If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Shrek: Fairy Tale Freakdown

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Shrek: Fairy Tale Freakdown

Developer: Prolific Publishing[1]
Publisher: TDK Mediactive[1]
Platform: Game Boy Color
Released in US: May 29, 2001[1]
Released in EU: 2001[1]

CopyrightIcon.png This game has hidden developer credits.

Shrek: Fairy Tale Freakdown is a bad fighting game that can be beaten in under 10 minutes.

Developer Credits

Present in the ROM are some rather nicely-organized credits.

Prolific Publishing, Inc. 
Game Boy Color Team

James J. Host "James the Animal Tamer" -- Lead GBC programmer, Lead tools programmer, processing
Chris Chu "CC" -- GBC programmer, AI programmer, tools, some processing
Edgar C. Tolentino "Edgar" --  GBC programmer, tools, processing
William A. Ware -- GBC programmer, tools, some technical design, processing
John L. Saleigh "The lobsters are everywhere" -- (legacy) Level building tool

Derek W. Frost -- Game Designer

Derek W. Frost -- Lead artist, Lead level builder, Lead Animator
Michele M. Rivera -- Production Artist
Spincer Wilkins -- Artist
Edgar C. Tolentino -- Animator
William A. Ware -- Associate Animator
James J. Host -- Associate Animator
Aaron Koblin -- Associate Animator

John Harvey -- Music composition, Sound design

Matthew Miller -- Producer (A Busy Man)
Baron R. K. Von Wolfsheild -- Technical Design Assistance, Diplomatic relations
Russell Mix -- The Deal

Pirates leave no footprints.