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Shantae: Half-Genie Hero (Windows)

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Title Screen

Shantae: Half-Genie Hero

Developers: WayForward Technologies, Inti Creates
Publisher: WayForward Technologies
Platform: Windows
Released internationally: December 20, 2016


GraphicsIcon.png This game has unused graphics.


Hmmm...
To do:
Backers on the Early Access Reward Tier of the Kickstarter got a Steam key for the E3 2015 demo (or something close to it). Document the differences.

The dancing genie and her various friends and foes escape the world of pixels and enters a brave new world of HD graphics and DLC expansions!

An "Ultimate Edition" was released in 2018, compiling together all the DLC with a bonus costume.

Unused Graphics

"Hero Modes" (npc_bolo.pak and ui_frontend.pak)

On the Kickstarter page for Shantae, one of the stretch goals was making Bolo, Risky Boots, Rottytops and Sky all playable characters on a different mode. On the Main Menu, it's possible to see the silhouette for Risky's Boots Hero Mode, but not the rest of the characters. It's unknown which ones are going to be available or when it's going to be released.

On the game files, portraits for a Bolo Mode, along with a complete "Idle" animation holding his ball and chain weapon can be found, although the weapon is currently just a sketch.

Shantae HGH - Bolo - Fighting Stance.gif
Bolo holding his weapon, probably meant for his own playable mode. Animation speed is a guess here.

Shantae HGH - portrait characterselect bolo 1.pngShantae HGH - portrait characterselect bolo 2.png
The two Bolo portraits, meant for the Main Menu. The first one is duplicated from his conversation portrait, although it's mirrored if both are compared from the game files.

Shantae HGH - portrait characterselect rotty 1.pngShantae HGH - portrait characterselect rotty 2.png
Same as above, but for Rottytops instead.

Shantae HGH - portrait characterselect sky 1.pngShantae HGH - portrait characterselect sky 2.png
Same as above, but for Sky instead.

Shantae HGH - portrait characterselect risky 1.png
Currently, Risky Boots is unavailable to play as, although her silhouette is visible in-game. A duplicate from her conversation portrait, although it's mirrored if both are compared from the game files.

Shantae HGH - portrait characterselect shantaeblue 2.png

Hmmm...
To do:
Is the "backed" version of Shantae different than the one on Steam? If so, check if it's available over there. Although, this still would consider as a leftover.

Awarded to backers who paid above $12 can activate a code to use a Blue Shantae color scheme, although, it seems that it's not yet in the game files other than this portrait (the folder with all Shantae portraits doesn't have any either with this custom color).

Shantae HGH - portrait characterselect shantae 2.png
A silhouette image for the Main Mode. Because the normal mode is always available, this is never used. A duplicate of this file exists for the Blue Shantae color scheme as well.

Unused Cape Crustacean's Competitors (enemy_racer.pak and npc_racer.pak)

In this scene, several new "enemies" appear on the race. Among the new ones, two "enemies", which appeared as allies before, were cut:

Shantae HGH - Mermaid Racer.gif
Although this sprite is used in-game, there's a duplicate with just 5 frames on the "racers" folder, which implies that they would be used on the race mini-game. Only the blonde girl is in here, the other two mermaid girls aren't available on this folder.

Shantae HGH - racer 1.png
A rather interesting image that shows a "sketch" of one of the girls, found on the same folder as the racers.

Shantae HGH - npc racer 1.png
And, the Mayor apparently was going to race as well. Similar to above, this one is also a sketch, but it's located only on npc_racer.pak, a folder which only includes this sprite and nothing more.

Twitch and Vinegar Ship (boss_jetski.pak)

Shantae HGH - missile 1.png

A very crudely drawn missile, probably meant for the boss battle with Twitch and Vinegar.

Risky Boots (boss_risky.pak)

Shantae HGH - anchor 3.png
A very crudely drawn anchor.

Shantae HGH - bulletb 1.png
A placeholder image for her bullets or bombs. The image in question is actually a Stickybomb from Team Fortress 2.

Wilbur (boss_sandworm.pak)

Shantae HGH - flame 1.png

A rather strange placeholder file called "flame_1".

