If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Shrek 2 (Windows)/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Shrek 2 (Windows).

Hmmm...
To do:
Add PoisnAp_Tex, GUIContents, then maybe Palettes (too many textures) and Shrek2_EFX (extremely difficult to figure out what is actually unused)
Hmmm...
This page is loooong...
Consider grouping related content into additional subpages to ease readability.

Contents

Unused Graphics

Shrek's Swamp Textures

water_material

Shrek2PCWater material.png

It is currently unknown what this would have been used for.

combined_water

Shrek2PCCombined water.png

A very vibrant water texture that is scripted to oscillate at a slow rate.

combined_water2

Shrek2PCCombined water2.png

A different version of combined_water that is significantly darker and is also scripted to oscillate at a slow rate. In-game, this texture gives off the illusion that it is reflective, but this illusion breaks when you realize it's not translucent.

rope_bridge

Shrek2PCRope bridge.png

Although you may recognize this texture, this texture is actually unused due to the fact that there's multiple instances of this same texture in the game (spread out between multiple texture packages). Due to the fact that there is a bridge in Shrek's Swamp and the fact that this texture is loaded in every time, we can come to a pretty good conclusion that Shrek was likely to break a stake to make a bridge fall somewhere in the swamp, rather than pulling a lever to do so.

plant_purp

Shrek2PCPlant purp.png

A very nice looking plant that would've been seen near water. For some reason, the mappers never actually made use of this texture (has a model alongside it).

Carriage Hijack Textures

ground_leaves

Shrek2PCGround leaves.png

An alternate ground texture that was never used. If you have considerable game knowledge, you may already know that this texture is used for bear traps, but this texture is actually separate from that texture, despite them being nearly identical. This either means that this texture would've been used as a grass texture in Carriage Hijack, or that bear traps were planned to appear in Carriage Hijack in some form.

Factory (PIB) Textures

Black

Shrek2PCBlack.png

A texture that more than likely would've been used for the "Shrek Room."

donkey_switch_elevator

Shrek2PCDonkeyswitchfgm.png

At some point in development, it was planned for Donkey to press some switches in Factory. Unfortunately, development was so rushed that the developers never got time to add these switches. If these switches had existed in Factory, this would've been the texture used on them instead.

elevator_marker_one

Shrek2PCElevatormarkerone.png

As you may know if you've played this game a good amount, the elevator seen in Factory looks very bad. This texture would've improved the elevator's appearance for sure, but this is all that's left of the developers attempts of making the elevator appear better than it currently is.

frame_fgm

Shrek2PCFramefgm.png

When you're about to exit the factory as Donkey, you can see a door with this texture in front of the player. While the texture itself isn't significant, the green grid behind it is.

light_wall

Shrek2PCLightwall.png

This texture is part 1 of the textures used on an unused lamp texture that would attach to a wall (this is the frame and glass of the lamp).

light_wall_bugs

Shrek2PCLightwallbugs.png

This texture is part 2 of the textures used on an unused lamp texture that would attach to a wall (this is the inside of the lamp). From this texture, we can conclude that the light would emit a vibrant blue color.

map_tile

Shrek2PCMaptile.png

This texture is seen at the very beginning of playing factory, but take note of the text at the bottom right of this texture.

potionspec

Shrek2PCPotionspec.png

It's completely unknown what this texture would've been used for.

wheelbarrel_green

Shrek2PCWheelbarrelgreen.png

There are multiple colored wheel barrels seen inside factory. The green color was not used however.

Factory (Donkey) Textures

level5

Shrek2PCLevel5.png

This texture would've likely been used inside of the main menu in an early version of the game.

red_bush

Shrek2PCRedbush.png

This texture is a placeholder texture. Unreal Engine 2 didn't allow you to make texture packs unless there was a texture inside of it, hence how this exists.

