYNAMICS_VEL getBossEffectColorB GAMEUTIL_set_param_interp_ratio_cntrl FlushClothWork GetCollisionDBNextSurfLink getDispScreenHeight Sg2ExStAdpcmSlotReserv charrootdyn_setLangStatus GetGeometryPointerSurfaceSlopeDegree CharaCtrlResetScriptCtrlStatus MC_SOLID_POINTLIGHT CalcColorParamDistantLight InitFogColMan get_main_particle_effect_lod_from_sheet modelReInitialize DebugDispManualEdgeCollisionder CalcNodeQuaternWithIK setZFogFar GetEulerZXYFromQuatern SetMotionMaximumSpeed iosPopCurrentMatrix getMBlur get_polygon_scale_rotation_matrix ExecObjectAnimation getTurnLimitInterp GAMEUTIL_increase_pitch InitCollisionWork glGetCurrentMatrix getPtclDisp windowCursorBlink CollisionObjectJudgeCallbackExceptPluralObj SetCharacterClassWindDynamics boot_wind_emitter_by_judge_volume edgepoint iosInverseMatrix GAMEUTIL_near_to_aim_pitch_dir get_top_emitter_list_from_particle_geodisp InitDebugMotion SpriteMenuSetNumPartsFormat GAMEUTIL_doit_interp_ratio_cntrl WaitSema get_animation_class_camera_lws_animation GAMEUTIL_get_except_axis_vector iosAddISchedulerTaskList getGameClearCnt glScalef fsEffectSetParamSheetSeg kprintfContextCentering SetScriptAnimationglePlay charrootdyn_getWaterStatus sheetMgrResolve SH_FsEffectDEFAULT GAMEUTIL_get_spring_interpolate_value_extend motdebugtarget sceMpegClearRefBuff MotRootDyn_EDGEXZ charrootdyn_checkIYPlane3DWithPos GetJudgeVolumeClassObjectGroup iosKeybdSetCallBackFunc MotOriKind_NOCLIMBABLESLIP DebugDispCollisionder GetClothPosition sndVabCreate FlushJudgeVolumeClass sceMpegDispHeight MovieSkipCheck getSolarFlareZoomOfsU charrootdyn_checkIYplane3D getShadowInsity malloc_from_root_partition iosScaleMatrixV CollisionPlaneJudgeCallbackCameraVisibility updateClipGameLightGeo SearchLayoutObjDefByName SH_AdpcmSeqDEFAULT sndBDOpen ScriptAnimationObjCheckPositionInsideOfJudgeVolumeObject getFogMode sceMpegIsRefBuffEmpty gluGetBrightness drawBlur Sg2ExStAdpcmTrkVolumeDirect getDispScreenWidth GAMEUTIL_get_move_radi_from_yaw1_to_yaw2_extend get_transform_matrix_set modelGetTextureResourceByIndex GetMorphAnimation getFogFactor1 changeVolumeDirect GetScriptClass edgexz iosCreateDC iosMcGetInfo CopyCollisionEdgePointer fsEffectReset SetVSMatrix GetLayoutClassObjectName ReparentChildObjects GetGeometryPointerWithCollisionEdgeGlobalPoint SetGameLightUserFunc getBlendFirstMotion _dsysOpen isysDeleteGroupWithLinkParam MotRootDyn_FREEFALL_FORCESTOP open_letter_post CreateLightColMan XUnitVectorInv isysFlushISYSLetterObj sceMpegReset scriptIntrSegDelete GetColLightDebugSts UpdateLayoutClassSimpleGeometry getBossEffectOutLine SetScriptAnimationObjGeometryOverrideCallBackFunc GlobalLightCalcOutSideParam audioDecReset charrootdyn_setHColFindStatus iosCalcFColorToBrightness strFileOpen get_top_particle_effect_from_lod getDisableExtendWallFlag windowSetCursorPosOndow setSpriteMenimParam GetScriptLwsOrientDefinfo StartAnimationSubObjInitePart get_temp_parameter_motion_ik_base sheetMgrStageTexLoad reset_main_type_camera_lws_animation_update_flag set_camera_position __muldi3 getBrightness GetVirtualVerticalPlane iosSrpWaitDMA updateParentPointGPInfo modelGetDlLayerIndex texScaleClutAlpha norootdynamics_vel init_camera_lws_animation_manager get_far_clip_z_clip_screen iosMallocAlign bgDraw SetClothAccessSwitch glColor3fv mcDirectFileDelete SpriteMenuSetLayer updateWindGeo ResetCharacterClassMailRelationalTriggerFlags EntryObjectManagerCollisionGroup GetMotionResourceOriginalFrames getGoalDataHeader IsEnvelopeGlobalLightType deleteFsEffect CreateScriptLwsOrientDefObj spriteDrawSpriteUV2 strlen disp_object_animation_camera_region_group rintf glSetLightVector ischedExecSubThread iosgluAddCylinderObject disp_particle_emitter GetMultiLocalizeMatrix sndSepSetDefaultParam UpdateGlobalLightInge boot_particle_emitter_extend CopyCollisionEdge GAMEUTIL_increase_yaw_limit openEditWorkTool deleteAmbientLightObj seUnloadBDFile glVertex2fv testGetCamPos getFogFarDist getAmbientColor MotRootDyn_DIRECTPLAY PcmOutputClear EnableDmac ClipCollisionderFarPlaneWithKeep InitClothWork iosFreeIopHeap ForceGameLightFlagEnvelope GetCollisionDBSurfBoundary windowCreate sheetMgrDirectFileLoad modelCreatePacketTransPacket usbdevAddCallbackFunc SetLayoutClassScaleElem is_main_type_camera_lws_animation MakeCollisionPointCollisionInfo SetScariptAnimationObjMotSyncSlotId glTranslatef getCollisionVirtualWallDispFlag sceIpuStopDMA GAMEUTIL_set_act_max_zero_clip_flag_interp_ratio_cntrl nicosysdRecvDataRead GetQuaternByDegEulerYXZ InitTwoWayLink getFrameBufferSize iosSetPacketPtrPath1 getEditWorkSize loadCdMotionFile boot_wind_emitter_by_box strchr floorf GAMEUTIL_act_yaw_rot sheetExecClean SequenceKickWind graphFrameInit getTexTranableFlag iosMcGetDir initParticleObject kprintfSJIS debugLineObjectCreateAttributre SetDamageOffsetStatus sheetFileLoadBootData getScriptSwitchDispSw GetCollisionDetectEffectWaterOnlyDefByName initEtiInfoWork iosgluGetCameraContext sheetMgrSetNoWaitMode charrootdyn_getCollisionAttribute set_except_npe_file_data_to_particle_effect_lod ResetCharacterClassMotionShiftInfo nicosysdEchoDdebugPrintReadCallBack spriteSetPriority isysGetThisSubThread motrootdyn_startxz_from_parentpoint SetScriptObjDeleteCallBackFunc glNormal4fv setShadowEffect GetGameLightClass delPathData set_scissor_screen_size getNowBossEffect get_clip_screen sceMpegResetDefaultPtsGap getRefractBlurLevel initScriptLayoutObj SeList_decide DEBUG_disp_collision_name GetScriptSpriteClass iosgluCreateObject bossDeathEffectEnd getDebPcWinCategory createParamMenu CreateSortList update_node_by_rotXYZ_motion_ik_base GAMEUTIL_is_inside GAMEUTIL_get_local_directionZ getDamageEnableTargetLayoutClass set_camera_up_direction iosMcFormat XUnitVector mcDirectFileWrite charrootdyn_getGPRelativePositionWithQ SpriteMenuSetCheckBoxByHash glSetLightColor sceMpegCreate Sg2ExPcmSetSignal ResetCharacterObjGeoDynamics MicroCode GAMEUTIL_is_reach_aim_yaw_dir DebugPrintMpgHeader setMBlur DEBUG_disp_region_object sndSepStopReq iosGetSecondFromTCount reflectionEnd glBeginWithDlLayerNo GetMotionColSphereInfoIntFrame glColor4f GetScriptAnimationObjChildObjWithName windowPrintfScale stop_particle_emitter_geometry_pointer_reference SetLayoutObjAccessSwitch GAMEUTIL_get_node_quatern_posi_by_id_extend motrootdyn_startxzfit_from_parentpointxzfit CreateMeshObj adpcmCloseFadeReq SpriteSubMenuSetPadEventCallback create_particle_texture CollisionPlaneJudgeCallbackArrow _sceMpegErrorBdec MotOriKind_TURN GlobalLightConsistencyWorkGrp getBgAntiLevel iosScaleNormalLightMatrix SetQuaternByAxisRotate sceIpuSync iosGetCurrentMatrix GetCharaRootDynamics SetCurrentQuatern GetCollisionCameraAttributeShareArray unloadCdNtoFile getPointDataHeader DebugDispCollisionEdge iosDlLockObj MotOriKind_WALLAVOIDTURN ExecGlobalLightMan DeleteCollMan GetInverseMatrixFromQuaternPos AnimeTableInfoDebugMode CalcLightLayoutObj FlushPadHistory getFogColorB ExecCharaGeometryPreprocess glBlendFunc isysSetObjImmediateDeleteFunc GetTwoWayLinkNext malloc_from_fast_get_partition ClipCollisionDB pcm_tickprocsub GetMotKToMotP GAMEUTIL_increase_yaw_region SequenceKickCameraVibration motrootdyn_startedgepoint mcReqSetWaitFunc Sg2ExStAdpcmInit flushScriptObjImmediate FlushScriptLayoutObj charrootdyn_slidecollision _sceMpegPeepBit GetCenterPositionOfJudgeVolumeInfo GetWindowClass GetLwsOrientNodeNum ZeroVector is_ambient_directional_wind_emitter ExchangeGeometryPointerCollisionEdgeOtherSideInfo shadowModelInit glEnd charrootdyn_getMotionRootInfo sheetFileLoadSegmendex spriteSetTextureCoordinateUV GAMEUTIL_get_parent_collision_attribute EntryChildGroupManagerObj getSETriggerTestMode debugLineObjectSetBillboardMatrix getAmbientColorC createNumDialog iosGetMatrixFromDirPosi is_main_type_camera_lws_animation_update GetScriptObjWorkSize Shock_Request SetClothSingleFixedChainLeafFixGeometryPointer getMemoryInfoLightSw deleteAnimDefSeg GetYDifferenceOfPlaneXZProjection ClipJudgeVolumeInfo PopQuatern SaveLayoutObjGeo ptclmanBuildMatPacket _ShockList mcReqSync CheckEllipticalCylinderVolumeShape GetPlaneGlobalYFittingPoint GAMEUTIL_get_spring_interpolate_offset iosGsSetMode seDelayPlay3DTest GetCollisionDBRegion GAMEUTIL_near_to_aim_yaw_angle updateVolumeShapePQSGeo GetCollisionDBPlane GetCharacterClassCurAnimationTotalFrame getDeadDataHeader isysResolveOneModuleObj CopyAmbFromAmbdef DEBUG_get_base_name create_letter sndSepStopTypeAll iosGetFontIDWithSJIS GAMEUTIL_get_offset_position_by_option_space iosDeleteThread ExecCharaGeometry getRefractBlurSpeed get_z_buf_max_clip_screen SendDamageCylinderLetter SetCharacterClassGazeAdditionChannelInfo CharaCtrlSetScriptCtrlStatusCallBack iosDlPushLayer _sceMpegSetPtm AddCollisionDB getMotionBlurSw GAMEUTIL_act_yaw_rot_region_check CloseCsvModChkTempFile load_npe_file_sub getAddMotionEnableFlag SeList_dummy EnableCharacterObjAdditionMotion SetCharacterClassRootQuatern GetLwsOrientWorkSize initMcManager check_free_clip_screen sceMpegSetImageBuff MC_SKIN GetMotionMatrixOfChildsFromTarget FlushScriptLayoutObjImmediate motrootdyn_startpendulum_nochange_parent GetBlendedMotion solarFlare windowDeleteAllObjByGroup SaveLayoutObjGroupAllGeo getSolarFlareSolarLevel GAMEUTIL_is_nearly_equal_pitch ForceDelGameLighObj getFogFarRate RequestCharacterClassMotionDirectionByGPTail glVertex4fv getRatioFromInterp texAnimationOne GetMotionOptionNodeBooleanInfoFloatFrame
CsvRoot
CsvRoot_motrootdyn_ppxzfit_setuppparm CsvRoot_objtype_script_sprite CsvRoot_heapupmotlist2 CsvRoot_colhiteff_depend_def CsvRoot_spritemenu_parts CsvRoot_default_editWork CsvRoot_areatype_equ CsvRoot_effect_bonetable CsvRoot_scr_wormstatus CsvRoot_fog_anim_def CsvRoot_motion_ik_equ CsvRoot_objtype_layout CsvRoot_scr_dprelate CsvRoot_camera_object_interest_mode_def CsvRoot_script_move_def CsvRoot_scr_parentrelate CsvRoot_script_equ CsvRoot_mot_velocity_def CsvRoot_damagetype_equ CsvRoot_scr_cerberus_data CsvRoot_motrootdyn_edgepoint_setupparam CsvRoot_motion_ik_manager_def CsvRoot_se_random_def CsvRoot_script_sub_rot_def CsvRoot_bird_movectrl2 CsvRoot_texture_group CsvRoot_boss_status CsvRoot_mot2_ikctrl_def CsvRoot_dispobj_def CsvRoot_damage_reaction_geometry_def CsvRoot_wind_effect_def CsvRoot_player_control_button_context CsvRoot_shocklist CsvRoot_motion_sync_def CsvRoot_horse_type CsvRoot_food_param CsvRoot_direct_file CsvRoot_scr_interest CsvRoot_tex_context CsvRoot_col_2bone_ik_param_def CsvRoot_character_maildata CsvRoot_scr_demo_def CsvRoot_eff_random_def CsvRoot_demo_stationed CsvRoot_spu_layout CsvRoot_hint_func_def CsvRoot_savepoint CsvRoot_colattr CsvRoot_player_param CsvRoot_objtype_script_spritemenu CsvRoot_adpcm_condition_def CsvRoot_scr_condition_def CsvRoot_shadowobj_def CsvRoot_scr_eye_orient CsvRoot_seamlesslayout CsvRoot_eff_condition_def CsvRoot_stagealignparam CsvRoot_demo_seq_def CsvRoot_bat_data CsvRoot_staffroll_command_equ CsvRoot_lodtype_equ CsvRoot_stagetexseg_def CsvRoot_objtype_script_char CsvRoot_effect_solartype_equ CsvRoot_ph_motion_def CsvRoot_adpcm_package_def CsvRoot_scr_angry_status CsvRoot_object_script_lwsorient CsvRoot_script_ctrl_def_equ CsvRoot_demo_effect CsvRoot_objecttype_equ CsvRoot_seamless_exception_package CsvRoot_motion_macro_equ CsvRoot_adpcmseq CsvRoot_spritemenu_anim CsvRoot_mot_orient_trg_calc_equ CsvRoot_beard_param_def CsvRoot_control_def CsvRoot_script_attack_condition_def CsvRoot_texseg_def CsvRoot_camera_free_mode_def CsvRoot_ambient_texture CsvRoot_fog_effect_equ CsvRoot_gamework_def CsvRoot_script_req_eff_def CsvRoot_script_manager_def CsvRoot_motrootdyn_xzfit_setuppparm CsvRoot_sefile CsvRoot_gameflag_def CsvRoot_mot2_root_height_adjust_nodedef CsvRoot_script_stop_rot_manager_def CsvRoot_camera_lws_animation_def CsvRoot_scr_gazestatus CsvRoot_human_movectrl CsvRoot_motion_orient_def CsvRoot_treeId_equ CsvRoot_control_assign_equ CsvRoot_camera_place_event_equ CsvRoot_tex_fade_type_equ CsvRoot_motion_progrot_equ CsvRoot_camera_etc_condition_equ CsvRoot_demo_stationed_mot_ori CsvRoot_selist CsvRoot_average_slope_detect_def CsvRoot_animobj_segment_def CsvRoot_demo_resource