Skylanders Swap Force (Xbox 360)
|Skylanders Swap Force|
Skylanders Swap Force is a sequel to Skylanders Giants, now with toys with alternating rears?
Early Character Names
As with Giants, many of the characters have their names used from the development phase left on their related files, however this only applies to most of the characters brand new to this game, as the originals now use their official names.
|Blast Zone||Fire Knight|
|Bumble Blast||Bee Tree|
|Punk Shock||Eel Girl|
|Roller Brawl||Topsy Derby|
|Star Strike||Fan Girl|
Chase Variant Checks
In addition, several of the chase variants the game will recognize as 'Special' or 'Rare' and separate from regular toys have official descriptors within the portrait and toydata files, otherwise not seen or mentioned.
|Amazon||Specific to the 'gold' Flameslinger sold as an amazon.com promotion|
|Glow||Glow in the dark|
|Flocked||White snow-like fiber covering the entire toy|
|Iridescent||Metallic purple finish|
|Sparkle||White sparkly finish|
|Stone||Black with gray streaks|
Older toys from before Giants have no descriptor due to lack of a flag to check for such, while others such as 'Halloween' Eye Brawl were released after the game was in production.
In addition, the game also has a check designed for a 'Legendary' Fright Rider (figures exclusive to ToysRUs), though unlike the other toys does not designate it as Legendary, and no actual named Legendary Fright Rider exists. However, the same check *does* also refer to it as a glow in the dark toy, which does exist.
<object refname="FrightRider_Legendary_variantIdentifier" type="CVariantIdentifier" root="true"> <var name="_decoId" value="kTfbSpyroTag_DecoID_GlowDark"/> <var name="_yearCode" value="eSG_Giants2012"/> <var name="_variantText" value="Special"/> <var name="_toyCollectionMaterial" ref="Collection_FrightRider_Special.Collection_FrightRider_Special"/> </object> <object refname="FrightRider_ToyData_variants" type="CVariantIdentifierList" root="true" count="1"> <listitem ref="this.FrightRider_Legendary_variantIdentifier"/> </object>
A similar check is also done for a special version of Wind-Up, with the W replaced with 'VV', presumably for Vicarious Visions. However, unlike the above no special text is assigned to the toy as a descriptor, meaning while the game looks for it, it doesn't indicate it as anything different than a regular Wind-Up.
<object refname="igLocalizedString" type="igLocalizedString"> <var name="_string" value="VVind-up"/> <var name="_object" ref="Windup_ToyData.Windup_Vicarious_variantIdentifier"/> <var name="_field" ref="metafield.CVariantIdentifier::_toyName"/> </object>
'Template Template' is an unused playable character in the game, and served as the starting file for all characters that made use of the swapping functionality, thus Template being the name of both its upper and lower halves. Unlike Debug in Giants, template is fully formed, appearing as a green bodied humanoid with large eyes, a purple shirt, jeans, black shoes, and a tail. It makes use of several placeholder items, including a specific temp portrait and strings for its upgrade paths. In addition to all this, he is fully animated; when you check the upgrade screen he will scratch his behind, pressing A will do a short hop that has him slam forward with both fists, B will do a spin attack, and X has him push his hands outward to sissy-slap enemies. Unfortunately he can't actually *hit* anything, making his attacks useless.