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SimCity 3000
SimCity 3000 |
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Developer: Maxis This game has hidden development-related text. |
SimCity 3000, the third edition of the popular city-building series, was overlooked by most fans. It was probably one of the most out-of-place SimCity entries, with its jazzy soundtrack, goofy caricatures, bothersome petitioners, and memorable news ticker that gave useless information 95% of the time.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: -Mention which of the cursors have a 3D version. [Link] -There are some more cursors which I'm not sure if they are used.. (Specifically: diagonal 1, diagonal 2, four way 1, four way 2, help arrow, left right, reg pointer, up down) -Unused air port tiles/formations. Info -There are some more audio files which might be unused. Needs looking into (specifically: gunshot sounds, different "abandoned building" sounds,etc.) -The German version has different advisor portraits compared to the English release. [A WIP prototype article] has been started with lots of new media found!!! |
Contents
Hidden Autorun Art
A more or less recurring trope in games developed by Maxis around Y2K is the presence of a hidden illustration depicting the company's founding father, Will Wright, somewhat in the respective context of the game the disc is of. SimCity 3000 's LAUNCHER.EXE is by no means an exception. Though overlooked by some, clicking the application's Maxis logo opens the dialog box ABOUTDLG, containing but 204.BMP: Wright drawn in the same fashion as the City Advisors in game.
Something similar is also true in The Sims and its MMO release.
Unused Mouse Cursors
There are some mouse cursor graphics that are never used. Some of them hint towards certain functionalities that had been planned but then scrapped during development.
Unused Text
Debug Menu Text
To do: Find out if this debug menu is still in the game's code |
At 0xFCDF0 in SC3.exe, there is some text which was likely used for a debug menu during development, nicknamed "Gonzo" for some reason.
Gonzo Debug Window Debug Window Shown. Debug Window Hidden.
Unused Ticker Messages
Some very generic placeholder messages for the tickers.
End Generic Newsticker Messages here Test UI Msg 1I Msg 1Just Tastes Better TEXT TO REPLACEed Backwards Is SIX AM? TEXT TO REPLACErolling Entertainment EMPTY TEXT
Unused Music
SimCity 2000 Theme
A rendition of the SimCity 2000 credits music is found as SC2KBUG.XA. It can be enabled in-game by changing the four numbers at the end of the "SimCity 2000 Theme" line in the [Music] section of the game's AUDIO.INI file from 0,0,0,1 to 0,1,0,1.
- Pages missing developer references
- Games developed by Maxis
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- Mac OS Classic games
- Pages missing date references
- Games released in 1999
- Games released in January
- Games released on January 31
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Works In Progress
- To do
- Sim series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Electronic Arts > Games developed by Maxis
Games > Games by platform > Mac OS Classic games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 31
Games > Games by series > Sim series