CsvRoot_pathobject_equ CsvRoot_scr_event_data CsvRoot_jump_velocity_limit_def CsvRoot_scr_eye_mode CsvRoot_scr_mode_status CsvRoot_scr_data_equ CsvRoot_camera_manage_object_status_equ CsvRoot_texlist_def CsvRoot_boss_param CsvRoot_scr_data_manager CsvRoot_fullscreen_effect CsvRoot_gameobject CsvRoot_interest_def CsvRoot_motion_root_dynamics_prepfunc CsvRoot_mot_castray_def CsvRoot_colobj_def CsvRoot_adpcm_volume_control CsvRoot_hint_status CsvRoot_animobj_def CsvRoot_scr_param CsvRoot_objtype_aliaslayout CsvRoot_buries_param_def CsvRoot_se_frame_table CsvRoot_smallanimal_type CsvRoot_loadarea_def CsvRoot_special_effect CsvRoot_csv_root CsvRoot_lwsorient_res CsvRoot_pluralbone_ik_param_def CsvRoot_camera_vs_ofst_cntrl_param_def CsvRoot_script_intr_def CsvRoot_eff_frame_table CsvRoot_boss_damage CsvRoot_mot2_root_height_adjust_def CsvRoot_motion_orient CsvRoot_eff_segment_def CsvRoot_seamlesscommonlayout_def CsvRoot_camera_boss_interest_mode_def CsvRoot_charactertype_equ CsvRoot_skelobj_def CsvRoot_demo_motion CsvRoot_stage_conf CsvRoot_stage_administration CsvRoot_ph_motion_orient CsvRoot_event_condition_def CsvRoot_stagelayout_equ CsvRoot_scr_birdstatus CsvRoot_se_package_def CsvRoot_script_attack_manager_def CsvRoot_spritemenu_layer CsvRoot_motroot_rot_def CsvRoot_weaponchangelist CsvRoot_sword_effect_equ CsvRoot_fastleg_movectrl CsvRoot_itemmenu CsvRoot_scr_validctrlmode CsvRoot_se_condition_def CsvRoot_stagealign_def CsvRoot_scr_motlist CsvRoot_charikfunctype_def CsvRoot_aim_ik_param_def CsvRoot_sprite_tex CsvRoot_shock_equ CsvRoot_staff_roll CsvRoot_control_assign CsvRoot_wind_effect_equ CsvRoot_control_mode CsvRoot_camera_manage_object_def CsvRoot_demo_lws_cut_def CsvRoot_stage_admin_def CsvRoot_motion_def CsvRoot_hint_condition_def CsvRoot_pluralbone_ik_param2_def CsvRoot_fallenleaf_data CsvRoot_se_frame_subtable CsvRoot_optionparam_def CsvRoot_scr_eye_status CsvRoot_skelblur_def CsvRoot_script_ctrl_def CsvRoot_fixedarea_def CsvRoot_eff_package_def CsvRoot_fog_effect CsvRoot_player_hydeobjlist CsvRoot_mot_airmovevelocity_def CsvRoot_scr_bird2status CsvRoot_light_anim_def CsvRoot_blend_mot_def CsvRoot_gazeadd_channel_def CsvRoot_adpcm_func_def CsvRoot_scr_mode_orient CsvRoot_script_stop_rot_element_def CsvRoot_event_func_def CsvRoot_memory_conf_equ CsvRoot_tail_param_def CsvRoot_slowobj_def CsvRoot_multi_movectrl CsvRoot_lighttype_equ CsvRoot_damage_def CsvRoot_shockfile CsvRoot_motion_macro CsvRoot_animation_framearea_def CsvRoot_gp_conditioncheck_type CsvRoot_demo_motion_orient CsvRoot_objtype_light CsvRoot_camera_mode_common_def CsvRoot_slowgroup_def CsvRoot_eff_def CsvRoot_camera_mode_manager_def CsvRoot_clothobj_defSH_CsvRootDEFAULT CsvRoot_treelayout CsvRoot_effect_textable CsvRoot_scr_func_def CsvRoot_gex_data CsvRoot_slowleg_movectrl CsvRoot_stageseg_def CsvRoot_scr_fixstatus CsvRoot_stage CsvRoot_camera_obstacle_object_def CsvRoot_skelfocus_def CsvRoot_omakeflag_def CsvRoot_neck_turn_def CsvRoot_camera_look_around_mode_def CsvRoot_worm_movectrl CsvRoot_pluralbone_ik_subparam_def CsvRoot_particle_texture_def CsvRoot_se_frame_equ CsvRoot_boss_type_def CsvRoot_boss_attack CsvRoot_damage_reaction_geometry_equ CsvRoot_sprite_caption_table CsvRoot_scr_attackdata CsvRoot_padbutton_equ CsvRoot_heapsuccessmotlist CsvRoot_camera_normal_mode_def CsvRoot_jump_velocity_def CsvRoot_else_orient_def CsvRoot_scr_bonetable CsvRoot_script_attack_element_def CsvRoot_camera_manage_object_status_def CsvRoot_adpcm_scr_equ CsvRoot_motion_equ CsvRoot_menu_control_button_context CsvRoot_scr_relposparam CsvRoot_seamlesscommonlayout CsvRoot_tex_blend_type_equ CsvRoot_se_condition_equ CsvRoot_motion_ik_interest_def CsvRoot_camera_cutout_mode_manager_def CsvRoot_eff_frame_subtable CsvRoot_scr_slowstatus CsvRoot_worldlayout CsvRoot_particle_effect_def CsvRoot_gameobject_status CsvRoot_charbone_basedir CsvRoot_stagelayout CsvRoot_scr_judge_volume_def CsvRoot_adpcmfile CsvRoot_camera_mode_condition_def CsvRoot_common_equ CsvRoot_kite_data CsvRoot_poseexpression_fk_limitnode_def CsvRoot_heapupmotlist CsvRoot_script_view_search_def CsvRoot_weapon_list CsvRoot_draw_layer_equ CsvRoot_smallanimal_data CsvRoot_pathobject CsvRoot_motion_speedctrl_def CsvRoot_col_2bone_attack_ik_param_def CsvRoot_bird_movectrl CsvRoot_scr_initpath_status CsvRoot_objtype_script_animation CsvRoot_camera_equ CsvRoot_scr_horsestatus CsvRoot_motrootdyn_pendulum_setupparam CsvRoot_collision_attribute_table_def CsvRoot_adpcm_orient CsvRoot_inter_char CsvRoot_script_animation_equ CsvRoot_horse_movectrl CsvRoot_fixedareagroup_def CsvRoot_motsyncanim_def CsvRoot_scr_faststatus_CsvRootDEFAULT CsvRoot_camera_interest_mode_def CsvRoot_objtype_script_layout CsvRoot_loadareagroup_def CsvRoot_particle_equ CsvRoot_font_def CsvRoot_accessary_def CsvRoot_partition_conf CsvRoot_motion_root_dynamics CsvRoot_scr_attainrange CsvRoot_save_version CsvRoot_sound_equ
SeList
SeList_horse_land_sand SeList_horse_run_rock_9 SeList_horse_average_leg_rock_10 SeList_horse_run_stone_2 SeList_horse_wait_stone_9 SeList_horse_run_stone_5 SeList_horse_run_stone_11 SeList_bvo_rikimi_clim3 SeList_horse_wait_stone_6 SeList_horse_average_leg_rock_15 SeList_horse_walk_soil_3 SeList_kite_fly_shot1 SeList_horse_run_soil_1 SeList_horse_walk_sand_8 SeList_horse_average_leg_stone_2 SeList_horse_wait_swamp_9 SeList_horse_walk_rock_6 SeList_hvo_breath_run1 SeList_horse_average_leg_l_grass_3 SeList_horse_average_leg_wat_4 SeList_bird_fly_shot3 SeList_horse_average_leg_sand_22 SeList_horse_run_swamp_11 SeList_horse_walk_grass_6 SeList_horse_run_swamp_7 SeList_bvo_cough5 SeList_bvo_rikimi_s_hang7 SeList_horse_walk_rock_2 SeList_bvo_wat_breath3 SeList_horse_run_soil_16 SeList_bvo_dive_atk12 SeList_horse_walk_swamp_2 SeList_bvo_atk_end5 SeList_horse_walk_swamp_10 SeList_horse_walk_l_grass_1 SeList_bvo_jump4 SeList_wind_plain1 SeList_seagull_fly_shot6 SeList_horse_average_leg_soil_19 SeList_waterway SeList_horse_run_gravel_23 SeList_horse_average_leg_stone_23 SeList_horse_run_sand_4 SeList_wind_tree2 SeList_bvo_rikimi_hold9 SeList_horse_walk_l_grass_10 SeList_wind_plain3 SeList_horse_run_gravel_1 SeList_p_move1 SeList_grip_alert SeList_horse_average_leg_soil_11 SeList_horse_run_leaf_8 SeList_bvo_fall3 SeList_bvo_dmg7 SeList_horse_run_l_grass_13 SeList_horse_run_leaf_15 SeList_bvo_atk_end4 SeList_bvo_rikimi_d_hang7 SeList_horse_walk_leaf_12 SeList_horse_wait_l_grass_6 SeList_horse_average_leg_grass_8 SeList_horse_run_rock_13 SeList_horse_wait_swamp_11 SeList_horse_average_leg_grass_6 SeList_horse_average_leg_grass_2 SeList_bvo_swing1 SeList_bvo_tumble12 SeList_bvo_die_fall4 SeList_bvo_dive_atk_test2 SeList_horse_walk_gravel_2 SeList_horse_walk_rock_9 SeList_horse_walk_gravel_7 SeList_bvo_tumble9 SeList_kite_flying3 SeList_hvo_gucha6 SeList_horse_walk_wat_5 SeList_horse_wait_rock_7 SeList_horse_run_swamp_4 SeList_horse_run_soil_19 SeList_boss_blow_off_loop1 SeList_horse_average_leg_grass_19 SeList_horse_walk_sand_10 SeList_bvo_rikimi_s_hang2 SeList_horse_run_grass_8 SeList_horse_wait_grass_5 SeList_horse_run_soil_6 SeList_horse_run_wat_1 SeList_horse_wait_leaf_4 SeList_bvo_call_horse_n4 SeList_horse_wait_gravel_12 SeList_horse_wait_l_grass_1 SeList_horse_turn_gravel SeList_horse_run_stone_13 SeList_bvo_dying_breath7 SeList_horse_walk_grass_10 SeList_horse_move1 SeList_fruit_fall_soil SeList_horse_wait_swamp_1 SeList_horse_average_leg_soil_8 SeList_bvo_swing3 SeList_horse_run_s_wat_8 SeList_horse_land_grass SeList_wind_waste4 SeList_horse_run_sand_14 SeList_horse_average_leg_stone_5 SeList_horse_run_sand_17 SeList_horse_run_sand_16 SeList_bvo_rikimi_loop SeList_bvo_stop_horse4 SeList_bvo_tumble7 SeList_horse_run_leaf_23 SeList_horse_run_swamp_10 SeList_bat_voice1 SeList_horse_average_leg_sand_12 SeList_horse_run_leaf_10 SeList_horse_run_rock_21 SeList_horse_run_l_grass_10 SeList_bvo_dive_atk_test SeList_horse_walk_l_grass_6 SeList_bvo_die_fall1 SeList_bvo_jump_land2 SeList_horse_average_leg_sand_15 SeList_hvo_neigh5 SeList_horse_average_leg_sand_17 SeList_horse_average_leg_stone_22 SeList_sword_boss_test SeList_horse_walk_grass_7 SeList_boss_blow_off_bow3 SeList_seagull_voice1 SeList_horse_run_sand_23 SeList_horse_run_sand_22 SeList_horse_walk_leaf_1 SeList_horse_move17 SeList_bvo_jump_land7 SeList_bvo_atk_false3 SeList_horse_average_leg_soil_12 SeList_bvo_dmg11 SeList_horse_wait_grass_8 SeList_horse_average_leg_l_grass_11 SeList_horse_wait_stone_5 SeList_hvo_bruru8 SeList_horse_run_rock_8 SeList_horse_run_gravel_16 SeList_boss_blow_off_m1 SeList_bvo_rikimi_clim6 SeList_horse_average_leg_rock_5 SeList_horse_average_leg_leaf_1 SeList_horse_average_leg_gravel_12 SeList_horse_average_leg_gravel_15 SeList_horse_average_leg_leaf_7 SeList_horse_average_leg_rock_9 SeList_horse_average_leg_wat_10 SeList_horse_average_leg_wat_14 SeList_hvo_neigh7 SeList_horse_run_grass_5 SeList_seagull_fly_shot1 SeList_horse_walk_soil_7 SeList_horse_wait_swamp_8 SeList_bvo_stick11 SeList_hvo_bruru_swim5 SeList_horse_walk_leaf_4 SeList_bvo_breath_Loop1 SeList_horse_average_leg_l_grass_5 SeList_hvo_gucha2 SeList_horse_wait_gravel_6 SeList_horse_average_leg_stone_10 SeList_horse_average_leg_wat_9 SeList_pause_out SeList_horse_walk_swamp_12 SeList_horse_walk_wat_6 SeList_bvo_rikimi_d_hang8 SeList_horse_walk_sand_2 SeList_horse_walk_sand_5 SeList_gex_cut_tail1 SeList_horse_average_leg_leaf_14 SeList_horse_rise SeList_horse_run_rock_24 SeList_horse_run_gravel_7 SeList_horse_turn_wat SeList_gex_move4 SeList_horse_run_soil_12 SeList_horse_average_leg_gravel_3 SeList_horse_run_stone_16 SeList_seagull_flying2 SeList_horse_wait_grass_3 SeList_horse_run_rock_1 SeList_kite_fly_shot4 SeList_horse_run_rock_6 SeList_bvo_run_breath11 SeList_horse_wait_gravel_11 SeList_horse_run_sand_9 SeList_b_kick_horse2 SeList_sword_test SeList_bvo_kick_horse9 SeList_bvo_kick_horse2 SeList_horse_walk_soil_12 SeList_bvo_kick_horse5 SeList_bvo_rikimi_d_hang11 SeList_bvo_atk_false8 SeList_horse_walk_grass_1 SeList_hvo_gucha1 SeList_hvo_bruru2 SeList_horse_run_stone_22 SeList_kite_voice3 SeList_bvo_atk_false11 SeList_bird_flying2 SeList_grip_release SeList_horse_average_leg_gravel_1 SeList_bvo_jump1 SeList_bvo_dying_breath6 SeList_horse_average_leg_leaf_4 SeList_horse_average_leg_rock_2 SeList_bvo_run_breath12 SeList_bvo_surf5 SeList_horse_run_rock_16 SeList_horse_walk_rock_12 SeList_horse_run_wat_3 SeList_bat_fly_shot3 SeList_bvo_atk_false4 SeList_bvo_rikimi_hold8 SeList_horse_run_leaf_5 SeList_horse_average_leg_leaf_24 SeList_hvo_breath2_min SeList_horse_average_leg_wat_1 SeList_hvo_bruru7 SeList_horse_wait_stone_7 SeList_bvo_stagger4 SeList_horse_average_leg_gravel_4 SeList_horse_run_l_grass_20 SeList_bvo_run_st_breath4 SeList_horse_walk_leaf_7 SeList_horse_turn_grass SeList_horse_average_leg_l_grass_19 SeList_horse_wait_wat_7 SeList_horse_wait_soil_5 SeList_horse_run_gravel_24 SeList_bvo_tumble10 SeList_bvo_dive_atk9 SeList_horse_move15 SeList_horse_run_wat_8 SeList_horse_run_wat_10 SeList_bvo_jump_land8 SeList_bvo_run_breath2 SeList_horse_average_leg_wat_3 SeList_horse_run_l_grass_1 SeList_horse_walk_grass_4 SeList_horse_run_sand_10 SeList_horse_wait_rock_4 SeList_hvo_bruru6 SeList_kite_flying2 SeList_horse_wait_grass_9 SeList_bvo_stick4 SeList_bvo_jump_land5 SeList_horse_run_gravel_10 SeList_horse_average_leg_swamp_9 SeList_horse_run_gravel_15 SeList_kite_voice5 SeList_horse_run_gravel_3 SeList_bvo_rikimi_hold11 SeList_horse_run_stone_19 SeList_horse_run_l_grass_18 SeList_fruit_fall_wood SeList_horse_turn_l_grass SeList_horse_average_leg_swamp_21 SeList_horse_average_leg_sand_24 SeList_bvo_dive_atk4 SeList_bvo_surf12 SeList_b_sit_on_horse SeList_horse_land_gravel SeList_horse_run_rock_19 SeList_horse_walk_gravel_12 SeList_hvo_neigh3 SeList_horse_average_leg_stone_6 SeList_bat_flying3 SeList_feeler_water SeList_p_move5 SeList_horse_move13 SeList_hvo_gucha3 SeList_hvo_bruru1 SeList_boss_blow_off_l3 SeList_bvo_cough3 SeList_bvo_fall7 SeList_horse_average_leg_leaf_23 SeList_horse_average_leg_leaf_21 SeList_bird_voice7 SeList_bvo_fall1 