Shantae: Half-Genie Hero (Windows)
|Shantae: Half-Genie Hero|
This game has unused graphics.
Backers on the Early Access Reward Tier of the Kickstarter got a Steam key for the E3 2015 demo (or something close to it). Document the differences.
The dancing genie and her various friends and foes escape the world of pixels and enters a brave new world of HD graphics and DLC expansions!
An "Ultimate Edition" was released in 2018, compiling together all the DLC with a bonus costume.
- 1 Unused Graphics
- 1.1 "Hero Modes" (npc_bolo.pak and ui_frontend.pak)
- 1.2 Unused Cape Crustacean's Competitors (enemy_racer.pak and npc_racer.pak)
- 1.3 Twitch and Vinegar Ship (boss_jetski.pak)
- 1.4 Risky Boots (boss_risky.pak)
- 1.5 Wilbur (boss_sandworm.pak)
- 1.6 Skull Knight
- 1.7 Holly Lingerbean Portrait (portrait_fake_genie.pak)
- 1.8 Squid Baron (boss_squidhypno.pak)
- 1.9 Credits
- 1.10 "Temp" Fire
- 1.11 Unknown Enemy Sketch (enemy_big_spider.pak)
- 2 Leftovers From Previous Shantaes
- 2.1 Ammo Baron (boss_ammobaron.pak)
- 2.2 Ammo Baron Soldiers (boss_ammobaron.pak and enemy_blue_soldier.pak)
- 2.3 Hypno Baron and Quid Baron (cinemat_squidhypno.pak)
- 2.4 Risky Boots (boss_risky.pak, boss_tinkerslug.pak, npc_risky.pak and npc_scarly.pak)
- 2.5 Archer Enemy (enemy_archer.pak)
- 2.6 Crab Enemy (enemy_fire.pak)
- 2.7 Generic
- 3 Unused Enemies
- 4 Oddities
"Hero Modes" (npc_bolo.pak and ui_frontend.pak)
On the Kickstarter page for Shantae, one of the stretch goals was making Bolo, Risky Boots, Rottytops and Sky all playable characters on a different mode. On the Main Menu, it's possible to see the silhouette for Risky's Boots Hero Mode, but not the rest of the characters. It's unknown which ones are going to be available or when it's going to be released.
On the game files, portraits for a Bolo Mode, along with a complete "Idle" animation holding his ball and chain weapon can be found, although the weapon is currently just a sketch.
Currently, Risky Boots is unavailable to play as, although her silhouette is visible in-game. A duplicate from her conversation portrait, although it's mirrored if both are compared from the game files.
Is the "backed" version of Shantae different than the one on Steam? If so, check if it's available over there. Although, this still would consider as a leftover.
Awarded to backers who paid above $12 can activate a code to use a Blue Shantae color scheme, although, it seems that it's not yet in the game files other than this portrait (the folder with all Shantae portraits doesn't have any either with this custom color).
Unused Cape Crustacean's Competitors (enemy_racer.pak and npc_racer.pak)
In this scene, several new "enemies" appear on the race. Among the new ones, two "enemies", which appeared as allies before, were cut:
Although this sprite is used in-game, there's a duplicate with just 5 frames on the "racers" folder, which implies that they would be used on the race mini-game. Only the blonde girl is in here, the other two mermaid girls aren't available on this folder.
Twitch and Vinegar Ship (boss_jetski.pak)
A very crudely drawn missile, probably meant for the boss battle with Twitch and Vinegar.
Risky Boots (boss_risky.pak)
A placeholder image for her bullets or bombs. The image in question is actually a Stickybomb from Team Fortress 2.
A rather strange placeholder file called "flame_1".
Holly Lingerbean Portrait (portrait_fake_genie.pak)
A sketch for the Rival Genie is located on the folder, the "actual" image (fully colored) with this pose does not exist.
Squid Baron (boss_squidhypno.pak)
|Click [Expand] to view the animation|
An animation with "Let's Rock" written on it can be found on Squid Baron's files.
Upload the red variation, requires fixing the borders and such when making the .gif.
|Click [Expand] to view the animation|
|File:Shantae HGH - Lets Rock Orange.gif|
The same animation as above, but with an orange color.
A logo for "fmod" that does not show up on the Credits.
Several enemies with "flame" abilities has this temporary animation on their folders. This is Dhalsim's Yoga Fire animation from Marvel Super Heroes vs. Street Fighter, with "Temp" written on top.
Unknown Enemy Sketch (enemy_big_spider.pak)
Two sketches from an unknown Enemy or Boss.
Leftovers From Previous Shantaes
Half-Genie Hero contains a lot of leftovers from the previous Shantae games. These were probably used as a base to make the art style for this game. These sprites are separated from each other on the game folder, but it was merged into an animation to save space.
Ammo Baron (boss_ammobaron.pak)
Ammo Baron Soldiers (boss_ammobaron.pak and enemy_blue_soldier.pak)
Each of those sprites have their own duplicates, named as "ammo_baron" and "soldiers". They're both the same. The only two actual Ammo Baron sprites are above.
Hypno Baron and Quid Baron (cinemat_squidhypno.pak)
Risky Boots (boss_risky.pak, boss_tinkerslug.pak, npc_risky.pak and npc_scarly.pak)
Archer Enemy (enemy_archer.pak)
A pixelated version of the arrows used by the Archers in this game.
Crab Enemy (enemy_fire.pak)
Located at a rather strange .pak, a pixelated version of the crab enemy.
These are found in several folders. They're all placeholder sprites, and each one is for each any "type". Bullets belonging to enemies that is able to shoot bullets, bubbles to aquatic enemies and the bones belonging to enemies that uses other projectiles.
Are these really unused?
Different colors for the spike enemy found through the game are available but unused.
Slime Enemy (enemy_slimegal.pak)
A different color for the Slime Girl enemy is on the folders but is unused. It only has one sprite, which is a lazy image edit of the normal stance pose of the used pink sprite.
Spider Enemy (enemy_big_spider.pak)
The Spider Enemy from the DSiWare game is actually here, completely redrawn to use in the game, but it was scrapped in favor of using the new Spider enemy found only in this game. The general quality isn't the best, so it's likely it was dropped early in development.
For the separate spider sprites, check out this horizontal sprite sheet.
Placeholder Art Gallery Pictures
Found at backer_art_0.pak, several placeholder artworks meant for the first page on the Art Gallery found in the game. The first one has also a duplicate called "backer_art_0_1_1". The first page of the gallery has less images than the rest, so it's possible that more artworks was considered.
The "GemJug Jar" transformation uses the same jar sprites that are breakable in-game, although, in the folder shantae_gemjug.pak, there are sprites for the transformation, but they're all copy and pastes from the Harvest transformation.
|The Shantae series|
|Game Boy Color||Shantae|
|Nintendo 3DS||Shantae and the Pirate's Curse|
|Windows||Shantae: Half-Genie Hero|
|iOS||Shantae and the Seven Sirens|
|Mac OS X||Shantae and the Seven Sirens|