Shrek 2 (Windows)/Unused Models
This is a sub-page of Shrek 2 (Windows).
Contents
Unused Models
Shrek's Swamp Models
fgm_logo
A model that can be found in Shrek's Swamp inside of an unused commercial area. The commercial that is played in Shrek's Swamp was going to be an in-game cutscene, but was scrapped for unknown reasons. The rooms still exist.
log_wall
A wall that would've been placed somewhere in Shrek's Swamp. It is unknown where exactly.
Sign_Back_off
A sign that would've been seen had Shrek been able to start playing from his house. It's placed beside a log bridge out front of Shrek's house (but this is impossible to see normally).
Sign_beware_ogres
A sign that would've been seen had Shrek been able to start playing from his house. It's placed beside a log bridge out front of Shrek's house (but this is impossible to see normally).
tree_stump
A stump that is hidden behind the tunnel Shrek comes back from after grabbing the first wanted poster. Fun fact: enabling the collision for this causes a massive invisible collision wall to appear, which the developers likely had issues with.
Carriage Hijack Models
tree_cracked
A tree that would've blocked the carriage in originally, but was replaced with a better-looking tree. This model, when viewed in-game, appears to glitch out on the top and bottom (very bad vertices).
Hunt Models
apple_exploding
An apple that would've been thrown by peasants.
apple_rotten
An apple that would've been thrown by peasants.
Factory Models
office_walls
A set of walls that would've been used in the Factory cutscene map, but was scrapped.
outdoor_shot
A painting that would be seen through a window on the camera's left inside the Factory cutscene map (when the camera first zooms out to show Shrek walking forward), but that can't be seen with the current view angle.
bottle_3
A bottle that accidentally was never put into a level. You can see bottle_1 and bottle_2 in the room behind Puss in Boots's starting area (on a table). Bottle_3 would've likely been placed on a table.
glass
A model was made for the glass that separates the main factory room from the potion room, but due to the model having buggy lighting, it was scrapped and the developers decided to use BSP instead.
light_wall
A very nice-looking wall lamp that would've been seen somewhere in the Factory. It would have likely emitted a blue light.
lockers_door_open
A set of lockers with a single locker open.
pipe_shimmy
A very poorly textured and modeled pipe that lays flat on the ground by default.
pipe_up_c_2
A pipe with a golden-like metal instead of a generic gray.
wheel_barrel_green
A wheel barrel, but green.
wheel_barrel_wood
A wheel barrel, but that is not made with plastic, rather wood. The textures placed on this model unfortunately suffer from even worse black texture fringing on certain edges.
Factory (Donkey) Models
red_bush1
This is a placeholder model. Read more at Factory (Donkey) textures. This exact placeholder model is also present in the Prison Shrek model pack, but unlike the texture packs, it is not present in the Prison Puss in Boots model pack.
Hamlet Models
billboard1
A billboard that would've appeared somewhere in Hamlet. The end of Fairy Godmother's hand seems to be missing. It would have most likely been separate, like the billboard man's hand.
billboard2
A billboard that would've appeared somewhere in Hamlet. This billboard is quite buggy, as it doesn't render properly in-game. A screenshot has been provided for both an in-game render and a software render (software render first, in-game render second).
bridge_2
The same bridge model seen in Hunt, but that was included in the Hamlet package. Due to this being packaged here as well, it means it would've more than likely appeared in place of the two bridges seen that connect the island with the Bandit Boss.
Chrystal4
A white crystal that would've been seen in the mines.
Water_FallShape
A water fall that would've been seen on an early version of Hamlet.
Prison Donkey Models
pipe_3paths
The 3-way pipes seen in Prison Puss in Boots, but that has the middle path open.
prison_pipe_straight
An old version of the pipes that Puss in Boots would go through.
prison_pipe_up
A very badly textured pipe.
prison_pipe_up_elbow
An elbow that uses a golden-like metal texture.
prison_prison_boiler
To the average viewer, this may look identical to the boilers seen in Factory, but you'd be wrong. This model has correctly assigned textures (the tops of the boiler are properly textured), rendering the models for the boilers seen in Factory obsolete. Why the models are different in Prison is a story nobody knows.
rock_pile
A big pile of rocks that was never used and was later replaced with a slightly better looking pile that was also smoother to walk on.
stair_straight
A sleek set of stone stairs.
stair_straight2
The same model as the one above, but that has stone underneath it.
stair_big_break
A model for a piece of a big stair case that would break beneath you.
stairs_straight
A worse textured version of "stair_straight."
Castle Siege Models
castle_patio
A nice patio for the entrance to the castle door seen outside. This model is actually loaded right below the ground, but cannot normally be seen. This model was moved out of the way so that Mongo could walk and break down the boards on the castle door.
Fairy Godmother Battle Models
stage_hole
A piece of the stage that perfectly fits the hole in the middle of the stage.
table
The circular table seen in the final fight was originally going to be a bunch of rectangular tables, but was promptly scrapped for an unknown reason (perhaps because the AI had trouble navigating around it). The food that would be seen on top of this table can be seen below.
table_food
See description above.
Beanstalk Models
Bean_PodShape
A bean pod model that would've likely been seen around the top parts of the beanstalk.
Character Prop Models
peasant_squash
The model that would've been used as the peasants model when jump attacking a peasant.
walldecal
A vertical hole in the wall model that seems to fit a knight.