SeList_horse_wait_sand_3 SeList_horse_run_stone_8 SeList_horse_wait_l_grass_11 SeList_horse_run_swamp_15 SeList_horse_run_leaf_20 SeList_horse_run_soil_22 SeList_bat_voice4 SeList_horse_wait_soil_12 SeList_hvo_breath8 SeList_horse_average_leg_grass_15 SeList_horse_average_leg_soil_3 SeList_horse_walk_wat_2 SeList_bvo_call_horse_n2 SeList_boss_blow_off_no3 SeList_horse_average_leg_swamp_15 SeList_horse_run_grass_11 SeList_horse_average_leg_l_grass_22 SeList_horse_wait_swamp_2 SeList_horse_run_gravel_20 SeList_horse_wait_wat_1 SeList_horse_average_leg_soil_7 SeList_bvo_rikimi_s_hang12 SeList_horse_wait_swamp_7 SeList_horse_wait_leaf_12 SeList_horse_run_soil_24 SeList_horse_average_leg_grass_23 SeList_bird_voice1 SeList_bvo_cough1 SeList_horse_wait_stone_11 SeList_horse_wait_gravel_3 SeList_bvo_stick1 SeList_horse_wait_leaf_7 SeList_bvo_rikimi_s_hang1 SeList_horse_average_leg_gravel_24 SeList_horse_average_leg_swamp_5 SeList_bvo_fly11 SeList_bvo_kick_horse12 SeList_hvo_breath4_min SeList_horse_wait_gravel_8 SeList_horse_average_leg_gravel_5 SeList_horse_average_leg_l_grass_24 SeList_b_get_off SeList_bvo_swing11 SeList_horse_walk_soil_5 SeList_bat_flying1 SeList_horse_average_leg_wat_15 SeList_hvo_neigh8 SeList_bvo_swing4 SeList_horse_run_sand_5 SeList_wind_tree1 SeList_horse_average_leg_l_grass_6 SeList_horse_average_leg_grass_21 SeList_horse_average_leg_sand_5 SeList_bvo_die_dmg3 SeList_bvo_jump10 SeList_horse_turn_rock SeList_bvo_rikimi_s_hang5 SeList_horse_run_soil_14 SeList_horse_average_leg_grass_18 SeList_bvo_stop_horse6 SeList_l_kame_move2 SeList_horse_average_leg_rock_21 SeList_horse_move9 SeList_horse_wait_sand_11 SeList_horse_run_gravel_2 SeList_horse_move6 SeList_horse_run_gravel_12 SeList_horse_average_leg_grass_10 SeList_horse_run_leaf_18 SeList_horse_run_l_grass_17 SeList_horse_turn_sand SeList_beep_test SeList_bvo_rikimi_clim2 SeList_horse_jump_wat SeList_horse_run_l_grass_4 SeList_horse_average_leg_leaf_17 SeList_horse_wait_swamp_5 SeList_hvo_bruru_swim2 SeList_horse_walk_swamp_7 SeList_horse_average_leg_soil_17 SeList_horse_walk_stone_5 SeList_horse_run_l_grass_7 SeList_bat_fly_shot2 SeList_bvo_call_horse_m3 SeList_horse_run_sand_8 SeList_in_water_muddy1 SeList_horse_run_wat_7 SeList_bvo_jump_land6 SeList_bvo_atk_false9 SeList_horse_wait_sand_6 SeList_bvo_dmg9 SeList_bvo_surf8 SeList_bvo_stop_horse1 SeList_hvo_breath6 SeList_horse_run_leaf_17 SeList_horse_run_swamp_22 SeList_horse_run_l_grass_15 SeList_bvo_run_st_breath1 SeList_horse_walk_l_grass_8 SeList_horse_average_leg_gravel_23 SeList_horse_average_leg_soil_21 SeList_bvo_jump2 SeList_bvo_rikimi_s_hang10 SeList_bvo_rikimi_d_hang1 SeList_horse_walk_l_grass_11 SeList_horse_average_leg_stone_24 SeList_hvo_bruru_swim4 SeList_horse_wait_grass_12 SeList_bvo_cough2 SeList_horse_walk_wat_3 SeList_horse_wait_sand_1 SeList_horse_run_soil_17 SeList_bvo_atk_end6 SeList_horse_walk_stone_10 SeList_bvo_surf10 SeList_hvo_bruru3 SeList_bird_fly_shot5 SeList_horse_average_leg_stone_19 SeList_bvo_atk_end3 SeList_bvo_rikimi_d_hang6 SeList_horse_run_l_grass_19 SeList_bvo_rikimi_d_hang3 SeList_bvo_stagger9 SeList_horse_walk_stone_9 SeList_bvo_swing7 SeList_horse_average_leg_leaf_16 SeList_horse_average_leg_soil_6 SeList_horse_run_s_wat_6 SeList_horse_wait_soil_6 SeList_horse_run_l_grass_9 SeList_horse_walk_gravel_9 SeList_horse_walk_gravel_4 SeList_bvo_kick_horse7 SeList_bvo_kick_horse3 SeList_bvo_dive_atk8 SeList_horse_move20 SeList_horse_average_leg_stone_11 SeList_horse_wait_rock_5 SeList_horse_move14 SeList_bvo_surf7 SeList_bvo_rikimi_clim11 SeList_hvo_bruru5 SeList_horse_run_soil_5 SeList_horse_average_leg_rock_16 SeList_horse_wait_stone_2 SeList_bvo_dying_breath1 SeList_horse_wait_leaf_6 SeList_horse_wait_grass_7 SeList_horse_average_leg_swamp_3 SeList_kite_fly_shot6 SeList_bvo_dive_atk_test1 SeList_horse_run_leaf_12 SeList_kite_voice8 SeList_horse_wait_l_grass_7 SeList_bvo_rikimi_clim7 SeList_horse_run_stone_4 SeList_bvo_die_fall_feeler SeList_horse_average_leg_rock_14 SeList_horse_average_leg_rock_13 SeList_horse_run_rock_14 SeList_horse_walk_sand_6 SeList_horse_run_l_grass_23 SeList_horse_walk_sand_9 SeList_kite_fly_shot3 SeList_horse_average_leg_stone_3 SeList_bvo_die_fall3 SeList_horse_wait_wat_6 SeList_horse_wait_gravel_2 SeList_bvo_run_breath6 SeList_b_kick_horse4 SeList_hvo_gucha7 SeList_horse_average_leg_sand_20 SeList_horse_average_leg_grass_20 SeList_horse_average_leg_wat_7 SeList_horse_run_swamp_5 SeList_horse_fall_wat SeList_horse_run_stone_20 SeList_horse_run_grass_9 SeList_horse_walk_swamp_4 SeList_bvo_rikimi_s_hang8 SeList_horse_run_rock_11 SeList_bvo_wat_breath8 SeList_horse_average_leg_wat_5 SeList_l_kame_move4 SeList_bvo_run_st_breath3 SeList_horse_average_leg_gravel_21 SeList_horse_average_leg_swamp_11 SeList_cursor SeList_boss_blow_off_m3 SeList_horse_run_swamp_19 SeList_kite_voice1 SeList_horse_run_rock_2 SeList_cancel SeList_bvo_stagger7 SeList_horse_run_l_grass_22 SeList_horse_average_leg_soil_18 SeList_seagull_fly_shot3 SeList_horse_average_leg_l_grass_12 SeList_bvo_tumble5 SeList_horse_land_rock SeList_boss_eye_test SeList_horse_wait_swamp_6 SeList_bvo_rikimi_clim8 SeList_horse_walk_soil_10 SeList_bird_voice6 SeList_horse_run_swamp_12 SeList_bvo_fall4 SeList_horse_average_leg_swamp_14 SeList_bvo_wat_breath6 SeList_horse_average_leg_soil_10 SeList_bvo_stop_horse8 SeList_horse_jump_soil SeList_horse_move8 SeList_horse_average_leg_l_grass_1 SeList_horse_average_leg_soil_2 SeList_bvo_fly8 SeList_horse_walk_leaf_10 SeList_horse_average_leg_rock_11 SeList_horse_run_soil_10 SeList_horse_average_leg_rock_6 SeList_horse_average_leg_gravel_13 SeList_horse_average_leg_leaf_8 SeList_bvo_run_st_breath5 SeList_horse_wait_swamp_10 SeList_hp_alert SeList_horse_average_leg_grass_5 SeList_horse_average_leg_grass_1 SeList_bvo_dive_atk10 SeList_horse_walk_soil_2 SeList_horse_average_leg_wat_13 SeList_horse_average_leg_sand_1 SeList_horse_walk_gravel_6 SeList_horse_walk_rock_5 SeList_seagull_voice2 SeList_in_water_clear2 SeList_horse_run_swamp_8 SeList_horse_walk_rock_1 SeList_horse_run_swamp_2 SeList_horse_run_soil_15 SeList_horse_run_stone_23 SeList_horse_run_soil_4 SeList_horse_jump_sand SeList_horse_walk_stone_12 SeList_horse_run_stone_15 SeList_horse_run_stone_10 SeList_bvo_jump8 SeList_bvo_dying_breath8 SeList_horse_average_leg_gravel_9 SeList_bvo_jump7 SeList_horse_average_leg_l_grass_16 SeList_bvo_rikimi_hold3 SeList_horse_walk_stone_8 SeList_fish_swim1 SeList_wind_plain2 SeList_horse_run_s_wat_4 SeList_horse_run_sand_13 SeList_horse_run_sand_12 SeList_horse_run_sand_15 SeList_horse_run_wat_11 SeList_bird_voice3 SeList_kite_flying1 SeList_wind_waste3 SeList_hvo_breath_run3 SeList_bvo_stick8 SeList_bvo_wat_breath2 SeList_horse_walk_swamp_6 SeList_horse_wait_soil_9 SeList_bvo_stop_horse3 SeList_bvo_fly2 SeList_horse_run_leaf_14 SeList_bird_flying1 SeList_horse_average_leg_sand_13 SeList_bvo_rikimi_hold10 SeList_gex_move1 SeList_horse_average_leg_leaf_11 SeList_horse_jump_swamp SeList_bvo_fall11 SeList_bvo_rikimi_d_hang4 SeList_bvo_kick_horse10 SeList_bvo_swing6 SeList_horse_jump_gravel SeList_horse_average_leg_wat_12 SeList_horse_walk_stone_4 SeList_horse_average_leg_sand_18 SeList_horse_average_leg_stone_20 SeList_horse_wait_soil_3 SeList_horse_walk_rock_8 SeList_horse_walk_stone_1 SeList_horse_run_sand_21 SeList_bvo_dmg3 SeList_horse_run_sand_20 SeList_p_move2 SeList_horse_run_wat_13 SeList_bvo_wat_breath9 SeList_bvo_tumble8 SeList_bvo_call_horse_m4 SeList_hvo_eat SeList_bvo_dmg_feeler SeList_horse_run_leaf_4 SeList_horse_jump_rock SeList_bvo_dmg10 SeList_hvo_breath2 SeList_horse_average_leg_sand_10 SeList_bvo_call_horse_n3 SeList_horse_walk_l_grass_9 SeList_horse_land_stone SeList_bvo_dive_atk2 SeList_horse_wait_sand_8 SeList_horse_walk_l_grass_5 SeList_horse_run_l_grass_24 SeList_horse_average_leg_leaf_19 SeList_horse_average_leg_l_grass_18 SeList_bvo_surf2 SeList_horse_average_leg_gravel_16 SeList_seagull_fly_shot2 SeList_horse_walk_soil_8 SeList_horse_average_leg_stone_4 SeList_boss_blow_off_bow1 SeList_horse_run_stone_6 SeList_horse_average_leg_l_grass_9 SeList_bvo_run_breath1 SeList_horse_walk_leaf_2 SeList_horse_average_leg_l_grass_4 SeList_bvo_stick10 SeList_horse_walk_leaf_5 SeList_horse_run_grass_2 SeList_horse_wait_stone_10 SeList_horse_average_leg_stone_14 SeList_bvo_atk_false7 SeList_boss_blow_off_l1 SeList_bird_fly_shot1 SeList_horse_run_soil_20 SeList_bat_voice2 SeList_horse_move3 SeList_horse_run_leaf_22 SeList_horse_average_leg_grass_16 SeList_horse_walk_sand_3 SeList_bvo_stick5 SeList_horse_wait_sand_10 SeList_horse_average_leg_swamp_22 SeList_kite_fly_shot5 SeList_horse_run_rock_22 SeList_horse_wait_leaf_1 SeList_hvo_breath5_min SeList_horse_average_leg_gravel_18 SeList_horse_wait_stone_8 SeList_bvo_stagger2 SeList_bvo_fall10 SeList_horse_run_grass_12 SeList_horse_run_gravel_9 SeList_horse_average_leg_soil_22 SeList_bvo_tumble2 SeList_b_kick_horse3 SeList_bvo_kick_horse1 SeList_bvo_swing2 SeList_fruit_fall_rock SeList_horse_wait_grass_11 SeList_horse_average_leg_grass_14 SeList_whistle3 SeList_horse_average_leg_swamp_16 SeList_horse_wait_soil_11 SeList_horse_run_stone_24 SeList_kite_voice2 SeList_bvo_run_st_breath2 SeList_horse_run_gravel_17 SeList_horse_average_leg_gravel_11 SeList_bvo_rikimi_d_hang5 SeList_bvo_stagger6 SeList_horse_average_leg_rock_4 SeList_bvo_dive_atk5 SeList_b_stand_on_horse SeList_horse_average_leg_soil_9 SeList_horse_walk_rock_10 SeList_horse_wait_swamp_4 SeList_bvo_run_breath5 SeList_kite_flying3_s_ SeList_DEFAULT SeList_bvo_atk_false6 SeList_bvo_run_breath9 SeList_bvo_cough6 SeList_bvo_rikimi_s_hang6 SeList_horse_walk_sand_11 SeList_horse_run_soil_7 SeList_whistle1 SeList_horse_run_gravel_4 SeList_bvo_die_dmg1 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SeList_gex_fall1 SeList_horse_average_leg_grass_17 SeList_fruit_fall_wat_mid2 SeList_horse_run_leaf_9 SeList_bvo_fall8 SeList_horse_turn_swamp SeList_bvo_kick_horse11 SeList_bvo_stagger3 SeList_bvo_swing5 SeList_horse_jump_stone SeList_horse_fall_swamp SeList_horse_wait_soil_4 SeList_horse_average_leg_stone_9 SeList_bvo_dmg1 SeList_fruit_fall_wat_shallow1 SeList_horse_wait_rock_2 SeList_bvo_rikimi_s_hang9 SeList_horse_wait_stone_12 SeList_horse_wait_rock_3 SeList_hvo_breath_run4 SeList_horse_walk_wat_8 SeList_horse_run_stone_21 SeList_hvo_neigh6 SeList_bvo_stick7 SeList_bvo_fly7 SeList_horse_run_gravel_11 SeList_horse_wait_leaf_8 SeList_bvo_rikimi_s_hang4 SeList_bvo_fly6 SeList_horse_average_leg_swamp_1 SeList_horse_wait_gravel_9 SeList_bvo_rikimi_hold6 SeList_bvo_dying_breath3 SeList_horse_average_leg_gravel_7 SeList_bvo_run_st_breath8 SeList_horse_wait_sand_9 SeList_bvo_swing12 SeList_bvo_swing9 SeList_horse_wait_gravel_4 SeList_horse_run_l_grass_6 SeList_horse_average_leg_stone_1 SeList_horse_walk_stone_3 SeList_bvo_dying_breath11 SeList_horse_average_leg_sand_2 SeList_bvo_dmg2 SeList_horse_average_leg_sand_7 SeList_horse_run_swamp_14 SeList_bvo_rikimi_d_hang12 SeList_fruit_fall_wat_deep1 SeList_horse_run_stone_9 SeList_horse_walk_sand_12 SeList_horse_run_gravel_19 SeList_bvo_stop_horse5 SeList_horse_move5 SeList_horse_average_leg_swamp_18 SeList_bvo_stick6 SeList_fruit_fall_wat_mid1 SeList_horse_land_wat SeList_horse_average_leg_grass_12 SeList_horse_average_leg_rock_24 SeList_horse_run_swamp_20 SeList_horse_wait_leaf_9 SeList_horse_average_leg_swamp_23 SeList_bvo_stagger12 SeList_horse_average_leg_leaf_2 SeList_horse_run_rock_4 SeList_horse_average_leg_l_grass_14 SeList_bvo_stagger11 SeList_hvo_bruru_swim1 SeList_bvo_dive_atk11 SeList_horse_average_leg_soil_16 SeList_horse_run_l_grass_8 SeList_horse_walk_grass_12 SeList_wind_waste1 SeList_horse_wait_wat_5 SeList_bat_fly_shot1 SeList_in_water_muddy2 SeList_horse_move16 SeList_horse_move10 SeList_horse_run_wat_15 SeList_bvo_atk_false2 SeList_horse_average_leg_swamp_12 SeList_horse_run_swamp_24 SeList_horse_walk_sand_1 SeList_horse_average_leg_wat_2 SeList_horse_walk_swamp_3 SeList_horse_average_leg_swamp_6 SeList_bvo_fly12 SeList_horse_average_leg_leaf_10 