If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Shiren the Wanderer

From The Cutting Room Floor
Jump to navigation Jump to search
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Shiren the Wanderer

Also known as: Fushigi no Dungeon: Fuurai no Shiren 3: Karakuri Yashiki no Nemuri Hime (JP)
Developer: Chunsoft
Publishers: Sega (JP), Atlus (US)
Platform: Wii
Released in JP: June 5, 2008
Released in US: February 9, 2010

RegionIcon.png This game has regional differences.

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Shiren the Wanderer, despite its seemingly straightforward name, is actually the third game in the main Shiren series, the sixth Shiren game released (not counting remakes or spinoffs), and one among several dozen Mystery Dungeon games. Like all of those titles, it is a roguelike with a strong narrative focus and narrow but highly nuanced mechanics. Enthusiasm among series fans was apparently dampened by significantly below-average difficulty and an unwieldy system for controlling party members. It was later released on PSP with some tweaks and all download content, but only in Japan.

This particular title was part of Sega's partnership with Chunsoft, but Sega didn't handle localization as they did with the overseas DS release of Mystery Dungeon: Shiren the Wanderer, leaving Atlus to claim that this is the first Shiren game released outside Japan (and in fact, Sega doesn't appear to be credited at all).


A new prototype has been found. It is for its English localization, months before its release in the USA.

Regional Differences

To do:
Unused translated graphics for these?

The Japanese version had a few online features, but Atlus cut the Rescue, Versus, and Item Transfer features from the American version rather than implement them via Friend Codes.