Prison Donkey Textures

os_water_sewer_death

Shrek2PCOswatersewerdeath.png

A much more vibrant version of the sewage you can quickly find in Prison PIB. This texture wobbles when seen in-game.

platform_metal

Shrek2PCPlatformmetal.png

A platform that would've been used at an unknown place in Prison Donkey. Judging by how there is no alpha map on this texture, we can assume it would've been used on a static mesh and not on BSP.

platform_stone

Shrek2PCPlatformstone.png

A platform that would've been used at an unknown place in Prison Donkey.

platform_stone_2

Shrek2PCPlatformstone2.png

It could be mildly presumed that this texture could've been in place of where the caged off hole is when you fight the fat knight, but there's no hard evidence.

water_sewer_death_aplha

Shrek2PCWatersewerdeathaplha.png

A black and white version of the sewage seen in Prison PIB (yes, that is a typo by the developers). There is a script that rotates this texture as well (relative to the 0,0 of the texture going counterclockwise), but since it looks no different, the source for this image is taken from the raw texture file (not the rotator variant).

water_sewer_env_map

Shrek2PCWatersewerenvmap.png

An unused environment map that would've been used to make something appear more realistic. What's interesting about this image is the fact you can see an older version of Prison, in which pale white lights were used.

Prison PIB Textures

water_sewer_death_aplha

Shrek2PCWatersewerdeathaplha2.png

Identical to the version of this same texture in Prison Donkey, but now it has color and is at 50% opacity.

level8

Shrek2PCLevel8.png

If you looked at the Factory (Donkey) texture pack, then this should look very familiar. Read the description there for more (this texture pack also includes the same placeholder).

Prison Shrek Textures

level9

Shrek2PCLevel9.png

If you looked at the Factory (Donkey) texture pack, then this should look very familiar. Read the description there for more (this texture pack also includes the same placeholder).

Fairy Godmother Battle Textures

bush_orange_1

Shrek2PCBushorange1.png

The textures for an orange bush that would've appeared outside when fighting the fairy godmother.

bush_orange_2

Shrek2PCBushorange2.png

The textures for an orange bush that would've appeared outside when fighting the fairy godmother. This particular texture also shows the orange flowers that would've appeared on it.

Ambient Creatures Textures

blackbird_tx

Shrek2PCBlackbirdtx.png

The textures for a black bird that would've appeared most likely in an outdoor level.

fish_tx

Shrek2PCFishtx.png

The textures for a fish that would've appeared most likely in an outdoor level with a source of water (very low chance it was in a river).

slug

Shrek2PCSlug.png

The textures for a slug that would've appeared inside of the intro cutscene in Shrek's Swamp (animations, physical placement inside map, sounds and in-map triggers all back this up).

Beanstalk Textures

Rock

Shrek2PCRock.png

An old texture for the rocks that are beside the spout (left from where you start in beanstalk).

Character Prop Textures

wall3

Shrek2PCWall3.png

A texture that would've appeared in one of the Prison levels (likely Prison Shrek).

Environmental Animations Textures

pumkinRed

Shrek2PCPumkinRed.png

A texture that would've appeared on red pumpkins. There is a duplicate of this texture with the only difference being an added on "_S" to the end of the name.

trappulley

Shrek2PCTrappulley.png

It's unknown where exactly this would appear, but it's thought that this links with the bridge stakes.

TrollHole

Shrek2PCTrollHole.png

It's unknown what exactly this is, but this could be linked with a troll being in the game as an enemy, and when he dies, he would drop loot from the hole (similar to bandits or peasants).

Vent_Slime

Shrek2PCVentSlime.png

A texture that should've appeared in Prison PIB but the developers forgot.

WitchSign

Shrek2PCWitchSign.png

This texture is applied to the Witch seen when you get somewhat close to a slot machine. The slot machine is also an unused part of the game.