SeList_horse_average_leg_soil_20 SeList_horse_average_leg_gravel_2 SeList_horse_fall_grass SeList_horse_walk_soil_4 SeList_horse_average_leg_l_grass_10 SeList_hvo_breath7_min SeList_fruit_fall_wat_shallow2 SeList_horse_walk_rock_7 SeList_horse_average_leg_l_grass_7 SeList_horse_land_l_grass SeList_horse_average_leg_l_grass_2 SeList_horse_average_leg_grass_22 SeList_horse_wait_sand_2 SeList_horse_walk_rock_3 SeList_horse_wait_rock_12 SeList_horse_wait_leaf_11 SeList_horse_run_soil_13 SeList_bvo_stick3 SeList_horse_walk_stone_11 SeList_horse_average_leg_stone_17 SeList_horse_walk_swamp_1 SeList_horse_average_leg_soil_4 SeList_boss_blow_off_no1 SeList_horse_fall_rock SeList_bvo_stop_horse2 SeList_bvo_jump5 SeList_horse_run_grass_10 SeList_bvo_atk_end1 SeList_horse_walk_leaf_11 SeList_horse_average_leg_leaf_18 SeList_horse_run_s_wat_7 SeList_bvo_jump_land1 SeList_horse_run_gravel_22 SeList_bvo_call_horse_m2 SeList_horse_run_s_wat_2 SeList_horse_average_leg_sand_9 SeList_horse_run_wat_6 SeList_bvo_jump11 SeList_boss_blow_off_loop3 SeList_bvo_surf9 SeList_horse_run_leaf_7 SeList_horse_walk_wat_7 SeList_horse_wait_stone_1 SeList_horse_average_leg_rock_19 SeList_horse_wait_grass_6 SeList_hvo_breath5 SeList_horse_run_leaf_16 SeList_horse_run_soil_3 SeList_horse_run_stone_3 SeList_horse_run_stone_1 SeList_hvo_breath8_min SeList_horse_average_leg_leaf_3 SeList_bvo_rikimi_clim5 SeList_horse_wait_l_grass_2 SeList_horse_average_leg_rock_12 SeList_bvo_dying_breath2 SeList_horse_average_leg_rock_1 SeList_horse_average_leg_rock_7 SeList_horse_average_leg_l_grass_23 SeList_horse_run_rock_12 SeList_b_land_death SeList_horse_walk_stone_6 SeList_horse_fall_sand SeList_horse_run_l_grass_21 SeList_horse_walk_sand_7 SeList_horse_run_sand_6 SeList_horse_wait_soil_1 SeList_bird_voice10 SeList_bvo_run_breath7 SeList_bvo_atk_false12 SeList_horse_average_leg_sand_21 SeList_horse_run_sand_3 SeList_fruit_fall_grass SeList_horse_wait_rock_8 SeList_b_get_on_run SeList_bvo_wat_breath4 SeList_horse_run_swamp_3 SeList_bvo_dmg8 SeList_bvo_fly5 SeList_bvo_wat_breath7 SeList_horse_run_grass_7 SeList_horse_run_rock_10 SeList_t_sound SeList_bvo_jump_land4 SeList_fruit_fall_wat_deep2 SeList_horse_wait_grass_2 SeList_grip_alert_vo SeList_kite_voice7 SeList_horse_average_leg_leaf_5 SeList_bvo_dive_atk_test3 SeList_bvo_stagger5 SeList_horse_walk_l_grass_3 SeList_horse_run_rock_5 SeList_horse_average_leg_wat_11 SeList_seagull_fly_shot5 SeList_seagull_fly_shot4 SeList_horse_walk_grass_9 SeList_bvo_tumble1 SeList_horse_walk_gravel_5 SeList_boss_blow_off_loop2 SeList_bvo_kick_horse4 SeList_horse_wait_rock_11 SeList_boss_blow_off_2 SeList_wind_plain4 SeList_bvo_fall5 SeList_bvo_die_dmg2 SeList_horse_fall_stone SeList_horse_average_leg_stone_13 SeList_bvo_fall2 SeList_bvo_atk_end2 SeList_hp_max SeList_bvo_rikimi_d_hang9 SeList_horse_move7 SeList_horse_wait_sand_12 SeList_horse_average_leg_swamp_20 SeList_horse_run_leaf_11 SeList_horse_wait_leaf_3 SeList_horse_average_leg_gravel_14 SeList_horse_average_leg_gravel_10 SeList_horse_average_leg_grass_7 SeList_horse_average_leg_grass_3 SeList_horse_run_rock_15 SeList_horse_average_leg_grass_4 SeList_horse_walk_swamp_9 SeList_horse_walk_gravel_3 SeList_horse_walk_rock_11 SeList_bvo_die_fall2 SeList_horse_wait_gravel_1 SeList_bvo_dmg6 SeList_seagull_voice4 SeList_horse_run_soil_8 SeList_horse_average_leg_stone_15 SeList_horse_average_leg_wat_6 SeList_horse_run_swamp_6 SeList_horse_average_leg_gravel_20 SeList_horse_move2 SeList_hvo_breath3_min SeList_horse_run_stone_18 SeList_horse_wait_gravel_10 SeList_horse_wait_l_grass_3 SeList_horse_average_leg_gravel_19 SeList_horse_run_stone_12 SeList_bvo_jump9 SeList_bvo_run_st_breath7 SeList_horse_land_soil SeList_horse_wait_wat_2 SeList_horse_run_rock_3 SeList_horse_run_s_wat_1 SeList_horse_run_s_wat_5 SeList_bvo_tumble4 SeList_horse_run_sand_11 SeList_horse_turn_leaf SeList_horse_run_sand_18 SeList_bvo_swing10 SeList_bvo_dying_breath10 SeList_bvo_atk_false1 SeList_horse_average_leg_sand_6 SeList_in_water_clear1 SeList_bvo_tumble6 SeList_bvo_rikimi_clim12 SeList_bird_voice5 SeList_bird_voice4 SeList_bat_voice3 SeList_horse_wait_rock_10 SeList_bvo_wat_breath1 SeList_horse_fall_leaf SeList_horse_walk_swamp_11 SeList_horse_average_leg_sand_14 SeList_horse_jump_l_grass SeList_horse_run_l_grass_12 SeList_horse_average_leg_leaf_13 SeList_horse_average_leg_grass_13 SeList_horse_run_rock_23 SeList_gex_move3 SeList_bvo_rikimi_d_hang2 SeList_horse_jump_grass SeList_hvo_bruru_swim6 SeList_bvo_rikimi_hold4 SeList_bvo_rikimi_hold1 SeList_horse_walk_l_grass_2 SeList_horse_average_leg_sand_19 SeList_horse_walk_soil_1 SeList_horse_run_sand_19 SeList_horse_average_leg_sand_16 SeList_horse_walk_rock_4 SeList_horse_run_sand_24 SeList_bvo_dmg5 SeList_bvo_stick12 SeList_bird_fly_shot6 SeList_horse_run_wat_16 SeList_horse_average_leg_soil_13 SeList_horse_move18 SeList_bvo_dmg12 SeList_b_dead_by_boss SeList_horse_walk_grass_5 SeList_horse_wait_stone_3 SeList_horse_run_soil_9 SeList_horse_average_leg_leaf_9 SeList_bvo_atk_false10 SeList_horse_run_swamp_21 SeList_horse_average_leg_sand_11 SeList_horse_run_gravel_5 SeList_horse_run_l_grass_11 SeList_horse_walk_l_grass_7 SeList_horse_average_leg_grass_11 SeList_hvo_breath6_min SeList_bvo_dive_atk1 SeList_horse_average_leg_l_grass_15 SeList_horse_average_leg_swamp_19 SeList_bvo_jump6 SeList_bvo_surf4 SeList_horse_run_grass_6 SeList_horse_average_leg_wat_16 SeList_horse_wait_wat_4 SeList_horse_walk_soil_6 SeList_horse_walk_soil_9 SeList_horse_run_sand_2 SeList_horse_walk_leaf_6 SeList_horse_average_leg_l_grass_8 SeList_horse_walk_leaf_3 SeList_horse_run_grass_1 SeList_hvo_breath_run2 SeList_horse_fall_soil SeList_horse_average_leg_rock_20 SeList_horse_run_soil_21 SeList_horse_average_leg_stone_12 SeList_horse_wait_soil_8 SeList_horse_average_leg_wat_8 SeList_bvo_rikimi_s_hang3 SeList_horse_walk_sand_4 SeList_hvo_breath_run6 SeList_horse_wait_grass_1 SeList_gex_move2 SeList_horse_average_leg_leaf_12 SeList_horse_turn_stone SeList_horse_wait_leaf_2 SeList_horse_run_leaf_6 SeList_horse_wait_l_grass_4 SeList_boss_blow_off_m2 SeList_horse_run_soil_11 SeList_bvo_rikimi_hold7 SeList_t_tone_loop_off SeList_horse_average_leg_l_grass_13 SeList_seagull_flying3 SeList_horse_average_leg_soil_24 SeList_bvo_tumble3 SeList_horse_wait_grass_10 SeList_hvo_neigh2 SeList_horse_wait_rock_9 SeList_horse_wait_soil_2 SeList_horse_walk_stone_7 SeList_horse_walk_grass_2 SeList_hvo_gucha8 SeList_bvo_kick_horse6 SeList_p_move3 SeList_b_kick_horse1 SeList_bvo_rikimi_d_hang10 SeList_horse_run_l_grass_2 SeList_horse_run_swamp_9 SeList_bvo_die_dmg4 SeList_horse_average_leg_stone_16 SeList_horse_average_leg_swamp_13 SeList_pause SeList_hvo_bruru4 SeList_hvo_breath1 SeList_horse_average_leg_stone_18 SeList_horse_average_leg_swamp_10 SeList_horse_run_gravel_14 SeList_kite_voice4 SeList_horse_jump_leaf SeList_horse_average_leg_leaf_6 SeList_bvo_dive_atk_test4 SeList_feeler SeList_horse_wait_sand_7 SeList_bvo_dive_atk3 SeList_bvo_dying_breath5 SeList_horse_wait_swamp_3 SeList_bvo_surf3 SeList_horse_run_rock_18 SeList_hvo_neigh4 SeList_horse_walk_gravel_11 SeList_horse_average_leg_stone_7 SeList_sword_end SeList_t_tone_loop SeList_horse_run_stone_7 SeList_bvo_rikimi_hold12 SeList_bird_flying3 SeList_horse_fall_l_grass SeList_horse_average_leg_leaf_22 SeList_horse_wait_stone_4 SeList_horse_move4 SeList_bvo_wat_breath11 SeList_horse_average_leg_leaf_20 SeList_horse_run_leaf_21 SeList_horse_wait_leaf_10 SeList_horse_run_wat_2 SeList_horse_run_swamp_18 SeList_horse_average_leg_gravel_6 SeList_horse_walk_l_grass_4 SeList_b_get_on_stand SeList_horse_wait_swamp_12 SeList_horse_walk_leaf_9 SeList_horse_average_leg_l_grass_21 SeList_horse_average_leg_soil_23 SeList_horse_average_leg_gravel_17 SeList_fruit_fall_sand SeList_horse_wait_wat_3 SeList_horse_average_leg_grass_9 SeList_horse_wait_l_grass_9 SeList_horse_run_wat_5 SeList_horse_fall_gravel SeList_horse_run_sand_1 SeList_bird_voice2 SeList_sword_weak_test SeList_horse_run_wat_12 SeList_horse_average_leg_soil_14 SeList_horse_walk_wat_4 SeList_hvo_neigh_big SeList_bvo_stick2 SeList_bvo_fly4 SeList_horse_average_leg_swamp_4 SeList_horse_run_swamp_13 SeList_bvo_dive_atk6 SeList_horse_average_leg_rock_3 SeList_horse_average_leg_sand_23 SeList_horse_walk_gravel_1 SeList_horse_run_grass_3 SeList_horse_land_swamp SeList_horse_walk_soil_11 SeList_seagull_voice3 SeList_bvo_dmg4 SeList_bvo_run_breath4 SeList_bvo_rikimi_clim9 SeList_horse_move11 SeList_bvo_fall6 SeList_fruit_fall_gravel SeList_bvo_wat_breath12 SeList_horse_run_leaf_24 SeList_bvo_run_breath8 SeList_hvo_breath4 SeList_hvo_breath7 SeList_bvo_call_horse_n1 SeList_horse_run_gravel_8 SeList_horse_run_l_grass_14 SeList_horse_run_leaf_19 SeList_bvo_stagger8 SeList_bvo_fall9 SeList_horse_wait_l_grass_5 SeList_hvo_bruru_swim3 SeList_bat_flying2 SeList_fish_swim2 SeList_horse_land_leaf SeList_horse_run_gravel_21 SeList_kite_fly_shot2 SeList_horse_run_sand_7 SeList_bvo_rikimi_s_hang11 SeList_bird_voice9 SeList_horse_walk_grass_8 SeList_horse_wait_grass_4 SeList_bird_flying4 SeList_horse_wait_gravel_7 SeList_boss_blow_off_bow2 SeList_hvo_breath_run5 SeList_horse_move19 SeList_horse_average_leg_soil_1 SeList_bvo_fly9 SeList_grip_max SeList_bvo_stick9 SeList_bvo_jump3 SeList_seagull_flying1 SeList_bvo_dying_breath4 SeList_horse_wait_wat_8 SeList_horse_walk_swamp_8 SeList_bvo_run_breath10 SeList_horse_average_leg_sand_3 SeList_horse_average_leg_sand_4 SeList_horse_run_wat_14 SeList_bvo_jump12 SeList_horse_run_leaf_3 SeList_boss_blow_off SeList_horse_run_soil_18 SeList_horse_run_gravel_18 SeList_whistle2 SeList_horse_average_leg_rock_23 SeList_horse_average_leg_rock_22 SeList_horse_run_gravel_13 SeList_horse_average_leg_leaf_15 SeList_bvo_rikimi_clim4 SeList_horse_run_rock_7 SeList_horse_walk_grass_11 SeList_horse_average_leg_rock_8 SeList_horse_average_leg_l_grass_17 SeList_decide SeList_bvo_surf6 SeList_horse_run_soil_2 SeList_bvo_stagger10 SeList_horse_wait_soil_7 SeList_horse_walk_gravel_8 SeList_horse_average_leg_stone_8 SeList_horse_run_l_grass_3 SeList_bvo_dive_atk7 SeList_horse_run_rock_20 SeList_p_move6 SeList_horse_wait_rock_1 SeList_horse_wait_sand_5 SeList_horse_wait_rock_6 SeList_horse_move12 SeList_boss_blow_off_3 SeList_bvo_atk_false5 SeList_bvo_jump_land3 SeList_horse_average_leg_swamp_2 SeList_fruit_fall_swamp SeList_horse_run_leaf_13 SeList_horse_average_leg_gravel_22 SeList_horse_run_l_grass_16 SeList_bvo_stagger1 SeList_horse_average_leg_soil_5 SeList_horse_average_leg_gravel_8 SeList_horse_average_leg_swamp_24 SeList_horse_run_l_grass_5 SeList_horse_turn_soil SeList_bvo_call_horse_m1 SeList_horse_walk_l_grass_12 SeList_bvo_dying_breath9 SeList_horse_run_swamp_1 SeList_horse_average_leg_grass_24 SeList_bvo_breath_Loop2 SeList_hvo_gucha5 SeList_horse_walk_grass_3 SeList_horse_walk_swamp_5 SeList_bird_fly_shot2 SeList_horse_average_leg_swamp_17 SeList_kite_voice6SH_ SeList_DEFAULT SeList_horse_wait_soil_10 SeList_boss_blow_off_no2 SeList_bvo_rikimi_hold5 SeList_horse_average_leg_l_grass_20 SeList_bvo_dying_breath12 SeList_horse_run_s_wat_3 SeList_bvo_surf1 SeList_horse_wait_l_grass_8 SeList_bvo_tumble11 SeList_bvo_kick_horse8 SeList_horse_run_swamp_23 SeList_dummy SeList_wind_waste2 SeList_bvo_rikimi_clim10 SeList_bvo_wat_breath5 SeList_horse_average_leg_rock_17 SeList_bvo_stop_horse7 SeList_horse_wait_l_grass_10 SeList_horse_average_leg_rock_18 SeList_horse_wait_leaf_5 SeList_horse_average_leg_swamp_7 SeList_bvo_fly3 SeList_horse_run_gravel_6 SeList_horse_walk_wat_1
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Script
ScriptCtrl
Proto | Final |
---|---|
ScriptCtrlDef_SCRCerberusShakeHead | ScriptCtrlDef_SCRCerberusShakeHead |
ScriptCtrlDef_SCRPlayerBackDirectionHang | ScriptCtrlDef_SCRPlayerBackDirectionHang |
ScriptCtrlDef_SCRHorseDislike | ScriptCtrlDef_SCRHorseDislike |
ScriptCtrlDef_SCRBossCloudStart2 | ScriptCtrlDef_SCRBossCloudStart2 |
ScriptCtrlDef_SCRKnightSwordAttack | ScriptCtrlDef_SCRKnightSwordAttack |
ScriptCtrlDef_SCRCerberusAbare | ScriptCtrlDef_SCRCerberusAbare |
