We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Sky Adventure

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Sky Adventure

Developer: Alpha Denshi
Publishers: Alpha Denshi (JP/EU), SNK (NA)
Platform: Arcade (Alpha Denshi 68000 hardware)
Released in JP: August 1989[1]
Released in US: October 1989[1]
Released in EU: November 1989[2]

CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.

Sky Adventure is pretty much Sky Soldiers reimagined as a...different shoot 'em up.

Debugging Functions

Some debug features are enabled if the game is able to write to address 0x00074 in the main CPU. This isn't possible to do in the retail game, since that space is used by the exception vector table, but was probably possible in development versions. Place this cheat in MAME's skyadvnt.xml cheat file to bypass that check:

  <cheat desc="Enable Debug Functions">
    <script state="run">
    <script state="off">

Not as much information this time.
This enables three debugging functions:

  • Set the "Unused" dip switch (A3) on to make both players invincible.
  • Set the Difficulty dip switch (B5) to Hard to display the stage scroll position in the upper-left of the screen. This increases by 1 every 32 frames. At 0071 the mid-boss fight starts, and at 00F1 the boss fight starts.
  • Hold 2P Start to make the stage scroll 32× faster.
NOTE: This is supposed to be toggled by 2P Button 3, but no such button exists on the retail unit. The MAME cheat changes it to 2P Start.
(Debug information: Bryan McPhail (MAME Alpha 68000 driver))

Developer Credits

Satoshi Hagitani's standard signature hidden message starts at address 0x00070 in the audio CPU:

Sound Board No.62FC01
Music Macro Lungeag & 
Effect Macro Lungeag & 
Adpcm Voice Out Control Program
By Satoshi.Hagitani 
(Source: Original TCRF research)

Unused Graphics

Used Fixed
These colors run. Red red flags.

Most of the HUD graphics bank is left over from Sky Soldiers, including these still-unused flags.

(Source: Original TCRF research)