KnowWonder Menu Textures

HourGlass1

Shrek2PCHourGlass1.png

A texture (3 part texture animation) that would've appeared when skipping a cutscene. If you've played Harry Potter and the Chamber of Secrets, then you should know that this texture that's somehow in Shrek 2 ripped the hour glass texture from Chamber of Secrets.

HourGlass2

Shrek2PCHourGlass2.png

Part 2 to the hour glass animation.

HourGlass3

Shrek2PCHourGlass3.png

Part 3 to the hour glass animation.

Timer

Shrek2PCTimer.png

A placeholder for a timer, likely used during debugging.

Timer_Empty

Shrek2PCTimerEmpty.png

A placeholder for an empty timer, likely used during debugging.

Pete Emitter Textures

Shrek2PCBanner.png

A texture used on an unused model that is a banner.

brick

Shrek2PCBrick.png

A texture that has an unknown use. The name for this texture is quite interesting.

brick2

Shrek2PCBrick2.png

A texture that has an unknown use.

brick3

Shrek2PCBrick3.png

A texture used on an unused model that is a big doorway/archway.

Floor

Shrek2PCFloor.png

A texture that has an unknown use, other than that it would've been seen on the ground.

pillar

Shrek2PCPillar.png

A texture that has an unknown use, but it has a high chance of being linked with a pillar model located in a folder similarly named (no texture assigned by default).

poster

Shrek2PCPoster.png

A texture used on an unused model that is a big vertical poster board. The texture is mirrored in the source file, but is flipped on the unused model. The poster says, "Shrek it out!"

Shrek Hud Textures

Boss_lifebar_container

Shrek2PCBosslifebarcontainer.png

The base texture used by the developers to add new boss bar HUD types.

capacity

Shrek2PCCapacity.png

A darker version of the health bar. It's currently unknown what this actually served as. Can be seen in beta screenshots.

Lifebar_container

Shrek2PCLifebarcontainer.png

A life bar texture that has more health than what should be allocated. Can be seen in beta screenshots.

loading_solid

Shrek2PCLoadingsolid.png

An unused texture that was likely not supposed to have remained inside the game files.

Potion0_gray

Shrek2PCPotion0gray.png

The base texture used by the developers to add new potion HUD types.

Potion0_Hud

Shrek2PCPotion0Hud.png

The base texture used by the developers to add new potion HUD types.

Shrek2_Coin

Shrek2PCShrek2Coin.png

The base texture used by the developers to add new coin HUD types.

Shrek Menu Textures

A_Star_In

Shrek2PCAStarIn.png

This texture and the 2 below this are more than likely connected with the main menus from the very early builds of the game. Check the Factory (Donkey) "level5" texture for more.

A_Star_Off

Shrek2PCAStarOff.png

This would likely be the texture used for when the mouse is not hovered over a slot in the main menu (see A_Star_In and level5).

A_Star_On

Shrek2PCAStarOn.png

This would likely be the texture used for when the mouse is hovered over a slot in the main menu (see A_Star_In and level5).

Shrek Characters Textures

glasses_tx

Shrek2PCGlassestx.png

A texture used on the blind mice for their monocle. In order to see the blind mice monocles, you need to use an special unused potion on some enemies. You can turn into what appears to be a blind mice when the Fairy Godmother hits you with a transformation spell, but you won't actually get the monocle by doing this.

peasant_squash1

Shrek2PCPeasantsquash1.png

A texture that would've appeared below a dead peasant upon you executing a jump attack on a peasant. Instead, what you'll get is a hole. This would've acted the same way as how the knights die when you jump attack them.

Peasantwoman_tx

Shrek2PCPeasantwomantx.png

1st kind of female peasants. They were unused for some unknown reason. They would've been featured in a cutscene found in the bar with a bandit (voice lines, map evidence and animations back this up).

Peasantwoman_tx2

Shrek2PCPeasantwomantx2.png

2nd kind of female peasants.

Peasantwoman_tx3

Shrek2PCPeasantwomantx3.png

3rd kind of female peasants.