ScriptCtrlDef_SCRPlayerRFootSlip | ScriptCtrlDef_SCRPlayerRFootSlip |
ScriptCtrlDef_SCRHorseSightOnTurnNone | ScriptCtrlDef_SCRHorseSightOnTurnNone |
ScriptCtrlDef_SCRPlayerLifeEmpty | ScriptCtrlDef_SCRPlayerLifeEmpty |
ScriptCtrlDef_SCRTortoiseHindLegLShake | ScriptCtrlDef_SCRTortoiseHindLegLShake |
ScriptCtrlDef_SCRMinotaurFallBack | ScriptCtrlDef_SCRMinotaurFallBack |
ScriptCtrlDef_SCRKirinAngry | ScriptCtrlDef_SCRKirinAngry |
ScriptCtrlDef_SCRTortoiseRefuseHead | ScriptCtrlDef_SCRTortoiseRefuseHead |
ScriptCtrlDef_SCRSnakeBreakFront | |
ScriptCtrlDef_SCRStop | ScriptCtrlDef_SCRStop |
ScriptCtrlDef_SCRPlayerItemPickUp | ScriptCtrlDef_SCRPlayerItemPickUp |
ScriptCtrlDef_SCRBirdBreathStop | ScriptCtrlDef_SCRBirdBreathStop |
ScriptCtrlDef_SCRGlide | ScriptCtrlDef_SCRGlide |
ScriptCtrlDef_SCRYamori2Faint | ScriptCtrlDef_SCRYamori2Faint |
ScriptCtrlDef_SCRTailDamage | |
ScriptCtrlDef_SCRPoseidonLookAt | ScriptCtrlDef_SCRPoseidonLookAt |
ScriptCtrlDef_SCRPlayerSleepEnd | ScriptCtrlDef_SCRPlayerSleepEnd |
ScriptCtrlDef_SCRPoseidonWakeUp | ScriptCtrlDef_SCRPoseidonWakeUp |
ScriptCtrlDef_SCRYamori2BreathAttack | ScriptCtrlDef_SCRYamori2BreathAttack |
ScriptCtrlDef_SCRStopL | ScriptCtrlDef_SCRStopL |
ScriptCtrlDef_SCRYamori2PulseAttack | ScriptCtrlDef_SCRYamori2PulseAttack |
ScriptCtrlDef_SCRPoseidonAttackTower | ScriptCtrlDef_SCRPoseidonAttackTower |
ScriptCtrlDef_SCRLeoStart | ScriptCtrlDef_SCRLeoStart |
ScriptCtrlDef_SCRMammothRightStomp | ScriptCtrlDef_SCRMammothRightStomp |
ScriptCtrlDef_SCRMinotaurWeaponAttackLoop | ScriptCtrlDef_SCRMinotaurWeaponAttackLoop |
ScriptCtrlDef_SCRBirdFlapR | ScriptCtrlDef_SCRBirdFlapR |
ScriptCtrlDef_SCRTortoiseLegLShake | ScriptCtrlDef_SCRTortoiseLegLShake |
ScriptCtrlDef_SCRMammothWatchRight | ScriptCtrlDef_SCRMammothWatchRight |
ScriptCtrlDef_SCRKirinIkaku | ScriptCtrlDef_SCRKirinIkaku |
ScriptCtrlDef_SCRYamori2HitLeftForeLegStop | ScriptCtrlDef_SCRYamori2HitLeftForeLegStop |
ScriptCtrlDef_SCRMammothLeftStomp | ScriptCtrlDef_SCRMammothLeftStomp |
ScriptCtrlDef_SCRCerberusDeath | ScriptCtrlDef_SCRCerberusDeath |
ScriptCtrlDef_SCRBuddhaRefuseKoshi | ScriptCtrlDef_SCRBuddhaRefuseKoshi |
ScriptCtrlDef_SCRPlayerHandGripSub | ScriptCtrlDef_SCRPlayerHandGripSub |
ScriptCtrlDef_SCRBuddhaRefuseRightArm | ScriptCtrlDef_SCRBuddhaRefuseRightArm |
ScriptCtrlDef_SCRMinotaurThreatHigh | ScriptCtrlDef_SCRMinotaurThreatHigh |
ScriptCtrlDef_SCRPoleHitZPF | ScriptCtrlDef_SCRPoleHitZPF |
ScriptCtrlDef_SCRLeoCharge | ScriptCtrlDef_SCRLeoCharge |
ScriptCtrlDef_SCRKnightShackHead | ScriptCtrlDef_SCRKnightShackHead |
ScriptCtrlDef_SCRKnightIkigire | ScriptCtrlDef_SCRKnightIkigire |
ScriptCtrlDef_SCRMammothShiver | ScriptCtrlDef_SCRMammothShiver |
ScriptCtrlDef_SCRGoF | ScriptCtrlDef_SCRGoF |
ScriptCtrlDef_SCRMinotaurRefuseCancel | ScriptCtrlDef_SCRMinotaurRefuseCancel |
ScriptCtrlDef_SCREelTailUp | ScriptCtrlDef_SCREelTailUp |
ScriptCtrlDef_SCRMinotaurLFootWalkAttack | ScriptCtrlDef_SCRMinotaurLFootWalkAttack |
ScriptCtrlDef_SCRYamori2FallUpwardLower | ScriptCtrlDef_SCRYamori2FallUpwardLower |
ScriptCtrlDef_SCRNargaKuneHigh | ScriptCtrlDef_SCRNargaKuneHigh |
ScriptCtrlDef_SCRTortoiseLegRShake | ScriptCtrlDef_SCRTortoiseLegRShake |
ScriptCtrlDef_SCRYamori2DropFromWallDownward | |
ScriptCtrlDef_SCRYamori2StopShiverLeft | ScriptCtrlDef_SCRYamori2StopShiverLeft |
ScriptCtrlDef_SCRYamori2HeadUp | |
ScriptCtrlDef_SCRPoleHitZMF | ScriptCtrlDef_SCRPoleHitZMF |
ScriptCtrlDef_SCRSnakeCloseFront | ScriptCtrlDef_SCRSnakeCloseFront |
ScriptCtrlDef_SCRCerberusHikkakiL | ScriptCtrlDef_SCRCerberusHikkakiL |
ScriptCtrlDef_SCRNargaMouthClose | |
ScriptCtrlDef_SCRPlayerRFootGrip | ScriptCtrlDef_SCRPlayerRFootGrip |
ScriptCtrlDef_SCRLeoTorchBack | ScriptCtrlDef_SCRLeoTorchBack |
ScriptCtrlDef_SCRBuddhaRightHandLeftArm | ScriptCtrlDef_SCRBuddhaRightHandLeftArm |
ScriptCtrlDef_SCRNargaStrugglePermission | ScriptCtrlDef_SCRNargaStrugglePermission |
ScriptCtrlDef_SCRPlayerHorseNear | ScriptCtrlDef_SCRPlayerHorseNear |
ScriptCtrlDef_SCRTortoiseAttackTail | ScriptCtrlDef_SCRTortoiseAttackTail |
ScriptCtrlDef_SCRNargaStart | ScriptCtrlDef_SCRNargaStart |
ScriptCtrlDef_SCREelKuneKune | ScriptCtrlDef_SCREelKuneKune |
ScriptCtrlDef_SCRSnakeFadeBack | ScriptCtrlDef_SCRSnakeFadeBack |
ScriptCtrlDef_SCRMammothWoundLeftArm | ScriptCtrlDef_SCRMammothWoundLeftArm |
ScriptCtrlDef_SCRKirinLeftAttack | ScriptCtrlDef_SCRKirinLeftAttack |
ScriptCtrlDef_SCRKnightRightFootAttack | ScriptCtrlDef_SCRKnightRightFootAttack |
ScriptCtrlDef_SCRYamori2TailUp | |
ScriptCtrlDef_SCRPoleHitZP | ScriptCtrlDef_SCRPoleHitZP |
ScriptCtrlDef_SCRCerberusSearchL | ScriptCtrlDef_SCRCerberusSearchL |
ScriptCtrlDef_SCRMinotaurLookArmR | ScriptCtrlDef_SCRMinotaurLookArmR |
ScriptCtrlDef_SCRPlayerRightDirectionHang | ScriptCtrlDef_SCRPlayerRightDirectionHang |
ScriptCtrlDef_SCRMinotaurThreat | ScriptCtrlDef_SCRMinotaurThreat |
ScriptCtrlDef_SCRHorseStand5 | ScriptCtrlDef_SCRHorseStand5 |
ScriptCtrlDef_SCRLeoRightAttack | ScriptCtrlDef_SCRLeoRightAttack |
ScriptCtrlDef_SCRDorminFreeze | ScriptCtrlDef_SCRDorminFreeze |
ScriptCtrlDef_SCRTortoiseAttackStompRight | ScriptCtrlDef_SCRTortoiseAttackStompRight |
ScriptCtrlDef_SCRPlayerParachute | ScriptCtrlDef_SCRPlayerParachute |
ScriptCtrlDef_SCRBuddhaRefuseHead | ScriptCtrlDef_SCRBuddhaRefuseHead |
ScriptCtrlDef_SCRPlayerAnimalLandHit | |
ScriptCtrlDef_SCRNargaKuneAttack | |
ScriptCtrlDef_SCRReFall | ScriptCtrlDef_SCRReFall |
ScriptCtrlDef_SCRFastL | ScriptCtrlDef_SCRFastL |
ScriptCtrlDef_SCRHorseStand | ScriptCtrlDef_SCRHorseStand |
ScriptCtrlDef_SCRYamori2FallRightwardLower | ScriptCtrlDef_SCRYamori2FallRightwardLower |
ScriptCtrlDef_SCRPlayerBreathless | ScriptCtrlDef_SCRPlayerBreathless |
ScriptCtrlDef_SCRBuddhaAttackFore | ScriptCtrlDef_SCRBuddhaAttackFore |
ScriptCtrlDef_SCRMinotaurArmRKeepAway | ScriptCtrlDef_SCRMinotaurArmRKeepAway |
ScriptCtrlDef_SCRMinotaurLeftDownLoop | |
ScriptCtrlDef_SCRBuddhaRefuseBody2 | |
ScriptCtrlDef_SCRYamori2DropFromWall | |
ScriptCtrlDef_SCRPhoenixLandingReady | |
ScriptCtrlDef_SCRMinotaurLeftDownLoop | |
ScriptCtrlDef_SCRBuddhaRefuseBody2 | |
ScriptCtrlDef_SCRMinotaurDoubleFootAttack | ScriptCtrlDef_SCRMinotaurDoubleFootAttack |
ScriptCtrlDef_SCRBuddhaAbsoluteStand | ScriptCtrlDef_SCRBuddhaAbsoluteStand |
ScriptCtrlDef_SCRHorseSightOnTurnRight | ScriptCtrlDef_SCRHorseSightOnTurnRight |
ScriptCtrlDef_SCRPlayerHorseMiddleDistance | ScriptCtrlDef_SCRPlayerHorseMiddleDistance |
ScriptCtrlDef_SCRYamori2HitRightBackLegStop | ScriptCtrlDef_SCRYamori2HitRightBackLegStop |
ScriptCtrlDef_SCRKnightSwordAttack2 | ScriptCtrlDef_SCRKnightSwordAttack2 |
ScriptCtrlDef_SCRSnakeFlyHigh2 | ScriptCtrlDef_SCRSnakeFlyHigh2 |
ScriptCtrlDef_SCRCheckIconDown | ScriptCtrlDef_SCRCheckIconDown |
ScriptCtrlDef_SCRMinotaurRefuseArmR | ScriptCtrlDef_SCRMinotaurRefuseArmR |
ScriptCtrlDef_SCRPlayerNoWeaponchange | |
ScriptCtrlDef_SCRBuddhaSearchLR | ScriptCtrlDef_SCRBuddhaSearchLR |
ScriptCtrlDef_SCRSnakeRise | |
ScriptCtrlDef_SCRPlayerRHandSlipEdge | ScriptCtrlDef_SCRPlayerRHandSlipEdge |
ScriptCtrlDef_SCRLeoAngry | ScriptCtrlDef_SCRLeoAngry |
ScriptCtrlDef_SCRMinotaurFingerOpenR | ScriptCtrlDef_SCRMinotaurFingerOpenR |
ScriptCtrlDef_SCRMinotaurClubAttack | ScriptCtrlDef_SCRMinotaurClubAttack |
ScriptCtrlDef_SCRHorseWallStopL | ScriptCtrlDef_SCRHorseWallStopL |
ScriptCtrlDef_SCRMinotaurArmRDamage | ScriptCtrlDef_SCRMinotaurArmRDamage |
ScriptCtrlDef_SCRKirinIkakuLegR | ScriptCtrlDef_SCRKirinIkakuLegR |
ScriptCtrlDef_SCRPlayerSleepStart | ScriptCtrlDef_SCRPlayerSleepStart |
ScriptCtrlDef_SCRBuddhaHandUpL | ScriptCtrlDef_SCRBuddhaHandUpL |
ScriptCtrlDef_SCRBirdHoveringAttack | ScriptCtrlDef_SCRBirdHoveringAttack |
ScriptCtrlDef_SCRKirinNeckDown1 | ScriptCtrlDef_SCRKirinNeckDown1 |
ScriptCtrlDef_SCRPoleHitXMF | ScriptCtrlDef_SCRPoleHitXMF |
ScriptCtrlDef_SCRHorseSuperShiftUp | ScriptCtrlDef_SCRHorseSuperShiftUp |
ScriptCtrlDef_SCRKnightLeftFootAttack | ScriptCtrlDef_SCRKnightLeftFootAttack |
ScriptCtrlDef_SCRBuddhaLeftHandRefuseDamage | ScriptCtrlDef_SCRBuddhaLeftHandRefuseDamage |
ScriptCtrlDef_SCRBirdFlapRwoundedStop | ScriptCtrlDef_SCRBirdFlapRwoundedStop |
ScriptCtrlDef_SCRKnightArmRUp | |
ScriptCtrlDef_SCRMinotaurLeftDownEnd | ScriptCtrlDef_SCRMinotaurLeftDownEnd |
ScriptCtrlDef_SCRMammothWoundRightLeg | ScriptCtrlDef_SCRMammothWoundRightLeg |
ScriptCtrlDef_SCRPlayerFinishAttack | ScriptCtrlDef_SCRPlayerFinishAttack |
ScriptCtrlDef_SCRYamori2HitLeftBackLegStop | ScriptCtrlDef_SCRYamori2HitLeftBackLegStop |
ScriptCtrlDef_SCRFastR | ScriptCtrlDef_SCRFastR |
ScriptCtrlDef_SCRGflagOnStart | ScriptCtrlDef_SCRGflagOnStart |
ScriptCtrlDef_SCRPlayerFallDanger | ScriptCtrlDef_SCRPlayerFallDanger |
ScriptCtrlDef_SCRPoleHitXP | ScriptCtrlDef_SCRPoleHitXP |
ScriptCtrlDef_SCRBuddhaStart | ScriptCtrlDef_SCRBuddhaStart |
ScriptCtrlDef_SCRTortoiseFallRight | ScriptCtrlDef_SCRTortoiseFallRight |
ScriptCtrlDef_SCRKirinRightAttack | ScriptCtrlDef_SCRKirinRightAttack |
ScriptCtrlDef_SCRLeoSearchR | ScriptCtrlDef_SCRLeoSearchR |
ScriptCtrlDef_SCRYamori2FallLeftwardUpper | ScriptCtrlDef_SCRYamori2FallLeftwardUpper |
ScriptCtrlDef_SCRYamori2FallRightward | ScriptCtrlDef_SCRYamori2FallRightward |
ScriptCtrlDef_SCRPoseidonAttackAngry | ScriptCtrlDef_SCRPoseidonAttackAngry |
ScriptCtrlDef_SCRDemoCharaSankaku | |
ScriptCtrlDef_SCRHovering | ScriptCtrlDef_SCRHovering |
ScriptCtrlDef_SCRYamori2WalkAttackWindow | ScriptCtrlDef_SCRYamori2WalkAttackWindow |
ScriptCtrlDef_SCREelKuneKuneLarge | |
ScriptCtrlDef_SCRMinotaurFingerCloseR | ScriptCtrlDef_SCRDemoCharaR1 |
ScriptCtrlDef_SCRMinotaurFingerCloseR | |
ScriptCtrlDef_SCRYamori2StopShiverRight | ScriptCtrlDef_SCRYamori2StopShiverRight |
ScriptCtrlDef_SCRKirinNozoki | ScriptCtrlDef_SCRKirinNozoki |
ScriptCtrlDef_SCRJump | ScriptCtrlDef_SCRJump |
ScriptCtrlDef_SCRCerberusStruggle | ScriptCtrlDef_SCRCerberusStruggle |
ScriptCtrlDef_SCRPlayerBDirectSlip | ScriptCtrlDef_SCRPlayerBDirectSlip |
ScriptCtrlDef_SCRTortoiseLeftNearLegCrease_ | ScriptCtrlDef_SCRTortoiseLeftNearLegCrease_ |
ScriptCtrlDefDEFAULT | ScriptCtrlDefDEFAULT |
ScriptCtrlDef_SCRKirinShiver | ScriptCtrlDef_SCRKirinShiver |
ScriptCtrlDef_SCRPlayerFruitPickUp | ScriptCtrlDef_SCRPlayerFruitPickUp |
ScriptCtrlDef_SCRCerberusMiburui | ScriptCtrlDef_SCRCerberusMiburui |
ScriptCtrlDef_SCRBirdRefuseTail | ScriptCtrlDef_SCRBirdRefuseTail |
ScriptCtrlDef_SCRMammothStandup | ScriptCtrlDef_SCRMammothStandup |
ScriptCtrlDef_SCRPlayerBossFar | |
ScriptCtrlDef_SCRGoR | ScriptCtrlDef_SCRGoR |
ScriptCtrlDef_SCRYamori2Mogaki | ScriptCtrlDef_SCRYamori2Mogaki |
ScriptCtrlDef_SCRDash | ScriptCtrlDef_SCRDash |
ScriptCtrlDef_SCRBuddhaHandUp | ScriptCtrlDef_SCRBuddhaHandUp |
ScriptCtrlDef_SCRSnakeCloseBack | ScriptCtrlDef_SCRSnakeCloseBack |
ScriptCtrlDef_SCRHorseKicked | ScriptCtrlDef_SCRHorseKicked |
ScriptCtrlDef_SCRLeoJump | ScriptCtrlDef_SCRLeoJump |
ScriptCtrlDef_SCRTortoiseForwardLeftLegCrease | ScriptCtrlDef_SCRTortoiseForwardLeftLegCrease |
ScriptCtrlDef_SCRStartCancel | ScriptCtrlDef_SCRStartCancel |
ScriptCtrlDef_SCRKnightShackArmRight | ScriptCtrlDef_SCRKnightShackArmRight |
ScriptCtrlDef_SCRGriffinRush | |
ScriptCtrlDef_SCRMammothReturnPos | |
ScriptCtrlDef_SCRMinotaurClubAttackBridge | ScriptCtrlDef_SCRMinotaurClubAttackBridge |
ScriptCtrlDef_SCRBossCloudEnd | ScriptCtrlDef_SCRBossCloudEnd |
ScriptCtrlDef_SCRTortoiseHeadUp | ScriptCtrlDef_SCRTortoiseHeadUp |
ScriptCtrlDef_SCRMinotaurRefuseHead | ScriptCtrlDef_SCRMinotaurRefuseHead |
ScriptCtrlDef_SCRYamori2TailAttackLeft | ScriptCtrlDef_SCRYamori2TailAttackLeft |
ScriptCtrlDef_SCRPoseidonOnTowerA | ScriptCtrlDef_SCRPoseidonOnTowerA |
ScriptCtrlDef_SCRHorseShiftUp | ScriptCtrlDef_SCRHorseShiftUp |
ScriptCtrlDef_SCRHorseSightOnTurnLeft | ScriptCtrlDef_SCRHorseSightOnTurnLeft |
ScriptCtrlDef_SCRTortoiseFallLeft | ScriptCtrlDef_SCRTortoiseFallLeft |
ScriptCtrlDef_SCRPlayerDownDirectionHang | ScriptCtrlDef_SCRPlayerDownDirectionHang |
ScriptCtrlDef_SCRBirdFlutterAtk | ScriptCtrlDef_SCRBirdFlutterAtk |
