If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Shanghai Pocket (Game Boy)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Shanghai Pocket

Developers: Sonic Powered[1], Falcon[2], Sunsoft[3]
Publishers: Sunsoft (JP), Activision (US/EU)
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: August 6, 1998 (GB)
Released in US: December 1998 (GBC)
Released in EU: 1998 (GBC)


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


The classic tile-matching game sets out in pocket form. Pocket Tile!

Development-Related Text

There is development-related text located at 0x030000, 034000 only in the original Game Boy version.

DUMMY.BIN

Super Game Boy

There are a few Super Game Boy oddities, mainly the border.

Unused Palette

A slightly lighter blue palette than the title screen exists. Game Genie code 601-2FB-2AB will enable it throughout the game for both versions and all regional releases.

Dummied Super Game Boy Commands

Located at (GB) 0x3839A-383EA (GBC) 0x383A9-383E9 are five spaces for additional Super Game Boy commands that were dummied-out during development. it is impossible to determine what features these were.

Revision Changes

SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT SUNSOFT Shanghai Pocket GBC SGB Title.png

Shanghai Pocket was released later on the GBC offering a different border resembling the traditional Dragon rather than the bland Sunsoft logo.

References

  1. Programmers seem to have worked on other Sonic Powered games from the period
  2. Graphic and Character Designers worked at Falcon at the time
  3. Worked on Sound and SGB support; Sunsoft staff credited for working on those parts of the game