Peasantwoman_tx4

Shrek2PCPeasantwomantx4.png

4th kind of female peasants.

Peasantwoman_tx5

Shrek2PCPeasantwomantx5.png

5th kind of female peasants.

water_streak

Shrek2PCWaterstreak.png

It is completely unknown what this texture could've been used for, as this game does little-to-nothing with water.

water_streak0

Shrek2PCWaterstreak0.png

Judging by the file names, this is related with the texture above, but nobody knows in what way.

Shrek 2 Karma Textures

big_rock

Shrek2PCBigrock.png

This texture is part of a massive boulder model that would've been used in Hamlet (Mines).

Shrek 2 Tech Demo Textures

Shrek2_Tech_Grass

Shrek2PCShrek2TechGrass.png

A grass texture from an unreleased tech demo.

Shrek2_Tech_Hous

Shrek2PCShrek2TechHous.png

A texture palette that is used to texture a 1 room house with a brick chimney.

Shrek2_Tech_Htree

Shrek2PCShrek2TechHtree.png

A texture used for a high tree. Take note of the letter 'H' in the file name. H stands for High. What high means in this case is that the tree has a ball of leaves on the top.

Shrek2_Tech_Ltree

Shrek2PCShrek2TechLtree.png

A texture used for a low tree. Take note of the letter 'L' in the file name. L stands for low. What low means in this case is that the tree loosely resembles an alpine tree.

Shrek2_Tech_Path

Shrek2PCShrek2TechPath.png

A texture used for dirt paths.

Shrek2_Tech_Pond

Shrek2PCShrek2TechPond.png

A texture used for water.

Shrek2_Tech_Rock

Shrek2PCShrek2TechRock.png

A texture used for a generic rock.

Shrek2_Tech_Rock2

Shrek2PCShrek2TechRock2.png

A texture used for a generic rock that has a little grass of some sort coming out of the edges of the rock. This rock is suspected to be located in or near water.

shrek2_tech_Sign

Shrek2PCShrek2techSign.png

A texture used for a sign that says "Shrek 2" on it.

Shrek2_Tech_Sky

Shrek2PCShrek2TechSky.png

This texture would be seen as the sky.

Shrek2_Tech_Swamp

Shrek2PCShrek2TechSwamp.png

This texture palette is for adding cattails into the water, accompanied alongside 3 tiny lily pads.

Shrek2_Tech_Warf

Shrek2PCShrek2TechWarf.png

A texture used on a model of a dock.

Shrek2_Tech_Well

Shrek2PCShrek2TechWell.png

A texture used on a well model.

Shrek 2 Universal Textures

strengthpotion_tx

Shrek2PCStrengthpotiontx.png

A texture seen only on an unused potion that gives you a "strength" bonus. Just kidding, it actually does nothing. It was incorrectly coded and does nothing due to this.

strength_tx

Shrek2PCStrengthtx.png

This texture is the label put on the potion bottle above.

mousepotion_tx

Shrek2PCMousepotiontx.png

A texture seen on an unused potion that, when drank used, turns enemies around you into mice permanently.

mouse_tx

Shrek2PCMousetx.png

This texture is the label put on the potion bottle above.

pixiepotion_tx

Shrek2PCPixiepotiontx.png

A texture seen on an unused potion, that when used, summons a random amount of "stink pixies" around you and they will hunt down enemies for a few seconds.

pixie_tx

Shrek2PCPixietx.png

This texture is the label put on the potion bottle above.

potion_bottle

Shrek2PCPotionbottle.png

This is the texture for a very generic-looking potion bottle that appears to not be tied to any actor. This was likely supposed to be deleted.

stand

Shrek2PCStand.png

The texture used for the slot machine model, which appears like a cauldron with a big singular leg holding it up, with a price on the front of the cauldron, accompanied with a witch inside of it.

sign_50

Shrek2PCSign50.png

The texture for the pricing seen on the front of a slot machine.