ScriptCtrlDef_SCRPlayerFDirectSlip | ScriptCtrlDef_SCRPlayerFDirectSlip |
ScriptCtrlDef_SCRPlayerPrayEnd | ScriptCtrlDef_SCRPlayerPrayEnd |
ScriptCtrlDef_SCRSnakeFlyParent | ScriptCtrlDef_SCRSnakeFlyParent |
ScriptCtrlDef_SCRCerberusStart | ScriptCtrlDef_SCRCerberusStart |
ScriptCtrlDef_SCRPhoenixDeath | |
ScriptCtrlDef_SCRBirdFlapLwoundedStop | ScriptCtrlDef_SCRBirdFlapLwoundedStop |
ScriptCtrlDef_SCRRuinArchDestruct | ScriptCtrlDef_SCRRuinArchDestruct |
ScriptCtrlDef_SCRHorseNeigh | ScriptCtrlDef_SCRHorseNeigh |
ScriptCtrlDef_SCRPlayerAttackFail | ScriptCtrlDef_SCRPlayerAttackFail |
ScriptCtrlDef_SCRGuardDDamageBack | |
ScriptCtrlDef_SCRCerberusAnger | ScriptCtrlDef_SCRCerberusAnger |
ScriptCtrlDef_SCRYamori2FallLeftward | ScriptCtrlDef_SCRYamori2FallLeftward |
ScriptCtrlDef_SCRBuddhaRefuseBody | ScriptCtrlDef_SCRBuddhaRefuseBody |
ScriptCtrlDef_SCRKirinRightBackAttack | ScriptCtrlDef_SCRKirinRightBackAttack |
ScriptCtrlDef_SCRBack | ScriptCtrlDef_SCRBack |
ScriptCtrlDef_SCRYamori2TailAttackRight | ScriptCtrlDef_SCRYamori2TailAttackRight |
ScriptCtrlDef_SCRPlayerLDirectSlip | ScriptCtrlDef_SCRPlayerLDirectSlip |
ScriptCtrlDef_SCRYamori2HitLeftBackLeg | ScriptCtrlDef_SCRYamori2HitLeftBackLeg |
ScriptCtrlDef_SCRBirdFlapRwounded | ScriptCtrlDef_SCRBirdFlapRwounded |
ScriptCtrlDef_SCRMinotaurRFootAttack2 | |
ScriptCtrlDef_SCRTortoiseBoot | ScriptCtrlDef_SCRTortoiseBoot |
ScriptCtrlDef_SCRLeoWallAttack | ScriptCtrlDef_SCRLeoWallAttack |
ScriptCtrlDef_SCRPoleHitXPF | ScriptCtrlDef_SCRPoleHitXPF |
ScriptCtrlDef_SCRYamori2FallUpward | ScriptCtrlDef_SCRYamori2FallUpward |
ScriptCtrlDef_SCRFly | ScriptCtrlDef_SCRFly |
ScriptCtrlDef_SCRBirdTwistReverse | ScriptCtrlDef_SCRBirdTwistReverse |
ScriptCtrlDef_SCRPlayerRDirectSlip | ScriptCtrlDef_SCRPlayerRDirectSlip |
ScriptCtrlDef_SCRPlayerBossNear | ScriptCtrlDef_SCRPlayerBossNear |
ScriptCtrlDef_SCRPlayerAttackFail2 | ScriptCtrlDef_SCRPlayerAttackFail2 |
ScriptCtrlDef_SCRGoL | ScriptCtrlDef_SCRGoL |
ScriptCtrlDef_SCRCanossaWallBreak | |
ScriptCtrlDef_SCREelStart | ScriptCtrlDef_SCREelStart |
ScriptCtrlDef_SCRBirdFlapRStop | ScriptCtrlDef_SCRBirdFlapRStop |
ScriptCtrlDef_SCRTortoiseFallRight_Patience | ScriptCtrlDef_SCRTortoiseFallRight_Patience |
ScriptCtrlDef_SCRPlayerFrontDirectionHang | ScriptCtrlDef_SCRPlayerFrontDirectionHang |
ScriptCtrlDef_SCRCerberusTurn | ScriptCtrlDef_SCRCerberusTurn |
ScriptCtrlDef_SCRPhoenixStartB | |
ScriptCtrlDef_SCRPlayerLHandSlip | ScriptCtrlDef_SCRPlayerLHandSlip |
ScriptCtrlDef_SCRDeathFall | ScriptCtrlDef_SCRDeathFall |
ScriptCtrlDef_SCRPlayerHorsePat | |
ScriptCtrlDef_SCRHorseEat | ScriptCtrlDef_SCRHorseEat |
ScriptCtrlDef_SCRHorsePlayerRecess | ScriptCtrlDef_SCRHorsePlayerRecess |
ScriptCtrlDef_SCRBirdTurnAround | ScriptCtrlDef_SCRBirdTurnAround |
ScriptCtrlDef_SCRYamori2FallRightwardUpper | ScriptCtrlDef_SCRYamori2FallRightwardUpper |
ScriptCtrlDef_SCRYamori2WalkGazeWindow | ScriptCtrlDef_SCRYamori2WalkGazeWindow |
ScriptCtrlDef_SCRSnakeDiveToHigh | ScriptCtrlDef_SCRSnakeDiveToHigh |
ScriptCtrlDef_SCRBuddhaShootPulse | ScriptCtrlDef_SCRBuddhaShootPulse |
ScriptCtrlDef_SCRBossCloudStart | ScriptCtrlDef_SCRBossCloudStart |
ScriptCtrlDef_SCRPlayerLFootGrip | ScriptCtrlDef_SCRPlayerLFootGrip |
ScriptCtrlDef_SCRYamori2FallDownward | ScriptCtrlDef_SCRYamori2FallDownward |
ScriptCtrlDef_SCRMinotaurLooksIn | ScriptCtrlDef_SCRMinotaurLooksIn |
ScriptCtrlDef_SCRMinotaurFingerCloseL | ScriptCtrlDef_SCRMinotaurFingerCloseL |
ScriptCtrlDef_SCRHorseTired | ScriptCtrlDef_SCRHorseTired |
ScriptCtrlDef_SCRPlayerBossExist | ScriptCtrlDef_SCRPlayerBossExist |
ScriptCtrlDef_SCRKnightMoveStop | ScriptCtrlDef_SCRKnightMoveStop |
ScriptCtrlDef_SCRMinotaurWeaponRelease | ScriptCtrlDef_SCRMinotaurWeaponRelease |
ScriptCtrlDef_SCRPlayerAvoid | |
ScriptCtrlDef_SCRGuardAssume | |
ScriptCtrlDef_SCRPlayerWeaponChangeExec | ScriptCtrlDef_SCRPlayerWeaponChangeExec |
ScriptCtrlDef_SCRDemoCharaBatsu | |
ScriptCtrlDef_SCRNargaKuneLow | ScriptCtrlDef_SCRNargaKuneLow |
ScriptCtrlDef_SCRSnakeFlyHigh3 | ScriptCtrlDef_SCRSnakeFlyHigh3 |
ScriptCtrlDef_SCRCerberusWallAttack | ScriptCtrlDef_SCRCerberusWallAttack |
ScriptCtrlDef_SCRCerberusHikkakiR | ScriptCtrlDef_SCRCerberusHikkakiR |
ScriptCtrlDef_SCRBirdKamae | ScriptCtrlDef_SCRBirdKamae |
ScriptCtrlDef_SCRGuardEDamageFront | |
ScriptCtrlDef_SCRGuardDDamageFront | |
ScriptCtrlDef_SCRKnightSeach | ScriptCtrlDef_SCRKnightSeach |
ScriptCtrlDef_SCRKirinNozokiL | ScriptCtrlDef_SCRKirinNozokiL |
ScriptCtrlDef_SCRSnakeFlyLow | ScriptCtrlDef_SCRSnakeFlyLow |
ScriptCtrlDef_SCRSnakeStart | ScriptCtrlDef_SCRSnakeStart |
ScriptCtrlDef_SCRPlayerJumpMiddle | |
ScriptCtrlDef_SCRKirinNeckDown2Fast | ScriptCtrlDef_SCRKirinNeckDown2Fast |
ScriptCtrlDef_SCRHorseStand2 | ScriptCtrlDef_SCRHorseStand2 |
ScriptCtrlDef_SCRSlowDown | ScriptCtrlDef_SCRSlowDown |
ScriptCtrlDef_SCRYamori2WalkAngry | ScriptCtrlDef_SCRYamori2WalkAngry |
ScriptCtrlDef_SCRMammothWoundLeftLeg | ScriptCtrlDef_SCRMammothWoundLeftLeg |
ScriptCtrlDef_SCRDemoCharaShikaku | |
ScriptCtrlDef_SCRCerberusTouchWallR | ScriptCtrlDef_SCRCerberusTouchWallR |
ScriptCtrlDef_SCRCerberusSearchR | ScriptCtrlDef_SCRCerberusSearchR |
ScriptCtrlDef_SCRPlayerExpressionTurnLeft | ScriptCtrlDef_SCRPlayerExpressionTurnLeft |
ScriptCtrlDef_SCRKnightShackArmLeft | ScriptCtrlDef_SCRKnightShackArmLeft |
ScriptCtrlDef_SCRGuardBDamageBack | |
ScriptCtrlDef_SCRBuddhaRightHandLeftShoulder | ScriptCtrlDef_SCRBuddhaRightHandLeftShoulder |
ScriptCtrlDef_SCRPlayerBreakDown | ScriptCtrlDef_SCRPlayerBreakDown |
ScriptCtrlDef_SCRYamori2Startup | ScriptCtrlDef_SCRYamori2Startup |
ScriptCtrlDef_SCRPlayerJump | ScriptCtrlDef_SCRPlayerJump |
ScriptCtrlDef_SCRCerberusPlayerAttack | ScriptCtrlDef_SCRCerberusPlayerAttack |
ScriptCtrlDef_SCRMinotaurClubAttackCancel | ScriptCtrlDef_SCRMinotaurClubAttackCancel |
ScriptCtrlDef_SCRYamori2ForceBraking | ScriptCtrlDef_SCRYamori2ForceBraking |
ScriptCtrlDef_SCRGuardADamageFront | |
ScriptCtrlDef_SCRKirinSearch | ScriptCtrlDef_SCRKirinSearch |
ScriptCtrlDef_SCRLeoLeftAttack | ScriptCtrlDef_SCRLeoLeftAttack |
ScriptCtrlDef_SCRGuardAttack | |
ScriptCtrlDef_SCRBirdKamaeTurnR | ScriptCtrlDef_SCRBirdKamaeTurnR |
ScriptCtrlDef_SCRBirdFlutterTurnL | ScriptCtrlDef_SCRBirdFlutterTurnL |
ScriptCtrlDef_SCRPoseidonShoot | ScriptCtrlDef_SCRPoseidonShoot |
ScriptCtrlDef_SCRHorseRepeateAccele | ScriptCtrlDef_SCRHorseRepeateAccele |
ScriptCtrlDef_SCRMinotaurRefuseBody | ScriptCtrlDef_SCRMinotaurRefuseBody |
ScriptCtrlDef_SCRYamori2BreathAttackWindow | ScriptCtrlDef_SCRYamori2BreathAttackWindow |
ScriptCtrlDef_SCRYamori2WalkFaster | |
ScriptCtrlDef_SCRHorseTouchWallL | ScriptCtrlDef_SCRHorseTouchWallL |
ScriptCtrlDef_SCRPlayerHorseFar | ScriptCtrlDef_SCRPlayerHorseFar |
ScriptCtrlDef_SCRPlayerExpressionTurnRight | ScriptCtrlDef_SCRPlayerExpressionTurnRight |
ScriptCtrlDef_SCRKnightArmLUp | |
ScriptCtrlDef_SCRBirdGrideAttack | ScriptCtrlDef_SCRBirdGrideAttack |
ScriptCtrlDef_SCRPlayerJumpLow | |
ScriptCtrlDef_SCRBirdStart | ScriptCtrlDef_SCRBirdStart |
ScriptCtrlDef_SCRBirdFlapLwounded | ScriptCtrlDef_SCRBirdFlapLwounded |
ScriptCtrlDef_SCRYamori2Shiver | ScriptCtrlDef_SCRYamori2Shiver |
ScriptCtrlDef_SCRSnakeBreakCenter | |
ScriptCtrlDef_SCRPlayerLHandSlipEdge | ScriptCtrlDef_SCRPlayerLHandSlipEdge |
ScriptCtrlDef_SCRPlayerForceStand | ScriptCtrlDef_SCRPlayerForceStand |
ScriptCtrlDef_SCRNargaHeadEyeOpen | ScriptCtrlDef_SCRNargaHeadEyeOpen |
ScriptCtrlDef_SCRPlayerRHandSlipSH_ | ScriptCtrlDef_SCRPlayerRHandSlip |
ScriptCtrlDefDEFAULT | SH_ScriptCtrlDefDEFAULT |
ScriptCtrlDef_SCRAccel | ScriptCtrlDef_SCRAccel |
ScriptCtrlDef_SCRMinotaurHandAttack | ScriptCtrlDef_SCRMinotaurHandAttack |
ScriptCtrlDef_SCRBirdFlapLStop | ScriptCtrlDef_SCRBirdFlapLStop |
ScriptCtrlDef_SCRLeoTorchFinish | ScriptCtrlDef_SCRLeoTorchFinish |
ScriptCtrlDef_SCRStopR | ScriptCtrlDef_SCRStopR |
ScriptCtrlDef_SCRKirinLeftBackAttack | ScriptCtrlDef_SCRKirinLeftBackAttack |
ScriptCtrlDef_SCRPoleHitXM | ScriptCtrlDef_SCRPoleHitXM |
ScriptCtrlDef_SCRCerberusTouchWallL | ScriptCtrlDef_SCRCerberusTouchWallL |
ScriptCtrlDef_SCRMinotaurRSlide | ScriptCtrlDef_SCRMinotaurRSlide |
ScriptCtrlDef_SCRPlayerLHandGrip | ScriptCtrlDef_SCRPlayerLHandGrip |
ScriptCtrlDef_SCREnd | |
ScriptCtrlDef_SCRBirdFlutterTurnR | ScriptCtrlDef_SCRBirdFlutterTurnR |
ScriptCtrlDef_SCRLeoSearchL | ScriptCtrlDef_SCRLeoSearchL |
ScriptCtrlDef_SCRBuddhaRefuseLeftArm | ScriptCtrlDef_SCRBuddhaRefuseLeftArm |
ScriptCtrlDef_SCRShock | |
ScriptCtrlDef_SCRNargaStruggleLoop | ScriptCtrlDef_SCRNargaStruggleLoop |
ScriptCtrlDef_SCRYamori2HitRightForeLegStop | ScriptCtrlDef_SCRYamori2HitRightForeLegStop |
ScriptCtrlDef_SCRPlayerWhistle | |
ScriptCtrlDef_SCRMammothStart | ScriptCtrlDef_SCRMammothStart |
ScriptCtrlDef_SCRPoseidonAddHeadShiver | ScriptCtrlDef_SCRPoseidonAddHeadShiver |
ScriptCtrlDef_SCRPoseidonOnTowerB | ScriptCtrlDef_SCRPoseidonOnTowerB |
ScriptCtrlDef_SCRTorchRebirth | ScriptCtrlDef_SCRTorchRebirth |
ScriptCtrlDef_SCRYamori2DropFromRoof | |
ScriptCtrlDef_SCRYamori2FallLeftwardLower | ScriptCtrlDef_SCRYamori2FallLeftwardLower |
ScriptCtrlDef_SCRTortoiseAttackHead | ScriptCtrlDef_SCRTortoiseAttackHead |
ScriptCtrlDef_SCRRuinArchShake | ScriptCtrlDef_SCRRuinArchShake |
ScriptCtrlDef_SCRCerberusIkari | ScriptCtrlDef_SCRCerberusIkari |
ScriptCtrlDef_SCRYamori2ArrowReactRight | |
ScriptCtrlDef_SCRBuddhaRightHandRefuseDamage | ScriptCtrlDef_SCRBuddhaRightHandRefuseDamage |
ScriptCtrlDef_SCRBuddhaLeftHandBack | ScriptCtrlDef_SCRBuddhaLeftHandBack |
ScriptCtrlDef_SCRFlapWing | ScriptCtrlDef_SCRFlapWing |
ScriptCtrlDef_SCRBuddhaSearchRL | ScriptCtrlDef_SCRBuddhaSearchRL |
ScriptCtrlDef_SCRFall | ScriptCtrlDef_SCRFall |
ScriptCtrlDef_SCRTortoiseFallLeft_Patience | ScriptCtrlDef_SCRTortoiseFallLeft_Patience |
ScriptCtrlDef_SCRYamori2FallDownwardLower | ScriptCtrlDef_SCRYamori2FallDownwardLower |
ScriptCtrlDef_SCRMinotaurLFootAttack | ScriptCtrlDef_SCRMinotaurLFootAttack |
ScriptCtrlDef_SCRMinotaurRSearch | ScriptCtrlDef_SCRMinotaurRSearch |
ScriptCtrlDef_SCRBirdTwist | ScriptCtrlDef_SCRBirdTwist |
ScriptCtrlDef_SCRPlayerDive | ScriptCtrlDef_SCRPlayerDive |
ScriptCtrlDef_SCRPlayerHellDanger | ScriptCtrlDef_SCRPlayerHellDanger |
ScriptCtrlDef_SCRTortoisePulseShot | ScriptCtrlDef_SCRTortoisePulseShot |
ScriptCtrlDef_SCRGuardEDamageBack | |
ScriptCtrlDef_SCRMammothCancelShiver | ScriptCtrlDef_SCRMammothCancelShiver |
ScriptCtrlDef_SCRTortoiseHindLegRShake | ScriptCtrlDef_SCRTortoiseHindLegRShake |
ScriptCtrlDef_SCRTailFallDamage | |
ScriptCtrlDef_SCRTortoiseForwardRightLegCrease | ScriptCtrlDef_SCRTortoiseForwardRightLegCrease |
ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon | ScriptCtrlDef_SCRPlayerLockBeginFlyWeapon |
ScriptCtrlDef_SCRBossCloudTransform | ScriptCtrlDef_SCRBossCloudTransform |
ScriptCtrlDef_SCRMinotaurLSlide | ScriptCtrlDef_SCRMinotaurLSlide |
ScriptCtrlDef_SCRYamori2Search | ScriptCtrlDef_SCRYamori2Search |
ScriptCtrlDef_SCRHorseDash | ScriptCtrlDef_SCRHorseDash |
ScriptCtrlDef_SCRKirinNeckDown2 | ScriptCtrlDef_SCRKirinNeckDown2 |
ScriptCtrlDef_SCRGuardCDamageFront | |
ScriptCtrlDef_SCRCerberusCharge | ScriptCtrlDef_SCRCerberusCharge |
ScriptCtrlDef_SCRLeoAttackAndBack | ScriptCtrlDef_SCRLeoAttackAndBack |
ScriptCtrlDef_SCRAttack0 | ScriptCtrlDef_SCRAttack0 |
ScriptCtrlDef_SCRPhoenixLanding | |
ScriptCtrlDef_SCRKNightStart | ScriptCtrlDef_SCRKNightStart |
ScriptCtrlDef_SCRYamori2HitRightBackLeg | ScriptCtrlDef_SCRYamori2HitRightBackLeg |
ScriptCtrlDef_SCRPlayerPickUp | ScriptCtrlDef_SCRPlayerPickUp |
ScriptCtrlDef_SCRPlayerRHandGrip | ScriptCtrlDef_SCRPlayerRHandGrip |
ScriptCtrlDef_SCRTortoisePulseShotStop | ScriptCtrlDef_SCRTortoisePulseShotStop |
ScriptCtrlDef_SCRLeoShakeHead | ScriptCtrlDef_SCRLeoShakeHead |
ScriptCtrlDef_SCRGuardSwordPickup | |
ScriptCtrlDef_SCRKirinLowNeckDown2 | ScriptCtrlDef_SCRKirinLowNeckDown2 |
ScriptCtrlDef_SCRKnightShackBody | ScriptCtrlDef_SCRKnightShackBody |
ScriptCtrlDef_SCRHitByArrow | ScriptCtrlDef_SCRHitByArrow |
ScriptCtrlDef_SCRPhoenixFlap | |
ScriptCtrlDef_SCRGuardADamageBack | |
