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Shrek 2 (Windows)/Unused Models

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This is a sub-page of Shrek 2 (Windows).

Unused Models

Shrek's Swamp Models

Shrek2PCFgm logo.png

A model that can be found in Shrek's Swamp inside of an unused commercial area. The commercial that is played in Shrek's Swamp was going to be an in-game cutscene, but was scrapped for unknown reasons. The rooms still exist.

log_wall

Shrek2PCLog wall.png

A wall that would've been placed somewhere in Shrek's Swamp. It is unknown where exactly.

Sign_Back_off

Shrek2PCSign Back off.png

A sign that would've been seen had Shrek been able to start playing from his house. It's placed beside a log bridge out front of Shrek's house (but this is impossible to see normally).

Sign_beware_ogres

Shrek2PCSign beware ogres.png

A sign that would've been seen had Shrek been able to start playing from his house. It's placed beside a log bridge out front of Shrek's house (but this is impossible to see normally).

tree_stump

Shrek2PCTree stump.png

A stump that is hidden behind the tunnel Shrek comes back from after grabbing the first wanted poster. Fun fact: enabling the collision for this causes a massive invisible collision wall to appear, which the developers likely had issues with.

Carriage Hijack Models

tree_cracked

Shrek2PCtreecracked.png

A tree that would've blocked the carriage in originally, but was replaced with a better-looking tree. This model, when viewed in-game, appears to glitch out on the top and bottom (very bad vertices).

Hunt Models

apple_exploding

Shrek2PCappleexploding.png

An apple that would've been thrown by peasants.

apple_rotten

Shrek2PCapplerotten.png

An apple that would've been thrown by peasants.

Factory Models

office_walls

Shrek2PCofficewalls.png

A set of walls that would've been used in the Factory cutscene map, but was scrapped.

outdoor_shot

Shrek2PCoutdoorshot.png

A painting that would be seen through a window on the camera's left inside the Factory cutscene map (when the camera first zooms out to show Shrek walking forward), but that can't be seen with the current view angle.

bottle_3

Shrek2PCbottle3.png

A bottle that accidentally was never put into a level. You can see bottle_1 and bottle_2 in the room behind Puss in Boots's starting area (on a table). Bottle_3 would've likely been placed on a table.

glass

Shrek2PCglass.png

A model was made for the glass that separates the main factory room from the potion room, but due to the model having buggy lighting, it was scrapped and the developers decided to use BSP instead.

light_wall

Shrek2PClightwall.png

A very nice-looking wall lamp that would've been seen somewhere in the Factory. It would have likely emitted a blue light.

lockers_door_open

Shrek2PClockersdooropen.png

A set of lockers with a single locker open.

pipe_shimmy

Shrek2PCpipeshimmy.png

A very poorly textured and modeled pipe that lays flat on the ground by default.

pipe_up_c_2

Shrek2PCpipeupc2.png

A pipe with a golden-like metal instead of a generic gray.

wheel_barrel_green

Shrek2PCwheelbarrelgreen.png

A wheel barrel, but green.

wheel_barrel_wood

Shrek2PCwheelbarrelwood.png

A wheel barrel, but that is not made with plastic, rather wood. The textures placed on this model unfortunately suffer from even worse black texture fringing on certain edges.

Factory (Donkey) Models

red_bush1

Shrek2PCredbush1.png

This is a placeholder model. Read more at Factory (Donkey) textures. This exact placeholder model is also present in the Prison Shrek model pack, but unlike the texture packs, it is not present in the Prison Puss in Boots model pack.

Hamlet Models

billboard1

Shrek2PCbillboard1.png

A billboard that would've appeared somewhere in Hamlet. The end of Fairy Godmother's hand seems to be missing. It would have most likely been separate, like the billboard man's hand.

billboard2

Shrek2PCbillboard2.png
Shrek2PCbillboard2a.png

A billboard that would've appeared somewhere in Hamlet. This billboard is quite buggy, as it doesn't render properly in-game. A screenshot has been provided for both an in-game render and a software render (software render first, in-game render second).

bridge_2

Shrek2PCbridge2.png

The same bridge model seen in Hunt, but that was included in the Hamlet package. Due to this being packaged here as well, it means it would've more than likely appeared in place of the two bridges seen that connect the island with the Bandit Boss.

Chrystal4

Shrek2PCChrystal4.png

A white crystal that would've been seen in the mines.

Water_FallShape

Shrek2PCWaterFallShape.png

A water fall that would've been seen on an early version of Hamlet.

Prison Donkey Models

pipe_3paths

Shrek2PCpipe3paths.png

The 3-way pipes seen in Prison Puss in Boots, but that has the middle path open.

prison_pipe_straight

Shrek2PCprisonpipestraight.png

An old version of the pipes that Puss in Boots would go through.

prison_pipe_up

Shrek2PCprisonpipeup.png

A very badly textured pipe.

prison_pipe_up_elbow

Shrek2PCprisonpipeupelbow.png

An elbow that uses a golden-like metal texture.

prison_prison_boiler

Shrek2PCprisonprisonboiler.png

To the average viewer, this may look identical to the boilers seen in Factory, but you'd be wrong. This model has correctly assigned textures (the tops of the boiler are properly textured), rendering the models for the boilers seen in Factory obsolete. Why the models are different in Prison is a story nobody knows.

rock_pile

Shrek2PCrockpile.png

A big pile of rocks that was never used and was later replaced with a slightly better looking pile that was also smoother to walk on.

stair_straight

Shrek2PCstairstraight.png

A sleek set of stone stairs.

stair_straight2

Shrek2PCstairstraight2.png

The same model as the one above, but that has stone underneath it.

stair_big_break

Shrek2PCstairsbigbreak.png

A model for a piece of a big stair case that would break beneath you.

stairs_straight

Shrek2PCstairsstraight.png

A worse textured version of "stair_straight."

Castle Siege Models

castle_patio

Shrek2PCcastlepatio.png

A nice patio for the entrance to the castle door seen outside. This model is actually loaded right below the ground, but cannot normally be seen. This model was moved out of the way so that Mongo could walk and break down the boards on the castle door.

Fairy Godmother Battle Models

stage_hole

Shrek2PCstagehole.png

A piece of the stage that perfectly fits the hole in the middle of the stage.

table

Shrek2PCtable.png

The circular table seen in the final fight was originally going to be a bunch of rectangular tables, but was promptly scrapped for an unknown reason (perhaps because the AI had trouble navigating around it). The food that would be seen on top of this table can be seen below.

table_food

Shrek2PCtablefood.png

See description above.

Beanstalk Models

Bean_PodShape

Shrek2PCBeanPodShape.png

A bean pod model that would've likely been seen around the top parts of the beanstalk.

Character Prop Models

peasant_squash

Shrek2PCpeasantsquash.png

The model that would've been used as the peasants model when jump attacking a peasant.

walldecal

Shrek2PCwalldecal.png

A vertical hole in the wall model that seems to fit a knight.