Skull Knight

Shantae HGH - undeadknight 1.png
An unused sketch of this enemy climbing a rope.

Shantae HGH - undeadknight 2.png
At first glance, this looks used in the game, but it actually uses a different shading on the pants, and the image isn't properly anti-aliased either.

Holly Lingerbean Portrait (portrait_fake_genie.pak)

Shantae HGH - fx portrait fake genie 2.png

A sketch for the Rival Genie is located on the folder, the "actual" image (fully colored) with this pose does not exist.

Squid Baron (boss_squidhypno.pak)

Click [Expand] to view the animation
Shantae HGH - Lets Rock Yellow.gif

An animation with "Let's Rock" written on it can be found on Squid Baron's files.

Hmmm...
To do:
Upload the red variation, requires fixing the borders and such when making the .gif.
Click [Expand] to view the animation
File:Shantae HGH - Lets Rock Orange.gif

The same animation as above, but with an orange color.

Credits

Shantae HGH - fmod 1.png

A logo for "fmod" that does not show up on the Credits.

"Temp" Fire

Shantae HGH - fire ball.gif

Several enemies with "flame" abilities has this temporary animation on their folders. This is Dhalsim's Yoga Fire animation from Marvel Super Heroes vs. Street Fighter, with "Temp" written on top.

(Source: zerojay)

Unknown Enemy Sketch (enemy_big_spider.pak)

Shantae HGH - spider 36.pngShantae HGH - spider 37.png

Two sketches from an unknown Enemy or Boss.

Leftovers From Previous Shantaes

Half-Genie Hero contains a lot of leftovers from the previous Shantae games. These were probably used as a base to make the art style for this game. These sprites are separated from each other on the game folder, but it was merged into an animation to save space.

Ammo Baron (boss_ammobaron.pak)

Shantae HGH - ammobaron coat 1.png
A pixelated version of his coat.

Shantae HGH - ammo baron 31.pngShantae HGH - ammo baron 32.png
Two pixelated sprites of him.

Ammo Baron Soldiers (boss_ammobaron.pak and enemy_blue_soldier.pak)

Each of those sprites have their own duplicates, named as "ammo_baron" and "soldiers". They're both the same. The only two actual Ammo Baron sprites are above.

Shantae HGH - Pixelated Soldier - Stance.gif
A pixelated version of his soldiers with a "Stand" pose animation.

Shantae HGH - Pixelated Soldier - Crouch.gif
A pixelated version of his soldier with a "Crouch" animation.

Shantae HGH - Pixelated Soldier - Throw.gif
A pixelated version of his soldier with a "Throwing" animation.

Shantae HGH - Grenade Throw.gif
A grenade throw animation, probably to use together with the animation above. There are some weird artifacts on the middle of the sprites as well.

Shantae HGH - blue soldier 1.pngShantae HGH - blue soldier 2.pngShantae HGH - blue soldier 3.pngShantae HGH - blue soldier 4.pngShantae HGH - blue soldier 5.pngShantae HGH - blue soldier 6.png
Various frames for an animation for going backwards and forwards.

Shantae HGH - soldier 18.pngShantae HGH - soldier 19.pngShantae HGH - soldier 20.png
Various sprites for a jumping sequence for his soldiers.

Shantae HGH - soldier 17.png
A "hurt" sprite.

Hypno Baron and Quid Baron (cinemat_squidhypno.pak)

Shantae HGH - Pixelated Hypno Baron - Laugh.gif
A pixelated version of Hypno Baron with his "Laugh" animation.

Shantae HGH - Pixelated Hypno Baron - Melt.gif
A pixelated version of Hypno Baron with his "Melt" animation.

Shantae HGH - Pixelated Hypno Baron - Spell.gif
Hypno Baron doing some sort of spell.

Shantae HGH - hypno baron 1.pngShantae HGH - hypno baron 23.pngShantae HGH - hypno baron 24.png
Frames 1, 23 and 24.

Shantae HGH - Pixelated Squid Baron - Idle.gif
A pixelated version of Squid Baron with his "Idle" animation.

Shantae HGH - Pixelated Squid Baron - Spin.gif
Squid Baron spinning.