ScriptCtrlDef_SCRPlayerAttackSuccess | ScriptCtrlDef_SCRPlayerAttackSuccess |
ScriptCtrlDef_SCRMinotaurStart | ScriptCtrlDef_SCRMinotaurStart |
ScriptCtrlDef_SCRHorseStand4 | ScriptCtrlDef_SCRHorseStand4 |
ScriptCtrlDef_SCRSnakeBreakBack | |
ScriptCtrlDef_SCRSnakeFlyHigh1 | ScriptCtrlDef_SCRSnakeFlyHigh1 |
ScriptCtrlDef_SCRPlayerBreathlessEndStop | ScriptCtrlDef_SCRPlayerBreathlessEndStop |
ScriptCtrlDef_SCRMinotaurThreatCancel | ScriptCtrlDef_SCRMinotaurThreatCancel |
ScriptCtrlDef_SCRPhoenixThreat | |
ScriptCtrlDef_SCRLeoVerticalAttack | ScriptCtrlDef_SCRLeoVerticalAttack |
ScriptCtrlDef_SCRPoseidonShiver | ScriptCtrlDef_SCRPoseidonShiver |
ScriptCtrlDef_SCRMammothSearch | ScriptCtrlDef_SCRMammothSearch |
ScriptCtrlDef_MAX_SCRIPTCTRL_DEF | ScriptCtrlDef_MAX_ScriptCTRL_DEF |
ScriptCtrlDef_SCRPoseidonOnTowerEnd | ScriptCtrlDef_SCRPoseidonOnTowerEnd |
ScriptCtrlDef_SCRKirinNeckDown1Fast | ScriptCtrlDef_SCRKirinNeckDown1Fast |
ScriptCtrlDef_SCRLeoDamage | |
ScriptCtrlDef_SCRPlayerLFootSlip | ScriptCtrlDef_SCRPlayerLFootSlip |
ScriptCtrlDef_SCRHorseTouchWallR | ScriptCtrlDef_SCRHorseTouchWallR |
ScriptCtrlDef_SCRGuardBDamageFront | |
ScriptCtrlDef_SCRPlayerHorseDead | |
ScriptCtrlDef_SCREelAttack | ScriptCtrlDef_SCREelAttack |
ScriptCtrlDef_SCRBirdBreath | ScriptCtrlDef_SCRBirdBreath |
ScriptCtrlDef_SCRMinotaurRFootAttack | ScriptCtrlDef_SCRMinotaurRFootAttack |
ScriptCtrlDef_SCRBuddhaHandUpR | ScriptCtrlDef_SCRBuddhaHandUpR |
ScriptCtrlDef_SCRTransR | ScriptCtrlDef_SCRTransR |
ScriptCtrlDef_SCRDemoCharaMaru | |
ScriptCtrlDef_SCRSnakeTurn | |
ScriptCtrlDef_SCRPoleHitZM | ScriptCtrlDef_SCRPoleHitZM |
ScriptCtrlDef_SCRLeoFaint | ScriptCtrlDef_SCRLeoFaint |
ScriptCtrlDef_SCRMinotaurLFootAttack2 | |
ScriptCtrlDef_SCRCerberusStopRunning | ScriptCtrlDef_SCRCerberusStopRunning |
ScriptCtrlDef_SCRKnightAttackFail | ScriptCtrlDef_SCRKnightAttackFail |
ScriptCtrlDef_SCRShamanSpell | ScriptCtrlDef_SCRShamanSpell |
ScriptCtrlDef_SCRMammothWoundRightArm | ScriptCtrlDef_SCRMammothWoundRightArm |
ScriptCtrlDef_SCRDeath | ScriptCtrlDef_SCRDeath |
ScriptCtrlDef_SCRHorseBossBoot | ScriptCtrlDef_SCRHorseBossBoot |
ScriptCtrlDef_SCRSnakeCloseCenter | ScriptCtrlDef_SCRSnakeCloseCenter |
ScriptCtrlDef_SCRNargaMouthOpen | |
ScriptCtrlDef_SCRPlayerFaintLoop | ScriptCtrlDef_SCRPlayerFaintLoop |
ScriptCtrlDef_SCRMinotaurLeftDownStart | ScriptCtrlDef_SCRMinotaurLeftDownStart |
ScriptCtrlDef_SCRHorseStandbyKey | |
ScriptCtrlDef_SCRCerberusBackstep | ScriptCtrlDef_SCRCerberusBackstep |
ScriptCtrlDef_SCRPlayerUpDirectionHang | ScriptCtrlDef_SCRPlayerUpDirectionHang |
ScriptCtrlDef_SCRBirdFlapL | ScriptCtrlDef_SCRBirdFlapL |
ScriptCtrlDef_SCRHorseStand3 | ScriptCtrlDef_SCRHorseStand3 |
ScriptCtrlDef_SCRMinotaurSearch | ScriptCtrlDef_SCRMinotaurSearch |
ScriptCtrlDef_SCRMammothWatchLeft | ScriptCtrlDef_SCRMammothWatchLeft |
ScriptCtrlDef_SCRTortoiseAttackStompCenter | ScriptCtrlDef_SCRTortoiseAttackStompCenter |
ScriptCtrlDef_SCRTransL | ScriptCtrlDef_SCRTransL |
ScriptCtrlDef_SCREelWaterOut | ScriptCtrlDef_SCREelWaterOut |
ScriptCtrlDef_SCRSnakeFadeCenter | ScriptCtrlDef_SCRSnakeFadeCenter |
ScriptCtrlDef_SCRHorseStand1 | ScriptCtrlDef_SCRHorseStand1 |
ScriptCtrlDef_SCRKirinNonNeckDown | ScriptCtrlDef_SCRKirinNonNeckDown |
ScriptCtrlDef_SCRGriffinRumble | |
ScriptCtrlDef_SCRSnakeTakeOff | ScriptCtrlDef_SCRSnakeTakeOff |
ScriptCtrlDef_SCRDebugDeath | ScriptCtrlDef_SCRDebugDeath |
ScriptCtrlDef_SCRCerberusHitTerrace | ScriptCtrlDef_SCRCerberusHitTerrace |
ScriptCtrlDef_SCRTortoiseRightNearLegCrease | ScriptCtrlDef_SCRTortoiseRightNearLegCrease |
ScriptCtrlDef_SCRKirinStart | ScriptCtrlDef_SCRKirinStart |
ScriptCtrlDef_SCRPlayerLeftDirectionHang | ScriptCtrlDef_SCRPlayerLeftDirectionHang |
ScriptCtrlDef_SCRPlayerForceHorseRide | ScriptCtrlDef_SCRPlayerForceHorseRide |
ScriptCtrlDef_SCRPlayerJumpHigh | |
ScriptCtrlDef_SCRMinotaurRFootWalkAttack | ScriptCtrlDef_SCRMinotaurRFootWalkAttack |
ScriptCtrlDef_SCRLeoStreamFall | ScriptCtrlDef_SCRLeoStreamFall |
ScriptCtrlDef_SCRMinotaurThreatLow | |
ScriptCtrlDef_SCRBuddhaRefuseBody1 | ScriptCtrlDef_SCRBuddhaRefuseBody1 |
ScriptCtrlDef_SCRPhoenixStart | |
ScriptCtrlDef_SCRYamori2HitRightForeLeg | ScriptCtrlDef_SCRYamori2HitRightForeLeg |
ScriptCtrlDef_SCRHorseWallStopR | ScriptCtrlDef_SCRHorseWallStopR |
ScriptCtrlDef_SCRSnakeFadeFront | ScriptCtrlDef_SCRSnakeFadeFront |
ScriptCtrlDef_SCRYamori2ArrowReactLeft | |
ScriptCtrlDef_SCRSnakeFlyDive | ScriptCtrlDef_SCRSnakeFlyDive |
ScriptCtrlDef_SCRPlayerSightOnTurnLeft | ScriptCtrlDef_SCRPlayerSightOnTurnLeft |
ScriptCtrlDef_SCRPlayerEdgeGripSub | ScriptCtrlDef_SCRPlayerEdgeGripSub |
ScriptCtrlDef_SCRGuardCDamageBack | |
ScriptCtrlDef_SCRTortoiseStand | ScriptCtrlDef_SCRTortoiseStand |
ScriptCtrlDef_SCRPoseidonHeadShiver | ScriptCtrlDef_SCRPoseidonHeadShiver |
ScriptCtrlDef_SCRPlayerSightOnTurnRight | ScriptCtrlDef_SCRPlayerSightOnTurnRight |
ScriptCtrlDef_SCRCerberusHikkakiVertical | ScriptCtrlDef_SCRCerberusHikkakiVertical |
ScriptCtrlDef_SCRYamori2HitLeftForeLeg | ScriptCtrlDef_SCRYamori2HitLeftForeLeg |
ScriptCtrlDef_SCRLeoTurnAfterCharge | ScriptCtrlDef_SCRLeoTurnAfterCharge |
ScriptCtrlDef_SCRTortoiseAttackStompLeft | ScriptCtrlDef_SCRTortoiseAttackStompLeft |
ScriptCtrlDef_SCRBirdKamaeTurnL | ScriptCtrlDef_SCRBirdKamaeTurnL |
ScriptCtrlDef_SCREelParent | ScriptCtrlDef_SCREelParent |
ScriptParam
ScrParam_player_weapongroup_sword ScrParam_player_weapon_harpoon_ ScrParamDEFAULT ScrParam_leoTorchLimit ScrParam_harpoon_speed ScrParam_player_weapongroup_none ScrParam_phoenixSightXZ ScrParam_birdLostWait ScrParam_phoenixTurnAngle ScrParam_spiderMotionRatio ScrParam_snakeBMotionRatioMin ScrParam_bloodMDamage ScrParam_birdFindWait ScrParam_birdHoberingCondition ScrParam_birdSightYZ ScrParam_player_weapon_soundbow ScrParam_player_weapon_torch ScrParam_run_round_over ScrParam_harpoon_range ScrParam_maxSpeed ScrParam_bombbow_range ScrParam_walk_round_over ScrParam_phoenixThreatLife ScrParam_griffinTorchLimit ScrParam_snakeBMotionRatioChangeLimit ScrParam_player_weapon_bombbow ScrParam_phoenixLost ScrParam_bow_range ScrParam_birdSightXZ ScrParam_phoenixFlyDist ScrParam_player_weapon_sun_sword ScrParam_player_weapon_none ScrParam_birdMotionRatioChangeLimit ScrParam_rotateAngleMax ScrParam_default_round_over ScrParam_bloodSDamage ScrParam_birdPatrolLimit ScrParam_bloodLDamage ScrParam_player_weapon_ico_sword ScrParam_player_weapongroup_throwSH_ ScrParamDEFAULT ScrParam_phoenixFlyTime ScrParam_player_weapon_bow ScrParam_bombbow_speed ScrParam_phoenixSightYZ ScrParam_birdFlyMotionRatio ScrParam_player_weapon_sword ScrParam_birdPatrolCenter ScrParam_bow_speed ScrParam_torchRange ScrParam_snakeBDown
Sound Effect Parameters
seParam[default].volumeMaxRange 最大ボリューム範囲 seParam[default].volumeHalfRange ボリューム半分になる距離 seParam[default].volumeMinRange 聞こえなくなる距離 seParam[common_far2].volumeMaxRange 最大ボリューム範囲 seParam[common_far2].volumeHalfRange ボリューム半分になる距離 seParam[common_far2].volumeMinRange 聞こえなくなる距離 seParam[common_far].volumeMaxRange 最大ボリューム範囲 seParam[common_far].volumeHalfRange ボリューム半分になる距離 seParam[common_far].volumeMinRange 聞こえなくなる距離 seParam[common_near].volumeMaxRange 最大ボリューム範囲 seParam[common_near].volumeHalfRange ボリューム半分になる距離 seParam[common_near].volumeMinRange 聞こえなくなる距離 seParam[common_def].volumeMaxRange 最大ボリューム範囲 seParam[common_def].volumeHalfRange ボリューム半分になる距離 seParam[common_def].volumeMinRange 聞こえなくなる距離 seParam[demo_far2].volumeMaxRange 最大ボリューム範囲 seParam[demo_far2].volumeHalfRange ボリューム半分になる距離 seParam[demo_far2].volumeMinRange 聞こえなくなる距離 seParam[demo_far].volumeMaxRange 最大ボリューム範囲 seParam[demo_far].volumeHalfRange ボリューム半分になる距離 seParam[demo_far].volumeMinRange 聞こえなくなる距離 seParam[demo_near].volumeMaxRange 最大ボリューム範囲 seParam[demo_near].volumeHalfRange ボリューム半分になる距離 seParam[demo_near].volumeMinRange 聞こえなくなる距離 seParam[demo_def].volumeMaxRange 最大ボリューム範囲 seParam[demo_def].volumeHalfRange ボリューム半分になる距離 seParam[demo_def].volumeMinRange 聞こえなくなる距離 seParam[ed_play_far2].volumeMaxRange 最大ボリューム範囲 seParam[ed_play_far2].volumeHalfRange ボリューム半分になる距離 seParam[ed_play_far2].volumeMinRange 聞こえなくなる距離 seParam[ed_play_far].volumeMaxRange 最大ボリューム範囲 seParam[ed_play_far].volumeHalfRange ボリューム半分になる距離 seParam[ed_play_far].volumeMinRange 聞こえなくなる距離 seParam[ed_play_near].volumeMaxRange 最大ボリューム範囲 seParam[ed_play_near].volumeHalfRange ボリューム半分になる距離 seParam[ed_play_near].volumeMinRange 聞こえなくなる距離 seParam[ed_play_def].volumeMaxRange 最大ボリューム範囲 seParam[ed_play_def].volumeHalfRange ボリューム半分になる距離 seParam[ed_play_def].volumeMinRange 聞こえなくなる距離 seParam[amb_far2].volumeMaxRange 最大ボリューム範囲 seParam[amb_far2].volumeHalfRange ボリューム半分になる距離 seParam[amb_far2].volumeMinRange 聞こえなくなる距離 seParam[amb_far].volumeMaxRange 最大ボリューム範囲 seParam[amb_far].volumeHalfRange ボリューム半分になる距離 seParam[amb_far].volumeMinRange 聞こえなくなる距離 seParam[amb_near].volumeMaxRange 最大ボリューム範囲 seParam[amb_near].volumeHalfRange ボリューム半分になる距離 seParam[amb_near].volumeMinRange 聞こえなくなる距離 seParam[amb_near2].volumeMaxRange 最大ボリューム範囲 seParam[amb_near2].volumeHalfRange ボリューム半分になる距離 seParam[amb_near2].volumeMinRange 聞こえなくなる距離 seParam[amb_def].volumeMaxRange 最大ボリューム範囲 seParam[amb_def].volumeHalfRange ボリューム半分になる距離 seParam[amb_def].volumeMinRange 聞こえなくなる距離 seParam[little_far].volumeMaxRange 最大ボリューム範囲 seParam[little_far].volumeHalfRange ボリューム半分になる距離 seParam[little_far].volumeMinRange 聞こえなくなる距離 seParam[little_near].volumeMaxRange 最大ボリューム範囲 seParam[little_near].volumeHalfRange ボリューム半分になる距離 seParam[little_near].volumeMinRange 聞こえなくなる距離 seParam[little_near2].volumeMaxRange 最大ボリューム範囲 seParam[little_near2].volumeHalfRange ボリューム半分になる距離 seParam[little_near2].volumeMinRange 聞こえなくなる距離 seParam[little_def].volumeMaxRange 最大ボリューム範囲 seParam[little_def].volumeHalfRange ボリューム半分になる距離 seParam[little_def].volumeMinRange 聞こえなくなる距離 seParam[mammoth_walk].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_walk].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_walk].volumeMinRange 聞こえなくなる距離 seParam[mammoth_far2].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_far2].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_far2].volumeMinRange 聞こえなくなる距離 seParam[mammoth_far].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_far].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_far].volumeMinRange 聞こえなくなる距離 seParam[mammoth_near].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_near].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_near].volumeMinRange 聞こえなくなる距離 seParam[mammoth_nearly].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_nearly].