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Shadow of the Colossus (2018)

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Title Screen

Shadow of the Colossus

Developer: Bluepoint Games
Publisher: Sony Interactive Entertainment
Platform: PlayStation 4
Released in JP: February 8, 2018
Released in US: February 6, 2018
Released in EU: February 7, 2018


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


The 2018 Shadow of the Colossus is a remake of the 2005 PS2 classic.

Hmmm...
To do:
Better documentation of debug mode.

Unused Graphics

As many games have, BluePoint Games had some silly placeholder pictures, in this case for their concept art gallery. There are a number of slots that use either one image or the other and they were evidently just never removed from the game data.

Debug Mode

By changing "+RetailBuild=1" to "+RetailBuild=0" in gameversion.txt, you can enable the game's debug mode.

Debug Controls:
R2+L2+O: Reset Agro's position to slightly above Wander's current position.
Push upper left area of touch pad: Debug Menu
Push lower left area of touch pad: Debug Freeze
L3: Fly

Developer Comments

The file shadowzones.cxml has a few developer comments explaining how shadow zones work and reminders.

Minimum needed to show loading screen and intro screens --><Zone name="startup" zoneId="#00000000" default_persistent="unloaded" default_low="unloaded" default_high="unloaded"></Zone><!-- Contains the base world settings.
Generally a specific zone will reference this, set itself and surrounding areas to high and further ones to base. But because not all areas contain a low, high, or base, this allows us to set what the default level is for each area.
Ensure all changes are reflected in op12_home as well!!!