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Skunny Kart

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Title Screen

Skunny Kart

Developers: Copysoft (& Andy Edwardson)
Publisher: Copysoft
Platform: DOS
Released internationally: 1994


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


ProtoIcon.png This game has a prototype article

Skunny Kart is a Super Mario Kart clone clone, sharing an incestuous relationship with its parent clone, Wacky Wheels. Both games were based on the earlier Wacky Kart prototype, the source to which had been left at Copysoft on a demo disk.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

BEACH.PCX

Better start making room at the Louvre.

As in Wacky Kart and Wacky Wheels, the slight ebb and flow of tides on the beach tracks is achieved by cycling through colors in the palette of the file BEACH.PCX. However, the actual image stored in that PCX, seen above, is never actually displayed to the player.

(Source: ModdingWiki)

kart.sp

SkunnyKart-DOS-kart.png

This relatively boring sprite is stored along with the other "track object" (i.e. obstacles, items, etc.) sprites. The text reads "Kart" and "pos".

Development Text

Beginning at 6C109 in the game's executable is text presumably intended for the game's testers. It may still be active in the game, but the game is quite stable, so it's hard to say. Regardless, the developer probably hoped users would never come into contact with the message.

PLEASE REPORT THE FOLLOWING ERROR MESSAGE TO COPYSOFT
AND TRY TO REMEMBER *EXACTLY* THE SITUATION THAT CAUSED IT.
WE MUST BE ABLE TO REPRODUCE AN ERROR BEFORE FIXING IT!!!

After the message is a pretty standard error with room for variables for the game to fill in about its state at the time of the crash.

Asset Borrowing

Though not unused, it's worth noting that many of the game's assets were cribbed from prior works. The most obvious example is the Wacky Kart prototype on which Skunny Kart is semi-legitimately based (see that article for more detail and comparisons), but the sound effects notably feature a number of generally poorly edited voice clips from Bart Simpson of The Simpsons ("Aww, man!"), Looney Tunes' Bugs Bunny ("What's up—") and Porky Pig ("That's all, f—") and even Arnold Schwarzenegger as The Terminator ("I'll be back"), etc. It's somewhat unlikely that Copysoft actually licenced any of these. Skunny Kart saw the introduction of a new and more complicated archive format as compared to previous games from Copysoft and the Wacky Kart proto; baseless speculation suggests this may have been implemented to hinder the curious (or litigious) in investigating these legally suspect assets.

(Source: devin)

Music

The game's theme (MENU.HSC) is in fact reused from Hannes Seifert's previous title, Whale's Voyage; specifically, the "game over" tune from that game. Said track is also an Adlib arrangement of a Amiga MOD file entitled "painfull emptyness" by Whale's Voyage co-composer Peter Baustädter.

Additionally, all of the game's original music can be inferred to have come from the Wacky Kart era, based on their filenames: WKLOOSER.HSC, WKTRACK1.HSC, WKTRACK2.HSC, WKTRACK3.HSC, WKWINNER.HSC. Seifert's original Wacky Kart HSCs (not used in the extant prototype) differ only slightly from the final Skunny audio.

(Source: devin)