Shantae HGH - Pixelated Squid Baron - Fall.gif
Squid Baron falling.

Shantae HGH - Pixelated Squid Baron - Fall 2.gif
Squid Baron hitting the ground.

Shantae HGH - Pixelated Squid Baron - Dash.gif
Squid Baron dashing.

Shantae HGH - squid baron 1.png
Frame 1.

Risky Boots (boss_risky.pak, boss_tinkerslug.pak, npc_risky.pak and npc_scarly.pak)

Shantae HGH - Pixelated Risky - Stand.gif
A pixelated version of Risky Boots with her "Stand" animation.

Shantae HGH - Pixelated Risky - Walk.gif
A pixelated version of Risky Boots with her "Walk" animation.

Shantae HGH - risky 18.pngShantae HGH - risky 19.png
The 18th and 19th frame.

Shantae HGH - risky 8.pngShantae HGH - risky 20.png
The 8th and 20th frames are strangely uncropped or rotated differently.

Shantae HGH - anchor 1.pngShantae HGH - anchor 2.png
A pixelated version of her spike ball. The second image is not found anywhere else, and it's called "anchor_2", probably related to the first one.

Shantae HGH - fx risky 03.png
Located at Shantae's portraits (portrait_shantae.pak), the older design for Risky Boots portrait that was used on The Pirate's Curse.

Archer Enemy (enemy_archer.pak)

Shantae HGH - archer arrow 1.png

A pixelated version of the arrows used by the Archers in this game.

Crab Enemy (enemy_fire.pak)

Shantae HGH - fire 1.png

Located at a rather strange .pak, a pixelated version of the crab enemy.

Generic

Shantae HGH - Generic - bullet 1.pngShantae HGH - Generic - bubble 1.pngShantae HGH - Generic - cannonball 1.pngShantae HGH - Generic - cannonball 2.pngShantae HGH - Generic - cannonball 3.pngShantae HGH - Generic - cannonball 4.png

These are found in several folders. They're all placeholder sprites, and each one is for each any "type". Bullets belonging to enemies that is able to shoot bullets, bubbles to aquatic enemies and the bones belonging to enemies that uses other projectiles.

Unused Enemies

Spike Enemy

Hmmm...
To do:
Are these really unused?

Shantae HGH - red meteor 1.pngShantae HGH - red meteor 2.pngShantae HGH - yellow meteor 2.pngShantae HGH - yellow meteor 1.png

Different colors for the spike enemy found through the game are available but unused.

Slime Enemy (enemy_slimegal.pak)

Shantae HGH - slimegal 3.png

A different color for the Slime Girl enemy is on the folders but is unused. It only has one sprite, which is a lazy image edit of the normal stance pose of the used pink sprite.

Spider Enemy (enemy_big_spider.pak)

The Spider Enemy from the DSiWare game is actually here, completely redrawn to use in the game, but it was scrapped in favor of using the new Spider enemy found only in this game. The general quality isn't the best, so it's likely it was dropped early in development.

Shantae HGH - spider - Stand.gif
Idle animation.

Shantae HGH - spider - Block.gif
A block animation. The actual used Spider in this game also has a block mechanic, so, kinda neat.

Shantae HGH - spider - Attack 1.gif
Some sort of attack.

Shantae HGH - spider - Attack 2.gif
Another attack.

Shantae HGH - spider - Attack 3.gif
A magical attack with a weird effect going on.

For the separate spider sprites, check out this horizontal sprite sheet.

Placeholder Art Gallery Pictures

Shantae HGH - backer art 0 0 1.pngShantae HGH - backer art 0 2 1.pngShantae HGH - backer art 0 3 1.png

Found at backer_art_0.pak, several placeholder artworks meant for the first page on the Art Gallery found in the game. The first one has also a duplicate called "backer_art_0_1_1". The first page of the gallery has less images than the rest, so it's possible that more artworks was considered.

Oddities

The "GemJug Jar" transformation uses the same jar sprites that are breakable in-game, although, in the folder shantae_gemjug.pak, there are sprites for the transformation, but they're all copy and pastes from the Harvest transformation.