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_nearly].volumeMinRange 聞こえなくなる距離 seParam[mammoth_def].volumeMaxRange 最大ボリューム範囲 seParam[mammoth_def].volumeHalfRange ボリューム半分になる距離 seParam[mammoth_def].volumeMinRange 聞こえなくなる距離 seParam[bird_far2].volumeMaxRange 最大ボリューム範囲 seParam[bird_far2].volumeHalfRange ボリューム半分になる距離 seParam[bird_far2].volumeMinRange 聞こえなくなる距離 seParam[bird_far].volumeMaxRange 最大ボリューム範囲 seParam[bird_far].volumeHalfRange ボリューム半分になる距離 seParam[bird_far].volumeMinRange 聞こえなくなる距離 seParam[bird_near].volumeMaxRange 最大ボリューム範囲 seParam[bird_near].volumeHalfRange ボリューム半分になる距離 seParam[bird_near].volumeMinRange 聞こえなくなる距離 seParam[bird_def].volumeMaxRange 最大ボリューム範囲 seParam[bird_def].volumeHalfRange ボリューム半分になる距離 seParam[bird_def].volumeMinRange 聞こえなくなる距離 seParam[tortoise_far2].volumeMaxRange 最大ボリューム範囲 seParam[tortoise_far2].volumeHalfRange ボリューム半分になる距離 seParam[tortoise_far2].volumeMinRange 聞こえなくなる距離 seParam[tortoise_far].volumeMaxRange 最大ボリューム範囲 seParam[tortoise_far].volumeHalfRange ボリューム半分になる距離 seParam[tortoise_far].volumeMinRange 聞こえなくなる距離 seParam[tortoise_near].volumeMaxRange 最大ボリューム範囲 seParam[tortoise_near].volumeHalfRange ボリューム半分になる距離 seParam[tortoise_near].volumeMinRange 聞こえなくなる距離 seParam[tortoise_def].volumeMaxRange 最大ボリューム範囲 seParam[tortoise_def].volumeHalfRange ボリューム半分になる距離 seParam[tortoise_def].volumeMinRange 聞こえなくなる距離 seParam[snake_far2].volumeMaxRange 最大ボリューム範囲 seParam[snake_far2].volumeHalfRange ボリューム半分になる距離 seParam[snake_far2].volumeMinRange 聞こえなくなる距離 seParam[snake_far].volumeMaxRange 最大ボリューム範囲 seParam[snake_far].volumeHalfRange ボリューム半分になる距離 seParam[snake_far].volumeMinRange 聞こえなくなる距離 seParam[snake_near].volumeMaxRange 最大ボリューム範囲 seParam[snake_near].volumeHalfRange ボリューム半分になる距離 seParam[snake_near].volumeMinRange 聞こえなくなる距離 seParam[snake_def].volumeMaxRange 最大ボリューム範囲 seParam[snake_def].volumeHalfRange ボリューム半分になる距離 seParam[snake_def].volumeMinRange 聞こえなくなる距離 seParam[knight_far2].volumeMaxRange 最大ボリューム範囲 seParam[knight_far2].volumeHalfRange ボリューム半分になる距離 seParam[knight_far2].volumeMinRange 聞こえなくなる距離 seParam[knight_far].volumeMaxRange 最大ボリューム範囲 seParam[knight_far].volumeHalfRange ボリューム半分になる距離 seParam[knight_far].volumeMinRange 聞こえなくなる距離 seParam[knight_near].volumeMaxRange 最大ボリューム範囲 seParam[knight_near].volumeHalfRange ボリューム半分になる距離 seParam[knight_near].volumeMinRange 聞こえなくなる距離 seParam[knight_def].volumeMaxRange 最大ボリューム範囲 seParam[knight_def].volumeHalfRange ボリューム半分になる距離 seParam[knight_def].volumeMinRange 聞こえなくなる距離 seParam[phoenix_far2].volumeMaxRange 最大ボリューム範囲 seParam[phoenix_far2].volumeHalfRange ボリューム半分になる距離 seParam[phoenix_far2].volumeMinRange 聞こえなくなる距離 seParam[phoenix_far].volumeMaxRange 最大ボリューム範囲 seParam[phoenix_far].volumeHalfRange ボリューム半分になる距離 seParam[phoenix_far].volumeMinRange 聞こえなくなる距離 seParam[phoenix_near].volumeMaxRange 最大ボリューム範囲 seParam[phoenix_near].volumeHalfRange ボリューム半分になる距離 seParam[phoenix_near].volumeMinRange 聞こえなくなる距離 seParam[phoenix_def].volumeMaxRange 最大ボリューム範囲 seParam[phoenix_def].volumeHalfRange ボリューム半分になる距離 seParam[phoenix_def].volumeMinRange 聞こえなくなる距離 seParam[yamori_B_far2].volumeMaxRange 最大ボリューム範囲 seParam[yamori_B_far2].volumeHalfRange ボリューム半分になる距離 seParam[yamori_B_far2].volumeMinRange 聞こえなくなる距離 seParam[yamori_B_far].volumeMaxRange 最大ボリューム範囲 seParam[yamori_B_far].volumeHalfRange ボリューム半分になる距離 seParam[yamori_B_far].volumeMinRange 聞こえなくなる距離 seParam[yamori_B_near].volumeMaxRange 最大ボリューム範囲 seParam[yamori_B_near].volumeHalfRange ボリューム半分になる距離 seParam[yamori_B_near].volumeMinRange 聞こえなくなる距離 seParam[yamori_B_eff_near].volumeMaxRange 最大ボリューム範囲 seParam[yamori_B_eff_near].volumeHalfRange ボリューム半分になる距離 seParam[yamori_B_eff_near].volumeMinRange 聞こえなくなる距離 seParam[yamori_B_def].volumeMaxRange 最大ボリューム範囲 seParam[yamori_B_def].volumeHalfRange ボリューム半分になる距離 seParam[yamori_B_def].volumeMinRange 聞こえなくなる距離 seParam[eel_far2].volumeMaxRange 最大ボリューム範囲 seParam[eel_far2].volumeHalfRange ボリューム半分になる距離 seParam[eel_far2].volumeMinRange 聞こえなくなる距離 seParam[eel_far].volumeMaxRange 最大ボリューム範囲 seParam[eel_far].volumeHalfRange ボリューム半分になる距離 seParam[eel_far].volumeMinRange 聞こえなくなる距離 seParam[eel_near].volumeMaxRange 最大ボリューム範囲 seParam[eel_near].volumeHalfRange ボリューム半分になる距離 seParam[eel_near].volumeMinRange 聞こえなくなる距離 seParam[eel_near_eff].volumeMaxRange 最大ボリューム範囲 seParam[eel_near_eff].volumeHalfRange ボリューム半分になる距離 seParam[eel_near_eff].volumeMinRange 聞こえなくなる距離 seParam[eel_def].volumeMaxRange 最大ボリューム範囲 seParam[eel_def].volumeHalfRange ボリューム半分になる距離 seParam[eel_def].volumeMinRange 聞こえなくなる距離 seParam[yamori_A_far2].volumeMaxRange 最大ボリューム範囲 seParam[yamori_A_far2].volumeHalfRange ボリューム半分になる距離 seParam[yamori_A_far2].volumeMinRange 聞こえなくなる距離 seParam[yamori_A_far].volumeMaxRange 最大ボリューム範囲 seParam[yamori_A_far].volumeHalfRange ボリューム半分になる距離 seParam[yamori_A_far].volumeMinRange 聞こえなくなる距離 seParam[yamori_A_near].volumeMaxRange 最大ボリューム範囲 seParam[yamori_A_near].volumeHalfRange ボリューム半分になる距離 seParam[yamori_A_near].volumeMinRange 聞こえなくなる距離 seParam[yamori_A_def].volumeMaxRange 最大ボリューム範囲 seParam[yamori_A_def].volumeHalfRange ボリューム半分になる距離 seParam[yamori_A_def].volumeMinRange 聞こえなくなる距離 seParam[spider_far2].volumeMaxRange 最大ボリューム範囲 seParam[spider_far2].volumeHalfRange ボリューム半分になる距離 seParam[spider_far2].volumeMinRange 聞こえなくなる距離 seParam[spider_far].volumeMaxRange 最大ボリューム範囲 seParam[spider_far].volumeHalfRange ボリューム半分になる距離 seParam[spider_far].volumeMinRange 聞こえなくなる距離 seParam[spider_near].volumeMaxRange 最大ボリューム範囲 seParam[spider_near].volumeHalfRange ボリューム半分になる距離 seParam[spider_near].volumeMinRange 聞こえなくなる距離 seParam[spider_def].volumeMaxRange 最大ボリューム範囲 seParam[spider_def].volumeHalfRange ボリューム半分になる距離 seParam[spider_def].volumeMinRange 聞こえなくなる距離 seParam[leo_far2].volumeMaxRange 最大ボリューム範囲 seParam[leo_far2].volumeHalfRange ボリューム半分になる距離 seParam[leo_far2].volumeMinRange 聞こえなくなる距離 seParam[leo_far].volumeMaxRange 最大ボリューム範囲 seParam[leo_far].volumeHalfRange ボリューム半分になる距離 seParam[leo_far].volumeMinRange 聞こえなくなる距離 seParam[leo_near].volumeMaxRange 最大ボリューム範囲 seParam[leo_near].volumeHalfRange ボリューム半分になる距離 seParam[leo_near].volumeMinRange 聞こえなくなる距離 seParam[leo_def].volumeMaxRange 最大ボリューム範囲 seParam[leo_def].volumeHalfRange ボリューム半分になる距離 seParam[leo_def].volumeMinRange 聞こえなくなる距離 seParam[poseidon_anim_far].volumeMaxRange 最大ボリューム範囲 seParam[poseidon_anim_far].volumeHalfRange ボリューム半分になる距離 seParam[poseidon_anim_far].volumeMinRange 聞こえなくなる距離 seParam[poseidon_far2].volumeMaxRange 最大ボリューム範囲 seParam[poseidon_far2].volumeHalfRange ボリューム半分になる距離 seParam[poseidon_far2].volumeMinRange 聞こえなくなる距離 seParam[poseidon_far].volumeMaxRange 最大ボリューム範囲 seParam[poseidon_far].volumeHalfRange ボリューム半分になる距離 seParam[poseidon_far].volumeMinRange 聞こえなくなる距離 seParam[poseidon_near].volumeMaxRange 最大ボリューム範囲 seParam[poseidon_near].volumeHalfRange ボリューム半分になる距離 seParam[poseidon_near].volumeMinRange 聞こえなくなる距離 seParam[poseidon_def].volumeMaxRange 最大ボリューム範囲 seParam[poseidon_def].volumeHalfRange ボリューム半分になる距離 seParam[poseidon_def].volumeMinRange 聞こえなくなる距離 seParam[cerberus_far2].volumeMaxRange 最大ボリューム範囲 seParam[cerberus_far2].volumeHalfRange ボリューム半分になる距離 seParam[cerberus_far2].volumeMinRange 聞こえなくなる距離 seParam[cerberus_far].volumeMaxRange 最大ボリューム範囲 seParam[cerberus_far].volumeHalfRange ボリューム半分になる距離 seParam[cerberus_far].volumeMinRange 聞こえなくなる距離 seParam[cerberus_near].volumeMaxRange 最大ボリューム範囲 seParam[cerberus_near].volumeHalfRange ボリューム半分になる距離 seParam[cerberus_near].volumeMinRange 聞こえなくなる距離 seParam[cerberus_def].volumeMaxRange 最大ボリューム範囲 seParam[cerberus_def].volumeHalfRange ボリューム半分になる距離 seParam[cerberus_def].volumeMinRange 聞こえなくなる距離 seParam[worm_far2].volumeMaxRange 最大ボリューム範囲 seParam[worm_far2].volumeHalfRange ボリューム半分になる距離 seParam[worm_far2].volumeMinRange 聞こえなくなる距離 seParam[worm_far].volumeMaxRange 最大ボリューム範囲 seParam[worm_far].volumeHalfRange ボリューム半分になる距離 seParam[worm_far].volumeMinRange 聞こえなくなる距離 seParam[worm_near].volumeMaxRange 最大ボリューム範囲 seParam[worm_near].volumeHalfRange ボリューム半分になる距離 seParam[worm_near].volumeMinRange 聞こえなくなる距離 seParam[worm_def].volumeMaxRange 最大ボリューム範囲 seParam[worm_def].volumeHalfRange ボリューム半分になる距離 seParam[worm_def].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_far2].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_far2].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_far2].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_far].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_far].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_far].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_near].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_near].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_near].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_near_tree].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_near_tree].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_near_tree].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_near_vo].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_near_vo].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_near_vo].volumeMinRange 聞こえなくなる距離 seParam[minotaur_A_def].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_A_def].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_A_def].volumeMinRange 聞こえなくなる距離 seParam[sirius_far2].volumeMaxRange 最大ボリューム範囲 seParam[sirius_far2].volumeHalfRange ボリューム半分になる距離 seParam[sirius_far2].volumeMinRange 聞こえなくなる距離 seParam[sirius_far].volumeMaxRange 最大ボリューム範囲 seParam[sirius_far].volumeHalfRange ボリューム半分になる距離 seParam[sirius_far].volumeMinRange 聞こえなくなる距離 seParam[sirius_near].volumeMaxRange 最大ボリューム範囲 seParam[sirius_near].volumeHalfRange ボリューム半分になる距離 seParam[sirius_near].volumeMinRange 聞こえなくなる距離 seParam[sirius_def].volumeMaxRange 最大ボリューム範囲 seParam[sirius_def].volumeHalfRange ボリューム半分になる距離 seParam[sirius_def].volumeMinRange 聞こえなくなる距離 seParam[kirin_far2].volumeMaxRange 最大ボリューム範囲 seParam[kirin_far2].volumeHalfRange ボリューム半分になる距離 seParam[kirin_far2].volumeMinRange 聞こえなくなる距離 seParam[kirin_far].volumeMaxRange 最大ボリューム範囲 seParam[kirin_far].volumeHalfRange ボリューム半分になる距離 seParam[kirin_far].volumeMinRange 聞こえなくなる距離 seParam[kirin_near].volumeMaxRange 最大ボリューム範囲 seParam[kirin_near].volumeHalfRange ボリューム半分になる距離 seParam[kirin_near].volumeMinRange 聞こえなくなる距離 seParam[kirin_def].volumeMaxRange 最大ボリューム範囲 seParam[kirin_def].volumeHalfRange ボリューム半分になる距離 seParam[kirin_def].volumeMinRange 聞こえなくなる距離 seParam[buddha_far2].volumeMaxRange 最大ボリューム範囲 seParam[buddha_far2].volumeHalfRange ボリューム半分になる距離 seParam[buddha_far2].volumeMinRange 聞こえなくなる距離 seParam[buddha_far].volumeMaxRange 最大ボリューム範囲 seParam[buddha_far].volumeHalfRange ボリューム半分になる距離 seParam[buddha_far].volumeMinRange 聞こえなくなる距離 seParam[buddha_near].volumeMaxRange 最大ボリューム範囲 seParam[buddha_near].volumeHalfRange ボリューム半分になる距離 seParam[buddha_near].volumeMinRange 聞こえなくなる距離 seParam[buddha_def].volumeMaxRange 最大ボリューム範囲 seParam[buddha_def].volumeHalfRange ボリューム半分になる距離 seParam[buddha_def].volumeMinRange 聞こえなくなる距離 seParam[devil_far2].volumeMaxRange 最大ボリューム範囲 seParam[devil_far2].volumeHalfRange ボリューム半分になる距離 seParam[devil_far2].volumeMinRange 聞こえなくなる距離 seParam[devil_far].volumeMaxRange 最大ボリューム範囲 seParam[devil_far].volumeHalfRange ボリューム半分になる距離 seParam[devil_far].volumeMinRange 聞こえなくなる距離 seParam[devil_near].volumeMaxRange 最大ボリューム範囲 seParam[devil_near].volumeHalfRange ボリューム半分になる距離 seParam[devil_near].volumeMinRange 聞こえなくなる距離 seParam[devil_def].volumeMaxRange 最大ボリューム範囲 seParam[devil_def].volumeHalfRange ボリューム半分になる距離 seParam[devil_def].volumeMinRange 聞こえなくなる距離 seParam[narga_far2].volumeMaxRange 最大ボリューム範囲 seParam[narga_far2].volumeHalfRange ボリューム半分になる距離 seParam[narga_far2].volumeMinRange 聞こえなくなる距離 seParam[narga_far].volumeMaxRange 最大ボリューム範囲 seParam[narga_far].volumeHalfRange ボリューム半分になる距離 seParam[narga_far].volumeMinRange 聞こえなくなる距離 seParam[narga_near].volumeMaxRange 最大ボリューム範囲 seParam[narga_near].volumeHalfRange ボリューム半分になる距離 seParam[narga_near].volumeMinRange 聞こえなくなる距離 seParam[narga_def].volumeMaxRange 最大ボリューム範囲 seParam[narga_def].volumeHalfRange ボリューム半分になる距離 seParam[narga_def].volumeMinRange 聞こえなくなる距離 seParam[roc_far2].volumeMaxRange 最大ボリューム範囲 seParam[roc_far2].volumeHalfRange ボリューム半分になる距離 seParam[roc_far2].volumeMinRange 聞こえなくなる距離 seParam[roc_far].volumeMaxRange 最大ボリューム範囲 seParam[roc_far].volumeHalfRange ボリューム半分になる距離 seParam[roc_far].volumeMinRange 聞こえなくなる距離 seParam[roc_near].volumeMaxRange 最大ボリューム範囲 seParam[roc_near].volumeHalfRange ボリューム半分になる距離 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seParam[minotaur_C_far].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_C_far].volumeMinRange 聞こえなくなる距離 seParam[minotaur_C_near].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_C_near].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_C_near].volumeMinRange 聞こえなくなる距離 seParam[minotaur_C_def].volumeMaxRange 最大ボリューム範囲 seParam[minotaur_C_def].volumeHalfRange ボリューム半分になる距離 seParam[minotaur_C_def].volumeMinRange 聞こえなくなる距離 seParam[evis_far2].volumeMaxRange 最大ボリューム範囲 seParam[evis_far2].volumeHalfRange ボリューム半分になる距離 seParam[evis_far2].volumeMinRange 聞こえなくなる距離 seParam[evis_far].volumeMaxRange 最大ボリューム範囲 seParam[evis_far].volumeHalfRange ボリューム半分になる距離 seParam[evis_far].volumeMinRange 聞こえなくなる距離 seParam[evis_near].volumeMaxRange 最大ボリューム範囲 seParam[evis_near].volumeHalfRange ボリューム半分になる距離 seParam[evis_near].volumeMinRange 聞こえなくなる距離 seParam[evis_def].volumeMaxRange 最大ボリューム範囲 seParam[evis_def].volumeHalfRange ボリューム半分になる距離 seParam[evis_def].volumeMinRange 聞こえなくなる距離 seParam[evis_atk_def].volumeMaxRange 最大ボリューム範囲 seParam[evis_atk_def].volumeHalfRange ボリューム半分になる距離 seParam[evis_atk_def].volumeMinRange 聞こえなくなる距離 seParam[evis_env_far].volumeMaxRange 最大ボリューム範囲 seParam[evis_env_far].volumeHalfRange ボリューム半分になる距離 seParam[evis_env_far].volumeMinRange 聞こえなくなる距離 seParamDef DEFAULT font/16x16.nfb