sign_100

Shrek2PCSign100.png

The texture for the pricing seen on the front of a slot machine.

sign_200

Shrek2PCSign200.png

The texture for the pricing seen on the front of a slot machine.

slot1

Shrek2PCSlot1.png

1st slot texture that can be seen when starting a slot machine.

slot2

Shrek2PCSlot2.png

2nd slot texture that can be seen when starting a slot machine. Fun fact: you cannot win this item.

slot3

Shrek2PCSlot3.png

3rd slot texture that can be seen when starting a slot machine.

slot4

Shrek2PCSlot4.png

4th slot texture that can be seen when starting a slot machine.

slot5

Shrek2PCSlot5.png

5th slot texture that can be seen when starting a slot machine.

slot7

Shrek2PCSlot7.png

6th slot texture that can be seen when starting a slot machine.

slot6

Shrek2PCSlot6.png

This texture is part of an animation that uses two textures (this one and the one below) and plays when determining what you get in the slot machine.

slot6a

Shrek2PCSlot6a.png

Read above description.

slots

Shrek2PCSlots.png

This texture will only show in the slot machine in the case that the item it is attempting to give you is not expected, although this doesn't mean you can't get the item.

Storybook Textures

book_back

Shrek2PCBookback.png

A, what seems to be a placeholder texture, that can be seen inside of the map "Book_Storybook.unr" when you go behind the floating book.

Storybook Animations Textures

back_button

Shrek2PCBackbutton.png

An unused back button, which was replaced with the rounded square-like button.

blankpage2

Shrek2PCBlankpage2.png

A blank page texture, used as a base for future page texture creation.

check_tx

Shrek2PCChecktx.png

An unused checkmark that would've likely been used for toggling auto leveling in the options menu.

Swamp Textures

grnd_dirt

Shrek2PCGrnddirt.png

A very odd dirt texture. Could have possibly been used for dirt that slows you down (like gravel water).

Ground_dark

Shrek2PCGrounddark.png

A dark dirt that looks quite nice, but is never used anywhere.

Ground_grass

Shrek2PCGroundgrass.png

A texture that looks pretty odd (black spots), but does resemble grass.

Ground_light

Shrek2PCGroundlight.png

A sand-like ground. This is the only thing in the game you could possibly consider sandy.

Ground_Mud_spec

Shrek2PCGroundMudspec.png

A failed attempt at getting a specular map to work on the generic mud texture seen in-game. They constructed a shader file for it, but it doesn't appear to work.

Home_gre_alph

Shrek2PCHomegrealph.png

Some grass that would hang from Shrek's house, but was later replaced with a darker moss/grass like texture.

Home_path

Shrek2PCHomepath.png

A path texture that would've been used for when Shrek may have run back to his home before leaving to Far Far Away.

Home_rocks

Shrek2PCHomerocks.png

A darker texture for the little stones that are occasionally seen on the ground.

W_Cube0

Shrek2PCWCube0.png

1st texture used for a cube map for water.

W_Cube1

Shrek2PCWCube1.png

2nd texture used for a cube map for water.

W_Cube2

Shrek2PCWCube2.png

3rd texture used for a cube map for water.

W_Cube3

Shrek2PCWCube3.png

4th texture used for a cube map for water.

W_Cube4

Shrek2PCWCube4.png

5th texture used for a cube map for water.

W_Cube5

Shrek2PCGrounddark.png

6th texture used for a cube map for water. Note that this texture is identical to "Ground_dark."

water

Shrek2PCWater.png

A really oddly darkened water texture. Comes with some form of reflection.

water_base

Shrek2PCWaterbase.png

A slightly different water texture variant that appears slightly more vibrant than that of Hunt.

Ambush Textures

apple_exploding

Shrek2PCAppleexploding.png

The texture for an apple that a peasant could throw.

apple_rotten

Shrek2PCApplerotten.png

The texture for an apple that a peasant could throw.